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- GameView Start
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- The Chairman moves 10 cards to the top of The Chairman's Trash.
- Went to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- Perfect Human Specimens tried to increase The Operative's HP, but they are already at their maximum HP.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: Undivided Attention
- Revealed card: Prison Break
- Revealed card: Perfect Human Specimens
- Revealed card: Perfect Human Specimens
- Revealed matching card: The Fence
- The Operative puts The Fence into play.
- The Operative moves 5 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Fence puts Thief into play.
- Went from The Chairman's End phase to Omnitron-X's Start phase.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Bio-Engineering Beam.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Omnitron-U initiates 2 Energy damage to The Fence.
- Omnitron-U deals The Fence 2 Energy damage.
- The Fence is now at 4 HP.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Reset.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to Benchmark's Start phase.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Legion-core Processor.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures tried to increase Benchmark: Supply and Demand's HP, but they are already at their maximum HP.
- Benchmark: Supply and Demand's Desperate Measures plays Multi-Point H.U.D..
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Multi-Point H.U.D..
- Went from Benchmark's DrawCard phase to End phase.
- Went from Benchmark's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays The Shadow Cloak.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
- Void Guard Writhe draws Darkly Dreaming.
- Void Guard Writhe draws Lies of the Shadows.
- Applying ongoing effect: Prevent the first damage dealt to Omnitron-U each turn
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Lurking Shadows.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Looking Up.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Looking Up.
- Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
- Dark Watch Setback initiates 3 Melee damage to The Fence.
- Dark Watch Setback deals The Fence 3 Melee damage.
- The Fence is now at 1 HP.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Plucky Break.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to The Naturalist's Start phase.
- Went from The Naturalist's Start phase to PlayCard phase.
- GameController plays Shifter's Strength.
- The Naturalist discards Primal Charge.
- Shifter's Strength moved Primal Charge from The Naturalist's hand to The Naturalist's trash.
- The Naturalist discards The Predator's Eye.
- Shifter's Strength moved The Predator's Eye from The Naturalist's hand to The Naturalist's trash.
- The Naturalist draws Feral Fury.
- The Naturalist draws Primal Charge.
- Shifter's Strength plays Feral Fury.
- The Hunted Naturalist initiates 2 Melee damage to The Fence.
- The Hunted Naturalist deals The Fence 2 Melee damage.
- The Fence is now at -1 HP.
- The Hunted Naturalist's Desperate Prey destroys The Fence!
- The Operative initiates 3 Melee damage to Dark Watch Setback.
- The Operative deals Dark Watch Setback 3 Melee damage.
- Dark Watch Setback is now at 27 HP.
- GameController moved The Fence to the villain trash.
- GameController moved Feral Fury to The Naturalist's trash.
- GameController moved Shifter's Strength to The Naturalist's trash.
- Went from The Naturalist's PlayCard phase to UsePower phase.
- The Naturalist uses the power on The Hunted Naturalist.
- Applying ongoing effect: The Naturalist may activate {crocodile} effects.
- The Naturalist draws Cornered Beast.
- Went from The Naturalist's UsePower phase to DrawCard phase.
- The Naturalist draws Bestial Shift.
- Went from The Naturalist's DrawCard phase to End phase.
- Went from The Naturalist's End phase to Omnitron IV's Start phase.
- Went from Omnitron IV's Start phase to PlayCard phase.
- GameController plays Resource Recycler.
- Went from Omnitron IV's PlayCard phase to End phase.
- There are no drone cards in the environment trash to put into play.
- Went from Omnitron IV's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Resource Recycler.
- "Rook City is Mine!" plays Conveyor Panels.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: Prison Break
- Revealed card: "Rook City is Mine!"
- Revealed matching card: The Muscle
- The Operative puts The Muscle into play.
- The Operative moves 3 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Thief destroys Multi-Point H.U.D.!
- GameController moved Multi-Point H.U.D. to Benchmark's trash.
- The Muscle puts Enforcers into play.
- Void Guard Writhe discards Lies of the Shadows.
- Enforcers moved Lies of the Shadows from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Went from The Chairman's End phase to Omnitron-X's Start phase.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Disruptive Flechettes.
- Disruptive Flechettes will destroy 2 ongoing cards.
- Omnitron-U initiates 2 Projectile damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Omnitron-U initiates 2 Projectile damage to The Operative.
- Omnitron-U deals The Operative 2 Projectile damage.
- The Operative is now at 43 HP.
- Omnitron-U initiates 2 Projectile damage to Enforcers.
- Omnitron-U deals Enforcers 2 Projectile damage.
- Enforcers is now at 4 HP.
- Omnitron-U initiates 2 Projectile damage to The Muscle.
- Omnitron-U deals The Muscle 2 Projectile damage.
- The Muscle is now at 6 HP.
- Omnitron-U initiates 2 Projectile damage to Thief.
- Omnitron-U deals Thief 2 Projectile damage.
- Thief is now at 0 HP.
- Omnitron-U's Volatile Wiring destroys Thief!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 26 HP.
- GameController moved Thief to the villain trash.
- GameController moved Disruptive Flechettes to Omnitron-X's trash.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Bio-Engineering Beam destroys Conveyor Panels!
- GameController moved Conveyor Panels to the environment trash.
- Omnitron-U initiates 2 Energy damage to The Muscle.
- Omnitron-U deals The Muscle 2 Energy damage.
- The Muscle is now at 4 HP.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Reactive Plating Subroutine.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to Benchmark's Start phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 27.
- Benchmark: Supply and Demand's Desperate Measures plays Overhaul Loadout.
- Benchmark draws Micro Fabricator.
- Benchmark draws Auto-Targeting Protocol.
- Benchmark draws Tactical Communicator.
- GameController moved Overhaul Loadout to Benchmark's trash.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Shunt Energy.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Shunt Energy.
- Benchmark: Supply and Demand initiates 1 Energy damage to Benchmark: Supply and Demand.
