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  1. local Player = owner
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4.     script.Parent = Player.Character
  5.     local CAS = {Actions={}}
  6.     local Event = Instance.new("RemoteEvent")
  7.     Event.Name = "UserInput_Event"
  8.     Event.Parent = Player.Character
  9.     local fakeEvent = function()
  10.         local t = {_fakeEvent=true}
  11.         t.Connect = function(self,f)self.Function=f end
  12.         t.connect = t.Connect
  13.         return t
  14.     end
  15.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17.     function CAS:BindAction(name,fun,touch,...)
  18.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19.     end
  20.     function CAS:UnbindAction(name)
  21.         CAS.Actions[name] = nil
  22.     end
  23.     local function te(self,ev,...)
  24.         local t = m[ev]
  25.         if t and t._fakeEvent and t.Function then
  26.             t.Function(...)
  27.         end
  28.     end
  29.     m.TrigEvent = te
  30.     UIS.TrigEvent = te
  31.     Event.OnServerEvent:Connect(function(plr,io)
  32.         if plr~=Player then return end
  33.         if io.isMouse then
  34.             m.Target = io.Target
  35.             m.Hit = io.Hit
  36.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37.             if io.UserInputState == Enum.UserInputState.Begin then
  38.                 m:TrigEvent("Button1Down")
  39.             else
  40.                 m:TrigEvent("Button1Up")
  41.             end
  42.         else
  43.             for n,t in pairs(CAS.Actions) do
  44.                 for _,k in pairs(t.Keys) do
  45.                     if k==io.KeyCode then
  46.                         t.Function(t.Name,io.UserInputState,io)
  47.                     end
  48.                 end
  49.             end
  50.             if io.UserInputState == Enum.UserInputState.Begin then
  51.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52.                 UIS:TrigEvent("InputBegan",io,false)
  53.             else
  54.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55.                 UIS:TrigEvent("InputEnded",io,false)
  56.             end
  57.         end
  58.     end)
  59.     NLS([==[
  60.     local Player = game:GetService("Players").LocalPlayer
  61.    
  62.     local Char = Player.Character
  63.     local Event = Char:WaitForChild("UserInput_Event")
  64.    
  65.     local UIS = game:GetService("UserInputService")
  66.    
  67.     local input = function(io,a)
  68.         if a then return end
  69.         local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  70.         Event:FireServer(io)
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.     local Changed = false
  75.  
  76.     local h,t = Mouse.Hit,Mouse.Target
  77.     while wait(1/30) do
  78.         if h~=Mouse.Hit or t~=Mouse.Target then
  79.             Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  80.             h,t=Mouse.Hit,Mouse.Target
  81.         end
  82.     end
  83.     ]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player = owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93.  
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107.  
  108. Character = Player.Character
  109. Humanoid = Character.Humanoid
  110.  
  111. Player = owner
  112. PlayerGui = Player.PlayerGui
  113. Cam = workspace.CurrentCamera
  114. Backpack = Player.Backpack
  115. Character = Player.Character
  116. Humanoid = Character.Humanoid
  117.  
  118. RootPart = Character["HumanoidRootPart"]
  119. SIZE = 1
  120. local SINE = 0
  121. IT = Instance.new
  122. CF = CFrame.new
  123. VT = Vector3.new
  124. RAD = math.rad
  125. C3 = Color3.new
  126. UD2 = UDim2.new
  127. BRICKC = BrickColor.new
  128. ANGLES = CFrame.Angles
  129. EULER = CFrame.fromEulerAnglesXYZ
  130. COS = math.cos
  131. ACOS = math.acos
  132. SIN = math.sin
  133. ASIN = math.asin
  134. ABS = math.abs
  135. MRANDOM = math.random
  136. FLOOR = math.floor
  137.  
  138. --[[
  139.     local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  140. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  141. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  142. --]]
  143. --Credit To Rufus14
  144. --I just edit it a bit ^_^
  145.  
  146. function ragdoll()
  147. owner.Character.Archivable = true
  148. clone = owner.Character:Clone()
  149. clone.Parent = workspace
  150. for i,v in pairs(clone:GetChildren()) do
  151.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  152.         v:destroy()
  153.     end
  154.     for i,p in pairs(v:GetChildren()) do
  155.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  156.         p:destroy()
  157.     end
  158. end
  159. end
  160. for i,t in pairs(owner:GetChildren()) do
  161.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  162.         t:destroy()
  163.     end
  164. end
  165. vel = Instance.new("BodyVelocity", clone.Torso)
  166. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  167. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  168. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  169. using = false
  170. hit = Instance.new("Sound", clone.Torso)
  171. hit.SoundId = "rbxassetid://260430060"
  172. hit.Volume = 5
  173. hit1 = Instance.new("Sound", clone.Torso)
  174. hit1.SoundId = "rbxassetid://138087186"
  175. hit1.Volume = 5
  176. hit2 = Instance.new("Sound", clone.Torso)
  177. hit2.SoundId = "rbxassetid://131237241"
  178. hit2.Volume = 5
  179. hit3 = Instance.new("Sound", clone.Torso)
  180. hit3.SoundId = "rbxassetid://278062209"
  181. hit3.Volume = 5
  182. hit3.TimePosition = 0.33
  183. ded = Instance.new("Sound", clone.Torso)
  184. ded.SoundId = "rbxassetid://163154423"
  185. ded.Volume = 5
  186. local leftarm = clone:findFirstChild("Left Arm")
  187. local rightrm = clone:findFirstChild("Right Arm")
  188. local leftleg = clone:findFirstChild("Left Leg")
  189. local rightleg = clone:findFirstChild("Right Leg")
  190. local head = clone:findFirstChild("Head")
  191. local welding = Instance.new("Weld", clone.Torso)
  192. welding.Part0 = clone.Torso
  193. welding.Part1 = head
  194. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  195. for i, g in pairs(game.Players.owner:GetChildren()) do
  196.     if g.ClassName == "Part" then
  197.         g:destroy()
  198.     end
  199. end
  200. for i, h in pairs(game.Players.ownerGetChildren()) do
  201.     if h.ClassName == "Accesory" then
  202.         h:destroy()
  203.     end
  204. end
  205. game.Workspace.CurrentCamera.CameraSubject = head
  206. if leftleg ~= nil then
  207. local glue = Instance.new("Glue", clone.Torso)
  208. glue.Part0 = clone.Torso
  209. glue.Part1 = leftleg
  210. glue.Name = "Left leg"
  211. local collider = Instance.new("Part", leftleg)
  212. collider.Position = Vector3.new(0,999,0)
  213. collider.Size = Vector3.new(1.7, 1, 1)
  214. collider.Shape = "Cylinder"
  215. local weld = Instance.new("Weld", collider)
  216. weld.Part0 = leftleg
  217. weld.Part1 = collider
  218. weld.C0 = CFrame.Angles(0, 0, 80)
  219. collider.TopSurface = "Smooth"
  220. collider.BottomSurface = "Smooth"
  221. collider.formFactor = "Symmetric"
  222. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  223. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. collider.Transparency = 1
  225. end
  226. ------------
  227. if rightleg ~= nil then
  228. local glue1 = Instance.new("Glue", clone.Torso)
  229. glue1.Part0 = clone.Torso
  230. glue1.Part1 = rightleg
  231. glue1.Name = "Right leg"
  232. local collider1 = Instance.new("Part", rightleg)
  233. collider1.Position = Vector3.new(0,999,0)
  234. collider1.Size = Vector3.new(1.7, 1, 1)
  235. collider1.Shape = "Cylinder"
  236. local weld1 = Instance.new("Weld", collider1)
  237. weld1.Part0 = rightleg
  238. weld1.Part1 = collider1
  239. weld1.C0 = CFrame.Angles(0, 0, 80)
  240. collider1.TopSurface = "Smooth"
  241. collider1.BottomSurface = "Smooth"
  242. collider1.formFactor = "Symmetric"
  243. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  244. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. collider1.Transparency = 1
  246. end
  247. ------------
  248. if rightrm ~= nil then
  249. local glue11 = Instance.new("Glue", clone.Torso)
  250. glue11.Part0 = clone.Torso
  251. glue11.Part1 = rightrm
  252. glue11.Name = "Right shoulder"
  253. local collider11 = Instance.new("Part", rightrm)
  254. collider11.Position = Vector3.new(0,9999,0)
  255. collider11.Size = Vector3.new(1.8,1,1)
  256. collider11.Shape = "Cylinder"
  257. local weld11 = Instance.new("Weld", collider11)
  258. weld11.Part0 = rightrm
  259. weld11.Part1 = collider11
  260. weld11.C0 = CFrame.Angles(0, 0, 80)
  261. collider11.TopSurface = "Smooth"
  262. collider11.BottomSurface = "Smooth"
  263. collider11.formFactor = "Symmetric"
  264. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  265. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. collider11.Transparency = 1
  267. end
  268. ------------
  269. if leftarm ~= nil then
  270. local glue111 = Instance.new("Glue", clone.Torso)
  271. glue111.Part0 = clone.Torso
  272. glue111.Part1 = leftarm
  273. glue111.Name = "Left shoulder"
  274. local collider111 = Instance.new("Part", leftarm)
  275. collider111.Position = Vector3.new(0,9999,0)
  276. collider111.Size = Vector3.new(1.8,1,1)
  277. collider111.Shape = "Cylinder"
  278. local weld111 = Instance.new("Weld", collider111)
  279. weld111.Part0 = leftarm
  280. weld111.Part1 = collider111
  281. weld111.C0 = CFrame.Angles(0, 0, 80)
  282. collider111.TopSurface = "Smooth"
  283. collider111.BottomSurface = "Smooth"
  284. collider111.formFactor = "Symmetric"
  285. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  286. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. collider111.Transparency = 1
  288. ----------------
  289. sensoring = Instance.new("Part", clone.Torso)
  290. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  291. sensoring.CanCollide = false
  292. sensoring.Position = clone.Torso.Position
  293. local welder = Instance.new("Weld", sensoring)
  294. welder.Part0 = clone.Torso
  295. welder.Part1 = sensoring
  296. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  297. sensoring.Transparency = 1
  298. -----------------
  299. sensoring1 = Instance.new("Part", clone.Torso)
  300. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  301. sensoring1.CanCollide = false
  302. sensoring1.Position = clone.Torso.Position
  303. local welder1 = Instance.new("Weld", sensoring)
  304. welder1.Part0 = clone.Torso
  305. welder1.Part1 = sensoring1
  306. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  307. sensoring1.Transparency = 1
  308. end
  309. clone.Name = owner.Character.Name.." (DEAD)"
  310. ded:Play()
  311. vel:destroy()
  312. wait(0.5)
  313. local function touch()
  314.     if not using then
  315.         using = true
  316.         local Math = math.random(1,4)
  317.         if Math == 1 then
  318.             hit:Play()
  319.         end
  320.         if Math == 2 then
  321.             hit1:Play()
  322.         end
  323.         if Math == 3 then
  324.             hit2:Play()
  325.         end
  326.         if Math == 4 then
  327.             hit3:Play()
  328.         end
  329.         wait(0.1)
  330.         using = false
  331.     end
  332. end
  333. sensoring.Touched:connect(touch)
  334. sensoring1.Touched:connect(touch)
  335. wait(4.47)
  336. hit1.Volume = 0
  337. hit2.Volume = 0
  338. hit3.Volume = 0
  339. hit.Volume = 0
  340.         end
  341.  
  342. owner.Character.Humanoid.Died:connect(ragdoll)
  343.  
  344. --di ent
  345. ---------------------------------------
  346. local insanityface={"1895698679"}
  347. local sine=0
  348. Animation_Speed = 1.5
  349. local CHANGE = 2 / Animation_Speed
  350. -----------------------
  351. --[[ Name : WAOV2.2 ]]--
  352. -------------------------------------------------------
  353. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  354.  
  355. --Discord Creterisk#2958 <- makhail07's discord
  356.  
  357. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  358. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  359. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  360. --YOU FUCKING SKIDS,
  361. --For Those who log/decompile this, If you sell or trade this,
  362. --and I find out who you are, i will take massive action.
  363. --:b:
  364. --Also, minor edit by xXKiutbXx.
  365. -------------------------------------------------------
  366.  
  367. local FavIDs = {
  368.     340106355, --Nefl Crystals
  369.     927529620, --Dimension
  370.     876981900, --Fantasy
  371.     398987889, --Ordinary Days
  372.     1117396305, --Oh wait, it's you.
  373.     885996042, --Action Winter Journey
  374.     919231299, --Sprawling Idiot Effigy
  375.     743466274, --Good Day Sunshine
  376.     727411183, --Knife Fight
  377.     1402748531, --The Earth Is Counting On You!
  378.     595230126 --Robot Language
  379.     }
  380.  
  381.  
  382.  
  383. --The reality of my life isn't real but a Universe -Creterisk
  384. --All people can be nice, Even if you don't think so. -2003boobear
  385. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  386. wait()
  387. local plr = owner
  388. local char = plr.Character
  389. local hum = char.Humanoid
  390. local hed = char.Head
  391. local root = char.HumanoidRootPart
  392. local rootj = root.RootJoint
  393. local tors = char.Torso
  394. local ra = char["Right Arm"]
  395. local la = char["Left Arm"]
  396. local rl = char["Right Leg"]
  397. local ll = char["Left Leg"]
  398. local neck = tors["Neck"]
  399.  
  400. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  401. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  402. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  403. local maincolor = BrickColor.new("Really black")
  404. exploitable = true
  405. local Player = owner
  406. local Character = Player.Character
  407. local Humanoid = Character.Humanoid
  408.  
  409. local LeftArm = Character["Left Arm"]
  410. local RightArm = Character["Right Arm"]
  411. local LeftLeg = Character["Left Leg"]
  412. local RightLeg = Character["Right Leg"]
  413. local Head = Character.Head
  414. local Torso = Character.Torso
  415.  
  416. local FE = Workspace.FilteringEnabled
  417.  
  418. IT = Instance.new
  419. CF = CFrame.new
  420. VT = Vector3.new
  421. RAD = math.rad
  422. C3 = Color3.new
  423. UD2 = UDim2.new
  424. BRICKC = BrickColor.new
  425. ANGLES = CFrame.Angles
  426. EULER = CFrame.fromEulerAnglesXYZ
  427. COS = math.cos
  428. ACOS = math.acos
  429. SIN = math.sin
  430. ASIN = math.asin
  431. ABS = math.abs
  432. MRANDOM = math.random
  433. FLOOR = math.floor
  434. -------------------------------------------------------
  435. --Start Whitelist and Invincibility--
  436. -------------------------------------------------------
  437. ff = Instance.new("ForceField",char)
  438. ff.Visible = false
  439. hum.Name = "Base"
  440. hum.MaxHealth = 14214242142124
  441. hum.Health = 14214242142124
  442. -------------------------------------------------------
  443. --End Whitelist and Invincibility--
  444. -------------------------------------------------------
  445. local Hair = Instance.new("Part", char)
  446. Hair.Name = "Hair"
  447. Hair.CanCollide = false
  448. Hair.BrickColor = BrickColor.new("Institutional white")
  449. Hair.Transparency = 0
  450. Hair.Material = "Plastic"
  451. Hair.Size = Vector3.new(1, 1, 2)
  452. Hair.TopSurface = Enum.SurfaceType.Smooth
  453. Hair.BottomSurface = Enum.SurfaceType.Smooth
  454.  
  455. local Weld = Instance.new("Weld", Hair)
  456. Weld.Part0 = hed
  457. Weld.Part1 = Hair
  458. Weld.C1 = CFrame.new(0, -.6, 0)
  459. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  460.  
  461. local M2 = Instance.new("SpecialMesh")
  462. M2.Parent = Hair
  463. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  464. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  465. M2.Scale = Vector3.new(1, 1, 1)
  466. -------------------------------------------------------
  467. for i,v in pairs(char:children()) do
  468. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  469. v:Remove()
  470. end
  471. end
  472. shirt = Instance.new("Shirt", char)
  473. shirt.Name = "Shirt"
  474. pants = Instance.new("Pants", char)
  475. pants.Name = "Pants"
  476. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  477. char.Pants.PantsTemplate = "rbxassetid://676428351"
  478. -------------------------------------------------------
  479. --------------
  480.  
  481. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  482.  
  483. warn("I hope you enjoy.")
  484.  
  485. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  486.  
  487. warn("Edited by saba1520/kisslarge")
  488.  
  489. warn("you made it guys to i maked it to 3.0 thanks!")
  490.  
  491. -------------------------------------------------------
  492. --Start Good Stuff--
  493. -------------------------------------------------------
  494. cam = game.Workspace.CurrentCamera
  495. CF = CFrame.new
  496. VT = Vector3.new
  497. angles = CFrame.Angles
  498. attack = false
  499. Euler = CFrame.fromEulerAnglesXYZ
  500. Rad = math.rad
  501. IT = Instance.new
  502. BrickC = BrickColor.new
  503. Cos = math.cos
  504. COS = math.cos
  505. Acos = math.acos
  506. Sin = math.sin
  507. Asin = math.asin
  508. Abs = math.abs
  509. Mrandom = math.random
  510. Floor = math.floor
  511. -------------------------------------------------------
  512. --End Good Stuff--
  513. -------------------------------------------------------
  514. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  515. RSH, LSH = nil, nil
  516. RW = Instance.new("Weld")
  517. LW = Instance.new("Weld")
  518. RH = tors["Right Hip"]
  519. LH = tors["Left Hip"]
  520. RSH = tors["Right Shoulder"]
  521. LSH = tors["Left Shoulder"]
  522. RSH.Parent = nil
  523. LSH.Parent = nil
  524. RW.Name = "RW"
  525. RW.Part0 = tors
  526. RW.C0 = CF(1.5, 0.5, 0)
  527. RW.C1 = CF(0, 0.5, 0)
  528. RW.Part1 = ra
  529. RW.Parent = tors
  530. LW.Name = "LW"
  531. LW.Part0 = tors
  532. LW.C0 = CF(-1.5, 0.5, 0)
  533. LW.C1 = CF(0, 0.5, 0)
  534. LW.Part1 = la
  535. LW.Parent = tors
  536. Effects = {}
  537. -------------------------------------------------------
  538. --Start HeartBeat--
  539. -------------------------------------------------------
  540. ArtificialHB = Instance.new("BindableEvent", script)
  541. ArtificialHB.Name = "Heartbeat"
  542. script:WaitForChild("Heartbeat")
  543.  
  544. frame = 1 / 60
  545. tf = 0
  546. allowframeloss = false
  547. tossremainder = false
  548.  
  549.  
  550. lastframe = tick()
  551. script.Heartbeat:Fire()
  552.  
  553.  
  554. game:GetService("RunService").Heartbeat:connect(function(s, p)
  555.     tf = tf + s
  556.     if tf >= frame then
  557.         if allowframeloss then
  558.             script.Heartbeat:Fire()
  559.             lastframe = tick()
  560.         else
  561.             for i = 1, math.floor(tf / frame) do
  562.                 script.Heartbeat:Fire()
  563.             end
  564.             lastframe = tick()
  565.         end
  566.         if tossremainder then
  567.             tf = 0
  568.         else
  569.             tf = tf - frame * math.floor(tf / frame)
  570.         end
  571.     end
  572. end)
  573. -------------------------------------------------------
  574. --End HeartBeat--
  575. -------------------------------------------------------
  576.  
  577. local ohno = Instance.new("Sound")
  578. ohno.Parent = hed
  579. ohno.Volume = 10
  580. ohno.Pitch = 1
  581. ohno.Looped = true
  582.  
  583. local bass = Instance.new("Sound") --why
  584. bass.Parent = hed
  585. bass.Volume = 7
  586. bass.Pitch = 1
  587. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  588. bass.Looped = true
  589.  
  590. local newnoob = Instance.new("Sound") --why
  591. newnoob.Parent = hed
  592. newnoob.Volume = 7
  593. newnoob.Pitch = 1
  594. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  595. newnoob.Looped = false
  596.  
  597. meme = Instance.new("Sound", hed)
  598. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  599. meme.Volume = 10
  600. meme.Pitch = 1
  601. meme.Looped = true
  602. meme.TimePosition = 1
  603.  
  604. TAUNT = Instance.new("Sound", tors)
  605. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  606. TAUNT.Volume = 10
  607. TAUNT.Pitch = 1
  608. TAUNT.Looped = false
  609. TAUNT.TimePosition = 0.12
  610.  
  611. TAUNT2 = Instance.new("Sound", tors)
  612. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  613. TAUNT2.Volume = 10
  614. TAUNT2.Pitch = 1
  615. TAUNT2.Looped = false
  616. TAUNT2.TimePosition = 0.12
  617.  
  618. chargeup = Instance.new("Sound", hed)
  619. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  620. chargeup.Volume = 10
  621. chargeup.Pitch = 1
  622. chargeup.Looped = true
  623. chargeup.TimePosition = 1
  624.  
  625. BTAUNT = Instance.new("Sound", tors)
  626. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  627. BTAUNT.Volume = 10
  628. BTAUNT.Pitch = 1
  629. BTAUNT.Looped = false
  630. BTAUNT.TimePosition = 0.2
  631.  
  632. NOTAUNT = Instance.new("Sound", tors)
  633. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  634. NOTAUNT.Volume = 10
  635. NOTAUNT.Pitch = 1
  636. NOTAUNT.Looped = false
  637. NOTAUNT.TimePosition = 0.2
  638.  
  639. NOSOUND = Instance.new("Sound", tors)
  640. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  641. NOSOUND.Volume = 10
  642. NOSOUND.Pitch = 1
  643. NOSOUND.Looped = false
  644. NOSOUND.TimePosition = 0.2
  645.  
  646. ITAUNT = Instance.new("Sound", tors)
  647. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  648. ITAUNT.Volume = 50
  649. ITAUNT.Pitch = 1
  650. ITAUNT.Looped = false
  651. ITAUNT.TimePosition = 0
  652.  
  653. BATAUNT = Instance.new("Sound", tors)
  654. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  655. BATAUNT.Volume = 10
  656. BATAUNT.Pitch = 1
  657. BATAUNT.Looped = false
  658. BATAUNT.TimePosition = 0
  659.  
  660. pop = Instance.new("Sound", tors)
  661. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  662. pop.Volume = 10
  663. pop.Pitch = 1
  664. pop.Looped = false
  665. pop.TimePosition = 0
  666.  
  667. STAUNT = Instance.new("Sound", tors)
  668. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  669. STAUNT.Volume = 10
  670. STAUNT.Pitch = 1
  671. STAUNT.Looped = false
  672. STAUNT.TimePosition = 0.05
  673.  
  674. DTAUNT = Instance.new("Sound", tors)
  675. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  676. DTAUNT.Volume = 10
  677. DTAUNT.Pitch = 1
  678. DTAUNT.Looped = false
  679. DTAUNT.TimePosition = 0
  680.  
  681. sex = Instance.new("Sound", tors)
  682. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  683. sex.Volume = 10
  684. sex.Pitch = 1
  685. sex.Looped = false
  686. sex.TimePosition = 0
  687.  
  688. so = Instance.new("Sound", tors)
  689. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  690. so.Volume = 10
  691. so.Pitch = 1
  692. so.Looped = false
  693. so.TimePosition = 0
  694.  
  695. LAZOR = Instance.new("Sound", ra)
  696. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  697. LAZOR.Volume = 10
  698. LAZOR.Pitch = 0.7
  699. LAZOR.Looped = false
  700. LAZOR.TimePosition = 0
  701.  
  702.  WTF = Instance.new("Sound", tors)
  703.  WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  704.  WTF.Volume = 10
  705.  WTF.Pitch = 1
  706.  WTF.Looped = false
  707.  WTF.TimePosition = 0
  708.  
  709. MERKIO = Instance.new("Sound", tors) --why
  710. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  711. MERKIO.Volume = 5467543465
  712. MERKIO.Pitch = 1
  713. MERKIO.Looped = false
  714. MERKIO.TimePosition = 0
  715.  
  716. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  717. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  718. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  719. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  720. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  721. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  722.  
  723. -------------------------------------------------------
  724. --Start Important Functions--
  725. -------------------------------------------------------
  726. function MakeForm(PART,TYPE)
  727.     if TYPE == "Cyl" then
  728.         local MSH = IT("CylinderMesh",PART)
  729.     elseif TYPE == "Ball" then
  730.         local MSH = IT("SpecialMesh",PART)
  731.         MSH.MeshType = "Sphere"
  732.     elseif TYPE == "Wedge" then
  733.         local MSH = IT("SpecialMesh",PART)
  734.         MSH.MeshType = "Wedge"
  735.     end
  736. end
  737.  
  738. function chatfunc(text, color)
  739.     local chat = coroutine.wrap(function()
  740.         if char:FindFirstChild("TalkingBillBoard") ~= nil then
  741.             char:FindFirstChild("TalkingBillBoard"):destroy()
  742.         end
  743.         local naeeym2 = Instance.new("BillboardGui", char)
  744.         naeeym2.Size = UDim2.new(0, 100, 0, 40)
  745.         naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  746.         naeeym2.Adornee = hed
  747.         naeeym2.Name = "TalkingBillBoard"
  748.         local tecks2 = Instance.new("TextLabel", naeeym2)
  749.         tecks2.BackgroundTransparency = 1
  750.         tecks2.BorderSizePixel = 0
  751.         tecks2.Text = ""
  752.         tecks2.Font = "SciFi"
  753.         tecks2.TextSize = 30
  754.         tecks2.TextStrokeTransparency = 0
  755.         tecks2.TextColor3 = color
  756.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  757.         tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  758.         local tecks3 = Instance.new("TextLabel", naeeym2)
  759.         tecks3.BackgroundTransparency = 1
  760.         tecks3.BorderSizePixel = 0
  761.         tecks3.Text = ""
  762.         tecks3.Font = "SciFi"
  763.         tecks3.TextSize = 30
  764.         tecks3.TextStrokeTransparency = 0
  765.         tecks3.TextColor3 = Color3.new(0, 0, 0)
  766.         tecks3.TextStrokeColor3 = color
  767.         tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  768.         coroutine.resume(coroutine.create(function()
  769.             while true do
  770.                 swait(1)
  771.                     tecks2.TextColor3 = BrickColor.random().Color
  772.                     tecks3.TextStrokeColor3 = BrickColor.random().Color
  773.                 tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  774.                 tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  775.                 tecks2.Rotation = math.random(-5, 5)
  776.                 tecks3.Rotation = math.random(-5, 5)
  777.             end
  778.         end))
  779.         for i = 1, string.len(text) do
  780.             CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  781.             tecks2.Text = string.sub(text, 1, i)
  782.             tecks3.Text = string.sub(text, 1, i)
  783.             swait(1)
  784.         end
  785.         wait(1)
  786.         local randomrot = math.random(1, 2)
  787.         if randomrot == 1 then
  788.             for i = 1, 50 do
  789.                 swait()
  790.                 tecks2.Rotation = tecks2.Rotation - 0.75
  791.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  792.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  793.                 tecks3.Rotation = tecks2.Rotation + 0.75
  794.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  795.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  796.             end
  797.         elseif randomrot == 2 then
  798.             for i = 1, 50 do
  799.                 swait()
  800.                 tecks2.Rotation = tecks2.Rotation + 0.75
  801.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  802.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  803.                 tecks3.Rotation = tecks2.Rotation - 0.75
  804.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  805.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  806.             end
  807.         end
  808.         naeeym2:Destroy()
  809.     end)
  810.     chat()
  811. end
  812.  
  813. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  814.     local type = type
  815.     local rng = Instance.new("Part", char)
  816.     rng.Anchored = true
  817.     rng.BrickColor = color
  818.     rng.CanCollide = false
  819.     rng.FormFactor = 3
  820.     rng.Name = "Ring"
  821.     rng.Material = "Neon"
  822.     rng.Size = Vector3.new(1, 1, 1)
  823.     rng.Transparency = 0
  824.     rng.TopSurface = 0
  825.     rng.BottomSurface = 0
  826.     rng.CFrame = pos
  827.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  828.     local rngm = Instance.new("SpecialMesh", rng)
  829.     rngm.MeshType = "Sphere"
  830.     rngm.Scale = Vector3.new(x1, y1, z1)
  831.     local scaler2 = 1
  832.     local speeder = FastSpeed
  833.     if type == "Add" then
  834.         scaler2 = 1 * value
  835.     elseif type == "Divide" then
  836.         scaler2 = 1 / value
  837.     end
  838.     coroutine.resume(coroutine.create(function()
  839.         for i = 0, 10 / bonuspeed, 0.1 do
  840.             swait()
  841.             if type == "Add" then
  842.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  843.             elseif type == "Divide" then
  844.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  845.             end
  846.                         rng.BrickColor = BrickColor.random()
  847.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  848.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  849.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  850.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  851.         end
  852.         rng:Destroy()
  853.     end))
  854. end
  855.  
  856. function SoulSteal(dude)
  857. if dude.Name ~= char then
  858. local bgf = IT("BodyGyro", dude.Head)
  859. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  860. local val = IT("BoolValue", dude)
  861. val.Name = "IsHit"
  862. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  863. local soulst = coroutine.wrap(function()
  864. local soul = Instance.new("Part",dude)
  865. soul.Size = Vector3.new(1,1,1)
  866. soul.CanCollide = false
  867. soul.Anchored = false
  868. soul.Position = torso.Position
  869. soul.Transparency = 1
  870. local PartEmmit1 = IT("ParticleEmitter", soul)
  871. PartEmmit1.LightEmission = 1
  872. PartEmmit1.Texture = "rbxassetid://569507414"
  873. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  874. PartEmmit1.Rate = 250
  875. PartEmmit1.Lifetime = NumberRange.new(1.6)
  876. PartEmmit1.Size = NumberSequence.new({
  877.     NumberSequenceKeypoint.new(0, 1, 0),
  878.     NumberSequenceKeypoint.new(1, 0, 0)
  879. })
  880. PartEmmit1.Transparency = NumberSequence.new({
  881.     NumberSequenceKeypoint.new(0, 0, 0),
  882.     NumberSequenceKeypoint.new(1, 1, 0)
  883. })
  884. PartEmmit1.Speed = NumberRange.new(0, 0)
  885. PartEmmit1.VelocitySpread = 30000
  886. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  887. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  888. local BodPoss = IT("BodyPosition", soul)
  889. BodPoss.P = 3000
  890. BodPoss.D = 1000
  891. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  892. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  893. wait(1.6)
  894. soul.Touched:connect(function(hit)
  895.     if hit.Parent == char then
  896.     soul:Destroy()
  897.     end
  898. end)
  899. wait(1.2)
  900. while soul do
  901.     swait()
  902.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  903.     BodPoss.Position = tors.Position
  904. end
  905. end)
  906.     soulst()
  907.     end
  908. end
  909. function FaceMouse()
  910. local   Cam = workspace.CurrentCamera
  911.     return {
  912.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  913.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  914.     }
  915. end
  916.  
  917. function Clerp(a, b, t)
  918.     local qa = {QuaternionFromCFrame(a)}
  919.     local qb = {QuaternionFromCFrame(b)}
  920.     local ax, ay, az = a.x, a.y, a.z
  921.     local bx, by, bz = b.x, b.y, b.z
  922.     local _t = 1 - t
  923.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  924. end
  925.  
  926. function Eviscerate(dude)
  927.     if dude.Name ~= char then
  928.         local bgf = IT("BodyGyro", dude.Head)
  929.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  930.         local val = IT("BoolValue", dude)
  931.         val.Name = "IsHit"
  932.         local ds = coroutine.wrap(function()
  933.             dude:WaitForChild("Head"):BreakJoints()
  934.             wait(0.5)
  935.             target = nil
  936.             coroutine.resume(coroutine.create(function()
  937.                 for i, v in pairs(dude:GetChildren()) do
  938.                     if v:IsA("Accessory") then
  939.                         v:Destroy()
  940.                     end
  941.                     if v:IsA("Humanoid") then
  942.                         v:Destroy()
  943.                     end
  944.                     if v:IsA("CharacterMesh") then
  945.                         v:Destroy()
  946.                     end
  947.                     if v:IsA("Model") then
  948.                         v:Destroy()
  949.                     end
  950.                     if v:IsA("Part") or v:IsA("MeshPart") then
  951.                         for x, o in pairs(v:GetChildren()) do
  952.                             if o:IsA("Decal") then
  953.                                 o:Destroy()
  954.                             end
  955.                         end
  956.                         coroutine.resume(coroutine.create(function()
  957.                             v.Material = "Neon"
  958.                             v.CanCollide = false
  959.                             local PartEmmit1 = IT("ParticleEmitter", v)
  960.                             PartEmmit1.LightEmission = 1
  961.                             PartEmmit1.Texture = "rbxassetid://284205403"
  962.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  963.                             PartEmmit1.Rate = 150
  964.                             PartEmmit1.Lifetime = NumberRange.new(1)
  965.                             PartEmmit1.Size = NumberSequence.new({
  966.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  967.                                 NumberSequenceKeypoint.new(1, 0, 0)
  968.                             })
  969.                             PartEmmit1.Transparency = NumberSequence.new({
  970.                                 NumberSequenceKeypoint.new(0, 0, 0),
  971.                                 NumberSequenceKeypoint.new(1, 1, 0)
  972.                             })
  973.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  974.                             PartEmmit1.VelocitySpread = 30000
  975.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  976.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  977.                             local BodPoss = IT("BodyPosition", v)
  978.                             BodPoss.P = 3000
  979.                             BodPoss.D = 1000
  980.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  981.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  982.                             v.Color = maincolor.Color
  983.                             coroutine.resume(coroutine.create(function()
  984.                                 for i = 0, 49 do
  985.                                     swait(1)
  986.                                     v.Transparency = v.Transparency + 0.08
  987.                                 end
  988.                                 wait(0.5)
  989.                                 PartEmmit1.Enabled = false
  990.                                 wait(3)
  991.                                 v:Destroy()
  992.                                 dude:Destroy()
  993.                             end))
  994.                         end))
  995.                     end
  996.                 end
  997.             end))
  998.         end)
  999.         ds()
  1000.     end
  1001. end
  1002.  
  1003. function killnearest(position,range,maxstrength)
  1004.     for i,v in ipairs(workspace:GetChildren()) do
  1005.     local body = v:GetChildren()
  1006.         for part = 1, #body do
  1007.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1008.                 if(body[part].Position - position).Magnitude < range then
  1009.                     if v.ClassName == "Model" then
  1010.                         v:BreakJoints()
  1011.                     end
  1012.                     table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1013.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1014.                 end
  1015.             end
  1016.         end
  1017.         if v.ClassName == "Part" then
  1018.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1019.                 table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1020.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1021.             end
  1022.         end
  1023.     end
  1024. end
  1025.  
  1026.  
  1027. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1028.     local NEWPART = IT("Part")
  1029.     NEWPART.formFactor = FORMFACTOR
  1030.     NEWPART.Reflectance = REFLECTANCE
  1031.     NEWPART.Transparency = TRANSPARENCY
  1032.     NEWPART.CanCollide = false
  1033.     NEWPART.Locked = true
  1034.     NEWPART.Anchored = true
  1035.     if ANCHOR == false then
  1036.         NEWPART.Anchored = false
  1037.     end
  1038.     NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1039.     NEWPART.Name = NAME
  1040.     NEWPART.Size = SIZE
  1041.     NEWPART.Position = Torso.Position
  1042.     NEWPART.Material = MATERIAL
  1043.     NEWPART:BreakJoints()
  1044.     NEWPART.Parent = PARENT
  1045.     return NEWPART
  1046. end
  1047.  
  1048.         local joyemoji = Instance.new('ParticleEmitter', tors)
  1049.         joyemoji.VelocitySpread = 2000
  1050.         joyemoji.Lifetime = NumberRange.new(1)
  1051.         joyemoji.Speed = NumberRange.new(40)
  1052. joy= {}
  1053. for i=0, 19 do
  1054.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1055. end
  1056. joyemoji.Size = NumberSequence.new(joy)
  1057.         joyemoji.Rate = 0
  1058.         joyemoji.LockedToPart = false
  1059.         joyemoji.LightEmission = 0
  1060.         joyemoji.Texture = "rbxassetid://1176402123"
  1061.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1062.  
  1063.         local LIT = Instance.new('ParticleEmitter', tors)
  1064.         LIT.VelocitySpread = 2000
  1065.         LIT.Lifetime = NumberRange.new(1)
  1066.         LIT.Speed = NumberRange.new(45)
  1067. nani= {}
  1068. for i=0, 19 do
  1069.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1070. end
  1071. LIT.Size = NumberSequence.new(nani)
  1072.         LIT.Rate = 0
  1073.         LIT.LockedToPart = false
  1074.         LIT.LightEmission = 0
  1075.         LIT.Texture = "rbxassetid://1492670151"
  1076.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1077.  
  1078.         local ok = Instance.new('ParticleEmitter', tors)
  1079.         ok.VelocitySpread = 2000
  1080.         ok.Lifetime = NumberRange.new(1)
  1081.         ok.Speed = NumberRange.new(50)
  1082. cool= {}
  1083. for i=0, 19 do
  1084.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1085. end
  1086. ok.Size = NumberSequence.new(cool)
  1087.         ok.Rate = 0
  1088.         ok.LockedToPart = false
  1089.         ok.LightEmission = 0
  1090.         ok.Texture = "rbxassetid://636768448"
  1091.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1092.  
  1093.         local toast = Instance.new('ParticleEmitter', tors)
  1094.         toast.VelocitySpread = 2000
  1095.         toast.Lifetime = NumberRange.new(1)
  1096.         toast.Speed = NumberRange.new(60)
  1097. toasterstoasttoast= {}
  1098. for i=0, 19 do
  1099.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1100. end
  1101. toast.Size = NumberSequence.new(toasterstoasttoast)
  1102.         toast.Rate = 0
  1103.         toast.LockedToPart = false
  1104.         toast.LightEmission = 0
  1105.         toast.Texture = "rbxassetid://436096230"
  1106.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1107.  
  1108. function WhatHuh()
  1109.     attack = true
  1110.     hum.WalkSpeed = 1.01
  1111.     CreateSound("130766865", hed, 10, 1)
  1112.         Character.Head.face.Texture = "rbxassetid://276732672"
  1113.     for i = 0,4,0.1 do
  1114.         swait()
  1115.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1116.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1117.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1118.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1119.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1120.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1121.     end
  1122.     for i = 0,6.7,0.1 do
  1123.         swait()
  1124.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1125.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1126.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1129.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1130.     end
  1131.     for i = 0,8.1,0.1 do
  1132.         swait()
  1133.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1134.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1135.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1136.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1138.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1139.     end
  1140.     for i = 0,1,0.1 do
  1141.         swait()
  1142.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1143.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1144.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1145.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1147.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1148.     end
  1149.     for i = 0,1,0.1 do
  1150.         swait()
  1151.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1152.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1153.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1156.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1157.     end
  1158.     for i = 0,4,0.1 do
  1159.         swait()
  1160.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1161.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1162.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1163.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1165.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1166.     end
  1167.     attack = false
  1168.         Character.Head.face.Texture = "rbxassetid://620619801"
  1169.     hum.WalkSpeed = 16
  1170. end
  1171.  
  1172. function EndMySufferingV3() --why
  1173.     attack = true
  1174.     hum.WalkSpeed = 1.01
  1175.         Character.Head.face.Texture = "rbxassetid://202210455"
  1176.         local A = math.random(1,5)
  1177.         if A == 1 then
  1178.             meme.SoundId = "rbxassetid://295810519"
  1179.         end
  1180.         if A == 2 then
  1181.             meme.SoundId = "rbxassetid://1124778077"
  1182.         end
  1183.         if A == 3 then
  1184.             meme.SoundId = "rbxassetid://464157070"
  1185.         end
  1186.         if A == 4 then
  1187.             meme.SoundId = "rbxassetid://146334595"
  1188.         end
  1189.         if A == 5 then
  1190.             meme.SoundId = "rbxassetid://145536915"
  1191.         end
  1192.         meme:Play()
  1193.         bass:Play()
  1194.         joyemoji.Rate = 70
  1195.         LIT.Rate = 70
  1196.         ok.Rate = 70
  1197.         toast.Rate = 70
  1198.        
  1199.     for i = 0,50,0.1 do
  1200.         swait()
  1201.     CameraEnshaking(1, 10)
  1202.         bass.Parent = hed
  1203.         meme.Parent = hed
  1204.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1205.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1206.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1207.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1208.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1209.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1210.     end
  1211.         bass:Stop()
  1212.         meme:Stop()
  1213.         joyemoji.Rate = 0
  1214.         LIT.Rate = 0
  1215.         ok.Rate = 0
  1216.         toast.Rate = 0
  1217.         Character.Head.face.Texture = "rbxassetid://620619801"
  1218.     attack = false
  1219.     hum.WalkSpeed = 16
  1220. end
  1221.  
  1222. function slap()
  1223.     attack = true
  1224.     hum.WalkSpeed = 1.01
  1225.     local icri = CreateSound("1205111204", hed, 10, 1)
  1226.     swait(165)
  1227.     local FRAME = tors.CFrame
  1228.     repeat
  1229.         swait()
  1230.                 Character.Head.face.Texture = "rbxassetid://582931093"
  1231.         CameraEnshaking(1, 10)
  1232.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1233.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1235.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1236.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1237.         tors.CFrame = FRAME * CF(0,1,0)
  1238.         swait()
  1239.         tors.CFrame = FRAME
  1240.     until icri.Playing == false
  1241.         Character.Head.face.Texture = "rbxassetid://620619801"
  1242.     attack = false
  1243.     hum.WalkSpeed = 16
  1244. end
  1245.  
  1246. function EndMySufferingV2()
  1247. attack = true
  1248.     for i = 0,6,0.1 do
  1249.         swait()
  1250.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1251.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1252.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1253.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1254.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1255.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1256.     end
  1257.     CreateSound("1093102664", hed, 10, 1)
  1258.     CameraEnshaking(3, 8)
  1259.     for i = 0,2,0.1 do
  1260.         swait()
  1261.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1262.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1263.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1264.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1265.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1266.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1267.     end
  1268. hum.MaxHealth = 0
  1269. ragdoll(char)
  1270. CreateSound("135488453", hed, 5, 1)
  1271. error("Seems like you just died.")
  1272. end
  1273.  
  1274. function Clerp(a, b, t)
  1275.     local qa = {
  1276.         QuaternionFromCFrame(a)
  1277.     }
  1278.     local qb = {
  1279.         QuaternionFromCFrame(b)
  1280.     }
  1281.     local ax, ay, az = a.x, a.y, a.z
  1282.     local bx, by, bz = b.x, b.y, b.z
  1283.     local _t = 1 - t
  1284.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1285. end
  1286.  
  1287. function Swait(NUMBER)
  1288.     if NUMBER == 0 or NUMBER == nil then
  1289.         ArtificialHB.Event:wait()
  1290.     else
  1291.         for i = 1, NUMBER do
  1292.             ArtificialHB.Event:wait()
  1293.         end
  1294.     end
  1295. end
  1296.  
  1297. function swait(num)
  1298.     if num == 0 or num == nil then
  1299.         game:service("RunService").Stepped:wait(0)
  1300.     else
  1301.         for i = 0, num do
  1302.             game:service("RunService").Stepped:wait(0)
  1303.         end
  1304.     end
  1305. end
  1306. function thread(f)
  1307.     coroutine.resume(coroutine.create(f))
  1308. end
  1309. function clerp(a, b, t)
  1310.     local qa = {
  1311.         QuaternionFromCFrame(a)
  1312.     }
  1313.     local qb = {
  1314.         QuaternionFromCFrame(b)
  1315.     }
  1316.     local ax, ay, az = a.x, a.y, a.z
  1317.     local bx, by, bz = b.x, b.y, b.z
  1318.     local _t = 1 - t
  1319.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1320. end
  1321. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1322.     coroutine.resume(coroutine.create(function()
  1323.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1324.         wave.Anchored = true
  1325.         wave.CFrame = Part.CFrame * cframe1
  1326.         local Msh = Create("SpecialMesh"){
  1327.             Parent = wave,
  1328.             MeshType = "Sphere"
  1329.         }
  1330.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1331.         for i = 0, 1, 0.2 do
  1332.             wait()
  1333.             local dir = wave.CFrame.lookVector * -1
  1334.             local pos = rayCast(wave.Position, dir, 5, Character)
  1335.             wave.CFrame = wave.CFrame * cframe2
  1336.                         table.insert(Effects, {
  1337.                                 wave,
  1338.                                 "Sphere",
  1339.                                 0.01,
  1340.                                 .03,
  1341.                                 .03,
  1342.                                 .03,
  1343.                         })
  1344.         end
  1345.     end))
  1346. end
  1347.  
  1348. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1349. MakeForm(RightHole,"Cyl")
  1350. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1351. MakeForm(LeftHole,"Cyl")
  1352.  
  1353. function getbloody(victim,amount)
  1354.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1355.     PART.CFrame = victim.CFrame
  1356.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  1357.     Debris:AddItem(PART,5)
  1358.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1359.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1360.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1361.     local prtcl = asd:Clone()
  1362.     prtcl.Parent = PART
  1363.     prtcl:Emit(amount*10)
  1364. end
  1365.  
  1366. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1367. local type = type
  1368. local rng = Instance.new("Part", char)
  1369.         rng.Anchored = true
  1370.         rng.BrickColor = color
  1371.         rng.CanCollide = false
  1372.         rng.FormFactor = 3
  1373.         rng.Name = "Ring"
  1374.         rng.Material = "Neon"
  1375.         rng.Size = Vector3.new(1, 1, 1)
  1376.         rng.Transparency = 0
  1377.         rng.TopSurface = 0
  1378.         rng.BottomSurface = 0
  1379.         rng.CFrame = pos
  1380. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1381.         local rngm = Instance.new("SpecialMesh", rng)
  1382.         rngm.MeshType = "Brick"
  1383. rngm.Scale = VT(x1,y1,z1)
  1384. if rainbowmode == true then
  1385. rng.Color = Color3.new(r/255,g/255,b/255)
  1386. end
  1387. local scaler2 = 1
  1388. local speeder = FastSpeed/10
  1389. if type == "Add" then
  1390. scaler2 = 1*value
  1391. elseif type == "Divide" then
  1392. scaler2 = 1/value
  1393. end
  1394. coroutine.resume(coroutine.create(function()
  1395. for i = 0,10/bonuspeed,0.1 do
  1396. swait()
  1397. if type == "Add" then
  1398. scaler2 = scaler2 - 0.01*value/bonuspeed
  1399. elseif type == "Divide" then
  1400. scaler2 = scaler2 - 0.01/value*bonuspeed
  1401. end
  1402. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1403. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1404. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1405. end
  1406. rng:Destroy()
  1407. end))
  1408. end
  1409. New = function(Object, Parent, Name, Data)
  1410.     local Object = Instance.new(Object)
  1411.     for Index, Value in pairs(Data or {}) do
  1412.         Object[Index] = Value
  1413.     end
  1414.     Object.Parent = Parent
  1415.     Object.Name = Name
  1416.     return Object
  1417. end
  1418. function QuaternionFromCFrame(cf)
  1419.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1420.     local trace = m00 + m11 + m22
  1421.     if trace > 0 then
  1422.         local s = math.sqrt(1 + trace)
  1423.         local recip = 0.5 / s
  1424.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1425.     else
  1426.         local i = 0
  1427.         if m00 < m11 then
  1428.             i = 1
  1429.         end
  1430.         if m22 > (i == 0 and m00 or m11) then
  1431.             i = 2
  1432.         end
  1433.         if i == 0 then
  1434.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1435.             local recip = 0.5 / s
  1436.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1437.         elseif i == 1 then
  1438.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1439.             local recip = 0.5 / s
  1440.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1441.         elseif i == 2 then
  1442.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1443.             local recip = 0.5 / s
  1444.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1445.         end
  1446.     end
  1447. end
  1448. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1449.     local xs, ys, zs = x + x, y + y, z + z
  1450.     local wx, wy, wz = w * xs, w * ys, w * zs
  1451.     local xx = x * xs
  1452.     local xy = x * ys
  1453.     local xz = x * zs
  1454.     local yy = y * ys
  1455.     local yz = y * zs
  1456.     local zz = z * zs
  1457.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1458. end
  1459.  
  1460. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1461. function WACKYEFFECT(Table)
  1462.     local TYPE = (Table.EffectType or "Sphere")
  1463.     local SIZE = (Table.Size or VT(1,1,1))
  1464.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1465.     local TRANSPARENCY = (Table.Transparency or 0)
  1466.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1467.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1468.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1469.     local ROTATION1 = (Table.RotationX or 0)
  1470.     local ROTATION2 = (Table.RotationY or 0)
  1471.     local ROTATION3 = (Table.RotationZ or 0)
  1472.     local MATERIAL = (Table.Material or "Neon")
  1473.     local COLOR = (Table.Color or C3(1,1,1))
  1474.     local TIME = (Table.Time or 45)
  1475.     local SOUNDID = (Table.SoundID or nil)
  1476.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1477.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1478.     coroutine.resume(coroutine.create(function()
  1479.         local PLAYSSOUND = false
  1480.         local SOUND = nil
  1481.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1482.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1483.             PLAYSSOUND = true
  1484.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1485.         end
  1486.         EFFECT.Color = COLOR
  1487.         local MSH = nil
  1488.         if TYPE == "Sphere" then
  1489.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1490.         elseif TYPE == "Block" then
  1491.             MSH = IT("BlockMesh",EFFECT)
  1492.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1493.         elseif TYPE == "Wave" then
  1494.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1495.         elseif TYPE == "Ring" then
  1496.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1497.         elseif TYPE == "Slash" then
  1498.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1499.         elseif TYPE == "Round Slash" then
  1500.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1501.         elseif TYPE == "Swirl" then
  1502.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1503.         elseif TYPE == "Skull" then
  1504.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1505.         elseif TYPE == "Crystal" then
  1506.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1507.         end
  1508.         if MSH ~= nil then
  1509.             local MOVESPEED = nil
  1510.             if MOVEDIRECTION ~= nil then
  1511.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1512.             end
  1513.             local GROWTH = SIZE - ENDSIZE
  1514.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1515.             if TYPE == "Block" then
  1516.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1517.             else
  1518.                 EFFECT.CFrame = CFRAME
  1519.             end
  1520.             for LOOP = 1, TIME+1 do
  1521.                 Swait()
  1522.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1523.                 if TYPE == "Wave" then
  1524.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1525.                 end
  1526.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1527.                 if TYPE == "Block" then
  1528.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1529.                 else
  1530.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1531.                 end
  1532.                 if MOVEDIRECTION ~= nil then
  1533.                     local ORI = EFFECT.Orientation
  1534.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1535.                     EFFECT.Orientation = ORI
  1536.                 end
  1537.             end
  1538.             if PLAYSSOUND == false then
  1539.                 EFFECT:remove()
  1540.             else
  1541.                 repeat Swait() until SOUND.Playing == false
  1542.                 EFFECT:remove()
  1543.             end
  1544.         else
  1545.             if PLAYSSOUND == false then
  1546.                 EFFECT:remove()
  1547.             else
  1548.                 repeat Swait() until SOUND.Playing == false
  1549.                 EFFECT:remove()
  1550.             end
  1551.         end
  1552.     end))
  1553. end
  1554.  
  1555.  
  1556. function QuaternionSlerp(a, b, t)
  1557.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1558.     local startInterp, finishInterp
  1559.     if cosTheta >= 1.0E-4 then
  1560.         if 1 - cosTheta > 1.0E-4 then
  1561.             local theta = math.acos(cosTheta)
  1562.             local invSinTheta = 1 / Sin(theta)
  1563.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1564.             finishInterp = Sin(t * theta) * invSinTheta
  1565.         else
  1566.             startInterp = 1 - t
  1567.             finishInterp = t
  1568.         end
  1569.     elseif 1 + cosTheta > 1.0E-4 then
  1570.         local theta = math.acos(-cosTheta)
  1571.         local invSinTheta = 1 / Sin(theta)
  1572.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1573.         finishInterp = Sin(t * theta) * invSinTheta
  1574.     else
  1575.         startInterp = t - 1
  1576.         finishInterp = t
  1577.     end
  1578.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1579. end
  1580. function rayCast(Position, Direction, Range, Ignore)
  1581.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1582. end
  1583. local RbxUtility = LoadLibrary("RbxUtility")
  1584. local Create = RbxUtility.Create
  1585.  
  1586. -------------------------------------------------------
  1587. --Start Damage Function--
  1588. -------------------------------------------------------
  1589. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1590.     local type = type
  1591.     local rng = Instance.new("Part", char)
  1592.     rng.Anchored = true
  1593.     rng.BrickColor = color
  1594.     rng.CanCollide = false
  1595.     rng.FormFactor = 3
  1596.     rng.Name = "Ring"
  1597.     rng.Material = "Neon"
  1598.     rng.Size = Vector3.new(1, 1, 1)
  1599.     rng.Transparency = 0
  1600.     rng.TopSurface = 0
  1601.     rng.BottomSurface = 0
  1602.     rng.CFrame = pos
  1603.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1604.     local rngm = Instance.new("SpecialMesh", rng)
  1605.     rngm.MeshType = "Sphere"
  1606.     rngm.Scale = Vector3.new(x1, y1, z1)
  1607.     local scaler2 = 1
  1608.     local speeder = FastSpeed
  1609.     if type == "Add" then
  1610.         scaler2 = 1 * value
  1611.     elseif type == "Divide" then
  1612.         scaler2 = 1 / value
  1613.     end
  1614.     coroutine.resume(coroutine.create(function()
  1615.         for i = 0, 10 / bonuspeed, 0.1 do
  1616.             swait()
  1617.             if type == "Add" then
  1618.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1619.             elseif type == "Divide" then
  1620.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1621.             end
  1622.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1623.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1624.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1625.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1626.         end
  1627.         rng:Destroy()
  1628.     end))
  1629. end
  1630. -----------------------------
  1631. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1632.     if hit.Parent == nil then
  1633.         return
  1634.     end
  1635.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1636.     for _, v in pairs(hit.Parent:children()) do
  1637.         if v:IsA("Humanoid") then
  1638.             h = v
  1639.         end
  1640.     end
  1641.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1642.    
  1643.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1644.          end
  1645.  
