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  1. GameView Start
  2. Possible achievement: Base_LastHeroStanding
  3. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4. Possible achievement: Base_NoCards
  5. Possible achievement: Base_NoPowers
  6. Possible achievement: Base_RedirectMany
  7. The Chairman moves 10 cards to the top of The Chairman's Trash.
  8. Went to The Chairman's Start phase.
  9. Went from The Chairman's Start phase to PlayCard phase.
  10. GameController plays Perfect Human Specimens.
  11. Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
  12. Perfect Human Specimens tried to increase The Operative's HP, but they are already at their maximum HP.
  13. GameController moved Perfect Human Specimens to the villain trash.
  14. Went from The Chairman's PlayCard phase to End phase.
  15. Revealed card: Undivided Attention
  16. Revealed card: Undivided Attention
  17. Revealed card: Prison Break
  18. Revealed card: Perfect Human Specimens
  19. Revealed card: Perfect Human Specimens
  20. Revealed matching card: The Fence
  21. The Operative puts The Fence into play.
  22. The Operative moves 5 cards to the top of The Chairman's Deck.
  23. The Chairman shuffles their the villain deck.
  24. The Fence puts Thief into play.
  25. Went from The Chairman's End phase to Omnitron-X's Start phase.
  26. Went from Omnitron-X's Start phase to PlayCard phase.
  27. GameController plays Bio-Engineering Beam.
  28. Went from Omnitron-X's PlayCard phase to UsePower phase.
  29. Omnitron-X uses the power on Bio-Engineering Beam.
  30. Omnitron-U initiates 2 Energy damage to The Fence.
  31. Omnitron-U deals The Fence 2 Energy damage.
  32. The Fence is now at 4 HP.
  33. Went from Omnitron-X's UsePower phase to DrawCard phase.
  34. Omnitron-X draws Reset.
  35. Went from Omnitron-X's DrawCard phase to End phase.
  36. Went from Omnitron-X's End phase to Benchmark's Start phase.
  37. Went from Benchmark's Start phase to PlayCard phase.
  38. GameController plays Legion-core Processor.
  39. Went from Benchmark's PlayCard phase to UsePower phase.
  40. Benchmark uses the power on Benchmark: Supply and Demand.
  41. Benchmark: Supply and Demand's Desperate Measures tried to increase Benchmark: Supply and Demand's HP, but they are already at their maximum HP.
  42. Benchmark: Supply and Demand's Desperate Measures plays Multi-Point H.U.D..
  43. Went from Benchmark's UsePower phase to DrawCard phase.
  44. Benchmark draws Multi-Point H.U.D..
  45. Went from Benchmark's DrawCard phase to End phase.
  46. Went from Benchmark's End phase to Void Guard Writhe's Start phase.
  47. Went from Void Guard Writhe's Start phase to PlayCard phase.
  48. GameController plays The Shadow Cloak.
  49. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  50. Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
  51. Void Guard Writhe draws Darkly Dreaming.
  52. Void Guard Writhe draws Lies of the Shadows.
  53. Applying ongoing effect: Prevent the first damage dealt to Omnitron-U each turn
  54. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  55. Void Guard Writhe draws Lurking Shadows.
  56. Went from Void Guard Writhe's DrawCard phase to End phase.
  57. Went from Void Guard Writhe's End phase to Setback's Start phase.
  58. Went from Setback's Start phase to PlayCard phase.
  59. GameController plays Looking Up.
  60. Went from Setback's PlayCard phase to UsePower phase.
  61. Setback uses the power on Looking Up.
  62. Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
  63. Dark Watch Setback initiates 3 Melee damage to The Fence.
  64. Dark Watch Setback deals The Fence 3 Melee damage.
  65. The Fence is now at 1 HP.
  66. Went from Setback's UsePower phase to DrawCard phase.
  67. Setback draws Plucky Break.
  68. Went from Setback's DrawCard phase to End phase.
  69. Went from Setback's End phase to The Naturalist's Start phase.
  70. Went from The Naturalist's Start phase to PlayCard phase.
  71. GameController plays Shifter's Strength.
  72. The Naturalist discards Primal Charge.
  73. Shifter's Strength moved Primal Charge from The Naturalist's hand to The Naturalist's trash.
  74. The Naturalist discards The Predator's Eye.
  75. Shifter's Strength moved The Predator's Eye from The Naturalist's hand to The Naturalist's trash.
  76. The Naturalist draws Feral Fury.
  77. The Naturalist draws Primal Charge.
  78. Shifter's Strength plays Feral Fury.
  79. The Hunted Naturalist initiates 2 Melee damage to The Fence.
  80. The Hunted Naturalist deals The Fence 2 Melee damage.
  81. The Fence is now at -1 HP.
  82. The Hunted Naturalist's Desperate Prey destroys The Fence!
  83. The Operative initiates 3 Melee damage to Dark Watch Setback.
  84. The Operative deals Dark Watch Setback 3 Melee damage.
  85. Dark Watch Setback is now at 27 HP.
  86. GameController moved The Fence to the villain trash.
  87. GameController moved Feral Fury to The Naturalist's trash.
  88. GameController moved Shifter's Strength to The Naturalist's trash.
  89. Went from The Naturalist's PlayCard phase to UsePower phase.
  90. The Naturalist uses the power on The Hunted Naturalist.
  91. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  92. The Naturalist draws Cornered Beast.
  93. Went from The Naturalist's UsePower phase to DrawCard phase.
  94. The Naturalist draws Bestial Shift.
  95. Went from The Naturalist's DrawCard phase to End phase.
  96. Went from The Naturalist's End phase to Omnitron IV's Start phase.
  97. Went from Omnitron IV's Start phase to PlayCard phase.
  98. GameController plays Resource Recycler.
  99. Went from Omnitron IV's PlayCard phase to End phase.
  100. There are no drone cards in the environment trash to put into play.
  101. Went from Omnitron IV's End phase to The Chairman's Start phase.
  102. Went from The Chairman's Start phase to PlayCard phase.
  103. GameController plays "Rook City is Mine!".
  104. "Rook City is Mine!" plays Resource Recycler.
  105. "Rook City is Mine!" plays Conveyor Panels.
  106. GameController moved "Rook City is Mine!" to the villain trash.
  107. Went from The Chairman's PlayCard phase to End phase.
  108. Revealed card: Undivided Attention
  109. Revealed card: Prison Break
  110. Revealed card: "Rook City is Mine!"
  111. Revealed matching card: The Muscle
  112. The Operative puts The Muscle into play.
  113. The Operative moves 3 cards to the top of The Chairman's Deck.
  114. The Chairman shuffles their the villain deck.
  115. Thief destroys Multi-Point H.U.D.!
  116. GameController moved Multi-Point H.U.D. to Benchmark's trash.
  117. The Muscle puts Enforcers into play.
  118. Void Guard Writhe discards Lies of the Shadows.
  119. Enforcers moved Lies of the Shadows from Void Guard Writhe's hand to Void Guard Writhe's trash.
  120. Went from The Chairman's End phase to Omnitron-X's Start phase.
  121. Went from Omnitron-X's Start phase to PlayCard phase.
  122. GameController plays Disruptive Flechettes.
  123. Disruptive Flechettes will destroy 2 ongoing cards.
  124. Omnitron-U initiates 2 Projectile damage to The Chairman.
  125. The Chairman made The Chairman immune to damage.
  126. Damage amount was 0, so no damage was dealt.
  127. Omnitron-U initiates 2 Projectile damage to The Operative.
  128. Omnitron-U deals The Operative 2 Projectile damage.
  129. The Operative is now at 43 HP.
  130. Omnitron-U initiates 2 Projectile damage to Enforcers.
  131. Omnitron-U deals Enforcers 2 Projectile damage.
  132. Enforcers is now at 4 HP.
  133. Omnitron-U initiates 2 Projectile damage to The Muscle.
  134. Omnitron-U deals The Muscle 2 Projectile damage.
  135. The Muscle is now at 6 HP.
  136. Omnitron-U initiates 2 Projectile damage to Thief.
  137. Omnitron-U deals Thief 2 Projectile damage.
  138. Thief is now at 0 HP.
  139. Omnitron-U's Volatile Wiring destroys Thief!
  140. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  141. The Operative deals Benchmark: Supply and Demand 3 Melee damage.
  142. Benchmark: Supply and Demand is now at 26 HP.
  143. GameController moved Thief to the villain trash.
  144. GameController moved Disruptive Flechettes to Omnitron-X's trash.
  145. Went from Omnitron-X's PlayCard phase to UsePower phase.
  146. Omnitron-X uses the power on Bio-Engineering Beam.
  147. Bio-Engineering Beam destroys Conveyor Panels!
  148. GameController moved Conveyor Panels to the environment trash.
  149. Omnitron-U initiates 2 Energy damage to The Muscle.
  150. Omnitron-U deals The Muscle 2 Energy damage.
  151. The Muscle is now at 4 HP.
  152. Went from Omnitron-X's UsePower phase to DrawCard phase.
  153. Omnitron-X draws Reactive Plating Subroutine.
  154. Went from Omnitron-X's DrawCard phase to End phase.
  155. Went from Omnitron-X's End phase to Benchmark's Start phase.
  156. Benchmark uses the power on Benchmark: Supply and Demand.
  157. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 27.
