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  1. version=53;
  2. class EditorData
  3. {
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  5. angleGridStep=0.2617994;
  6. scaleGridStep=1;
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  10. {
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  12. };
  13. class Camera
  14. {
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  20. };
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  22. addons[]=
  23. {
  24. "A3_Characters_F",
  25. "A3_Weapons_F_Mark_Machineguns_MMG_01",
  26. "A3_Weapons_F_Acc",
  27. "A3_Weapons_F_Mark_Acc",
  28. "A3_Weapons_F_Mark",
  29. "A3_Weapons_F_Pistols_Rook40",
  30. "A3_Weapons_F",
  31. "A3_Weapons_F_Items",
  32. "A3_Armor_F_Beta_APC_Tracked_02",
  33. "A3_Weapons_F_Machineguns_Zafir",
  34. "A3_Weapons_F_Mark_Machineguns_Zafir"
  35. };
  36. class AddonsMetaData
  37. {
  38. class List
  39. {
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  42. {
  43. className="A3_Characters_F";
  44. name="Arma 3 Alpha - Characters and Clothing";
  45. author="Bohemia Interactive";
  46. url="https://www.arma3.com";
  47. };
  48. class Item1
  49. {
  50. className="A3_Weapons_F_Mark";
  51. name="Arma 3 Marksmen - Weapons and Accessories";
  52. author="Bohemia Interactive";
  53. url="https://www.arma3.com";
  54. };
  55. class Item2
  56. {
  57. className="A3_Weapons_F";
  58. name="Arma 3 Alpha - Weapons and Accessories";
  59. author="Bohemia Interactive";
  60. url="https://www.arma3.com";
  61. };
  62. class Item3
  63. {
  64. className="A3_Armor_F_Beta";
  65. name="Arma 3 Beta - Armored Land Vehicles";
  66. author="Bohemia Interactive";
  67. url="https://www.arma3.com";
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  69. };
  70. };
  71. randomSeed=4384309;
  72. class ScenarioData
  73. {
  74. author="Lexx";
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  76. class Mission
  77. {
  78. class Intel
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  82. startWind=0.1;
  83. startWaves=0.1;
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  85. forecastWind=0.1;
  86. forecastWaves=0.1;
  87. forecastLightnings=0.1;
  88. year=2035;
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  90. day=24;
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  92. minute=0;
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  103. class Entities
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  114. side="East";
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  116. class Attributes
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  124. class Item1
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  134. class Attributes
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  223. speed="NORMAL";
  224. combat="AWARE";
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  227. {
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  275. {
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  280. class Effects
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  283. showWP="NEVER";
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  345. {
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  360. side="East";
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  362. class Attributes
  363. {
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  367. {
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  369. {
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  371. flashlight="acc_pointer_IR";
  372. underBarrel="bipod_01_F_mtp";
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  374. {
  375. name="150Rnd_93x64_Mag";
  376. ammoLeft=150;
  377. };
  378. };
  379. class handgun
  380. {
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  382. class primaryMuzzleMag
  383. {
  384. name="16Rnd_9x21_Mag";
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  387. };
  388. class uniform
  389. {
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  392. class MagazineCargo
  393. {
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  396. {
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  401. class Item1
  402. {
  403. name="HandGrenade";
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  407. class Item2
  408. {
  409. name="SmokeShell";
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  414. class ItemCargo
  415. {
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  417. class Item0
  418. {
  419. name="FirstAidKit";
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  422. };
  423. };
  424. class vest
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  428. class MagazineCargo
  429. {
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  431. class Item0
  432. {
  433. name="SmokeShellRed";