- Benchmark: Supply and Demand deals Benchmark: Supply and Demand 1 Energy damage.
- Benchmark: Supply and Demand is now at 26 HP.
- Benchmark: Supply and Demand initiates 4 Melee damage to The Muscle.
- Benchmark: Supply and Demand deals The Muscle 4 Melee damage.
- The Muscle is now at 0 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys The Muscle!
- The Operative initiates 3 Melee damage to Dark Watch Setback.
- The Operative deals Dark Watch Setback 3 Melee damage.
- Dark Watch Setback is now at 24 HP.
- GameController moved The Muscle to the villain trash.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to End phase.
- Went from Benchmark's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Prevent the first damage dealt to Omnitron-U each turn
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Unquiet Night.
- Unquiet Night destroys Resource Recycler!
- GameController moved Resource Recycler to the environment trash.
- Void Guard Writhe draws Grasping Shadow-Cloth.
- GameController moved Unquiet Night to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
- Void Guard Writhe draws Umbral Siphon.
- Void Guard Writhe draws Somber Tinker.
- Applying ongoing effect: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Lurking Shadows.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Exceeded Expectations.
- Exceeded Expectations removes 2 tokens from Dark Watch Setback's Unlucky Pool.
- Dark Watch Setback initiates 3 Melee damage to Enforcers.
- Dark Watch Setback deals Enforcers 3 Melee damage.
- Enforcers is now at 1 HP.
- Dark Watch Setback initiates 3 Melee damage to The Operative.
- Dark Watch Setback deals The Operative 3 Melee damage.
- The Operative is now at 40 HP.
- GameController moved Exceeded Expectations to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Looking Up.
- Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
- Dark Watch Setback initiates 3 Melee damage to Enforcers.
- Dark Watch Setback deals Enforcers 3 Melee damage.
- Enforcers is now at -2 HP.
- Dark Watch Setback's Mitigate destroys Enforcers!
- The Operative initiates 3 Melee damage to The Hunted Naturalist.
- The Operative deals The Hunted Naturalist 3 Melee damage.
- The Hunted Naturalist is now at 24 HP.
- GameController moved Enforcers to the villain trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Exceeded Expectations.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to The Naturalist's Start phase.
- Went from The Naturalist's Start phase to PlayCard phase.
- GameController plays Primal Charge.
- The Hunted Naturalist initiates 3 Melee damage to The Operative.
- The Hunted Naturalist deals The Operative 3 Melee damage.
- The Operative is now at 37 HP.
- GameController moved Primal Charge to The Naturalist's trash.
- Went from The Naturalist's PlayCard phase to UsePower phase.
- The Naturalist uses the power on The Hunted Naturalist.
- Applying ongoing effect: The Naturalist may activate {crocodile} effects.
- The Naturalist draws Environmental Allies.
- Went from The Naturalist's UsePower phase to DrawCard phase.
- The Naturalist draws Crafty Assault.
- Went from The Naturalist's DrawCard phase to End phase.
- Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
- Went from The Naturalist's End phase to Omnitron IV's Start phase.
- Went from Omnitron IV's Start phase to PlayCard phase.
- GameController plays Overcharged Systems.
- Went from Omnitron IV's PlayCard phase to End phase.
- There are no drone cards in the environment trash to put into play.
- Omnitron-X discards Slip Through Time.
- Overcharged Systems moved Slip Through Time from Omnitron-X's hand to Omnitron-X's trash.
- Benchmark discards Multi-Point H.U.D..
- Overcharged Systems moved Multi-Point H.U.D. from Benchmark's hand to Benchmark's trash.
- Benchmark discards Shunt Energy.
- Overcharged Systems moved Shunt Energy from Benchmark's hand to Benchmark's trash.
- Void Guard Writhe discards Grasping Shadow-Cloth.
- Overcharged Systems moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe discards Distorted Perception.
- Overcharged Systems moved Distorted Perception from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Setback discards Friendly Fire.
- Overcharged Systems moved Friendly Fire from Setback's hand to Setback's trash.
- The Naturalist discards Bestial Shift.
- Overcharged Systems moved Bestial Shift from The Naturalist's hand to The Naturalist's trash.
- Overcharged Systems destroys itself!
- GameController moved Overcharged Systems to the environment trash.
- Went from Omnitron IV's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 43.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: Prison Break
- Revealed matching card: The Contract
- The Operative puts The Contract into play.
- The Operative moves 2 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Contract initiates 2 Projectile damage to Benchmark: Supply and Demand.
- Action of The Contract was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- The Contract puts Hired Gun into play.
- Hired Gun initiates 2 Projectile damage to Omnitron-U.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Omnitron-U 3 Projectile damage.
- Omnitron-U is now at 21 HP.
- Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Benchmark: Supply and Demand 3 Projectile damage.
- Benchmark: Supply and Demand is now at 23 HP.
- Hired Gun initiates 2 Projectile damage to Writhe: Cosmic Inventor.
- The Contract increases the damage dealt by Hired Gun by 1.
- The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by Hired Gun by 1.
- Hired Gun deals Writhe: Cosmic Inventor 2 Projectile damage.
- Writhe: Cosmic Inventor is now at 20 HP.
- Hired Gun initiates 2 Projectile damage to Dark Watch Setback.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Dark Watch Setback 3 Projectile damage.
- Dark Watch Setback is now at 21 HP.
- Hired Gun initiates 2 Projectile damage to The Hunted Naturalist.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals The Hunted Naturalist 3 Projectile damage.
- The Hunted Naturalist is now at 21 HP.
- Went from The Chairman's End phase to Omnitron-X's Start phase.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Reactive Plating Subroutine.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Bio-Engineering Beam destroys Resource Recycler!
- GameController moved Resource Recycler to the environment trash.
- Omnitron-U initiates 2 Energy damage to The Contract.
- Omnitron-U deals The Contract 2 Energy damage.
- The Contract is now at 5 HP.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Disruptive Flechettes.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to Benchmark's Start phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 24.
- Benchmark: Supply and Demand's Desperate Measures plays Countermeasures.
- Benchmark draws Deployment Actuation.
- Shunt Energy will destroy 2 software cards.
- Shunt Energy destroys Countermeasures!
- GameController moved Countermeasures to Benchmark's trash.
- Shunt Energy destroys itself!
- GameController moved Shunt Energy to Benchmark's trash.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Tactical Communicator.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to The Contract is irreducible.
- Applying ongoing effect: Increase the next damage dealt to The Contract by 2.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Upgraded Memory Unit.
- Went from Benchmark's DrawCard phase to End phase.
- Went from Benchmark's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Umbral Siphon.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
- Void Guard Writhe draws Unnerving Target.
- Void Guard Writhe draws Concealed Assailant.
- Applying ongoing effect: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Fight and Fade.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Exceeded Expectations.
- Exceeded Expectations removes 3 tokens from Dark Watch Setback's Unlucky Pool.
- Dark Watch Setback initiates 3 Melee damage to The Contract.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Dark Watch Setback by 2.
- Dark Watch Setback deals The Contract 5 Melee damage.
- The Contract is now at 0 HP.
- Dark Watch Setback's Mitigate destroys The Contract!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- Action of The Operative was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- GameController moved The Contract to the villain trash.
- Dark Watch Setback initiates 3 Melee damage to Hired Gun.
- Dark Watch Setback deals Hired Gun 3 Melee damage.
- Hired Gun is now at 0 HP.
- Dark Watch Setback's Mitigate destroys Hired Gun!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 21 HP.
- GameController moved Hired Gun to the villain trash.
- Dark Watch Setback initiates 3 Melee damage to The Operative.
- Dark Watch Setback deals The Operative 3 Melee damage.
- The Operative is now at 40 HP.
- GameController moved Exceeded Expectations to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Looking Up.
- Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
- Dark Watch Setback initiates 3 Melee damage to The Operative.
- Dark Watch Setback deals The Operative 3 Melee damage.
- The Operative is now at 37 HP.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Karmic Retribution.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to The Naturalist's Start phase.
- Went from The Naturalist's Start phase to PlayCard phase.
- GameController plays Cornered Beast.
- Went from The Naturalist's PlayCard phase to UsePower phase.
- The Naturalist uses the power on The Hunted Naturalist.
- Applying ongoing effect: The Naturalist may activate {crocodile} effects.
- The Naturalist draws Hyperactive Senses.
- Went from The Naturalist's UsePower phase to DrawCard phase.
- The Naturalist draws Resilient Hide.
- Went from The Naturalist's DrawCard phase to End phase.
- Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
- Went from The Naturalist's End phase to Omnitron IV's Start phase.
- Went from Omnitron IV's Start phase to PlayCard phase.
- GameController plays Internal Defense Grid.
- Went from Omnitron IV's PlayCard phase to End phase.
- Internal Defense Grid initiates 2 Energy damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Internal Defense Grid initiates 2 Energy damage to The Operative.
- Internal Defense Grid deals The Operative 2 Energy damage.
- The Operative is now at 35 HP.
- Internal Defense Grid initiates 2 Energy damage to Omnitron-U.
- Internal Defense Grid deals Omnitron-U 2 Energy damage.
- Omnitron-U is now at 19 HP.
- Internal Defense Grid initiates 2 Energy damage to Benchmark: Supply and Demand.
- Action of Internal Defense Grid was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- Internal Defense Grid initiates 2 Energy damage to Writhe: Cosmic Inventor.
- The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by Internal Defense Grid by 1.
- Internal Defense Grid deals Writhe: Cosmic Inventor 1 Energy damage.
- Writhe: Cosmic Inventor is now at 19 HP.
- Internal Defense Grid initiates 2 Energy damage to Dark Watch Setback.
- Internal Defense Grid deals Dark Watch Setback 2 Energy damage.
- Dark Watch Setback is now at 19 HP.
- Internal Defense Grid initiates 2 Energy damage to The Hunted Naturalist.
- Internal Defense Grid deals The Hunted Naturalist 2 Energy damage.
- The Hunted Naturalist is now at 19 HP.
- Went from Omnitron IV's End phase to The Chairman's Start phase.
- The Chairman was flipped to its back side.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 41.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed matching card: The Deputy
- The Operative puts The Deputy into play.
- Internal Defense Grid initiates 1 Energy damage to The Deputy.
- Internal Defense Grid deals The Deputy 1 Energy damage.
- The Deputy is now at 8 HP.
- The Operative moves 0 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Deputy puts Crooked Cop into play.
- Internal Defense Grid initiates 1 Energy damage to Crooked Cop.
- Internal Defense Grid deals Crooked Cop 1 Energy damage.
- Crooked Cop is now at 4 HP.
- Went from The Chairman's End phase to Omnitron-X's Start phase.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Disruptive Flechettes.
- Disruptive Flechettes will destroy 2 ongoing cards.
- Omnitron-U initiates 2 Projectile damage to The Chairman.
- Crooked Cop reduces the damage dealt to The Chairman by Omnitron-U by 1.
- Omnitron-U deals The Chairman 1 Projectile damage.
- The Chairman is now at 34 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Omnitron-U.
- The Chairman deals Omnitron-U 3 Melee damage.
- Omnitron-U is now at 16 HP.
- Omnitron-U initiates 2 Projectile damage to The Operative.
- Crooked Cop reduces the damage dealt to The Operative by Omnitron-U by 1.
- Omnitron-U deals The Operative 1 Projectile damage.
- The Operative is now at 40 HP.
- Omnitron-U initiates 2 Projectile damage to Crooked Cop.
- Omnitron-U deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at 2 HP.
- Omnitron-U initiates 2 Projectile damage to The Deputy.
- Crooked Cop reduces the damage dealt to The Deputy by Omnitron-U by 1.
