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UndyingSouls9423Disc

Kill Others

Jan 27th, 2020
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  1. _G.Lol = true
  2.  
  3. while _G.Lol == true do wait(1.5)
  4.  
  5. for i,v in pairs(game.Teams["Criminals"]:GetPlayers()) do
  6. if v and v.Character then
  7. if v.Name ~= game.Players.LocalPlayer.Name then
  8. workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  9.  
  10. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  11.  
  12. wait(0.5)
  13. local A_1 =
  14. {
  15. [1] =
  16. {
  17. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  18. ["Distance"] = 3.2524313926697,
  19. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  20. ["Hit"] = v.Character.Head
  21. },
  22. [2] =
  23. {
  24. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  25. ["Distance"] = 3.2699294090271,
  26. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  27. ["Hit"] = v.Character.Head
  28. },
  29. [3] =
  30. {
  31. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  32. ["Distance"] = 3.1665518283844,
  33. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  34. ["Hit"] = v.Character.Head
  35. },
  36. [4] =
  37. {
  38. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  39. ["Distance"] = 3.3218522071838,
  40. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  41. ["Hit"] = v.Character.Head
  42. },
  43. [5] =
  44. {
  45. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  46. ["Distance"] = 3.222757101059,
  47. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  48. ["Hit"] = v.Character.Head
  49. }
  50. }
  51. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  52. local Event = game:GetService("ReplicatedStorage").ShootEvent
  53. Event:FireServer(A_1, A_2)
  54. Event:FireServer(A_1, A_2)
  55. end
  56. end
  57. end
  58. end
  59.  
  60. _G.Lol = true
  61.  
  62. while _G.Lol == true do wait(1.5)
  63.  
  64. for i,v in pairs(game.Teams["Guards"]:GetPlayers()) do
  65. if v and v.Character then
  66. if v.Name ~= game.Players.LocalPlayer.Name then
  67. workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  68.  
  69. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  70.  
  71. wait(0.5)
  72. local A_1 =
  73. {
  74. [1] =
  75. {
  76. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  77. ["Distance"] = 3.2524313926697,
  78. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  79. ["Hit"] = v.Character.Head
  80. },
  81. [2] =
  82. {
  83. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  84. ["Distance"] = 3.2699294090271,
  85. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  86. ["Hit"] = v.Character.Head
  87. },
  88. [3] =
  89. {
  90. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  91. ["Distance"] = 3.1665518283844,
  92. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  93. ["Hit"] = v.Character.Head
  94. },
  95. [4] =
  96. {
  97. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  98. ["Distance"] = 3.3218522071838,
  99. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  100. ["Hit"] = v.Character.Head
  101. },
  102. [5] =
  103. {
  104. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  105. ["Distance"] = 3.222757101059,
  106. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  107. ["Hit"] = v.Character.Head
  108. }
  109. }
  110. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  111. local Event = game:GetService("ReplicatedStorage").ShootEvent
  112. Event:FireServer(A_1, A_2)
  113. Event:FireServer(A_1, A_2)
  114. end
  115. end
  116. end
  117. end
  118.  
  119. _G.Lol = true
  120.  
  121. while _G.Lol == true do wait(1.5)
  122.  
  123. for i,v in pairs(game.Teams["Inmates"]:GetPlayers()) do
  124. if v and v.Character then
  125. if v.Name ~= game.Players.LocalPlayer.Name then
  126. workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  127.  
  128. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  129.  
  130. wait(0.5)
  131. local A_1 =
  132. {
  133. [1] =
  134. {
  135. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  136. ["Distance"] = 3.2524313926697,
  137. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  138. ["Hit"] = v.Character.Head
  139. },
  140. [2] =
  141. {
  142. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  143. ["Distance"] = 3.2699294090271,
  144. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  145. ["Hit"] = v.Character.Head
  146. },
  147. [3] =
  148. {
  149. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  150. ["Distance"] = 3.1665518283844,
  151. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  152. ["Hit"] = v.Character.Head
  153. },
  154. [4] =
  155. {
  156. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  157. ["Distance"] = 3.3218522071838,
  158. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  159. ["Hit"] = v.Character.Head
  160. },
  161. [5] =
  162. {
  163. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  164. ["Distance"] = 3.222757101059,
  165. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  166. ["Hit"] = v.Character.Head
  167. }
  168. }
  169. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  170. local Event = game:GetService("ReplicatedStorage").ShootEvent
  171. Event:FireServer(A_1, A_2)
  172. Event:FireServer(A_1, A_2)
  173. end
  174. end
  175. end
  176. end
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