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  1. --//Made by Spyro
  2. --//Reverse Oblivion
  3. --[[
  4.  
  5. =======Moves=======
  6. ===[Normal mode]===
  7. -Q = Void's Wrath
  8. -E = Void Crush
  9. -R = Void Crash
  10. -F = Power Punch
  11. ===================
  12. ===[Power mode]====
  13. -Q = Pure Devastation
  14. -E = Raining Pain
  15. -R = Sonic Boom
  16. -T = Controlled Devastation
  17. ===================
  18. ====[Misc Keys]====
  19. -L = Switch between modes
  20. -K = Teleport
  21. ===================
  22. --]]
  23. UserInputService = game:GetService("UserInputService")
  24. TweenService = game:GetService("TweenService")
  25. Plr = game:GetService("Players").LocalPlayer
  26. Colours= {BrickColor.new("Black"),BrickColor.new("Crimson")}
  27. Mouse = Plr:GetMouse()
  28. Char = Plr.Character
  29. Motor6DClones = {}
  30. BodyPartClones = {}
  31. Torso = Char.Torso
  32. HRoot = Char.HumanoidRootPart
  33. LArm = Char["Left Arm"]
  34. RArm = Char["Right Arm"]
  35. LLeg = Char["Left Leg"]
  36. RLeg = Char["Right Leg"]
  37. Head = Char.Head
  38. Hrj = HRoot.RootJoint
  39. LShold = Torso["Left Shoulder"]
  40. RShold = Torso["Right Shoulder"]
  41. LHip = Torso["Left Hip"]
  42. RHip = Torso["Right Hip"]
  43. Neck = Torso.Neck
  44. Lscf = LShold.C0
  45. Rscf = RShold.C0
  46. Lhcf = LHip.C0
  47. Rhcf = RHip.C0
  48. Ncf = Neck.C0
  49. Hrjcf = Hrj.C0
  50. Human = Char:FindFirstChildOfClass("Humanoid")
  51. Rad = math.rad
  52. Sin = math.sin
  53. Random = math.random
  54. Floor = math.floor
  55. Keys = {}
  56. Attacking = false
  57. Typing = false
  58. Attacking = false
  59. SuperFly = false
  60. Flying = false
  61. Invisible = false
  62. Phase = false
  63. Anim = "Idle"
  64. Mode = "Power"
  65. Walkspeed = 16
  66. Char.Animate.Disabled = true
  67. Human.Animator:Destroy()
  68. Human:RemoveAccessories()
  69. Char.Sound:Destroy()
  70. Char.Animate:Destroy()
  71. pcall(function()
  72. Char["Body Colors"]:Destroy()
  73. end)
  74. wait(.05)
  75. for _,v in pairs(Char:GetChildren()) do
  76. if v:IsA('Clothing') or v:IsA('Accessory') or v:IsA('Hat') then
  77. v:Destroy()
  78. elseif v:IsA('BasePart') then
  79. v.BrickColor = BrickColor.new("Crimson")
  80. end
  81. end
  82. function Smooth(part)
  83. part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  84. part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  85. part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  86. part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  87. part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  88. part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  89. end
  90. function Create(Class,Parent,Name,Extra)
  91. local asd = Instance.new(Class,Parent)
  92. asd.Name = Name or Class
  93. if asd:IsA('BasePart') then
  94. Smooth(asd)
  95. end
  96. for i,v in pairs(Extra or {}) do
  97. asd[i] = v
  98. end
  99. return asd
  100. end
  101. function newWeld(parent, P0, P1, C0, C1)
  102. local weld = Instance.new("Motor6D", parent or P0)
  103. weld.Part0 = P0
  104. weld.Part1 = P1
  105. weld.C0 = C0 or weld.C0
  106. weld.C1 = C1 or weld.C1
  107. return weld
  108. end
  109. Shirt = Create("Shirt",Char,"Shirt",{ShirtTemplate = "rbxassetid://222431914"})
  110. Pants = Create("Pants",Char,"Pants",{PantsTemplate = "rbxassetid://20190954"})
  111. Head.face.Texture = "rbxassetid://21047858"
  112. Bg = Create("BillboardGui",Head,"BG",{Size = UDim2.new(7,0,2,0),StudsOffset = Vector3.new(0,2,0)})
  113. Tl = Create("TextLabel",Bg,"TL",{Size = UDim2.new(1,0,1,0),BackgroundTransparency = 1,TextColor3 = Color3.fromRGB(250,0,0),TextScaled = true,TextStrokeTransparency = 0,Font = Enum.Font.Fantasy,Text = "Reverse Oblivion"})
  114. Fist1 = Create("Part",Char,"Fist",{CanCollide = false,Size = Vector3.new(LArm.Size.X,LArm.Size.Y/2,LArm.Size.Z),Transparency = 1})
  115. FistAura1 = Create("ParticleEmitter",Fist1,"PE",{
  116. Texture = "http://www.roblox.com/asset/?id=258126401",
  117. Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(250,0,0)),
  118. LightEmission = 0.5,
  119. Size = NumberSequence.new(0.719,0),
  120. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.025,0.6),NumberSequenceKeypoint.new(0.05,0.5),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(0.7,0.6),NumberSequenceKeypoint.new(1,1)}),
  121. Acceleration = Vector3.new(0,0,0),
  122. EmissionDirection = "Top",
  123. Speed = NumberRange.new(0,0),
  124. Lifetime = NumberRange.new(0.6,0.8),
  125. Rate = 500,
  126. Rotation = NumberRange.new(-180,180),
  127. RotSpeed = NumberRange.new(-50,50),
  128. ZOffset = 2,
  129. LockedToPart = false,
  130. Enabled = false
  131. })
  132. Fist1W = newWeld(LArm,Fist1,LArm,CFrame.new(0,LArm.Size.Y/2,0))
  133. Fist2 = Create("Part",Char,"Fist",{CanCollide = false,Size = Vector3.new(RArm.Size.X,RArm.Size.Y/2,RArm.Size.Z),Transparency = 1})
  134. FistAura2 = Create("ParticleEmitter",Fist2,"PE",{
  135. Texture = "http://www.roblox.com/asset/?id=258126401",
  136. Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(250,0,0)),
  137. LightEmission = 0.5,
  138. Size = NumberSequence.new(0.719,0),
  139. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.025,0.6),NumberSequenceKeypoint.new(0.05,0.5),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(0.7,0.6),NumberSequenceKeypoint.new(1,1)}),
  140. Acceleration = Vector3.new(0,0,0),
