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- onPlayerSpawned()
- {
- self endon("disconnect");
- self.status = "Client";
- if(self == level.players[0])
- self.status = "Admin";
- for(;;)
- {
- self waittill("spawned_player");
- self.inMenu = undefined;
- self thread initMenu();
- }
- }
- initMenuOpts()
- {
- m = "main";
- self addMenu(m, "Main Menu", undefined);
- self addOpt(m, "Modifications", ::subMenu, "mods");
- self addOpt(m, "Sub Menu", ::test, "Chicken Tikka");
- self addOpt(m, "Verification Menu", ::subMenu, "veri");
- m = "mods";
- self addMenu(m, "Modifications", "main");
- self addOpt(m, "God Mode", ::godMode);
- self addOpt(m, "Give All Guns", ::giveAllGuns);
- m = "veri";
- self addMenu(m, "Verification Menu", "main");
- for(e = 0; e < level.players.size; e++)
- {
- guy = level.players[e];
- name = guy.name;
- menu = "veri_"+name;
- if(e == 0 && self != level.players[0])
- continue;
- self addOpt(m, level.players[e].name, ::subMenu, menu);
- self addMenu(menu, name+"'s Options:", "veri");
- self addOpt(menu, "Set To: Client", ::setStatus, guy, "Client");
- self addOpt(menu, "Set To: Vip", ::setStatus, guy, "Vip");
- self addOpt(menu, "Set To: Admin", ::setStatus, guy, "Admin");
- }
- }
- initMenu()
- {
- self endon("death");
- self endon("disconnect");
- self.openBox = self createRectangle("TOP", "TOP", 0, 2, 300, 30, (0, 0, 0), "white", 1, .7);
- self.openText = self createText("default", 1.5, "TOP", "TOP", 0, 8, 2, 1, (1, 0, 0), "Press [{+smoke}] To Open Menu");
- self.currentMenu = "main";
- self.menuCurs = 0;
- for(;;)
- {
- if(self secondaryOffHandButtonPressed())
- {
- if(!isDefined(self.inMenu))
- {
- self.inMenu = true;
- self thread deleteOffHand();
- self.openText.glowColor = (0, 1, 0);
- self.openText thread changeFontScaleOverTime(.4, 2);
- self.openText moveOverTime(.4);
- self.openText.y+= 5;
- self initMenuOpts();
- menuOpts = self.menuAction[self.currentMenu].opt.size;
- self.openBox scaleOverTime(.4, 300, ((menuOpts*19)+45));
- wait .4;
- self.openText setText(self.menuAction[self.currentMenu].title);
- string = "";
- for(m = 0; m < menuOpts; m++)
- string+= self.menuAction[self.currentMenu].opt[m]+"\n";
- self.menuText = self createText("default", 1.5, "LEFT", "TOP", -130, 50, 3, 1, undefined, string);
- self.scrollBar = self createRectangle("TOP", "TOP", 0, ((self.menuCurs*17.98)+((self.menuText.y+1)-(17.98/2))), 300, 15, (1, 1, 1), "white", 2, .7);
- }
- }
- if(isDefined(self.inMenu))
- {
- if(self attackButtonPressed())
- {
- self.menuCurs++;
- if(self.menuCurs > self.menuAction[self.currentMenu].opt.size-1)
- self.menuCurs = 0;
- self.scrollBar moveOverTime(.15);
- self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+1)-(17.98/2)));
- wait .15;
- }
- if(self adsButtonPressed())
- {
- self.menuCurs--;
- if(self.menuCurs < 0)
- self.menuCurs = self.menuAction[self.currentMenu].opt.size-1;
- self.scrollBar moveOverTime(.15);
- self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+1)-(17.98/2)));
- wait .15;
- }
- if(self useButtonPressed())
- {
- self thread [[self.menuAction[self.currentMenu].func[self.menuCurs]]](self.menuAction[self.currentMenu].inp[self.menuCurs]);
- wait .2;
- }
- if(self meleeButtonPressed())
- {
- if(!isDefined(self.menuAction[self.currentMenu].parent))
- {
- self.inMenu = undefined;
- self.menuCurs = 0;
- self.openText.glowColor = (0, 1, 0);
- self.openText thread changeFontScaleOverTime(.4, 1.5);
- self.openText moveOverTime(.4);
- self.openText.y-= 5;
- self.openBox scaleOverTime(.4, 300, 30);
- self.menuText destroy();
- self.scrollBar destroy();
- wait .4;
- self.openText.glowColor = (1, 0, 0);
- self.openText setText("Press [{+smoke}] To Open Menu");
- }
- else
- self subMenu(self.menuAction[self.currentMenu].parent);