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  435. ammoLeft=1;
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  437. class Item1
  438. {
  439. name="Chemlight_red";
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  443. class Item2
  444. {
  445. name="150Rnd_93x64_Mag";
  446. count=1;
  447. ammoLeft=150;
  448. };
  449. };
  450. };
  451. map="ItemMap";
  452. compass="ItemCompass";
  453. watch="ItemWatch";
  454. radio="ItemRadio";
  455. hmd="NVGoggles_OPFOR";
  456. headgear="H_HelmetO_ocamo";
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  458. };
  459. id=12;
  460. type="O_Soldier_AR_F";
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  471. side="East";
  472. flags=5;
  473. class Attributes
  474. {
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  477. id=13;
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  492. {
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  665. {
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  776. speed="LIMITED";
  777. combat="AWARE";
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  782. showWP="NEVER";
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  804. class Effects
  805. {
  806. };
  807. showWP="NEVER";
  808. id=23;
  809. type="Move";
  810. atlOffset=0.12197113;
  811. };
  812. class Item7
  813. {
  814. dataType="Waypoint";
  815. position[]={8432.6631,65.031616,14026.359};
  816. speed="NORMAL";
  817. class Effects
  818. {
  819. };
  820. showWP="NEVER";
  821. id=24;
  822. type="Move";
  823. atlOffset=0.014663696;
  824. };
  825. class Item8
  826. {
  827. dataType="Waypoint";
  828. position[]={8402.4023,68.042229,14020.996};
  829. class Effects
  830. {
  831. };
  832. showWP="NEVER";
  833. id=25;
  834. type="Move";
  835. atlOffset=-0.10617065;
  836. };
  837. class Item9
  838. {
  839. dataType="Waypoint";
  840. position[]={8381.3838,69.968246,14022.739};
  841. combatMode="YELLOW";
  842. speed="NORMAL";
  843. combat="AWARE";
  844. class Effects
  845. {
  846. };
  847. showWP="NEVER";
  848. id=26;
  849. type="Move";
  850. atlOffset=-0.072044373;
  851. };
  852. class Item10
  853. {
  854. dataType="Waypoint";
  855. position[]={8380.1855,70.036201,14023.11};
  856. type="TransportUnload";
  857. class Effects
  858. {
  859. };
  860. showWP="NEVER";
  861. id=27;
  862. atlOffset=-0.071983337;
  863. };
  864. };
  865. class Attributes
  866. {
  867. };
  868. class CrewLinks
  869. {
  870. class LinkIDProvider
  871. {
  872. nextID=2;
  873. };
  874. class Links
  875. {
  876. items=2;
  877. class Item0
  878. {
  879. linkID=0;
  880. item0=17;
  881. item1=33;
  882. class CustomData
  883. {
  884. role=2;
  885. turretPath[]={0};
  886. };
  887. };
  888. class Item1
  889. {
  890. linkID=1;
  891. item0=18;
  892. item1=33;
  893. class CustomData
  894. {
  895. role=2;
  896. turretPath[]={0,0};
  897. };
  898. };
  899. };
  900. };
  901. id=16;
  902. atlOffset=-0.0029983521;
  903. };
  904. class Item4
  905. {
  906. dataType="Group";
  907. side="East";
  908. class Entities
  909. {
  910. items=4;
  911. class Item0
  912. {
  913. dataType="Object";
  914. class PositionInfo
  915. {
  916. position[]={8949.2246,42.39114,13598.08};
  917. angles[]={6.249867,5.6235209,0};
  918. };
  919. side="East";
  920. flags=7;
  921. class Attributes
  922. {
  923. rank="SERGEANT";
  924. };
  925. id=29;
  926. type="O_Soldier_TL_F";
  927. atlOffset=-0.0079994202;
  928. };
  929. class Item1
  930. {
  931. dataType="Object";
  932. class PositionInfo
  933. {
  934. position[]={8949.2246,42.39114,13598.08};
  935. angles[]={6.249867,5.6235209,0};
  936. };
  937. side="East";
  938. flags=5;
  939. class Attributes
  940. {
  941. skill=0.44999999;
  942. rank="CORPORAL";
  943. class Inventory
  944. {
  945. class primaryWeapon
  946. {
  947. name="LMG_Zafir_F";
  948. flashlight="acc_pointer_IR";
  949. class primaryMuzzleMag
  950. {
  951. name="150Rnd_762x54_Box";
  952. ammoLeft=150;
  953. };
  954. };
  955. class handgun
  956. {
  957. name="hgun_Rook40_F";
  958. class primaryMuzzleMag
  959. {
  960. name="16Rnd_9x21_Mag";
  961. ammoLeft=16;
  962. };
  963. };
  964. class uniform
  965. {
  966. typeName="U_O_CombatUniform_ocamo";
  967. isBackpack=0;
  968. class MagazineCargo
  969. {
  970. items=3;
  971. class Item0
  972. {
  973. name="16Rnd_9x21_Mag";
  974. count=2;
  975. ammoLeft=16;
  976. };
  977. class Item1
  978. {
  979. name="HandGrenade";
  980. count=1;
  981. ammoLeft=1;
  982. };
  983. class Item2
  984. {
  985. name="SmokeShell";
  986. count=1;
  987. ammoLeft=1;
  988. };
  989. };
  990. class ItemCargo
  991. {
  992. items=1;
  993. class Item0
  994. {
  995. name="FirstAidKit";
  996. count=1;
  997. };
  998. };
