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- #trigger {"Okay!\s+You're all set to go into the Sleeping Dragon Corn Maze!\s+It's a lot of fun!\s+Be certain that you check in with one of the Halflings if you want to do more than just run around in there\.\s+Oh, and the green growth and ripened field are kind of dangerous, so go in there at your own risk\.\"\s+(He|She) whistles merrily and steps toward the gate\.\s+\"Stay close, I'll escort you in\.\.\.\"$} {#echo >log #FFFF00 [Corn Maze] start} {CornMaze}
- #trigger {\"Hey, just to let you know you've only got (\d+) minutes? of time left\.\s+You can either run to the exit and start over, or use another pass to keep exploring the maze\.\"$} {#echo >log #FFFF00 [Corn Maze] $1-minute warning} {CornMaze}
- #trigger {\"It looks like you got lost in the maze!\s+I'm here to escort you out\.\"\s+(He|She) takes your hand and leads you through the twisting passages and brings you to the exit\.$} {#play Wawa;#echo >log #FF0000 [Corn Maze] out of time} {CornMaze}
- #trigger {\"Looks like you've finished the task!\"\s+He dumps (\d+) silver kernels? into your bottle and says, \"Ask me for a task again, and I'll give you another one\.\"} {#echo >log #00FF00 [Corn Maze] earned $1 kernels for task} {CornMaze}
- #trigger {\"Okay, we'd like you to chase out some of the mice that are hiding in the maze\.\s+I know they might be cute, but they're pests\.\s+You just have to WAVE your hands at them until they run from the maze\.\s+If you chase away about ten that'll be great!\"$} {#echo >log #00FF00 [Corn Maze] offered maintenance task: chase 10 mice} {CornMaze}
- #trigger {\"Okay, we'd like you to disarm some of the traps that have been put around the maze by some mischief-makers\.\s+Five will do\.\"$} {#echo >log #00FF00 [Corn Maze] offered maintenance task: disarm 5 traps} {CornMaze}
- #trigger {\"Okay, we'd like you to find and touch some of the landmarks in the maze!\s+It'll be fun!\"$} {#echo >log #00FF00 [Corn Maze] offered exploration task: touch landmarks} {CornMaze}
- #trigger {\"Okay, we'd like you to forage some corn in the maze and bring it to me\.\s+Make sure it's ripe!\s+Ten pieces will do\.\"$} {#echo >log #00FF00 [Corn Maze] offered search task: forage for 10 pieces of corn} {CornMaze}
- #trigger {\"Okay, we'd like you to go find my fellow Halflings working in the maze and give them a good poke in the ribs for me!\s+There are five of them\.\"$} {#flash;#play Help;#echo >log #00FF00 [Corn Maze] offered exploration task: poke 5 Halflings} {CornMaze}
- #trigger {\"Okay, we'd like you to go pull some weeds out from between the corn\.\s+It's pretty thick in some areas\.\s+Clearing out ten areas will be appreciated\.\"$} {#echo >log #00FF00 [Corn Maze] offered maintenance task: weed 10 rooms} {CornMaze}
- #trigger {\"Okay, we'd like you to go to each section of the maze and let out a good scream!\s+It'll make the corn maze extra spooky\.\s+There are nine sections of the maze, but if you scream in five that'll be enough\.\"$} {#echo >log #00FF00 [Corn Maze] offered exploration task: scream in 5 areas} {CornMaze}
- #trigger {\"Okay, we'd like you to kill some of the locusts in the green growth area of the maze\.\s+Ten of them will do\.\"$} {#echo >log #FF0000 [Corn Maze] offered kill task: 10 locusts} {CornMaze}
