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Nov 18th, 2018
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  1. Dropped Bob from server (Server shutting down)
  2. Dropped Bob from server (Server shutting down)
  3. Loading game from SAVE\ff.sav...
  4. Loading game from SAVE\ff.sav...
  5. Spawn Server d1_Canals_01a
  6. Begin loading faces (loads materials)
  7. End loading faces (loads materials)
  8. Loading game from //MOD/SAVE/d1_Canals_01a.HL1...
  9. Loading game from //MOD/SAVE/d1_Canals_01a.HL1...
  10. Game started
  11. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  12. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  13. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  14. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  15. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  16. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  17. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  18. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  19. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  20. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  21. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  22. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  23. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  24. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  25. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  26. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  27. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  28. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  29. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  30. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  31. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  32. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  33. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  34. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  35. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  36. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  37. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  38. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  39. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  40. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  41. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  42. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  43. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  44. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  45. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  46. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  47. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  48. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  49. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  50. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  51. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  52. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  53. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  54. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  55. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  56. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  57. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  58. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  59. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  60. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  61. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  62. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  63. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  64. execing skill.cfg
  65. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  66. Removed font resource c:\program files (x86)\steam\steamapps\sourcemods\hl2oe\resource\halflife2.ttf on attempt 1.
  67. Removed font resource c:\program files (x86)\steam\steamapps\sourcemods\hl2oe\resource\halflife2.ttf on attempt 2.
  68. Removed font resource c:\program files (x86)\steam\steamapps\sourcemods\hl2oe\resource\hl2crosshairs.ttf on attempt 1.
  69. Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
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