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  1. Scene Manager missing from scene zombie-scene
  2.  
  3. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4.  
  5. Exception in responders to SceneLoad.Complete. Attempting to continue load regardless.
  6.  
  7. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8.  
  9. NullReferenceException: Object reference not set to an instance of an object
  10. at SceneParticlesController.BeginScene () [0x00000] in <filename unknown>:0
  11. at SceneParticlesController.SceneInit () [0x00000] in <filename unknown>:0
  12. at GameCameras.StartScene () [0x00000] in <filename unknown>:0
  13. at GameCameras.SceneInit () [0x00000] in <filename unknown>:0
  14. at GameManager.BeginScene () [0x00000] in <filename unknown>:0
  15. at GameManager+<BeginSceneTransitionRoutine>c__Iterator0+<BeginSceneTransitionRoutine>c__AnonStorey13.<>m__3 () [0x00000] in <filename unknown>:0
  16. at SceneLoad+<BeginRoutine>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  17. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  18. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  19. UnityEngine.Logger:LogException(Exception, Object)
  20. UnityEngine.Debug:LogException(Exception)
  21. <BeginRoutine>c__Iterator0:MoveNext()
  22. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  23.  
  24. (Filename: Line: -1)
  25.  
  26. Exception in responders to SceneLoad.Finish. Attempting to continue load regardless.
  27.  
  28. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  29.  
  30. ArgumentException: The scene is invalid.
  31. at UnityEngine.SceneManagement.Scene.GetRootGameObjects (System.Collections.Generic.List`1 rootGameObjects) [0x00000] in <filename unknown>:0
  32. at UnityEngine.SceneManagement.Scene.GetRootGameObjects () [0x00000] in <filename unknown>:0
  33. at GameManager.EnterHero (Boolean additiveGateSearch) [0x00000] in <filename unknown>:0
  34. at GameManager.OnNextLevelReady () [0x00000] in <filename unknown>:0
  35. at GameManager+<BeginSceneTransitionRoutine>c__Iterator0+<BeginSceneTransitionRoutine>c__AnonStorey13.<>m__4 () [0x00000] in <filename unknown>:0
  36. at SceneLoad+<BeginRoutine>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  37. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  38. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  39. UnityEngine.Logger:LogException(Exception, Object)
  40. UnityEngine.Debug:LogException(Exception)
  41. <BeginRoutine>c__Iterator0:MoveNext()
  42. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  43.  
  44. (Filename: Line: -1)
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