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- Scorpion
- Spear – 3% high
- EX Double Spear – 5% high
- EX EX Burn – 8% high mid high (first spear hits high, second hits mid)
- NO ARMOR
- Slide – 11% low low (travels half screen)
- EX – 15% low low (travels half screen)
- ARMORED
- Teleport – 5% mid
- EX – 10% mid mid
- NO ARMOR (whiffs high attacks during teleport startup)
- Scorpion Inferno NO ARMOR ON ALL MOVES. ALL TRACKS.
- Grab – 3% low
- EX – 3% low
- Overhead – 9% overhead
- EX – 13% overhead
- Back – 10% low
- EX – 15% low
- Scorpion Hellfire NO ARMOR ON ALL MOVES
- Ball – 7% high
- EX – 10% high
- Fire – 6% unblockable
- EX – 9% unblockable
- TRACKS
- Aura – 6% mid. Burns for 6 ticks of 1.20% unblockable damage
- EX – 8% mid. Burns for 6 ticks of 1.80% unblockable damage
- Scorpion Ninjutsu
- NO VARIATION UNIQUE MOVES
- Sub-Zero
- Blast – 9% mid
- EX – 8 mid% (launches up and away. Can run cancel combo into)
- ARMORED
- Ball – high (if enemy is frozen my Ball then hit EX Ball right after, deals 4.25% damage)
- EX – high (if enemy is frozen my EX Ball then hit right after by Ball, deals 6.75% damage rounded off at 7)
- NO ARMOR
- Slide – 8% low
- EX – 11% low mid (puts you directly face to face with your opponent)
- ARMORED
- Cyromancer
- Hammer – 12% overhead
- EX – 8% overhead (pops them up in front of you)
- ARMORED
- Air Hammer – 6% overhead (if hammer connects with the enemy it deals 3% overhead damage)
- NO ARMOR
- Unbreakable
- Aura – Immune to chip
- EX – Immune to chip and takes reduced damage (didn’t work out the %)
- NO ARMORED
- Barrier – Blocks projectiles and attacks
- EX – Faster cast
- ARMORED
- Grandmaster
- Klone -
- EX – Faster cast and recovery
- ARMOR ONLY UNDER STRICT TIMING
- Toss – 12% mid (fullscreen)
- Mileena
- Tele – 7% mid
- EX – 13% mid mid mid
- NO ARMOR
- Roll – 5% mid
- EX – 10% overhead overhead mid
- ARMORED
- Sai – 6% high
- EX – 11% high high
- NO ARMOR
- Ethereal
- Can’t tell a significant different but both Normal and EX can dodge attacks and X-Rays
- Piercing
- Low Sai – 6% low
- EX – 11% low low
- NO ARMOR
- Ravenous
- NO EX MOVES
- Takeda
- Kunai – 7% low
- EX – 15% low low low (first Kunai hits for 5%, second hits for 4.75% and the last Kunai hits for 4.5%)
- NO ARMOR
- Tornado – 10% overhead
- EX – 10% overhead (pops away. Run cancel combo able)
- ARMORED
- Flurry – 10% mid
- EX – 10% mid (launches up and away. Run cancel combo able)
- ARMORED
- Shirai Ryu
- Phase – 6% mid
- EX – 10% mid low low
- NO ARMOR
- Spear – 10% mid
- EX – 10% mid (swaps sides with the opponent)
- NO ARMOR
- Air Spear – 10% overhead
- EX – 10% overhead (pops up in front of you)
- NO ARMOR
- Lasher
- Strike – 8% mid
- EX – 8% mid (knockdown)
- ARMORED
- Assault – 10% mid
- EX – 11% mid (pops up)
- ARMORED
- Trip – 9% low
- EX – 9% (launches up)
- ARMORED
- Ronin
- Blade Drop – 8% low low low
- EX – 8% (lifts the opponent up and towards you)
- ARMORED
- Spark – 7% high
- EX – 11% mid (destroys projectiles)
- NO ARMOR
- Reflect – Reflects the opponent’s projectile (deals the projectile’s full damage)
- EX – Absorbs the projectile for 5% health
- DOES NOT WORK AGAINST MELEE
- Shirai Ryu Kan – 9% mid
- EX – 11% mid
- ARMORED
- Cassie Cage
- Shot – 7% high
- EX – 13% high
- NO ARMOR
- Force Kick – 8% mid
- EX – 14% mid mid
- ARMORED
- Getaway Flip – 8% mid
- EX – 9% mid (instant recovery and pops opponent up. Run cancel combo able)
- ARMORED
- Hollywood
- Air Akimbo – 7% high high
- EX – 12% high high high (fires the last shot when she lands)
- NO ARMOR
- Nut Kracker – 10% mid
- EX – 15% mid mid (stuns and attacks whiff on you)
- Brawler
- Takedown – 13% overhead
- NO ARMOR. NO EX.
