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Kappy321

MQ LC BP Only GOOMBA KING EX

Feb 18th, 2020
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  1. 100 HP, 0 DEF, 5 ATK Triple Kick, 11 ATK Goomnut Drop, 8 ATK Status Shroom Goomba King
  2. 70 HP, 0 DEF, 6 ATK Red Goomba
  3. 60 HP, 1 DEF, 5 ATK Blue Goomba
  4.  
  5. - Red Goomba can permanently buff Goomba King's ATK by 3
  6. - Blue Goomba can permanently buff Goomba King's DEF by 3
  7.  
  8. STATS
  9. 10 HP 5 FP
  10. BADGES: Quake Hammer, Power Quake, Mega Quake, Quick Change, Flower Saver x2, Flower Fanatic, Defend Plus, Damage Dodge x2, All or Nothing, Mega Rush, Last Stand, Power Rush, Hold Fast
  11. ITEMS: Dried Pasta, Spicy Soup x4, Spaghetti
  12.  
  13. T1: Dizzy Shell*, Jump Red Goomba (GK: 100, RG: 62, BG: 60, M: ???, FP: 4)
  14.  
  15. *Red Goomba needs to be inflicted with Dizzy. Because this is being done Pre-Chapter 7, Mario doesn't have Star Beam. This means that if Goomba King's ATK is buffed, it's game over without Life Shrooms (which, as you've probably noticed, I haven't been using). Red Goomba is Dizzy for 3 turns. Ideally, the others would not be inflicted so that Mario can get into Danger and KO him by Turn 4. The video doesn't show this, as they are all inflicted, but I got lucky with a Fan Smack inflicting Dizzy on Red Goomba; otherwise, I would've had a chance of the fight failing.
  16.  
  17. Once Red Goomba is defeated, the fight is set up so that I can loop Danger/Peril with Spicy Soups. The only attack Goomba King has that deals damage in Danger with my current build is the Goomnut attack, which deals 2 damage. So, every two times he does this, use a Spicy Soup and pummel him. If Blue Goomba buffs DEF, start using Mega Quake. Nothing else deals damage to Mario besides that Goomnut attack. I focused down Goomba King before Blue Goomba, who is super-weak and not a threat at all. Dried Pasta was for if he used Goomnut before I had KO'd Red Goomba, and Spaghetti was a "just in case" full heal and I had to reset back to max HP.
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