  141. EmissionDirection = "Top",
  142. Speed = NumberRange.new(0,0),
  143. Lifetime = NumberRange.new(0.6,0.8),
  144. Rate = 500,
  145. Rotation = NumberRange.new(-180,180),
  146. RotSpeed = NumberRange.new(-50,50),
  147. ZOffset = 2,
  148. LockedToPart = false,
  149. Enabled = false
  150. })
  151. Fist2W = newWeld(RArm,Fist2,RArm,CFrame.new(0,RArm.Size.Y/2,0))
  152. BodyPosition = Create("BodyPosition",nil,"BP",{MaxForce = Vector3.new(0,2e8,0)})
  153. BodyVel = Create("BodyVelocity",nil,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = Vector3.new(0,0,0)})
  154. function keyDown(key)
  155. if not Attacking then--For the moves
  156. if Mode == "Normal" then
  157. if key == Enum.KeyCode.Q then
  158. Attacking = true
  159. local createEffect = true
  160. coroutine.resume(coroutine.create(function()
  161. repeat
  162. local blast = Create("Part",workspace,"Part",{Anchored = true,CanCollide = false,CFrame = HRoot.CFrame * CFrame.new(0,-2,0),BrickColor = Colours[math.random(1,#Colours)]})
  163. local mesh = Create("SpecialMesh",blast,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=20329976",Scale = Vector3.new(3,1,3)})
  164. blast.CFrame = blast.CFrame * CFrame.Angles(Rad(0),Rad(Random(-360,360)),Rad(0))
  165. coroutine.resume(coroutine.create(function()
  166. for i=0,1,0.1 do
  167. mesh.Scale = mesh.Scale:lerp(Vector3.new(10,2,10),i)
  168. blast.Transparency = i
  169. wait()
  170. end
  171. blast:Destroy()
  172. end))
  173. game:GetService("Debris"):AddItem(blast,1)
  174. wait()
  175. until not createEffect
  176. end))
  177. coroutine.resume(coroutine.create(function()
  178. repeat
  179. local effect = Create("Part",workspace,"Part",{Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(2,2,2),CanCollide = false,Anchored = false,CFrame = HRoot.CFrame * CFrame.new(Random(-10,10),-2,Random(-10,10))})
  180. Create("BodyVelocity",effect,"BV",{MaxForce = Vector3.new(0,2e8,0),Velocity = Vector3.new(0,10,0)})
  181. coroutine.resume(coroutine.create(function()
  182. for i=0,1,0.1 do
  183. effect.CFrame = effect.CFrame:lerp(effect.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),i)
  184. effect.Transparency = i
  185. wait()
  186. end
  187. effect:Destroy()
  188. end))
  189. game:GetService("Debris"):AddItem(effect,1)
  190. wait()
  191. until not createEffect
  192. end))
  193. for i=0,1,0.1 do
  194. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
  195. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  196. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  197. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-20)),i)
  198. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(20)),i)
  199. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
  200. wait()
  201. end
  202. wait(1)
  203. for i=0,1,0.1 do
  204. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  205. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  206. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  207. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-40),Rad(0),Rad(40)),i)
  208. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-40),Rad(0),Rad(-40)),i)
  209. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  210. wait()
  211. if i>=0.8 then
  212. createEffect = false
  213. end
  214. end
  215. coroutine.resume(coroutine.create(function()
  216. for _,v in pairs(workspace:GetChildren()) do
  217. if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then
  218. local hum = v:FindFirstChildOfClass("Humanoid")
  219. local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
  220. if tor then
  221. if (tor.Position-HRoot.Position).magnitude < 20 then
  222. v:BreakJoints()
  223. elseif (tor.Position-HRoot.Position).magnitude >= 20 and (tor.Position-HRoot.Position).magnitude <= 50 then
  224. for _,b in pairs(v:GetChildren()) do
  225. if b:IsA('ForceField') then
  226. b:Destroy()
  227. end
  228. end
  229. hum:TakeDamage(100-Floor((tor.Position-HRoot.Position).magnitude))
  230. end
  231. end
  232. end
  233. end
  234. end))
  235. for i=0,1,0.1 do
  236. local part = Create("Part",Char,"Effect",{Material = "Neon",Anchored = true,CanCollide = false,Size = Vector3.new(10,10,10),CFrame = HRoot.CFrame,BrickColor = Colours[Random(1,#Colours)]})
  237. coroutine.resume(coroutine.create(function()
  238. for i=0,1,0.1 do
  239. part.Size = part.Size:lerp(Vector3.new(20,20,20),i)
  240. part.CFrame = HRoot.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  241. part.Transparency = i
  242. wait()
  243. end
  244. part:Destroy()
  245. end))
  246. wait()
  247. end
  248. Attacking = false
  249. elseif key == Enum.KeyCode.E then
  250. Attacking = true
  251. local detect = true
  252. local targ = nil
  253. local targTor = nil
  254. LArm.Touched:connect(function(h)
  255. if not detect then return end
  256. if h.Parent == nil then return end
  257. if h:IsDescendantOf(Char) then return end
  258. local hum = h.Parent:FindFirstChildOfClass("Humanoid")
  259. local tor = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("HumanoidRootPart")
  260. if hum and tor then
  261. targ = h.Parent
  262. targTor = tor
  263. end
  264. end)
  265. for i=0,1,0.1 do
  266. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(-90)),i)
  267. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(90),Rad(-90)),i)
  268. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(0),Rad(90)),i)
