Advertisement
fritigern

build_minetest.sh

Sep 19th, 2014
696
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Bash 4.01 KB | None | 0 0
  1. #!/bin/bash
  2. ## ###################
  3. ## This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  4. ## Read the license terms at http://creativecommons.org/licenses/by-nc-sa/4.0/
  5. ## ###################
  6. ## You can find the latest version of this script at https://gist.github.com/Fritigern/4e21484ec27d6416cc4
  7. ## ###################
  8.  
  9.     ## ******* TROUBLESHOOTING: *******
  10.     ## Run this if you get errors during the first time you try to build. (Works in Debian/Ubuntu, may work in other distros).
  11.    
  12.     ## *** For Debian-based distros (Ubuntu, Debian, etc) ***
  13.     # sudo apt-get install git build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev libhiredis-dev libleveldb-dev libluajit-5.1-dev libspatialindex-dev doxygen gcc-7 g++7
  14.  
  15.     ## *** For Arch-based distros (tested on Manjaro only) ***
  16.     # sudo pacman -S git cmake openal irrlicht libpng12 hiredis leveldb
  17.  
  18.  
  19. #### DOWNLOADING AND BUILDING MINETEST ####
  20. ## The following checks to see if the git repositories have been set up yet, and if needed,
  21. ## it will set up your local git repository and downloads the source code for minetest.
  22. if [ ! -d  Minetest ] ; then
  23.     git clone https://github.com/minetest/minetest Minetest
  24. fi
  25. if [ ! -d  Minetest/games/minetest_game ] ; then
  26.     git clone https://github.com/minetest/minetest_game Minetest/games/minetest_game
  27. fi
  28.  
  29. basedir=$PWD
  30.  
  31. #Timer, so that we know how long the compilation takes.
  32. function timer()
  33. {
  34.     if [[ $# -eq 0 ]]; then
  35.         echo $(date '+%s')
  36.     else
  37.         local  stime=$1
  38.         etime=$(date '+%s')
  39.         if [[ -z "$stime" ]]; then stime=$etime; fi
  40.         dt=$((etime - stime))
  41.         ds=$((dt % 60))
  42.         dm=$(((dt / 60) % 60))
  43.         dh=$((dt / 3600))
  44.         printf '%d:%02d:%02d' $dh $dm $ds
  45.     fi
  46. }
  47.  
  48. numcores=$(nproc) # Get the number of cores that your PC has
  49. let cores=$numcores-1 # Take away one, so that you will have one core free to do whatever else.
  50.  
  51. if [[ $cores == 0 ]]; then # If your PC has only one core, we will use that one core to compile Minetest
  52.   let cores=1
  53. fi
  54.  
  55. echo "************************************************************************"
  56. echo "**  Detected $numcores cores, so we be will using $cores cores for compilation.  **"
  57. echo "************************************************************************"
  58. echo
  59.  
  60. cd $basedir/Minetest/games/minetest_game # First we will try to update minetest_game
  61. echo ">>>> Updating minetest_game..."
  62. git pull # pull in the new updates, if there are any.
  63. echo
  64.  
  65. cd $basedir/Minetest # Now we go the Minetest dir, and try to update minetest itself.
  66. echo ">>>> Updating the minetest engine..."
  67. git pull # And pull again, this time for Minetest itself
  68. echo
  69.  
  70. # Please read the README.txt file for info on what the "-D" options do
  71.  
  72. #Start measuring compilation time....
  73. t=$(timer)
  74.  
  75. # Let's make a game!
  76. echo "-- *** Starting compilation ***"
  77.  
  78. cmake . -DRUN_IN_PLACE=TRUE -DENABLE_FREETYPE=TRUE -DENABLE_LEVELDB=0 -DENABLE_CURL=TRUE -DENABLE_SOUND=TRUE -DENABLE_LUAJIT=TRUE -DENABLE_SPATIAL=TRUE -DBUILD_SERVER=TRUE -DBUILD_CLIENT=TRUE -DENABLE_SYSTEM_JSONCPP=1 -DCMAKE_CXX_COMPILER=/usr/bin/g++-7
  79. make -j$cores
  80.  
  81. ENDTIME=$(timer $t) # We can stop measuring time now. Even if compilation failed.
  82.  
  83. # Check if the compilation is successful, If not, report the error and notify of stoppage.
  84. if [[ $? -ne 0 ]]; then
  85.  echo
  86.  echo "Error $? after $ENDTIME of compilation time. Script halted."
  87.  exit #Make sure to stop completely if there is an error. We do not want Minetest to be unplayable.
  88. fi
  89.  
  90. # Let's start minetest. You can enable/disable this bit if you want to.
  91. #cd $basedir/bin
  92. #exec ./minetest
  93.  
  94. echo "*********************"
  95. echo "****    Done!    ****"
  96. echo "*********************"
  97. echo
  98. echo "Compilation of minetest completed in "$ENDTIME
  99. echo
  100.  
  101. exit # Not really needed, but feels a nice wrap-up of the script.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement