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WindStrike

Of Sun and Moon, Part 2

Oct 3rd, 2014
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  1. <DM> Previously on this quest: Kirran and Co. came to romania to help Brother Thomas retrieve two things that were stolen from him, a flechette blueprint and a potion recipe
  2. <Kirran> (Kirran and Co. vs. Keese and Co. That would be a cool fight.)
  3. <DM> "All of you are currently right out the entrance to the mad forest, a dark, foggy and forboding place where the branches of the trees block out most of the daylight, it is currently a cold and foggy autumn morning outside"
  4. <DM> "to your south is the abandoned monastary as well as the corpses of the enemies that you just defeated"
  5. * Baegba has spontaneously appeared next to you. He was that rock that Kirran thought might've been important.
  6. <Kirran> I knew it!
  7. <Baegba> Oi oi, moi don't loik cold, foiggy places. Burr... *shivers*
  8. <Kirran> Sorry my friend. You're going to like this forest a whole lot less. Apparently it's crazy.
  9. <DM> "to your north lies the entrance to the Mad forest, the forest itself seems to exude evil from the various trees branches"
  10. <Baegba> BURR HURR!
  11. <DM> "and to your east lies the road you took to get here"
  12. * Baegba looks around at his newfound companions.
  13. <Baegba> Moi, et err looks loik me moight know yous..... ..... but I'm a rock.
  14. <DM> *west, not east
  15. <Dex> Well, let's light this sucker on fire and call it a day.
  16. <DM> (can't believe I still confuse the two at times)
  17. <DM> "You feel a wierd and sinister magic aura emenating from the forest"
  18. <Silker> (We are going to the Wakiruya Village Ruins)
  19. * Baegba can't read parentheses. He's too hipster for fourth walls.
  20. <Dex> It's about to be a hot, weird and sinister magic aura as soon as i find my matches.
  21. <Kirran> Dex, somehow I think the forest might like being set on fire.
  22. <Baegba> So, wot et burr we be doin', folks?
  23. <Kirran> Let's not give it what it wants.
  24. <Dex> We won't know till we try.
  25. <WindStrike> (uhh, I think the only one with fire is- oh, conveniently... Mr. Baegba)
  26. <DM> "Do you wish to head north through the forest?"
  27. <Silker> We are headed north to the Wakiruya Village Ruins
  28. <Dex> There's probably spiders and snakes and mudmen and crows and shit in there.
  29. <Kirran> Hey, as long as there aren't ghosts, I don't care.
  30. <Kirran> I am SO over ghosts for a while.
  31. <DM> "and so you and your party head into the mad forest, you soon notice it's almost dark enough in here to confuse day for night"
  32. <Baegba> Wot? Wacky Area Villoige Rooms? Is that an inn?
  33. * WindStrike cancels last DM message - no one has stated they're actually entering that forest yet.
  34. <DM> (my fault.)
  35. <DM> BRB restroom
  36. <Silker> Nope, but somewhere that is rumoured to be infested with monsters, Count Dracula's minions
  37. <Dex> Found my magic candle.
  38. <Dex> Who brought the marshmellows?
  39. <Kirran> All I've got are kippers.
  40. * Dex uses the magic candle to set fire to a tree.
  41. <DM> "the magical aura soon manifest itself and protects the trees from getting burnt"
  42. <Silker> (I'd laugh if Red Enrics drunks his way into this quest)
  43. <Kirran> (It'd certainly be right up his alley.)
  44. <Dex> NICE TRY TREES BUT ITS MAGICAL FIRE SO THERE
  45. <DM> "and then you hear a sinister voice, laughing at you"
  46. * X_X is now known as Sinister_Boice
  47. * Sinister_Boice is now known as Sinister_Voice
  48. * Sinister_Voice laughs
  49. <Dex> You're a lot more sinister than Boice was.
  50. <Sinister_Voice> Fools, do you think your petty trinkets can destroy this forest
  51. * Baegba would be Sinister Boice, but moi can't really be soinister.
  52. * Sinister_Voice laughs
  53. <Dex> Well I was kinda hoping so yeah.
  54. <Sinister_Voice> Come forth if you dare
  55. <Kirran> (I thought Boice would be Bob, myself.)
  56. <Dex> What if we don't dare?
  57. * Baegba tries firing a Fireball at one of the trees.
  58. * Sinister_Voice then dissapates as it's last words echo away
  59. * Sinister_Voice is now known as X_X
  60. <Baegba> $37d10
  61. <Navi> Baegba: You rolled 37 Dice with 10 Sides. Result: 5, 3, 3, 2, 5, 4, 4, 9, 3, 1, 6, 2, 1, 7, 7, 9, 1, 2, 3, 9, 9, 3, 4, 9, 9, 3, 5, 1, 5, 4, 7, 5, 4, 1, 1, 2 and 5. Total: 163. Successes: 16.
  62. <DM> "the magical aura once again manifest itself and protects the trees from getting burnt"
  63. <Baegba> MOI SON OF A FSTOIK YE LIDDLE BOININ' LIDDLE BURR DAT VERDAKKA DAKKA VROIMF!
  64. * Baegba sulks under DM's anti-derailing plot device.
  65. <Dex> Right ok fine we HAVE to go in the forest. Let's just walk over the treetops.
  66. * Baegba can't climb worth crap.
  67. <Silker> If we can.
  68. * Baegba also definitely can't jump worth crap.
  69. <Silker> I doubt two of us have the ability to climb or jump well.
  70. <Dex> This is a Castlevania forest. Everyone knows you can walk on the treetops in Castlevania. It's just common sense.
  71. * Kirran plays with his teleportion wand.
  72. <Silker> So, what are we going to do?
  73. * Dex climbs a tree.
  74. <Dex> Easy peasy.
  75. <DM> "The wand suddently teleports you to the top of one of the trees, you notice that this tree is shorter than the one surrounding the forest and that the trees of the rest of the forest are packed together rather thickly"
  76. <Kirran> Whoa.
  77. <WindStrike> (DM, what's the height of these trees?)
  78. <Kirran> Didn't see that coming.
  79. <Dex> See.
  80. <Dex> Castlevania forest.
  81. <Dex> It's like an aboreal expressway.
  82. <Baegba> Wot's Castlevoinia?
  83. <DM> "The forest is full of pines taller than than the tallest church in the land"
  84. <WindStrike> (So in other words, probably 100+ feet....... Dex, to climb a tree, roll Courage vs. 100 successes)
  85. <DM> "but the tree you appear on was a hickory nut tree"
  86. * Kirran collects some hickory nuts.
  87. * X_X is now known as ForestTreeClimbCheck
  88. <Dex> $47d10
  89. <Navi> Dex: You rolled 47 Dice with 10 Sides. Result: 10, 8, 6, 3, 3, 5, 5, 4, 3, 10, 7, 10, 2, 7, 4, 3, 5, 7, 9, 2, 4, 8, 10, 5, 2, 7, 3, 6, 6, 10, 3, 2, 3, 3, 1, 7, 2, 1, 3, 5, 8, 7, 7, 6, 8, 3 and 3. Total: 246. Successes: 31.
  90. <DM> (this is for rolling against the trees)
  91. <ForestTreeClimbCheck> $100d10
  92. <Navi> ForestTreeClimbCheck: You rolled 100 Dice with 10 Sides. Total: 539. Successes: 72.
  93. <Dex> so is this like
  94. <Dex> rough terrain or something?
  95. <DM> "you manage to get a quarter of the way up before you start sliding back down"
  96. <Silker> (Well, you can always try to climb the thick limbs... oh wait, wrong trees)
  97. <Dex> you guys do know what pine trees look like dont you? theyre all limbs
  98. <DM> "indeed you notice that overall height of the forest is not uniform due to the terrain sloping upwards"
  99. <DM> (we're talking like redwoods)
  100. <DM> (100 foot tall redwoods)
  101. <Baegba> >_<
  102. <Silker> Hookshot
  103. <Silker> DESCRIPTION: The Hookshot fires a chained, miniature harpoon at a target, which can reach up to 50 feet away.
  104. <Silker> EFFECT 1: This harpoon can pull objects towards you or vice versa.
  105. <Silker> Can pull you towards any wooden surface, soft surface, or Hookshot Target.
  106. <Silker> Can pull Small Objects towards you.
  107. <Silker> The chain cannot lock.
  108. <Silker> EFFECT 2: It can also be fired at a target in battle.
  109. <Silker> Roll your Courage dice vs. targets' Courage dice
  110. <Silker> Damage: None
  111. <Silker> EFFECT: Reel towards the target.
  112. <Silker> When you get up to the target, you can follow up with a melee attack.
  113. <Silker> The melee attack will gain successes equal to your total affinity levels.
  114. <Dex> and im not attacking the trees
  115. <Dex> its not combat
  116. <ForestTreeClimbCheck> (it doesn't state the distance limit)
  117. <WindStrike> (are you trying to leap and then fire a hookshot to carry you up the last 50 feet?)
  118. <Dex> TOO THE TREETOPS?
  119. <ForestTreeClimbCheck> (WS, I think Dex did it again)
  120. <Silker> (Look at the description)
  121. * WindStrike face-palms.
  122. <ForestTreeClimbCheck> Oh
  123. <ForestTreeClimbCheck> $50d10
  124. <Navi> ForestTreeClimbCheck: You rolled 50 Dice with 10 Sides. Result: 5, 4, 10, 7, 9, 10, 8, 10, 9, 10, 7, 4, 3, 10, 10, 1, 5, 5, 6, 3, 2, 9, 9, 9, 4, 7, 2, 5, 5, 5, 7, 10, 2, 2, 10, 9, 2, 6, 1, 6, 8, 2, 8, 6, 9, 7, 1, 8, 10 and 9. Total: 316. Successes: 45.
  125. <WindStrike> *Baegba attempted to enter the forest, but he curled up into a rock instead. I blame internet.*
  126. <Dex> what am i rolling?
  127. <Dex> i mean its just an instant 50 feet isnt it?
  128. <WindStrike> also DM, you do know I said 100 successes, not 100 dice, right?
  129. <ForestTreeClimbCheck> (I'm using your previous roll)
  130. <ForestTreeClimbCheck> (sorry about that)
  131. <WindStrike> so.... he has to get 50+ successes on a jump and then use hookshot
  132. <Dex> im dedicated to getting up this tree
  133. <Silker> (Dex requires 5 successes in order to hook onto wood as per the Out of Combat rules)
  134. <Dex> i have
  135. <Dex> a cunning
  136. <Dex> plan
  137. <WindStrike> (oh yeah, forgot about that...... his courage is high enough to just autobypass that)
  138. <Dex> aww
  139. <Dex> but my cunning plan
  140. <Silker> (If he had two Hookshots though...)
  141. <Sephiroth> .
  142. <Sephiroth> I apologize.
  143. <Sephiroth> I soooo lost track of time.
  144. <WindStrike> lol
  145. <DM> (even if you do succeed you still need to take into account that the forest's terrain actually slopes upward)
  146. <Dex> thats fine
  147. <DM> (upward and northwards)
  148. <WindStrike> cool, cause my internet is preventing me from running even one shell, so I can't use Baegba
  149. <Dex> i can shoot the hookshot upwards and northwards
  150. <Dex> tarzan this shit
  151. <Dex> DEX DEX DEX OF THE JUNGLE STRONG AS HE CAN BE
  152. * DM chuckles
  153. * Kirran is still already on top of a tree.
  154. <Kirran> What's taking you so long Dex?
  155. <Dex> I don't have teleport you lazy git.
  156. * Sephiroth is now known as Gurloz
  157. <DM> "Kirran is still on top of the hickory nut tree"
  158. <Dex> so am i up the tree or not?
  159. <Silker> (Don't forget the 3 Hearts cost of that rod)
  160. <WindStrike> *Gurloz appears after a long, nice nap from his rock house, which Baegba has recently transformed into. Fascinating.... wait what.*
  161. <DM> "You manage to reach halfway up the tree before your the chain on your hookshot breaks due to strain of having to carry you up, roll courage against 45 success"
  162. <Dex> $47d10
  163. <WindStrike> (Dex is fat)
  164. <Navi> Dex: You rolled 47 Dice with 10 Sides. Result: 1, 10, 10, 2, 5, 8, 5, 5, 10, 2, 2, 7, 1, 9, 7, 9, 8, 3, 4, 1, 7, 9, 5, 4, 9, 6, 9, 10, 5, 5, 8, 7, 10, 7, 6, 9, 10, 9, 10, 6, 9, 5, 8, 8, 9, 4 and 6. Total: 309. Successes: 44.
  165. <WindStrike> LOL
  166. <Dex> im not even 100lbs
  167. <DM> "roll to protect against fall damage basicly"
  168. <Dex> im 70lbs
  169. <Dex> what kind of shoddy ass hookshot cant haul 70lbs up a tree
  170. <WindStrike> *A local plot device has blocked you, it seems.*
  171. <Dex> im still willing to do my cunning plan
  172. <DM> "you manage to successfully pull off a landing roll, only slightly damaging yourself in the process"
  173. <Dex> dont think i wont
  174. <DM> "losing only 1 heart"
  175. * Gurloz yawns and scratches his head. "What kind of shenanigans did I get myself into today?
  176. <DM> "Kirran is still in the hickory tree"
  177. * Gurloz examines the forrest.
  178. * Kirran teleports the heck out of the hickory tree.
  179. <DM> "do you wish to teleport down?"
  180. <DM> "you successfully teleport next to Gurloz"
  181. * Gurloz sees a Kirran materialize next to him.
  182. <Kirran> Heya
  183. * Gurloz jumps and hugs the nearest tree.
  184. <Dex> I swear to God if I have to walk through this shithole forest I'm burning it down as soon as we beat the boss.
  185. <DM> "the forest is almost as dark as midnight inside, as well as being foggy, the trees seem to grow rather thickly and close together"
  186. <Gurloz> "You startled me."
  187. <Kirran> Want a hickory nut?
  188. <DM> "you also noticed some eyes glowing in the dark deep into the forest"
  189. * Silker raises his guard with his dual shields.
  190. <DM> "whatever creatures those eyes belonged fled"
  191. * Gurloz waddles into the forrest (gump).
  192. <Gurloz> (Run forrest, run!)
  193. * Silker puts his shields away.
  194. * WindStrike dies next to Gurloz's pundemic pundemonium.
  195. * Gurloz kicks WindStrike out the window.
  196. * You have been kicked from #zurpg by Gurloz (You have been kicked out the window and you landed into the vacuum of Space. You were never seen again. «16,943»)
  197. <WindStrike> (touche)
  198. <DM> "Do you wish to enter the forest?"
  199. * Gurloz face-palms.
  200. <Silker> (Yes, if everyone else goes)
  201. <Dex> Uuuuuuughhhh fiiiiiine.
  202. <Dex> Stupid forest.
  203. <Kirran> Let's do it.
  204. <Silker> Eh, might as well.
  205. <DM> "and so your party heads forth into the Mad Forest, you then stumble onto a peculiar old ruin in the midst of the forest, with barely any ways left but there is a trio of ceiling spike crushers in your direct path in the ruins"
  206. * ForestTreeClimbCheck is now known as SpikeTrapCheck
  207. * Gurloz pokes SpikeTrapCheck.
  208. <Silker> (How far are they?)
  209. <DM> (The spike trap will roll 1d2 first to determine whether it's rising or falling, if it's falling (2) then you will you have to roll courage against the ceiling spike traps courage to pass it)
  210. <DM> "the ceiling spike traps are a few feet away, within the aging ruins"
  211. <Silker> (...this is going to be painful)
  212. <Dex> Technically everything is aging.
  213. <DM> (if it rolls (1) then you will not need to roll courage)
  214. <Silker> (If it is 2 however...)
  215. <DM> (The spike trap will roll 1d2 first to determine whether it's rising or falling, if it's falling (2) then you will you have to roll courage against the ceiling spike traps courage to pass it)
  216. <Dex> We could wait till a 1 comes up.
  217. <Dex> Just saying.
  218. <DM> "you notice that the first spike trap is the slowest of the three, (7 success) and the the last of the three is the fastest (16 successes), the middle spike trap is somewhere between the two (12 successes)"
  219. <WindStrike> (lol, that's it?
  220. <WindStrike> (DM, the average courage is like 40+)
  221. <WindStrike> (the only guy that's capable of hurting is Baegba)
  222. <Silker> (Silker has 27 Courage)
  223. <DM> (let's revise that shall we)
  224. <WindStrike> (Nope, too late!)
  225. <DM> (all right)
  226. * Dex saunters through.
  227. <SpikeTrapCheck> $1d2
  228. <Navi> SpikeTrapCheck: You flipped 1 coin. Values: Heads (1). Results: 1 Head (1) - 0 Tails (2).
  229. * Gurloz waddles through behind Dex.
  230. <SpikeTrapCheck> $1d2
  231. <Navi> SpikeTrapCheck: You flipped 1 coin. Values: Tails (2). Results: 0 Heads (1) - 1 Tail (2).
  232. * Silker walks through, with both shields up.
  233. <DM> "Because of the DM's own Fubarage, you all successfully pass the spike traps"
  234. <Silker> (Roll FS?)
  235. <SpikeTrapCheck> (no point)
  236. * Dex moonwalks through the second trap.
  237. * Dex backflip handsprings through the last spike trap.
  238. * Kirran teleports past them, because his courage is way too ridiculous for this trap.
  239. * Gurloz simply ignores the traps as he walks.
  240. <DM> "You all manage to pass the trap and reach the end of these ruins"
  241. <Silker> (At the cost of 3 Hearts)
  242. * Gurloz kicks Silker out the window.
  243. * Gurloz has kicked Silker from #zurpg (You have been kicked out the window and you landed in the courtroom as a witness! «16,945»)
  244. * Silker (~Orithan@120.147.242.200) has joined #zurpg
  245. * ChanServ gives channel operator status to Silker
  246. <Silker> (Kirran should be down 9 Hearts total from three teleports)
  247. <Kirran> I blame healing aura
  248. <DM> "but soon you notice two paths, one leads over a natural bridge over a rather deep ravine, the other seems to be a natural stairwell built into a cliff"
  249. <WindStrike> (oh right, teleporting costs hearts)
  250. <DM> "the cliff that the stairwell is built into is roughly 30 feet tall, while the ravine is 140 feet wide in overall diameter"
  251. <DM> "the bottom of the ravine is filled with sharp rocks, althought they are mostly oscured by the darkness and the fog"
  252. * Gurloz pulls out his dual hookshots and examines the cliff face.
  253. <DM> *obscured
  254. <Silker> I say we take the cliffs.
  255. <Dex> Sure, whatever works.
  256. <Silker> I say watch out for those blasted Medusa Heads.
  257. * Gurloz fires a hookshot upwards randomly.
  258. <Gurloz> $39d10
  259. <Navi> Gurloz: You rolled 39 Dice with 10 Sides. Result: 9, 6, 6, 5, 7, 1, 5, 1, 1, 6, 10, 6, 4, 8, 9, 6, 5, 2, 1, 7, 10, 6, 7, 6, 3, 6, 8, 7, 4, 5, 10, 8, 2, 4, 2, 9, 4, 1 and 2. Total: 209. Successes: 28.
  260. * Kirran drinks a potion because that's what it's there for dangit.
  261. * SpikeTrapCheck is now known as cliffcheck
  262. <cliffcheck> $30d10
  263. <Navi> cliffcheck: You rolled 30 Dice with 10 Sides. Result: 6, 9, 4, 7, 3, 10, 6, 10, 7, 8, 4, 6, 6, 6, 9, 2, 10, 9, 10, 1, 6, 2, 10, 10, 2, 9, 8, 7, 10 and 9. Total: 206. Successes: 30.
  264. <Silker> O_O
  265. * Gurloz rerolls
  266. <Gurloz> $39d10
  267. <Navi> Gurloz: You rolled 39 Dice with 10 Sides. Result: 9, 7, 4, 9, 5, 5, 1, 10, 2, 2, 5, 1, 2, 2, 9, 9, 10, 10, 4, 6, 3, 3, 8, 3, 6, 10, 1, 9, 4, 5, 2, 7, 9, 10, 3, 3, 9, 5 and 8. Total: 220. Successes: 28.
  268. <DM> "you manage to hookshot yourself to a spot near the top of the stairwell"
  269. * Gurloz faceplants.
  270. * Silker attempts to make his way up the stairwell.
  271. <DM> "now you only need to travel two more feet"
  272. * Gurloz takes 3 steps.
  273. <DM> "You manage to reach the top of the stairwell safely and without incident"
  274. * Gurloz continues firing his hookshot upwards.
  275. <Gurloz> $39d10
  276. <Navi> Gurloz: You rolled 39 Dice with 10 Sides. Result: 5, 6, 2, 8, 4, 5, 8, 10, 9, 5, 9, 8, 6, 6, 4, 8, 1, 2, 10, 1, 7, 6, 4, 1, 1, 9, 10, 3, 6, 1, 6, 9, 3, 7, 10, 7, 4, 1 and 6. Total: 218. Successes: 29.
  277. <DM> "you and your entire party are at the top of the cliff in question, you notice that 3 sides of the cliff are surrounded by the ravine, you also notice an ajourning cliff near the one you're on but it's across the ravine, but not by much. itfact you could easily jump on over to the neighboring cliff due it being 15 feet away and 12 feet shorter than the one you're on"
  278. <DM> "You also notice that the fog is a little stronger here"
  279. * cliffcheck is now known as X_X
  280. <Silker> (What's the size of this cliff?)
  281. <DM> (30 feet)
  282. <Dex> JUMP IT
  283. <DM> (the neighboring cliff is 18 feet)
  284. <DM> "Gurloz's hookshot hits nothing but air"
  285. <Gurloz> (So we're above the canopy of the forest now?)
  286. <DM> (no)
  287. <Silker> (So, refresh me; When rolling Power to assist in the jumping, can you roll Half power?)
  288. <WindStrike> (Silker, that's the platforming puzzle thingy only)
  289. <Gurloz> (So how did I hit air when the canopy is above us?)
  290. <DM> (Let just say a wizard did it for now)
  291. <WindStrike> *Your hookshot fails to reach the canopy above. I guess it's still pretty high up.*
  292. <DM> "DM De-Confusion: Gurloz and Silker are currently on top of the cliff"
  293. <Dex> I jumped.
  294. <Dex> I'm guessing I made it?
  295. <DM> "oh and dex too, but dex made it to the neighboring cliff"
  296. <WindStrike> *Nutshell. Gurloz, Silker, and Kirran are at the top of a cliff. There is a neighboring cliff a little bit away that Dex is currently on. Anything else?*
  297. <X_X> Unless there's anyone else in the party, no
  298. <DM> _
  299. <WindStrike> (what's past the neighboring cliff?)
  300. * Gurloz fires a hookshot at Dex.
  301. <Gurloz> $39d10
  302. <Navi> Gurloz: You rolled 39 Dice with 10 Sides. Result: 5, 7, 10, 3, 8, 6, 5, 3, 3, 10, 1, 5, 7, 4, 7, 1, 2, 4, 10, 4, 7, 1, 5, 2, 3, 3, 10, 4, 8, 10, 1, 4, 9, 3, 10, 3, 4, 2 and 9. Total: 203. Successes: 25.