  1646.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1647.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1648.             if hit.Parent.DebounceHit.Value == true then
  1649.                 return
  1650.             end
  1651.         end
  1652.          if insta == true then
  1653.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1654.          end
  1655.         local c = Create("ObjectValue"){
  1656.             Name = "creator",
  1657.             Value = owner,
  1658.             Parent = h,
  1659.         }
  1660.         game:GetService("Debris"):AddItem(c, .5)
  1661.         if HitSound ~= nil and HitPitch ~= nil then
  1662.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1663.         end
  1664.         local Damage = math.random(minim, maxim)
  1665.         local blocked = false
  1666.         local block = hit.Parent:findFirstChild("Block")
  1667.         if block ~= nil then
  1668.             if block.className == "IntValue" then
  1669.                 if block.Value > 0 then
  1670.                     blocked = true
  1671.                     block.Value = block.Value - 1
  1672.                     print(block.Value)
  1673.                 end
  1674.             end
  1675.         end
  1676.         if blocked == false then
  1677.             h.Health = h.Health - Damage
  1678.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1679.         else
  1680.             h.Health = h.Health - (Damage / 2)
  1681.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1682.         end
  1683.         if Type == "Knockdown" then
  1684.             local hum = hit.Parent.Humanoid
  1685.             hum.PlatformStand = true
  1686.             coroutine.resume(coroutine.create(function(HHumanoid)
  1687.                 swait(1)
  1688.                 HHumanoid.PlatformStand = false
  1689.             end), hum)
  1690.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1691.             local bodvol = Create("BodyVelocity"){
  1692.                 velocity = angle * knockback,
  1693.                 P = 5000,
  1694.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1695.                 Parent = hit,
  1696.             }
  1697.             local rl = Create("BodyAngularVelocity"){
  1698.                 P = 3000,
  1699.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1700.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1701.                 Parent = hit,
  1702.             }
  1703.             game:GetService("Debris"):AddItem(bodvol, .5)
  1704.             game:GetService("Debris"):AddItem(rl, .5)
  1705.         elseif Type == "Random Guy" then
  1706.             local vp = Create("BodyVelocity"){
  1707.                 P = 500,
  1708.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1709.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1710.             }
  1711.             if knockback > 0 then
  1712.                 vp.Parent = hit.Parent.Torso
  1713.             end
  1714.             game:GetService("Debris"):AddItem(vp, .5)
  1715.         elseif Type == "Up" then
  1716.             local bodyVelocity = Create("BodyVelocity"){
  1717.                 velocity = Vector3.new(0, 20, 0),
  1718.                 P = 5000,
  1719.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1720.                 Parent = hit,
  1721.             }
  1722.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1723.         elseif Type == "DarkUp" then
  1724.             coroutine.resume(coroutine.create(function()
  1725.                 for i = 0, 1, 0.1 do
  1726.                     swait()
  1727.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1728.                 end
  1729.             end))
  1730.             local bodyVelocity = Create("BodyVelocity"){
  1731.                 velocity = Vector3.new(0, 20, 0),
  1732.                 P = 5000,
  1733.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1734.                 Parent = hit,
  1735.             }
  1736.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1737.         elseif Type == "Snare" then
  1738.             local bp = Create("BodyPosition"){
  1739.                 P = 2000,
  1740.                 D = 100,
  1741.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1742.                 position = hit.Parent.Torso.Position,
  1743.                 Parent = hit.Parent.Torso,
  1744.             }
  1745.             game:GetService("Debris"):AddItem(bp, 1)
  1746.         elseif Type == "Freeze" then
  1747.             local BodPos = Create("BodyPosition"){
  1748.                 P = 50000,
  1749.                 D = 1000,
  1750.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1751.                 position = hit.Parent.Torso.Position,
  1752.                 Parent = hit.Parent.Torso,
  1753.             }
  1754.             local BodGy = Create("BodyGyro") {
  1755.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1756.                 P = 20e+003,
  1757.                 Parent = hit.Parent.Torso,
  1758.                 cframe = hit.Parent.Torso.CFrame,
  1759.             }
  1760.             hit.Parent.Torso.Anchored = true
  1761.             coroutine.resume(coroutine.create(function(Part)
  1762.                 swait(1.5)
  1763.                 Part.Anchored = false
  1764.             end), hit.Parent.Torso)
  1765.             game:GetService("Debris"):AddItem(BodPos, 3)
  1766.             game:GetService("Debris"):AddItem(BodGy, 3)
  1767.         end
  1768.         local debounce = Create("BoolValue"){
  1769.             Name = "DebounceHit",
  1770.             Parent = hit.Parent,
  1771.             Value = true,
  1772.         }
  1773.         game:GetService("Debris"):AddItem(debounce, Delay)
  1774.         c = Create("ObjectValue"){
  1775.             Name = "creator",
  1776.             Value = Player,
  1777.             Parent = h,
  1778.         }
  1779.         game:GetService("Debris"):AddItem(c, .5)
  1780.     end
  1781. end
  1782. -------------------------------------------------------
  1783. --End Damage Function--
  1784. -------------------------------------------------------
  1785.  
  1786. -------------------------------------------------------
  1787. --Start Damage Function Customization--
  1788. -------------------------------------------------------
  1789. function ShowDamage(Pos, Text, Time, Color)
  1790.     local Rate = (1 / 30)
  1791.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1792.     local Text = (Text or "")
  1793.     local Time = (Time or 2)
  1794.     local Color = (Color or Color3.new(1, 0, 1))
  1795.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1796.     EffectPart.Anchored = true
  1797.     local BillboardGui = Create("BillboardGui"){
  1798.         Size = UDim2.new(3, 0, 3, 0),
  1799.         Adornee = EffectPart,
  1800.         Parent = EffectPart,
  1801.     }
  1802.     local TextLabel = Create("TextLabel"){
  1803.         BackgroundTransparency = 1,
  1804.         Size = UDim2.new(1, 0, 1, 0),
  1805.         Text = Text,
  1806.         Font = "Bodoni",
  1807.         TextColor3 = Color,
  1808.         TextScaled = true,
  1809.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1810.         Parent = BillboardGui,
  1811.     }
  1812.     game.Debris:AddItem(EffectPart, (Time))
  1813.     EffectPart.Parent = game:GetService("Workspace")
  1814.     delay(0, function()
  1815.         local Frames = (Time / Rate)
  1816.         for Frame = 1, Frames do
  1817.             wait(Rate)
  1818.             local Percent = (Frame / Frames)
  1819.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1820.             TextLabel.TextTransparency = Percent
  1821.         end
  1822.         if EffectPart and EffectPart.Parent then
  1823.             EffectPart:Destroy()
  1824.         end
  1825.     end)
  1826. end
  1827.  
  1828. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1829.     local type = type
  1830.     local rng = Instance.new("Part", char)
  1831.     rng.Anchored = true
  1832.     rng.BrickColor = color
  1833.     rng.CanCollide = false
  1834.     rng.FormFactor = 3
  1835.     rng.Name = "Ring"
  1836.     rng.Material = "Neon"
  1837.     rng.Size = Vector3.new(1, 1, 1)
  1838.     rng.Transparency = 0
  1839.     rng.TopSurface = 0
  1840.     rng.BottomSurface = 0
  1841.     rng.CFrame = pos
  1842.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1843.     local rngm = Instance.new("SpecialMesh", rng)
  1844.     rngm.MeshType = "Brick"
  1845.     rngm.Scale = Vector3.new(x1,y1,z1)
  1846.     local scaler2 = 1
  1847.     local speeder = FastSpeed/10
  1848.     if type == "Add" then
  1849.         scaler2 = 1*value
  1850.     elseif type == "Divide" then
  1851.         scaler2 = 1/value
  1852.     end
  1853.     coroutine.resume(coroutine.create(function()
  1854.         for i = 0,10/bonuspeed,0.1 do
  1855.             swait()
  1856.             if type == "Add" then
  1857.                 scaler2 = scaler2 - 0.01*value/bonuspeed
  1858.             elseif type == "Divide" then
  1859.                 scaler2 = scaler2 - 0.01/value*bonuspeed
  1860.             end
  1861.             speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1862.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1863.             rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1864.             rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1865.         end
  1866.     rng:Destroy()
  1867.     end))
  1868. end
  1869.  
  1870. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1871. local p = Instance.new("Part",EffectModel)
  1872. p.BrickColor = BrickColor.new(colour)
  1873. p.Size = Vector3.new()
  1874. p.Anchored = true
  1875. p.CanCollide = false
  1876. p.CFrame = cf
  1877. if inverse == true then
  1878. p.Transparency = 1
  1879. else
  1880. p.Transparency = 0
  1881. end
  1882. local m = Instance.new("SpecialMesh",p)
  1883. m.MeshId = meshid
  1884. m.TextureId = textid
  1885. m.Scale = meshstart
  1886. coroutine.wrap(function()
  1887. for i=0,1,factor do
  1888. swait()
  1889. if inverse == true then
  1890. p.Transparency = 1-i
  1891. else
  1892. p.Transparency = i
  1893. end
  1894. m.Scale = m.Scale + meshadd
  1895. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1896. end
  1897. p:Destroy()
  1898. end)()
  1899. return p
  1900. end
  1901. -------------------------------------------------------
  1902. --End Damage Function Customization--
  1903. -------------------------------------------------------
  1904.  
  1905. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1906.   for _, c in pairs(workspace:children()) do
  1907.     local hum = c:findFirstChild("Humanoid")
  1908.     if hum ~= nil then
  1909.       local head = c:findFirstChild("Head")
  1910.       if head ~= nil then
  1911.         local targ = head.Position - Part.Position
  1912.         local mag = targ.magnitude
  1913.         if magni >= mag and c.Name ~= Player.Name then
  1914.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1915.         end
  1916.       end
  1917.     end
  1918.   end
  1919. end
  1920.  
  1921.  
  1922. CFuncs = {
  1923.     Part = {
  1924.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1925.             local Part = Create("Part")({
  1926.                 Parent = Parent,
  1927.                 Reflectance = Reflectance,
  1928.                 Transparency = Transparency,
  1929.                 CanCollide = false,
  1930.                 Locked = true,
  1931.                 BrickColor = BrickColor.new(tostring(BColor)),
  1932.                 Name = Name,
  1933.                 Size = Size,
  1934.                 Material = Material
  1935.             })
  1936.             RemoveOutlines(Part)
  1937.             return Part
  1938.         end
  1939.     },
  1940.     Mesh = {
  1941.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1942.             local Msh = Create(Mesh)({
  1943.                 Parent = Part,
  1944.                 Offset = OffSet,
  1945.                 Scale = Scale
  1946.             })
  1947.             if Mesh == "SpecialMesh" then
  1948.                 Msh.MeshType = MeshType
  1949.                 Msh.MeshId = MeshId
  1950.             end
  1951.             return Msh
  1952.         end
  1953.     },
  1954.     Mesh = {
  1955.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1956.             local Msh = Create(Mesh)({
  1957.                 Parent = Part,
  1958.                 Offset = OffSet,
  1959.                 Scale = Scale
  1960.             })
  1961.             if Mesh == "SpecialMesh" then
  1962.                 Msh.MeshType = MeshType
  1963.                 Msh.MeshId = MeshId
  1964.             end
  1965.             return Msh
  1966.         end
  1967.     },
  1968.     Weld = {
  1969.         Create = function(Parent, Part0, Part1, C0, C1)
  1970.             local Weld = Create("Weld")({
  1971.                 Parent = Parent,
  1972.                 Part0 = Part0,
  1973.                 Part1 = Part1,
  1974.                 C0 = C0,
  1975.                 C1 = C1
  1976.             })
  1977.             return Weld
  1978.         end
  1979.     },
  1980.     Sound = {
  1981.         Create = function(id, par, vol, pit)
  1982.             coroutine.resume(coroutine.create(function()
  1983.                 local S = Create("Sound")({
  1984.                     Volume = vol,
  1985.                     Pitch = pit or 1,
  1986.                     SoundId = id,
  1987.                     Parent = par or workspace
  1988.                 })
  1989.                 wait()
  1990.                 S:play()
  1991.                 game:GetService("Debris"):AddItem(S, 6)
  1992.             end))
  1993.         end
  1994.     },
  1995.     ParticleEmitter = {
  1996.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1997.             local fp = Create("ParticleEmitter")({
  1998.                 Parent = Parent,
  1999.                 Color = ColorSequence.new(Color1, Color2),
  2000.                 LightEmission = LightEmission,
  2001.                 Size = Size,
  2002.                 Texture = Texture,
  2003.                 Transparency = Transparency,
  2004.                 ZOffset = ZOffset,
  2005.                 Acceleration = Accel,
  2006.                 Drag = Drag,
  2007.                 LockedToPart = LockedToPart,
  2008.                 VelocityInheritance = VelocityInheritance,
  2009.                 EmissionDirection = EmissionDirection,
  2010.                 Enabled = Enabled,
  2011.                 Lifetime = LifeTime,
  2012.                 Rate = Rate,
  2013.                 Rotation = Rotation,
  2014.                 RotSpeed = RotSpeed,
  2015.                 Speed = Speed,
  2016.                 VelocitySpread = VelocitySpread
  2017.             })
  2018.             return fp
  2019.         end
  2020.     }
  2021. }
  2022. function RemoveOutlines(part)
  2023.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2024. end
  2025. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2026.     local Part = Create("Part")({
  2027.         formFactor = FormFactor,
  2028.         Parent = Parent,
  2029.         Reflectance = Reflectance,
  2030.         Transparency = Transparency,
  2031.         CanCollide = false,
  2032.         Locked = true,
  2033.         BrickColor = BrickColor.new(tostring(BColor)),
  2034.         Name = Name,
  2035.         Size = Size,
  2036.         Material = Material
  2037.     })
  2038.     RemoveOutlines(Part)
  2039.     return Part
  2040. end
  2041. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2042.     local Msh = Create(Mesh)({
  2043.         Parent = Part,
  2044.         Offset = OffSet,
  2045.         Scale = Scale
  2046.     })
  2047.     if Mesh == "SpecialMesh" then
  2048.         Msh.MeshType = MeshType
  2049.         Msh.MeshId = MeshId
  2050.     end
  2051.     return Msh
  2052. end
  2053. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2054.     local Weld = Create("Weld")({
  2055.         Parent = Parent,
  2056.         Part0 = Part0,
  2057.         Part1 = Part1,
  2058.         C0 = C0,
  2059.         C1 = C1
  2060.     })
  2061.     return Weld
  2062. end
  2063.  
  2064. abss = Instance.new("BillboardGui",char)
  2065. abss.Size = UDim2.new(10,0,10,0)
  2066. abss.Enabled = false
  2067. imgl = Instance.new("ImageLabel",abss)
  2068. imgl.Position = UDim2.new(0,0,0,0)
  2069. imgl.Size = UDim2.new(1,0,1,0)
  2070. imgl.Image = "rbxassetid://153485522"
  2071. imgl.BackgroundTransparency = 1
  2072. imgl.ImageColor3 = Color3.new(.9,0,0)
  2073. img2 = Instance.new("ImageLabel",abss)
  2074. img2.Position = UDim2.new(0,0,0,0)
  2075. img2.Size = UDim2.new(1,0,1,0)
  2076. img2.Image = "rbxassetid://153485522"
  2077. img2.BackgroundTransparency = 1
  2078. img2.ImageColor3 = Color3.new(.9,0,0)
  2079.  
  2080. function TargetSelect(person)
  2081. local dd=coroutine.wrap(function()
  2082. if targetted ~= person then
  2083. targetted = person
  2084. img2.Size = UDim2.new(1,0,1,0)
  2085. img2.ImageTransparency = 0
  2086. img2.Position = UDim2.new(0,0,0,0)
  2087. for i = 0, 2, 0.1 do
  2088. swait()
  2089. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2090. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2091. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2092. end
  2093. end
  2094. end)
  2095. dd()
  2096. end
  2097.  
  2098. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2099.     local NEWWELD = IT(TYPE)
  2100.     NEWWELD.Part0 = PART0
  2101.     NEWWELD.Part1 = PART1
  2102.     NEWWELD.C0 = C0
  2103.     NEWWELD.C1 = C1
  2104.     NEWWELD.Parent = PARENT
  2105.     return NEWWELD
  2106. end
  2107.  
  2108. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2109.  
  2110. local Blood1 = Create("ParticleEmitter")({
  2111.   Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2112.   Transparency = NumberSequence.new(0.1, 1),
  2113.   Size = NumberSequence.new(0.5, 0),
  2114.   Texture = "rbxassetid://602578593",
  2115.   Lifetime = NumberRange.new(0.8),
  2116.   Rate = 255,
  2117.   VelocitySpread = 40,
  2118.   Rotation = NumberRange.new(100),
  2119.   Speed = NumberRange.new(5),
  2120.   LightEmission = 0,
  2121.   LockedToPart = false,
  2122.   Acceleration = Vector3.new(0, -10, 0),
  2123.   EmissionDirection = "Bottom"
  2124. })
  2125. function Sayonara()
  2126.     local target = nil
  2127.     local targettorso = nil
  2128.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2129.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2130.             target = mouse.Target.Parent.Humanoid
  2131.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2132.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2133.             targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2134.             targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2135.         end
  2136.     end
  2137.     if target ~= nil then
  2138.         targettorso.Anchored = true
  2139.         attack = true
  2140.         hum.WalkSpeed = 0
  2141.         root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2142.         for i = 0,6.2,0.1 do
  2143.             swait()
  2144.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2145.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2146.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2147.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2148.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2149.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2150.         end
  2151.         do
  2152.         CreateSound("429400881", targettorso, 5, 1)
  2153.         local ModelArm02 = New("Model", char, "Arm", {})
  2154.         local ModelArm03 = New("Model", char, "Arm", {})
  2155.         local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2156.         local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2157.         local Arm02 = targetleftarm:Clone()
  2158.         local Arm03 = targetrightarm:Clone()
  2159.         targetleftarm.Transparency = 1
  2160.         targetrightarm.Transparency = 1
  2161.         Arm02.Parent = ModelArm02
  2162.         Arm03.Parent = ModelArm03
  2163.         for i, v in pairs(Arm02:GetChildren()) do
  2164.           v:Destroy()
  2165.         end
  2166.         for i, v in pairs(Arm03:GetChildren()) do
  2167.           v:Destroy()
  2168.         end
  2169.         local weldArm02 = Instance.new("Weld")
  2170.         weldArm02.Parent = Arm02
  2171.         weldArm02.Part0 = targetleftarm
  2172.         weldArm02.Part1 = Arm02
  2173.         weldArm02.C1 = CFrame.new(0, 0, 0)
  2174.         local weldArm03 = Instance.new("Weld")
  2175.         weldArm03.Parent = Arm03
  2176.         weldArm03.Part0 = targetrightarm
  2177.         weldArm03.Part1 = Arm03
  2178.         weldArm03.C1 = CFrame.new(0, 0, 0)
  2179.         for i, v in pairs(target:GetChildren()) do
  2180.           if v:IsA("Shirt") then
  2181.             v:clone().Parent = ModelArm02
  2182.           end
  2183.         end
  2184.         for i, v in pairs(target:GetChildren()) do
  2185.           if v:IsA("Shirt") then
  2186.             v:clone().Parent = ModelArm03
  2187.           end
  2188.         end
  2189.         weldArm02.Part0 = la
  2190.         weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2191.         weldArm03.Part0 = ra
  2192.         weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2193.         local BE1 = Blood1:Clone()
  2194.         BE1.Parent = targetleftarm
  2195.         game:GetService("Debris"):AddItem(BE1, 3)
  2196.         BE1.Rate = 255
  2197.         local BE2 = Blood1:Clone()
  2198.         BE2.Parent = targetrightarm
  2199.         game:GetService("Debris"):AddItem(BE2, 3)
  2200.         BE2.Rate = 255
  2201.         for i = 0,6.2,0.1 do
  2202.             swait()
  2203.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2204.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2205.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2206.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2207.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2208.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2209.         end
  2210.         for i = 0,6.2,0.1 do
  2211.             swait()
  2212.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2213.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2214.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2215.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2216.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2217.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2218.         end
  2219.         CreateSound("541909763", targettorso, 5, .8)
  2220.         weldArm02:Destroy()
  2221.         Arm02.CanCollide = true
  2222.         weldArm03:Destroy()
  2223.         Arm03.CanCollide = true
  2224.         local bodyVelocity2 = Create("BodyVelocity")({
  2225.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2226.           P = 5000,
  2227.           maxForce = Vector3.new(8000, 8000, 8000),
  2228.           Parent = Arm02
  2229.         })
  2230.         local bodyVelocity3 = Create("BodyVelocity")({
  2231.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2232.           P = 5000,
  2233.           maxForce = Vector3.new(8000, 8000, 8000),
  2234.           Parent = Arm03
  2235.         })
  2236.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2237.         game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2238.         for i = 0,6.2,0.1 do
  2239.             swait()
  2240.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2241.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2242.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2243.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2244.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2245.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2246.         end
  2247.         for i = 0,6.2,0.1 do
  2248.             swait()
  2249.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2250.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2251.         RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2252.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2253.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2254.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2255.         end
  2256.         targettorso:Remove()
  2257.         for i = 0,6.2,0.1 do
  2258.             swait()
  2259.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2260.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2261.         RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2262.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2263.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2264.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2265.         end
  2266.         end
  2267.         targettorso.Anchored = false
  2268.         attack = false
  2269.         hum.WalkSpeed = 16
  2270.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2271.     end
  2272. end
  2273.  
  2274. -------------------------------------------------------
  2275. --Start Effect Function--
  2276. -------------------------------------------------------
  2277. EffectModel = Instance.new("Model", char)
  2278. Effects = {
  2279.   Block = {
  2280.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2281.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2282.       prt.Anchored = true
  2283.       prt.CFrame = cframe
  2284.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2285.       game:GetService("Debris"):AddItem(prt, 10)
  2286.       if Type == 1 or Type == nil then
  2287.         table.insert(Effects, {
  2288.           prt,
  2289.           "Block1",
  2290.           delay,
  2291.           x3,
  2292.           y3,
  2293.           z3,
  2294.           msh
  2295.         })
  2296.       elseif Type == 2 then
  2297.         table.insert(Effects, {
  2298.           prt,
  2299.           "Block2",
  2300.           delay,
  2301.           x3,
  2302.           y3,
  2303.           z3,
  2304.           msh
  2305.         })
  2306.       else
  2307.         table.insert(Effects, {
  2308.           prt,
  2309.           "Block3",
  2310.           delay,
  2311.           x3,
  2312.           y3,
  2313.           z3,
  2314.           msh
  2315.         })
  2316.       end
  2317.     end
  2318.   },
  2319.   Sphere = {
  2320.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2321.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2322.       prt.Anchored = true
  2323.       prt.CFrame = cframe
  2324.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2325.       game:GetService("Debris"):AddItem(prt, 10)
  2326.       table.insert(Effects, {
  2327.         prt,
  2328.         "Cylinder",
  2329.         delay,
  2330.         x3,
  2331.         y3,
  2332.         z3,
  2333.         msh
  2334.       })
  2335.     end
  2336.   },
  2337.   Cylinder = {
  2338.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2339.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2340.       prt.Anchored = true
  2341.       prt.CFrame = cframe
  2342.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2343.       game:GetService("Debris"):AddItem(prt, 10)
  2344.       table.insert(Effects, {
  2345.         prt,
  2346.         "Cylinder",
  2347.         delay,
  2348.         x3,
  2349.         y3,
  2350.         z3,
  2351.         msh
  2352.       })
  2353.     end
  2354.   },
  2355.   Wave = {
  2356.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2357.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2358.       prt.Anchored = true
  2359.       prt.CFrame = cframe
  2360.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2361.       game:GetService("Debris"):AddItem(prt, 10)
  2362.       table.insert(Effects, {
  2363.         prt,
  2364.         "Cylinder",
  2365.         delay,
  2366.         x3 / 60,
  2367.         y3 / 60,
  2368.         z3 / 60,
  2369.         msh
  2370.       })
  2371.     end
  2372.   },
  2373.   Ring = {
  2374.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2375.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2376.       prt.Anchored = true
  2377.       prt.CFrame = cframe
  2378.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2379.       game:GetService("Debris"):AddItem(prt, 10)
  2380.       table.insert(Effects, {
  2381.         prt,
  2382.         "Cylinder",
  2383.         delay,
  2384.         x3,
  2385.         y3,
  2386.         z3,
  2387.         msh
  2388.       })
  2389.     end
  2390.   },
  2391.   Break = {
  2392.     Create = function(brickcolor, cframe, x1, y1, z1)
  2393.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2394.       prt.Anchored = true
  2395.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2396.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2397.       local num = math.random(10, 50) / 1000
  2398.       game:GetService("Debris"):AddItem(prt, 10)
  2399.       table.insert(Effects, {
  2400.         prt,
  2401.         "Shatter",
  2402.         num,
  2403.         prt.CFrame,
  2404.         math.random() - math.random(),
  2405.         0,
  2406.         math.random(50, 100) / 100
  2407.       })
  2408.     end
  2409.   },
  2410. Spiral = {
  2411.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2412.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2413.       prt.Anchored = true
  2414.       prt.CFrame = cframe
  2415.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2416.       game:GetService("Debris"):AddItem(prt, 10)
  2417.       table.insert(Effects, {
  2418.         prt,
  2419.         "Cylinder",
  2420.         delay,
  2421.         x3,
  2422.         y3,
  2423.         z3,
  2424.         msh
  2425.       })
  2426.     end
  2427.   },
  2428. Push = {
  2429.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2430.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2431.       prt.Anchored = true
  2432.       prt.CFrame = cframe
  2433.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2434.       game:GetService("Debris"):AddItem(prt, 10)
  2435.       table.insert(Effects, {
  2436.         prt,
  2437.         "Cylinder",
  2438.         delay,
  2439.         x3,
  2440.         y3,
  2441.         z3,
  2442.         msh
  2443.       })
  2444.     end
  2445.   }
  2446. }
  2447. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2448.     local fp = IT("Part")
  2449.     fp.formFactor = formfactor
  2450.     fp.Parent = parent
  2451.     fp.Reflectance = reflectance
  2452.     fp.Transparency = transparency
  2453.     fp.CanCollide = false
  2454.     fp.Locked = true
  2455.     fp.BrickColor = brickcolor
  2456.     fp.Name = name
  2457.     fp.Size = size
  2458.     fp.Position = tors.Position
  2459.     RemoveOutlines(fp)
  2460.     fp.Material = "Neon"
  2461.     fp:BreakJoints()
  2462.     return fp
  2463. end
  2464.  
  2465. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2466.     local mesh = IT(Mesh)
  2467.     mesh.Parent = part
  2468.     if Mesh == "SpecialMesh" then
  2469.         mesh.MeshType = meshtype
  2470.     if meshid ~= "nil" then
  2471.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2472.         end
  2473.     end
  2474.     mesh.Offset = offset
  2475.     mesh.Scale = scale
  2476.     return mesh
  2477. end
  2478.  
  2479. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2480.     local type = type
  2481.     local rng = Instance.new("Part", char)
  2482.     rng.Anchored = true
  2483.     rng.BrickColor = color
  2484.     rng.CanCollide = false
  2485.     rng.FormFactor = 3
  2486.     rng.Name = "Ring"
  2487.     rng.Material = "Neon"
  2488.     rng.Size = Vector3.new(1, 1, 1)
  2489.     rng.Transparency = 1
  2490.     rng.TopSurface = 0
  2491.     rng.BottomSurface = 0
  2492.     rng.CFrame = pos
  2493.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2494.     local rngm = Instance.new("SpecialMesh", rng)
  2495.     rngm.MeshType = MType
  2496.     rngm.Scale = Vector3.new(x1, y1, z1)
  2497.     local scaler2 = 1
  2498.     local speeder = FastSpeed
  2499.     if type == "Add" then
  2500.         scaler2 = 1 * value
  2501.     elseif type == "Divide" then
  2502.         scaler2 = 1 / value
  2503.     end
  2504.     coroutine.resume(coroutine.create(function()
  2505.         for i = 0, 10 / bonuspeed, 0.1 do
  2506.             swait()
  2507.             if type == "Add" then
  2508.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2509.             elseif type == "Divide" then
  2510.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2511.             end
  2512.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2513.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2514.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2515.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2516.         end
  2517.         rng:Destroy()
  2518.     end))
  2519. end
  2520.  
  2521. local PlayerSize = 1
  2522. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2523. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2524. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2525. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2526. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2527. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2528.  