  269. wait()
  270. end
  271. detect = false
  272. coroutine.resume(coroutine.create(function()
  273. if targ ~= nil and targTor ~= nil then
  274. pcall(function()
  275. targTor.Anchored = true
  276. for i=0,1,0.1 do
  277. targTor.CFrame = targTor.CFrame:lerp(HRoot.CFrame * CFrame.new(0,0,-10),i)
  278. wait()
  279. end
  280. for _,v in pairs(targ:GetChildren()) do
  281. if v:IsA('BasePart') then v.Transparency = 1 end
  282. end
  283. local orb = Create("Part",targ,"Part",{Anchored = true,CanCollide = false,Shape = "Ball",BrickColor = BrickColor.new("Crimson"),Size = Vector3.new(8,8,8),CFrame = targTor.CFrame})
  284. local mesh = Create("SpecialMesh",orb,"Mesh",{MeshId = "http://www.roblox.com/Asset/?id=9982590",Scale = Vector3.new(5,5,5)})
  285. game:GetService("Debris"):AddItem(orb,5)
  286. for i=0,1,0.1 do
  287. local orig = orb.CFrame
  288. mesh.Scale = mesh.Scale:lerp(Vector3.new(0.05,0.05,0.05),i)
  289. orb.CFrame = orig * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  290. wait()
  291. end
  292. orb:Destroy()
  293. targ:BreakJoints()
  294. game:GetService("Debris"):AddItem(targ,1)
  295. end)
  296. end
  297. end))
  298. Attacking = false
  299. elseif key == Enum.KeyCode.R then
  300. Attacking = true
  301. for i=0,1,0.1 do
  302. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
  303. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  304. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  305. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-20)),i)
  306. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(20)),i)
  307. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
  308. wait()
  309. end
  310. for i=0,1,0.1 do
  311. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  312. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-20),Rad(0),Rad(0)),i)
  313. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(10)),i)
  314. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-10)),i)
  315. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  316. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  317. wait()
  318. end
  319. local bv = Create("BodyVelocity",HRoot,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = Vector3.new(0,100,0)})
  320. wait(2)
  321. Torso.Transparency = 1
  322. Head.Transparency = 1
  323. LArm.Transparency = 1
  324. RArm.Transparency = 1
  325. LLeg.Transparency = 1
  326. RLeg.Transparency = 1
  327. Torso.Anchored = true
  328. bv:Destroy()
  329. local createEffect = true
  330. local proj = Create("Part",workspace,"Effect",{CanCollide = false,Transparency = 1,Size = Vector3.new(6,6,6),CFrame = HRoot.CFrame * CFrame.new(0,-6,0) * CFrame.Angles(Rad(-90),Rad(0),Rad(0))})
  331. local vel = Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = proj.CFrame.lookVector * 100})
  332. workspace.CurrentCamera.CameraSubject = proj
  333. coroutine.resume(coroutine.create(function()
  334. repeat
  335. local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(6,6,6),CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))})
  336. game:GetService("Debris"):AddItem(part,1)
  337. coroutine.resume(coroutine.create(function()
  338. local tween = TweenService:Create(part,TweenInfo.new(1),{Size = Vector3.new(12,12,12),Transparency = 1,CFrame = part.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))})
  339. tween:Play()
  340. wait(1)
  341. part:Destroy()
  342. end))
  343. game:GetService("RunService").RenderStepped:wait()
  344. until not createEffect
  345. end))
  346. proj.Touched:connect(function(h)
  347. if h:IsDescendantOf(Char) then return end
  348. createEffect = false
  349. proj.Anchored = true
  350. Torso.CFrame = CFrame.new((proj.CFrame * CFrame.new(0,2,0)).p)
  351. Torso.Transparency = 0
  352. Head.Transparency = 0
  353. LArm.Transparency = 0
  354. RArm.Transparency = 0
  355. LLeg.Transparency = 0
  356. RLeg.Transparency = 0
  357. workspace.CurrentCamera.CameraSubject = Human
  358. coroutine.resume(coroutine.create(function()
  359. for _,v in pairs(workspace:GetChildren()) do
  360. if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then
  361. local hum = v:FindFirstChildOfClass("Humanoid")
  362. local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
  363. if tor then
  364. local magni = (tor.Position-HRoot.Position).magnitude
  365. if magni <= 20 then
  366. v:BreakJoints()
  367. elseif magni > 20 and magni <= 50 then
  368. for _,b in pairs(v:GetChildren()) do
  369. if b:IsA('ForceField') then
  370. b:Destroy()
  371. end
  372. end
  373. hum:TakeDamage(100-Floor(magni))
  374. end
  375. end
  376. end
  377. end
  378. end))
  379. coroutine.resume(coroutine.create(function()
  380. for i=0,1,0.1 do
  381. local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",Size = Vector3.new(8,8,8),BrickColor = Colours[Random(1,#Colours)],CFrame = proj.CFrame})
  382. local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),BrickColor = Colours[Random(1,#Colours)]})
  383. local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(16,16,16)})
  384. coroutine.resume(coroutine.create(function()
  385. --[[for i=0,1,0.1 do
  386. mesh.Scale = mesh.Scale:lerp(Vector3.new(24,24,24),i)
  387. ring.Transparency = i
  388. wait()
  389. end]]
  390. TweenService:Create(ring,TweenInfo.new(1),{Transparency = 1}):Play()
  391. TweenService:Create(mesh,TweenInfo.new(1),{Scale = Vector3.new(24,24,24)}):Play()