  303. <DM> "Past the neighboring cliff is another cliff that is 12 feet away and 7 feet shorter than the cliff Dex is currently on"
  304. <WindStrike> (gonna laugh if Dex dodges it)
  305. <Dex> $47d10
  306. <Navi> Dex: You rolled 47 Dice with 10 Sides. Result: 10, 5, 2, 5, 5, 3, 5, 7, 4, 4, 4, 2, 1, 7, 3, 8, 5, 2, 9, 1, 6, 4, 9, 7, 5, 8, 8, 10, 8, 2, 1, 4, 1, 4, 7, 7, 7, 6, 1, 8, 5, 7, 1, 2, 5, 4 and 6. Total: 235. Successes: 29.
  307. * Dex grabs the hookshot chain and pulls.
  308. <WindStrike> *In other words, all of you can just copy+pasta your Courage stat a few times.*
  309. <DM> "the third cliff has another natural stairwell, only it leads out and away from the ravine and back onto normal land, pass that is yet another ruin, with an intact metal door"
  310. <Dex> DOOR
  311. * Dex runs to the door while still holding the chain.
  312. <WindStrike> *Gurloz is hauled along with Dex.*
  313. <DM> "Dex, you are still on the second cliff, do you really wish to run to your death below?"
  314. <Dex> cant i jump to the door?
  315. <DM> (The door is a fair distance away)
  316. <Dex> im good at running and by extension jumping
  317. <DM> "The DM in his slight incompentence forgot to mention that the door is a good 60 feet away"
  318. <Dex> 60 feet of air or 60 feet of ground or 30 feet of air and 30 feet of ground
  319. * DM uses self-deprication
  320. <DM> (60 feet of ground, after 8 feet of air)
  321. <Dex> pfft i can jump that easily
  322. <Dex> especially with a running start
  323. * Silker is on the first platform
  324. <WindStrike> (oh god....)
  325. <DM> "And you safely reach the door."
  326. <Dex> and that was dragging gurloz with me the whole way too
  327. * DM chuckles at the mental image of gurloz being dragged around
  328. <Silker> (Where is Kirran anyway?)
  329. * Gurloz is drug around like a puppy on a leash. Hence why he fired at Dex.
  330. * DM is curious as to the fate of kirran as well
  331. * Kirran has been autofollowing, generally speaking.
  332. * Silker puts himself onto autofollow
  333. <DM> Sorry, slight lag
  334. * Dex opens the door.
  335. * Silker removes himself from autofollow.
  336. * Dex hauls Gurloz up by the chain and throws him into the doorway.
  337. <DM> "You notice that the door is rather heavy"
  338. * Dex runs and grabs everyone else and throws them into the door.
  339. <Dex> GO GO GO GO GO GO
  340. <DM> "The door, despite it's heavy weight opens up"
  341. * Gurloz flies through the open door.
  342. * Silker follows Gurloz
  343. * Kirran moonwalks through the door
  344. <DM> "You are now in a somewhat foggy clearing"
  345. <DM> "as all of you come into the clearing, some eyes begin to glow in the shadows, then it flys up and reveals itself. It's a Goddamned Owl"
  346. * Dex kicks the owl in the junk.
  347. <DM> "from another point in the shadows a small hunchbacked creature enters the fray, it's a fleaman"
  348. <Silker> Ah!
  349. * Silker raises his shields in defense.
  350. <DM> "and from yet another part of the shadow comes a zombie"
  351. * Dex grabs the fleaman and tries to throw it over the cliff.
  352. * WindStrike takes the Owl.
  353. <Kirran> (Dem multi-part shadows...)
  354. <Dex> for reals
  355. <Dex> roll power
  356. <Zombie> $init 1d10?
  357. <Navi> Zombie: That is not an initiative roll.
  358. <Zombie> $init 1d10
  359. <Navi> Zombie: Your initiative roll has been entered. You rolled: 2.
  360. <Fleaman> $init 1d10
  361. <Silker> $init 1d17
  362. <Navi> Fleaman: Your initiative roll has been entered. You rolled: 9.
  363. <Navi> Silker: Your initiative roll has been entered. You rolled: 2.
  364. <Silker> ....
  365. <Dex> $1d11
  366. <Navi> Dex: You rolled 1 Die with 11 Sides. Result: 6. Total: 6.
  367. <Dex> wait shit
  368. <Dex> $init 1d11
  369. <Navi> Dex: Your initiative roll has been entered. You rolled: 11.
  370. <DM> (rolls Inits)
  371. <Dex> WOOOOOT
  372. <DM> (and prepare for battle)
  373. <Gurloz> $init 1d13
  374. <Navi> Gurloz: Your initiative roll has been entered. You rolled: 12.
  375. <Fleaman> (testing)
  376. <WindStrike> enemies are up - http://zurpg.sephiroth.ws/thread-592-post-1335.html#pid1335
  377. * Fleaman laughs like a crazed lunatic, all while hopping like a kid with too much caffine
  378. * Owl goes back to hide in the foliage.
  379. <Owl> $init 1d10
  380. <Navi> Owl: Your initiative roll has been entered. You rolled: 9.
  381. <Zombie> Bwains.... More bwains...
  382. <Kirran> $init 1d13
  383. <Navi> Kirran: Your initiative roll has been entered. You rolled: 9.
  384. <Zombie> Bbbwwaaaaiiins.....
  385. * Fleaman continues to laughs like a crazed lunatic, all while hopping like a kid with too much caffine
  386. <WindStrike> (I think that's all of them....)
  387. <WindStrike> $init s
  388. <Navi> The battle has begun!
  389. <Navi> ROUND 1: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9), Silker (2) and Zombie (2).
  390. <Navi> Bonus Turns: Gurloz (12) and Dex (11).
  391. <Dex> What up bonus turn buddy?
  392. * Maliki has quit (Quit: Leaving)
  393. * Gurloz casts Boost on himself as an extra support spell, then drops an orb of light into the field.
  394. <Gurloz> 26h, 24m | Boost (+4 Wisdom)
  395. <Gurloz> $endturn
  396. <Navi> Gurloz has ended their turn.
  397. <Navi> Bonus Turns: Gurloz (12) and Dex (11).
  398. * Maliki (~John@CPE-1-121-153-123.qwl9.woo.bigpond.net.au) has joined #zurpg
  399. <Dex> so how close to the cliff are we?
  400. <Gurloz> Illuminate
  401. <Gurloz> Requires Level 10 and Light (Level: 2)
  402. <Gurloz> Costs 5 Magic
  403. <Gurloz> An orb of Light is summoned in the middle of the field.
  404. <Gurloz> While the orb exists, everyone loses 3 dice when attacking.
  405. <Gurloz> The orb can be dispelled as if it were a Status Effect.
  406. <DM> "you are pass the ruins the door was in and a good distance away from the cliff"
  407. <DM> "a very good distance away"
  408. <Dex> i feel like you just dont want me to throw guys over the cliff
  409. <DM> "you are in a dark and foggy forest clearing"
  410. <Gurloz> (Not so dark anymore.)
  411. <Dex> guess ill hit the zombie
  412. <Dex> hmm
  413. <WindStrike> *The room hath been illuminated by Gurloz's spell. Still foggy.*
  414. <Kirran> You could have just used a torch.
  415. * Kirran tries to shield his eyes.
  416. <DM> "Gurloz's orb of light reveals that the forest clearing is rather large,"
  417. <Dex> actually
  418. <Dex> CAMOUFLAGE!
  419. <Dex> POOF
  420. <Dex> $endturn
  421. <Navi> Dex has ended their turn.
  422. <Navi> ROUND 1: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9), Silker (2) and Zombie (2).
  423. <DM> "roughtly circular and 50 feet around"
  424. <Navi> Bonus Turns Over! Round 1 Begins Now!