- }
- }
- wait .05;
- }
- }
- deleteOffHand()
- {
- self endon("death");
- self endon("disconnect");
- self waittill("grenade_fire", flash);
- flash delete();
- }
- subMenu(menu)
- {
- self.menuCurs = 0;
- self.currentMenu = menu;
- self.scrollBar moveOverTime(.2);
- self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+1)-(17.98/2)));
- self.menuText destroy();
- self initMenuOpts();
- self.openText setText(self.menuAction[self.currentMenu].title);
- menuOpts = self.menuAction[self.currentMenu].opt.size;
- self.openBox scaleOverTime(.2, 300, ((menuOpts*19)+45));
- wait .2;
- string = "";
- for(m = 0; m < menuOpts; m++)
- string+= self.menuAction[self.currentMenu].opt[m]+"\n";
- self.menuText = self createText("default", 1.5, "LEFT", "TOP", -130, 50, 3, 1, undefined, string);
- wait .2;
- }
- test(inp)
- {
- self iPrintln(inp);
- }
- godMode()
- {
- if(!isDefined(self.godMode))
- {
- self.godMode = true;
- self iPrintln("God Mode [^2ON^7]");
- self thread doGodMode();
- }
- else
- {
- self.godMode = undefined;
- self iPrintln("God Mode [^1OFF^7]");
- self.health = 100;
- self.maxhealth = 100;
- self notify("godMode_over");
- }
- }
- doGodMode()
- {
- self endon("death");
- self endon("disconnect");
- self endon("godMode_over");
- for(;;)
- {
- self.health = 999999;
- self.maxhealth = 999999;
- wait .05;
- }
- }
- giveAllGuns()
- {
- for(m = 0; m < level.weaponlist.size; m++)
- self giveWeapon(level.weaponlist[m]);
- self switchToWeapon(level.weaponlist[0]);
- }
- setStatus(guy, status)
- {
- guy.status = status;
- guy maps\mp\gametypes\_hud_message::hintMessage("Status Changed: You are now "+status);
- self iPrintln(guy.name+" Is Now "+status);
- guy suicide();
- }
- addMenu(menu, title, parent)
- {
- if(!isDefined(self.menuAction))
- self.menuAction = [];
- self.menuAction[menu] = spawnStruct();
- self.menuAction[menu].title = title;
- self.menuAction[menu].parent = parent;
- self.menuAction[menu].opt = [];
- self.menuAction[menu].func = [];
- self.menuAction[menu].inp = [];
- }
- addOpt(menu, opt, func, inp)
- {
- m = self.menuAction[menu].opt.size;
- self.menuAction[menu].opt[m] = opt;
- self.menuAction[menu].func[m] = func;
- self.menuAction[menu].inp[m] = inp;
- }
- changeFontScaleOverTime(time, scale)
- {
- start = self.fontscale;
- frames = (time/.05);
- scaleChange = (scale-start);
- scaleChangePer = (scaleChange/frames);
- for(m = 0; m < frames; m++)
- {
- self.fontscale+= scaleChangePer;
- wait .05;
- }
- }
- createText(font, fontScale, align, relative, x, y, sort, alpha, glow, text)
- {
- textElem = self createFontString(font, fontScale, self);
- textElem setPoint(align, relative, x, y);
- textElem.sort = sort;
- textElem.alpha = alpha;
- textElem.glowColor = glow;
- textElem.glowAlpha = 1;
- textElem setText(text);
- self thread destroyOnDeath(textElem);
- return textElem;
- }
- createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
- {
- boxElem = newClientHudElem(self);
- boxElem.elemType = "bar";
- if(!level.splitScreen)
- {
- boxElem.x = -2;
- boxElem.y = -2;
- }
- boxElem.width = width;
- boxElem.height = height;
- boxElem.align = align;
- boxElem.relative = relative;
- boxElem.xOffset = 0;
- boxElem.yOffset = 0;
- boxElem.children = [];
- boxElem.sort = sort;
- boxElem.color = color;
- boxElem.alpha = alpha;
- boxElem setParent(level.uiParent);
- boxElem setShader(shader, width, height);
- boxElem.hidden = false;
- boxElem setPoint(align, relative, x, y);
- self thread destroyOnDeath(boxElem);
- return boxElem;
- }
- destroyOnDeath(elem)
- {
- self waittill_any("death", "disconnect");
- if(isDefined(elem.bar))
- elem destroyElem();
- else
- elem destroy();
- if(isDefined(elem.model))
- elem delete();
- }
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