  2529. function Cryo_Freeze()
  2530.     attack = true
  2531.     for i = 0,5.2,0.03 do
  2532.         swait()
  2533.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2534.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2535.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2536.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2537.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2538.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2539.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2540.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2541.     end
  2542.     CreateSound("331666100", tors, 10, 1)
  2543.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2544.     for i = 1,3,0.1 do
  2545.     hum.WalkSpeed = 0.10
  2546.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2547.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2548.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2549.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2550.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2551.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2552.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2553.     end
  2554.     for i = 1,10,0.1 do
  2555.         swait(10)
  2556.     hum.WalkSpeed = 0.10
  2557.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2558.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2559.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2560.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2561.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2562.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2563.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2564.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2565.     end
  2566.     wait(.6)
  2567.     attack = false
  2568. end
  2569.  
  2570. function HAAAAA() --HTGJHYG
  2571.     attack = true
  2572.     hum.WalkSpeed = 0.30
  2573.     CreateSound("794081034", hed, 10, 1)
  2574.         Character.Head.face.Texture = "rbxassetid://396389196"
  2575.     for i = 0,2,0.1 do
  2576.         swait()
  2577.         CameraEnshaking(1, 2)
  2578.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2580.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2583.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2584.     end
  2585.     for i = 0,14.7,0.1 do
  2586.         swait()
  2587.         CameraEnshaking(1, 3)
  2588.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2589.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2590.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2591.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2592.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2593.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2594.     end
  2595.     attack = false
  2596.         Character.Head.face.Texture = "rbxassetid://620619801"
  2597.     hum.WalkSpeed = 16
  2598. end
  2599.  
  2600. function Hell_From_Above()
  2601.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2602.     attack = true
  2603.     hum.WalkSpeed = 3.01
  2604.     for i = 0,6.3,0.1 do
  2605.         swait()
  2606.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2607.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2608.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2609.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2610.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2611.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2612.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2613.     end
  2614.     CreateSound("142070127", tors, 10, 1)
  2615.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2616.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2617.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2618.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2619.     for i = 0,3.8,0.1 do
  2620.         swait()
  2621.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2622.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2623.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2624.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2625.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2626.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2627.     end
  2628.     CreateSound("224339201", tors, 10, 0.5)
  2629.     for i = 1, 3 do
  2630.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2631.     UhhhhThing.CFrame = mouse.Hit
  2632.     Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2633.     Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2634.     end
  2635.     UhhhhThing:Destroy()
  2636.     attack = false
  2637.     hum.WalkSpeed = 16
  2638. end
  2639.  
  2640. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2641.     local type = type
  2642.     local rng = Instance.new("Part", char)
  2643.     rng.Anchored = true
  2644.     rng.BrickColor = color
  2645.     rng.CanCollide = false
  2646.     rng.FormFactor = 3
  2647.     rng.Name = "Ring"
  2648.     rng.Material = "Neon"
  2649.     rng.Size = Vector3.new(1, 1, 1)
  2650.     rng.Transparency = 0
  2651.     rng.TopSurface = 0
  2652.     rng.BottomSurface = 0
  2653.     rng.CFrame = pos
  2654.     local rngm = Instance.new("SpecialMesh", rng)
  2655.     rngm.MeshType = MType
  2656.     rngm.Scale = scale
  2657.     local scaler2 = 1
  2658.     if type == "Add" then
  2659.         scaler2 = 1 * value
  2660.     elseif type == "Divide" then
  2661.         scaler2 = 1 / value
  2662.     end
  2663.     coroutine.resume(coroutine.create(function()
  2664.         for i = 0, 10 / bonuspeed, 0.1 do
  2665.             swait()
  2666.             if type == "Add" then
  2667.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2668.             elseif type == "Divide" then
  2669.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2670.             end
  2671.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2672.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2673.         end
  2674.         rng:Destroy()
  2675.     end))
  2676. end
  2677.  
  2678. function Eviscerate(dude)
  2679.     if dude.Name ~= char then
  2680.         local bgf = IT("BodyGyro", dude.Head)
  2681.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2682.         local val = IT("BoolValue", dude)
  2683.         val.Name = "IsHit"
  2684.         local ds = coroutine.wrap(function()
  2685.             dude:WaitForChild("Head"):BreakJoints()
  2686.             wait(0.5)
  2687.             target = nil
  2688.             coroutine.resume(coroutine.create(function()
  2689.                 for i, v in pairs(dude:GetChildren()) do
  2690.                     if v:IsA("Accessory") then
  2691.                         v:Destroy()
  2692.                     end
  2693.                     if v:IsA("Humanoid") then
  2694.                         v:Destroy()
  2695.                     end
  2696.                     if v:IsA("CharacterMesh") then
  2697.                         v:Destroy()
  2698.                     end
  2699.                     if v:IsA("Model") then
  2700.                         v:Destroy()
  2701.                     end
  2702.                     if v:IsA("Part") or v:IsA("MeshPart") then
  2703.                         for x, o in pairs(v:GetChildren()) do
  2704.                             if o:IsA("Decal") then
  2705.                                 o:Destroy()
  2706.                             end
  2707.                         end
  2708.                         coroutine.resume(coroutine.create(function()
  2709.                             v.Material = "Neon"
  2710.                             v.CanCollide = false
  2711.                             local PartEmmit1 = IT("ParticleEmitter", v)
  2712.                             PartEmmit1.LightEmission = 1
  2713.                             PartEmmit1.Texture = "rbxassetid://284205403"
  2714.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2715.                             PartEmmit1.Rate = 150
  2716.                             PartEmmit1.Lifetime = NumberRange.new(1)
  2717.                             PartEmmit1.Size = NumberSequence.new({
  2718.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  2719.                                 NumberSequenceKeypoint.new(1, 0, 0)
  2720.                             })
  2721.                             PartEmmit1.Transparency = NumberSequence.new({
  2722.                                 NumberSequenceKeypoint.new(0, 0, 0),
  2723.                                 NumberSequenceKeypoint.new(1, 1, 0)
  2724.                             })
  2725.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  2726.                             PartEmmit1.VelocitySpread = 30000
  2727.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2728.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2729.                             local BodPoss = IT("BodyPosition", v)
  2730.                             BodPoss.P = 3000
  2731.                             BodPoss.D = 1000
  2732.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2733.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2734.                             v.Color = maincolor.Color
  2735.                             coroutine.resume(coroutine.create(function()
  2736.                                 for i = 0, 49 do
  2737.                                     swait(1)
  2738.                                     v.Transparency = v.Transparency + 0.08
  2739.                                 end
  2740.                                 wait(0.5)
  2741.                                 PartEmmit1.Enabled = false
  2742.                                 wait(3)
  2743.                                 v:Destroy()
  2744.                                 dude:Destroy()
  2745.                             end))
  2746.                         end))
  2747.                     end
  2748.                 end
  2749.             end))
  2750.         end)
  2751.         ds()
  2752.     end
  2753. end
  2754.  
  2755. function FindNearestHead(Position, Distance, SinglePlayer)
  2756.     if SinglePlayer then
  2757.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2758.     end
  2759.     local List = {}
  2760.     for i, v in pairs(workspace:GetChildren()) do
  2761.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2762.             table.insert(List, v)
  2763.         end
  2764.     end
  2765.     return List
  2766. end
  2767.  
  2768. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2769.     local type = type
  2770.     local rng = Instance.new("Part", char)
  2771.     rng.Anchored = true
  2772.     rng.BrickColor = color
  2773.     rng.CanCollide = false
  2774.     rng.FormFactor = 3
  2775.     rng.Name = "Ring"
  2776.     rng.Material = "Neon"
  2777.     rng.Size = Vector3.new(1, 1, 1)
  2778.     rng.Transparency = 0
  2779.     rng.TopSurface = 0
  2780.     rng.BottomSurface = 0
  2781.     rng.CFrame = pos
  2782.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2783.     local rngm = Instance.new("SpecialMesh", rng)
  2784.     rngm.MeshType = MType
  2785.     rngm.Scale = Vector3.new(x1, y1, z1)
  2786.     local scaler2 = 1
  2787.     local speeder = FastSpeed
  2788.     if type == "Add" then
  2789.         scaler2 = 1 * value
  2790.     elseif type == "Divide" then
  2791.         scaler2 = 1 / value
  2792.     end
  2793.     coroutine.resume(coroutine.create(function()
  2794.         for i = 0, 10 / bonuspeed, 0.1 do
  2795.             swait()
  2796.             if type == "Add" then
  2797.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2798.             elseif type == "Divide" then
  2799.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2800.             end
  2801.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2802.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2803.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2804.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2805.         end
  2806.         rng:Destroy()
  2807.     end))
  2808. end
  2809.  
  2810. function SoulSteal(dude)
  2811. if dude.Name ~= char then
  2812. local bgf = IT("BodyGyro", dude.Head)
  2813. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2814. local val = IT("BoolValue", dude)
  2815. val.Name = "IsHit"
  2816. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2817. local soulst = coroutine.wrap(function()
  2818. local soul = Instance.new("Part",dude)
  2819. soul.Size = Vector3.new(1,1,1)
  2820. soul.CanCollide = false
  2821. soul.Anchored = false
  2822. soul.Position = torso.Position
  2823. soul.Transparency = 1
  2824. local PartEmmit1 = IT("ParticleEmitter", soul)
  2825. PartEmmit1.LightEmission = 1
  2826. PartEmmit1.Texture = "rbxassetid://569507414"
  2827. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2828. PartEmmit1.Rate = 250
  2829. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2830. PartEmmit1.Size = NumberSequence.new({
  2831.     NumberSequenceKeypoint.new(0, 1, 0),
  2832.     NumberSequenceKeypoint.new(1, 0, 0)
  2833. })
  2834. PartEmmit1.Transparency = NumberSequence.new({
  2835.     NumberSequenceKeypoint.new(0, 0, 0),
  2836.     NumberSequenceKeypoint.new(1, 1, 0)
  2837. })
  2838. PartEmmit1.Speed = NumberRange.new(0, 0)
  2839. PartEmmit1.VelocitySpread = 30000
  2840. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2841. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2842. local BodPoss = IT("BodyPosition", soul)
  2843. BodPoss.P = 3000
  2844. BodPoss.D = 1000
  2845. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2846. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2847. wait(1.6)
  2848. soul.Touched:connect(function(hit)
  2849.     if hit.Parent == char then
  2850.     soul:Destroy()
  2851.     end
  2852. end)
  2853. wait(1.2)
  2854. while soul do
  2855.     swait()
  2856.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2857.     BodPoss.Position = tors.Position
  2858. end
  2859. end)
  2860.     soulst()
  2861.     end
  2862. end
  2863. function FaceMouse()
  2864. local   Cam = workspace.CurrentCamera
  2865.     return {
  2866.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2867.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2868.     }
  2869. end
  2870. -------------------------------------------------------
  2871. --End Effect Function--
  2872. -------------------------------------------------------
  2873. function Cso(ID, PARENT, VOLUME, PITCH)
  2874.     local NSound = nil
  2875.     coroutine.resume(coroutine.create(function()
  2876.         NSound = IT("Sound", PARENT)
  2877.         NSound.Volume = VOLUME
  2878.         NSound.Pitch = PITCH
  2879.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2880.         swait()
  2881.         NSound:play()
  2882.         game:GetService("Debris"):AddItem(NSound, 10)
  2883.     end))
  2884.     return NSound
  2885. end
  2886. function CameraEnshaking(Length, Intensity)
  2887.     coroutine.resume(coroutine.create(function()
  2888.         local intensity = 1 * Intensity
  2889.         local rotM = 0.01 * Intensity
  2890.         for i = 0, Length, 0.1 do
  2891.             swait()
  2892.             intensity = intensity - 0.05 * Intensity / Length
  2893.             rotM = rotM - 5.0E-4 * Intensity / Length
  2894.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2895.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2896.         end
  2897.         hum.CameraOffset = Vector3.new(0, 0, 0)
  2898.     end))
  2899. end
  2900. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2901. local Hitboxpart = Instance.new("Part", EffectModel)
  2902.   RemoveOutlines(Hitboxpart)
  2903.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2904.   Hitboxpart.CanCollide = false
  2905.   Hitboxpart.Transparency = 1
  2906.   Hitboxpart.Anchored = true
  2907.   Hitboxpart.CFrame = Pose
  2908.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2909.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2910. end
  2911. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2912.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2913.   prt.Anchored = true
  2914.   prt.CFrame = cframe
  2915.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2916.   game:GetService("Debris"):AddItem(prt, 10)
  2917.   if Type == 1 or Type == nil then
  2918.     table.insert(Effects, {
  2919.       prt,
  2920.       "Block1",
  2921.       delay,
  2922.       x3,
  2923.       y3,
  2924.       z3,
  2925.       msh
  2926.     })
  2927.   elseif Type == 2 then
  2928.     table.insert(Effects, {
  2929.       prt,
  2930.       "Block2",
  2931.       delay,
  2932.       x3,
  2933.       y3,
  2934.       z3,
  2935.       msh
  2936.     })
  2937.   elseif Type == 3 then
  2938.     table.insert(Effects, {
  2939.       prt,
  2940.       "Block3",
  2941.       delay,
  2942.       x3,
  2943.       y3,
  2944.       z3,
  2945.       msh
  2946.     })
  2947.   end
  2948. end
  2949.  
  2950. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2951.     local Part = Create("Part"){
  2952.         Parent = Parent,
  2953.         Reflectance = Reflectance,
  2954.         Transparency = Transparency,
  2955.         CanCollide = false,
  2956.         Locked = true,
  2957.         BrickColor = BrickColor.new(tostring(BColor)),
  2958.         Name = Name,
  2959.         Size = Size,
  2960.         Material = Material,
  2961.     }
  2962.     RemoveOutlines(Part)
  2963.     return Part
  2964. end
  2965.    
  2966. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2967.     local Msh = Create(Mesh){
  2968.         Parent = Part,
  2969.         Offset = OffSet,
  2970.         Scale = Scale,
  2971.     }
  2972.     if Mesh == "SpecialMesh" then
  2973.         Msh.MeshType = MeshType
  2974.         Msh.MeshId = MeshId
  2975.     end
  2976.     return Msh
  2977. end
  2978.  
  2979. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2980. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2981. prt.Anchored = true
  2982. prt.CFrame = cframe
  2983. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2984. game:GetService("Debris"):AddItem(prt,2)
  2985. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2986. for i=0,1,delay do
  2987. swait()
  2988. Part.Transparency=i
  2989. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2990. end
  2991. Part.Parent=nil
  2992. end),prt,msh,(math.random(0,1)+math.random())/5)
  2993. end
  2994. -------------------------------------------------------
  2995. --End Important Functions--
  2996. -------------------------------------------------------
  2997. -------------------------------------------------------
  2998.  
  2999.  
  3000. --[[
  3001.         Thanks for using Build-To-Lua by jarredbcv.
  3002. ]]--
  3003.  
  3004. New = function(Object, Parent, Name, Data)
  3005.     local Object = Instance.new(Object)
  3006.     for Index, Value in pairs(Data or {}) do
  3007.         Object[Index] = Value
  3008.     end
  3009.     Object.Parent = Parent
  3010.     Object.Name = Name
  3011.     return Object
  3012. end
  3013.    
  3014. Gaunty = New("Model",char,"Gaunty",{})
  3015. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3016. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3017. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3018. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3034. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3035. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3037. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3043. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3044. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3049. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3056. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3058. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3060. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3062. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3064. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3066. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3084. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3088. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3094. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3100. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109.  
  3110. Gaunty2 = New("Model",char,"Gaunty2",{})
  3111. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3112. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3113. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3114. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3116. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3118. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3130. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3131. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3133. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3136. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3137. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3139. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3142. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3143. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3145. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3146. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3148. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3150. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3152. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3154. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3156. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3158. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3160. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3162. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3166. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3168. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3170. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3172. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3174. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3176. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3178. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3180. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3182. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3184. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3185. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3186. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3188. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3190. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3191. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3192. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3193. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3194. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3196. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3197. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3198. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3199. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3200. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3202. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3203. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3204. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3205.  
  3206.  
  3207. NewInstance = function(instance,parent,properties)
  3208.     local inst = Instance.new(instance,parent)
  3209.     if(properties)then
  3210.         for i,v in next, properties do
  3211.             pcall(function() inst[i] = v end)
  3212.         end
  3213.     end
  3214.     return inst;
  3215. end
  3216.  
  3217. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3218. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3219.  
  3220. for _,v in next, Gaunty:children() do
  3221.     v.CanCollide = false
  3222. end
  3223. for _,v in next, Gaunty2:children() do
  3224.     v.CanCollide = false
  3225. end
  3226. local all, last = {}, nil
  3227. ArmourParts = {}
  3228. NeonParts = {}
  3229. function scan(p)
  3230.   for _, v in pairs(p:GetChildren()) do
  3231.     if v:IsA("BasePart") then
  3232.       if v.BrickColor == BrickColor.new("Black") then
  3233.         table.insert(ArmourParts, v)
  3234.       end
  3235.       if v.BrickColor == BrickColor.new("Institutional white") then
  3236.         table.insert(NeonParts, v)
  3237.       end
  3238.       if last then
  3239.         local w = Instance.new("Weld")
  3240.         w.Part0, w.Part1 = last, v
  3241.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3242.         w.Parent = last
  3243.       end
  3244.       table.insert(all, v)
  3245.       last = v
  3246.     end
  3247.     scan(v)
  3248.   end
  3249. end
  3250. scan(Gaunty)
  3251. local all2, last2 = {}, nil
  3252. ArmourParts2 = {}
  3253. NeonParts2 = {}
  3254. function scan2(p)
  3255.   for _, v in pairs(p:GetChildren()) do
  3256.     if v:IsA("BasePart") then
  3257.       if v.BrickColor == BrickColor.new("Black") then
  3258.         table.insert(ArmourParts2, v)
  3259.       end
  3260.       if v.BrickColor == BrickColor.new("Institutional white") then
  3261.         table.insert(NeonParts2, v)
  3262.       end
  3263.       if last2 then
  3264.         local w = Instance.new("Weld")
  3265.         w.Part0, w.Part1 = last2, v
  3266.         w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3267.         w.Parent = last2
  3268.       end
  3269.       table.insert(all2, v)
  3270.       last2 = v
  3271.     end
  3272.     scan2(v)
  3273.   end
  3274. end
  3275. scan2(Gaunty2)
  3276. for i, v in pairs(ArmourParts) do
  3277.      v.BrickColor = BrickC("Black")
  3278.         end
  3279. for i, v in pairs(NeonParts) do
  3280.      v.BrickColor = BrickC("Dark stone grey")
  3281.         end
  3282. for i, v in pairs(ArmourParts2) do
  3283.      v.BrickColor = BrickC("Black")
  3284.         end
  3285. for i, v in pairs(NeonParts2) do
  3286.      v.BrickColor = BrickC("Dark stone grey")
  3287.         end
  3288. local EyeSizes={
  3289.     NumberSequenceKeypoint.new(0,0.65,0),
  3290.     NumberSequenceKeypoint.new(0.5,0.7,0),
  3291.     NumberSequenceKeypoint.new(1,0,0)
  3292. }
  3293. local EyeTrans={
  3294.     NumberSequenceKeypoint.new(0,0,0),
  3295.     NumberSequenceKeypoint.new(0.5,0,0),
  3296.     NumberSequenceKeypoint.new(1,1,0)
  3297. }
  3298. local PE2=Instance.new("ParticleEmitter", ra)
  3299. PE2.LightEmission=.9
  3300. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3301. PE2.Transparency=NumberSequence.new(EyeTrans)
  3302. PE2.Lifetime=NumberRange.new(0.35)
  3303. PE2.Rotation=NumberRange.new(0,360)
  3304. PE2.Rate=999
  3305. PE2.VelocitySpread = 10000
  3306. PE2.Acceleration = Vector3.new(0,25,0)
  3307. PE2.ZOffset = 0.5
  3308. PE2.Drag = 0
  3309. PE2.Speed = NumberRange.new(0,0,0)
  3310. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3311. PE2.Name = "PE2"
  3312. PE2.Enabled = true
  3313. PE2.LockedToPart = true
  3314. --
  3315. local EyeSizes={
  3316.     NumberSequenceKeypoint.new(0,0.65,0),
  3317.     NumberSequenceKeypoint.new(0.5,0.7,0),
  3318.     NumberSequenceKeypoint.new(1,0,0)
  3319. }
  3320. local EyeTrans={
  3321.     NumberSequenceKeypoint.new(0,0,0),
  3322.     NumberSequenceKeypoint.new(0.5,0,0),
  3323.     NumberSequenceKeypoint.new(1,1,0)
  3324. }
  3325. local PE3=Instance.new("ParticleEmitter", la)
  3326. PE3.LightEmission=.9
  3327. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3328. PE3.Transparency=NumberSequence.new(EyeTrans)
  3329. PE3.Lifetime=NumberRange.new(0.35)
  3330. PE3.Rotation=NumberRange.new(0,360)
  3331. PE3.Rate=999
  3332. PE2.VelocitySpread = 10000
  3333. PE3.Acceleration = Vector3.new(0,25,0)
  3334. PE3.ZOffset = 0.5
  3335. PE3.Drag = 0
  3336. PE3.Speed = NumberRange.new(0,0,0)
  3337. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3338. PE3.Name = "PE3"
  3339. PE3.Enabled = true
  3340. PE3.LockedToPart = true
  3341. --
  3342. -------------------------------------------------------
  3343. --Start Customization--
  3344. -------------------------------------------------------
  3345.  
  3346. ---------------------------------------------
  3347. local Player_Size = 1
  3348. if Player_Size ~= 1 then
  3349. root.Size = root.Size * Player_Size
  3350. tors.Size = tors.Size * Player_Size
  3351. hed.Size = hed.Size * Player_Size
  3352. ra.Size = ra.Size * Player_Size
  3353. la.Size = la.Size * Player_Size
  3354. rl.Size = rl.Size * Player_Size
  3355. ll.Size = ll.Size * Player_Size
  3356. ----------------------------------------------------------------------------------
  3357. rootj.Parent = root
  3358. neck.Parent = tors
  3359. RW.Parent = tors
  3360. LW.Parent = tors
  3361. RH.Parent = tors
  3362. LH.Parent = tors
  3363. ----------------------------------------------------------------------------------
  3364. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3365. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3366. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3367. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3368. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3369. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3370. ----------------------------------------------------------------------------------
  3371. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3372. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3373. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3374. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3375. --hat.Parent = Character
  3376. end
  3377. ----------------------------------------------------------------------------------
  3378. local SONG = 685766564
  3379. local SONG2 = 0
  3380. local Music = Instance.new("Sound",tors)
  3381. Music.Volume = 8
  3382. Music.Looped = true
  3383. Music.Pitch = 1 --Pitcher
  3384. ----------------------------------------------------------------------------------
  3385. local equipped = false
  3386. local idle = 0
  3387. local change = 1
  3388. local val = 0
  3389. local toim = 0
  3390. local idleanim = 0.4
  3391. local sine = 0
  3392. local Mode = 1
  3393. ----------------------------------------------------------------------------------
  3394. hum.WalkSpeed = 16
  3395. hum.JumpPower = 57
  3396. hum.Animator.Parent = nil
  3397. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3398. local naeeym2 = IT("BillboardGui",char)
  3399. naeeym2.AlwaysOnTop = true
  3400. naeeym2.Size = UDim2.new(5,35,2,15)
  3401. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3402. naeeym2.MaxDistance = 75
  3403. naeeym2.Adornee = hed
  3404. naeeym2.Name = "Name"
  3405. --naeeym2.PlayerToHideFrom = Player
  3406. local tecks2 = IT("TextLabel",naeeym2)
  3407. tecks2.BackgroundTransparency = 1
  3408. tecks2.TextScaled = true
  3409. tecks2.BorderSizePixel = 0
  3410. tecks2.Text = "Thinking..."
  3411. tecks2.Font = "Fantasy"
  3412. tecks2.TextSize = 30
  3413. tecks2.TextStrokeTransparency = 0
  3414. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3415. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3416. tecks2.Size = UDim2.new(1,0,0.5,0)
  3417. tecks2.Parent = naeeym2
  3418. -------------------------------------------------------
  3419. --End Customization--
  3420. -------------------------------------------------------
  3421.  
  3422. -----------------------------------------------------
  3423. --Start Attacks N Stuff--
  3424. -------------------------------------------------------
  3425. function resetmode()
  3426.     tecks2.Text = "Thinking..."
  3427.     tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3428.     tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3429.   for i, v in pairs(ArmourParts) do
  3430.     v.BrickColor = BrickColor.new("Black")
  3431.     v.Material = "Neon"
  3432.     v.Transparency = 0
  3433.   end
  3434.   for i, v in pairs(NeonParts) do
  3435.     maincolor = BrickColor.new("Dark stone grey")
  3436.     v.BrickColor = maincolor
  3437.     v.Material = "Neon"
  3438.     v.Transparency = 0
  3439.   end
  3440.   for i, v in pairs(ArmourParts2) do
  3441.     v.BrickColor = BrickColor.new("Black")
  3442.     v.Material = "Neon"
  3443.     v.Transparency = 0
  3444.   end
  3445.   for i, v in pairs(NeonParts2) do
  3446.     maincolor = BrickColor.new("Dark stone grey")
  3447.     v.BrickColor = maincolor
  3448.     v.Material = "Neon"
  3449.     v.Transparency = 0
  3450.   end
  3451.     Mode = 1
  3452.   SONG = 685766564
  3453. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3454. end
  3455.  
  3456. function Taunt10000()
  3457.     attack = true
  3458.     Cso("649634100", hed, 10, 0.5)
  3459.     for i = 0, 6, 0.1 do
  3460.         swait()
  3461.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3462.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3463.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3464.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3465.         RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3466.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3467.     end
  3468.     attack = false
  3469. end
  3470.  
  3471. function Taunt2()
  3472.     attack = true
  3473.     hum.WalkSpeed = 0
  3474.         TAUNT2:Play()
  3475.     repeat
  3476.         swait()
  3477.         TAUNT.Parent = tors
  3478.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3479.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3480.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3481.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3482.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3483.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3484.     until TAUNT2.Playing == false
  3485.     attack = false
  3486.     hum.WalkSpeed = 16
  3487. end
  3488.  
  3489. function AnnoyingSink()
  3490.     coroutine.resume(coroutine.create(function()
  3491.         attack = true
  3492.         for i = 0, 6, 0.1 do
  3493.         swait()
  3494.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3495.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3496.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3497.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3498.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3499.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3500.         end
  3501.         local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3502.         Hole2.Color = Color3.new(0,0,0)
  3503.         local MESH = MakeForm(Hole2,"Cyl")
  3504.         MESH.Scale = Vector3.new(0,1,0)
  3505.         Hole2.CFrame = CF(mouse.Hit.p)
  3506.         Cso("154955269", Hole2, 10, .7)
  3507.         for i = 0, 3, 0.1 do
  3508.         swait()
  3509.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3510.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3511.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3512.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3513.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3514.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3515.         end
  3516.         attack = false
  3517.         for i = 1, 50 do
  3518.             swait()
  3519.             MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3520.         end
  3521.         for i = 1, 200 do
  3522.             swait()
  3523.             Sink(Hole2.Position,Hole2.Size.X/2.2)
  3524.         end
  3525.         swait(100)
  3526.         for i = 1, 50 do
  3527.             swait()
  3528.             Trail(Hole2)
  3529.             MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3530.         end
  3531.         Hole2:remove()
  3532.     end))
  3533. end
  3534.  