  158. Benchmark: Supply and Demand's Desperate Measures plays Overhaul Loadout.
  159. Benchmark draws Micro Fabricator.
  160. Benchmark draws Auto-Targeting Protocol.
  161. Benchmark draws Tactical Communicator.
  162. GameController moved Overhaul Loadout to Benchmark's trash.
  163. Went from Benchmark's Start phase to PlayCard phase.
  164. GameController plays Shunt Energy.
  165. Went from Benchmark's PlayCard phase to UsePower phase.
  166. Benchmark uses the power on Shunt Energy.
  167. Benchmark: Supply and Demand initiates 1 Energy damage to Benchmark: Supply and Demand.
  168. Benchmark: Supply and Demand deals Benchmark: Supply and Demand 1 Energy damage.
  169. Benchmark: Supply and Demand is now at 26 HP.
  170. Benchmark: Supply and Demand initiates 4 Melee damage to The Muscle.
  171. Benchmark: Supply and Demand deals The Muscle 4 Melee damage.
  172. The Muscle is now at 0 HP.
  173. Benchmark: Supply and Demand's Desperate Measures destroys The Muscle!
  174. The Operative initiates 3 Melee damage to Dark Watch Setback.
  175. The Operative deals Dark Watch Setback 3 Melee damage.
  176. Dark Watch Setback is now at 24 HP.
  177. GameController moved The Muscle to the villain trash.
  178. Went from Benchmark's UsePower phase to DrawCard phase.
  179. Benchmark draws Deployment Actuation.
  180. Went from Benchmark's DrawCard phase to End phase.
  181. Went from Benchmark's End phase to Void Guard Writhe's Start phase.
  182. Notice: an ongoing effect just expired: Prevent the first damage dealt to Omnitron-U each turn
  183. Went from Void Guard Writhe's Start phase to PlayCard phase.
  184. GameController plays Unquiet Night.
  185. Unquiet Night destroys Resource Recycler!
  186. GameController moved Resource Recycler to the environment trash.
  187. Void Guard Writhe draws Grasping Shadow-Cloth.
  188. GameController moved Unquiet Night to Void Guard Writhe's trash.
  189. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  190. Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
  191. Void Guard Writhe draws Umbral Siphon.
  192. Void Guard Writhe draws Somber Tinker.
  193. Applying ongoing effect: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
  194. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  195. Void Guard Writhe draws Lurking Shadows.
  196. Went from Void Guard Writhe's DrawCard phase to End phase.
  197. Went from Void Guard Writhe's End phase to Setback's Start phase.
  198. Went from Setback's Start phase to PlayCard phase.
  199. GameController plays Exceeded Expectations.
  200. Exceeded Expectations removes 2 tokens from Dark Watch Setback's Unlucky Pool.
  201. Dark Watch Setback initiates 3 Melee damage to Enforcers.
  202. Dark Watch Setback deals Enforcers 3 Melee damage.
  203. Enforcers is now at 1 HP.
  204. Dark Watch Setback initiates 3 Melee damage to The Operative.
  205. Dark Watch Setback deals The Operative 3 Melee damage.
  206. The Operative is now at 40 HP.
  207. GameController moved Exceeded Expectations to Setback's trash.
  208. Went from Setback's PlayCard phase to UsePower phase.
  209. Setback uses the power on Looking Up.
  210. Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
  211. Dark Watch Setback initiates 3 Melee damage to Enforcers.
  212. Dark Watch Setback deals Enforcers 3 Melee damage.
  213. Enforcers is now at -2 HP.
  214. Dark Watch Setback's Mitigate destroys Enforcers!
  215. The Operative initiates 3 Melee damage to The Hunted Naturalist.
  216. The Operative deals The Hunted Naturalist 3 Melee damage.
  217. The Hunted Naturalist is now at 24 HP.
  218. GameController moved Enforcers to the villain trash.
  219. Went from Setback's UsePower phase to DrawCard phase.
  220. Setback draws Exceeded Expectations.
  221. Went from Setback's DrawCard phase to End phase.
  222. Went from Setback's End phase to The Naturalist's Start phase.
  223. Went from The Naturalist's Start phase to PlayCard phase.
  224. GameController plays Primal Charge.
  225. The Hunted Naturalist initiates 3 Melee damage to The Operative.
  226. The Hunted Naturalist deals The Operative 3 Melee damage.
  227. The Operative is now at 37 HP.
  228. GameController moved Primal Charge to The Naturalist's trash.
  229. Went from The Naturalist's PlayCard phase to UsePower phase.
  230. The Naturalist uses the power on The Hunted Naturalist.
  231. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  232. The Naturalist draws Environmental Allies.
  233. Went from The Naturalist's UsePower phase to DrawCard phase.
  234. The Naturalist draws Crafty Assault.
  235. Went from The Naturalist's DrawCard phase to End phase.
  236. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  237. Went from The Naturalist's End phase to Omnitron IV's Start phase.
  238. Went from Omnitron IV's Start phase to PlayCard phase.
  239. GameController plays Overcharged Systems.
  240. Went from Omnitron IV's PlayCard phase to End phase.
  241. There are no drone cards in the environment trash to put into play.
  242. Omnitron-X discards Slip Through Time.
  243. Overcharged Systems moved Slip Through Time from Omnitron-X's hand to Omnitron-X's trash.
  244. Benchmark discards Multi-Point H.U.D..
  245. Overcharged Systems moved Multi-Point H.U.D. from Benchmark's hand to Benchmark's trash.
  246. Benchmark discards Shunt Energy.
  247. Overcharged Systems moved Shunt Energy from Benchmark's hand to Benchmark's trash.
  248. Void Guard Writhe discards Grasping Shadow-Cloth.
  249. Overcharged Systems moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
  250. Void Guard Writhe discards Distorted Perception.
  251. Overcharged Systems moved Distorted Perception from Void Guard Writhe's hand to Void Guard Writhe's trash.
  252. Setback discards Friendly Fire.
  253. Overcharged Systems moved Friendly Fire from Setback's hand to Setback's trash.
  254. The Naturalist discards Bestial Shift.
  255. Overcharged Systems moved Bestial Shift from The Naturalist's hand to The Naturalist's trash.
  256. Overcharged Systems destroys itself!
  257. GameController moved Overcharged Systems to the environment trash.
  258. Went from Omnitron IV's End phase to The Chairman's Start phase.
  259. Went from The Chairman's Start phase to PlayCard phase.
  260. GameController plays Perfect Human Specimens.
  261. Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
  262. Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 43.
  263. GameController moved Perfect Human Specimens to the villain trash.
  264. Went from The Chairman's PlayCard phase to End phase.
  265. Revealed card: Undivided Attention
  266. Revealed card: Prison Break
  267. Revealed matching card: The Contract
  268. The Operative puts The Contract into play.
  269. The Operative moves 2 cards to the top of The Chairman's Deck.
  270. The Chairman shuffles their the villain deck.
  271. The Contract initiates 2 Projectile damage to Benchmark: Supply and Demand.
  272. Action of The Contract was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  273. The Contract puts Hired Gun into play.
  274. Hired Gun initiates 2 Projectile damage to Omnitron-U.
  275. The Contract increases the damage dealt by Hired Gun by 1.
  276. Hired Gun deals Omnitron-U 3 Projectile damage.
  277. Omnitron-U is now at 21 HP.
  278. Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
  279. The Contract increases the damage dealt by Hired Gun by 1.
  280. Hired Gun deals Benchmark: Supply and Demand 3 Projectile damage.
  281. Benchmark: Supply and Demand is now at 23 HP.
  282. Hired Gun initiates 2 Projectile damage to Writhe: Cosmic Inventor.
  283. The Contract increases the damage dealt by Hired Gun by 1.
  284. The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by Hired Gun by 1.
  285. Hired Gun deals Writhe: Cosmic Inventor 2 Projectile damage.
  286. Writhe: Cosmic Inventor is now at 20 HP.
  287. Hired Gun initiates 2 Projectile damage to Dark Watch Setback.
  288. The Contract increases the damage dealt by Hired Gun by 1.
  289. Hired Gun deals Dark Watch Setback 3 Projectile damage.
  290. Dark Watch Setback is now at 21 HP.
  291. Hired Gun initiates 2 Projectile damage to The Hunted Naturalist.
  292. The Contract increases the damage dealt by Hired Gun by 1.
  293. Hired Gun deals The Hunted Naturalist 3 Projectile damage.
  294. The Hunted Naturalist is now at 21 HP.
  295. Went from The Chairman's End phase to Omnitron-X's Start phase.
  296. Went from Omnitron-X's Start phase to PlayCard phase.
  297. GameController plays Reactive Plating Subroutine.
  298. Went from Omnitron-X's PlayCard phase to UsePower phase.
  299. Omnitron-X uses the power on Bio-Engineering Beam.
  300. Bio-Engineering Beam destroys Resource Recycler!
  301. GameController moved Resource Recycler to the environment trash.
  302. Omnitron-U initiates 2 Energy damage to The Contract.
  303. Omnitron-U deals The Contract 2 Energy damage.
  304. The Contract is now at 5 HP.
  305. Went from Omnitron-X's UsePower phase to DrawCard phase.
  306. Omnitron-X draws Disruptive Flechettes.
  307. Went from Omnitron-X's DrawCard phase to End phase.
  308. Went from Omnitron-X's End phase to Benchmark's Start phase.
  309. Benchmark uses the power on Benchmark: Supply and Demand.
  310. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 24.