- Omnitron-U deals The Deputy 1 Projectile damage.
- The Deputy is now at 7 HP.
- Omnitron-U initiates 2 Projectile damage to Internal Defense Grid.
- Omnitron-U deals Internal Defense Grid 2 Projectile damage.
- Internal Defense Grid is now at 8 HP.
- GameController moved Disruptive Flechettes to Omnitron-X's trash.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Bio-Engineering Beam destroys Internal Defense Grid!
- GameController moved Internal Defense Grid to the environment trash.
- Omnitron-U initiates 2 Energy damage to Crooked Cop.
- Omnitron-U deals Crooked Cop 2 Energy damage.
- Crooked Cop is now at 0 HP.
- Omnitron-U's Volatile Wiring destroys Crooked Cop!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- Action of The Operative was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- GameController moved Crooked Cop to the villain trash.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Focused Plasma Cannon.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to Benchmark's Start phase.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to The Deputy is irreducible.
- Applying ongoing effect: Increase the next damage dealt to The Deputy by 2.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Micro Fabricator.
- Went from Benchmark's PlayCard phase to UsePower phase.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 22.
- Benchmark: Supply and Demand's Desperate Measures plays Intel Analyzer.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Deployment Actuation.
- Went from Benchmark's DrawCard phase to End phase.
- Micro Fabricator plays Upgraded Memory Unit.
- Benchmark draws Ally Matrix.
- Went from Benchmark's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Lurking Shadows.
- Void Guard Writhe draws Erratic Form.
- Applying ongoing effect: Increase damage dealt by Writhe: Cosmic Inventor to The Deputy by 1.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe: Cosmic Inventor initiates 1 Melee damage to The Deputy.
- Tactical Communicator makes the damage irreducible.
- The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Tactical Communicator increases the damage dealt by Writhe: Cosmic Inventor by 2.
- Lurking Shadows increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Writhe: Cosmic Inventor deals The Deputy 5 Melee damage.
- The Deputy is now at 2 HP.
- Applying ongoing effect: The Deputy cannot gain HP.
- Writhe: Cosmic Inventor initiates 1 Infernal damage to The Deputy.
- The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Lurking Shadows increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Writhe: Cosmic Inventor deals The Deputy 3 Infernal damage.
- The Deputy is now at -1 HP.
- Writhe: Cosmic Inventor's Mk II Shadow Projector destroys The Deputy!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 19 HP.
- GameController moved The Deputy to the villain trash.
- GameController moved Lurking Shadows to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
- Void Guard Writhe draws Concealed Assailant.
- Void Guard Writhe draws Somber Tinker.
- Applying ongoing effect: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Penultimate Penumbra.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Looking Up.
- Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
- Dark Watch Setback initiates 3 Melee damage to The Chairman.
- Dark Watch Setback deals The Chairman 3 Melee damage.
- The Chairman is now at 31 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Dark Watch Setback.
- The Chairman deals Dark Watch Setback 3 Melee damage.
- Dark Watch Setback is now at 16 HP.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws High Risk Behavior.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to The Naturalist's Start phase.
- Went from The Naturalist's Start phase to PlayCard phase.
- GameController plays Primal Charge.
- The Hunted Naturalist initiates 3 Melee damage to The Chairman.
- The Hunted Naturalist deals The Chairman 3 Melee damage.
- The Chairman is now at 28 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to The Hunted Naturalist.
- The Chairman deals The Hunted Naturalist 3 Melee damage.
- The Hunted Naturalist is now at 16 HP.
- GameController moved Primal Charge to The Naturalist's trash.
- Went from The Naturalist's PlayCard phase to UsePower phase.
- The Naturalist uses the power on The Hunted Naturalist.
- Applying ongoing effect: The Naturalist may activate {gazelle} effects.
- The Naturalist draws Indomitable Force.
- Went from The Naturalist's UsePower phase to DrawCard phase.
- The Naturalist draws Environmental Allies.
- Went from The Naturalist's DrawCard phase to End phase.
- Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
- Went from The Naturalist's End phase to Omnitron IV's Start phase.
- Went from Omnitron IV's Start phase to PlayCard phase.
- GameController plays Mechani-Accumulator.
- Went from Omnitron IV's PlayCard phase to End phase.
- Mechani-Accumulator destroys Micro Fabricator!
- Mechani-Accumulator tried to increase Mechani-Accumulator's HP, but they are already at their maximum HP.
- GameController moved Micro Fabricator to Benchmark's trash.
- Went from Omnitron IV's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- The Operative initiates 4 Melee damage to Benchmark: Supply and Demand.
- Action of Undivided Attention was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- The Chairman initiates 3 Melee damage to Writhe: Cosmic Inventor.
- The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by The Chairman by 1.
- Void Guard Writhe discards Penultimate Penumbra.
- The Shadow Cloak moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Undivided Attention was prevented by The Shadow Cloak.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: "Rook City is Mine!"
- Revealed card: Prison Break
- Revealed card: Undivided Attention
- Revealed card: Prison Break
- Revealed matching card: The Broker
- The Operative puts The Broker into play.
- The Operative moves 4 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Broker puts Informant into play.
- Went from The Chairman's End phase to Omnitron-X's Start phase.
- Went from Omnitron-X's Start phase to PlayCard phase.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Bio-Engineering Beam destroys Mechani-Accumulator!
- GameController moved Mechani-Accumulator to the environment trash.
- Omnitron-U initiates 2 Energy damage to Informant.
- Omnitron-U deals Informant 2 Energy damage.
- Informant is now at 0 HP.
- Omnitron-U's Volatile Wiring destroys Informant!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- Action of The Operative was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- GameController moved Informant to the villain trash.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Defensive Blast.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to Benchmark's Start phase.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to The Broker is irreducible.
- Applying ongoing effect: Increase the next damage dealt to The Broker by 2.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Deployment Actuation.