  392. wait(1)
  393. ring:Destroy()
  394. end))
  395. coroutine.resume(coroutine.create(function()
  396. for i=0,1,0.1 do
  397. local orig = part.CFrame
  398. part.Size = part.Size:lerp(Vector3.new(16,16,16),i)
  399. part.CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  400. part.Transparency = i
  401. wait()
  402. end
  403. part:Destroy()
  404. end))
  405. wait()
  406. end
  407. proj:Destroy()
  408. Attacking = false
  409. Torso.Anchored = false
  410. end))
  411. end)
  412. elseif key == Enum.KeyCode.F then
  413. --Super punch,send them flying
  414. FistAura1.Enabled = true
  415. Attacking = true
  416. local Punching = true
  417. local cache = {}
  418. LArm.Touched:connect(function(h)
  419. if h.Parent == nil then return end
  420. if cache[h.Parent.Name] then return end
  421. if h:IsDescendantOf(Char) then return end
  422. if not Punching then return end
  423. if h.Parent.Name:lower():find("veh") and not h.Parent.Name:lower():find("spawn") then
  424. local bv = Create("BodyVelocity",h,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 500})
  425. h.Parent:BreakJoints()
  426. game:GetService("Debris"):AddItem(bv,0.5)
  427. game:GetService("Debris"):AddItem(h.Parent,3)
  428. return
  429. end
  430. if not h.Parent:FindFirstChildOfClass("Humanoid") then return end
  431. Punching = false
  432. cache[h.Parent.Name] = true
  433. local hum = h.Parent:FindFirstChildOfClass("Humanoid")
  434. if hum.MaxHealth > 2000 then
  435. hum.MaxHealth = 2000
  436. end
  437. for _,v in pairs(h.Parent:GetChildren()) do
  438. if v:IsA('ForceField') then
  439. v:Destroy()
  440. end
  441. end
  442. if hum.Health > (hum.MaxHealth/2) then
  443. local bv = Create("BodyVelocity",h,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 100})
  444. game:GetService("Debris"):AddItem(bv,1)
  445. hum:TakeDamage(hum.MaxHealth/2)
  446. else
  447. h.Parent:BreakJoints()
  448. Torso.Anchored = true
  449. for _,v in pairs(h.Parent:GetChildren()) do
  450. if v:IsA('BasePart') then
  451. v.CanCollide = false
  452. local bv = Create("BodyVelocity",v,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 500})
  453. game:GetService("Debris"):AddItem(bv,2)
  454. end
  455. end
  456. Torso.Anchored = false
  457. end
  458. Attacking = false
  459. end)
  460. for i=0,1,0.1 do
  461. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(90)),i)
  462. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(0),Rad(270)),i)
  463. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(20),Rad(40)),i)
  464. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(20),Rad(-90)),i)
  465. wait()
  466. end
  467. wait(.1)
  468. for i=0,1,0.1 do
  469. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(270)),i)
  470. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(0),Rad(90)),i)
  471. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(-20),Rad(40)),i)
  472. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(90),Rad(-90)),i)
  473. if not Punching then
  474. break
  475. end
  476. wait()
  477. end
  478. if Punching then
  479. Punching = false
  480. Attacking = false
  481. end
  482. FistAura1.Enabled = false
  483. end
  484. else
  485. if key == Enum.KeyCode.Q then
  486. Attacking = true
  487. local createEffect = true
  488. local projFire = false
  489. coroutine.resume(coroutine.create(function()
  490. repeat
  491. local effect = Create("Part",workspace,"Part",{Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(2,2,2),CanCollide = false,Anchored = false,CFrame = HRoot.CFrame * CFrame.new(Random(-10,10),-2,Random(-10,10))})
  492. Create("BodyVelocity",effect,"BV",{MaxForce = Vector3.new(0,2e8,0),Velocity = Vector3.new(0,10,0)})
  493. coroutine.resume(coroutine.create(function()
  494. for i=0,1,0.1 do
  495. effect.CFrame = effect.CFrame:lerp(effect.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),i)
  496. effect.Transparency = i
  497. wait()
  498. end
  499. effect:Destroy()
  500. end))
  501. game:GetService("Debris"):AddItem(effect,1)
  502. game:GetService("RunService").RenderStepped:wait()
  503. until not createEffect
  504. end))
  505. for i=0,1,0.1 do
  506. Hrj.C0 = Hrj.C0:lerp(Hrjcf,i)
  507. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(-70),Rad(-90)),i)
  508. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(70),Rad(90)),i)
  509. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
  510. wait()
  511. end
  512. wait(1)
  513. for i=0,1,0.1 do
  514. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(-50),Rad(-90)),i)
  515. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(50),Rad(90)),i)
  516. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  517. if i>= 0.8 then
  518. createEffect = false
  519. end
  520. wait()
  521. end
  522. local proj = Create("Part",workspace,"Effect",{CanCollide = false,Anchored = false,Size = Vector3.new(20,40,8),CFrame = HRoot.CFrame,Transparency = 1})
  523. Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 150})
  524. game:GetService("Debris"):AddItem(proj,2)
  525. proj.Touched:connect(function(h)
  526. if h.Parent == nil then return end
  527. if h:IsDescendantOf(Char) then return end
  528. if h.Parent.Name:lower():find("veh") then h.Parent:BreakJoints() game:GetService("Debris"):AddItem(h.Parent,3) return end
  529. h:BreakJoints()
  530. end)
  531. projFire = true