  311. Benchmark: Supply and Demand's Desperate Measures plays Countermeasures.
  312. Benchmark draws Deployment Actuation.
  313. Shunt Energy will destroy 2 software cards.
  314. Shunt Energy destroys Countermeasures!
  315. GameController moved Countermeasures to Benchmark's trash.
  316. Shunt Energy destroys itself!
  317. GameController moved Shunt Energy to Benchmark's trash.
  318. Went from Benchmark's Start phase to PlayCard phase.
  319. GameController plays Tactical Communicator.
  320. Went from Benchmark's PlayCard phase to UsePower phase.
  321. Benchmark uses the power on Tactical Communicator.
  322. Applying ongoing effect: the next damage dealt to The Contract is irreducible.
  323. Applying ongoing effect: Increase the next damage dealt to The Contract by 2.
  324. Went from Benchmark's UsePower phase to DrawCard phase.
  325. Benchmark draws Upgraded Memory Unit.
  326. Went from Benchmark's DrawCard phase to End phase.
  327. Went from Benchmark's End phase to Void Guard Writhe's Start phase.
  328. Notice: an ongoing effect just expired: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
  329. Went from Void Guard Writhe's Start phase to PlayCard phase.
  330. GameController plays Umbral Siphon.
  331. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  332. Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
  333. Void Guard Writhe draws Unnerving Target.
  334. Void Guard Writhe draws Concealed Assailant.
  335. Applying ongoing effect: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
  336. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  337. Void Guard Writhe draws Fight and Fade.
  338. Went from Void Guard Writhe's DrawCard phase to End phase.
  339. Went from Void Guard Writhe's End phase to Setback's Start phase.
  340. Went from Setback's Start phase to PlayCard phase.
  341. GameController plays Exceeded Expectations.
  342. Exceeded Expectations removes 3 tokens from Dark Watch Setback's Unlucky Pool.
  343. Dark Watch Setback initiates 3 Melee damage to The Contract.
  344. Tactical Communicator makes the damage irreducible.
  345. Tactical Communicator increases the damage dealt by Dark Watch Setback by 2.
  346. Dark Watch Setback deals The Contract 5 Melee damage.
  347. The Contract is now at 0 HP.
  348. Dark Watch Setback's Mitigate destroys The Contract!
  349. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  350. Action of The Operative was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  351. GameController moved The Contract to the villain trash.
  352. Dark Watch Setback initiates 3 Melee damage to Hired Gun.
  353. Dark Watch Setback deals Hired Gun 3 Melee damage.
  354. Hired Gun is now at 0 HP.
  355. Dark Watch Setback's Mitigate destroys Hired Gun!
  356. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  357. The Operative deals Benchmark: Supply and Demand 3 Melee damage.
  358. Benchmark: Supply and Demand is now at 21 HP.
  359. GameController moved Hired Gun to the villain trash.
  360. Dark Watch Setback initiates 3 Melee damage to The Operative.
  361. Dark Watch Setback deals The Operative 3 Melee damage.
  362. The Operative is now at 40 HP.
  363. GameController moved Exceeded Expectations to Setback's trash.
  364. Went from Setback's PlayCard phase to UsePower phase.
  365. Setback uses the power on Looking Up.
  366. Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
  367. Dark Watch Setback initiates 3 Melee damage to The Operative.
  368. Dark Watch Setback deals The Operative 3 Melee damage.
  369. The Operative is now at 37 HP.
  370. Went from Setback's UsePower phase to DrawCard phase.
  371. Setback draws Karmic Retribution.
  372. Went from Setback's DrawCard phase to End phase.
  373. Went from Setback's End phase to The Naturalist's Start phase.
  374. Went from The Naturalist's Start phase to PlayCard phase.
  375. GameController plays Cornered Beast.
  376. Went from The Naturalist's PlayCard phase to UsePower phase.
  377. The Naturalist uses the power on The Hunted Naturalist.
  378. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  379. The Naturalist draws Hyperactive Senses.
  380. Went from The Naturalist's UsePower phase to DrawCard phase.
  381. The Naturalist draws Resilient Hide.
  382. Went from The Naturalist's DrawCard phase to End phase.
  383. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  384. Went from The Naturalist's End phase to Omnitron IV's Start phase.
  385. Went from Omnitron IV's Start phase to PlayCard phase.
  386. GameController plays Internal Defense Grid.
  387. Went from Omnitron IV's PlayCard phase to End phase.
  388. Internal Defense Grid initiates 2 Energy damage to The Chairman.
  389. The Chairman made The Chairman immune to damage.
  390. Damage amount was 0, so no damage was dealt.
  391. Internal Defense Grid initiates 2 Energy damage to The Operative.
  392. Internal Defense Grid deals The Operative 2 Energy damage.
  393. The Operative is now at 35 HP.
  394. Internal Defense Grid initiates 2 Energy damage to Omnitron-U.
  395. Internal Defense Grid deals Omnitron-U 2 Energy damage.
  396. Omnitron-U is now at 19 HP.
  397. Internal Defense Grid initiates 2 Energy damage to Benchmark: Supply and Demand.
  398. Action of Internal Defense Grid was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  399. Internal Defense Grid initiates 2 Energy damage to Writhe: Cosmic Inventor.
  400. The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by Internal Defense Grid by 1.
  401. Internal Defense Grid deals Writhe: Cosmic Inventor 1 Energy damage.
  402. Writhe: Cosmic Inventor is now at 19 HP.
  403. Internal Defense Grid initiates 2 Energy damage to Dark Watch Setback.
  404. Internal Defense Grid deals Dark Watch Setback 2 Energy damage.
  405. Dark Watch Setback is now at 19 HP.
  406. Internal Defense Grid initiates 2 Energy damage to The Hunted Naturalist.
  407. Internal Defense Grid deals The Hunted Naturalist 2 Energy damage.
  408. The Hunted Naturalist is now at 19 HP.
  409. Went from Omnitron IV's End phase to The Chairman's Start phase.
  410. The Chairman was flipped to its back side.
  411. Went from The Chairman's Start phase to PlayCard phase.
  412. GameController plays Perfect Human Specimens.
  413. Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
  414. Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 41.
  415. GameController moved Perfect Human Specimens to the villain trash.
  416. Went from The Chairman's PlayCard phase to End phase.
  417. Revealed matching card: The Deputy
  418. The Operative puts The Deputy into play.
  419. Internal Defense Grid initiates 1 Energy damage to The Deputy.
  420. Internal Defense Grid deals The Deputy 1 Energy damage.
  421. The Deputy is now at 8 HP.
  422. The Operative moves 0 cards to the top of The Chairman's Deck.
  423. The Chairman shuffles their the villain deck.
  424. The Deputy puts Crooked Cop into play.
  425. Internal Defense Grid initiates 1 Energy damage to Crooked Cop.
  426. Internal Defense Grid deals Crooked Cop 1 Energy damage.
  427. Crooked Cop is now at 4 HP.
  428. Went from The Chairman's End phase to Omnitron-X's Start phase.
  429. Went from Omnitron-X's Start phase to PlayCard phase.
  430. GameController plays Disruptive Flechettes.
  431. Disruptive Flechettes will destroy 2 ongoing cards.
  432. Omnitron-U initiates 2 Projectile damage to The Chairman.
  433. Crooked Cop reduces the damage dealt to The Chairman by Omnitron-U by 1.
  434. Omnitron-U deals The Chairman 1 Projectile damage.
  435. The Chairman is now at 34 HP.
  436. The Chairman reacts!
  437. The Chairman initiates 3 Melee damage to Omnitron-U.
  438. The Chairman deals Omnitron-U 3 Melee damage.
  439. Omnitron-U is now at 16 HP.
  440. Omnitron-U initiates 2 Projectile damage to The Operative.
  441. Crooked Cop reduces the damage dealt to The Operative by Omnitron-U by 1.
  442. Omnitron-U deals The Operative 1 Projectile damage.
  443. The Operative is now at 40 HP.
  444. Omnitron-U initiates 2 Projectile damage to Crooked Cop.
  445. Omnitron-U deals Crooked Cop 2 Projectile damage.
  446. Crooked Cop is now at 2 HP.
  447. Omnitron-U initiates 2 Projectile damage to The Deputy.
  448. Crooked Cop reduces the damage dealt to The Deputy by Omnitron-U by 1.
  449. Omnitron-U deals The Deputy 1 Projectile damage.
  450. The Deputy is now at 7 HP.
  451. Omnitron-U initiates 2 Projectile damage to Internal Defense Grid.
  452. Omnitron-U deals Internal Defense Grid 2 Projectile damage.
  453. Internal Defense Grid is now at 8 HP.
  454. GameController moved Disruptive Flechettes to Omnitron-X's trash.
  455. Went from Omnitron-X's PlayCard phase to UsePower phase.
  456. Omnitron-X uses the power on Bio-Engineering Beam.
  457. Bio-Engineering Beam destroys Internal Defense Grid!
  458. GameController moved Internal Defense Grid to the environment trash.
  459. Omnitron-U initiates 2 Energy damage to Crooked Cop.
  460. Omnitron-U deals Crooked Cop 2 Energy damage.
  461. Crooked Cop is now at 0 HP.
  462. Omnitron-U's Volatile Wiring destroys Crooked Cop!
  463. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  464. Action of The Operative was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  465. GameController moved Crooked Cop to the villain trash.
  466. Went from Omnitron-X's UsePower phase to DrawCard phase.
  467. Omnitron-X draws Focused Plasma Cannon.
  468. Went from Omnitron-X's DrawCard phase to End phase.
  469. Went from Omnitron-X's End phase to Benchmark's Start phase.
  470. Benchmark uses the power on Tactical Communicator.
  471. Applying ongoing effect: the next damage dealt to The Deputy is irreducible.
  472. Applying ongoing effect: Increase the next damage dealt to The Deputy by 2.
  473. Went from Benchmark's Start phase to PlayCard phase.
  474. GameController plays Micro Fabricator.
  475. Went from Benchmark's PlayCard phase to UsePower phase.
  476. Benchmark uses the power on Benchmark: Supply and Demand.
  477. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 22.
  478. Benchmark: Supply and Demand's Desperate Measures plays Intel Analyzer.
  479. Went from Benchmark's UsePower phase to DrawCard phase.
  480. Benchmark draws Deployment Actuation.
  481. Went from Benchmark's DrawCard phase to End phase.
  482. Micro Fabricator plays Upgraded Memory Unit.
  483. Benchmark draws Ally Matrix.
  484. Went from Benchmark's End phase to Void Guard Writhe's Start phase.
  485. Notice: an ongoing effect just expired: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
  486. Went from Void Guard Writhe's Start phase to PlayCard phase.
  487. GameController plays Lurking Shadows.
  488. Void Guard Writhe draws Erratic Form.
  489. Applying ongoing effect: Increase damage dealt by Writhe: Cosmic Inventor to The Deputy by 1.
  490. Void Guard Writhe uses the power on Umbral Siphon.
  491. Writhe: Cosmic Inventor initiates 1 Melee damage to The Deputy.
  492. Tactical Communicator makes the damage irreducible.
  493. The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
  494. Tactical Communicator increases the damage dealt by Writhe: Cosmic Inventor by 2.
  495. Lurking Shadows increases the damage dealt by Writhe: Cosmic Inventor by 1.
  496. Writhe: Cosmic Inventor deals The Deputy 5 Melee damage.
  497. The Deputy is now at 2 HP.
  498. Applying ongoing effect: The Deputy cannot gain HP.
  499. Writhe: Cosmic Inventor initiates 1 Infernal damage to The Deputy.
  500. The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
  501. Lurking Shadows increases the damage dealt by Writhe: Cosmic Inventor by 1.
  502. Writhe: Cosmic Inventor deals The Deputy 3 Infernal damage.
  503. The Deputy is now at -1 HP.
  504. Writhe: Cosmic Inventor's Mk II Shadow Projector destroys The Deputy!
  505. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  506. The Operative deals Benchmark: Supply and Demand 3 Melee damage.
  507. Benchmark: Supply and Demand is now at 19 HP.
  508. GameController moved The Deputy to the villain trash.
  509. GameController moved Lurking Shadows to Void Guard Writhe's trash.
  510. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  511. Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
  512. Void Guard Writhe draws Concealed Assailant.
  513. Void Guard Writhe draws Somber Tinker.
  514. Applying ongoing effect: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
  515. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  516. Void Guard Writhe draws Penultimate Penumbra.
  517. Went from Void Guard Writhe's DrawCard phase to End phase.
  518. Went from Void Guard Writhe's End phase to Setback's Start phase.
  519. Went from Setback's Start phase to PlayCard phase.
  520. Went from Setback's PlayCard phase to UsePower phase.
  521. Setback uses the power on Looking Up.
  522. Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
  523. Dark Watch Setback initiates 3 Melee damage to The Chairman.
  524. Dark Watch Setback deals The Chairman 3 Melee damage.
  525. The Chairman is now at 31 HP.
  526. The Chairman reacts!
  527. The Chairman initiates 3 Melee damage to Dark Watch Setback.
  528. The Chairman deals Dark Watch Setback 3 Melee damage.
  529. Dark Watch Setback is now at 16 HP.
  530. Went from Setback's UsePower phase to DrawCard phase.
  531. Setback draws High Risk Behavior.
  532. Went from Setback's DrawCard phase to End phase.
  533. Went from Setback's End phase to The Naturalist's Start phase.
  534. Went from The Naturalist's Start phase to PlayCard phase.
  535. GameController plays Primal Charge.
  536. The Hunted Naturalist initiates 3 Melee damage to The Chairman.
  537. The Hunted Naturalist deals The Chairman 3 Melee damage.
  538. The Chairman is now at 28 HP.
  539. The Chairman reacts!
  540. The Chairman initiates 3 Melee damage to The Hunted Naturalist.
  541. The Chairman deals The Hunted Naturalist 3 Melee damage.
  542. The Hunted Naturalist is now at 16 HP.
  543. GameController moved Primal Charge to The Naturalist's trash.
  544. Went from The Naturalist's PlayCard phase to UsePower phase.
  545. The Naturalist uses the power on The Hunted Naturalist.
  546. Applying ongoing effect: The Naturalist may activate {gazelle} effects.
  547. The Naturalist draws Indomitable Force.
  548. Went from The Naturalist's UsePower phase to DrawCard phase.
  549. The Naturalist draws Environmental Allies.
  550. Went from The Naturalist's DrawCard phase to End phase.
  551. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  552. Went from The Naturalist's End phase to Omnitron IV's Start phase.
  553. Went from Omnitron IV's Start phase to PlayCard phase.
  554. GameController plays Mechani-Accumulator.
  555. Went from Omnitron IV's PlayCard phase to End phase.
  556. Mechani-Accumulator destroys Micro Fabricator!
  557. Mechani-Accumulator tried to increase Mechani-Accumulator's HP, but they are already at their maximum HP.
  558. GameController moved Micro Fabricator to Benchmark's trash.
  559. Went from Omnitron IV's End phase to The Chairman's Start phase.
  560. Went from The Chairman's Start phase to PlayCard phase.
  561. GameController plays Undivided Attention.
  562. The Operative initiates 4 Melee damage to Benchmark: Supply and Demand.
  563. Action of Undivided Attention was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  564. The Chairman initiates 3 Melee damage to Writhe: Cosmic Inventor.
  565. The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by The Chairman by 1.
  566. Void Guard Writhe discards Penultimate Penumbra.
  567. The Shadow Cloak moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
  568. Action of Undivided Attention was prevented by The Shadow Cloak.
  569. GameController moved Undivided Attention to the villain trash.
  570. Went from The Chairman's PlayCard phase to End phase.
  571. Revealed card: "Rook City is Mine!"
  572. Revealed card: Prison Break
  573. Revealed card: Undivided Attention
  574. Revealed card: Prison Break
  575. Revealed matching card: The Broker
  576. The Operative puts The Broker into play.
  577. The Operative moves 4 cards to the top of The Chairman's Deck.
  578. The Chairman shuffles their the villain deck.
  579. The Broker puts Informant into play.
  580. Went from The Chairman's End phase to Omnitron-X's Start phase.
  581. Went from Omnitron-X's Start phase to PlayCard phase.
  582. Went from Omnitron-X's PlayCard phase to UsePower phase.
  583. Omnitron-X uses the power on Bio-Engineering Beam.
  584. Bio-Engineering Beam destroys Mechani-Accumulator!
  585. GameController moved Mechani-Accumulator to the environment trash.
  586. Omnitron-U initiates 2 Energy damage to Informant.
  587. Omnitron-U deals Informant 2 Energy damage.
  588. Informant is now at 0 HP.
  589. Omnitron-U's Volatile Wiring destroys Informant!
  590. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  591. Action of The Operative was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  592. GameController moved Informant to the villain trash.
