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- Log uploaded on Thursday, January 11, 2018, 9:36:10 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- Outfitter 0.18.0: 0Harmony(1.0.9.1), 0KillfaceTools(1.0.0.0), Outfitter(1.0.0.0)
- Glitter Tech: (no assemblies)
- ED-Embrasures: (no assemblies)
- Increased Stack: (no assemblies)
- QualityBuilder: QualityBuilder(0.18.3.0)
- Quarry: Quarry(1.0.0.0)
- More Furniture [B18]: (no assemblies)
- ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
- Turret Collection: TurretCollection(0.0.0.0)
- [KV] Trading Spot - B18: TradingSpot(1.0.0.0)
- [KV] Refugee Stats - B18: 0Harmony(1.0.9.1), RefugeeStats(1.0.0.0)
- [RF] Pawns are Capable! [b18]: 0Harmony(1.0.9.1), Pawns are Capable!(1.0.6546.38321)
- [RF] Configurable Maps [b18]: 0Harmony(1.0.9.1), Rainbeau's Configurable Maps(1.0.6575.14723)
- Weapon Tech B18: (no assemblies)
- Meal radius B18: (no assemblies)
- MRF (A18): (no assemblies)
- [RF] Fertile Fields [b18]: 0Harmony(1.0.9.1), Rainbeau's Fertile Fields(1.0.6582.36879)
- Path Avoid - A18: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
- Blueprints: Blueprints(18.1.0.7)
- I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
- Realistic Rooms: (no assemblies)
- Cheaper Components: (no assemblies)
- Expanded Roofing: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), ExpandedRoofing(1.0.0.0)
- Misc. Training: TrainingFacility(1.0.0.0)
- Haul to Stack: $HugsLibChecker(0.4.0.0), HaulToStack(1.0.0.0)
- Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
- While You're Up: WhileYoureUp(1.0.0.0)
- Rimworld Search Agency: 0Harmony(1.0.9.1), RSA.Core(0.1.0.0), RSA(2.1.0.0), _harmonycheck(1.0.0.0)
- Notifications Archiver: Notifications Archiver(2.2.18.0)
- Prisoner Ransom: 0Harmony(1.0.9.1), PrisonerRansom(1.0.6550.38219)
- [RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
- [FSF] Efficient Utilities: (no assemblies)
- Xen's XP Fixer: 0Harmony(1.0.9.1), XenXP(1.0.0.0)
- Dirt Paths: (no assemblies)
- Tilled Soil: (no assemblies)
- DeadMansClothing: 0Harmony(1.0.9.1), DeadMansClothing(0.18.2.0)
- CleaningArea: 0Harmony(1.0.9.1), CleaningArea(0.18.2.0)
- PowerSwitch: PowerSwitch(0.18.1.0)
- Mending: Mending(1.0.6531.27502)
- More Trade Ships: (no assemblies)
- Centralized Climate Control: $HugsLibChecker(0.4.0.0), CentralizedClimateControl(1.4.0.0)
- LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
- RT Fuse: 0Harmony(1.0.9.1), RT_Fuse(1.0.0.0)
- Repair Workbench: RepairBench(1.0.0.0)
- Faction Discovery: Faction Discovery(0.6.0.0)
- More Faction Bases: (no assemblies)
- Active Harmony patches:
- Apparel.Notify_PawnKilled: post: DeadMansClothing.Apparel_Patch.Postfix
- AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
- BaseGenUtility.RandomCheapWallStuff: PRE: RFR_Code.BaseGenUtility_RandomCheapWallStuff.Prefix
- Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
- CharacterCardUtility.DrawCharacterCard: TRANS: PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler
- Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompPowerPlantSolar.get_RoofedPowerOutputFactor: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofOutputFactorFix
- CompRottable.CompTickRare: PRE: RFF_Code.CompRottable_CompTickRare.Prefix post: RFF_Code.CompRottable_CompTickRare.Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
- Dialog_BillConfig.DoWindowContents: PRE: RSA.Dialog_BillConfig_DoWindowContents.Before_DoWindowContents
- Dialog_ManageOutfits.DoWindowContents: PRE: RSA.DialogManageOutfits_DoWindowContents.Before_DoWindowContents
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
- FloatMenuMakerMap.AddHumanlikeOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler
- FloatMenuMakerMap.AddUndraftedOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler
- FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix
- FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GameInitData.PrepForMapGen: post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix
- GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix TRANS: ExpandedRoofing.HarmonyPatches.FixClearBuildingArea
- GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
- GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
- GenLeaving.DoLeavingsFor: PRE: RFF_Code.GenLeaving_DoLeavingsFor.Prefix
- GenPlantReproduction.TryFindReproductionDestination: PRE: RFR_Code.GenPlantReproduction_TryFindReproductionDestination.Prefix
- GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
- GenStep_ElevationFertility.Generate: PRE: RFR_Code.GenStep_ElevationFertility_Generate.Prefix
- GenStep_Plants.Generate: PRE: RFR_Code.GenStep_Plants_Generate.Prefix
- GenStep_RockChunks.GrowLowRockFormationFrom: PRE: RFR_Code.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
- GenStep_ScatterLumpsMineable.ScatterAt: PRE: RFR_Code.GenStep_ScatterLumpsMineable_ScatterAt.Prefix
