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Sanlover

Untitled

Oct 10th, 2020
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  1.  
  2. bool Triangle::_isCorrect(double x, double y, double z)
  3. {
  4. if (x + y <= z || x + z <= y || z + y <= x)
  5. return false;
  6. return true;
  7. }
  8.  
  9. void Triangle::_updateAngles()
  10. {
  11. angle1 = acos((side1 * side1 + side2 * side2 - side3 * side3) / (2.0 * side1 * side2)) / pi * 180;
  12. angle2 = acos((side1 * side1 + side3 * side3 - side2 * side2) / (2.0 * side1 * side3)) / pi * 180;
  13. angle3 = acos((side2 * side1 + side3 * side3 - side1 * side1) / (2.0 * side2 * side3)) / pi * 180;
  14. }
  15.  
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