  593. Went from Omnitron-X's UsePower phase to DrawCard phase.
  594. Omnitron-X draws Defensive Blast.
  595. Went from Omnitron-X's DrawCard phase to End phase.
  596. Went from Omnitron-X's End phase to Benchmark's Start phase.
  597. Benchmark uses the power on Tactical Communicator.
  598. Applying ongoing effect: the next damage dealt to The Broker is irreducible.
  599. Applying ongoing effect: Increase the next damage dealt to The Broker by 2.
  600. Went from Benchmark's Start phase to PlayCard phase.
  601. GameController plays Deployment Actuation.
  602. Revealed card: Load on Initialization
  603. Revealed card: Deployment Actuation
  604. Revealed card: Ally Matrix
  605. Revealed card: Intervening Path Calculator
  606. Revealed card: Intervening Path Calculator
  607. Revealed card: Auto-Targeting Protocol
  608. Revealed matching card: Onboard Cooling Systems
  609. Deployment Actuation puts Onboard Cooling Systems into play.
  610. Deployment Actuation moved Load on Initialization from Benchmark's revealed cards to Benchmark's trash.
  611. Deployment Actuation moved Deployment Actuation from Benchmark's revealed cards to Benchmark's trash.
  612. Deployment Actuation moved Ally Matrix from Benchmark's revealed cards to Benchmark's trash.
  613. Deployment Actuation moved Intervening Path Calculator from Benchmark's revealed cards to Benchmark's trash.
  614. Deployment Actuation moved Intervening Path Calculator from Benchmark's revealed cards to Benchmark's trash.
  615. Deployment Actuation moved Auto-Targeting Protocol from Benchmark's revealed cards to Benchmark's trash.
  616. Deployment Actuation moved Micro Fabricator from Benchmark's trash to Benchmark's hand.
  617. GameController moved Deployment Actuation to Benchmark's trash.
  618. Onboard Cooling Systems increased the action count of UsePower by 1.
  619. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  620. Benchmark uses the power on Benchmark: Supply and Demand.
  621. Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
  622. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 21.
  623. Benchmark: Supply and Demand's Desperate Measures plays Countermeasures.
  624. Benchmark: Supply and Demand initiates 2 Cold damage to The Broker.
  625. Tactical Communicator makes the damage irreducible.
  626. Tactical Communicator increases the damage dealt by Benchmark: Supply and Demand by 2.
  627. Benchmark: Supply and Demand deals The Broker 4 Cold damage.
  628. The Broker is now at 1 HP.
  629. Benchmark: Supply and Demand initiates 2 Cold damage to The Chairman.
  630. Benchmark: Supply and Demand deals The Chairman 2 Cold damage.
  631. The Chairman is now at 26 HP.
  632. The Chairman reacts!
  633. The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
  634. Action of The Chairman was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  635. Benchmark uses the power on Intel Analyzer.
  636. Benchmark draws Fly-by.
  637. Benchmark draws Flash Installation Drive.
  638. Benchmark discards Auto-Targeting Protocol.
  639. Intel Analyzer moved Auto-Targeting Protocol from Benchmark's hand to Benchmark's trash.
  640. Benchmark discards Overhaul Loadout.
  641. Intel Analyzer moved Overhaul Loadout from Benchmark's hand to Benchmark's trash.
  642. Went from Benchmark's UsePower phase to DrawCard phase.
  643. Benchmark draws Threat Neutralizer.
  644. Went from Benchmark's DrawCard phase to End phase.
  645. Went from Benchmark's End phase to Void Guard Writhe's Start phase.
  646. Notice: an ongoing effect just expired: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
  647. Went from Void Guard Writhe's Start phase to PlayCard phase.
  648. GameController plays Concealed Assailant.
  649. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  650. Void Guard Writhe uses the power on Concealed Assailant.
  651. Writhe: Cosmic Inventor initiates 1 Melee damage to The Broker.
  652. The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
  653. Writhe: Cosmic Inventor deals The Broker 2 Melee damage.
  654. The Broker is now at -1 HP.
  655. Writhe: Cosmic Inventor's Mk II Shadow Projector destroys The Broker!
  656. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  657. The Operative deals Benchmark: Supply and Demand 3 Melee damage.
  658. Benchmark: Supply and Demand is now at 18 HP.
  659. GameController moved The Broker to the villain trash.
  660. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  661. Void Guard Writhe draws Sciamachy.
  662. Went from Void Guard Writhe's DrawCard phase to End phase.
  663. Went from Void Guard Writhe's End phase to Setback's Start phase.
  664. Went from Setback's Start phase to PlayCard phase.
  665. GameController plays Karmic Retribution.
  666. Karmic Retribution removes 7 tokens from Dark Watch Setback's Unlucky Pool, down to its minimum number.
  667. Dark Watch Setback initiates 7 Melee damage to The Chairman.
  668. Dark Watch Setback deals The Chairman 7 Melee damage.
  669. The Chairman is now at 19 HP.
  670. The Chairman reacts!
  671. The Chairman initiates 3 Melee damage to Dark Watch Setback.
  672. The Chairman deals Dark Watch Setback 3 Melee damage.
  673. Dark Watch Setback is now at 13 HP.
  674. GameController moved Karmic Retribution to Setback's trash.
  675. Went from Setback's PlayCard phase to UsePower phase.
  676. Setback uses the power on Looking Up.
  677. Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
  678. Dark Watch Setback initiates 3 Melee damage to The Chairman.
  679. Dark Watch Setback deals The Chairman 3 Melee damage.
  680. The Chairman is now at 16 HP.
  681. Went from Setback's UsePower phase to DrawCard phase.
  682. Setback draws Reckless Rush.
  683. Went from Setback's DrawCard phase to End phase.
  684. Went from Setback's End phase to The Naturalist's Start phase.
  685. Went from The Naturalist's Start phase to PlayCard phase.
  686. GameController plays Hyperactive Senses.
  687. Revealed card: Undivided Attention
  688. Revealed card: "Rook City is Mine!"
  689. Revealed card: Partial Omni-Drone
  690. Revealed card: Techno-Pursuer
  691. Hyperactive Senses moved Undivided Attention from The Chairman's revealed cards to the villain deck.
  692. Hyperactive Senses moved "Rook City is Mine!" from The Chairman's revealed cards to the villain deck.
  693. Hyperactive Senses moved Techno-Pursuer from Omnitron IV's revealed cards to the environment deck.
  694. Hyperactive Senses moved Partial Omni-Drone from Omnitron IV's revealed cards to the environment deck.
  695. Hyperactive Senses moved Partial Omni-Drone from the environment deck to the environment trash.
  696. Hyperactive Senses moved Silver Lining from Setback's deck to Setback's trash.
  697. GameController moved Hyperactive Senses to The Naturalist's trash.
  698. Went from The Naturalist's PlayCard phase to UsePower phase.
  699. The Naturalist uses the power on The Hunted Naturalist.
  700. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  701. The Naturalist draws The Formidable Rhinoceros.
  702. Went from The Naturalist's UsePower phase to DrawCard phase.
  703. The Naturalist draws Natural Form's Power.
  704. Went from The Naturalist's DrawCard phase to End phase.
  705. Notice: an ongoing effect just expired: The Naturalist may activate {gazelle} effects.
  706. Went from The Naturalist's End phase to Omnitron IV's Start phase.
  707. Went from Omnitron IV's Start phase to PlayCard phase.
  708. GameController plays Techno-Pursuer.
  709. Went from Omnitron IV's PlayCard phase to End phase.
  710. Techno-Pursuer initiates 2 Energy damage to Dark Watch Setback.
  711. Techno-Pursuer deals Dark Watch Setback 2 Energy damage.
  712. Dark Watch Setback is now at 11 HP.
  713. Went from Omnitron IV's End phase to The Chairman's Start phase.
  714. Went from The Chairman's Start phase to PlayCard phase.
  715. GameController plays "Rook City is Mine!".
  716. "Rook City is Mine!" plays Internal Defense Grid.
  717. "Rook City is Mine!" plays Mechani-Accumulator.