- Revealed card: Load on Initialization
- Revealed card: Deployment Actuation
- Revealed card: Ally Matrix
- Revealed card: Intervening Path Calculator
- Revealed card: Intervening Path Calculator
- Revealed card: Auto-Targeting Protocol
- Revealed matching card: Onboard Cooling Systems
- Deployment Actuation puts Onboard Cooling Systems into play.
- Deployment Actuation moved Load on Initialization from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Ally Matrix from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Intervening Path Calculator from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Intervening Path Calculator from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Auto-Targeting Protocol from Benchmark's revealed cards to Benchmark's trash.
- Deployment Actuation moved Micro Fabricator from Benchmark's trash to Benchmark's hand.
- GameController moved Deployment Actuation to Benchmark's trash.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 21.
- Benchmark: Supply and Demand's Desperate Measures plays Countermeasures.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Broker.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Benchmark: Supply and Demand by 2.
- Benchmark: Supply and Demand deals The Broker 4 Cold damage.
- The Broker is now at 1 HP.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Cold damage.
- The Chairman is now at 26 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- Action of The Chairman was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- Benchmark uses the power on Intel Analyzer.
- Benchmark draws Fly-by.
- Benchmark draws Flash Installation Drive.
- Benchmark discards Auto-Targeting Protocol.
- Intel Analyzer moved Auto-Targeting Protocol from Benchmark's hand to Benchmark's trash.
- Benchmark discards Overhaul Loadout.
- Intel Analyzer moved Overhaul Loadout from Benchmark's hand to Benchmark's trash.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Threat Neutralizer.
- Went from Benchmark's DrawCard phase to End phase.
- Went from Benchmark's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Concealed Assailant.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Concealed Assailant.
- Writhe: Cosmic Inventor initiates 1 Melee damage to The Broker.
- The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Writhe: Cosmic Inventor deals The Broker 2 Melee damage.
- The Broker is now at -1 HP.
- Writhe: Cosmic Inventor's Mk II Shadow Projector destroys The Broker!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Operative deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 18 HP.
- GameController moved The Broker to the villain trash.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Sciamachy.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Karmic Retribution.
- Karmic Retribution removes 7 tokens from Dark Watch Setback's Unlucky Pool, down to its minimum number.
- Dark Watch Setback initiates 7 Melee damage to The Chairman.
- Dark Watch Setback deals The Chairman 7 Melee damage.
- The Chairman is now at 19 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Dark Watch Setback.
- The Chairman deals Dark Watch Setback 3 Melee damage.
- Dark Watch Setback is now at 13 HP.
- GameController moved Karmic Retribution to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Looking Up.
- Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
- Dark Watch Setback initiates 3 Melee damage to The Chairman.
- Dark Watch Setback deals The Chairman 3 Melee damage.
- The Chairman is now at 16 HP.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Reckless Rush.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to The Naturalist's Start phase.
- Went from The Naturalist's Start phase to PlayCard phase.
- GameController plays Hyperactive Senses.
- Revealed card: Undivided Attention
- Revealed card: "Rook City is Mine!"
- Revealed card: Partial Omni-Drone
- Revealed card: Techno-Pursuer
- Hyperactive Senses moved Undivided Attention from The Chairman's revealed cards to the villain deck.
- Hyperactive Senses moved "Rook City is Mine!" from The Chairman's revealed cards to the villain deck.
- Hyperactive Senses moved Techno-Pursuer from Omnitron IV's revealed cards to the environment deck.
- Hyperactive Senses moved Partial Omni-Drone from Omnitron IV's revealed cards to the environment deck.
- Hyperactive Senses moved Partial Omni-Drone from the environment deck to the environment trash.
- Hyperactive Senses moved Silver Lining from Setback's deck to Setback's trash.
- GameController moved Hyperactive Senses to The Naturalist's trash.
- Went from The Naturalist's PlayCard phase to UsePower phase.
- The Naturalist uses the power on The Hunted Naturalist.
- Applying ongoing effect: The Naturalist may activate {crocodile} effects.
- The Naturalist draws The Formidable Rhinoceros.
- Went from The Naturalist's UsePower phase to DrawCard phase.
- The Naturalist draws Natural Form's Power.
- Went from The Naturalist's DrawCard phase to End phase.
- Notice: an ongoing effect just expired: The Naturalist may activate {gazelle} effects.
- Went from The Naturalist's End phase to Omnitron IV's Start phase.
- Went from Omnitron IV's Start phase to PlayCard phase.
- GameController plays Techno-Pursuer.
- Went from Omnitron IV's PlayCard phase to End phase.
- Techno-Pursuer initiates 2 Energy damage to Dark Watch Setback.
- Techno-Pursuer deals Dark Watch Setback 2 Energy damage.
- Dark Watch Setback is now at 11 HP.
- Went from Omnitron IV's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Internal Defense Grid.
- "Rook City is Mine!" plays Mechani-Accumulator.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: Prison Break
- Revealed card: Undivided Attention
- Revealed card: Prison Break
- Ran out of cards to reveal.
- The Operative moves 4 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Went from The Chairman's End phase to Omnitron-X's Start phase.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Reset.
- Reset moves 3 cards to the top of Omnitron-X's Deck.
- Omnitron-X shuffles their Omnitron-X's deck.
- Omnitron-X draws Temporal Shielding.
- Reset plays Focused Plasma Cannon.
- GameController moved Reset to Omnitron-X's trash.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Bio-Engineering Beam destroys Mechani-Accumulator!
- GameController moved Mechani-Accumulator to the environment trash.
- Omnitron-U initiates 2 Energy damage to The Chairman.
- Omnitron-U deals The Chairman 2 Energy damage.
- The Chairman is now at 14 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Omnitron-U.
- The Chairman deals Omnitron-U 3 Melee damage.
- Omnitron-U is now at 13 HP.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Technological Advancement.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to Benchmark's Start phase.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to The Chairman is irreducible.
