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  1. Log uploaded on Thursday, January 11, 2018, 9:36:10 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  6. Outfitter 0.18.0: 0Harmony(1.0.9.1), 0KillfaceTools(1.0.0.0), Outfitter(1.0.0.0)
  7. Glitter Tech: (no assemblies)
  8. ED-Embrasures: (no assemblies)
  9. Increased Stack: (no assemblies)
  10. QualityBuilder: QualityBuilder(0.18.3.0)
  11. Quarry: Quarry(1.0.0.0)
  12. More Furniture [B18]: (no assemblies)
  13. ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
  14. Turret Collection: TurretCollection(0.0.0.0)
  15. [KV] Trading Spot - B18: TradingSpot(1.0.0.0)
  16. [KV] Refugee Stats - B18: 0Harmony(1.0.9.1), RefugeeStats(1.0.0.0)
  17. [RF] Pawns are Capable! [b18]: 0Harmony(1.0.9.1), Pawns are Capable!(1.0.6546.38321)
  18. [RF] Configurable Maps [b18]: 0Harmony(1.0.9.1), Rainbeau's Configurable Maps(1.0.6575.14723)
  19. Weapon Tech B18: (no assemblies)
  20. Meal radius B18: (no assemblies)
  21. MRF (A18): (no assemblies)
  22. [RF] Fertile Fields [b18]: 0Harmony(1.0.9.1), Rainbeau's Fertile Fields(1.0.6582.36879)
  23. Path Avoid - A18: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
  24. Blueprints: Blueprints(18.1.0.7)
  25. I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
  26. Realistic Rooms: (no assemblies)
  27. Cheaper Components: (no assemblies)
  28. Expanded Roofing: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), ExpandedRoofing(1.0.0.0)
  29. Misc. Training: TrainingFacility(1.0.0.0)
  30. Haul to Stack: $HugsLibChecker(0.4.0.0), HaulToStack(1.0.0.0)
  31. Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
  32. While You're Up: WhileYoureUp(1.0.0.0)
  33. Rimworld Search Agency: 0Harmony(1.0.9.1), RSA.Core(0.1.0.0), RSA(2.1.0.0), _harmonycheck(1.0.0.0)
  34. Notifications Archiver: Notifications Archiver(2.2.18.0)
  35. Prisoner Ransom: 0Harmony(1.0.9.1), PrisonerRansom(1.0.6550.38219)
  36. [RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
  37. [FSF] Efficient Utilities: (no assemblies)
  38. Xen's XP Fixer: 0Harmony(1.0.9.1), XenXP(1.0.0.0)
  39. Dirt Paths: (no assemblies)
  40. Tilled Soil: (no assemblies)
  41. DeadMansClothing: 0Harmony(1.0.9.1), DeadMansClothing(0.18.2.0)
  42. CleaningArea: 0Harmony(1.0.9.1), CleaningArea(0.18.2.0)
  43. PowerSwitch: PowerSwitch(0.18.1.0)
  44. Mending: Mending(1.0.6531.27502)
  45. More Trade Ships: (no assemblies)
  46. Centralized Climate Control: $HugsLibChecker(0.4.0.0), CentralizedClimateControl(1.4.0.0)
  47. LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
  48. RT Fuse: 0Harmony(1.0.9.1), RT_Fuse(1.0.0.0)
  49. Repair Workbench: RepairBench(1.0.0.0)
  50. Faction Discovery: Faction Discovery(0.6.0.0)
  51. More Faction Bases: (no assemblies)
  52.  