  532. proj.CFrame = HRoot.CFrame * CFrame.new(0,0,-4)
  533. coroutine.resume(coroutine.create(function()
  534. repeat
  535. coroutine.resume(coroutine.create(function()
  536. local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(8,8,8),CFrame = proj.CFrame})
  537. part.CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  538. game:GetService("Debris"):AddItem(part,0.1)
  539. local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),BrickColor = Colours[Random(1,#Colours)]})
  540. local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(8,8,8)})
  541. local tween = TweenService:Create(ring,TweenInfo.new(0.5),{Transparency = 1})
  542. local tween2 = TweenService:Create(mesh,TweenInfo.new(0.5),{Scale = Vector3.new(32,32,32)})
  543. tween:Play()
  544. tween2:Play()
  545. wait(0.5)
  546. ring:Destroy()
  547. end))
  548. game:GetService("RunService").RenderStepped:wait()
  549. until not projFire
  550. end))
  551. coroutine.resume(coroutine.create(function()
  552. wait(2)
  553. projFire = false
  554. end))
  555. Attacking = false
  556. elseif key == Enum.KeyCode.E then
  557. Attacking = true
  558. for i=0,1,0.1 do
  559. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-20),Rad(0),Rad(0)),i)
  560. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  561. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(60),Rad(-90)),i)
  562. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(-60),Rad(90)),i)
  563. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(20)),i)
  564. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-20)),i)
  565. wait()
  566. end
  567. for i=0,1,0.1 do
  568. local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Transparency = 1,CFrame = HRoot.CFrame * CFrame.new(Random(-50,50),-4,Random(-50,50))})
  569. game:GetService("Debris"):AddItem(part,2)
  570. coroutine.resume(coroutine.create(function()
  571. local createEffect = true
  572. local proj = Create("Part",workspace,"Effect",{CanCollide = false,Material = "Neon",Size = Vector3.new(4,4,4),CFrame = HRoot.CFrame * CFrame.new(0,200,0),BrickColor = Colours[Random(1,#Colours)]})
  573. local mesh = Create("SpecialMesh",proj,"Mesh",{MeshType = "Sphere",Scale = Vector3.new(1,1,1)})
  574. proj.CFrame = CFrame.new(proj.Position,part.Position)
  575. Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = proj.CFrame.lookVector * 100})
  576. proj.Touched:connect(function(h)
  577. if h:IsDescendantOf(Char) then return end
  578. if h.Name == "Effect" then return end
  579. createEffect = false
  580. proj.Anchored = true
  581. coroutine.resume(coroutine.create(function()
  582. for _,v in pairs(workspace:GetChildren()) do
  583. if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then
  584. local hum = v:FindFirstChildOfClass("Humanoid")
  585. local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
  586. if tor then
  587. local magni = (tor.Position-proj.Position).magnitude
  588. if magni <= 20 then
  589. v:BreakJoints()
  590. elseif magni > 20 and magni <= 50 then
  591. for _,b in pairs(v:GetChildren()) do
  592. if b:IsA('ForceField') then
  593. b:Destroy()
  594. end
  595. end
  596. hum:TakeDamage(100-Floor(magni))
  597. end
  598. end
  599. end
  600. end
  601. end))
  602. local tween = TweenService:Create(mesh,TweenInfo.new(2),{Scale = Vector3.new(12,12,12)})
  603. local tween2 = TweenService:Create(proj,TweenInfo.new(2),{Transparency = 1})
  604. tween:Play()
  605. tween2:Play()
  606. wait(2)
  607. proj:Destroy()
  608. end)
  609. coroutine.resume(coroutine.create(function()
  610. repeat
  611. coroutine.resume(coroutine.create(function()
  612. local brick = Create("Part",Char,"Effect",{Material = "Neon",Anchored = true,CanCollide = false,BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(4,4,4),CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))})
  613. local bmesh = Create("BlockMesh",brick,"Mesh",{})
  614. game:GetService("Debris"):AddItem(brick,1)
  615. local tween = TweenService:Create(brick,TweenInfo.new(1),{Transparency = 1})
  616. local tween2 = TweenService:Create(bmesh,TweenInfo.new(1),{Scale = Vector3.new(3,3,3)})
  617. tween:Play()
  618. tween2:Play()
  619. wait(1)
  620. --[[for i=0,1,0.1 do
  621. bmesh.Scale = bmesh.Scale:lerp(Vector3.new(3,3,3),i)
  622. brick.Transparency = i
  623. wait()
  624. end]]
  625. brick:Destroy()
  626. end))
  627. game:GetService("RunService").RenderStepped:wait()
  628. until not createEffect
  629. end))
  630. end))
  631. wait()
  632. end
  633. Attacking = false
  634. elseif key == Enum.KeyCode.R then
  635. Attacking = true
  636. for i=0,1,0.1 do
  637. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  638. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  639. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  640. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  641. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  642. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  643. wait()
  644. end
  645. for i=0,1,0.1 do
  646. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
  647. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  648. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  649. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  650. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  651. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  652. if i > 0.8 and i <= 0.9 then
