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- Dropped Bob from server (Server shutting down)
- Dropped Bob from server (Server shutting down)
- Loading game from SAVE\ff.sav...
- Loading game from SAVE\ff.sav...
- Spawn Server d1_Canals_01a
- Begin loading faces (loads materials)
- End loading faces (loads materials)
- Loading game from //MOD/SAVE/d1_Canals_01a.HL1...
- Loading game from //MOD/SAVE/d1_Canals_01a.HL1...
- Game started
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- execing skill.cfg
- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
- Removed font resource c:\program files (x86)\steam\steamapps\sourcemods\hl2oe\resource\halflife2.ttf on attempt 1.
- Removed font resource c:\program files (x86)\steam\steamapps\sourcemods\hl2oe\resource\halflife2.ttf on attempt 2.
- Removed font resource c:\program files (x86)\steam\steamapps\sourcemods\hl2oe\resource\hl2crosshairs.ttf on attempt 1.
- Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
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