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- Scene Manager missing from scene zombie-scene
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Exception in responders to SceneLoad.Complete. Attempting to continue load regardless.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at SceneParticlesController.BeginScene () [0x00000] in <filename unknown>:0
- at SceneParticlesController.SceneInit () [0x00000] in <filename unknown>:0
- at GameCameras.StartScene () [0x00000] in <filename unknown>:0
- at GameCameras.SceneInit () [0x00000] in <filename unknown>:0
- at GameManager.BeginScene () [0x00000] in <filename unknown>:0
- at GameManager+<BeginSceneTransitionRoutine>c__Iterator0+<BeginSceneTransitionRoutine>c__AnonStorey13.<>m__3 () [0x00000] in <filename unknown>:0
- at SceneLoad+<BeginRoutine>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- <BeginRoutine>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- Exception in responders to SceneLoad.Finish. Attempting to continue load regardless.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ArgumentException: The scene is invalid.
- at UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collections.Generic.List`1 rootGameObjects) [0x00000] in <filename unknown>:0
- at UnityEngine.SceneManagement.Scene.GetRootGameObjects () [0x00000] in <filename unknown>:0
- at GameManager.EnterHero (Boolean additiveGateSearch) [0x00000] in <filename unknown>:0
- at GameManager.OnNextLevelReady () [0x00000] in <filename unknown>:0
- at GameManager+<BeginSceneTransitionRoutine>c__Iterator0+<BeginSceneTransitionRoutine>c__AnonStorey13.<>m__4 () [0x00000] in <filename unknown>:0
- at SceneLoad+<BeginRoutine>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- <BeginRoutine>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
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