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- ßÜÜ ß
- ÜÜÜÜÜÜ²Ý ÞÛÛÜ ²ÛÜ ßÜ
- °²²ÛÛÛÛÛÛÛß ÜÛÛÛÛÝÞÛÛÝ Þ²
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- Üß Û Ü ÞÛÛݰ۲ ÞÛ²Ý °²ÛÛ² ²Û°ÞÛÜ Û ÞÝ ÞÝ
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- ÞݲÛÝ ß ÜÜÛ°ÞÛ²ß ÜÛÛÛ ÛÛ²² ²ß ܲÛÛß ÜßÜÜß
- ²ÛÛÛ² ܲÛÛß ÛÛÝ ²²ÛÛÝ ÞÛÛÛÛÝ ÜßÜÜß ÞÛÛÛÝ ÞݲÛÝ
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- °ÛÛÛÛÛ ÜÜÛÛÛ²ÞÛÛÝ °ÛÛÛ²²ß ßÛÛÛÛÝ ÛÛÛÛÛ ÞÛÛÛÛݰÛÛÛÛÛÛß ÞÛÛÛÛÛÛÛ²
- ²²ÛÝ ÞÛÛÛÛݲ²ÛÛÛß ÛÛÛ ²²ÛÛÛ ÜÛÛÛÛÛÛÛÛÛÛÛÛ²²ÛÛÛÛÛÛ²ÞÛÛÛÛÛÝ ÞÛÛÛ°ÛÛÛÛÛ
- ÛÛÛÛ ÛÛÛÛÛÛÛÛÛÝ °ÛÛÛ ÞÛÛÛÛÝ ²²ÛÛÛÛÝ ÞÛÛÛÛÛÛÛÛ°ÛÛÛÛÛÛÛÛÛÛ ÞÛ²² ÞÛÛÛÛ²
- ÛÛÛÛ ÞÛÛÛÛÛÛÛÛ ÞÛÛÛ°ÞÛÛÛÛÝ ÞÛÛÛÛÛÛÛ ²ÛÛÛÛÛÛÛ ÞÛÛÛÛÛÛÛÛÛÝ ÛÛÛÝ ÛÛÛÛÛÝ
- ÛÛÛÛÝÜÛÛÛÛÛÛÛÛÛÝ ÞÛÛÛݲ²ÛÛÛ ÛÛÛÛÛÛ²² ßß²²ÛÛÝ ÛÛÛÛÛÛÛÛÛÛÜÜÛÛÛÝ ÞÛÛÛÛ²
- ÞÛÛÛÛÛÛÛ²²ß²ÛÛÛÛܲ²ÛÛÛÛÛÛÛÛ ÛÛÛÛÛÝ °ÛÛÛÝ ÞÛÛÛÛ² ßßß²²ÛÛÛÝ ÜÛÛÛÛÛÝ
- ÞÛÛÛ²²ÛÛÛÜÜܰ°ßßßÛÛÛÛÛÛÛÛÛÛÜÜÜÛÛÛ²²ß ÞÛÛÛÝ ÜÛÛÛÛÛÝ Û ÞÛÛÛÛÛÛÛÛ²²ß
- ÛÛÛÛ ßßßÛÛÛÛÜÜÜÜܰ° ßßßßß nERv ÞÛÛÛÛÛÛÛÛ²²ß Û Þ²²ÛÛÛÛßßß
- ßßßß ÜßßßÛÛÛÛÛÛ Þ²²ÛÛÛÛßßß Û
- Û ²²ÛÛ Û
- Û Û
- Û ÜßßÛ Üßß ² ÜßßÜ ÜßßÜ ÜßÜ Üßß ÜßÜ Û
- ÛÜÜÜ Ûß² ²ß Ü Û Û ² Ûßß² ² Û ²ß Ü Û ² ÜÜÜÛ
- Û ßßßß ßßß ßß ß ßßß ßßßß ßßß
- Divinity II - The Dragon Knight Saga Update v1.4.3 Cracked *PROPER*
- (c) Focus Home Interactive
- 12/2010 :..... RELEASE.DATE .. PROTECTION .......: Securom
- - :.......... DISC(S) .. GAME.TYPE ........: RPG
- Üßß ÜßßÜ ÜßÜßÜ Üßß ß ÜßßÜ ÜßßÜ ÜßßÜ Üß
- ßßßßßßßßßßßßßßßß Û ß² Ûßß² Û ² ²ß Ü Û Û ² ²ß Û ² ßßßÛ ßßßßßßßßßßßßßßßß
- ßß ß ß ß ßßßß ß ß ß ßß ßß
- Proper notes:
- ~~~~~~~~~~~~~
- The SKIDROW release uses a loader, which is not allowed by any scene rule,
- an issue that was already covered in an earlier nfo.
- SKIDROW, pressured by this, decided to argue by spreading irrelevant,
- speculative, and unfactual information about our work. We didn't know whether
- to laugh or to cry at this latest round of misinformation. One thing that
- makes us smile, is that the more they try to explain, the more they reveal
- themselves to understand little or nothing about Securom, or indeed any of
- the other copy protections mentioned. It also reveals that while they have
- permission to use an old group name, and are using the word 'scene' a lot,
- they are quite new to it, and understand little of what it is about.
- For those who have not read the propaganda, here is a short summary of the
- main points. According to SKIDROW:
- - RELOADED cracks are bad, because SKIDROW does not understand how they work.
- - SKIDROW cracks are good, because they do not know how to do it any better.