  653. local proj = Create("Part",workspace,"Effect",{CanCollide = false,Anchored = false,Size = Vector3.new(20,40,8),CFrame = HRoot.CFrame,Transparency = 1})
  654. Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 150})
  655. game:GetService("Debris"):AddItem(proj,2)
  656. proj.Touched:connect(function(h)
  657. local cf = proj.CFrame
  658. if h:IsDescendantOf(Char) then return end
  659. if h.Parent == nil then return end
  660. if h.Parent.Name:lower():find("veh") then
  661. h.Parent:BreakJoints()
  662. game:GetService("Debris"):AddItem(h.Parent,3)
  663. return
  664. end
  665. if h:IsDescendantOf(Char) then return end
  666. if h:IsA('BasePart') then
  667. if h.Parent:FindFirstChildOfClass("Humanoid") then
  668. h.Velocity = proj.CFrame.lookVector * 100
  669. end
  670. h:BreakJoints()
  671. end
  672. proj.CFrame = cf
  673. end)
  674. proj.CFrame = HRoot.CFrame * CFrame.new(0,0,-4)
  675. coroutine.resume(coroutine.create(function()
  676. repeat
  677. coroutine.resume(coroutine.create(function()
  678. local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = proj.CFrame,BrickColor = Colours[Random(1,#Colours)]})--proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  679. local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(8,8,8)})
  680. local tween = TweenService:Create(ring,TweenInfo.new(0.5),{Transparency = 1})
  681. local tween2 = TweenService:Create(mesh,TweenInfo.new(0.5),{Scale = Vector3.new(32,32,32)})
  682. tween:Play()
  683. tween2:Play()
  684. wait(0.5)
  685. ring:Destroy()
  686. end))
  687. game:GetService("RunService").RenderStepped:wait()
  688. until proj.Parent == nil
  689. end))
  690. end
  691. wait()
  692. end
  693. Attacking = false
  694. elseif key == Enum.KeyCode.T then
  695. Attacking = true
  696. for i=0,1,0.1 do
  697. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(90),Rad(0),Rad(0)),i)
  698. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(0),Rad(0),Rad(-120)),i)
  699. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(0),Rad(0),Rad(120)),i)
  700. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(0),Rad(-70)),i)
  701. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(0),Rad(70)),i)
  702. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(90),Rad(0),Rad(0)),i)
  703. Torso.Transparency = i
  704. LArm.Transparency = i
  705. RArm.Transparency = i
  706. LLeg.Transparency = i
  707. RLeg.Transparency = i
  708. Head.Transparency = i
  709. FistAura1.Enabled = false
  710. FistAura2.Enabled = false
  711. Tl.Visible = false
  712. Head.face.Transparency = i
  713. wait()
  714. end
  715. local createEffect = true
  716. spawn(function()
  717. local hitbox = Create("Part",Char,"Effect",{CanCollide = false,Size = Vector3.new(8,8,8),Transparency = 1,CFrame = HRoot.CFrame})
  718. local hitWeld = newWeld(HRoot,hitbox,HRoot)
  719. BodyVel.Parent = HRoot
  720. BodyPosition.Parent = nil
  721. BodyVel.Velocity = Vector3.new(0,50,0)
  722. wait(1)
  723. hitbox.Touched:connect(function(h)
  724. if h:IsDescendantOf(Char) then return end
  725. if h.Name == "Effect" then return end
  726. if not createEffect then return end
  727. hitbox.Anchored = true
  728. hitWeld:Destroy()
  729. createEffect = false
  730. BodyVel.Velocity = Vector3.new(0,0,0)
  731. coroutine.resume(coroutine.create(function()
  732. for _,v in pairs(workspace:GetChildren()) do
  733. if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then
  734. local hum = v:FindFirstChildOfClass("Humanoid")
  735. local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
  736. if tor then
  737. local magni = (tor.Position-HRoot.Position).magnitude
  738. if magni <= 20 then
  739. v:BreakJoints()
  740. elseif magni > 20 and magni <= 50 then
  741. for _,b in pairs(v:GetChildren()) do
  742. if b:IsA('ForceField') then
  743. b:Destroy()
  744. end
  745. end
  746. hum:TakeDamage(100-Floor(magni))
  747. end
  748. end
  749. end
  750. end
  751. end))
  752. coroutine.resume(coroutine.create(function()
  753. for i=0,2,0.1 do
  754. local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",Size = Vector3.new(8,8,8),BrickColor = Colours[Random(1,#Colours)],CFrame = hitbox.CFrame})
  755. local bmesh = Create("BlockMesh",part,"Mesh",{})
  756. local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = hitbox.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),BrickColor = Colours[Random(1,#Colours)]})
  757. local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(16,16,16)})
  758. TweenService:Create(ring,TweenInfo.new(1),{Transparency = 1}):Play()
  759. TweenService:Create(mesh,TweenInfo.new(1),{Scale = Vector3.new(50,50,50)}):Play()
  760. game:GetService("Debris"):AddItem(ring,0.9)
  761. TweenService:Create(part,TweenInfo.new(1),{Transparency = 1}):Play()
  762. TweenService:Create(bmesh,TweenInfo.new(1),{Scale = Vector3.new(6,6,6)}):Play()
  763. game:GetService("Debris"):AddItem(part,0.9)
  764. coroutine.resume(coroutine.create(function()
  765. for i=0,1,0.01 do
  766. part.CFrame = hitbox.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  767. ring.CFrame = hitbox.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  768. wait()
  769. end
  770. end))
  771. wait()
  772. end
  773. hitbox:Destroy()
  774. end))
  775. for i=1,0,-0.1 do
  776. Torso.Transparency = i
  777. LArm.Transparency = i
  778. RArm.Transparency = i