  718. GameController moved "Rook City is Mine!" to the villain trash.
  719. Went from The Chairman's PlayCard phase to End phase.
  720. Revealed card: Undivided Attention
  721. Revealed card: Prison Break
  722. Revealed card: Undivided Attention
  723. Revealed card: Prison Break
  724. Ran out of cards to reveal.
  725. The Operative moves 4 cards to the top of The Chairman's Deck.
  726. The Chairman shuffles their the villain deck.
  727. Went from The Chairman's End phase to Omnitron-X's Start phase.
  728. Went from Omnitron-X's Start phase to PlayCard phase.
  729. GameController plays Reset.
  730. Reset moves 3 cards to the top of Omnitron-X's Deck.
  731. Omnitron-X shuffles their Omnitron-X's deck.
  732. Omnitron-X draws Temporal Shielding.
  733. Reset plays Focused Plasma Cannon.
  734. GameController moved Reset to Omnitron-X's trash.
  735. Went from Omnitron-X's PlayCard phase to UsePower phase.
  736. Omnitron-X uses the power on Bio-Engineering Beam.
  737. Bio-Engineering Beam destroys Mechani-Accumulator!
  738. GameController moved Mechani-Accumulator to the environment trash.
  739. Omnitron-U initiates 2 Energy damage to The Chairman.
  740. Omnitron-U deals The Chairman 2 Energy damage.
  741. The Chairman is now at 14 HP.
  742. The Chairman reacts!
  743. The Chairman initiates 3 Melee damage to Omnitron-U.
  744. The Chairman deals Omnitron-U 3 Melee damage.
  745. Omnitron-U is now at 13 HP.
  746. Went from Omnitron-X's UsePower phase to DrawCard phase.
  747. Omnitron-X draws Technological Advancement.
  748. Went from Omnitron-X's DrawCard phase to End phase.
  749. Went from Omnitron-X's End phase to Benchmark's Start phase.
  750. Benchmark uses the power on Tactical Communicator.
  751. Applying ongoing effect: the next damage dealt to The Chairman is irreducible.
  752. Applying ongoing effect: Increase the next damage dealt to The Chairman by 2.
  753. Went from Benchmark's Start phase to PlayCard phase.
  754. GameController plays Fly-by.
  755. Benchmark: Supply and Demand initiates 2 Energy damage to The Chairman.
  756. Tactical Communicator makes the damage irreducible.
  757. Tactical Communicator increases the damage dealt by Benchmark: Supply and Demand by 2.
  758. Benchmark: Supply and Demand deals The Chairman 4 Energy damage.
  759. The Chairman is now at 10 HP.
  760. The Chairman reacts!
  761. The Chairman initiates 3 Melee damage to Benchmark: Supply and Demand.
  762. The Chairman deals Benchmark: Supply and Demand 3 Melee damage.
  763. Benchmark: Supply and Demand is now at 15 HP.
  764. Benchmark: Supply and Demand initiates 2 Energy damage to The Operative.
  765. Benchmark: Supply and Demand deals The Operative 2 Energy damage.
  766. The Operative is now at 38 HP.
  767. Benchmark: Supply and Demand initiates 2 Energy damage to Techno-Pursuer.
  768. Benchmark: Supply and Demand deals Techno-Pursuer 2 Energy damage.
  769. Techno-Pursuer is now at 3 HP.
  770. Fly-by was moved to Benchmark's hand.
  771. Onboard Cooling Systems increased the action count of UsePower by 1.
  772. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  773. Benchmark uses the power on Benchmark: Supply and Demand.
  774. Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
  775. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 17.
  776. Benchmark: Supply and Demand's Desperate Measures plays Intel Analyzer.
  777. Benchmark: Supply and Demand initiates 2 Cold damage to The Chairman.
  778. Benchmark: Supply and Demand deals The Chairman 2 Cold damage.
  779. The Chairman is now at 8 HP.
  780. Benchmark: Supply and Demand initiates 2 Cold damage to The Operative.
  781. Benchmark: Supply and Demand deals The Operative 2 Cold damage.
  782. The Operative is now at 36 HP.
  783. Benchmark uses the power on Intel Analyzer.
  784. Benchmark draws Fly-by.
  785. Benchmark draws Threat Neutralizer.
  786. Benchmark discards Deployment Actuation.
  787. Intel Analyzer moved Deployment Actuation from Benchmark's hand to Benchmark's trash.
  788. Benchmark discards Threat Neutralizer.
  789. Intel Analyzer moved Threat Neutralizer from Benchmark's hand to Benchmark's trash.
  790. Intel Analyzer plays Ally Matrix.
  791. Went from Benchmark's UsePower phase to DrawCard phase.
  792. Benchmark draws Subcutaneous Cybernetics.
  793. Went from Benchmark's DrawCard phase to End phase.
  794. Upgraded Memory Unit plays Threat Neutralizer.
  795. Went from Benchmark's End phase to Void Guard Writhe's Start phase.
  796. Went from Void Guard Writhe's Start phase to PlayCard phase.
  797. GameController plays Lurking Shadows.
  798. Void Guard Writhe draws Cloak Projector.
  799. Applying ongoing effect: Increase damage dealt by Writhe: Cosmic Inventor to The Chairman by 1.
  800. Void Guard Writhe uses the power on Umbral Siphon.
  801. Writhe: Cosmic Inventor initiates 1 Melee damage to The Chairman.
  802. The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
  803. Lurking Shadows increases the damage dealt by Writhe: Cosmic Inventor by 1.
  804. Writhe: Cosmic Inventor deals The Chairman 3 Melee damage.
  805. The Chairman is now at 5 HP.
  806. Applying ongoing effect: The Chairman cannot gain HP.
  807. The Chairman reacts!
  808. The Chairman initiates 3 Melee damage to Writhe: Cosmic Inventor.
  809. The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by The Chairman by 1.
  810. Void Guard Writhe discards Cloak Projector.
  811. The Shadow Cloak moved Cloak Projector from Void Guard Writhe's hand to Void Guard Writhe's trash.
  812. Action of The Chairman was prevented by The Shadow Cloak.
  813. Writhe: Cosmic Inventor initiates 1 Infernal damage to The Chairman.
  814. The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
  815. Lurking Shadows increases the damage dealt by Writhe: Cosmic Inventor by 1.
  816. Writhe: Cosmic Inventor deals The Chairman 3 Infernal damage.
  817. The Chairman is now at 2 HP.
  818. GameController moved Lurking Shadows to Void Guard Writhe's trash.
  819. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  820. Void Guard Writhe uses the power on Writhe: Cosmic Inventor.
  821. Void Guard Writhe draws Cloak Projector.
  822. Void Guard Writhe draws Umbral Siphon.
  823. Applying ongoing effect: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
  824. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  825. Void Guard Writhe draws Erratic Form.
  826. Went from Void Guard Writhe's DrawCard phase to End phase.
  827. Went from Void Guard Writhe's End phase to Setback's Start phase.
  828. Went from Setback's Start phase to PlayCard phase.
  829. GameController plays Cash Out.
  830. Cash Out removes 3 tokens from Dark Watch Setback's Unlucky Pool, down to its minimum number.
  831. Setback draws Cash Out.
  832. Setback draws Fumbling Fool.
  833. Setback draws "Whoops! Sorry!".
  834. Benchmark discards Deployment Actuation.
  835. Cash Out moved Deployment Actuation from Benchmark's hand to Benchmark's trash.
  836. Void Guard Writhe discards Cloak Projector.
  837. Cash Out moved Cloak Projector from Void Guard Writhe's hand to Void Guard Writhe's trash.
  838. Setback discards "Whoops! Sorry!".
  839. Cash Out moved "Whoops! Sorry!" from Setback's hand to Setback's trash.
  840. The Naturalist discards Environmental Allies.
  841. Cash Out moved Environmental Allies from The Naturalist's hand to The Naturalist's trash.
  842. Cash Out caused Omnitron-U to regain 2 HP. HP is now 15.
  843. Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
  844. Cash Out caused Benchmark: Supply and Demand to regain 3 HP. HP is now 20.
  845. Cash Out caused Writhe: Cosmic Inventor to regain 2 HP. HP is now 21.
  846. Cash Out caused Dark Watch Setback to regain 2 HP. HP is now 13.
  847. Cash Out caused The Hunted Naturalist to regain 2 HP. HP is now 18.
  848. GameController moved Cash Out to Setback's trash.
  849. Went from Setback's PlayCard phase to UsePower phase.
  850. Setback uses the power on Looking Up.
  851. Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
  852. Dark Watch Setback initiates 3 Melee damage to The Operative.
  853. Dark Watch Setback deals The Operative 3 Melee damage.
  854. The Operative is now at 33 HP.
  855. Went from Setback's UsePower phase to DrawCard phase.
  856. Setback draws Wrong Time and Place.
  857. Went from Setback's DrawCard phase to End phase.
  858. Went from Setback's End phase to The Naturalist's Start phase.
  859. Went from The Naturalist's Start phase to PlayCard phase.
  860. GameController plays The Formidable Rhinoceros.
  861. Went from The Naturalist's PlayCard phase to UsePower phase.
  862. The Naturalist uses the power on The Hunted Naturalist.
  863. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  864. The Hunted Naturalist's Desperate Prey plays Resilient Hide.