- Air Grab – 6% unblockable
- EX – Recovers immediately and pops the opponent up
- NO ARMOR
- Bow Tie Breaker – 13% throw
- NO ARMOR. NO EX
- Spec Ops
- Missle Assault – 5% low (pops up)
- EX - 8% low (tracks the opponent)
- NO ARMOR
- American Way – 2% high
- NO EX. NO ARMOR.
- Jacqui
- Air Smash – 9% low
- EX – 12% low
- NO ARMOR
- Rush – 10% high mid
- EX – 13% high mid
- ARMORED
- Strike – 15% mid
- EX – 17% mid (pushes across screen)
- ARMORED
- Shield – absorbs the projectile, taking no damage
- EX – reflects the projectile for full damage
- NO ARMOR. DOES NOT WORK AGAINST MELEE.
- Shotgun
- Low Blow – 5% low (dust hits for 1%)
- EX – 9% low (dust hits for 1%)
- NO ARMOR
- Barrel – 9% high
- EX – 15% high mid
- NO ARMOR
- Full Auto
- Cannon – 7% high
- EX – 13% high mid (pushes away)
- NO ARMOR
- Rocket High – 8% high
- EX – 12% high high
- NO ARMOR
- Rocket Low – 8% low (pops away)
- EX – 12% (pops away and the rocket’s explosion can be delayed by holding down the button. You can combo normally while holding)
- High Tech
- Spark – Levels up your gauntlet. Dealing a % of damage with every attack. 3 Levels available
- EX – Instant Lv3
- Burst – Level 1 deals 10% damage. Level 2 deals 12% damage. Level 3 deals 14% damage. Levels reset after using a Lv3 Burst. Mid. Pushes opponent back.
- EX – 14% mid (knockdown and pushes opponent to corner)
- Kenshi
- Rising Sword - 8% mid
- EX - 15% mid
- ARMORED
- Spinning Blade - 8% overhead overhead
- EX - 15% overhead overhead mid
- ARMORED
- Blade Reflect - Reflects full projectile damage (works on low projectile)
- EX - Absorbs 5% health (works on low projectiles)
- NO ARMOR
- Possessed
- Demon Lift - 2% mid
- EX - 12% mid (launches up and away)
- ARMORED
- Demon Assault - 10% mid (tracks fullscreen)
- EX - 14% mid (swaps sides)
- NO ARMOR
- Demon Push - 5% mid (halfscreen range)
- EX - 12% mid overhead (halfscreen range)
- ARMORED
- Demon Slam - 7% low
- EX - 10% low (pops up and towards you for short distance)
- Demon Beam - Teleports into an Overhead attack (tracks)
- EX - Faster start-up (tracks)
- ARMORED
- Kenjutsu
- Rising Sword - 8% mid
- EX - 15% mid
- ARMORED
- Spinning Blade - 8% overhead
- EX - 12% overhead
- ARMORED
- Blade Reflect - Reflects full projectile damage (works on low projectile)
- EX - Absorbs 5% health (works on low projectiles)
- NO ARMOR
- Tele-Slam - 8% mid (midscreen range)
- EX - No damage but stuns them in place (midscreen range)
- ARMORED
- Tele-Push - 7% mid (midscreen range)
- EX - 10% mid
- ARMORED
- Tele-Toss - 10% mid (3/4th screen range)
- EX - 14% mid (3/4th screen range. swaps sides)
- ARMORED
- Balanced
- Push - 7% mid (midscreen range)
- EX - 14% mid
- ARMORED
- Slice - 7% overhead
- EX - 14% overhead
- NO ARMOR
- Flurry - 9% mid mid mid (tracks)
- EX - 14% knockdown
- NO ARMOR
- Karma - 7% mid (launches up)
- EX - 13% mid mid (launches up)
- ARMORED
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