- Applying ongoing effect: Increase the next damage dealt to The Chairman by 2.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Chairman.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Benchmark: Supply and Demand by 2.
- Benchmark: Supply and Demand deals The Chairman 4 Energy damage.
- The Chairman is now at 10 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
- The Chairman deals Benchmark: Supply and Demand 3 Melee damage.
- Benchmark: Supply and Demand is now at 15 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Operative.
- Benchmark: Supply and Demand deals The Operative 2 Energy damage.
- The Operative is now at 38 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Techno-Pursuer.
- Benchmark: Supply and Demand deals Techno-Pursuer 2 Energy damage.
- Techno-Pursuer is now at 3 HP.
- Fly-by was moved to Benchmark's hand.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 17.
- Benchmark: Supply and Demand's Desperate Measures plays Intel Analyzer.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Chairman.
- Benchmark: Supply and Demand deals The Chairman 2 Cold damage.
- The Chairman is now at 8 HP.
- Benchmark: Supply and Demand initiates 2 Cold damage to The Operative.
- Benchmark: Supply and Demand deals The Operative 2 Cold damage.
- The Operative is now at 36 HP.
- Benchmark uses the power on Intel Analyzer.
- Benchmark draws Fly-by.
- Benchmark draws Threat Neutralizer.
- Benchmark discards Deployment Actuation.
- Intel Analyzer moved Deployment Actuation from Benchmark's hand to Benchmark's trash.
- Benchmark discards Threat Neutralizer.
- Intel Analyzer moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
- Intel Analyzer plays Ally Matrix.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Subcutaneous Cybernetics.
- Went from Benchmark's DrawCard phase to End phase.
- Upgraded Memory Unit plays Threat Neutralizer.
- Went from Benchmark's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Lurking Shadows.
- Void Guard Writhe draws Cloak Projector.
- Applying ongoing effect: Increase damage dealt by Writhe: Cosmic Inventor to The Chairman by 1.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe: Cosmic Inventor initiates 1 Melee damage to The Chairman.
- The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Lurking Shadows increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Writhe: Cosmic Inventor deals The Chairman 3 Melee damage.
- The Chairman is now at 5 HP.
- Applying ongoing effect: The Chairman cannot gain HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Writhe: Cosmic Inventor.
- The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by The Chairman by 1.
- Void Guard Writhe discards Cloak Projector.
- The Shadow Cloak moved Cloak Projector from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of The Chairman was prevented by The Shadow Cloak.
- Writhe: Cosmic Inventor initiates 1 Infernal damage to The Chairman.
- The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Lurking Shadows increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Writhe: Cosmic Inventor deals The Chairman 3 Infernal damage.
- The Chairman is now at 2 HP.
- GameController moved Lurking Shadows to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
- Void Guard Writhe draws Cloak Projector.
- Void Guard Writhe draws Umbral Siphon.
- Applying ongoing effect: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Erratic Form.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Cash Out.
- Cash Out removes 3 tokens from Dark Watch Setback's Unlucky Pool, down to its minimum number.
- Setback draws Cash Out.
- Setback draws Fumbling Fool.
- Setback draws "Whoops! Sorry!".
- Benchmark discards Deployment Actuation.
- Cash Out moved Deployment Actuation from Benchmark's hand to Benchmark's trash.
- Void Guard Writhe discards Cloak Projector.
- Cash Out moved Cloak Projector from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Setback discards "Whoops! Sorry!".
- Cash Out moved "Whoops! Sorry!" from Setback's hand to Setback's trash.
- The Naturalist discards Environmental Allies.
- Cash Out moved Environmental Allies from The Naturalist's hand to The Naturalist's trash.
- Cash Out caused Omnitron-U to regain 2 HP. HP is now 15.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Cash Out caused Benchmark: Supply and Demand to regain 3 HP. HP is now 20.
- Cash Out caused Writhe: Cosmic Inventor to regain 2 HP. HP is now 21.
- Cash Out caused Dark Watch Setback to regain 2 HP. HP is now 13.
- Cash Out caused The Hunted Naturalist to regain 2 HP. HP is now 18.
- GameController moved Cash Out to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Looking Up.
- Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
- Dark Watch Setback initiates 3 Melee damage to The Operative.
- Dark Watch Setback deals The Operative 3 Melee damage.
- The Operative is now at 33 HP.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Wrong Time and Place.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to The Naturalist's Start phase.
- Went from The Naturalist's Start phase to PlayCard phase.
- GameController plays The Formidable Rhinoceros.
- Went from The Naturalist's PlayCard phase to UsePower phase.
- The Naturalist uses the power on The Hunted Naturalist.
- Applying ongoing effect: The Naturalist may activate {crocodile} effects.
- The Hunted Naturalist's Desperate Prey plays Resilient Hide.
- Went from The Naturalist's UsePower phase to DrawCard phase.
- The Naturalist draws Threatening Stomp.
- Went from The Naturalist's DrawCard phase to End phase.
- Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
- Went from The Naturalist's End phase to Omnitron IV's Start phase.
- Went from Omnitron IV's Start phase to PlayCard phase.
- GameController plays Techno-Pursuer.
- Went from Omnitron IV's PlayCard phase to End phase.
- Techno-Pursuer initiates 3 Energy damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Internal Defense Grid initiates 2 Energy damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Internal Defense Grid initiates 2 Energy damage to The Operative.
- Internal Defense Grid deals The Operative 2 Energy damage.
- The Operative is now at 31 HP.
- Internal Defense Grid initiates 2 Energy damage to Omnitron-U.
- Internal Defense Grid deals Omnitron-U 2 Energy damage.
- Omnitron-U is now at 13 HP.
- Internal Defense Grid initiates 2 Energy damage to Benchmark: Supply and Demand.
- Action of Internal Defense Grid was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- Internal Defense Grid initiates 2 Energy damage to Writhe: Cosmic Inventor.
- The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by Internal Defense Grid by 1.