  865. Went from The Naturalist's UsePower phase to DrawCard phase.
  866. The Naturalist draws Threatening Stomp.
  867. Went from The Naturalist's DrawCard phase to End phase.
  868. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  869. Went from The Naturalist's End phase to Omnitron IV's Start phase.
  870. Went from Omnitron IV's Start phase to PlayCard phase.
  871. GameController plays Techno-Pursuer.
  872. Went from Omnitron IV's PlayCard phase to End phase.
  873. Techno-Pursuer initiates 3 Energy damage to The Chairman.
  874. The Chairman made The Chairman immune to damage.
  875. Damage amount was 0, so no damage was dealt.
  876. Internal Defense Grid initiates 2 Energy damage to The Chairman.
  877. The Chairman made The Chairman immune to damage.
  878. Damage amount was 0, so no damage was dealt.
  879. Internal Defense Grid initiates 2 Energy damage to The Operative.
  880. Internal Defense Grid deals The Operative 2 Energy damage.
  881. The Operative is now at 31 HP.
  882. Internal Defense Grid initiates 2 Energy damage to Omnitron-U.
  883. Internal Defense Grid deals Omnitron-U 2 Energy damage.
  884. Omnitron-U is now at 13 HP.
  885. Internal Defense Grid initiates 2 Energy damage to Benchmark: Supply and Demand.
  886. Action of Internal Defense Grid was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  887. Internal Defense Grid initiates 2 Energy damage to Writhe: Cosmic Inventor.
  888. The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by Internal Defense Grid by 1.
  889. Internal Defense Grid deals Writhe: Cosmic Inventor 1 Energy damage.
  890. Writhe: Cosmic Inventor is now at 20 HP.
  891. Internal Defense Grid initiates 2 Energy damage to Dark Watch Setback.
  892. Internal Defense Grid deals Dark Watch Setback 2 Energy damage.
  893. Dark Watch Setback is now at 11 HP.
  894. Internal Defense Grid initiates 2 Energy damage to The Hunted Naturalist.
  895. The Formidable Rhinoceros reduces the damage dealt to The Hunted Naturalist by Internal Defense Grid by 1.
  896. Action of Internal Defense Grid was prevented by Resilient Hide.
  897. Techno-Pursuer initiates 3 Energy damage to The Chairman.
  898. The Chairman made The Chairman immune to damage.
  899. Damage amount was 0, so no damage was dealt.
  900. Went from Omnitron IV's End phase to The Chairman's Start phase.
  901. Went from The Chairman's Start phase to PlayCard phase.
  902. GameController plays Undivided Attention.
  903. The Operative initiates 4 Melee damage to Benchmark: Supply and Demand.
  904. Action of Undivided Attention was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  905. The Chairman initiates 3 Melee damage to Writhe: Cosmic Inventor.
  906. The Shadow Cloak reduces the damage dealt to Writhe: Cosmic Inventor by The Chairman by 1.
  907. Void Guard Writhe discards Somber Tinker.
  908. The Shadow Cloak moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
  909. Action of Undivided Attention was prevented by The Shadow Cloak.
  910. GameController moved Undivided Attention to the villain trash.
  911. Went from The Chairman's PlayCard phase to End phase.
  912. Revealed card: Prison Break
  913. Revealed card: Prison Break
  914. Revealed card: Undivided Attention
  915. Ran out of cards to reveal.
  916. The Operative moves 3 cards to the top of The Chairman's Deck.
  917. The Chairman shuffles their the villain deck.
  918. Went from The Chairman's End phase to Omnitron-X's Start phase.
  919. Omnitron-U initiates 2 Fire damage to The Chairman.
  920. Omnitron-U deals The Chairman 2 Fire damage.
  921. The Chairman is now at 0 HP.
  922. Action of The Chairman was cancelled by The Operative.
  923. You just unlocked the promo card: Writhe: Cosmic Inventor!
  924. Action of The Chairman was cancelled by The Operative.
  925. Omnitron-U's Volatile Wiring destroys The Chairman!
  926. The Operative initiates 3 Melee damage to Benchmark: Supply and Demand.
  927. Action of The Operative was prevented by Writhe: Cosmic Inventor's Mk II Shadow Projector.
  928. Omnitron-U's Volatile Wiring destroys The Chairman!
  929. GameController moved The Chairman from out of game to the villain trash.
  930. Went from Omnitron-X's Start phase to PlayCard phase.
  931. GameController plays Technological Advancement.
  932. Technological Advancement puts Ablative Coating into play.
  933. Omnitron-X shuffles their Omnitron-X's deck.
  934. Omnitron-X draws Reactive Plating Subroutine.
  935. GameController moved Technological Advancement to Omnitron-X's trash.
  936. Went from Omnitron-X's PlayCard phase to UsePower phase.
  937. Omnitron-X uses the power on Bio-Engineering Beam.
  938. Bio-Engineering Beam destroys Techno-Pursuer!
  939. GameController moved Techno-Pursuer to the environment trash.
  940. Omnitron-U initiates 2 Energy damage to The Operative.
  941. Omnitron-U deals The Operative 2 Energy damage.
  942. The Operative is now at 29 HP.
  943. Went from Omnitron-X's UsePower phase to DrawCard phase.
  944. Omnitron-X draws Disruptive Flechettes.
  945. Went from Omnitron-X's DrawCard phase to End phase.
  946. Went from Omnitron-X's End phase to Benchmark's Start phase.
  947. Benchmark uses the power on Tactical Communicator.
  948. Applying ongoing effect: the next damage dealt to The Operative is irreducible.
  949. Applying ongoing effect: Increase the next damage dealt to The Operative by 2.
  950. Benchmark draws Load on Initialization.
  951. Tactical Communicator will destroy 2 software cards.
  952. Tactical Communicator destroys Intel Analyzer!
  953. GameController moved Intel Analyzer to Benchmark's trash.
  954. Tactical Communicator destroys Intel Analyzer!
  955. GameController moved Intel Analyzer to Benchmark's trash.
  956. Benchmark draws Overhaul Loadout.
  957. Countermeasures will destroy 2 software cards.
  958. Countermeasures destroys itself!
  959. GameController moved Countermeasures to Benchmark's trash.
  960. Countermeasures's remaining actions are cancelled.
  961. Went from Benchmark's Start phase to PlayCard phase.
  962. GameController plays Fly-by.
  963. Benchmark: Supply and Demand initiates 2 Energy damage to The Operative.
  964. Tactical Communicator makes the damage irreducible.
  965. Tactical Communicator increases the damage dealt by Benchmark: Supply and Demand by 2.
  966. Benchmark: Supply and Demand deals The Operative 4 Energy damage.
  967. The Operative is now at 25 HP.
  968. Benchmark: Supply and Demand initiates 2 Energy damage to Techno-Pursuer.
  969. Benchmark: Supply and Demand deals Techno-Pursuer 2 Energy damage.
  970. Techno-Pursuer is now at 1 HP.
  971. Benchmark: Supply and Demand initiates 2 Energy damage to Internal Defense Grid.
  972. Benchmark: Supply and Demand deals Internal Defense Grid 2 Energy damage.
  973. Internal Defense Grid is now at 8 HP.
  974. Fly-by plays Fly-by.
  975. Benchmark: Supply and Demand initiates 2 Energy damage to The Operative.
  976. Benchmark: Supply and Demand deals The Operative 2 Energy damage.
  977. The Operative is now at 23 HP.
  978. Benchmark: Supply and Demand initiates 2 Energy damage to Techno-Pursuer.
  979. Benchmark: Supply and Demand deals Techno-Pursuer 2 Energy damage.
  980. Techno-Pursuer is now at -1 HP.
  981. Benchmark: Supply and Demand's Desperate Measures destroys Techno-Pursuer!
  982. GameController moved Techno-Pursuer to the environment trash.
  983. Benchmark: Supply and Demand initiates 2 Energy damage to Internal Defense Grid.
  984. Benchmark: Supply and Demand deals Internal Defense Grid 2 Energy damage.
  985. Internal Defense Grid is now at 6 HP.
  986. Fly-by plays Micro Fabricator.
  987. GameController moved Fly-by to Benchmark's trash.
  988. GameController moved Fly-by to Benchmark's trash.
  989. Onboard Cooling Systems increased the action count of UsePower by 1.
  990. Went from Benchmark's PlayCard phase to UsePower phase. (Count: 2)
  991. Benchmark uses the power on Ally Matrix.
  992. Benchmark discards Overhaul Loadout.
  993. Ally Matrix moved Overhaul Loadout from Benchmark's hand to Benchmark's trash.
  994. Omnitron-X draws Electro-Deployment Unit.
  995. Omnitron-X uses the power on Bio-Engineering Beam.
  996. Bio-Engineering Beam destroys Internal Defense Grid!
  997. GameController moved Internal Defense Grid to the environment trash.
  998. Omnitron-U initiates 2 Energy damage to The Operative.
  999. Omnitron-U deals The Operative 2 Energy damage.
  1000. The Operative is now at 21 HP.
  1001. Benchmark uses the power on Benchmark: Supply and Demand.
  1002. Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
  1003. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 22.