- GenStep_ScatterRuinsSimple.ScatterAt: PRE: RFR_Code.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
- GenStep_Scatterer.CountFromPer10kCells: PRE: RFR_Code.GenStep_Scatterer_CountFromPer10kCells.Prefix
- GenStep_Terrain.Generate: post: RFF_Code.GenStep_Terrain_Generate.Postfix
- GlowGrid.GameGlowAt: TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
- HaulAIUtility.HaulToStorageJob: TRANS: HaulToStack.Haul_Patch.Transpiler
- ITab_Bills.FillTab: PRE: Outfitter.TabPatch.ITab_Bills_Patch.FillTab_Prefix
- ITab_Bills.TabUpdate: PRE: Outfitter.TabPatch.ITab_Bills_Patch.TabUpdate_Prefix
- ITab_Storage.FillTab: PRE: RSA.ITab_Storage_FillTab.Before_ITab_Storage_FillTab
- IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: RefugeeStats.Patch_IncidentWorker_RefugeeChased_TryExecuteWorker.Prefix
- InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- JobGiver_OptimizeApparel.TryGiveJob: PRE: Outfitter.JobGiver_OutfitterOptimizeApparel.TryGiveJob_Prefix
- JobGiver_Work.TryIssueJobPackage: TRANS: ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LetterStack.ReceiveLetter: post: Notifications_Archiver.Patch_LetterStack.Postfix
- ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
- ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
- ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
- Listing_TreeThingFilter.DoCategoryChildren: PRE: RSA.Core.ThingFilter_InjectFilter.Before_DoCategoryChildren
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- Messages.Message: post: Notifications_Archiver.Patch_Messages_TargetedMessage.Postfix
- Messages.Message: post: Notifications_Archiver.Patch_Messages_PlainMessage.Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix
- PawnGraphicSet.ResolveApparelGraphics: post: HarmonyPatches.ResolveApparelGraphics_Postfix
- PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
- Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob
- Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix
- Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix
- Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix
- Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix
- Pawn_WorkSettings.Notify_UseWorkPrioritiesChanged: post: HarmonyPatches.UpdatePriorities
- Pawn_WorkSettings.SetPriority: post: HarmonyPatches.UpdatePriorities
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: post: CleaningArea.PlaySettingsPatch.Postfix
- ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
- RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
- RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SectionLayer_LightingOverlay.Regenerate: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix
- SkillRecord.Interval: PRE: XenXP.HarmonyPatches+SkillRecord_Interval_Patch.Prefix
- StorageSettings.ExposeData: post: RSA.StorageSettings_ExposeData.ExposeData
- StoreUtility.NoStorageBlockersIn: post: RSA.StoreUtility_NoStorageBlockersIn.FilledEnough
- TerrainThreshold.TerrainAtValue: PRE: RFR_Code.TerrainThreshold_TerrainAtValue.Prefix
- ThingFilterUI.DoThingFilterConfigWindow: PRE: StorageSearch.HaulingHysteresis_InjectControls.Before_DoThingFilterConfigWindow TRANS: RSA.Core.FilterSearch_InjectSearchBox.Transpiler
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler
- WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix
- WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix
- WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_JobOnThing.Prefix
- WorkGiver_ConstructDeliverResourcesToBlueprints.NoCostFrameMakeJobFor: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_NoCostFrameMakeJobFor.Prefix
- WorkGiver_ConstructFinishFrames.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
- World.NaturalRockTypesIn: PRE: [600]RFR_Code.World_NaturalRockTypesIn.Prefix
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, rimworld.research_engine:1.0.9.1, rainbeau.pawnsAreCapable:1.0.9.1, net.rainbeau.rimworld.mod.fewerruins:1.0.9.1, com.mandible.rimworld.icanfixit:1.0.9.1, HugsLib.AllowTool:1.0.9.1, RSA:1.0.9.1, RSA.Core:1.0.9.1, rimworld.anarcraft.prisoner_ransom:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, com.outfitter.rimworld.mod:1.0.9.1, com.refugeestats.rimworld.mod:1.0.9.1, net.rainbeau.rimworld.mod.fertilefields:1.0.9.1, com.pathavoid.rimworld.mod:1.0.9.1, rimworld.whyisthat.expandedroofing.fixbuildorder:1.0.9.1, rimworld.whyisthat.expandedroofing.main:1.0.9.1, rimworld.whyisthat.expandedroofing.roofmaintenance:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver:1.0.9.1, rimworld.xen.exp:1.0.9.1, de.hatti.rimworld.mod.deadmansclothing:1.0.9.1, de.hatti.rimworld.mod.cleaningarea:1.0.9.1, HugsLib.HaulToStack:1.0.9.1, HugsLib.WhileYoureUp:1.0.9.1, HugsLib.Notifications_Archiver:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- RSA Core loaded...