- Internal Defense Grid deals Writhe: Cosmic Inventor 1 Energy damage.
- Writhe: Cosmic Inventor is now at 20 HP.
- Internal Defense Grid initiates 2 Energy damage to Dark Watch Setback.
- Internal Defense Grid deals Dark Watch Setback 2 Energy damage.
- Dark Watch Setback is now at 11 HP.
- Internal Defense Grid initiates 2 Energy damage to The Hunted Naturalist.
- The Formidable Rhinoceros reduces the damage dealt to The Hunted Naturalist by Internal Defense Grid by 1.
- Action of Internal Defense Grid was prevented by Resilient Hide.
- Techno-Pursuer initiates 3 Energy damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Omnitron IV's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- The Operative initiates 4 Melee damage to Benchmark: Supply and Demand.
- Action of Undivided Attention was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- The Chairman initiates 3 Melee damage to Writhe: Cosmic Inventor.
- The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by The Chairman by 1.
- Void Guard Writhe discards Somber Tinker.
- The Shadow Cloak moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Undivided Attention was prevented by The Shadow Cloak.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Prison Break
- Revealed card: Prison Break
- Revealed card: Undivided Attention
- Ran out of cards to reveal.
- The Operative moves 3 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Went from The Chairman's End phase to Omnitron-X's Start phase.
- Omnitron-U initiates 2 Fire damage to The Chairman.
- Omnitron-U deals The Chairman 2 Fire damage.
- The Chairman is now at 0 HP.
- Action of The Chairman was cancelled by The Operative.
- You just unlocked the promo card: Writhe: Cosmic Inventor!
- Action of The Chairman was cancelled by The Operative.
- Omnitron-U's Volatile Wiring destroys The Chairman!
- The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
- Action of The Operative was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
- Omnitron-U's Volatile Wiring destroys The Chairman!
- GameController moved The Chairman from out of game to the villain trash.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Technological Advancement.
- Technological Advancement puts Ablative Coating into play.
- Omnitron-X shuffles their Omnitron-X's deck.
- Omnitron-X draws Reactive Plating Subroutine.
- GameController moved Technological Advancement to Omnitron-X's trash.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Bio-Engineering Beam destroys Techno-Pursuer!
- GameController moved Techno-Pursuer to the environment trash.
- Omnitron-U initiates 2 Energy damage to The Operative.
- Omnitron-U deals The Operative 2 Energy damage.
- The Operative is now at 29 HP.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Disruptive Flechettes.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to Benchmark's Start phase.
- Benchmark uses the power on Tactical Communicator.
- Applying ongoing effect: the next damage dealt to The Operative is irreducible.
- Applying ongoing effect: Increase the next damage dealt to The Operative by 2.
- Benchmark draws Load on Initialization.
- Tactical Communicator will destroy 2 software cards.
- Tactical Communicator destroys Intel Analyzer!
- GameController moved Intel Analyzer to Benchmark's trash.
- Tactical Communicator destroys Intel Analyzer!
- GameController moved Intel Analyzer to Benchmark's trash.
- Benchmark draws Overhaul Loadout.
- Countermeasures will destroy 2 software cards.
- Countermeasures destroys itself!
- GameController moved Countermeasures to Benchmark's trash.
- Countermeasures's remaining actions are cancelled.
- Went from Benchmark's Start phase to PlayCard phase.
- GameController plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Operative.
- Tactical Communicator makes the damage irreducible.
- Tactical Communicator increases the damage dealt by Benchmark: Supply and Demand by 2.
- Benchmark: Supply and Demand deals The Operative 4 Energy damage.
- The Operative is now at 25 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Techno-Pursuer.
- Benchmark: Supply and Demand deals Techno-Pursuer 2 Energy damage.
- Techno-Pursuer is now at 1 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Internal Defense Grid.
- Benchmark: Supply and Demand deals Internal Defense Grid 2 Energy damage.
- Internal Defense Grid is now at 8 HP.
- Fly-by plays Fly-by.
- Benchmark: Supply and Demand initiates 2 Energy damage to The Operative.
- Benchmark: Supply and Demand deals The Operative 2 Energy damage.
- The Operative is now at 23 HP.
- Benchmark: Supply and Demand initiates 2 Energy damage to Techno-Pursuer.
- Benchmark: Supply and Demand deals Techno-Pursuer 2 Energy damage.
- Techno-Pursuer is now at -1 HP.
- Benchmark: Supply and Demand's Desperate Measures destroys Techno-Pursuer!
- GameController moved Techno-Pursuer to the environment trash.
- Benchmark: Supply and Demand initiates 2 Energy damage to Internal Defense Grid.
- Benchmark: Supply and Demand deals Internal Defense Grid 2 Energy damage.
- Internal Defense Grid is now at 6 HP.
- Fly-by plays Micro Fabricator.
- GameController moved Fly-by to Benchmark's trash.
- GameController moved Fly-by to Benchmark's trash.
- Onboard Cooling Systems increased the action count of UsePower by 1.
- Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
- Benchmark uses the power on Ally Matrix.
- Benchmark discards Overhaul Loadout.
- Ally Matrix moved Overhaul Loadout from Benchmark's hand to Benchmark's trash.
- Omnitron-X draws Electro-Deployment Unit.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Bio-Engineering Beam destroys Internal Defense Grid!
- GameController moved Internal Defense Grid to the environment trash.
- Omnitron-U initiates 2 Energy damage to The Operative.
- Omnitron-U deals The Operative 2 Energy damage.
- The Operative is now at 21 HP.
- Benchmark uses the power on Benchmark: Supply and Demand.
- Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
- Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 22.
- Benchmark: Supply and Demand's Desperate Measures plays Reinforced Chassis.
- Went from Benchmark's UsePower phase to DrawCard phase.
- Benchmark draws Secondary Cannon.
- Went from Benchmark's DrawCard phase to End phase.
- Benchmark draws Tactical Communicator.