  53. Active Harmony patches:
  54. Apparel.Notify_PawnKilled: post: DeadMansClothing.Apparel_Patch.Postfix
  55. AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
  56. BaseGenUtility.RandomCheapWallStuff: PRE: RFR_Code.BaseGenUtility_RandomCheapWallStuff.Prefix
  57. Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
  58. CharacterCardUtility.DrawCharacterCard: TRANS: PawnsAreCapable.CharacterCardUtility_DrawCharacterCard.Transpiler
  59. Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  60. CompPowerPlantSolar.get_RoofedPowerOutputFactor: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofOutputFactorFix
  61. CompRottable.CompTickRare: PRE: RFF_Code.CompRottable_CompTickRare.Prefix post: RFF_Code.CompRottable_CompTickRare.Postfix
  62. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  63. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  64. Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
  65. Dialog_BillConfig.DoWindowContents: PRE: RSA.Dialog_BillConfig_DoWindowContents.Before_DoWindowContents
  66. Dialog_ManageOutfits.DoWindowContents: PRE: RSA.DialogManageOutfits_DoWindowContents.Before_DoWindowContents
  67. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  68. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  69. FactionDialogMaker.FactionDialogFor: post: PrisonerRansom.ReplacementCode.FactionDialogForPostFix
  70. FloatMenuMakerMap.AddHumanlikeOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddHumanlikeOrders.Transpiler
  71. FloatMenuMakerMap.AddUndraftedOrders: TRANS: PawnsAreCapable.FloatMenuMakerMap_AddUndraftedOrders.Transpiler
  72. FloatMenuMakerMap.ChoicesAtFor: PRE: [100]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Prefix post: [700]PawnsAreCapable.FloatMenuMakerMap_ChoicesAtFor.Postfix
  73. FloatMenuUtility.GetMeleeAttackAction: TRANS: PawnsAreCapable.FloatMenuUtility_GetMeleeAttackAction.Transpiler
  74. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  75. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  76. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  77. GameInitData.PrepForMapGen: post: PawnsAreCapable.GameInitData_PrepForMapGen.Postfix
  78. GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix TRANS: ExpandedRoofing.HarmonyPatches.FixClearBuildingArea
  79. GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
  80. GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
  81. GenLeaving.DoLeavingsFor: PRE: RFF_Code.GenLeaving_DoLeavingsFor.Prefix
  82. GenPlantReproduction.TryFindReproductionDestination: PRE: RFR_Code.GenPlantReproduction_TryFindReproductionDestination.Prefix
  83. GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
  84. GenStep_ElevationFertility.Generate: PRE: RFR_Code.GenStep_ElevationFertility_Generate.Prefix
  85. GenStep_Plants.Generate: PRE: RFR_Code.GenStep_Plants_Generate.Prefix
  86. GenStep_RockChunks.GrowLowRockFormationFrom: PRE: RFR_Code.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
  87. GenStep_ScatterLumpsMineable.ScatterAt: PRE: RFR_Code.GenStep_ScatterLumpsMineable_ScatterAt.Prefix
  88. GenStep_ScatterRuinsSimple.ScatterAt: PRE: RFR_Code.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
  89. GenStep_Scatterer.CountFromPer10kCells: PRE: RFR_Code.GenStep_Scatterer_CountFromPer10kCells.Prefix
  90. GenStep_Terrain.Generate: post: RFF_Code.GenStep_Terrain_Generate.Postfix
  91. GlowGrid.GameGlowAt: TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
  92. HaulAIUtility.HaulToStorageJob: TRANS: HaulToStack.Haul_Patch.Transpiler
  93. ITab_Bills.FillTab: PRE: Outfitter.TabPatch.ITab_Bills_Patch.FillTab_Prefix
  94. ITab_Bills.TabUpdate: PRE: Outfitter.TabPatch.ITab_Bills_Patch.TabUpdate_Prefix
  95. ITab_Storage.FillTab: PRE: RSA.ITab_Storage_FillTab.Before_ITab_Storage_FillTab
  96. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: RefugeeStats.Patch_IncidentWorker_RefugeeChased_TryExecuteWorker.Prefix
  97. InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
  98. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  99. JobGiver_OptimizeApparel.TryGiveJob: PRE: Outfitter.JobGiver_OutfitterOptimizeApparel.TryGiveJob_Prefix
  100. JobGiver_Work.TryIssueJobPackage: TRANS: ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler
  101. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  102. LetterStack.ReceiveLetter: post: Notifications_Archiver.Patch_LetterStack.Postfix
  103. ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
  104. ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
  105. ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
  106. Listing_TreeThingFilter.DoCategoryChildren: PRE: RSA.Core.ThingFilter_InjectFilter.Before_DoCategoryChildren
  107. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  108. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  109. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  110. Messages.Message: post: Notifications_Archiver.Patch_Messages_TargetedMessage.Postfix
  111. Messages.Message: post: Notifications_Archiver.Patch_Messages_PlainMessage.Postfix
  112. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  113. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  114. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  115. PawnGenerator.GenerateSkills: post: PawnsAreCapable.PawnGenerator_GenerateSkills.Postfix
  116. PawnGraphicSet.ResolveApparelGraphics: post: HarmonyPatches.ResolveApparelGraphics_Postfix
  117. PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
  118. Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob
  119. Pawn_StoryTracker.OneOfWorkTypesIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_OneOfWorkTypesIsDisabled.Prefix
  120. Pawn_StoryTracker.WorkTagIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTagIsDisabled.Prefix
  121. Pawn_StoryTracker.WorkTypeIsDisabled: PRE: PawnsAreCapable.Pawn_StoryTracker_WorkTypeIsDisabled.Prefix
  122. Pawn_WorkSettings.EnableAndInitialize: post: PawnsAreCapable.Pawn_WorkSettings_EnableAndInitialize.Postfix
  123. Pawn_WorkSettings.Notify_UseWorkPrioritiesChanged: post: HarmonyPatches.UpdatePriorities
  124. Pawn_WorkSettings.SetPriority: post: HarmonyPatches.UpdatePriorities
  125. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  126. PlaySettings.DoPlaySettingsGlobalControls: post: CleaningArea.PlaySettingsPatch.Postfix
  127. ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
  128. ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
  129. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  130. RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
  131. RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
  132. RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
  133. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  134. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  135. SectionLayer_LightingOverlay.Regenerate: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
  136. ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
  137. SkillRecord.CalculateTotallyDisabled: PRE: PawnsAreCapable.SkillRecord_CalculateTotallyDisabled.Prefix
  138. SkillRecord.Interval: PRE: XenXP.HarmonyPatches+SkillRecord_Interval_Patch.Prefix
  139. StorageSettings.ExposeData: post: RSA.StorageSettings_ExposeData.ExposeData
  140. StoreUtility.NoStorageBlockersIn: post: RSA.StoreUtility_NoStorageBlockersIn.FilledEnough
  141. TerrainThreshold.TerrainAtValue: PRE: RFR_Code.TerrainThreshold_TerrainAtValue.Prefix
  142. ThingFilterUI.DoThingFilterConfigWindow: PRE: StorageSearch.HaulingHysteresis_InjectControls.Before_DoThingFilterConfigWindow TRANS: RSA.Core.FilterSearch_InjectSearchBox.Transpiler
  143. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  144. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
  145. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  146. WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: PawnsAreCapable.WITab_Caravan_Gear_TryEquipDraggedItem.Transpiler
  147. WidgetsWork.DrawWorkBoxBackground: PRE: PawnsAreCapable.WidgetsWork_DrawWorkBoxBackground.Prefix
  148. WidgetsWork.TipForPawnWorker: PRE: PawnsAreCapable.WidgetsWork_TipForPawnWorker.Prefix
  149. WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_JobOnThing.Prefix
  150. WorkGiver_ConstructDeliverResourcesToBlueprints.NoCostFrameMakeJobFor: PRE: RFF_Code.WorkGiver_ConstructDeliverResourcesToBlueprints_NoCostFrameMakeJobFor.Prefix
  151. WorkGiver_ConstructFinishFrames.JobOnThing: PRE: RFF_Code.WorkGiver_ConstructFinishFrames_JobOnThing.Prefix
  152. World.NaturalRockTypesIn: PRE: [600]RFR_Code.World_NaturalRockTypesIn.Prefix
  153. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, rimworld.research_engine:1.0.9.1, rainbeau.pawnsAreCapable:1.0.9.1, net.rainbeau.rimworld.mod.fewerruins:1.0.9.1, com.mandible.rimworld.icanfixit:1.0.9.1, HugsLib.AllowTool:1.0.9.1, RSA:1.0.9.1, RSA.Core:1.0.9.1, rimworld.anarcraft.prisoner_ransom:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, com.outfitter.rimworld.mod:1.0.9.1, com.refugeestats.rimworld.mod:1.0.9.1, net.rainbeau.rimworld.mod.fertilefields:1.0.9.1, com.pathavoid.rimworld.mod:1.0.9.1, rimworld.whyisthat.expandedroofing.fixbuildorder:1.0.9.1, rimworld.whyisthat.expandedroofing.main:1.0.9.1, rimworld.whyisthat.expandedroofing.roofmaintenance:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver:1.0.9.1, rimworld.xen.exp:1.0.9.1, de.hatti.rimworld.mod.deadmansclothing:1.0.9.1, de.hatti.rimworld.mod.cleaningarea:1.0.9.1, HugsLib.HaulToStack:1.0.9.1, HugsLib.WhileYoureUp:1.0.9.1, HugsLib.Notifications_Archiver:1.0.9.1
  154.  
  155. Platform information: (hidden, hold Shift while publishing to include)
  156.  
  157. Log file contents:
  158. Initialize engine version: 5.6.3p1 (9c92e827232b)
  159. GfxDevice: [Renderer information redacted]
  160. Begin MonoManager ReloadAssembly
  161. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  162. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  163. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  164. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  165. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  166. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  167. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  168. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  169. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  170. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  171. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  172. RimWorld 0.18.1722 rev1198
  173.  
  174. RSA Core loaded...
  175.  
  176. RSA Main injected ...
  177.  
  178. OnLevelWasLoaded was found on ModInitializerComponent
  179. This message has been deprecated and will be removed in a later version of Unity.
  180. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  181. (Filename: Line: 376)
  182.  
  183. Def-linked translation error: Found no Verse.ThingDef named AirVent_Blueprint to match AirVent_Blueprint.label
  184.  
  185. Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.label
  186.  
  187. Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.description
  188.  
  189. Outfitter successfully completed 68 patches with harmony.
  190.  
  191. RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
  192.  
  193. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
  194.  
  195. ExpandedRoofing: generating dynamic defs
  196.  
  197. Initialized Faction Discovery.
  198.  
  199. OnLevelWasLoaded was found on InitializerBehaviour
  200. This message has been deprecated and will be removed in a later version of Unity.
  201. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  202. (Filename: Line: 376)
  203.  
  204. Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
  205.  
  206. ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
  207.  
  208. ResearchPal :: redundant prerequisites for Industrial Climate Control the following research: Electricity
  209.  
  210. switched Self-loading actions(6) and Tube television(4)
  211.  
  212. switched Multi-analyzer(12) and Tube television(6)
  213.  
  214. switched Microelectronics basics(4) and Advanced Grenades(5)
  215.  
  216. switched Basic Climate Control(20) and Machining(6)
  217.  
  218. [HugsLib] v4.0.1 initialized HaulToStack, AllowTool, WhileYoureUp, Notifications_Archiver, CentralizedClimateControl
  219.  
  220. Faction Discovery injected.
  221.  
  222. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  223.  
  224. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 11512.
  225. Total: 291.944031 ms (FindLiveObjects: 1.115585 ms CreateObjectMapping: 1.159009 ms MarkObjects: 289.564423 ms DeleteObjects: 0.103821 ms)
  226.  
  227. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  228.  
  229. Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 11513.
  230. Total: 286.598602 ms (FindLiveObjects: 1.120717 ms CreateObjectMapping: 1.451919 ms MarkObjects: 254.592026 ms DeleteObjects: 29.433151 ms)
  231.  
  232. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  233. QualityBuilder added property to '119' things
  234.  
  235.  
  236. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 12471.
  237. Total: 273.153534 ms (FindLiveObjects: 0.873204 ms CreateObjectMapping: 1.706143 ms MarkObjects: 270.509827 ms DeleteObjects: 0.063161 ms)
  238.  
