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- game.Players.LocalPlayer.PlayerScripts.reeee:Destroy()
- local Active = false
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- local scg = Instance.new('ScreenGui',game.CoreGui)
- scg.ResetOnSpawn = false
- local text = Instance.new("TextLabel",scg)
- text.TextColor3 = Color3.new(255/255,122/255,122/255)
- text.TextScaled = true
- text.Text = "Press ' to toggle"
- text.Size = UDim2.new(0.1,0,0.1,0)
- text.Position = UDim2.new(0.003,0,0.830,0)
- text.Draggable = true
- -- Credit to timeless for help :3
- -- Credit to this other dude who released sword fight script gave me this idea
- --(( Edited by Filthee(Herrschel)
- --(( Edited the following:
- --(( Added text near bottom right to check current status
- --(( Changed ;toggle in chat to keypress
- --(( Press ' instead of saying ;toggle in chat to toggle
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("oowee", "All")
- mouse.KeyDown:connect(function(key)
- if key == "'" then
- if Active then
- Active = false
- print("OFF")
- text.Text = "OFF"
- else
- Active = true
- print("ON")
- text.Text = "ON"
- end
- end
- end)
- Loop = coroutine.wrap(function()
- while wait() do
- pcall(function()
- if Active then
- local Current = game.CoreGui.ScreenGui.UI.Target.TargetText.Text
- game.Players[Current].Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Knife.Handle.Position)
- Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- end
- end)
- end
- end)
- Loop()
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