  3535. function Taunt()
  3536.     attack = true
  3537.     hum.WalkSpeed = 0
  3538.         TAUNT:Play()
  3539.     repeat
  3540.         swait()
  3541.         TAUNT.Parent = tors
  3542.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3543.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3544.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3545.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3546.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3547.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3548.     until TAUNT.Playing == false
  3549.     attack = false
  3550.     hum.WalkSpeed = 16
  3551. end
  3552. function attackone()
  3553.     attack = true
  3554.     hum.WalkSpeed = 3.01
  3555.     for i = 0, 1.7, 0.1 do
  3556.         swait()
  3557.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3558.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3559.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3560.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3561.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3562.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3563.     end
  3564.     Cso("203426541", ra, 10, 1)
  3565.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3566.     CameraEnshaking(2, 5)
  3567.     for i = 0, 1.4, 0.1 do
  3568.         swait()
  3569.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3570.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3571.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3572.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3573.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3574.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3575.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3576.     end
  3577.     hum.WalkSpeed = 16
  3578.     attack = false
  3579. end
  3580.  
  3581.  
  3582.  
  3583. function attacktwo()
  3584.     attack = true
  3585.     hum.WalkSpeed = 3.01
  3586.     for i = 0, 1.7, 0.1 do
  3587.         swait()
  3588.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3589.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3590.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3591.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3592.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3593.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3594.     end
  3595.     Cso("203426541", rl, 10, 1)
  3596.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3597.     CameraEnshaking(2, 3)
  3598.     for i = 0, 1.4, 0.1 do
  3599.         swait()
  3600.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3601.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3602.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3603.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3604.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3605.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3606.     end
  3607.     hum.WalkSpeed = 16
  3608.     attack = false
  3609. end
  3610. function attackthree()
  3611.     attack = true
  3612.     hum.WalkSpeed = 3.01
  3613.     for i = 0, 1.4, 0.1 do
  3614.         swait()
  3615.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3616.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3617.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3618.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3619.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3620.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3621.     end
  3622.     Cso("203426541", hed, 10, 1)
  3623.     for i = 0, 1.7, 0.1 do
  3624.         swait()
  3625.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3626.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3627.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3628.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3629.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3630.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3631.     end
  3632.     CameraEnshaking(2, 8)
  3633.     Cso("260435136", hed, 10, .9)
  3634.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3635.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3636.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3637.     for i = 0, 1.8, 0.1 do
  3638.         swait()
  3639.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3640.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3641.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3642.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3643.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3644.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3645.     end
  3646.     hum.WalkSpeed = 16
  3647.     attack = false
  3648. end
  3649.  
  3650. function somuchcancerwhy() --o no
  3651.     attack = true
  3652.     hum.WalkSpeed = 0.10
  3653.         Character.Head.face.Texture = "rbxassetid://315074049"
  3654.         local A = math.random(1,13)
  3655.         if A == 1 then
  3656.             ohno.SoundId = "rbxassetid://295810519"
  3657.             ohno.TimePosition = 1
  3658.         end
  3659.         if A == 2 then
  3660.             ohno.SoundId = "rbxassetid://488472970"
  3661.             ohno.TimePosition = 2
  3662.         end
  3663.         if A == 3 then
  3664.             ohno.SoundId = "rbxassetid://917045199"
  3665.             ohno.TimePosition = 3
  3666.         end
  3667.         if A == 4 then
  3668.             ohno.SoundId = "rbxassetid://324205173"
  3669.             ohno.TimePosition = 1
  3670.         end
  3671.         if A == 5 then
  3672.             ohno.SoundId = "rbxassetid://376134741"
  3673.             ohno.TimePosition = 8
  3674.         end
  3675.         if A == 6 then
  3676.             ohno.SoundId = "rbxassetid://164147183"
  3677.             ohno.TimePosition = 0
  3678.         end
  3679.         if A == 7 then
  3680.             ohno.SoundId = "rbxassetid://825526716"
  3681.             ohno.TimePosition = 1
  3682.         end
  3683.         if A == 8 then
  3684.             ohno.SoundId = "rbxassetid://185460366"
  3685.             ohno.TimePosition = 0
  3686.         end
  3687.         if A == 9 then
  3688.             ohno.SoundId = "rbxassetid://273319633"
  3689.             ohno.TimePosition = 1
  3690.         end
  3691.         if A == 10 then
  3692.             ohno.SoundId = "rbxassetid://506212392"
  3693.             ohno.TimePosition = 2
  3694.         end
  3695.         if A == 11 then
  3696.             ohno.SoundId = "rbxassetid://708297448"
  3697.             ohno.TimePosition = 4
  3698.         end
  3699.         if A == 12 then
  3700.             ohno.SoundId = "rbxassetid://497199103"
  3701.             ohno.TimePosition = 9
  3702.         end
  3703.         if A == 13 then
  3704.             ohno.SoundId = "rbxassetid://152833989"
  3705.             ohno.TimePosition = 1
  3706.         end
  3707.         ohno:Play()
  3708.     for i = 0,100,0.1 do
  3709.         swait()
  3710.             CameraEnshaking(2, 3)
  3711.                 ohno.Parent = hed
  3712.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3713.     end
  3714.     attack = false
  3715.         ohno:Stop()
  3716.         Character.Head.face.Texture = "rbxassetid://620619801"
  3717.     hum.WalkSpeed = 16
  3718. end
  3719.  
  3720. function Power_Burst()
  3721.     hum.WalkSpeed = 4
  3722.     attack = true
  3723.     Cso("163619849", Handle, 10, 1.35)
  3724.     for i = 0,4.3,0.1 do
  3725.         swait()
  3726. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3727.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3728.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3729.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3730.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3731.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3732.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3733.     end
  3734.     CameraEnshaking(2.5, 20)
  3735.     Cso("539294959", Handle, 10, .9)
  3736.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3737.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3738.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3739.     for i = 0,3,0.1 do
  3740.         swait()
  3741.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3742.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3743.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3744.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3745.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3746.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3747.     end
  3748.     hum.WalkSpeed = 16
  3749.     attack = false
  3750. end
  3751.  
  3752. function Eruption2()
  3753.     attack = true
  3754.     hum.WalkSpeed = 2
  3755.         hum.JumpPower = 0
  3756.     for i = 0,7,0.1 do
  3757.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3758.         swait()
  3759.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3760.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3761.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3762.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3763.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3764.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3765.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3766.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3767.     end
  3768.     CreateSound("144699494", tors, 10, 1)
  3769.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3770.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3771.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3772.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3773.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3774.     coroutine.resume(coroutine.create(function()
  3775.         for i = 0,1.8,0.1 do
  3776.             swait()
  3777.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3778.         end
  3779.         for i = 0,1.8,0.1 do
  3780.             swait()
  3781.         hum.CameraOffset = Vector3.new(0,0,0)
  3782.         end
  3783.     end))
  3784.         local vel2 = Instance.new("BodyVelocity",tors)
  3785.         vel2.Velocity = Vector3.new(0,55,0)
  3786.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3787.     for i = 0,4,0.1 do
  3788.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3789.         swait()
  3790.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3791.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3792.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3793.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3794.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3795.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3796.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3797.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3798.     end
  3799.     hum.WalkSpeed = 16
  3800.         vel2:Destroy()
  3801.         hum.JumpPower = 50
  3802.     attack = false
  3803. end
  3804.  
  3805. function Magic_Bombs()
  3806.     attack = true
  3807.     hum.WalkSpeed = 0
  3808. local GYRO = IT("BodyGyro",root)
  3809. GYRO.D = 100
  3810. GYRO.P = 2000
  3811. GYRO.MaxTorque = VT(0,4000000,0)
  3812. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3813.     for i = 0,3.6,0.1 do
  3814.             swait()
  3815.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3816.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3817.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3818.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3819.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3820.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3821.     end
  3822.     CameraEnshaking(1, 6)
  3823.         GYRO:Destroy()
  3824.     Cso("588734356", Handle, 10, 1.05)
  3825.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3826.     BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3827.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3828.     for i = 0,2,0.1 do
  3829.             swait()
  3830.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3831.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3832.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3833.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3834.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3835.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3836.     end
  3837. local GYRO = IT("BodyGyro",root)
  3838. GYRO.D = 100
  3839. GYRO.P = 2000
  3840. GYRO.MaxTorque = VT(0,4000000,0)
  3841. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3842.     for i = 0,2.4,0.1 do
  3843.             swait()
  3844.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3845.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3846.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3847.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3848.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3849.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3850.     end
  3851.         GYRO:Destroy()
  3852.     CameraEnshaking(1, 6)
  3853.     Cso("588734356", Handle, 10, 1.05)
  3854.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3855.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3856.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3857.     for i = 0,2,0.1 do
  3858.             swait()
  3859.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3860.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3861.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3862.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3863.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3864.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3865.     end
  3866. local GYRO = IT("BodyGyro",root)
  3867. GYRO.D = 100
  3868. GYRO.P = 2000
  3869. GYRO.MaxTorque = VT(0,4000000,0)
  3870. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3871.     for i = 0,2.4,0.1 do
  3872.             swait()
  3873.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3874.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3875.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3876.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3877.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3878.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3879.     end
  3880.         GYRO:Destroy()
  3881.     CameraEnshaking(1, 6)
  3882.     Cso("588734356", Handle, 10, 1.05)
  3883.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3884.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3885.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3886.     for i = 0,2,0.1 do
  3887.             swait()
  3888.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3889.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3890.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3891.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3892.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3893.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3894.     end
  3895.     attack = false
  3896.     hum.WalkSpeed = 16
  3897. end
  3898.  
  3899. function Dangerous_Field()
  3900.     attack = true
  3901.     hum.WalkSpeed = 0
  3902.     for i = 0,10,0.1 do
  3903.             swait()
  3904.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3905.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3906.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3907.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3908.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3909.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3910.     CameraEnshaking(1, 7)
  3911.     Cso("588734356", Handle, 10, 1.2)
  3912.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3913.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3914.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3915.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3916.         end
  3917.     attack = false
  3918.     hum.WalkSpeed = 16
  3919. end
  3920. function Field()
  3921.     attack = true
  3922.     hum.WalkSpeed = 0
  3923.     for i = 0,10,0.1 do
  3924.             swait()
  3925.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3926.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3927.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3928.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3929.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3930.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3931.     CameraEnshaking(1, 7)
  3932.     Cso("588734356", Handle, 10, 1.2)
  3933.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3934.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3935.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3936.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3937.         end
  3938.     attack = false
  3939.     hum.WalkSpeed = 16
  3940. end
  3941. function Shockwave()
  3942.     attack = true
  3943.     hum.WalkSpeed = 0
  3944.     for i = 0,4,0.1 do
  3945.         swait()
  3946.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3947.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3948.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3949.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3950.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3951.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3952.     end
  3953.     coroutine.resume(coroutine.create(function()
  3954.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3955.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3958.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3959.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3960.     CameraEnshaking(1, 7)
  3961.         wait(0.05)
  3962.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3963.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3966.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3967.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3968.     CameraEnshaking(1, 7)
  3969.         wait(0.05)
  3970.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3974.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3975.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3976.     CameraEnshaking(1, 7)
  3977.         wait(0.05)
  3978.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3979.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3980.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3981.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3982.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3983.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3984.     CameraEnshaking(1, 7)
  3985.         wait(0.05)
  3986.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3987.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3988.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3989.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3990.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3991.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3992.     CameraEnshaking(1, 7)
  3993.         wait(0.05)
  3994.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3995.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3996.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3997.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3998.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3999.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4000.     CameraEnshaking(1, 7)
  4001.     end))
  4002.     Cso("440145223", Handle, 10, 1.05)
  4003.     for i = 1,7,0.1 do
  4004.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4005.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4006.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4007.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4008.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4009.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4010.     end
  4011.     wait(.6)
  4012.     hum.WalkSpeed = 16
  4013.     attack = false
  4014. end
  4015. function Pulse()
  4016.     attack = true
  4017.     hum.WalkSpeed = 0
  4018. local GYRO = IT("BodyGyro",root)
  4019. GYRO.D = 100
  4020. GYRO.P = 2000
  4021. GYRO.MaxTorque = VT(0,4000000,0)
  4022. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4023.     for i = 0,4,0.1 do
  4024.         swait()
  4025.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4026.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4027.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4028.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4029.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4030.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4031.     end
  4032.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4033.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4034.     CameraEnshaking(1, 25)
  4035.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4036.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4037.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4038.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4039.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4040.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4041.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4042.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4043.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4044.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4045.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4046.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4047.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4048.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4049.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4050.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4051.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4052.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4053.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4054.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4055.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4056.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4057.     Cso("440145223", Handle, 10, 1.05)
  4058.         GYRO:Destroy()
  4059.     for i = 1,2,0.1 do
  4060.         swait()
  4061. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4062.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4063.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4064.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4065.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4066.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4067.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4068.     end
  4069.     hum.WalkSpeed = 16
  4070.     attack = false
  4071. end
  4072.  
  4073. function Technobeam()
  4074.     attack = true
  4075.     hum.WalkSpeed = 3.01
  4076.     for i = 0, 4, 0.1 do
  4077.         swait()
  4078.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4079.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4080.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4081.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4082.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4083.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4084.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4085.     end
  4086.     for i = 0, 2, 0.1 do
  4087.         swait()
  4088.         hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4089.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4090.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4091.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4092.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4093.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4094.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4095.     end
  4096.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4097.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4098.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4099.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4100.     CameraEnshaking(4, 5)
  4101.     Cso("206049428", char, 10, 1)
  4102.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4103.         if v:FindFirstChild("Head") then
  4104.             Eviscerate(v)
  4105.         end
  4106.     end
  4107.     for i = 0, 2, 0.1 do
  4108.         swait()
  4109.         hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4110.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4111.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4112.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4113.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4114.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4115.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4116.     end
  4117.     hum.WalkSpeed = 16
  4118.     attack = false
  4119. end
  4120.  
  4121. function Painful_Stomp2()
  4122.     attack = true
  4123.     for i = 0,5.2,0.1 do
  4124.         swait()
  4125.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4126.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4127.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4128.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4129.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4130.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4131.     end
  4132.     CreateSound("331666100", char, 10, 1)
  4133.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4134.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4135.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4136.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4137.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4138.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4139.     Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4140.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4141.         if v:FindFirstChild("Head") then
  4142.             Eviscerate(v)
  4143.         end
  4144.     end
  4145.     coroutine.resume(coroutine.create(function()
  4146.         for i = 0,2.8,0.1 do
  4147.             swait()
  4148.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4149.         end
  4150.         for i = 0,1.8,0.1 do
  4151.             swait()
  4152.         hum.CameraOffset = Vector3.new(0,0,0)
  4153.         end
  4154.     end))
  4155.     for i = 0,3.7,0.1 do
  4156.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4157.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4158.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4159.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4160.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4161.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4162.     end
  4163.     wait(.6)
  4164.     attack = false
  4165. end
  4166.  
  4167. function Painful_Stomp()
  4168.     attack = true
  4169.     for i = 0,5.2,0.1 do
  4170.         swait()
  4171.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4172.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4173.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4174.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4175.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4176.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4177.     end
  4178.     CreateSound("331666100", char, 10, 1)
  4179.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4180.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4181.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4182.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4183.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4184.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4185.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4186.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4187.         if v:FindFirstChild("Head") then
  4188.             Eviscerate(v)
  4189.         end
  4190.     end
  4191.     coroutine.resume(coroutine.create(function()
  4192.         for i = 0,2.8,0.1 do
  4193.             swait()
  4194.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4195.         end
  4196.         for i = 0,1.8,0.1 do
  4197.             swait()
  4198.         hum.CameraOffset = Vector3.new(0,0,0)
  4199.         end
  4200.     end))
  4201.     for i = 0,3.7,0.1 do
  4202.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4203.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4204.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4205.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4206.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4207.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4208.     end
  4209.     wait(.6)
  4210.     attack = false
  4211. end
  4212.  
  4213.  
  4214. function LAZER()
  4215.     attack = true
  4216.     hum.WalkSpeed = 0.03
  4217.     for i = 0,4,0.1 do
  4218.         swait()
  4219.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4220.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4221.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4222.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4223.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4224.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4225.     end
  4226.         LAZOR:Play()
  4227. local GYRO = IT("BodyGyro",root)
  4228. GYRO.D = 100
  4229. GYRO.P = 2000
  4230. GYRO.MaxTorque = VT(0,4000000,0)
  4231. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4232.         repeat
  4233.         swait(2)
  4234. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4235. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4236.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4237.         LAZOR.Parent = ra
  4238.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4239.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4240.     CameraEnshaking(1, 7)
  4241.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4247.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4248.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4249.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4250.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4251.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4252.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4253.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4254.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4255.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4256.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4257.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4258.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4259.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4260.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4261.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4262.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4263.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4264.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4265.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4266.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4267.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4268.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4269.     until LAZOR.Playing == false
  4270.         GYRO:Destroy()
  4271.     hum.WalkSpeed = 16
  4272.     attack = false
  4273. end
  4274. function new()
  4275.     attack = true
  4276.     hum.WalkSpeed = 0.03
  4277.     for i = 0,4,0.1 do
  4278.         swait()
  4279.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4280.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4281.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4282.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4283.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4284.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4285.     end
  4286.         LAZOR:Play()
  4287. local GYRO = IT("BodyGyro",root)
  4288. GYRO.D = 100
  4289. GYRO.P = 2000
  4290. GYRO.MaxTorque = VT(0,4000000,0)
  4291. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4292.         repeat
  4293.         swait(2)
  4294. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4295. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4296.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4297.         LAZOR.Parent = ra
  4298.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4299.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4300.     CameraEnshaking(1, 7)
  4301.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4302.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4303.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4304.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4305.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4306.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4307.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4308.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4309.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4310.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4311.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4312.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4313.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4314.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4315.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4316.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4317.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4318.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4319.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4320.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4321.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4322.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4323.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4324.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4325.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4326.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4327.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4328.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4329.     until LAZOR.Playing == false
  4330.         GYRO:Destroy()
  4331.     hum.WalkSpeed = 16
  4332.     attack = false
  4333. end
  4334.  
  4335. function Tauntmelon()
  4336.     attack = true
  4337.     hum.WalkSpeed = 0
  4338.     for i = 0, 9, 0.1 do
  4339.         swait()
  4340.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4341.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4342.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4343.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4344.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4345.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4346.     end
  4347.     attack = false
  4348.     hum.WalkSpeed = 16
  4349. end
  4350.  
  4351. function Purity_Slam()
  4352.     attack = true
  4353.     for i = 0,5.2,0.1 do
  4354.         swait()
  4355.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4356.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4357.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4358.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4359.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4360.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4361.     end
  4362.     CreateSound("331666100", tors, 10, 1)
  4363.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4364.     Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4365.     Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4366.     Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4367.     MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4368.     coroutine.resume(coroutine.create(function()
  4369.         for i = 0,1.8,0.1 do
  4370.             swait()
  4371.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4372.         end
  4373.         for i = 0,1.8,0.1 do
  4374.             swait()
  4375.         hum.CameraOffset = Vector3.new(0,0,0)
  4376.         end
  4377.     end))
  4378.     for i = 1,4.7,0.1 do
  4379.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4380.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4381.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4382.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4383.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4384.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4385.     end
  4386.     wait(.6)
  4387.     attack = false
  4388. end
  4389.  
  4390. function Spirit_Beam()
  4391.         attack = true
  4392.     hum.WalkSpeed = 0
  4393. local GYRO = IT("BodyGyro",root)
  4394. GYRO.D = 100
  4395. GYRO.P = 2000
  4396. GYRO.MaxTorque = VT(0,4000000,0)
  4397. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4398.     for i = 0,5,0.1 do
  4399.         swait()
  4400.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4401.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4402.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4403.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4404.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4405.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4406.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4407.         end
  4408.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4409.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4410.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4411.     local beam = Instance.new("Part", workspace)
  4412.     beam.BrickColor = BrickColor.new("Fog")
  4413.     beam.FormFactor = "Custom"
  4414.     beam.Material = "Neon"
  4415.     beam.Transparency = 0.5
  4416.     beam.Anchored = true
  4417.     beam.Locked = true
  4418.     beam.CanCollide = false
  4419.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4420.     beam.Size = Vector3.new(1.05, 1.05, distance)
  4421.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4422.     game:GetService("Debris"):AddItem(beam, 0.14)
  4423.     local sound = Instance.new('Sound',Handle)
  4424.     sound.SoundId = 'rbxassetid://588697948'
  4425.     sound.Volume = 7
  4426.     sound.EmitterSize = 40
  4427.     sound.MaxDistance = 450
  4428.     sound:Play()
  4429.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4430.         GYRO:Destroy()
  4431. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4432. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4433. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4434. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4435. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4436. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4437. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4438. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4439. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4440. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4441.         wait(0.3)
  4442.         attack = false
  4443.     hum.WalkSpeed = 16
  4444.         ref:Destroy()
  4445. end
  4446. function Distort()
  4447.     attack = true
  4448.     hum.WalkSpeed = 0
  4449.         local pos = root.Position
  4450.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4451.     Cso("261227592", tors, 10, 0.85)
  4452.     for i = 1,2.5,0.1 do
  4453.         swait()
  4454.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4455.         end
  4456.     attack = false
  4457.     hum.WalkSpeed = 8
  4458. end
  4459. function Ancient_Rage()
  4460.     attack = true
  4461.     hum.WalkSpeed = 4
  4462.     Cso("135017578", tors, 10, 1.05)
  4463.     for i = 1,14,0.1 do
  4464.         swait()
  4465.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4466.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4467.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4468.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4469.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4470.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4471.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4472.         if v:FindFirstChild("Head") then
  4473.                         Eviscerate(v)
  4474.         end
  4475.     end
  4476.         end
  4477.     attack = false
  4478.     hum.WalkSpeed = 16
  4479. end
  4480. function Ancient_Ragu()
  4481.     attack = true
  4482.     hum.WalkSpeed = 4
  4483.     Cso("1028044973", tors, 10, 1.05)
  4484.     for i = 1,14,0.1 do
  4485.         swait()
  4486.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4487.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4488.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4489.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4490.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4491.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4492.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4493.         if v:FindFirstChild("Head") then
  4494.                         Eviscerate(v)
  4495.         end
  4496.     end
  4497.         end
  4498.     attack = false
  4499.     hum.WalkSpeed = 16
  4500. end
  4501. function TTTTTTTTTTGaunt()
  4502.     attack = true
  4503.     hum.WalkSpeed = 0
  4504.         sex:Play()
  4505.         repeat
  4506.         swait()
  4507.         sex.Parent = tors
  4508.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4509.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4510.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4511.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4512.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4513.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4514.     until sex.Playing == false
  4515.     attack = false
  4516.     hum.WalkSpeed = 16
  4517. end
  4518. function TTTTTTTTTTTaunt()
  4519.     attack = true
  4520.     hum.WalkSpeed = 0
  4521.         DTAUNT:Play()
  4522.         repeat
  4523.         swait()
  4524.         DTAUNT.Parent = tors
  4525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4526.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4527.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4528.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4529.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4530.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4531.     until DTAUNT.Playing == false
  4532.     attack = false
  4533.     hum.WalkSpeed = 16
  4534. end
  4535.  
  4536. function Taunt3()
  4537.     attack = true
  4538.     hum.WalkSpeed = 0
  4539.         newnoob:Play()
  4540.         repeat
  4541.         swait()
  4542.         newnoob.Parent = tors
  4543.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4544.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4545.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4546.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4547.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4548.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4549.     until newnoob.Playing == false
  4550.     attack = false
  4551.     hum.WalkSpeed = 16
  4552. end
  4553.  
  4554.  
  4555. function Multi_Bombs()
  4556.     attack = true
  4557.     hum.WalkSpeed = 3.01
  4558.     for i = 0,3,0.1 do
  4559.         swait()
  4560.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4561.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4562.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4563.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4564.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4565.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4566.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4567.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4568.     end
  4569.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4570.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4571.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4572.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4573.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4574.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4575.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4576.     CreateSound("142070127", tors, 10, 1)
  4577.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4578.     for i = 0,1,0.1 do
  4579.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4580.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4581.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4582.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4583.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4584.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4585.     end
  4586.     for i = 0,2,0.1 do
  4587.         swait()
  4588.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4589.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4590.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4591.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4592.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4593.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4594.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4595.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4596.     end
  4597.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4598.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4599.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4600.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4601.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4602.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4603.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4604.     CreateSound("142070127", tors, 10, 1)
  4605.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4606.     for i = 0,1,0.1 do
  4607.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4608.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4609.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4610.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4611.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4612.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4613.     end
  4614.     for i = 0,2,0.1 do
  4615.         swait()
  4616.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4617.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4618.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4619.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4620.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4621.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4622.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4623.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4624.     end
  4625.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4626.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4627.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4628.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4629.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4630.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4631.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4632.     CreateSound("142070127", tors, 10, 1)
  4633.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4634.     for i = 0,1,0.1 do
  4635.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4636.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4637.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4638.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4639.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4640.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4641.     end
  4642.     wait(.6)
  4643.     attack = false
  4644.     hum.WalkSpeed = 16
  4645. end
  4646.  
  4647. function Universal_Crush()
  4648.     attack = true
  4649.     for i = 0,5.2,0.05 do
  4650.         swait()
  4651.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4652.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4653.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4654.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4655.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4656.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4657.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4658.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4659.     end
  4660.     CreateSound("331666100", tors, 10, 1)
  4661.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4662.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4663.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4664.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4665.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4666.     coroutine.resume(coroutine.create(function()
  4667.         for i = 0,1.8,0.1 do
  4668.             swait()
  4669.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4670.         end
  4671.         for i = 0,1.8,0.1 do
  4672.             swait()
  4673.         hum.CameraOffset = Vector3.new(0,0,0)
  4674.         end
  4675.     end))
  4676.     for i = 1,4.7,0.1 do
  4677.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4678.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4679.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4680.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4681.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4682.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4683.     end
  4684.     wait(.6)
  4685.     attack = false
  4686. end
  4687.  