- Micro Fabricator plays Secondary Cannon.
- Went from Benchmark's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Writhe: Cosmic Inventor to The Chairman by 1.
- Notice: an ongoing effect just expired: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
- Notice: an ongoing effect just expired: The Chairman cannot gain HP.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Darkly Dreaming.
- Writhe: Cosmic Inventor initiates 2 Infernal damage to The Operative.
- The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
- Writhe: Cosmic Inventor deals The Operative 3 Infernal damage.
- The Operative is now at 18 HP.
- Darkly Dreaming destroys The Shadow Cloak!
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- The Operative initiates 2 Psychic damage to The Operative.
- The Operative deals The Operative 2 Psychic damage.
- The Operative is now at 16 HP.
- GameController moved Darkly Dreaming to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Concealed Assailant.
- Writhe: Cosmic Inventor initiates 1 Melee damage to The Operative.
- Writhe: Cosmic Inventor deals The Operative 1 Melee damage.
- The Operative is now at 15 HP.
- Writhe: Cosmic Inventor initiates 1 Infernal damage to The Operative.
- Writhe: Cosmic Inventor deals The Operative 1 Infernal damage.
- The Operative is now at 14 HP.
- Writhe: Cosmic Inventor initiates 1 Psychic damage to The Operative.
- Writhe: Cosmic Inventor deals The Operative 1 Psychic damage.
- The Operative is now at 13 HP.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Portable Dark-Lab.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Wrong Time and Place.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Looking Up.
- Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
- Dark Watch Setback initiates 3 Melee damage to The Operative.
- Dark Watch Setback deals The Operative 3 Melee damage.
- The Operative is now at 10 HP.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws High Risk Behavior.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to The Naturalist's Start phase.
- Resilient Hide caused The Hunted Naturalist to regain 1 HP. HP is now 19.
- Went from The Naturalist's Start phase to PlayCard phase.
- GameController plays Threatening Stomp.
- The Hunted Naturalist initiates 4 Melee damage to The Operative.
- The Hunted Naturalist deals The Operative 4 Melee damage.
- The Operative is now at 6 HP.
- Applying ongoing effect: Redirect damage dealt by The Operative to The Hunted Naturalist.
- GameController moved Threatening Stomp to The Naturalist's trash.
- Went from The Naturalist's PlayCard phase to UsePower phase.
- The Naturalist uses the power on The Hunted Naturalist.
- Applying ongoing effect: The Naturalist may activate {crocodile} effects.
- The Hunted Naturalist's Desperate Prey plays Crafty Assault.
- The Hunted Naturalist initiates 2 Melee damage to The Operative.
- The Hunted Naturalist deals The Operative 2 Melee damage.
- The Operative is now at 4 HP.
- GameController moved Crafty Assault to The Naturalist's trash.
- Went from The Naturalist's UsePower phase to DrawCard phase.
- The Naturalist draws Threatening Stomp.
- Went from The Naturalist's DrawCard phase to End phase.
- Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
- Went from The Naturalist's End phase to Omnitron IV's Start phase.
- Went from Omnitron IV's Start phase to PlayCard phase.
- GameController plays Techno-Pursuer.
- Went from Omnitron IV's PlayCard phase to End phase.
- Techno-Pursuer initiates 2 Energy damage to The Operative.
- Techno-Pursuer deals The Operative 2 Energy damage.
- The Operative is now at 2 HP.
- Went from Omnitron IV's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- Prison Break takes all of the underboss cards from the villain trash and puts them into play!
- Prison Break puts The Broker into play.
- Prison Break puts The Deputy into play.
- Prison Break puts The Contract into play.
- Prison Break puts The Muscle into play.
- Prison Break puts The Fence into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Prison Break
- Revealed card: Undivided Attention
- Ran out of cards to reveal.
- The Operative moves 2 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Broker puts Informant into play.
- The Deputy puts Crooked Cop into play.
- The Contract initiates 2 Projectile damage to Benchmark: Supply and Demand.
- Wrong Time and Place redirects the damage dealt from Benchmark: Supply and Demand to Dark Watch Setback.
- The Contract increases the damage dealt by The Contract by 1.
- The Contract deals Dark Watch Setback 3 Projectile damage.
- Dark Watch Setback is now at 8 HP.
- The Contract puts Hired Gun into play.
- The Muscle puts Enforcers into play.
- The Fence puts Thief into play.
- Hired Gun initiates 2 Projectile damage to Omnitron-U.
- Wrong Time and Place redirects the damage dealt from Omnitron-U to Dark Watch Setback.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Dark Watch Setback 3 Projectile damage.
- Dark Watch Setback is now at 5 HP.
- Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
- The Contract increases the damage dealt by Hired Gun by 1.
- Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Hired Gun by 1.
- Hired Gun deals Benchmark: Supply and Demand 2 Projectile damage.
- Benchmark: Supply and Demand is now at 20 HP.
- Hired Gun initiates 2 Projectile damage to Writhe: Cosmic Inventor.
- Wrong Time and Place removes 3 tokens from Dark Watch Setback's Unlucky Pool.
- Wrong Time and Place redirects the damage dealt from Writhe: Cosmic Inventor to The Operative.
- Crooked Cop reduces the damage dealt to The Operative by Hired Gun by 1.
- Hired Gun deals The Operative 1 Projectile damage.
- The Operative is now at 1 HP.
- Hired Gun initiates 2 Projectile damage to Dark Watch Setback.
- Wrong Time and Place removes 3 tokens from Dark Watch Setback's Unlucky Pool, down to its minimum number.
- Wrong Time and Place redirects the damage dealt from Dark Watch Setback to The Operative.
- Crooked Cop reduces the damage dealt to The Operative by Hired Gun by 1.
- Hired Gun deals The Operative 1 Projectile damage.
- The Operative is now at 0 HP.
- The Operative was flipped to its back side.
- The Operative is no longer a target.
- The Chairman and The Operative have both been defeated!
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