  239. Initializing new game with mods Core, 818773962, 735106432, 738206572, 725576127, 722085442, 798158924, 754637870, 1208163715, 1191518527, 946390822, 868519399, 1180719658, 1180847426, 1199779091, 1194812929, 1206336449, 1210591890, 1195615777, 1202250958, 1180719857, 708455313, 817231829, 848972794, 725488168, 1108968677, 717575199, 949498803, 761421485, 1161112205, 726479594, 952232391, 1225610022, 1198839349, 951619111, 947140943, 1120185591, 725747149, 817902482, 870089952, 717632155, 735241569, 725465444, 973091113, 727309536, 728314182, 733997423, 751841890, and 933541240
  240.  
  241. [AllowTool] Injected 6 designators
  242.  
  243. QualityBuilder added to orders category.
  244.  
  245. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  246.  
  247. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22428.
  248. Total: 329.200867 ms (FindLiveObjects: 1.651272 ms CreateObjectMapping: 3.502292 ms MarkObjects: 323.990082 ms DeleteObjects: 0.056450 ms)
  249.  
  250. --- Start Rebuilding --- For Index: Hot
  251.  
  252.  
  253. Printing CompAirFlows -
  254.  
  255. --- Done Rebuilding ---
  256.  
  257. --- Start Rebuilding --- For Index: Cold
  258.  
  259.  
  260. Printing CompAirFlows -
  261.  
  262. --- Done Rebuilding ---
  263.  
  264. --- Start Rebuilding --- For Index: Frozen
  265.  
  266.  
  267. Printing CompAirFlows -
  268.  
  269. --- Done Rebuilding ---
  270.  
  271. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  272.  
  273. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  274.  
  275. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  276.  
  277. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  278.  
  279. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  280.  
  281. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  282.  
  283. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  284.  
  285. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  286.  
  287. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  288.  
  289. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  290.  
  291. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  292.  
  293. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  294.  
  295. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  296.  
  297. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  298.  
  299. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  300.  
  301. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  302.  
  303. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  304.  
  305. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  306.  
  307. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  308.  
  309. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  310.  
  311. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  312.  
  313. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  314.  
  315. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  316.  
  317. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  318.  
  319. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  320.  
  321. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  322.  
  323. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  324.  
  325. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  326.  
  327. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  328.  
  329. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  330.  
  331. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  332.  
  333. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  334.  
  335. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  336.  
  337. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  338.  
  339. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  340.  
  341. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  342.  
  343. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  344.  
  345. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  346.  
  347. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  348.  
  349. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  350.  
  351. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  352.  
  353. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  354.  
  355. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  356.  
  357. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  358.  
  359. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  360.  
  361. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  362.  
  363. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  364.  
  365. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  366.  
  367. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  368.  
  369. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  370.  
  371. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  372.  
  373. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  374.  
  375. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  376.  
  377. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  378.  
  379. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  380.  
  381. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  382.  
  383. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  384.  
  385. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  386.  
  387. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  388.  
  389. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  390.  
  391. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  392.  
  393. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  394.  
  395. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  396.  
  397. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  398.  
  399. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  400.  
  401. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  402.  
  403. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  404.  
  405. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  406.  
  407. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  408.  
  409. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  410.  
  411. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  412.  
  413. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  414.  
  415. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  416.  
  417. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  418.  
  419. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  420.  
  421. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  422.  
  423. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  424.  
  425. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  426.  
  427. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  428.  
  429. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  430.  
  431. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  432.  
  433. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  434.  
  435. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  436.  
  437. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  438.  
  439. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  440.  
  441. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  442.  
  443. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  444.  
  445. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  446.  
  447. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  448.  
  449. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  450.  
  451. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  452.  
  453. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  454.  
  455. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  456.  
  457. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  458.  
  459. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  460.  
  461. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  462.  
  463. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  464.  
  465. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  466.  
  467. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  468.  
  469. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  470.  
  471. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  472.  
  473. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  474.  
  475. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  476.  
  477. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  478.  