  4688. function HAAH()
  4689.     attack = true
  4690.     hum.WalkSpeed = 0
  4691.     Cso("300208779", hed, 10, 1)
  4692.     for i = 0,9,0.1 do
  4693.         swait()
  4694.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4695.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4696.         if Mrandom(1,15) == 1 then
  4697.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4698.         end
  4699.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4700.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4701.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4702.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4703.     end
  4704.     attack = false
  4705.     hum.WalkSpeed = 16
  4706. end
  4707. function again()
  4708.         attack = true
  4709.     hum.WalkSpeed = 0
  4710.         ITAUNT:Play()
  4711.         repeat
  4712.         swait()
  4713.         ITAUNT.Parent = tors
  4714.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4715.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4716.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4717.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4718.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4719.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4720.     until ITAUNT.Playing == false
  4721.         attack = false
  4722.     hum.WalkSpeed = 16
  4723. end
  4724. function LunarSpin()
  4725.     attack = true
  4726.     hum.WalkSpeed = 0
  4727.     for i = 0,17,0.05 do
  4728.         CameraEnshaking(1, 5)
  4729.             MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4730.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4731.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4732.         swait()
  4733.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4734.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4735.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4736.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4737.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4738.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4739.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4740.     end
  4741.     hum.WalkSpeed = 16
  4742.     attack = false
  4743. end
  4744. function Decapitate()
  4745.     local target = nil
  4746.     local targettorso = nil
  4747.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4748.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4749.             target = mouse.Target.Parent.Humanoid
  4750.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4751.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  4752.         end
  4753.     end
  4754.     if target ~= nil then
  4755.         targettorso.Anchored = true
  4756.         attack = true
  4757.         hum.WalkSpeed = 0
  4758.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4759.         for i = 0,4.2,0.1 do
  4760.             swait()
  4761.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4762.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4763.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4764.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4765.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4766.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4767.         end
  4768.         local ModelHead01 = New("Model", char, "", {})
  4769.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4770.         local Head01 = targethead:Clone()
  4771.         targethead.Transparency = 1
  4772.         Head01.Parent = ModelHead01
  4773.         local weldHead01 = Instance.new("Weld")
  4774.         weldHead01.Parent = Head01
  4775.         weldHead01.Part0 = targethead
  4776.         weldHead01.Part1 = Head01
  4777.         weldHead01.C1 = CFrame.new(0, 0, 0)
  4778.         targethead.face:Remove()
  4779.         weldHead01.Part0 = ra
  4780.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4781.         targettorso:BreakJoints()
  4782.         CreateSound("314390675", targettorso, 5, .7)
  4783.         for i = 0,3.2,0.1 do
  4784.             swait()
  4785.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4786.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4787.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4788.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4789.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4790.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4791.         end
  4792.         for i = 0,4.2,0.1 do
  4793.             swait()
  4794.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4795.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4796.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4797.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4798.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4799.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4800.         end
  4801.         CreateSound("541909763", targettorso, 5, .8)
  4802.         weldHead01:Destroy()
  4803.         Head01.CanCollide = true
  4804.         local bodyVelocity2 = Create("BodyVelocity")({
  4805.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4806.           P = 5000,
  4807.           maxForce = Vector3.new(8000, 8000, 8000),
  4808.           Parent = Head01
  4809.         })
  4810.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4811.         for i = 0,6.2,0.1 do
  4812.             swait()
  4813.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4814.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4815.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4816.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4817.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4818.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4819.         end
  4820.         targettorso.Anchored = false
  4821.         attack = false
  4822.         hum.WalkSpeed = 16
  4823.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4824.     end
  4825. end
  4826. function BalanceSpin()
  4827.     attack = true
  4828.     hum.WalkSpeed = 2
  4829.     for i = 0,17,0.07 do
  4830.         CameraEnshaking(1, 5)
  4831.         MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4832.         swait()
  4833.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4834.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4835.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4836.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4837.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4838.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4839.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4840.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4841.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4842.     end
  4843.     hum.WalkSpeed = 16
  4844.     attack = false
  4845. end
  4846.  
  4847. function lolik()
  4848.     attack = true
  4849.     hum.WalkSpeed = 0
  4850.     pop:Play()
  4851.     repeat
  4852.     pop.Parent = tors
  4853.     swait()
  4854.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4855.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4856.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4857.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4858.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4859.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4860.     until pop.Playing == false
  4861.     attack = false
  4862.     hum.WalkSpeed = 16
  4863. end
  4864.  
  4865. function BARK()
  4866.     attack = true
  4867.     hum.WalkSpeed = 0
  4868.     BATAUNT:Play()
  4869.     repeat
  4870.     BATAUNT.Parent = tors
  4871.     swait()
  4872.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4873.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4874.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4875.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4876.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4877.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4878.     until BATAUNT.Playing == false
  4879.     attack = false
  4880.     hum.WalkSpeed = 16
  4881. end
  4882.  
  4883. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4884.     local NSound = nil
  4885.     coroutine.resume(coroutine.create(function()
  4886.         NSound = Instance.new("Sound", PARENT)
  4887.         NSound.Volume = VOLUME
  4888.         NSound.Pitch = PITCH
  4889.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4890.         swait()
  4891.         NSound:play()
  4892.         game:GetService("Debris"):AddItem(NSound, 10)
  4893.     end))
  4894.     return NSound
  4895. end
  4896. function nope()
  4897.     attack = true
  4898.     hum.WalkSpeed = 0
  4899.     NOTAUNT:Play()
  4900.     repeat
  4901.     NOTAUNT.Parent = tors
  4902.     swait()
  4903.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4904.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4905.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4906.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4907.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4908.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4909.     until NOTAUNT.Playing == false
  4910.     attack = false
  4911.     hum.WalkSpeed = 16
  4912. end
  4913. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4914.     local NSound = nil
  4915.     coroutine.resume(coroutine.create(function()
  4916.         NSound = Instance.new("Sound", PARENT)
  4917.         NSound.Volume = VOLUME
  4918.         NSound.Pitch = PITCH
  4919.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4920.         swait()
  4921.         NSound:play()
  4922.         game:GetService("Debris"):AddItem(NSound, 10)
  4923.     end))
  4924.     return NSound
  4925. end
  4926. function Anime_Splosion()
  4927.     attack = true
  4928.     for i = 0,2,0.05 do
  4929.         swait()
  4930.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4931.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4932.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4933.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4934.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4935.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4936.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4937.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4938.     end
  4939.     CreateSound("331666100", tors, 10, 1)
  4940.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4941.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4942.     CameraEnshaking(1.5, 10)  
  4943.     for i = 1,2,0.1 do
  4944.         swait()
  4945.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4946.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4947.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4948.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4949.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4950.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4951.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4952.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4953.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4954.     end
  4955.     wait(.6)
  4956.     attack = false
  4957. end
  4958. corrupted = false
  4959. function Bark_Splosion()
  4960.     attack = true
  4961.     for i = 0,2,0.05 do
  4962.         swait()
  4963.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4964.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4965.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4966.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4967.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4968.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4969.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4970.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4971.     end
  4972.     CreateSound("331666100", tors, 10, 1)
  4973.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4974.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4975.     CameraEnshaking(1.5, 10)  
  4976.     for i = 1,2,0.1 do
  4977.         swait()
  4978.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4979.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4980.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4981.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4982.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4983.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4984.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4985.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4986.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4987.     end
  4988.     wait(.6)
  4989.     attack = false
  4990. end
  4991. corrupted = false
  4992.  
  4993. function Taunt1000()
  4994.     attack = true
  4995.     hum.WalkSpeed = 0
  4996.     for i = 0, 9, 0.1 do
  4997.         swait()
  4998.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4999.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5000.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  5001.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  5002.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5003.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5004.     end
  5005.     attack = false
  5006.     hum.WalkSpeed = 16
  5007. end
  5008.  
  5009. function Pixel_Corrupt()
  5010.     attack = true
  5011.         corrupted = true
  5012.     for i = 0,3,0.05 do
  5013.         swait()
  5014.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5015.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5016.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5017.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5018.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5019.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5020.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5021.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5022.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5023.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5024.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5025.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5026.     end
  5027.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5028.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5029.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5030.     CreateSound("331666100", refa, 10, 1)
  5031.     CameraEnshaking(1.5, 10)  
  5032.     coroutine.resume(coroutine.create(function()
  5033.     for i = 1,20,0.1 do
  5034.         swait(5)
  5035. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5036. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5037. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5038. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5039.     CreateSound("331666100", refa, 10, 1)
  5040.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5041.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5042.         end
  5043.         refa:Destroy()
  5044.         corrupted = false
  5045.         end))
  5046.     for i = 1,2.5,0.1 do
  5047.         swait()
  5048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5049.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5050.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5051.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5052.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5053.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5054.     end
  5055.     wait(.3)
  5056.     attack = false
  5057. end
  5058.  
  5059. function FearMe()
  5060.     attack = true
  5061.     hum.WalkSpeed = 0
  5062.         so:Play()
  5063.         repeat
  5064.         swait()
  5065.         so.Parent = tors
  5066.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5067.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5068.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5069.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5070.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5071.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5072.     until so.Playing == false
  5073.     attack = false
  5074.     hum.WalkSpeed = 16
  5075. end
  5076.  
  5077. function heregoes()
  5078.     attack = true
  5079.     hum.WalkSpeed = 0
  5080.     Cso("134978657", hed, 10, 1)
  5081.     for i = 0,9,0.1 do
  5082.         swait()
  5083.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5084.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5085.         if Mrandom(1,15) == 1 then
  5086.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5087.         end
  5088.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5089.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5090.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5091.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5092.     end
  5093.     attack = false
  5094.     hum.WalkSpeed = 16
  5095. end
  5096. function again()
  5097.         attack = true
  5098.     hum.WalkSpeed = 0
  5099.         ITAUNT:Play()
  5100.         repeat
  5101.         swait()
  5102.         ITAUNT.Parent = tors
  5103.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5104.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5105.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5106.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5107.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5108.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5109.     until ITAUNT.Playing == false
  5110.         attack = false
  5111.     hum.WalkSpeed = 16
  5112. end
  5113.  
  5114. function thing()
  5115.     attack = true
  5116.         timetofly = false
  5117.     hum.WalkSpeed = 0.05
  5118.         Character.Head.face.Texture = "rbxassetid://705269463"
  5119.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  5120.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5121.         Humanoid.JumpPower = 0
  5122.     for i = 0,300,0.1 do --thatsalongtime
  5123.         swait()
  5124.         CameraEnshaking(1, 7)
  5125.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5126.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5127.                 root.Velocity = root.CFrame.lookVector * 225
  5128.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5129.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5130.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5131.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5132.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5133.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5134.     end
  5135.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5136.     attack = false
  5137.         Humanoid.JumpPower = 50
  5138.         Character.Head.face.Texture = "rbxassetid://620619801"
  5139.     hum.WalkSpeed = 16
  5140.         wait(45)
  5141.         timetofly = true
  5142.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5143. end
  5144.  
  5145. function DANCEFORME()
  5146.     attack = true
  5147.         Character.Head.face.Texture = "rbxassetid://183225545"
  5148.         MERKIO:Play()
  5149.         repeat
  5150.     for i = 0,0.7,0.2 do
  5151.         swait()
  5152.                 MERKIO.Parent = tors
  5153.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5154.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5155.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5156.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5157.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5158.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5159.     end
  5160.         for i = 0,0.7,0.2 do
  5161.                 swait()
  5162.                 MERKIO.Parent = tors
  5163.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5164.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5165.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5166.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5167.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5168.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5169.         end
  5170.         until MERKIO.Playing == false
  5171.         MERKIO:Stop()
  5172.         Character.Head.face.Texture = "rbxassetid://620619801"
  5173.     attack = false
  5174.     hum.WalkSpeed = 16
  5175. end
  5176.  
  5177. function HAA55() --ik
  5178.     attack = true
  5179.     hum.WalkSpeed = 1.01
  5180.         Character.Head.face.Texture = "rbxassetid://111523405"
  5181.     CreateSound("1395854043", hed, 10, 1)
  5182.     for i = 0,14,0.1 do
  5183.         swait()
  5184.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5185.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5186.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5187.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5188.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5189.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5190.     end
  5191.     attack = false
  5192.         Character.Head.face.Texture = "rbxassetid://620619801"
  5193.     hum.WalkSpeed = 16
  5194. end
  5195.  
  5196. function DistortThem()
  5197.     CanUse = false
  5198.     local HIT = tors.Touched:Connect(function(hit)
  5199.     Kill(hit.Parent)
  5200.     end)
  5201.     for i = 1, 350 do
  5202.                     swait()
  5203.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5204.                     CreateSound("333430981", hed, 1.5, 1)
  5205.                     RA.Parent = ra
  5206.                     LA.Parent = la
  5207.                     FT.Parent = tors
  5208.                     RL.Parent = rl
  5209.                     LL.Parent = ll
  5210.         for _,v in next, char:GetDescendants() do
  5211.             if(v:IsA'DataModelMesh')then
  5212.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5213.             end
  5214.         end
  5215.         end
  5216.         FT.Parent = nil
  5217.         RA.Parent = nil
  5218.         LA.Parent = nil
  5219.         RL.Parent = nil
  5220.         LL.Parent = nil
  5221.         for _,v in next, char:GetDescendants() do
  5222.             if(v:IsA'DataModelMesh')then
  5223.                 v.Offset = Vector3.new(0,0,0)
  5224.             end
  5225.         end
  5226.         HIT:Disconnect()
  5227.         wait(3.5)
  5228.         CanUse = true
  5229. end
  5230.  
  5231. function targett()
  5232. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5233. TargetSelect(mouse.Target.Parent)
  5234. CreateSound("743521450", char, 1, .8)
  5235. end
  5236. end
  5237.  
  5238. function un_fun()
  5239.         attack = true
  5240.     hum.WalkSpeed = 0
  5241.         BTAUNT:Play()
  5242.         repeat
  5243.         swait()
  5244.         BTAUNT.Parent = tors
  5245.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5246.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5247.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5248.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5249.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5250.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5251.     until BTAUNT.Playing == false
  5252.         attack = false
  5253.     hum.WalkSpeed = 16
  5254. end
  5255. function thisisit()
  5256.         attack = true
  5257.     hum.WalkSpeed = 0
  5258.         STAUNT:Play()
  5259.         repeat
  5260.         swait()
  5261.         STAUNT.Parent = tors
  5262.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5263.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5264.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5265.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5266.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5267.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5268.     until STAUNT.Playing == false
  5269.         attack = false
  5270.     hum.WalkSpeed = 16
  5271. end
  5272. function PENIS()
  5273.         attack = true
  5274.     hum.WalkSpeed = 0
  5275.         NOSOUND:Play()
  5276.         repeat
  5277.         swait()
  5278.         NOSOUND.Parent = tors
  5279.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5280.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5281.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5282.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5283.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5284.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5285.     until NOSOUND.Playing == false
  5286.         attack = false
  5287.     hum.WalkSpeed = 16
  5288. end
  5289. function Exploit()
  5290.         exploitable = false
  5291.     Cso("907332670", tors, 10, 1.05)
  5292.     coroutine.resume(coroutine.create(function()
  5293.     for i = 1,20,0.1 do
  5294.         swait()
  5295.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5296.         end
  5297.     Cso("12222030", tors, 10, 1.05)
  5298.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5299.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5300.         if v:FindFirstChild("Head") then
  5301.                         Eviscerate(v)
  5302.                         SoulSteal(v)
  5303.         end
  5304.     end
  5305.         wait(15)
  5306.         exploitable = true
  5307.         end))
  5308. end
  5309. function wutdefaq()
  5310.         attack = true
  5311.     hum.WalkSpeed = 0
  5312.         WTF:Play()
  5313.         repeat
  5314.         swait()
  5315.         WTF.Parent = tors
  5316.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5317.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5318.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5319.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5320.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5321.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5322.     until STAUNT.Playing == false
  5323.         attack = false
  5324.     hum.WalkSpeed = 16
  5325. end
  5326. function Exploit()
  5327.         exploitable = false
  5328.     Cso("135017578", tors, 10, 1.05)
  5329.     coroutine.resume(coroutine.create(function()
  5330.     for i = 1,20,0.1 do
  5331.         swait()
  5332.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5333.         end
  5334.     Cso("160718677", tors, 10, 1.05)
  5335.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5336.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5337.         if v:FindFirstChild("Head") then
  5338.                         Eviscerate(v)
  5339.                         SoulSteal(v)
  5340.         end
  5341.     end
  5342.         wait(15)
  5343.         exploitable = true
  5344.         end))
  5345. end
  5346. function ASCENTION()
  5347.     attack = true
  5348.     hum.WalkSpeed = 0
  5349.     Cso("987502413", tors, 10, 1.05)
  5350.         local vel2 = Instance.new("BodyVelocity",tors)
  5351.         vel2.Velocity = Vector3.new(0,30,0)
  5352.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5353.     for i = 0,20,0.1 do
  5354.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5355.         swait()
  5356.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5357.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5358.         CameraEnshaking(1, 4)
  5359.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5360.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5361.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5362.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5363.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5364.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5365.     end
  5366.     hum.WalkSpeed = 16
  5367.         vel2:Destroy()
  5368.     attack = false
  5369. end
  5370.  
  5371. function Taunt1()
  5372.     attack = true
  5373.     hum.WalkSpeed = 3.01
  5374.     Cso("1535994137", hed, 10, 1)
  5375.     for i = 0, 9, 0.1 do
  5376.         swait()
  5377.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5378.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5379.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5380.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5381.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5382.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5383.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5384.     end
  5385.     hum.WalkSpeed = 16
  5386.     attack = false
  5387. end
  5388.  
  5389. function Destruction()
  5390.     attack = true
  5391.     local Ring1 = Instance.new("Part", char)
  5392.     Ring1.Anchored = true
  5393.     Ring1.BrickColor = maincolor
  5394.     Ring1.CanCollide = false
  5395.     Ring1.FormFactor = 3
  5396.     Ring1.Name = "Ring"
  5397.     Ring1.Material = "Neon"
  5398.     Ring1.Size = Vector3.new(1, 0.05, 1)
  5399.     Ring1.Transparency = 1
  5400.     Ring1.TopSurface = 0
  5401.     Ring1.BottomSurface = 0
  5402.     local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5403.     Ring1Mesh.MeshType = "Brick"
  5404.     Ring1Mesh.Name = "SizeMesh"
  5405.     Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5406.     local InnerRing1 = Ring1:Clone()
  5407.     InnerRing1.Parent = char
  5408.     InnerRing1.Transparency = 0
  5409.     InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5410.     InnerRing1.Size = Vector3.new(1, 1, 1)
  5411.     local InnerRing1Mesh = InnerRing1.SizeMesh
  5412.     InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5413.     InnerRing1Mesh.MeshType = "Sphere"
  5414.     Ring1:Destroy()
  5415.     for i = 0, 5, 0.1 do
  5416.         swait()
  5417.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5418.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5419.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5420.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5421.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5422.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5423.         RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5424.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5425.         root.CFrame = FaceMouse()[1]
  5426.     end
  5427.     InnerRing1.Transparency = 1
  5428.     InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5429.     CreateSound("294188875", char, 2.3, 1)
  5430.     local a = IT("Part", char)
  5431.     a.Name = "Direction"
  5432.     a.Anchored = true
  5433.     a.BrickColor = maincolor
  5434.     a.Material = "Neon"
  5435.     a.Transparency = 0
  5436.     a.Shape = "Cylinder"
  5437.     a.CanCollide = false
  5438.     local a2 = IT("Part", char)
  5439.     a2.Name = "Direction"
  5440.     a2.Anchored = true
  5441.     a2.BrickColor = maincolor
  5442.     a2.Color = maincolor.Color
  5443.     a2.Material = "Neon"
  5444.     a2.Transparency = 0.5
  5445.     a2.Shape = "Cylinder"
  5446.     a2.CanCollide = false
  5447.     local ba = IT("Part", char)
  5448.     ba.Name = "HitDirect"
  5449.     ba.Anchored = true
  5450.     ba.BrickColor = maincolor
  5451.     ba.Material = "Neon"
  5452.     ba.Transparency = 1
  5453.     ba.CanCollide = false
  5454.     local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5455.     local ignore = char
  5456.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5457.     a.BottomSurface = 10
  5458.     a.TopSurface = 10
  5459.     a2.BottomSurface = 10
  5460.     a2.TopSurface = 10
  5461.     local distance = (InnerRing1.CFrame.p - position).magnitude
  5462.     a.Size = Vector3.new(distance, 1, 1)
  5463.     a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5464.     a2.Size = Vector3.new(distance, 1, 1)
  5465.     a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5466.     ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5467.     a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5468.     a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5469.     game:GetService("Debris"):AddItem(a, 20)
  5470.     game:GetService("Debris"):AddItem(a2, 20)
  5471.     game:GetService("Debris"):AddItem(ba, 20)
  5472.     local msh = Instance.new("SpecialMesh", a)
  5473.     msh.MeshType = "Sphere"
  5474.     msh.Scale = Vector3.new(1, 25, 25)
  5475.     local msh2 = Instance.new("SpecialMesh", a2)
  5476.     msh2.MeshType = "Sphere"
  5477.     msh2.Scale = Vector3.new(1, 30, 30)
  5478.     for i = 0, 10, 0.1 do
  5479.         swait()
  5480.         root.CFrame = FaceMouse()[1]
  5481.         hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5482.         a2.Color = maincolor.Color
  5483.         InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5484.         ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5485.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5486.         distance = (InnerRing1.CFrame.p - position).magnitude
  5487.         a.Size = Vector3.new(distance, 1, 1)
  5488.         a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5489.         a2.Size = Vector3.new(distance, 1, 1)
  5490.         a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5491.         ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5492.         a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5493.         a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5494.         msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5495.         msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5496.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5497.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5498.         for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5499.         if v:FindFirstChild("Head") then
  5500.             Eviscerate(v)
  5501.             SoulSteal(v)
  5502.         end
  5503.     end
  5504.     end
  5505.     a:Destroy()
  5506.     a2:Destroy()
  5507.     ba:Destroy()
  5508.     InnerRing1:Destroy()
  5509.     attack = false
  5510.     hum.CameraOffset = Vector3.new(0,0,0)
  5511. end
  5512.  
  5513. function Flame_Burst()
  5514.     local target = nil
  5515.     local targettorso = nil
  5516.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5517.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5518.             target = mouse.Target.Parent.Humanoid
  5519.             target2 = mouse.Target.Parent
  5520.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5521.         end
  5522.     end
  5523.     if target ~= nil then
  5524.         attack = true
  5525.         hum.WalkSpeed = 0
  5526.         for i = 0, 3.4, 0.1 do
  5527.             swait()
  5528.             hum.WalkSpeed = 0
  5529.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5530.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5531.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5532.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5533.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5534.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5535.         end
  5536.         --targettorso:BreakJoints()
  5537.         for i = 0, 3.4, 0.1 do
  5538.             swait()
  5539.             hum.WalkSpeed = 0
  5540.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5541.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5542.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5543.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5544.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5545.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5546.         end
  5547.         for i, v in pairs(target2:GetChildren()) do
  5548.             if(not char:IsAncestorOf(v))then
  5549.                 local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5550.                 local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5551.                 if(hum and hedder and hum.Health > 0)then
  5552.                 Eviscerate(v.Parent)
  5553.             end
  5554.             end
  5555.         end
  5556.         attack = false
  5557.         hum.WalkSpeed = 16
  5558.     end
  5559. end
  5560.  
  5561. function GIMME_THOSE()
  5562.     attack = true
  5563.     chatfunc("BURN....", BrickColor.random().Color)
  5564.     for i = 0,5.2,0.1 do
  5565.         swait()
  5566.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5567.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5568.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5569.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5570.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5571.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5572.     end
  5573.     chatfunc("IN....", BrickColor.random().Color)
  5574.     wait(2)
  5575.     CreateSound("331666100", char, 10, 1)
  5576.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5577.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5578.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5579.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5580.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5581.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5582.     chatfunc("HELL!!!!!", BrickColor.random().Color)
  5583.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5584.         if v:FindFirstChild("Head") then
  5585.             Eviscerate(v)
  5586.             SoulSteal(v)
  5587.         end
  5588.     end
  5589.     coroutine.resume(coroutine.create(function()
  5590.         for i = 0,2.8,0.1 do
  5591.             swait()
  5592.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5593.         end
  5594.         for i = 0,1.8,0.1 do
  5595.             swait()
  5596.         hum.CameraOffset = Vector3.new(0,0,0)
  5597.         end
  5598.     end))
  5599.     for i = 0,3.7,0.1 do
  5600.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5601.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5602.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5603.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5604.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5605.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5606.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5607.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5608.     end
  5609.     wait(.6)
  5610.     CreateSound("907332997", hed, 10, 1)
  5611.     attack = false
  5612. end
  5613.  
  5614. function Eruption()
  5615.     attack = true
  5616.     hum.WalkSpeed = 2
  5617.         hum.JumpPower = 0
  5618.     for i = 0,7,0.1 do
  5619.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5620.         swait()
  5621.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5622.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5623.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5624.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5625.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5626.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5627.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5628.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5629.     end
  5630.     CreateSound("144699494", tors, 10, 1)
  5631.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5632.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5633.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5634.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5635.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5636.     coroutine.resume(coroutine.create(function()
  5637.         for i = 0,1.8,0.1 do
  5638.             swait()
  5639.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5640.         end
  5641.         for i = 0,1.8,0.1 do
  5642.             swait()
  5643.         hum.CameraOffset = Vector3.new(0,0,0)
  5644.         end
  5645.     end))
  5646.         local vel2 = Instance.new("BodyVelocity",tors)
  5647.         vel2.Velocity = Vector3.new(0,55,0)
  5648.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5649.     for i = 0,4,0.1 do
  5650.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5651.         swait()
  5652.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5653.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5654.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5655.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5656.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5657.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5658.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5659.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5660.     end
  5661.     hum.WalkSpeed = 16
  5662.         vel2:Destroy()
  5663.         hum.JumpPower = 50
  5664.     attack = false
  5665. end
  5666.  
  5667. function Solar_Flare2()
  5668.     attack = true
  5669.     hum.WalkSpeed = 2
  5670.         hum.JumpPower = 75
  5671.         hum.Jump = true
  5672.         wait(0.4)
  5673.     CreateSound("144699494", tors, 10, 1)
  5674.         hum.JumpPower = 0
  5675.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5676.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5677.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5678.     for i = 0,20,0.1 do
  5679.                 root.Velocity = root.CFrame.lookVector * 60
  5680.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5681.         swait()
  5682.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5683.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5684.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5685.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5686.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5687.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5688.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5689.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5690.     end
  5691.     hum.WalkSpeed = 16
  5692.         hum.JumpPower = 50
  5693.     attack = false
  5694. end
  5695.  