  425. <WindStrike> *Planning Phase has begun! 10 minutes on timer, and send your actions to me!*
  426. <WindStrike> do a favor everyone.... list up your current status
  427. <Owl> ??h, ?m
  428. <Gurloz> 26h, 24m | Boost (+4 Wisdom)
  429. <Silker> 29h 16m
  430. <Kirran> 28h, 18m
  431. <Dex> 37h 25m camoflauged
  432. <Dex> also handsome
  433. <WindStrike> thaaaaaaank you
  434. <WindStrike> Reminder of format, so that I don't have to look up moves and bonuses and crap:
  435. <WindStrike> '/me uses Action on Target. (Roll [Stat]) | $diceroll, +damage modifiers
  436. <Gurloz> (Don't forget #zuteam)
  437. <WindStrike> *6 minutes on timer.*
  438. <WindStrike> $1d4
  439. <Navi> WindStrike: You rolled 1 Die with 4 Sides. Result: 1. Total: 1.
  440. <WindStrike> *Waiting on a Kirran.*
  441. <Kirran> Sorry
  442. <WindStrike> *Reminder, there's a -3 dice penalty on attacking. Updating attack rolls that I have to keep that in mind.*
  443. <Zombie> Bwwaaaiiiins..... Mooorrre bwwwaaains....
  444. <WindStrike> there we go
  445. * Fleaman laughs again
  446. <WindStrike> $turns
  447. <Navi> ROUND 1: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9), Silker (2) and Zombie (2).
  448. <WindStrike> * Gurloz casts Barrier on Silker as an extra support spell, then fires a beam of light at the Zombie. (Roll Wisdom!) | $49d10 / Damage + 3
  449. <Gurloz> $46d10
  450. <Navi> Gurloz: You rolled 46 Dice with 10 Sides. Result: 1, 9, 9, 10, 5, 6, 3, 8, 2, 3, 7, 8, 9, 4, 3, 8, 3, 3, 9, 3, 1, 8, 2, 6, 5, 3, 5, 9, 3, 3, 9, 6, 6, 8, 7, 4, 6, 10, 7, 1, 8, 4, 8, 2, 10 and 6. Total: 260. Successes: 31.
  451. <Silker> (-3 dice to Illuminate)
  452. <WindStrike> (tis accounted for)
  453. <Zombie> (hold on)
  454. <Dex> i read that as tits accounted for
  455. <Silker> (where did Gurloz' extra three attacking dice came from)
  456. <WindStrike> +6 successes (Light 6 vs. Shadow 6)
  457. <Gurloz> (Boost)
  458. <Zombie> $14d10
  459. <Silker> (Derp)
  460. <Navi> Zombie: You rolled 14 Dice with 10 Sides. Result: 4, 1, 4, 10, 5, 2, 2, 5, 6, 6, 9, 3, 3 and 10. Total: 70. Successes: 9.
  461. <WindStrike> 37 - 9 = 28 damage
  462. <Silker> (+3 damage)
  463. <WindStrike> 31 damage
  464. <Kirran> (Dayum)
  465. <WindStrike> *Zombie's flesh partially melts off as the blast of light hits him, but it increases its aggressiveness by a substantial amount.*
  466. <Gurloz> (What can I say? Zombies hate me.)
  467. <Zombie> BBBBWWWWAAAAAAIIIIINNNNSSSSSSS!!!!!!............
  468. <WindStrike> Zombie: 8h | -6 Physical & Magical Armor | +18 Attack Dice
  469. <WindStrike> (dear god, that's one scary zombie)
  470. <WindStrike> $endturn
  471. <Navi> WindStrike has ended Gurloz's turn.
  472. <Navi> ROUND 1: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9), Silker (2) and Zombie (2).
  473. <Kirran> It's a rager, watch out!
  474. <WindStrike> * Dex Infects his Eyegouger with poison and then tries to Daze Strike the zombie. Frigging zombies. Roll Courage. | $53d10, +2 Physical Damage
  475. <WindStrike> (well, WAS one scary zombie)
  476. <Dex> $53d10
  477. <Navi> Dex: You rolled 53 Dice with 10 Sides. Total: 301. Successes: 39.
  478. <Zombie> $3310
  479. <Zombie> $33d10
  480. <Navi> Zombie: You rolled 33 Dice with 10 Sides. Result: 5, 7, 5, 4, 1, 10, 10, 5, 1, 8, 5, 7, 6, 6, 1, 10, 8, 3, 1, 10, 2, 4, 1, 9, 1, 7, 3, 9, 2, 4, 6, 1 and 8. Total: 170. Successes: 23.
  481. <WindStrike> *And before Zombie is able to actually slaughter anyone, Dex runs through its dead corpse using his Eyegouger, guttin' 'im and tossin' him off to da ground fer feedin' da foggy liddle grass. Yarr!*
  482. * Dex flexes.
  483. <WindStrike> (annnd $removeme on Zombie)
  484. <Dex> and im restealthed
  485. <WindStrike> *Dex is back to being super stealthed.*
  486. <Zombie> \$removeme
  487. <WindStrike> (no \)
  488. <Zombie> it won't let me us scripted commands for some reason today
  489. <Dex> 38h 20m infect and camo'd
  490. <WindStrike> you added a \
  491. <Dex> $endturn
  492. <Navi> Dex has ended their turn.
  493. <Navi> ROUND 1: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9), Silker (2) and Zombie (2).
  494. * Gurloz kicks Zombie out the window.
  495. * Gurloz has kicked Zombie from #zurpg (You have been kicked out the window and you landed in Cuil Theroy. I give you a hamburger. «16,953»)
  496. <Kirran> (Take out the backslash)
  497. * Zombie (~FireSerap@209.213.145.251) has joined #zurpg
  498. * ChanServ gives channel half-operator status to Zombie
  499. <Zombie> What the bleedin' f
  500. * Zombie is now known as X_X
  501. * Gurloz is now known as Zombie
  502. <Zombie> $removeme
  503. <Navi> Zombie has removed theirself from battle.
  504. <Navi> ROUND 1: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9) and Silker (2).
  505. <Dex> WISE FWOM YOUW GWAVE
  506. * Zombie is now known as Gurloz
  507. <WindStrike> Zombie, you typed /$removeme instead of just $removeme
  508. <WindStrike> oh this should be good....
  509. <WindStrike> * Owl emerges from the foliage and dives at Gurloz with a Peck attack! (Roll Courage) | $77d10, physical damage is halved + Slowed Reflexes
  510. <WindStrike> (yes, that's with the -3)
  511. <Owl> $77d10
  512. <Navi> Owl: You rolled 77 Dice with 10 Sides. Total: 434. Successes: 58.
  513. <WindStrike> (good thing it's half damage)
  514. <Gurloz> $38d10
  515. <Navi> Gurloz: You rolled 38 Dice with 10 Sides. Result: 5, 9, 2, 1, 9, 10, 3, 9, 2, 8, 8, 10, 6, 4, 9, 4, 1, 4, 5, 1, 5, 6, 10, 2, 6, 3, 3, 5, 5, 1, 2, 10, 3, 2, 3, 1, 8 and 10. Total: 195. Successes: 25.
  516. <WindStrike> 58 - 25 = 33/2 = 17 physical damage - armor, + a stack of Slowed Reflexes
  517. <Gurloz> (That -permanent- affliction tho. OP. plz nerf)
  518. <WindStrike> "EFFECT: Target gets a stack of the Pecking Order Slowed Reflexes Affliction:
  519. <WindStrike> Owl pecking hurts, ya know. Target's Dice when rolling is reduced by 3.
  520. <WindStrike> This stacks infinitely.
  521. <WindStrike> Slowed Reflexes lasts through battles until it's removed by something else... or death."
  522. <WindStrike> (meh, you killed a zombie, it's cool)
  523. <Gurloz> (Dex killed it.)
  524. * Owl shall stay in the battle for now.
  525. <Kirran> (I'll toss you my debuff armor later Gurloz)
  526. <Owl> ??h, ?m
  527. <Owl> $endturn
  528. <Navi> Owl has ended their turn.