- #trigger {\"Okay, we'd like you to kill some of the murder crows in the ripened field area of the maze\.\s+Ten of them will do\.\"$} {#echo >log #FF0000 [Corn Maze] offered kill task: 10 crows} {CornMaze}
- #trigger {\"Okay, we'd like you to make some scarecrows in different sections of the maze!\s+To do this, find a good spot and BUILD it until it's done\.\s+Five total should do it\.\"$} {#echo >log #00FF00 [Corn Maze] offered maintenance task: build 5 scarecrows} {CornMaze}
- #trigger {\"Okay, we'd like you to search out some golden tokens in the maze\.\s+About ten pieces will do!\"$} {#echo >log #00FF00 [Corn Maze] offered search task: find 10 tokens} {CornMaze}
- #trigger {\"Okay, we'd like you to search out some of the grasshoppers that are running around in the maze, snag them and bring them back to us\. About ten will do\.\"$} {#echo >log #00FF00 [Corn Maze] offered search task: find 10 grasshoppers} {CornMaze}
- #trigger {^A hissing sound echoes through the Corn Maze as Harawep's Spider makes its appearance!$} {#play BadSurprise;#flash;#echo >log #FFFF00 [Corn Maze] Harawep's Spider appears in the Ripened Field} {CornMaze}
- #trigger {^You also see.+(the Scarecrow|Harawep's Spider)} {#play BadSurprise;#flash;#echo >log #FFFF00 [Corn Maze] $1 found in room $roomid ($roomname)} {CornMaze}
- #trigger {^You also see.+a (carefree|cheerful|grumpy|playful|tired) Halfling} {#var $1.Halfling $roomid;#echo >log #FFFFFF [Corn Maze] $1 Halfling found in room $roomid ($roomname)} {CornMaze}
- #trigger {^You also see.+a tall Gor'Tog} {#var tall.Gor'Tog $roomid;#echo >log #FFFFFF [Corn Maze] tall Gor'Tog found in room $roomid ($roomname)} {CornMaze}
- #trigger {^You hear hissing noises as Harawep's Spider freely roams the (.+) of the Corn Maze!$} {#play BadSurprise;#flash;#echo >log #FFFF00 [Corn Maze] Harawep's Spider in $1} {CornMaze}
- #trigger {^You hear sinister laughter as the Scarecrow freely roams the (.+) of the Corn Maze!$} {#play BadSurprise;#flash;#echo >log #FFFF00 [Corn Maze] Scarecrow in $1} {CornMaze}
- #trigger {^You hear sinister laughter as the Scarecrow invades the Corn Maze!$} {#play BadSurprise;#flash;#echo >log #FFFF00 [Corn Maze] Scarecrow appears in the Green Growth} {CornMaze}
- #trigger {^You manage to find (an?|some) (.+)!$} {#log >CornMazeLoot.txt $date $time $2} {CornMaze}
- #trigger {^You manage to find a corn maze pass!$} {#play MiniFanfare3;#flash;#echo >log #00FF00 [Corn Maze] free pass!} {CornMaze}
- #trigger {^You poke a (carefree|cheerful|grumpy|playful|tired) Halfling right in the ribs!$} {#var $1.Halfling $roomid} {CornMaze}
- #trigger {^You poke a tall Gor'Tog right in the ribs!$} {#var tall.Gor'Tog $roomid} {CornMaze}
- #trigger {^You quickly scoop twenty of them, stashing them in your bottle\.$} {#play MiniFanfare1;#flash;#echo >log #00FF00 [Corn Maze] earned 20 kernels for boss kill} {CornMaze}
- #trigger {^Your current task has been canceled\.\s+You can see a Halfling in the maze for another after five minutes\.$} {#echo >log #FF0000 [Corn Maze] task canceled} {CornMaze}
- #trigger {should return to one of the Halflings and ASK HALFLING ABOUT TASK again\.$|^You think that you've harrassed the Halflings enough and should return to the original Halfling and ASK HALFLING ABOUT TASK again\.$} {#play MiniFanfare1;#flash;#echo >log #FFFF00 [Corn Maze] task complete} {CornMaze}
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