  5696. function Solar_Flare()
  5697.     attack = true
  5698.     hum.WalkSpeed = 2
  5699.         hum.JumpPower = 75
  5700.         hum.Jump = true
  5701.         wait(0.4)
  5702.     CreateSound("144699494", tors, 10, 1)
  5703.         hum.JumpPower = 0
  5704.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5705.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5706.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5707.     for i = 0,20,0.1 do
  5708.                 root.Velocity = root.CFrame.lookVector * 60
  5709.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5710.         swait()
  5711.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5712.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5713.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5714.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5715.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5716.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5717.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5718.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5719.     end
  5720.     hum.WalkSpeed = 16
  5721.         hum.JumpPower = 50
  5722.     attack = false
  5723. end
  5724. function dmg(dude)
  5725. if dude.Name ~= char then
  5726. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5727. local bgf = Instance.new("BodyGyro",dude.Head)
  5728. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5729. local val = Instance.new("BoolValue",dude)
  5730. val.Name = "IsHit"
  5731. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5732. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5733. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5734. partasdeff.LightEmission = .1
  5735. partasdeff.Size = NumberSequence.new(0.2)
  5736. partasdeff.Texture = "rbxassetid://771221224"
  5737. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5738. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5739. partasdeff.Transparency = bbb
  5740. partasdeff.Size = aaa
  5741. partasdeff.ZOffset = .9
  5742. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5743. partasdeff.LockedToPart = false
  5744. partasdeff.EmissionDirection = "Back"
  5745. partasdeff.Lifetime = NumberRange.new(1, 2)
  5746. partasdeff.Rate = 1000
  5747. partasdeff.Rotation = NumberRange.new(-100, 100)
  5748. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5749. partasdeff.Speed = NumberRange.new(6)
  5750. partasdeff.VelocitySpread = 10000
  5751. partasdeff.Enabled=false
  5752. partasdeff:Emit(30)
  5753. coroutine.wrap(function()
  5754. targetted = nil
  5755. swait(30)
  5756. dude:BreakJoints()
  5757. swait(5)
  5758. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5759. for i=0,1,.05 do
  5760. for a,v in pairs(dude:GetChildren()) do
  5761. if v:IsA("BasePart") then
  5762. v.Transparency = i
  5763. end
  5764. end
  5765. swait()
  5766. end
  5767. for a,v in pairs(dude:GetChildren()) do
  5768. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5769. v.ParticleEmitter.Enabled = false
  5770. end
  5771. game:service'Debris':AddItem(v,2)
  5772. end
  5773. end)()
  5774. end
  5775. end
  5776. function kdown(dd)
  5777. if dd.Name ~= char then
  5778. dd.Humanoid.PlatformStand = true
  5779. local bgf = Instance.new("BodyGyro",dd.Head)
  5780. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5781. local val = Instance.new("BoolValue",dd)
  5782. val.Name = "IsHit"
  5783. end
  5784. end
  5785. function TargetSelect(person)
  5786. local dd=coroutine.wrap(function()
  5787. if targetted ~= person then
  5788. targetted = person
  5789. img2.Size = UDim2.new(1,0,1,0)
  5790. img2.ImageTransparency = 0
  5791. img2.Position = UDim2.new(0,0,0,0)
  5792. for i = 0, 2, 0.1 do
  5793. swait()
  5794. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5795. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5796. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5797. end
  5798. end
  5799. end)
  5800. dd()
  5801. end
  5802. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5803.     attack = true
  5804.     hum.WalkSpeed = 0
  5805.     if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5806.         local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5807.             local partasdeff = Instance.new("ParticleEmitter",torsy)
  5808.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5809.             partasdeff.LightEmission = .1
  5810.             partasdeff.Size = NumberSequence.new(0.2)
  5811.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5812.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5813.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5814.             partasdeff.Transparency = bbb
  5815.             partasdeff.Size = aaa
  5816.             partasdeff.ZOffset = .9
  5817.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5818.             partasdeff.LockedToPart = false
  5819.             partasdeff.EmissionDirection = "Back"
  5820.             partasdeff.Lifetime = NumberRange.new(1, 2)
  5821.             partasdeff.Rate = 1000
  5822.             partasdeff.Rotation = NumberRange.new(-100, 100)
  5823.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5824.             partasdeff.Speed = NumberRange.new(6)
  5825.             partasdeff.VelocitySpread = 10000
  5826.             partasdeff.Enabled=false
  5827.     for i = 0, 1.4, 0.1 do
  5828.         swait()
  5829.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5830.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5831.         if Mrandom(1,15) == 1 then
  5832.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5833.         end
  5834.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5835.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5836.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5837.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5838.     end
  5839.     dmg(targetted)
  5840.     partasdeff.Enabled=true
  5841. CreateSound("429400881", torsy, 10, .8)
  5842.     for i = 0, 1.4, 0.1 do
  5843.         swait()
  5844.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5845.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5846.         if Mrandom(1,15) == 1 then
  5847.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5848.         end
  5849.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5850.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5851.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5852.         LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5853.     end
  5854.     partasdeff.Enabled=false
  5855.     for i = 0, 1.4, 0.1 do
  5856.         swait()
  5857.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5858.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5859.         if Mrandom(1,15) == 1 then
  5860.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5861.         end
  5862.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5863.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5864.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5865.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5866.         end
  5867.     attack = false
  5868.     hum.WalkSpeed = 16
  5869.     elseif targetted.Name == "makhail07" then
  5870.     for i = 0, 2.4, 0.1 do
  5871.         swait()
  5872.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5873.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5874.         if Mrandom(1,15) == 1 then
  5875.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5876.         end
  5877.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5878.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5879.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5880.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5881.     end
  5882.     for i = 0, 2.4, 0.1 do
  5883.         swait()
  5884.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5885.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5886.         if Mrandom(1,15) == 1 then
  5887.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5888.         end
  5889.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5890.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5891.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5892.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5893.     end
  5894.     coroutine.wrap(function()
  5895.     wait(2)
  5896.     --partasdeff:Remove()
  5897.     end)()
  5898.     local sel = Mrandom(1,3)
  5899.     if sel == 1 then  
  5900.     chatfunc("Hmhmhm, Why try?")
  5901.     elseif sel == 2 then  
  5902.     chatfunc("Stop it that's my creator.")
  5903.     elseif sel == 3 then
  5904.     chatfunc("I can't do that...")
  5905.     end
  5906.     wait(2)
  5907.     hum.WalkSpeed = 16
  5908.     attack = false
  5909.     elseif targetted.Name == "Salvo_Starly" then
  5910.         for i = 0, 2.4, 0.1 do
  5911.         swait()
  5912.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5913.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5914.         if Mrandom(1,15) == 1 then
  5915.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5916.         end
  5917.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5918.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5919.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5920.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5921.     end
  5922.         for i = 0, 2.4, 0.1 do
  5923.         swait()
  5924.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5925.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5926.         if Mrandom(1,15) == 1 then
  5927.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5928.         end
  5929.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5930.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5931.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5932.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5933.     end
  5934.     coroutine.wrap(function()
  5935.     wait(2)
  5936.     --partasdeff:Remove()
  5937.     end)()
  5938.     local sel = Mrandom(1,3)
  5939.     if sel == 1 then  
  5940.     chatfunc("Sorry about that.")
  5941.     elseif sel == 2 then  
  5942.     chatfunc("H-Hello. I almost killed you.")
  5943.     elseif sel == 3 then
  5944.     chatfunc("OwO?")
  5945.     end
  5946.     wait(2)
  5947.     hum.WalkSpeed = 16
  5948.     attack = false
  5949.     elseif targetted.Name == "Nebula_Zorua" then
  5950.         for i = 0, 2.4, 0.1 do
  5951.         swait()
  5952.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5953.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5954.         if Mrandom(1,15) == 1 then
  5955.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5956.         end
  5957.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5958.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5959.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5960.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5961.     end
  5962.         for i = 0, 2.4, 0.1 do
  5963.         swait()
  5964.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5965.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5966.         if Mrandom(1,15) == 1 then
  5967.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5968.         end
  5969.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5970.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5971.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5972.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5973.     end
  5974.     coroutine.wrap(function()
  5975.     wait(2)
  5976.     --partasdeff:Remove()
  5977.     end)()
  5978.     local sel = Mrandom(1,3)
  5979.     if sel == 1 then  
  5980.     chatfunc("Sorry, Nebula.")
  5981.     elseif sel == 2 then  
  5982.     chatfunc("Theres no need to harm you. Yet...")
  5983.     elseif sel == 3 then
  5984.     chatfunc("My mistake.")
  5985.     end
  5986.     wait(2)
  5987.     hum.WalkSpeed = 16
  5988.     attack = false
  5989.     elseif targetted.Name == "KillerDarkness0105" then
  5990.         for i = 0, 2.4, 0.1 do
  5991.         swait()
  5992.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5993.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5994.         if Mrandom(1,15) == 1 then
  5995.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5996.         end
  5997.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5998.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5999.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6000.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6001.     end
  6002.         for i = 0, 2.4, 0.1 do
  6003.         swait()
  6004.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6005.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6006.         if Mrandom(1,15) == 1 then
  6007.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6008.         end
  6009.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6010.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6011.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6012.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6013.     end
  6014.     coroutine.wrap(function()
  6015.     wait(2)
  6016.     --partasdeff:Remove()
  6017.     end)()
  6018.     local sel = Mrandom(1,3)
  6019.     if sel == 1 then  
  6020.     chatfunc("Hm, Killer it's been a while.")
  6021.     elseif sel == 2 then  
  6022.     chatfunc("No need for this.")
  6023.     elseif sel == 3 then
  6024.     chatfunc("Hello, sorry.")
  6025.     end
  6026.     wait(2)
  6027.     hum.WalkSpeed = 16
  6028.     attack = false
  6029.     end
  6030. end
  6031. function HAAHHHHHH()
  6032.     attack = true
  6033.     hum.WalkSpeed = 0
  6034.     Cso("300208779", hed, 10, 1)
  6035.     for i = 0,9,0.1 do
  6036.         swait()
  6037.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6038.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6039.         if Mrandom(1,15) == 1 then
  6040.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6041.         end
  6042.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6043.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6044.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6045.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6046.     end
  6047.     attack = false
  6048.     hum.WalkSpeed = 16
  6049. end
  6050. -------------------------------------------------------
  6051. --End Attacks N Stuff--
  6052. -------------------------------------------------------
  6053.  
  6054. Sprinting = false
  6055. mouse.KeyDown:connect(function(key)
  6056.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6057.         Swing = 2
  6058.         hum.WalkSpeed = 38.82
  6059.         Sprinting = true
  6060.     end
  6061. end)
  6062. mouse.KeyUp:connect(function(key)
  6063.     if string.byte(key) == 48 and attack == false then
  6064.         Swing = 1
  6065.         Sprinting = false
  6066.         hum.WalkSpeed = 16
  6067.     end
  6068. end)
  6069. mouse.KeyDown:connect(function(key)
  6070.     if attack == false then
  6071.         if key == 'q' and Mode == 1 then
  6072.                         Power_Burst()
  6073.         elseif key == 'e' and Mode == 1 then
  6074.             Mode = 2
  6075.             SONG = 254826701
  6076.             tecks2.Text = "Evil Gloves"
  6077.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6078.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6079.         for i, v in pairs(ArmourParts) do
  6080.         v.BrickColor = BrickColor.new("Bright red")
  6081.         v.Material = "Neon"
  6082.         v.Transparency = 0
  6083.         end
  6084.   for i, v in pairs(NeonParts) do
  6085.     maincolor = BrickColor.new("New Yeller")
  6086.     v.BrickColor = maincolor
  6087.     v.Material = "Neon"
  6088.     v.Transparency = 0
  6089.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6090.   end
  6091.   for i, v in pairs(ArmourParts2) do
  6092.     v.BrickColor = BrickColor.new("Bright red")
  6093.     v.Material = "Neon"
  6094.     v.Transparency = 0
  6095.   end
  6096.   for i, v in pairs(NeonParts2) do
  6097.     maincolor = BrickColor.new("New Yeller")
  6098.     v.BrickColor = maincolor
  6099.     v.Material = "Neon"
  6100.     v.Transparency = 0
  6101.   end
  6102.         elseif key == 'e' and Mode == 2 then
  6103.             resetmode()
  6104.         elseif key == 't' and Mode == 1 then
  6105.                         Taunt()
  6106.         elseif key == 'q' and Mode == 2 then
  6107.                         Magic_Bombs()
  6108.         elseif key == 'e' and Mode == 2 then
  6109.                         Dangerous_Field()
  6110.         elseif key == 't' and Mode == 2 then
  6111.                         HAAH()
  6112.         end
  6113.     ---------------------------------------------------------------------
  6114.     if key == 'r' and Mode == 1 then
  6115.         Mode = 98534
  6116.         SONG = 486598641
  6117.         tecks2.Text = "EDGY"
  6118.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6119.         tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6120.  for i, v in pairs(ArmourParts) do
  6121.     v.BrickColor = BrickColor.new("Really black")
  6122.     v.Material = "Neon"
  6123.     v.Transparency = 0
  6124.   end
  6125.   for i, v in pairs(NeonParts) do
  6126.     maincolor = BrickColor.new("Royal purple")
  6127.     v.BrickColor = maincolor
  6128.     v.Material = "Neon"
  6129.     v.Transparency = 0
  6130.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6131.   end
  6132.  for i, v in pairs(ArmourParts2) do
  6133.     v.BrickColor = BrickColor.new("Really black")
  6134.     v.Material = "Neon"
  6135.     v.Transparency = 0
  6136.   end
  6137.   for i, v in pairs(NeonParts2) do
  6138.     maincolor = BrickColor.new("Royal purple")
  6139.     v.BrickColor = maincolor
  6140.     v.Material = "Neon"
  6141.     v.Transparency = 0
  6142.   end
  6143.         elseif key == 'q' and Mode == 98534 then
  6144.             targett()
  6145.         elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6146.             Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6147.         elseif key == 't' and Mode == 98534 then
  6148.             HAAHHHHHH()
  6149.         elseif key == 'r' and Mode == 98534  then
  6150.             resetmode()
  6151.     end
  6152.     ---------------------------------------------------------------------
  6153.     if key == 'm' and Mode == 1 then
  6154.         Mode = pIXELATED
  6155.         SONG = 853518668
  6156.         tecks2.Text = "PiXeL"
  6157.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6158.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6159.  for i, v in pairs(ArmourParts) do
  6160.     v.BrickColor = BrickColor.new("Really black")
  6161.     v.Material = "Neon"
  6162.     v.Transparency = 0
  6163.   end
  6164.   for i, v in pairs(NeonParts) do
  6165.     maincolor = BrickColor.new("Lapis")
  6166.     v.BrickColor = maincolor
  6167.     v.Material = "Neon"
  6168.     v.Transparency = 0
  6169.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6170.   end
  6171.  for i, v in pairs(ArmourParts2) do
  6172.     v.BrickColor = BrickColor.new("Really black")
  6173.     v.Material = "Neon"
  6174.     v.Transparency = 0
  6175.   end
  6176.   for i, v in pairs(NeonParts2) do
  6177.     maincolor = BrickColor.new("Lapis")
  6178.     v.BrickColor = maincolor
  6179.     v.Material = "Neon"
  6180.     v.Transparency = 0
  6181.   end
  6182.         elseif key == 'm' and Mode == pIXELATED then
  6183.             resetmode()
  6184.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6185.             Pixel_Corrupt()
  6186.         elseif key == 'm' and Mode == pIXELATED then
  6187.             resetmode()
  6188.     end
  6189.     ---------------------------------------------------------------------
  6190.     if key == 'y' and Mode == 1 then
  6191.         Mode = 3
  6192.         SONG = 580367180
  6193.         tecks2.Text = "Stranger"
  6194.         tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6195.         tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6196.  for i, v in pairs(ArmourParts) do
  6197.     v.BrickColor = BrickColor.new("Black")
  6198.     v.Material = "Neon"
  6199.     v.Transparency = 0
  6200.   end
  6201.   for i, v in pairs(NeonParts) do
  6202.     maincolor = BrickColor.new("Royal purple")
  6203.     v.BrickColor = maincolor
  6204.     v.Material = "Neon"
  6205.     v.Transparency = 0
  6206.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6207.   end
  6208.  for i, v in pairs(ArmourParts2) do
  6209.     v.BrickColor = BrickColor.new("Black")
  6210.     v.Material = "Neon"
  6211.     v.Transparency = 0
  6212.   end
  6213.   for i, v in pairs(NeonParts2) do
  6214.     maincolor = BrickColor.new("Royal purple")
  6215.     v.BrickColor = maincolor
  6216.     v.Material = "Neon"
  6217.     v.Transparency = 0
  6218.   end
  6219.         elseif key == 'y' and Mode == 3 then
  6220.             resetmode()
  6221.         elseif key == 'e' and Mode == 3 then
  6222.             Painful_Stomp()
  6223.         elseif key == 'z' and Mode == 3 then
  6224.             Purity_Slam()
  6225.         elseif key == 'x' and Mode == 3 then
  6226.             Tauntmelon()
  6227.         elseif key == 't' and Mode == 3 then
  6228.             un_fun()
  6229.         elseif key == 'q' and Mode == 3 then
  6230.             Shockwave()
  6231.     end
  6232.     ---------------------------------------------------------------------
  6233.     if key == 'u' and Mode == 1 then
  6234.         Mode = 1555
  6235.         SONG = 1131624146
  6236.         tecks2.Text = "Anime"
  6237.         tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6238.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6239.  for i, v in pairs(ArmourParts) do
  6240.     v.BrickColor = BrickColor.new("Black")
  6241.     v.Material = "Neon"
  6242.     v.Transparency = 0
  6243.   end
  6244.   for i, v in pairs(NeonParts) do
  6245.     maincolor = BrickColor.new("Carnation pink")
  6246.     v.BrickColor = maincolor
  6247.     v.Material = "Neon"
  6248.     v.Transparency = 0
  6249.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6250.   end
  6251.  for i, v in pairs(ArmourParts2) do
  6252.     v.BrickColor = BrickColor.new("Black")
  6253.     v.Material = "Neon"
  6254.     v.Transparency = 0
  6255.   end
  6256.   for i, v in pairs(NeonParts2) do
  6257.     maincolor = BrickColor.new("Carnation pink")
  6258.     v.BrickColor = maincolor
  6259.     v.Material = "Neon"
  6260.     v.Transparency = 0
  6261.   end
  6262.         elseif key == 'u' and Mode == 1555 then
  6263.             resetmode()
  6264.         elseif key == 'y' and Mode == 1555 then
  6265.             Field()
  6266.         elseif key == 't' and Mode == 1555 then
  6267.             lolik()
  6268.         elseif key == 'q' and Mode == 1555 then
  6269.             Pixel_Corrupt()
  6270.         elseif key == 'f' and Mode == 1555 then
  6271.             Anime_Splosion()
  6272.         elseif key == 'z' and Mode == 1555 then
  6273.             Cryo_Freeze()
  6274.         elseif key == 'x' and Mode == 1555 then
  6275.             Painful_Stomp2()
  6276.     end
  6277.     ---------------------------------------------------------------------
  6278.     if key == 'i' and Mode == 1 then
  6279.         Mode = 56565
  6280.         SONG = 419346122
  6281.         tecks2.Text = "Solar"
  6282.         tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6283.         tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6284.  for i, v in pairs(ArmourParts) do
  6285.     v.BrickColor = BrickColor.new("Really black")
  6286.     v.Material = "Neon"
  6287.     v.Transparency = 0
  6288.   end
  6289.   for i, v in pairs(NeonParts) do
  6290.     maincolor = BrickColor.new("Deep orange")
  6291.     v.BrickColor = maincolor
  6292.     v.Material = "Neon"
  6293.     v.Transparency = 0
  6294.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6295.   end
  6296.  for i, v in pairs(ArmourParts2) do
  6297.     v.BrickColor = BrickColor.new("Really black")
  6298.     v.Material = "Neon"
  6299.     v.Transparency = 0
  6300.   end
  6301.   for i, v in pairs(NeonParts2) do
  6302.     maincolor = BrickColor.new("Deep orange")
  6303.     v.BrickColor = maincolor
  6304.     v.Material = "Neon"
  6305.     v.Transparency = 0
  6306.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6307.   end
  6308.         elseif key == 't' and Mode == 56565 then
  6309.             Taunt2()
  6310.         elseif key == 'i' and Mode == 56565 then
  6311.             resetmode()
  6312.         elseif key == 'c' and Mode == 56565 then
  6313.             Eruption2()
  6314.         elseif key == 'x' and Mode == 56565 then
  6315.             Solar_Flare2()
  6316.         elseif key == 'z' and Mode == 56565 then
  6317.             Painful_Stomp()
  6318.     end
  6319.     ---------------------------------------------------------------------
  6320.     if key == 'm' and Mode == 6 then
  6321.         Mode = 1800
  6322.         SONG = 1118967006
  6323.         tecks2.Text = "Forbidden Soul"
  6324.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6325.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6326.  for i, v in pairs(ArmourParts) do
  6327.     v.BrickColor = BrickColor.new("Hot White")
  6328.     v.Material = "Neon"
  6329.     v.Transparency = 0
  6330.   end
  6331.   for i, v in pairs(NeonParts) do
  6332.     maincolor = BrickColor.new("Really black")
  6333.     v.BrickColor = maincolor
  6334.     v.Material = "Neon"
  6335.     v.Transparency = 0
  6336.   end
  6337.  for i, v in pairs(ArmourParts2) do
  6338.     v.BrickColor = BrickColor.new("Hot White")
  6339.     v.Material = "Neon"
  6340.     v.Transparency = 0
  6341.   end
  6342.   for i, v in pairs(NeonParts2) do
  6343.     maincolor = BrickColor.new("Really black")
  6344.     v.BrickColor = maincolor
  6345.     v.Material = "Neon"
  6346.     v.Transparency = 0
  6347.   end
  6348. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6349.         elseif key == 't' and Mode == 1800 then
  6350.             TTTTTTTTTTGaunt()
  6351.         elseif key == 'm' and Mode == 1800 then
  6352.             resetmode()
  6353.         elseif key == 'q' and Mode == 1800 and exploitable == true then
  6354.             Exploit()
  6355.         elseif key == 'y' and Mode == 1800 then
  6356.             Ancient_Rage()
  6357.         elseif key == 'r' and Mode == 1800 then
  6358.             Distort()
  6359.         elseif key == 'g' and Mode == 1800 then
  6360.             Hell_From_Above()
  6361.         elseif key == 'h' and Mode == 1800 then
  6362.             Universal_Crush()
  6363.         elseif key == 'j' and Mode == 1800 then
  6364.             Multi_Bombs()
  6365.         elseif key == 'z' and Mode == 1800 then
  6366.             Eruption()
  6367.         elseif key == 'x' and Mode == 1800 then
  6368.             Solar_Flare()
  6369.     end
  6370.     ---------------------------------------------------------------------
  6371.     if key == 'o' and Mode == 1 then
  6372.         Mode = 4
  6373.         SONG = 595800581
  6374.         tecks2.Text = "Divinity"
  6375.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6376.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6377.  for i, v in pairs(ArmourParts) do
  6378.     v.BrickColor = BrickColor.new("Black")
  6379.     v.Material = "Neon"
  6380.     v.Transparency = 0
  6381.   end
  6382.   for i, v in pairs(NeonParts) do
  6383.     maincolor = BrickColor.new("Bright yellow")
  6384.     v.BrickColor = maincolor
  6385.     v.Material = "Neon"
  6386.     v.Transparency = 0
  6387. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6388.   end
  6389.  for i, v in pairs(ArmourParts2) do
  6390.     v.BrickColor = BrickColor.new("Black")
  6391.     v.Material = "Neon"
  6392.     v.Transparency = 0
  6393.   end
  6394.   for i, v in pairs(NeonParts2) do
  6395.     maincolor = BrickColor.new("Bright yellow")
  6396.     v.BrickColor = maincolor
  6397.     v.Material = "Neon"
  6398.     v.Transparency = 0
  6399.   end
  6400.         elseif key == 'o' and Mode == 4 then
  6401.             resetmode()
  6402.         elseif key == 't' and Mode == 4 then
  6403.             again()
  6404.         elseif key == 'q' and Mode == 4 then
  6405.             Pulse()
  6406.     end
  6407.     ---------------------------------------------------------------------
  6408.     if key == 'p' and Mode == 1 then
  6409.                 attack = true
  6410.         SONG = 1881895904
  6411.                 hum.WalkSpeed = 0
  6412.             for i = 1,20,0.1 do
  6413.                 swait()
  6414.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6415.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6416.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6417.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6418.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6419.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6420.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6421.                 end
  6422.                 hum.WalkSpeed = 16
  6423.                 attack = false
  6424.         Mode = 100
  6425.         tecks2.Text = "OverPowered-Divinity"
  6426.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6427.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6428.             Cso("743499393", tors, 10, 1.05)
  6429.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6430.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6431.  for i, v in pairs(ArmourParts) do
  6432.     v.BrickColor = BrickColor.new("Really black")
  6433.     v.Material = "Neon"
  6434.     v.Transparency = 0.2
  6435.   end
  6436.   for i, v in pairs(NeonParts) do
  6437.     maincolor = BrickColor.new("Deep orange")
  6438.     v.BrickColor = maincolor
  6439.     v.Material = "Neon"
  6440.     v.Transparency = 0.5
  6441. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6442.   end
  6443.  for i, v in pairs(ArmourParts2) do
  6444.     v.BrickColor = BrickColor.new("Really black")
  6445.     v.Material = "Neon"
  6446.     v.Transparency = 0.2
  6447.   end
  6448.   for i, v in pairs(NeonParts2) do
  6449.     maincolor = BrickColor.new("Deep orange")
  6450.     v.BrickColor = maincolor
  6451.     v.Material = "Neon"
  6452.     v.Transparency = 0.5
  6453.   end
  6454.         elseif key == 'p' and Mode == 100 then
  6455.             resetmode()
  6456.         elseif key == 'q' and Mode == 100 then
  6457.             LAZER()
  6458.     end
  6459.     ---------------------------------------------------------------------
  6460.     if key == 'f' and Mode == 1 then
  6461.         Mode = 5
  6462.         SONG = 170282324
  6463.         tecks2.Text = "Cyber Monarch"
  6464.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6465.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6466.  for i, v in pairs(ArmourParts) do
  6467.     v.BrickColor = BrickColor.new("Black")
  6468.     v.Material = "Neon"
  6469.     v.Transparency = 0
  6470.   end
  6471.   for i, v in pairs(NeonParts) do
  6472.     maincolor = BrickColor.new("Really red")
  6473.     v.BrickColor = maincolor
  6474.     v.Material = "Neon"
  6475.     v.Transparency = 0
  6476. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6477.   end
  6478.  for i, v in pairs(ArmourParts2) do
  6479.     v.BrickColor = BrickColor.new("Black")
  6480.     v.Material = "Neon"
  6481.     v.Transparency = 0
  6482.   end
  6483.   for i, v in pairs(NeonParts2) do
  6484.     maincolor = BrickColor.new("Really red")
  6485.     v.BrickColor = maincolor
  6486.     v.Material = "Neon"
  6487.     v.Transparency = 0
  6488.   end
  6489.         elseif key == 'f' and Mode == 5 then
  6490.             resetmode()
  6491.         elseif key == 'q' and Mode == 5 and exploitable == true then
  6492.             Exploit()
  6493.         elseif key == 't' and Mode == 5 then
  6494.             PENIS()
  6495.     end
  6496.     ---------------------------------------------------------------------
  6497.     if key == 'g' and Mode == 1 then
  6498.         Mode = 6
  6499.         SONG = 407749940
  6500.         tecks2.Text = "The_Hell_Error_BR"
  6501.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6502.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6503.  for i, v in pairs(ArmourParts) do
  6504.     v.BrickColor = BrickColor.new("Black")
  6505.     v.Material = "Metal"
  6506.     v.Transparency = 0
  6507.   end
  6508.   for i, v in pairs(NeonParts) do
  6509.     maincolor = BrickColor.new("Really red")
  6510.     v.BrickColor = maincolor
  6511.     v.Material = "Neon"
  6512.     v.Transparency = 0
  6513.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6514.   end
  6515.  for i, v in pairs(ArmourParts2) do
  6516.     v.BrickColor = BrickColor.new("Black")
  6517.     v.Material = "Metal"
  6518.     v.Transparency = 0
  6519.   end
  6520.   for i, v in pairs(NeonParts2) do
  6521.     maincolor = BrickColor.new("Really red")
  6522.     v.BrickColor = maincolor
  6523.     v.Material = "Neon"
  6524.     v.Transparency = 0
  6525.   end
  6526.         elseif key == 'g' and Mode == 6 then
  6527.             resetmode()
  6528.         elseif key == 'q' and Mode == 6 then
  6529.             Distort()
  6530.         elseif key == 'e' and Mode == 6 then
  6531.             Ancient_Rage()
  6532.         elseif key == 't' and Mode == 6 then
  6533.             TTTTTTTTTTTaunt()
  6534.     end
  6535.     ---------------------------------------------------------------------
  6536.     if key == 'h' and Mode == 1 then
  6537.         Mode = 7
  6538.         SONG = 150794704
  6539.         tecks2.Text = "Doge"
  6540.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6541.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6542.  for i, v in pairs(ArmourParts) do
  6543.     v.BrickColor = BrickColor.new("Cool yellow")
  6544.     v.Material = "Neon"
  6545.     v.Transparency = 0
  6546.   end
  6547.   for i, v in pairs(NeonParts) do
  6548.     maincolor = BrickColor.new("New Yeller")
  6549.     v.BrickColor = maincolor
  6550.     v.Material = "Neon"
  6551.     v.Transparency = 0
  6552.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6553.   end
  6554.  for i, v in pairs(ArmourParts2) do
  6555.     v.BrickColor = BrickColor.new("Cool yellow")
  6556.     v.Material = "Neon"
  6557.     v.Transparency = 0
  6558.   end
  6559.   for i, v in pairs(NeonParts2) do
  6560.     maincolor = BrickColor.new("New Yeller")
  6561.     v.BrickColor = maincolor
  6562.     v.Material = "Neon"
  6563.     v.Transparency = 0
  6564.   end
  6565.     elseif key == 'h' and Mode == 7 then
  6566.         resetmode()
  6567.     elseif key == 't' and Mode == 7 then
  6568.                 BARK()
  6569.     elseif key == 'q' and Mode == 7 then
  6570.                 Bark_Splosion()
  6571.     end
  6572.     if key == 'j' and Mode == 1 then
  6573.         SONG = 1359036559
  6574.             attack = true
  6575.             hum.WalkSpeed = 0
  6576.     for i = 0,10,0.08 do
  6577.         swait()
  6578.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6579.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6580.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6581.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6582.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6583.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6584.     end
  6585.     attack = false
  6586.     hum.WalkSpeed = 16
  6587.         Mode = 50
  6588.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6589.         tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6590.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6591.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6592.  for i, v in pairs(ArmourParts) do
  6593.     v.BrickColor = BrickColor.new("Magenta")
  6594.     v.Material = "Neon"
  6595.     v.Transparency = 0
  6596.   end
  6597.   for i, v in pairs(NeonParts) do
  6598.     maincolor = BrickColor.new("White")
  6599.     v.BrickColor = maincolor
  6600.     v.Material = "Neon"
  6601.     v.Transparency = 0
  6602.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6603.   end
  6604.  for i, v in pairs(ArmourParts2) do
  6605.     v.BrickColor = BrickColor.new("Magenta")
  6606.     v.Material = "Neon"
  6607.     v.Transparency = 0
  6608.   end
  6609.   for i, v in pairs(NeonParts2) do
  6610.     maincolor = BrickColor.new("White")
  6611.     v.BrickColor = maincolor
  6612.     v.Material = "Neon"
  6613.     v.Transparency = 0
  6614.   end
  6615.         elseif key == 'j' and Mode == 50 then
  6616.             resetmode()
  6617.         elseif key == 'q' and Mode == 50 then
  6618.             ASCENTION()
  6619.         elseif key == 't' and Mode == 50 then
  6620.             nope()
  6621.         elseif key == 'y' and Mode == 50 then
  6622.             EndMySufferingV2()
  6623.     end
  6624.     ---------------------------------------------------------------------
  6625.     if key == 'k' and Mode == 1 then
  6626.         Mode = 6666
  6627.         SONG = 2039029608
  6628.         tecks2.Text = "Meme Guy"
  6629.             BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6630.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6631.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6632.  for i, v in pairs(ArmourParts) do
  6633.     v.BrickColor = BrickColor.new("Black")
  6634.     v.Material = "Neon"
  6635.     v.Transparency = 0
  6636.   end
  6637.   for i, v in pairs(NeonParts) do
  6638.     maincolor = BrickColor.new("Dark blue")
  6639.     v.BrickColor = maincolor
  6640.     v.Material = "Neon"
  6641.     v.Transparency = 0
  6642.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6643.   end
  6644.  for i, v in pairs(ArmourParts2) do
  6645.     v.BrickColor = BrickColor.new("Black")
  6646.     v.Material = "Neon"
  6647.     v.Transparency = 0
  6648.   end
  6649.   for i, v in pairs(NeonParts2) do
  6650.     maincolor = BrickColor.new("Dark blue")
  6651.     v.BrickColor = maincolor
  6652.     v.Material = "Neon"
  6653.     v.Transparency = 0
  6654.   end
  6655.         elseif key == 'y' and Mode == 6666 then
  6656.             somuchcancerwhy()
  6657.         elseif key == 'r' and Mode == 6666 then
  6658.             HAA55()
  6659.         elseif key == 'k' and Mode == 6666 then
  6660.             resetmode()
  6661.         elseif key == 't' and Mode == 6666 then
  6662.             EndMySufferingV3()
  6663.         elseif key == 'f' and Mode == 6666 then
  6664.             WhatHuh()
  6665.         elseif key == 'g' and Mode == 6666 then
  6666.             slap()
  6667.         elseif key == 'h' and Mode == 6666 then
  6668.             HAAAAA()
  6669.         elseif key == 'j' and Mode == 6666 then
  6670.             DANCEFORME()
  6671.         elseif key == 'm' and Mode == 6666 then
  6672.             thing()
  6673.     end
  6674.     ---------------------------------------------------------------------
  6675.     if key == 'l' and Mode == 1 then
  6676.         Mode = 8888
  6677.         SONG = 1752290765
  6678.         tecks2.Text = "ToTALLy NoT a BypAsSed NamE bOiE"
  6679.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6680.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6681.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6682.  for i, v in pairs(ArmourParts) do
  6683.     v.BrickColor = BrickColor.new("Really black")
  6684.     v.Material = "Neon"
  6685.     v.Transparency = 0
  6686.   end
  6687.   for i, v in pairs(NeonParts) do
  6688.     maincolor = BrickColor.new("Really red")
  6689.     v.BrickColor = maincolor
  6690.     v.Material = "Neon"
  6691.     v.Transparency = 0