- - End users, who are not contributing anything to the scene, do not
- understand any of this anyhow, and do not care if they use good cracks or
- bad ones.
- - Conclusion: we're allowed to do whatever the hell we want, including bad
- cracks.
- To SKIDROW:
- As you say we are not living in the year 2000 anymore. But there are at least
- three groups who are able to crack Securom in a proper way. Just because it
- is too hard for you does not make it acceptable to ignore rules, and start
- using loaders for this protection.
- We are not really sure why you would go off-topic and bring in examples of
- all other copy protections in your nfo. Well actually, we do: you're hoping
- that people will get distracted and buy it. But it does leave you with a
- bunch of claims that you are not able to prove technically.
- Especially when you start talking about copy protections such as Solidshield,
- for which you have never demonstrated any ability to crack. The issue that
- we were talking about is Securom. Basically everything you say in your nfo
- is a complete fabrication, it is without proof, and although we should not
- have to defend ourselves against mud slingers such as yourselves, we will
- address some of the lies below.
- First of all we will say something about our Solidshield cracks, because it is
- obvious that you do not understand how Solidshield works at all. If you had
- ever cracked any Solidshield game instead of using unprotected exes, you
- would know that dvm.dll contains tables with VMed functions for all protected
- modules.
- That is also why these DVM files are so big (~100MB). In our cracked
- releases, the replacement dll is ~100KB. Perhaps you think we stumbled upon
- some fantasy land, overflowing with unprotected russian files, rode a
- unicorn, did some magic, and packed encrypted VM tables from 100MB to 100KB.
- If you would debug it you would see that our dll only decrypts modules in
- the same way as Solidshield does and it redirects stolen functions to
- completely rebuild functions, but you appear incapable of even doing that on
- your own.
- In the cases of Risen and Riddick you claim we did 'activation', but both
- cracks are complete rebuilds. In fact Risen does not even have activation,
- but a TAGES DVD-Check. There is not even any activation method present, so
- how could we activate something without activation? Magic & unicorns again?
- We'll chalk up this lie to a mistake, as it is also besides the point if we
- did activation keygens for SS1 and SS2.
- Keygens were always allowed and are often times the best solution, as they
- break the copy protection on its own premise, by actually activating the
- product. Many times they even work for updates, which is great, unless your
- main concern with updates is to patch every one for points. But if you are
- seriously arguing against activation keygens, you are also arguing against
- regular keygens, and indeed serials. So, better get patching, eh?
- About our steam emu. We are not sure what exactly the emu of cs.rin.ru does,
- but we do understand that you have spent a fair amount of time perusing that
- particular forum community, and to put it mildly, learning from their
- experiences. The claim sure does seem like a big case of "takes one to know
- one", but last time we checked TASM could not compile C++ files.
- Now we can finally go back to the real issue, Securom. You make a lot of
- bold statements and strange comments in your nfo:
- 1) Our method is "cheesy"? Come on. We seriously doubt that you even
- understand our cracks, but since we are cool guys, we will provide a brief
- description of how we make them, so that perhaps you may at last understand.
- We:
- - remove all pieces of x86 code that makes the game dependent on Securom
- section(s)
- - remove all references to relocated code that exists in isolated memory
- blocks
- - decompile (look up the word in a computer science dictionary) all VM
- programs and rebuild the original x86 code
- 2) You speak of 'vm triggers'. What is a VM trigger? Could it be a simple VM
- call? Could it be that you are calling the SMS module a VM trigger?
- Either way, in our cracks we rebuild all VM functions, including a few custom
- functions that only appear in certain games.
- SMS, DFE and DFA systems are obviously emulated because the games heavily
- rely on it. Unless you completely rewrite parts of the game code there is
- no way to remove it. If you have problems understanding this concept, just
- think of your steam cracks that are still filled with original code
- (integrity checks, system checks, etc).
- How can you possibly say we emulate the exact same way as you do? Only
- people who have no clue about Securom would make such ludicrous claims.
- In conclusion, SKIDROW has proven that they do no care about the scene or
- its rules. To them, the scene is not about sharing with people who
- contribute, but about becoming the darling of leechers by breaking rules and
- slandering the competition. As a means to an end, it is apparently their
- strategy to provide no evidence for claims that are at best misleading, but
- most of the time just direct and factual lies.
- To everybody else: Have a happy new year !
- ß ÜßßÜ Üß ²ÜÜ ÜßßÜ ² ² ÜßßÜ ÜßßÜ ²ÜÜ Üßß Üß
- ßßßßßßßßßß Û Û ² ßßßÛ Û Ü Ûßß² Û Û Û ² Û ² Û Ü ²ß Ü ßßßÛ ßßßßßßßßßß
- ß ß ßß ßßß ß ßßß ßßß ß ßß ßßß ßßßß ßß
- 1. Unrar.
- 2. Install the update.
- 3. Copy over the cracked content from the /Crack directory to your
- <install>\bin directory.
- 4. Play the game.
- 5. Support the software developers. If you like this game, BUY IT!
- Üßß ÜßßÛ ÜßßÜ ² Ü ÜßßÛ ÜßßÜ ÜßßÜ ²ÜÜ Üßß Üß
- ßßßßßßßßßßßß Û ß² Ûß² Û ² Û ² Ûßß Û ² Û ² Û Ü ²ß Ü ßßßÛ ßßßßßßßßßßßßß
- ßß Û ßß ßß ß ß ßß ßßß ßßßß ßß
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