  1004. Benchmark: Supply and Demand's Desperate Measures plays Reinforced Chassis.
  1005. Went from Benchmark's UsePower phase to DrawCard phase.
  1006. Benchmark draws Secondary Cannon.
  1007. Went from Benchmark's DrawCard phase to End phase.
  1008. Benchmark draws Tactical Communicator.
  1009. Micro Fabricator plays Secondary Cannon.
  1010. Went from Benchmark's End phase to Void Guard Writhe's Start phase.
  1011. Notice: an ongoing effect just expired: Increase damage dealt by Writhe: Cosmic Inventor to The Chairman by 1.
  1012. Notice: an ongoing effect just expired: Prevent the first damage dealt to Benchmark: Supply and Demand each turn
  1013. Notice: an ongoing effect just expired: The Chairman cannot gain HP.
  1014. Went from Void Guard Writhe's Start phase to PlayCard phase.
  1015. GameController plays Darkly Dreaming.
  1016. Writhe: Cosmic Inventor initiates 2 Infernal damage to The Operative.
  1017. The Shadow Cloak increases the damage dealt by Writhe: Cosmic Inventor by 1.
  1018. Writhe: Cosmic Inventor deals The Operative 3 Infernal damage.
  1019. The Operative is now at 18 HP.
  1020. Darkly Dreaming destroys The Shadow Cloak!
  1021. GameController moved The Shadow Cloak to Void Guard Writhe's trash.
  1022. The Operative initiates 2 Psychic damage to The Operative.
  1023. The Operative deals The Operative 2 Psychic damage.
  1024. The Operative is now at 16 HP.
  1025. GameController moved Darkly Dreaming to Void Guard Writhe's trash.
  1026. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  1027. Void Guard Writhe uses the power on Concealed Assailant.
  1028. Writhe: Cosmic Inventor initiates 1 Melee damage to The Operative.
  1029. Writhe: Cosmic Inventor deals The Operative 1 Melee damage.
  1030. The Operative is now at 15 HP.
  1031. Writhe: Cosmic Inventor initiates 1 Infernal damage to The Operative.
  1032. Writhe: Cosmic Inventor deals The Operative 1 Infernal damage.
  1033. The Operative is now at 14 HP.
  1034. Writhe: Cosmic Inventor initiates 1 Psychic damage to The Operative.
  1035. Writhe: Cosmic Inventor deals The Operative 1 Psychic damage.
  1036. The Operative is now at 13 HP.
  1037. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  1038. Void Guard Writhe draws Portable Dark-Lab.
  1039. Went from Void Guard Writhe's DrawCard phase to End phase.
  1040. Went from Void Guard Writhe's End phase to Setback's Start phase.
  1041. Went from Setback's Start phase to PlayCard phase.
  1042. GameController plays Wrong Time and Place.
  1043. Went from Setback's PlayCard phase to UsePower phase.
  1044. Setback uses the power on Looking Up.
  1045. Looking Up adds 3 tokens to Dark Watch Setback's Unlucky Pool.
  1046. Dark Watch Setback initiates 3 Melee damage to The Operative.
  1047. Dark Watch Setback deals The Operative 3 Melee damage.
  1048. The Operative is now at 10 HP.
  1049. Went from Setback's UsePower phase to DrawCard phase.
  1050. Setback draws High Risk Behavior.
  1051. Went from Setback's DrawCard phase to End phase.
  1052. Went from Setback's End phase to The Naturalist's Start phase.
  1053. Resilient Hide caused The Hunted Naturalist to regain 1 HP. HP is now 19.
  1054. Went from The Naturalist's Start phase to PlayCard phase.
  1055. GameController plays Threatening Stomp.
  1056. The Hunted Naturalist initiates 4 Melee damage to The Operative.
  1057. The Hunted Naturalist deals The Operative 4 Melee damage.
  1058. The Operative is now at 6 HP.
  1059. Applying ongoing effect: Redirect damage dealt by The Operative to The Hunted Naturalist.
  1060. GameController moved Threatening Stomp to The Naturalist's trash.
  1061. Went from The Naturalist's PlayCard phase to UsePower phase.
  1062. The Naturalist uses the power on The Hunted Naturalist.
  1063. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  1064. The Hunted Naturalist's Desperate Prey plays Crafty Assault.
  1065. The Hunted Naturalist initiates 2 Melee damage to The Operative.
  1066. The Hunted Naturalist deals The Operative 2 Melee damage.
  1067. The Operative is now at 4 HP.
  1068. GameController moved Crafty Assault to The Naturalist's trash.
  1069. Went from The Naturalist's UsePower phase to DrawCard phase.
  1070. The Naturalist draws Threatening Stomp.
  1071. Went from The Naturalist's DrawCard phase to End phase.
  1072. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  1073. Went from The Naturalist's End phase to Omnitron IV's Start phase.
  1074. Went from Omnitron IV's Start phase to PlayCard phase.
  1075. GameController plays Techno-Pursuer.
  1076. Went from Omnitron IV's PlayCard phase to End phase.
  1077. Techno-Pursuer initiates 2 Energy damage to The Operative.
  1078. Techno-Pursuer deals The Operative 2 Energy damage.
  1079. The Operative is now at 2 HP.
  1080. Went from Omnitron IV's End phase to The Chairman's Start phase.
  1081. Went from The Chairman's Start phase to PlayCard phase.
  1082. GameController plays Prison Break.
  1083. Prison Break takes all of the underboss cards from the villain trash and puts them into play!
  1084. Prison Break puts The Broker into play.
  1085. Prison Break puts The Deputy into play.
  1086. Prison Break puts The Contract into play.
  1087. Prison Break puts The Muscle into play.
  1088. Prison Break puts The Fence into play.
  1089. GameController moved Prison Break to the villain trash.
  1090. Went from The Chairman's PlayCard phase to End phase.
  1091. Revealed card: Prison Break
  1092. Revealed card: Undivided Attention
  1093. Ran out of cards to reveal.
  1094. The Operative moves 2 cards to the top of The Chairman's Deck.
  1095. The Chairman shuffles their the villain deck.
  1096. The Broker puts Informant into play.
  1097. The Deputy puts Crooked Cop into play.
  1098. The Contract initiates 2 Projectile damage to Benchmark: Supply and Demand.
  1099. Wrong Time and Place redirects the damage dealt from Benchmark: Supply and Demand to Dark Watch Setback.
  1100. The Contract increases the damage dealt by The Contract by 1.
  1101. The Contract deals Dark Watch Setback 3 Projectile damage.
  1102. Dark Watch Setback is now at 8 HP.
  1103. The Contract puts Hired Gun into play.
  1104. The Muscle puts Enforcers into play.
  1105. The Fence puts Thief into play.
  1106. Hired Gun initiates 2 Projectile damage to Omnitron-U.
  1107. Wrong Time and Place redirects the damage dealt from Omnitron-U to Dark Watch Setback.
  1108. The Contract increases the damage dealt by Hired Gun by 1.
  1109. Hired Gun deals Dark Watch Setback 3 Projectile damage.
  1110. Dark Watch Setback is now at 5 HP.
  1111. Hired Gun initiates 2 Projectile damage to Benchmark: Supply and Demand.
  1112. The Contract increases the damage dealt by Hired Gun by 1.
  1113. Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Hired Gun by 1.
  1114. Hired Gun deals Benchmark: Supply and Demand 2 Projectile damage.
  1115. Benchmark: Supply and Demand is now at 20 HP.
  1116. Hired Gun initiates 2 Projectile damage to Writhe: Cosmic Inventor.
  1117. Wrong Time and Place removes 3 tokens from Dark Watch Setback's Unlucky Pool.
  1118. Wrong Time and Place redirects the damage dealt from Writhe: Cosmic Inventor to The Operative.
  1119. Crooked Cop reduces the damage dealt to The Operative by Hired Gun by 1.
  1120. Hired Gun deals The Operative 1 Projectile damage.
  1121. The Operative is now at 1 HP.
  1122. Hired Gun initiates 2 Projectile damage to Dark Watch Setback.
  1123. Wrong Time and Place removes 3 tokens from Dark Watch Setback's Unlucky Pool, down to its minimum number.
  1124. Wrong Time and Place redirects the damage dealt from Dark Watch Setback to The Operative.
  1125. Crooked Cop reduces the damage dealt to The Operative by Hired Gun by 1.
  1126. Hired Gun deals The Operative 1 Projectile damage.
  1127. The Operative is now at 0 HP.
  1128. The Operative was flipped to its back side.
  1129. The Operative is no longer a target.
  1130. The Chairman and The Operative have both been defeated!
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