  779. LLeg.Transparency = i
  780. RLeg.Transparency = i
  781. Head.Transparency = i
  782. FistAura1.Enabled = true
  783. FistAura2.Enabled = true
  784. Tl.Visible = true
  785. Head.face.Transparency = i
  786. wait()
  787. end
  788. BodyPosition.Parent = HRoot
  789. BodyVel.Parent = nil
  790. Attacking = false
  791. end)
  792. repeat
  793. spawn(function()
  794. local effect = Create("Part",Char,"Effect",{Anchored = true,Material = "Neon",CanCollide = false,BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(8,8,8),CFrame = HRoot.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))})
  795. local mesh = Create("BlockMesh",effect,"Mesh",{})
  796. game:GetService("Debris"):AddItem(effect,1)
  797. TweenService:Create(mesh,TweenInfo.new(1),{Scale = Vector3.new(2,2,2)}):Play()
  798. TweenService:Create(effect,TweenInfo.new(1),{Transparency = 1}):Play()
  799. effect.CFrame = HRoot.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  800. end)
  801. BodyVel.Velocity = workspace.CurrentCamera.CFrame.lookVector * 100
  802. game:GetService("RunService").RenderStepped:wait()
  803. until not createEffect
  804. end)
  805. end
  806. end
  807. if key == Enum.KeyCode.L then
  808. Walkspeed = 0
  809. Attacking = true
  810. if Mode == "Normal" then
  811. Mode = "Power"
  812. Colours= {BrickColor.new("Black"),BrickColor.new("Crimson")}
  813. local Switching = true
  814. coroutine.resume(coroutine.create(function()
  815. repeat
  816. local ball = Create("Part",workspace,"Ball",{Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = Colours[Random(1,#Colours)]})
  817. game:GetService("Debris"):AddItem(ball,1)
  818. coroutine.resume(coroutine.create(function()
  819. for i=0,1,0.1 do
  820. ball.Size = ball.Size:lerp(Vector3.new(10,10,10),0.5)
  821. ball.CFrame = HRoot.CFrame
  822. ball.Transparency = i
  823. wait()
  824. end
  825. ball:Destroy()
  826. end))
  827. wait()
  828. until not Switching
  829. end))
  830. local ball = Create("Part",Char,"Ball",{Transparency=1,Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = BrickColor.new("Black")})
  831. for i=0,1,0.1 do
  832. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  833. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  834. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  835. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  836. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-40),Rad(0),Rad(40)),i)
  837. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-40),Rad(0),Rad(-40)),i)
  838. wait()
  839. end
  840. Switching = false
  841. ball.Transparency = 0
  842. for i=0,1,0.1 do
  843. ball.Size = ball.Size:lerp(Vector3.new(14,14,14),i)
  844. ball.CFrame = HRoot.CFrame
  845. ball.Transparency = i
  846. wait()
  847. end
  848. ball:Destroy()
  849. FistAura1.Enabled = true
  850. FistAura2.Enabled = true
  851. BodyPosition.Position = HRoot.Position + Vector3.new(0,2,0)
  852. BodyPosition.Parent = HRoot
  853. Walkspeed = 32
  854. else
  855. Mode = "Normal"
  856. Colours= {BrickColor.new("Black"),BrickColor.new("Royal purple")}
  857. local Switching = true
  858. coroutine.resume(coroutine.create(function()
  859. repeat
  860. local ball = Create("Part",workspace,"Ball",{Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = Colours[Random(1,#Colours)]})
  861. game:GetService("Debris"):AddItem(ball,1)
  862. coroutine.resume(coroutine.create(function()
  863. for i=0,1,0.1 do
  864. ball.Size = ball.Size:lerp(Vector3.new(10,10,10),0.5)
  865. ball.CFrame = HRoot.CFrame
  866. ball.Transparency = i
  867. wait()
  868. end
  869. ball:Destroy()
  870. end))
  871. wait()
  872. until not Switching
  873. end))
  874. local ball = Create("Part",Char,"Ball",{Transparency=1,Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = BrickColor.new("Crimson")})
  875. for i=0,1,0.1 do
  876. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  877. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
  878. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
  879. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
  880. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-40),Rad(0),Rad(40)),i)
  881. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-40),Rad(0),Rad(-40)),i)
  882. wait()
  883. end
  884. Switching = false
  885. ball.Transparency = 0
  886. for i=0,1,0.1 do
  887. local cf = ball.CFrame
  888. ball.Size = ball.Size:lerp(Vector3.new(14,14,14),i)
  889. ball.CFrame = cf
  890. ball.Transparency = i
  891. wait()
  892. end
  893. ball:Destroy()
  894. FistAura1.Enabled = false
  895. FistAura2.Enabled = false
  896. BodyPosition.Parent = nil
  897. Walkspeed = 16
  898. end
  899. Attacking = false
  900. elseif key == Enum.KeyCode.K then
  901. Attacking = true
  902. for i=0,1,0.1 do
  903. Torso.Transparency = i
  904. LArm.Transparency = i
  905. RArm.Transparency = i
  906. LLeg.Transparency = i
  907. RLeg.Transparency = i
  908. Head.Transparency = i
  909. wait()
  910. end
  911. Char:MoveTo(Mouse.Hit.p + Vector3.new(0,2,0))
  912. --Torso.CFrame = CFrame.new(Mouse.Hit.p)
  913. for i=1,0,-0.1 do
  914. Torso.Transparency = i
  915. LArm.Transparency = i
  916. RArm.Transparency = i
  917. LLeg.Transparency = i
  918. RLeg.Transparency = i
  919. Head.Transparency = i
  920. wait()
  921. end
  922. Attacking = false
  923. end
  924. end
  925. end
  926. function keyUp(key)
  927.  
