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Jul 20th, 2018
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  1. // TextDraw developed using Zamaroht's Textdraw Editor 1.0
  2.  
  3. // On top of script:
  4. new Text:Textdraw0;
  5. new Text:Textdraw1;
  6. new Text:Textdraw2;
  7. new Text:Textdraw3;
  8. new Text:Textdraw4;
  9. new Text:Textdraw5;
  10. new Text:Textdraw6;
  11.  
  12. // In OnGameModeInit prefferably, we procced to create our textdraws:
  13. Textdraw0 = TextDrawCreate(438.000000, 427.000000, "");
  14. TextDrawBackgroundColor(Textdraw0, 255);
  15. TextDrawFont(Textdraw0, 1);
  16. TextDrawLetterSize(Textdraw0, 0.000000, 0.900000);
  17. TextDrawColor(Textdraw0, -1);
  18. TextDrawSetOutline(Textdraw0, 0);
  19. TextDrawSetProportional(Textdraw0, 1);
  20. TextDrawSetShadow(Textdraw0, 1);
  21. TextDrawUseBox(Textdraw0, 1);
  22. TextDrawBoxColor(Textdraw0, 75);
  23. TextDrawTextSize(Textdraw0, -30.000000, 13.000000);
  24.  
  25. Textdraw1 = TextDrawCreate(6.000000, 429.000000, "Vehicule:");
  26. TextDrawBackgroundColor(Textdraw1, 255);
  27. TextDrawFont(Textdraw1, 1);
  28. TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
  29. TextDrawColor(Textdraw1, -1);
  30. TextDrawSetOutline(Textdraw1, 0);
  31. TextDrawSetProportional(Textdraw1, 1);
  32. TextDrawSetShadow(Textdraw1, 1);
  33.  
  34. Textdraw2 = TextDrawCreate(81.000000, 429.000000, "idv");
  35. TextDrawBackgroundColor(Textdraw2, 255);
  36. TextDrawFont(Textdraw2, 1);
  37. TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
  38. TextDrawColor(Textdraw2, -1);
  39. TextDrawSetOutline(Textdraw2, 0);
  40. TextDrawSetProportional(Textdraw2, 1);
  41. TextDrawSetShadow(Textdraw2, 1);
  42.  
  43. Textdraw3 = TextDrawCreate(149.000000, 429.000000, "Code:");
  44. TextDrawBackgroundColor(Textdraw3, 255);
  45. TextDrawFont(Textdraw3, 1);
  46. TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
  47. TextDrawColor(Textdraw3, -1);
  48. TextDrawSetOutline(Textdraw3, 0);
  49. TextDrawSetProportional(Textdraw3, 1);
  50. TextDrawSetShadow(Textdraw3, 1);
  51.  
  52. Textdraw4 = TextDrawCreate(199.000000, 429.000000, "coder");
  53. TextDrawBackgroundColor(Textdraw4, 255);
  54. TextDrawFont(Textdraw4, 1);
  55. TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
  56. TextDrawColor(Textdraw4, -1);
  57. TextDrawSetOutline(Textdraw4, 0);
  58. TextDrawSetProportional(Textdraw4, 1);
  59. TextDrawSetShadow(Textdraw4, 1);
  60.  
  61. Textdraw5 = TextDrawCreate(290.000000, 429.000000, "Backup:");
  62. TextDrawBackgroundColor(Textdraw5, 255);
  63. TextDrawFont(Textdraw5, 1);
  64. TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
  65. TextDrawColor(Textdraw5, -1);
  66. TextDrawSetOutline(Textdraw5, 0);
  67. TextDrawSetProportional(Textdraw5, 1);
  68. TextDrawSetShadow(Textdraw5, 1);
  69.  
  70. Textdraw6 = TextDrawCreate(352.000000, 430.000000, "Backupr");
  71. TextDrawBackgroundColor(Textdraw6, 255);
  72. TextDrawFont(Textdraw6, 1);
  73. TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
  74. TextDrawColor(Textdraw6, -1);
  75. TextDrawSetOutline(Textdraw6, 0);
  76. TextDrawSetProportional(Textdraw6, 1);
  77. TextDrawSetShadow(Textdraw6, 1);
  78.  
  79. // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
  80. // TextDrawDestroy functions to show, hide, and destroy the textdraw.
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