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- bool Triangle::_isCorrect(double x, double y, double z)
- {
- if (x + y <= z || x + z <= y || z + y <= x)
- return false;
- return true;
- }
- void Triangle::_updateAngles()
- {
- angle1 = acos((side1 * side1 + side2 * side2 - side3 * side3) / (2.0 * side1 * side2)) / pi * 180;
- angle2 = acos((side1 * side1 + side3 * side3 - side2 * side2) / (2.0 * side1 * side3)) / pi * 180;
- angle3 = acos((side2 * side1 + side3 * side3 - side1 * side1) / (2.0 * side2 * side3)) / pi * 180;
- }
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