- RSA Main injected ...
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- Def-linked translation error: Found no Verse.ThingDef named AirVent_Blueprint to match AirVent_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.description
- Outfitter successfully completed 68 patches with harmony.
- RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- ExpandedRoofing: generating dynamic defs
- Initialized Faction Discovery.
- OnLevelWasLoaded was found on InitializerBehaviour
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
- ResearchPal :: redundant prerequisites for Industrial Climate Control the following research: Electricity
- switched Self-loading actions(6) and Tube television(4)
- switched Multi-analyzer(12) and Tube television(6)
- switched Microelectronics basics(4) and Advanced Grenades(5)
- switched Basic Climate Control(20) and Machining(6)
- [HugsLib] v4.0.1 initialized HaulToStack, AllowTool, WhileYoureUp, Notifications_Archiver, CentralizedClimateControl
- Faction Discovery injected.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 11512.
- Total: 291.944031 ms (FindLiveObjects: 1.115585 ms CreateObjectMapping: 1.159009 ms MarkObjects: 289.564423 ms DeleteObjects: 0.103821 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 11513.
- Total: 286.598602 ms (FindLiveObjects: 1.120717 ms CreateObjectMapping: 1.451919 ms MarkObjects: 254.592026 ms DeleteObjects: 29.433151 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '119' things
- Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12471.
- Total: 273.153534 ms (FindLiveObjects: 0.873204 ms CreateObjectMapping: 1.706143 ms MarkObjects: 270.509827 ms DeleteObjects: 0.063161 ms)
- Initializing new game with mods Core, 818773962, 735106432, 738206572, 725576127, 722085442, 798158924, 754637870, 1208163715, 1191518527, 946390822, 868519399, 1180719658, 1180847426, 1199779091, 1194812929, 1206336449, 1210591890, 1195615777, 1202250958, 1180719857, 708455313, 817231829, 848972794, 725488168, 1108968677, 717575199, 949498803, 761421485, 1161112205, 726479594, 952232391, 1225610022, 1198839349, 951619111, 947140943, 1120185591, 725747149, 817902482, 870089952, 717632155, 735241569, 725465444, 973091113, 727309536, 728314182, 733997423, 751841890, and 933541240
- [AllowTool] Injected 6 designators
- QualityBuilder added to orders category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22428.
- Total: 329.200867 ms (FindLiveObjects: 1.651272 ms CreateObjectMapping: 3.502292 ms MarkObjects: 323.990082 ms DeleteObjects: 0.056450 ms)
- --- Start Rebuilding --- For Index: Hot
- Printing CompAirFlows -
- --- Done Rebuilding ---
- --- Start Rebuilding --- For Index: Cold
- Printing CompAirFlows -
- --- Done Rebuilding ---
- --- Start Rebuilding --- For Index: Frozen
- Printing CompAirFlows -
- --- Done Rebuilding ---
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Could not reserve Thing_DoubleBed110082/ for Breixos for job LayDown (Job_1177929) A=Thing_DoubleBed110082 (now doing job LayDown (Job_1177929) A=Thing_DoubleBed110082(curToil=-1)) for maxPawns 2 and stackCount 0. Existing reserver: Howell doing job Rescue (Job_1176776) A=Thing_Human118451 B=Thing_DoubleBed110082(curToil=7)
- TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=LayDown (Job_1177929) A=Thing_DoubleBed110082
- Could not reserve Thing_DoubleBed110082/ for Alboio for job LayDown (Job_1177953) A=Thing_DoubleBed110082 (now doing job LayDown (Job_1177953) A=Thing_DoubleBed110082(curToil=-1)) for maxPawns 2 and stackCount 0. Existing reserver: Howell doing job Rescue (Job_1177027) A=Thing_Human118305 B=Thing_DoubleBed110082(curToil=7)
- TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=LayDown (Job_1177953) A=Thing_DoubleBed110082
- Could not reserve Thing_DoubleBed110082/ for Miñoca for job LayDown (Job_1178455) A=Thing_DoubleBed110082 (now doing job LayDown (Job_1178455) A=Thing_DoubleBed110082(curToil=-1)) for maxPawns 2 and stackCount 0. Existing reserver: Howell doing job Rescue (Job_1177850) A=Thing_Human118341 B=Thing_DoubleBed110082(curToil=7)
- TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=LayDown (Job_1178455) A=Thing_DoubleBed110082
- Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Could not reserve Thing_DoubleBed110082/ for Trebo for job LayDown (Job_1179378) A=Thing_DoubleBed110082 (now doing job LayDown (Job_1179378) A=Thing_DoubleBed110082(curToil=-1)) for maxPawns 2 and stackCount 0. Existing reserver: Howell doing job Rescue (Job_1177851) A=Thing_Human118313 B=Thing_DoubleBed110082(curToil=7)
- TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=LayDown (Job_1179378) A=Thing_DoubleBed110082
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
- Called MaterialsNeeded on a Blueprint_Install.
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