  479. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  480.  
  481. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  482.  
  483. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  484.  
  485. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  486.  
  487. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  488.  
  489. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  490.  
  491. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  492.  
  493. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  494.  
  495. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  496.  
  497. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  498.  
  499. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  500.  
  501. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  502.  
  503. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  504.  
  505. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  506.  
  507. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  508.  
  509. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  510.  
  511. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  512.  
  513. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  514.  
  515. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  516.  
  517. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  518.  
  519. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  520.  
  521. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  522.  
  523. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  524.  
  525. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  526.  
  527. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  528.  
  529. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  530.  
  531. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  532.  
  533. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  534.  
  535. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  536.  
  537. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  538.  
  539. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  540.  
  541. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  542.  
  543. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  544.  
  545. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  546.  
  547. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  548.  
  549. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  550.  
  551. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  552.  
  553. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  554.  
  555. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  556.  
  557. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  558.  
  559. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  560.  
  561. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  562.  
  563. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  564.  
  565. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  566.  
  567. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  568.  
  569. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  570.  
  571. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  572.  
  573. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  574.  
  575. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  576.  
  577. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  578.  
  579. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  580.  
  581. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  582.  
  583. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  584.  
  585. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  586.  
  587. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  588.  
  589. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  590.  
  591. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  592.  
  593. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  594.  
  595. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  596.  
  597. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  598.  
  599. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  600.  
  601. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  602.  
  603. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  604.  
  605. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  606.  
  607. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  608.  
  609. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  610.  
  611. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  612.  
  613. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  614.  
  615. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  616.  
  617. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  618.  
  619. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  620.  
  621. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  622.  
  623. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  624.  
  625. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  626.  
  627. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  628.  
  629. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  630.  
  631. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  632.  
  633. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  634.  
  635. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  636.  
  637. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  638.  
  639. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  640.  
  641. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  642.  
  643. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  644.  
  645. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  646.  
  647. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  648.  
  649. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  650.  
  651. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  652.  
  653. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  654.  
  655. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  656.  
  657. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  658.  
  659. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  660.  
  661. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  662.  
  663. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  664.  
  665. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  666.  
  667. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  668.  
  669. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  670.  
  671. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  672.  
  673. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  674.  
  675. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  676.  
  677. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  678.  
  679. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  680.  
  681. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  682.  
  683. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  684.  
  685. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  686.  
  687. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  688.  
  689. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  690.  
  691. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  692.  
  693. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  694.  
  695. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  696.  
  697. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  698.  
  699. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  700.  
  701. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  702.  
  703. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  704.  
  705. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  706.  
  707. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  708.  
  709. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  710.  
  711. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  712.  
  713. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  714.  
  715. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  716.  
  717. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  718.  
  719. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  720.  
  721. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  722.  
  723. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  724.  
  725. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  726.  
  727. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  728.  
  729. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  730.  
  731. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  732.  
  733. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  734.  
  735. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  736.  
  737. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  738.  
  739. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  740.  
  741. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  742.  
  743. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  744.  
  745. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  746.  
  747. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  748.  
  749. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  750.  
  751. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  752.  
  753. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  754.  
  755. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  756.  
  757. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  758.  
  759. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  760.  
  761. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  762.  
  763. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  764.  
  765. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  766.  
  767. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  768.  
  769. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  770.  
  771. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  772.  
  773. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  774.  
  775. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  776.  
  777. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  778.  
  779. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  780.  
  781. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  782.  
  783. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  784.  
  785. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  786.  
  787. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  788.  
  789. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  790.  
  791. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  792.  
  793. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  794.  
  795. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  796.  
  797. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  798.  
  799. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  800.  
  801. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  802.  
  803. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  804.  
  805. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  806.  
  807. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  808.  
  809. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  810.  
  811. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  812.  
  813. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  814.  
  815. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  816.  
  817. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  818.  
  819. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  820.  
  821. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  822.  
  823. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  824.  
  825. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  826.  
  827. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  828.  
  829. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  830.  
  831. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  832.  
  833. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  834.  