  529. <Navi> ROUND 1: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9) and Silker (2).
  530. <Dex> i coup de grace on it
  531. <Dex> i couped its grace right good
  532. <WindStrike> * Fleaman dive kickes Dex. (Roll Courage) | $45d10, +0 Physical Damage
  533. <Dex> ah ah ah
  534. <Dex> no i dont think so
  535. <Dex> im stealthed
  536. <WindStrike> *Dex is stealthed. Redirect to someone else?*
  537. * Fleaman dive kickes Kirran instead
  538. <Kirran> (I had a feeling)
  539. <WindStrike> (That tonight's gonna be a good night)
  540. * WindStrike runs.
  541. * Maliki (~John@CPE-1-121-153-123.qwl9.woo.bigpond.net.au) has joined #zurpg
  542. <Dex> i could argue that you cant redirect a jump kick in the air but that would be too petty i think
  543. <Fleaman> $45d10?
  544. <Gurloz> 9h, 24m | Boost (+4 Wisdom) | FUCK YOU OP STAT NERFS | Slowed Reflexes (-3 attack dice)
  545. <Kirran> (It gets -3 successes for attacking me directly)
  546. <Dex> also i wanna see kirran get kicked
  547. <Kirran> $54d10
  548. <Navi> Kirran: You rolled 54 Dice with 10 Sides. Total: 279. Successes: 34.
  549. <Fleaman> $45d10 it is
  550. <Navi> Fleaman: You rolled 45 Dice with 10 Sides. Result: 2, 2, 3, 2, 6, 10, 10, 6, 6, 1, 2, 8, 9, 7, 6, 6, 4, 2, 5, 4, 4, 4, 2, 5, 9, 8, 7, 8, 5, 9, 8, 6, 7, 4, 10, 5, 2, 1, 10, 2, 7, 9, 5, 8 and 3. Total: 249. Successes: 32.
  551. <WindStrike> 32 - 3 = 29
  552. <Kirran> nope.avi
  553. <WindStrike> *Fleaman's DIVE KICKU fails. Aww...*
  554. <WindStrike> $endturn
  555. <Navi> WindStrike has ended Fleaman's turn.
  556. <Navi> ROUND 1: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9) and Silker (2).
  557. * Fleaman 's bounces off Kirran harmlessly
  558. <WindStrike> * Kirran uses spirit raise on himself, then fires a group-targeted bomb arrow at all enemies, hitting Owl, Fleaman, and Zombie. (roll power) $52d10, 9 Physical Damage
  559. <Kirran> $52d10
  560. <Navi> Kirran: You rolled 52 Dice with 10 Sides. Total: 311. Successes: 43.
  561. <WindStrike> *Zombie does not exist. Would you like to redirect to hitting nothing in its place?*
  562. <Dex> just hit fleaman twice
  563. <Silker> (All enemies)
  564. <Kirran> (amounts to the same either way)
  565. <WindStrike> (lol)
  566. * Owl tries to hide in the foliage, but the explosion doesn't target and therefore reaches it, causing Owl to take a painful 9 damage.
  567. <Kirran> (I was just trying to be all flashy. The arrow would have arced upwards)
  568. <Owl> 3h, ?m
  569. <Owl> HUUUUURK!
  570. <Fleaman> $32d10
  571. <Navi> Fleaman: You rolled 32 Dice with 10 Sides. Result: 6, 3, 6, 4, 8, 10, 8, 2, 6, 9, 6, 2, 2, 9, 3, 8, 3, 3, 9, 9, 9, 1, 9, 1, 1, 3, 8, 2, 6, 8, 10 and 6. Total: 180. Successes: 21.
  572. <Fleaman> (for the first of two guarding rolls Kirran pointed out)
  573. <WindStrike> (it's just one roll)
  574. <WindStrike> *Fleaman is hit by the bomb, taking 9 physical damage!*
  575. <Fleaman> (so I roll double eh?)
  576. <Kirran> (Nah.)
  577. <Kirran> (It's all enemies roll power once.)
  578. <WindStrike> oh right, Fleaman is supposed to roll $1d15 on defending first
  579. <Fleaman> $1d15
  580. <Navi> Fleaman: You rolled 1 Die with 15 Sides. Result: 11. Total: 11.
  581. <Fleaman> then $32d10
  582. <Fleaman> $32d10
  583. <Navi> Fleaman: You rolled 32 Dice with 10 Sides. Result: 4, 5, 4, 6, 3, 4, 7, 1, 7, 5, 1, 4, 3, 9, 3, 7, 8, 9, 10, 7, 9, 1, 7, 10, 9, 2, 9, 7, 3, 4, 6 and 8. Total: 182. Successes: 21.
  584. <WindStrike> nevermind, the bomb hits
  585. <Dex> nice rolls no rolls
  586. <Fleaman> (alright then)
  587. * Fleaman is stung by shrapnel from the explosion
  588. <Fleaman> 16h
  589. <Fleaman> $endturn
  590. <Navi> Fleaman: You cannot end somebody else's turn. Wait until your turn comes up.
  591. <WindStrike> $endturn
  592. <Navi> WindStrike has ended Kirran's turn.
  593. <Navi> ROUND 1: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9) and Silker (2).
  594. <WindStrike> * Silker uses Shielded Cover on Gurloz and casts Barrier on Kirran as an extra support spell.
  595. <Silker> 29h 13m
  596. <WindStrike> *Peck's debuff now only lasts for the remainder of the battle.*
  597. <WindStrike> $endturn
  598. <Navi> WindStrike has ended Silker's turn.
  599. <Navi> ROUND 2: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9) and Silker (2).
  600. <Kirran> (The party regains 2h, 1m)
  601. <Silker> 30h 14m
  602. <Gurloz> 11h, 25m | Boost (+4 Wisdom) | Slowed Reflexes (-3 attack dice)
  603. <Dex> 37h 21m infect camo
  604. <Gurloz> (Field Effect, -3 attack dice.)
  605. <WindStrike> (when does light orb hit? end of this round?)
  606. <Gurloz> At the end of the next round, the orb explodes, healing allies (including yourself) by 4 Hearts and damaging all enemies.
  607. <WindStrike> righto
  608. <Gurloz> I fired it off in a bonus turn, so I didn't account it as a "bonus" round. :P
  609. <WindStrike> *Bonus round counts as part of Round 1*
  610. <Gurloz> (exactly)
  611. <Gurloz> (I just realized, Luekke's Blessing now has +4 bonus defending dice. Yay!)
  612. <Silker> When are we able to send in our actions?
  613. <WindStrike> fire away
  614. <WindStrike> $1d4
  615. <Navi> WindStrike: You rolled 1 Die with 4 Sides. Result: 4. Total: 4.
  616. <WindStrike> (brb real fast)
  617. <Kirran> Anyone else smell roasted owl feathers?
  618. <Fleaman> (brb as well, gotta use the restroom again)
  619. <Fleaman> back
  620. <WindStrike> back
  621. <WindStrike> kay, I got everyone's
  622. <WindStrike> $turns
  623. <Navi> ROUND 2: Gurloz (12), Dex (11), Owl (9), Fleaman (9), Kirran (9) and Silker (2).
  624. <WindStrike> * Gurloz fires a Spiral Light at the Fleaman. (Roll Wisdom. Thrice.) | $43d10; $44d10; $45d10 | 6 burn damage (neutral); 7 burn damage (neutral); 8 burn damage (neutral)
  625. <Gurloz> $43d10
  626. <Navi> Gurloz: You rolled 43 Dice with 10 Sides. Result: 8, 4, 8, 3, 7, 8, 6, 5, 10, 8, 1, 2, 2, 6, 1, 7, 8, 4, 2, 2, 4, 3, 2, 8, 2, 4, 5, 5, 8, 5, 1, 5, 10, 6, 1, 4, 4, 10, 6, 7, 5, 3 and 6. Total: 216. Successes: 27.