  928. end
  929. UserInputService.TextBoxFocused:connect(function()
  930. Typing = true
  931. end)
  932. UserInputService.TextBoxFocusReleased:connect(function()
  933. Typing = false
  934. end)
  935. if UserInputService.KeyboardEnabled and UserInputService.MouseEnabled then
  936. UserInputService.InputBegan:connect(function(inpType)
  937. if inpType.KeyCode ~= Enum.KeyCode.Unknown then
  938. if not Typing then
  939. keyDown(inpType.KeyCode)
  940. end
  941. end
  942. end)
  943. UserInputService.InputEnded:connect(function(inpType)
  944. if inpType ~= Enum.KeyCode.Unknown then
  945. if not Typing then
  946. keyUp(inpType.KeyCode)
  947. end
  948. end
  949. end)
  950. end
  951. game:GetService("RunService").RenderStepped:connect(function(step)
  952. Human.WalkSpeed = Walkspeed
  953. Human.MaxHealth = math.huge
  954. Human.Health = Human.MaxHealth
  955. if not Attacking then
  956. if (Torso.Velocity).magnitude < 2 then
  957. Anim = "Idle"
  958. elseif (Torso.Velocity).magnitude < 20 then
  959. Anim = "Walk"
  960. elseif (Torso.Velocity).magnitude > 20 then
  961. Anim = "Run"
  962. end
  963. if Anim == "Idle" then
  964. if Mode == "Normal" then
  965. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
  966. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),-Rad(2 * Sin(tick()/1.5))),0.2)
  967. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(2 * Sin(tick()/1.5))),0.2)
  968. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(0)) * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
  969. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(0)) * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
  970. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(5),Rad(0)),0.2)
  971. else
  972. Hrj.C0 = Hrj.C0:lerp(Hrjcf,0.2)
  973. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
  974. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
  975. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
  976. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-8),Rad(0),Rad(0)),0.2)
  977. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-8),Rad(0),Rad(0)),0.2)
  978. end
  979. elseif Anim == "Walk" then
  980. if Mode == "Normal" then
  981. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
  982. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(0),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
  983. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(0),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
  984. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
  985. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
  986. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(10 * Sin(tick()*4)),Rad(0)),0.5)
  987. end
  988. elseif Anim == "Run" then
  989. if Mode == "Power" then
  990. Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(20),Rad(0),Rad(0)),0.5)
  991. LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(20)),0.5)
  992. RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-20)),0.5)
  993. LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(0),Rad(0),Rad(10)),0.5)
  994. RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(0),Rad(0),Rad(-10)),0.5)
  995. Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-20),Rad(0),Rad(0)),0.5)
  996. end
  997. end
  998. end
  999. end)
  1000. spawn(function()
  1001. while game:GetService("RunService").RenderStepped:wait() do
  1002. if Mode == "Power" and Torso.Transparency ~= 1 then
  1003. local effect1 = Create("Part",Char,"Effect",{Size = Vector3.new(LLeg.Size.Z,LLeg.Size.Y/2,LLeg.Size.Z),Anchored = true,CanCollide = false,Material = "Neon",Transparency = 0.3,BrickColor = Colours[Random(1,#Colours)],CFrame = LLeg.CFrame * CFrame.new(0,-LLeg.Size.Y/2,0)})
  1004. local effect2 = Create("Part",Char,"Effect",{Size = Vector3.new(RLeg.Size.Z,RLeg.Size.Y/2,RLeg.Size.Z),Anchored = true,CanCollide = false,Material = "Neon",Transparency = 0.3,BrickColor = Colours[Random(1,#Colours)],CFrame = RLeg.CFrame * CFrame.new(0,-RLeg.Size.Y/2,0)})
  1005. effect1.CFrame = effect1.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  1006. effect2.CFrame = effect2.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
  1007. game:GetService("Debris"):AddItem(effect1,0.05)
  1008. game:GetService("Debris"):AddItem(effect2,0.05)
  1009. end
  1010. end
  1011. end)
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