  835. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  836.  
  837. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  838.  
  839. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  840.  
  841. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  842.  
  843. Could not reserve Thing_DoubleBed110082/ for Breixos for job LayDown (Job_1177929) A=Thing_DoubleBed110082 (now doing job LayDown (Job_1177929) A=Thing_DoubleBed110082(curToil=-1)) for maxPawns 2 and stackCount 0. Existing reserver: Howell doing job Rescue (Job_1176776) A=Thing_Human118451 B=Thing_DoubleBed110082(curToil=7)
  844.  
  845. TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=LayDown (Job_1177929) A=Thing_DoubleBed110082
  846.  
  847. Could not reserve Thing_DoubleBed110082/ for Alboio for job LayDown (Job_1177953) A=Thing_DoubleBed110082 (now doing job LayDown (Job_1177953) A=Thing_DoubleBed110082(curToil=-1)) for maxPawns 2 and stackCount 0. Existing reserver: Howell doing job Rescue (Job_1177027) A=Thing_Human118305 B=Thing_DoubleBed110082(curToil=7)
  848.  
  849. TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=LayDown (Job_1177953) A=Thing_DoubleBed110082
  850.  
  851. Could not reserve Thing_DoubleBed110082/ for Miñoca for job LayDown (Job_1178455) A=Thing_DoubleBed110082 (now doing job LayDown (Job_1178455) A=Thing_DoubleBed110082(curToil=-1)) for maxPawns 2 and stackCount 0. Existing reserver: Howell doing job Rescue (Job_1177850) A=Thing_Human118341 B=Thing_DoubleBed110082(curToil=7)
  852.  
  853. TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=LayDown (Job_1178455) A=Thing_DoubleBed110082
  854.  
  855. Object with load ID Thing_Human779 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  856.  
  857. Object with load ID Thing_Human295 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  858.  
  859. Object with load ID Thing_Human2658 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  860.  
  861. Object with load ID Thing_Human2661 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  862.  
  863. Object with load ID Thing_Human2664 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  864.  
  865. Object with load ID Thing_Human2668 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  866.  
  867. Object with load ID Thing_Human2679 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  868.  
  869. Object with load ID Thing_Human2686 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  870.  
  871. Object with load ID Thing_Human2693 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  872.  
  873. Object with load ID Thing_Human2700 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  874.  
  875. Object with load ID Thing_Human2707 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  876.  
  877. Object with load ID Thing_Human2714 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  878.  
  879. Object with load ID Thing_Human2721 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
  880.  
  881. Could not reserve Thing_DoubleBed110082/ for Trebo for job LayDown (Job_1179378) A=Thing_DoubleBed110082 (now doing job LayDown (Job_1179378) A=Thing_DoubleBed110082(curToil=-1)) for maxPawns 2 and stackCount 0. Existing reserver: Howell doing job Rescue (Job_1177851) A=Thing_Human118313 B=Thing_DoubleBed110082(curToil=7)
  882.  
  883. TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=LayDown (Job_1179378) A=Thing_DoubleBed110082
  884.  
  885. Called MaterialsNeeded on a Blueprint_Install.
  886.  
  887. Called MaterialsNeeded on a Blueprint_Install.
  888.  
  889. Called MaterialsNeeded on a Blueprint_Install.
  890.  
  891. Called MaterialsNeeded on a Blueprint_Install.
  892.  
  893. Called MaterialsNeeded on a Blueprint_Install.
  894.  
  895. Called MaterialsNeeded on a Blueprint_Install.
  896.  
  897. Called MaterialsNeeded on a Blueprint_Install.
  898.  
  899. Called MaterialsNeeded on a Blueprint_Install.
  900.  
  901. Called MaterialsNeeded on a Blueprint_Install.
  902.  
  903. Called MaterialsNeeded on a Blueprint_Install.
  904.  
  905. Called MaterialsNeeded on a Blueprint_Install.
  906.  
  907. Called MaterialsNeeded on a Blueprint_Install.
  908.  
  909. Called MaterialsNeeded on a Blueprint_Install.
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