  627. <Gurloz> $44d10
  628. <Navi> Gurloz: You rolled 44 Dice with 10 Sides. Result: 5, 7, 4, 1, 3, 4, 8, 4, 6, 5, 2, 10, 4, 5, 1, 8, 7, 9, 7, 3, 7, 5, 1, 1, 6, 7, 8, 9, 9, 2, 10, 8, 7, 7, 5, 9, 2, 5, 5, 9, 4, 9, 7 and 8. Total: 253. Successes: 32.
  629. <WindStrike> +6 successes on each attack
  630. <Gurloz> $45d10
  631. <Navi> Gurloz: You rolled 45 Dice with 10 Sides. Result: 7, 8, 10, 5, 10, 10, 4, 7, 9, 8, 1, 5, 2, 6, 6, 5, 3, 8, 5, 4, 4, 8, 6, 8, 7, 2, 2, 7, 4, 7, 3, 6, 3, 5, 8, 7, 7, 3, 8, 2, 10, 1, 5, 10 and 7. Total: 263. Successes: 36.
  632. <Fleaman> $25d10
  633. <Navi> Fleaman: You rolled 25 Dice with 10 Sides. Result: 2, 3, 7, 2, 10, 10, 4, 3, 8, 5, 2, 1, 10, 10, 6, 9, 8, 6, 6, 1, 7, 5, 6, 7 and 4. Total: 142. Successes: 20.
  634. <Silker> (Looks like I will have to AFK, roll for me if my turn passes)
  635. <WindStrike> (hang on Fleaman, roll $1d15 first)
  636. <Fleaman> $25d10
  637. <Navi> Fleaman: You rolled 25 Dice with 10 Sides. Result: 1, 8, 4, 5, 7, 1, 7, 8, 1, 4, 4, 6, 2, 3, 9, 8, 3, 1, 10, 9, 5, 5, 10, 4 and 5. Total: 130. Successes: 16.
  638. <Fleaman> opps
  639. <Fleaman> (let's try that again from the top)
  640. <WindStrike> (yeah, roll $1d15 three times)
  641. <Gurloz> (This is a single hit, so the $1d15 ocurrs once.)
  642. <Fleaman> $1d10
  643. <Navi> Fleaman: You rolled 1 Die with 10 Sides. Result: 5. Total: 5. Successes: 1.
  644. <Fleaman> $1d15
  645. <Navi> Fleaman: You rolled 1 Die with 15 Sides. Result: 15. Total: 15.
  646. <Gurloz> (But calculated three times.)
  647. <WindStrike> (oh right, derp)
  648. <WindStrike> *Fleaman gets lucky and gains +15 dice on his super jumps! Roll $40d10 three times!*
  649. <Fleaman> (let's do it right this)
  650. <Fleaman> $40d10
  651. <Navi> Fleaman: You rolled 40 Dice with 10 Sides. Result: 4, 3, 8, 7, 8, 1, 9, 5, 5, 10, 3, 4, 5, 8, 10, 8, 4, 1, 2, 7, 4, 8, 3, 10, 10, 9, 3, 4, 5, 9, 5, 6, 7, 3, 4, 1, 9, 2, 1 and 2. Total: 217. Successes: 26.
  652. <Fleaman> $40d10
  653. <Navi> Fleaman: You rolled 40 Dice with 10 Sides. Result: 10, 3, 4, 8, 4, 1, 8, 5, 9, 8, 6, 8, 6, 7, 7, 3, 3, 5, 8, 6, 9, 10, 3, 2, 5, 10, 7, 4, 1, 4, 5, 7, 10, 8, 9, 8, 3, 7, 7 and 10. Total: 248. Successes: 33.
  654. <Fleaman> $40d10
  655. <Navi> Fleaman: You rolled 40 Dice with 10 Sides. Result: 7, 3, 7, 9, 10, 1, 5, 2, 7, 7, 2, 9, 8, 4, 2, 10, 8, 2, 9, 5, 9, 4, 8, 1, 8, 1, 2, 7, 3, 10, 3, 4, 7, 10, 1, 1, 9, 2, 2 and 3. Total: 212. Successes: 25.
  656. <WindStrike> *Not that it matters, cause Light 6 > Shadow 6*
  657. <Fleaman> (I think that covers it)
  658. <Silker> (AFK, 30-minuteish)
  659. <WindStrike> *Yep, they all hit, Fleaman, you get fat-fried as Gurloz summons the sun directly on top of you using a triad of light pillars. KEESE AND CO. is willing to serve the patties out.*
  660. <Fleaman> $removeme
  661. <Navi> Fleaman has removed theirself from battle.
  662. <Navi> ROUND 2: Gurloz (12), Dex (11), Owl (9), Kirran (9) and Silker (2).
  663. <WindStrike> $endturn
  664. <Navi> WindStrike has ended Gurloz's turn.
  665. <Navi> ROUND 2: Gurloz (12), Dex (11), Owl (9), Kirran (9) and Silker (2).
  666. * Fleaman is now known as X__X
  667. <WindStrike> * Dex uses Daze strike on the fleaman. Hold still you twitchy bugger. Roll Courage. | $53d10, +2 Physical Damage
  668. <Gurloz> $endt------
  669. <Dex> FEINT TO OWL?
  670. <WindStrike> *But oh wait, Fleaman is currently set for dinner. Redirect to Owl? Oh wait, you can't, cause he's untargetable at the moment.*
  671. <WindStrike> *I suppose technically, you could hit the foliage, which is a mechanic I forgot to poke DM about.......*
  672. <Dex> or
  673. <WindStrike> (oh no)
  674. <X__X> (you could target yourself)
  675. * BlueShell (~Sephiroth@lunarnet-AB6D2C36.lightspeed.nsvltn.sbcglobal.net) has joined #zurpg
  676. * ChanServ sets mode +q #zurpg BlueShell
  677. * ChanServ gives channel operator status to BlueShell
  678. <Kirran> (You could attack the fog)
  679. <Dex> I attack the corpse to lull the owl into a false sense of security then feint to it.
  680. <WindStrike> ...
  681. <Kirran> 0_0
  682. <WindStrike> *You know what, screw it, try to hit the Owl. Just try it. Bring it, courage roll.*
  683. <Dex> and probably not connect because its courage is so high
  684. <Dex> but whatever
  685. <Dex> it loses 5 defense dice though
  686. <Dex> cause its feint
  687. <Dex> $53d10
  688. <Navi> Dex: You rolled 53 Dice with 10 Sides. Total: 266. Successes: 32.
  689. <Owl> $65d10
  690. <Navi> Owl: You rolled 65 Dice with 10 Sides. Total: 356. Successes: 47.
  691. <Dex> WELP
  692. <Gurloz> (And you lose 3 attacking dice though.)
  693. * Owl easily evades your attempts to attack it.
  694. <WindStrike> $endturn
  695. <Navi> WindStrike has ended Dex's turn.
  696. <Navi> ROUND 2: Gurloz (12), Dex (11), Owl (9), Kirran (9) and Silker (2).
  697. <Gurloz> (cause its illuminate)
  698. <Dex> thats accounted for
  699. <WindStrike> * Owl emerges from the foliage and dives at Silker with a Peck attack! (Roll Courage) | $77d10, physical damage is halved + Slowed Reflexes
  700. <WindStrike> * Owl will follow up with Escape, if possible.
  701. <Kirran> (http://i.imgur.com/Dk0kYbZ.gif)
  702. <WindStrike> *Silker appears to be frozen from being afk. Redirect to someone else?*
  703. <Dex> he said roll for him
  704. <WindStrike> (okay, what's his roll...
  705. * BlueShell is now known as SilkerByProxy
  706. <Kirran> (29?)
  707. * Owl dives in at the fox.
  708. <Owl> $77d10
  709. <Navi> Owl: You rolled 77 Dice with 10 Sides. Total: 412. Successes: 50.
