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- GLfloat coord = 40;
- int grid = 10;
- glLineWidth(10);
- glNormal3f(0, 1, 0);
- glBegin(GL_LINES);
- glColor3f(1, 0, 0);
- // glNormal3f();
- glVertex3f(-coord, -coord, -coord);
- glVertex3f(coord, -coord, -coord);
- glColor3f(0, 1, 0);
- glVertex3f(-coord, -coord, -coord);
- glVertex3f(-coord, coord, -coord);
- glColor3f(0, 0, 1);
- glVertex3f(-coord, -coord, -coord);
- glVertex3f(-coord, -coord, coord);
- glColor3f(1, 1, 1);
- glEnd();
- glLineWidth(1);
- glBegin(GL_LINES);
- for (int i = 0; i <= grid; i++)
- {
- glVertex3f(-coord, -coord, (i / (float)grid) * 2 * coord - coord);
- glVertex3f(coord, -coord, (i / (float)grid) * 2 * coord - coord);
- }
- for (int i = 0; i <= grid; i++)
- {
- glVertex3f((i / (float)grid) * 2 * coord - coord, -coord, -coord);
- glVertex3f((i / (float)grid) * 2 * coord - coord, -coord, coord);
- }
- glEnd();
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