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- yes = Instance.new("Sound", Workspace)
- yes.SoundId = "rbxassetid://1841610581"
- yes.Pitch = 1
- yes.Parent = game.Players.LocalPlayer.Character.Head
- yes.Volume = 10
- yes.Playing = true
- yes.Looped = true
- local Player = game:service'Players'.LocalPlayer
- repeat wait() until Player.Character
- local Character = Player.Character
- local Char, Plr = Character, Player
- local Mouse = Player:GetMouse()
- Reaper2 = Instance.new("Model") --anime
- Reaper2.Parent = Player.Character
- Reaper2.Name = "Reaper2"
- rh2 = Instance.new("Part")
- rh2.Parent = Reaper2
- rh2.Locked = true
- rh2.CanCollide = false
- mesh2 = Instance.new("SpecialMesh")
- rh2.formFactor = "Symmetric"
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "http://www.roblox.com/asset/?id=658622537"
- mesh2.TextureId = "http://www.roblox.com/asset/?id=1720709673"
- mesh2.Scale = Vector3.new(0.05, 0.05, 0.05)
- mesh2.Parent = rh2
- local weld2 = Instance.new("Weld")
- weld2.Parent = rh2
- rh2.Transparency = 0
- weld2.Part0 = rh2
- weld2.Part1 = Player.Character.Head
- weld2.C0 = CFrame.new(-0, -0.5, -0.1)*CFrame.Angles(0, 0, 0)
- --------------------------------------------------------------------
- local Module_Id = 0 --// Not required, but I use modules somtimes to load union'd models
- local Player = game:service'Players'.LocalPlayer
- repeat wait() until Player.Character
- local Character = Player.Character
- local Char, Plr = Character, Player
- --// Removers
- for i,v in pairs(Char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- local Player = game:service'Players'.LocalPlayer
- repeat wait() until Player.Character
- local Character = Player.Character
- local Char, Plr = Character, Player
- local Mouse = Player:GetMouse()
- Reaper2 = Instance.new("Model") --anime
- Reaper2.Parent = Player.Character
- Reaper2.Name = "Reaper2"
- rh2 = Instance.new("Part")
- rh2.Parent = Reaper2
- rh2.Locked = true
- rh2.CanCollide = false
- mesh2 = Instance.new("SpecialMesh")
- rh2.formFactor = "Symmetric"
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "http://www.roblox.com/asset/?id=1462300267"
- mesh2.TextureId = "http://www.roblox.com/asset/?id=1720709673"
- mesh2.Scale = Vector3.new(0.05, 0.05, 0.05)
- mesh2.Parent = rh2
- local weld2 = Instance.new("Weld")
- weld2.Parent = rh2
- rh2.Transparency = 0
- weld2.Part0 = rh2
- weld2.Part1 = Player.Character.Head
- weld2.C0 = CFrame.new(-0, -0.5, -0.1)*CFrame.Angles(0, 0, 0)
- --------------------------------------------------------------------
- local Module_Id = 0 --// Not required, but I use modules somtimes to load union'd models
- local Player = game:service'Players'.LocalPlayer
- repeat wait() until Player.Character
- local Character = Player.Character
- local Char, Plr = Character, Player
- --// Removers
- for i,v in pairs(Char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- local Char = Plr.Character
- local Hum = Char:FindFirstChildOfClass'Humanoid'
- local RArm = Char["Right Arm"]
- local LArm = Char["Left Arm"]
- local RLeg = Char["Right Leg"]
- local LLeg = Char["Left Leg"]
- local Root = Char:FindFirstChild'HumanoidRootPart'
- local Torso = Char.Torso
- local Head = Char.Head
- for _,v in next, Char:children() do
- if(v:IsA'Accessory')then
- v:destroy()
- elseif(v:IsA'Shirt')then
- v.ShirtTemplate = "rbxassetid://200728927"
- elseif(v:IsA'Pants')then
- v.PantsTemplate = "rbxassetid://244941497"
- elseif(v:IsA'CharacterMesh')then
- v:destroy()
- elseif(v:FindFirstChildOfClass'ShirtGraphic')then
- v:FindFirstChildOfClass'ShirtGraphic':destroy()
- end
- end
- local face = Head:FindFirstChild'face'
- if(not face)then
- NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1174021048"})
- else
- face.Texture = "rbxassetid://1174021048"
- end
- RArm.BrickColor = BrickColor.new'Pastel brown'
- LArm.BrickColor = BrickColor.new'Pastel brown'
- RLeg.BrickColor = BrickColor.new'Pastel brown'
- LLeg.BrickColor = BrickColor.new'Pastel brown'
- Torso.BrickColor = BrickColor.new'Pastel brown'
- Head.BrickColor = BrickColor.new'Pastel brown'
- for i = 1, 35 do
- local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
- FACE.Color = C3(0,0,0)
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
- end
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
- local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
- MakeForm(EYE2,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
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