  710. <SilkerByProxy> $33d10
  711. <Navi> SilkerByProxy: You rolled 33 Dice with 10 Sides. Result: 3, 4, 5, 5, 10, 5, 5, 3, 8, 1, 7, 5, 2, 8, 6, 5, 5, 5, 8, 5, 4, 9, 3, 10, 1, 8, 5, 8, 9, 8, 9, 4 and 9. Total: 192. Successes: 26.
  712. <DM> (Silker is a Kokiri, I was reading his profile)
  713. <Kirran> (The owl can see through the 4th wall with his Owl Eyes)
  714. <WindStrike> +11 successes
  715. <SilkerByProxy> $5d10
  716. <Navi> SilkerByProxy: You rolled 5 Dice with 10 Sides. Result: 10, 4, 3, 5 and 7. Total: 29. Successes: 4.
  717. <WindStrike> 50 - 37 = 13/2 = 7 damage - that ridiculous armor = no damage, but have a stack of Slowed Reflexes
  718. * Owl bounces off Silker and attempts to use Escape! Gurloz, Dex, Kirran, and Silker, roll Wisdom to defend!
  719. <Dex> $35d10
  720. <Navi> Dex: You rolled 35 Dice with 10 Sides. Result: 9, 1, 3, 4, 6, 6, 4, 10, 10, 9, 5, 4, 9, 8, 8, 5, 1, 10, 5, 2, 7, 6, 7, 5, 3, 5, 8, 1, 1, 7, 3, 1, 2, 8 and 5. Total: 188. Successes: 25.
  721. * Owl gains 10 dice for this.
  722. <Kirran> $47d10
  723. <Navi> Kirran: You rolled 47 Dice with 10 Sides. Result: 1, 8, 6, 6, 3, 6, 7, 3, 7, 8, 7, 6, 9, 10, 6, 2, 8, 2, 10, 6, 2, 3, 7, 1, 9, 5, 4, 5, 2, 2, 2, 1, 6, 10, 7, 10, 2, 6, 7, 10, 7, 2, 10, 3, 7, 6 and 3. Total: 260. Successes: 36.
  724. <Owl> $80d10
  725. <Navi> Owl: You rolled 80 Dice with 10 Sides. Total: 409. Successes: 49.
  726. <SilkerByProxy> $48d10
  727. <Navi> SilkerByProxy: You rolled 48 Dice with 10 Sides. Result: 7, 4, 10, 6, 7, 2, 6, 3, 9, 5, 7, 3, 8, 10, 2, 3, 4, 5, 1, 2, 3, 1, 5, 4, 1, 3, 9, 7, 8, 9, 8, 5, 1, 1, 1, 7, 7, 9, 5, 4, 7, 8, 3, 7, 1, 7, 9 and 10. Total: 254. Successes: 31.
  728. <SilkerByProxy> ...
  729. <SilkerByProxy> Wrong window
  730. <Gurloz> $48d10
  731. <Navi> Gurloz: You rolled 48 Dice with 10 Sides. Result: 1, 5, 2, 8, 10, 9, 10, 9, 8, 6, 7, 7, 5, 5, 2, 2, 3, 10, 2, 1, 1, 4, 2, 3, 4, 5, 6, 6, 9, 4, 5, 2, 4, 6, 7, 1, 7, 3, 3, 9, 10, 5, 5, 8, 9, 6, 7 and 3. Total: 256. Successes: 33.
  732. * Owl zooms straight past you all, though its injuries from Kirran's terrorism leaves a trail of blood behind.
  733. <SilkerByProxy> $33d10
  734. <Navi> SilkerByProxy: You rolled 33 Dice with 10 Sides. Result: 8, 3, 10, 10, 3, 2, 10, 5, 3, 10, 1, 7, 4, 1, 2, 10, 9, 6, 8, 6, 2, 2, 10, 1, 4, 3, 5, 3, 9, 2, 2, 7 and 8. Total: 176. Successes: 23.
  735. * Kirran shouts after the retreating avian.
  736. <Owl> $removeme
  737. <Navi> Owl has removed theirself from battle.
  738. <Navi> ROUND 2: Gurloz (12), Dex (11), Kirran (9) and Silker (2).
  739. <Dex> FOLLOW THAT FEATHERDUSTER
  740. <Kirran> Have fun growing back those tail feathers!
  741. <Owl> HUUUUUUUUUUURRRRrrrrrrrrrrrrrrkkk................ *silence*
  742. * Owl has quit (Quit: Leaving)
  743. <WindStrike> $init r
  744. <Navi> WindStrike: The bot has been reset.
  745. <WindStrike> *Since Owl didn't die, you get....
  746. <WindStrike> +52 EXP
  747. * SilkerByProxy has quit (Quit: Read Error: 666 (Connection reset by Sephiroth))
  748. <WindStrike> $2d2
  749. <Navi> WindStrike: You flipped 2 coins. Values: Tails (2) and Tails (2). Results: 0 Heads (1) - 2 Tails (2).
  750. <WindStrike> errr
  751. <WindStrike> $2d3
  752. <Navi> WindStrike: You rolled 2 Dice with 3 Sides. Result: 2 and 3. Total: 5.
  753. <WindStrike> *A Magic Jar and a Reroll Point drop!*
  754. <Dex> madri de dios
  755. <Dex> yoink reroll point
  756. <WindStrike> *In additon to..... nope, that's all that drops.*
  757. <Dex> mine now
  758. <Gurloz> Yoink magic jar
  759. * Gurloz uses it too
  760. <WindStrike> (and for gold coins....)
  761. <Gurloz> $52d8
  762. <Navi> Gurloz: You rolled 52 Dice with 8 Sides. Total: 243.
  763. <Gurloz> (oh, right)
  764. <Gurloz> (nvm that)
  765. <Dex> $52d8
  766. <Navi> Dex: You rolled 52 Dice with 8 Sides. Total: 231.
  767. <WindStrike> (trying to remember what the roll is supposed to be.....)
  768. <Dex> i just wanted to roll too
  769. * Gurloz kicks Dex out the window.
  770. * Gurloz has kicked Dex from #zurpg (You have been kicked out the window and you landed in your mom's lap! What a coincidence! «16,955»)
  771. * Dex (~DoubleEx@142.176.114.180) has joined #zurpg
  772. <WindStrike> (ah hah!)
  773. <WindStrike> *Roll $52d4 for Gold Coins.*
  774. <DM> "The Fog begins to clear up the clearing as the noon comes around, in the clearing you notice a treasure chest. You also notice that other than the door you came into the clearing from, there are three other paths to take, all three seem vaguely identical in appearance"
  775. <Gurloz> $52d4
  776. <Navi> Gurloz: You rolled 52 Dice with 4 Sides. Total: 122.
  777. <Dex> $52d4
  778. <Navi> Dex: You rolled 52 Dice with 4 Sides. Total: 137.
  779. <Kirran> $52d4
  780. <Navi> Kirran: You rolled 52 Dice with 4 Sides. Total: 128.
  781. <DM> *clear up in
  782. * WindStrike checks the time, yep it's been close to 3 hours.\
  783. <DM> "The Fog begins to clear up in the clearing as the noon comes around, in the clearing you notice a treasure chest. You also notice that other than the door you came into the clearing from, there are three other paths to take, all three seem vaguely identical in appearance"
  784. <Kirran> Whoa, deja vu.
  785. <Kirran> Dex, did you change something in the Matrix?
  786. <Dex> Naw I just put in a better graphics card.
  787. <DM> "The forest is still rather dark though, althought now it's as dark as a place in the twilight hours between night and morning rather than a place at midnight"
  788. <Dex> We have a better draw distance now.
  789. <WindStrike> *With better graphics comes better grammar it seems.*
  790. <DM> And then a loading screen appears
  791. <Dex> NO CHEST MINE
  792. <Dex> MIIIIINE
  793. <Kirran> Should have added more RAM while you were at it.
  794. <DM> [QUEST PAUSE]
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