  999. };
  1000. class vest
  1001. {
  1002. typeName="V_HarnessO_brn";
  1003. isBackpack=0;
  1004. class MagazineCargo
  1005. {
  1006. items=3;
  1007. class Item0
  1008. {
  1009. name="150Rnd_762x54_Box";
  1010. count=3;
  1011. ammoLeft=150;
  1012. };
  1013. class Item1
  1014. {
  1015. name="SmokeShellRed";
  1016. count=1;
  1017. ammoLeft=1;
  1018. };
  1019. class Item2
  1020. {
  1021. name="Chemlight_red";
  1022. count=2;
  1023. ammoLeft=1;
  1024. };
  1025. };
  1026. };
  1027. map="ItemMap";
  1028. compass="ItemCompass";
  1029. watch="ItemWatch";
  1030. radio="ItemRadio";
  1031. hmd="NVGoggles_OPFOR";
  1032. headgear="H_HelmetO_ocamo";
  1033. };
  1034. };
  1035. id=30;
  1036. type="O_Soldier_AR_F";
  1037. atlOffset=-0.0079994202;
  1038. };
  1039. class Item2
  1040. {
  1041. dataType="Object";
  1042. class PositionInfo
  1043. {
  1044. position[]={8949.2246,42.39114,13598.08};
  1045. angles[]={6.249867,5.6235209,0};
  1046. };
  1047. side="East";
  1048. flags=5;
  1049. class Attributes
  1050. {
  1051. skill=0.40000001;
  1052. };
  1053. id=31;
  1054. type="O_Soldier_GL_F";
  1055. atlOffset=-0.0079994202;
  1056. };
  1057. class Item3
  1058. {
  1059. dataType="Object";
  1060. class PositionInfo
  1061. {
  1062. position[]={8949.2246,42.39114,13598.08};
  1063. angles[]={6.249867,5.6235209,0};
  1064. };
  1065. side="East";
  1066. flags=5;
  1067. class Attributes
  1068. {
  1069. skill=0.40000001;
  1070. };
  1071. id=32;
  1072. type="O_Soldier_LAT_F";
  1073. atlOffset=-0.0079994202;
  1074. };
  1075. };
  1076. class Attributes
  1077. {
  1078. speedMode="FULL";
  1079. };
  1080. class CrewLinks
  1081. {
  1082. class LinkIDProvider
  1083. {
  1084. nextID=4;
  1085. };
  1086. class Links
  1087. {
  1088. items=4;
  1089. class Item0
  1090. {
  1091. linkID=0;
  1092. item0=29;
  1093. item1=33;
  1094. class CustomData
  1095. {
  1096. role=3;
  1097. cargoIndex=0;
  1098. };
  1099. };
  1100. class Item1
  1101. {
  1102. linkID=1;
  1103. item0=30;
  1104. item1=33;
  1105. class CustomData
  1106. {
  1107. role=3;
  1108. cargoIndex=1;
  1109. };
  1110. };
  1111. class Item2
  1112. {
  1113. linkID=2;
  1114. item0=31;
  1115. item1=33;
  1116. class CustomData
  1117. {
  1118. role=3;
  1119. cargoIndex=2;
  1120. };
  1121. };
  1122. class Item3
  1123. {
  1124. linkID=3;
  1125. item0=32;
  1126. item1=33;
  1127. class CustomData
  1128. {
  1129. role=3;
  1130. cargoIndex=3;
  1131. };
  1132. };
  1133. };
  1134. };
  1135. id=28;
  1136. atlOffset=-0.0079994202;
  1137. };
  1138. class Item5
  1139. {
  1140. dataType="Object";
  1141. class PositionInfo
  1142. {
  1143. position[]={8949.2246,44.781162,13597.95};
  1144. angles[]={6.249867,5.6235209,0};
  1145. };
  1146. side="East";
  1147. flags=4;
  1148. class Attributes
  1149. {
  1150. lock="UNLOCKED";
  1151. init="this allowCrewInImmobile true;";
  1152. name="CSAT_KAMYSH3";
  1153. textures="Hex";
  1154. };
  1155. id=33;
  1156. type="O_APC_Tracked_02_cannon_F";
  1157. atlOffset=-0.0079994202;
  1158. };
  1159. class Item6
  1160. {
  1161. dataType="Group";
  1162. side="East";
  1163. class Entities
  1164. {
  1165. items=1;
  1166. class Item0
  1167. {
  1168. dataType="Object";
  1169. class PositionInfo
  1170. {
  1171. position[]={8946.6885,42.39156,13594.198};
  1172. angles[]={0,0.93663096,0};
  1173. };
  1174. side="East";
  1175. flags=7;
  1176. class Attributes
  1177. {
  1178. init="this moveInCargo CSAT_KAMYSH3";
  1179. name="CSAT_MEDIC1";
  1180. };
  1181. id=35;
  1182. type="O_medic_F";
  1183. atlOffset=-0.0029983521;
  1184. class CustomAttributes
  1185. {
  1186. class Attribute0
  1187. {
  1188. property="pitch";
  1189. expression="_this setpitch _value;";
  1190. class Value
  1191. {
  1192. class data
  1193. {
  1194. class type
  1195. {
  1196. type[]=
  1197. {
  1198. "SCALAR"
  1199. };
  1200. };
  1201. value=0.97000003;
  1202. };
  1203. };
  1204. };
  1205. nAttributes=1;
  1206. };
  1207. };
  1208. };
  1209. class Attributes
  1210. {
  1211. };
  1212. id=34;
  1213. atlOffset=-0.0029983521;
  1214. };
  1215. class Item7
  1216. {
  1217. dataType="Group";
  1218. side="East";
  1219. class Entities
  1220. {
  1221. items=1;
  1222. class Item0
  1223. {
  1224. dataType="Object";
  1225. class PositionInfo
  1226. {
  1227. position[]={8909.5088,47.666725,13613.729};
  1228. angles[]={0,1.0812939,0};
  1229. };
  1230. side="East";
  1231. flags=7;
  1232. class Attributes
  1233. {
  1234. isPlayer=1;
  1235. };
  1236. id=37;
  1237. type="O_Soldier_GL_F";
  1238. };
  1239. };
  1240. class Attributes
  1241. {
  1242. };
  1243. id=36;
  1244. };
  1245. };
  1246. };
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