  6692.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6693.   end
  6694.  for i, v in pairs(ArmourParts2) do
  6695.     v.BrickColor = BrickColor.new("Black")
  6696.     v.Material = "Neon"
  6697.     v.Transparency = 0
  6698.   end
  6699.   for i, v in pairs(NeonParts2) do
  6700.     maincolor = BrickColor.new("Really red")
  6701.     v.BrickColor = maincolor
  6702.     v.Material = "Neon"
  6703.     v.Transparency = 0
  6704.   end
  6705.         elseif key == 'l' and Mode == 8888 then
  6706.             resetmode()
  6707.         elseif key == 'r' and Mode == 8888 then
  6708.             Technobeam()
  6709.         elseif key == 't' and Mode == 8888 then
  6710.             Taunt1()
  6711.         elseif key == 'y' and Mode == 8888 then
  6712.             Destruction()
  6713.     end
  6714.     ---------------------------------------------------------------------
  6715.     if key == 'z' and Mode == 1 then
  6716.         Mode = 111111112
  6717.         SONG = 601069330
  6718.         tecks2.Text = "Dark-God"
  6719.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6720.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6721.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6722.  for i, v in pairs(ArmourParts) do
  6723.     v.BrickColor = BrickColor.new("Really black")
  6724.     v.Material = "Neon"
  6725.     v.Transparency = 0
  6726.   end
  6727.   for i, v in pairs(NeonParts) do
  6728.     maincolor = BrickColor.new("Really black")
  6729.     v.BrickColor = maincolor
  6730.     v.Material = "Neon"
  6731.     v.Transparency = 0
  6732.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6733.   end
  6734.  for i, v in pairs(ArmourParts2) do
  6735.     v.BrickColor = BrickColor.new("Really black")
  6736.     v.Material = "Neon"
  6737.     v.Transparency = 0
  6738.   end
  6739.   for i, v in pairs(NeonParts2) do
  6740.     maincolor = BrickColor.new("Really black")
  6741.     v.BrickColor = maincolor
  6742.     v.Material = "Neon"
  6743.     v.Transparency = 0
  6744.   end
  6745.         elseif key == 'z' and Mode == 111111112 then
  6746.             resetmode()
  6747.         elseif key == 'q' and Mode == 111111112 then
  6748.             Flame_Burst()
  6749.         elseif key == 't' and Mode == 111111112 then
  6750.             Taunt10000()
  6751.     end
  6752.     ---------------------------------------------------------------------
  6753.     if key == 'x' and Mode == 1 then
  6754.         Mode = 111111111
  6755.         SONG = 1494452913
  6756.         tecks2.Text = "Eyo-zen"
  6757.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6758.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6759.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6760.  for i, v in pairs(ArmourParts) do
  6761.     v.BrickColor = BrickColor.new("Really black")
  6762.     v.Material = "Neon"
  6763.     v.Transparency = 0
  6764.   end
  6765.   for i, v in pairs(NeonParts) do
  6766.     maincolor = BrickColor.new("Hot white")
  6767.     v.BrickColor = maincolor
  6768.     v.Material = "Neon"
  6769.     v.Transparency = 0
  6770.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6771.   end
  6772.  for i, v in pairs(ArmourParts2) do
  6773.     v.BrickColor = BrickColor.new("Really black")
  6774.     v.Material = "Neon"
  6775.     v.Transparency = 0
  6776.   end
  6777.   for i, v in pairs(NeonParts2) do
  6778.     maincolor = BrickColor.new("Hot white")
  6779.     v.BrickColor = maincolor
  6780.     v.Material = "Neon"
  6781.     v.Transparency = 0
  6782.   end
  6783.         elseif key == 'x' and Mode == 111111111 then
  6784.             resetmode()
  6785.         elseif key == 'q' and Mode == 111111111 then
  6786.             Destruction()
  6787.         elseif key == 't' and Mode == 111111111 then
  6788.             Taunt1000()
  6789.     end
  6790.     ---------------------------------------------------------------------
  6791.     if key == 'c' and Mode == 1 then
  6792.         Mode = 99900
  6793.         SONG = 265241849
  6794.         tecks2.Text = "Noob"
  6795.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6796.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6797.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6798.  for i, v in pairs(ArmourParts) do
  6799.     v.BrickColor = BrickColor.new("Really black")
  6800.     v.Material = "Neon"
  6801.     v.Transparency = 0
  6802.   end
  6803.   for i, v in pairs(NeonParts) do
  6804.     maincolor = BrickColor.new("New Yeller")
  6805.     v.BrickColor = maincolor
  6806.     v.Material = "Neon"
  6807.     v.Transparency = 0
  6808.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6809.   end
  6810.  for i, v in pairs(ArmourParts2) do
  6811.     v.BrickColor = BrickColor.new("Really black")
  6812.     v.Material = "Neon"
  6813.     v.Transparency = 0
  6814.   end
  6815.   for i, v in pairs(NeonParts2) do
  6816.     maincolor = BrickColor.new("New Yeller")
  6817.     v.BrickColor = maincolor
  6818.     v.Material = "Neon"
  6819.     v.Transparency = 0
  6820.   end
  6821.         elseif key == 'q' and Mode == 99900 then
  6822.             Sayonara()
  6823.         elseif key == 't' and Mode == 99900 then
  6824.             Taunt3()
  6825.         elseif key == 'c' and Mode == 99900 then
  6826.             resetmode()
  6827.     end
  6828. --------------------------------------------------------
  6829.     if key == 'v' and Mode == 1 then
  6830.         Mode = 7777
  6831.         SONG = 919231299
  6832.         tecks2.Text = "The_Insanity_Error"
  6833.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6834.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6835.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6836.  for i, v in pairs(ArmourParts) do
  6837.     v.BrickColor = BrickColor.new("Dark blue")
  6838.     v.Material = "Neon"
  6839.     v.Transparency = 0
  6840.   end
  6841.   for i, v in pairs(NeonParts) do
  6842.     maincolor = BrickColor.new("Really red")
  6843.     v.BrickColor = maincolor
  6844.     v.Material = "Neon"
  6845.     v.Transparency = 0
  6846.     char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6847.   end
  6848.  for i, v in pairs(ArmourParts2) do
  6849.     v.BrickColor = BrickColor.new("Dark blue")
  6850.     v.Material = "Neon"
  6851.     v.Transparency = 0
  6852.   end
  6853.   for i, v in pairs(NeonParts2) do
  6854.     maincolor = BrickColor.new("Really red")
  6855.     v.BrickColor = maincolor
  6856.     v.Material = "Neon"
  6857.     v.Transparency = 0
  6858.   end
  6859.         elseif key == 'y' and Mode == 7777 then
  6860.             Painful_Stomp()
  6861.         elseif key == 't' and Mode == 7777 then
  6862.             FearMe()
  6863.         elseif key == 'r' and Mode == 7777 then
  6864.             GIMME_THOSE()
  6865.         elseif key == 'v' and Mode == 7777 then
  6866.             resetmode()
  6867.     end
  6868. --------------------------------------------------------
  6869.     if key == 'b' and Mode == 1 then
  6870.         Mode = 25
  6871.         SONG = 1564523997
  6872.         tecks2.Text = "Ghost"
  6873.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6874.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6875.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6876.  for i, v in pairs(ArmourParts) do
  6877.     v.BrickColor = BrickColor.new("Ghost grey")
  6878.     v.Material = "Neon"
  6879.     v.Transparency = 0.7
  6880.   end
  6881.   for i, v in pairs(NeonParts) do
  6882.     maincolor = BrickColor.new("Fog")
  6883.     v.BrickColor = maincolor
  6884.     v.Material = "Neon"
  6885.     v.Transparency = 0.5
  6886.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6887.   end
  6888.  for i, v in pairs(ArmourParts2) do
  6889.     v.BrickColor = BrickColor.new("Ghost grey")
  6890.     v.Material = "Neon"
  6891.     v.Transparency = 0.7
  6892.   end
  6893.   for i, v in pairs(NeonParts2) do
  6894.     maincolor = BrickColor.new("Fog")
  6895.     v.BrickColor = maincolor
  6896.     v.Material = "Neon"
  6897.     v.Transparency = 0.5
  6898.   end
  6899.         elseif key == 'b' and Mode == 25 then
  6900.             resetmode()
  6901.         elseif key == 't' and Mode == 25 then
  6902.             thisisit()
  6903.         elseif key == 'q' and Mode == 25 then
  6904.             Spirit_Beam()
  6905.     end
  6906.     ---------------------------------------------------------------------
  6907.     if key == 'n' and Mode == 1 then
  6908.         Mode = 8
  6909.         SONG = 207375545
  6910.         tecks2.Text = "Purity"
  6911.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6912.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6913.     for i, v in pairs(ArmourParts) do
  6914.     v.BrickColor = BrickColor.new("Cyan")
  6915.     v.Material = "Neon"
  6916.     v.Transparency = 0
  6917.     end
  6918.     for i, v in pairs(NeonParts) do
  6919.     maincolor = BrickColor.new("Institutional white")
  6920.     v.BrickColor = maincolor
  6921.     v.Material = "Neon"
  6922.     v.Transparency = 0
  6923.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6924.     end
  6925.     for i, v in pairs(ArmourParts2) do
  6926.     v.BrickColor = BrickColor.new("Cyan")
  6927.     v.Material = "Neon"
  6928.     v.Transparency = 0
  6929.     end
  6930.     for i, v in pairs(NeonParts2) do
  6931.     maincolor = BrickColor.new("Institutional white")
  6932.     v.BrickColor = maincolor
  6933.     v.Material = "Neon"
  6934.     v.Transparency = 0
  6935.     end
  6936.         elseif key == 'n' and Mode == 8 then
  6937.             resetmode()
  6938.         elseif key == 'q' and Mode == 8 then
  6939.             LunarSpin()
  6940.     end
  6941.     ---------------------------------------------------------------------
  6942.     if key == 'm' and Mode == 8 then
  6943.         Mode = 9
  6944.         SONG = 563062677
  6945.         tecks2.Text = "Grim"
  6946.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  6947.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6948.  for i, v in pairs(ArmourParts) do
  6949.     v.BrickColor = BrickColor.new("Institutional white")
  6950.     v.Material = "Neon"
  6951.     v.Transparency = 0
  6952.   end
  6953.   for i, v in pairs(NeonParts) do
  6954.     maincolor = BrickColor.new("Really black")
  6955.     v.BrickColor = maincolor
  6956.     v.Material = "Neon"
  6957.     v.Transparency = 0
  6958.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6959.   end
  6960.  for i, v in pairs(ArmourParts2) do
  6961.     v.BrickColor = BrickColor.new("Institutional white")
  6962.     v.Material = "Neon"
  6963.     v.Transparency = 0
  6964.   end
  6965.   for i, v in pairs(NeonParts2) do
  6966.     maincolor = BrickColor.new("Really black")
  6967.     v.BrickColor = maincolor
  6968.     v.Material = "Neon"
  6969.     v.Transparency = 0
  6970.   end
  6971.         elseif key == 'm' and Mode == 9 then
  6972.             resetmode()
  6973.         elseif key == 't' and Mode == 9 then
  6974.             heregoes()
  6975.         elseif key == 'q' and Mode == 9 then
  6976.             BalanceSpin()
  6977.         elseif key == 'y' and Mode == 9 then
  6978.             Ancient_Ragu()
  6979.     end
  6980.     ---------------------------------------------------------------------------
  6981.     if key == 'm' and Mode == 7 then
  6982.         Mode = 10
  6983.         SONG = 407749940
  6984.         local A = math.random(1,4)
  6985.         if A == 1 then
  6986.     SONG = 407749940
  6987.         elseif A == 2 then
  6988.     SONG = 407749940
  6989.         elseif A == 3 then
  6990.     SONG = 407749940
  6991.         elseif A == 4 then
  6992.     SONG = 407749940
  6993.         end
  6994.         tecks2.Text = "ErRoR Of The InSaNiTy"
  6995.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  6996.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6997.  for i, v in pairs(ArmourParts) do
  6998.     v.BrickColor = BrickColor.random()
  6999.     v.Material = "Neon"
  7000.     v.Transparency = 0
  7001.   end
  7002.   for i, v in pairs(NeonParts) do
  7003.     maincolor = BrickColor.random()
  7004.     v.BrickColor = maincolor
  7005.     v.Material = "Neon"
  7006.     v.Transparency = 0
  7007.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7008.   end
  7009.  for i, v in pairs(ArmourParts2) do
  7010.     v.BrickColor = BrickColor.new("Hot white")
  7011.     v.Material = "Neon"
  7012.     v.Transparency = 0
  7013.   end
  7014.   for i, v in pairs(NeonParts2) do
  7015.     maincolor = BrickColor.new("Hot white")
  7016.     v.BrickColor = maincolor
  7017.     v.Material = "Neon"
  7018.     v.Transparency = 0
  7019.   end
  7020.     elseif key == 'm' and Mode == 10 then
  7021.         resetmode()
  7022.     elseif key == 'q' and Mode == 10 then
  7023.         Decapitate()
  7024.     elseif key == 't' and Mode == 10 then
  7025.         wutdefaq()
  7026.     elseif key == 'y' and Mode == 10 then
  7027.         Painful_Stomp()
  7028.     end
  7029.     end
  7030. end)
  7031. local Combo = 1
  7032. mouse.Button1Down:connect(function(key)
  7033.     if attack == false then
  7034.         if Combo == 1 then
  7035.             Combo = 2
  7036.             attackone()
  7037.         elseif Combo == 2 then
  7038.             Combo = 3
  7039.             attacktwo()
  7040.         elseif Combo == 3 then
  7041.             Combo = 1
  7042.             attackthree()
  7043.         end
  7044.     end
  7045. end)
  7046.  
  7047.  
  7048.  
  7049.  
  7050.  
  7051.  
  7052.  -------------------------------------------------------
  7053. --Start Animations--
  7054. -------------------------------------------------------
  7055. while true do
  7056.     swait()
  7057.     sine = sine + change
  7058.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7059.     local velderp = root.Velocity.y
  7060.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7061.     if equipped == true or equipped == false then
  7062.         if attack == false then
  7063.             idle = idle + 1
  7064.         else
  7065.             idle = 0
  7066.         end
  7067.         if 1 < root.Velocity.y and hitfloor == nil then
  7068.             Anim = "Jump"
  7069.             if attack == false then
  7070.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7071.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7072.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7073.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7074.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7075.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7076.             end
  7077.         elseif -1 > root.Velocity.y and hitfloor == nil then
  7078.             Anim = "Fall"
  7079.             if attack == false then
  7080.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7081.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7082.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7083.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7084.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7085.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7086.             end
  7087.         elseif torvel < 1 and hitfloor ~= nil then
  7088.             Anim = "Idle"
  7089.             change = 1
  7090.             if attack == false then
  7091.                 if Mode == 1 then --Normal
  7092.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7093.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7094.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7095.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7096.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7097.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7098.                 elseif Mode == 99900 then
  7099.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7100.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7101.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7102.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7103.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7104.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7105.                 elseif Mode == 8888 then --idk
  7106.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7107.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7108.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7109.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7110.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7111.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7112.                 elseif Mode == 98534 then
  7113.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7114.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7115.                 if Mrandom(1,15) == 1 then
  7116.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7117.                 end
  7118.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7119.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7120.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7121.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7122.                 elseif Mode == 56565 then --idk
  7123.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7124.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7125.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7126.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7127.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7128.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7129.                 elseif Mode == pIXELATED then --PIXELATED
  7130.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7131.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7132.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7133.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7134.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7135.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7136.                 elseif Mode == 50 then --ASCENDED
  7137.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7138.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7139.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7140.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7141.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7142.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7143.             elseif Mode == 7777 then --NOTHING SPECIAL
  7144.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7145.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7146.                 if Mrandom(1,15) == 1 then
  7147.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7148.                 end
  7149.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7150.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7151.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7152.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7153.             elseif Mode == 6666 then --MEMER
  7154.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7155.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7156.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7157.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7158.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7159.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7160.             elseif Mode == 2 then --Machinery
  7161.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7162.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7163.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7164.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7165.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7166.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7167.             elseif Mode == 3 then --ICE
  7168. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7169. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7170. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7171. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7172. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7173. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7174.             elseif Mode == 4 then --Infused
  7175.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7176.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7177.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7178.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7179.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7180.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7181.             elseif Mode == 5 then --Cybernetic
  7182.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7183.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7184.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7185.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7186.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7187.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7188.             elseif Mode == 25 then --Spiritual
  7189.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7190.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7191.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7192.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7193.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7194.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7195.             elseif Mode == 6 then --Controlled Beyond Recognition
  7196.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7197.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7198.                 if Mrandom(1,15) == 1 then
  7199.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7200.                 end
  7201.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7202.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7203.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7204.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7205.             elseif Mode == 1800 then --demon
  7206.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7207.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7208.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7209.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7210.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7211.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7212.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia  ----------hdfsfhg
  7213.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7214.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7215.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7216.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7217.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7218.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7219.             elseif Mode == 1555 then --anime
  7220.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7221.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7222.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7223.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7224.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7225.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7226.             elseif Mode == 111111111 then
  7227.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7228.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7229.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7230.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7231.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7232.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7233.             elseif Mode == 100 then --Overclocked
  7234.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7235.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7236.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7237.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7238.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7239.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7240.             elseif Mode == 8 then --Lunarist
  7241.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7242.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7243.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7244.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7245.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7246.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7247.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7248.             elseif Mode == 111111112 then
  7249.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7250.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7251.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7252.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7253.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7254.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7255.             elseif Mode == 10 then --INSANITY
  7256.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7257.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7258.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7259.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7260.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7261.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7262.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7263.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7264.             end
  7265.             end
  7266.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7267.             Anim = "Walk"
  7268.             change = 1.1
  7269.             if attack == false then
  7270.                 if Mode == 6 then
  7271.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7272.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7273.                 if Mrandom(1,15) == 1 then
  7274.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7275.                 end
  7276.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7277.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7278.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7279.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7280.                 elseif Mode == 3 then
  7281.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7282.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7283.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7284.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7285.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7286.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,  Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7287.                 elseif Mode == 98534 then
  7288.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7289.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7290.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7291.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7292.                 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7293.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70)  * Cos(sine / 7) , Rad(0) ,    Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7294.                 elseif Mode == 111111112 then
  7295.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7296.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7297.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7298.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7299.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7300.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7301.                 elseif Mode == 111111111 then
  7302.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7303.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7304.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7305.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7306.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7307.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7308.                 elseif Mode == 99900 then
  7309.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7310.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7311.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7312.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7313.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7314.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) ,  Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7315.                 elseif Mode == 1 then --Normal
  7316.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7317.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7318.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7319.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7320.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7321.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7322.                 elseif Mode == 7777 then --NORTHING SPECIAL
  7323.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7324.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7325.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7326.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7327.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7328.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-15)), 0.1)
  7329.                 elseif Mode == 4 then --Infused
  7330.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7331.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7332.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7333.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7334.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7335.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7336.                 elseif Mode == 56565 then --idk
  7337.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7338.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7339.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7340.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7341.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7342.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7343.                 elseif Mode == 8888 then --ik
  7344.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7345.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7346.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size)  * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7347.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7348.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7349.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7350.             elseif Mode == 1555 then --anime
  7351.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7352.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7353.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7354.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7355.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7356.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7357.             elseif Mode == 6666 then
  7358.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7359.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7360.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7361.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7362.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7363.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  7364.             elseif Mode == 1800 then
  7365.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7366.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7367.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7368.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7369.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7370.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7371.             elseif Mode == 5 then
  7372.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7373.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7374.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7375.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7376.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7377.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7378.             elseif Mode == 25 then
  7379.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7380.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7381.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7382.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7383.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7384.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7385.             elseif Mode == 100 then
  7386.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7387.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7388.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7389.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7390.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7391.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7392.             elseif Mode == 10 then
  7393.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7394.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7395.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7396.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7397.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7398.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7399.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7400.             elseif Mode == 8 then
  7401.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7402.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7403.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7404.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7405.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7406.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7407.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7408.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7409.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7410.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7411.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7412.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7413.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7414.             end
  7415.             end
  7416.         elseif torvel >= 25 and hitfloor ~= nil then
  7417.             Anim = "Sprint"
  7418.             change = 1.35
  7419.             if attack == false then
  7420.         if Mode == 5 then
  7421.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7422.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7423.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7424.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7425.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7426.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7427.         elseif Mode == 56565 then
  7428.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7429.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7430.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7431.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7432.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7433.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7434.         elseif Mode  == 111111111 then
  7435.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7436.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7437.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7438.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7439.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7440.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7441.         elseif Mode  == 4 then
  7442.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7443.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7444.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7445.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7446.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7447.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7448.         elseif Mode == 1 then
  7449.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7450.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7451.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7452.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7453.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7454.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7455.         elseif Mode == 25 or Mode == 10 then
  7456.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7457.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7458.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7459.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7460.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7461.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7462.         elseif Mode ~= 5 then
  7463.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7464.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7465.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7466.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7467.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7468.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7469.             end
  7470.             end
  7471.         end
  7472.     end
  7473.     Music.SoundId = "rbxassetid://"..SONG
  7474.     Music.Looped = true
  7475.     Music.Pitch = 1
  7476.     Music.Volume = 8
  7477.     Music.Parent = tors
  7478.     Music:Resume()
  7479.     if 0 < #Effects then
  7480.         for e = 1, #Effects do
  7481.             if Effects[e] ~= nil then
  7482.                 local Thing = Effects[e]
  7483.                 if Thing ~= nil then
  7484.                     local Part = Thing[1]
  7485.                     local Mode = Thing[2]
  7486.                     local Delay = Thing[3]
  7487.                     local IncX = Thing[4]
  7488.                     local IncY = Thing[5]
  7489.                     local IncZ = Thing[6]
  7490.                     if 1 >= Thing[1].Transparency then
  7491.                         if Thing[2] == "Block1" then
  7492.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7493.                             local Mesh = Thing[1].Mesh
  7494.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7495.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7496.                         elseif Thing[2] == "Block2" then
  7497.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7498.                             local Mesh = Thing[7]
  7499.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7500.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7501.                         elseif Thing[2] == "Block3" then
  7502.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7503.                             local Mesh = Thing[7]
  7504.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7505.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7506.                         elseif Thing[2] == "Cylinder" then
  7507.                             local Mesh = Thing[1].Mesh
  7508.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7509.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7510.                         elseif Thing[2] == "Blood" then
  7511.                             local Mesh = Thing[7]
  7512.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7513.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7514.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7515.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  7516.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7517.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7518.                         elseif Thing[2] == "Disappear" then
  7519.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7520.                         elseif Thing[2] == "Shatter" then
  7521.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7522.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7523.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7524.                             Thing[6] = Thing[6] + Thing[5]
  7525.                         end
  7526.                     else
  7527.                         Part.Parent = nil
  7528.                         table.remove(Effects, e)
  7529.                     end
  7530.                 end
  7531.             end
  7532.         end
  7533.     end
  7534. end
  7535. -------------------------------------------------------
  7536. --End Animations And Script--
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