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1nubloku

not2

Oct 2nd, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("Notive_Memeboi Made by XDavodioX")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. --Creating fake input objects with fake variables
  82. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86. end}
  87. --Merged 2 functions into one by checking amount of arguments
  88. CAS.UnbindAction = CAS.BindAction
  89.  
  90. --This function will trigger the events that have been :Connect()'ed
  91. local function te(self,ev,...)
  92. local t = m[ev]
  93. if t and t._fakeEvent then
  94. for _,f in pairs(t.Functions) do
  95. f(...)
  96. end
  97. end
  98. end
  99. m.TrigEvent = te
  100. UIS.TrigEvent = te
  101.  
  102. Event.OnServerEvent:Connect(function(plr,io)
  103. if plr~=rp then return end
  104. m.Target = io.Target
  105. m.Hit = io.Hit
  106. if not io.isMouse then
  107. local b = io.UserInputState == Enum.UserInputState.Begin
  108. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110. end
  111. for _,t in pairs(CAS.Actions) do
  112. for _,k in pairs(t.Keys) do
  113. if k==io.KeyCode then
  114. t.Function(t.Name,io.UserInputState,io)
  115. end
  116. end
  117. end
  118. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120. end
  121. end)
  122. Event.Parent = NLS([==[
  123. local Player = game:GetService("Players").LocalPlayer
  124. local Event = script:WaitForChild("UserInput_Event")
  125.  
  126. local Mouse = Player:GetMouse()
  127. local UIS = game:GetService("UserInputService")
  128. local input = function(io,a)
  129. if a then return end
  130. --Since InputObject is a client-side instance, we create and pass table instead
  131. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132. end
  133. UIS.InputBegan:Connect(input)
  134. UIS.InputEnded:Connect(input)
  135.  
  136. local h,t
  137. --Give the server mouse data 30 times every second, but only if the values changed
  138. --If player is not moving their mouse, client won't fire events
  139. while wait(1/30) do
  140. if h~=Mouse.Hit or t~=Mouse.Target then
  141. h,t=Mouse.Hit,Mouse.Target
  142. Event:FireServer({isMouse=true,Target=t,Hit=h})
  143. end
  144. end]==],Player.Character)
  145.  
  146. ----Sandboxed game object that allows the usage of client-side methods and services
  147. --Real game object
  148. local _rg = game
  149.  
  150. --Metatable for fake service
  151. local fsmt = {
  152. __index = function(self,k)
  153. local s = rawget(self,"_RealService")
  154. if s then return s[k] end
  155. end,
  156. __newindex = function(self,k,v)
  157. local s = rawget(self,"_RealService")
  158. if s then s[k]=v end
  159. end,
  160. __call = function(self,...)
  161. local s = rawget(self,"_RealService")
  162. if s then return s(...) end
  163. end
  164. }
  165. local function FakeService(t,RealService)
  166. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167. return setmetatable(t,fsmt)
  168. end
  169.  
  170. --Fake game object
  171. local g = {
  172. GetService = function(self,s)
  173. return self[s]
  174. end,
  175. Players = FakeService({
  176. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177. },"Players"),
  178. UserInputService = FakeService(UIS,"UserInputService"),
  179. ContextActionService = FakeService(CAS,"ContextActionService"),
  180. }
  181. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182. g.service = g.GetService
  183.  
  184. g.RunService = FakeService({
  185. RenderStepped = _rg:GetService("RunService").Heartbeat,
  186. BindToRenderStep = function(self,name,_,fun)
  187.  
  188. end,
  189. UnbindFromRenderStep = function(self,name)
  190. self._btrs[name]:Disconnect()
  191. end,
  192. },"RunService")
  193.  
  194. setmetatable(g,{
  195. __index=function(self,s)
  196. return _rg:GetService(s) or typeof(_rg[s])=="function"
  197. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198. end,
  199. __newindex = fsmt.__newindex,
  200. __call = fsmt.__call
  201. })
  202. --Changing owner to fake player object to support owner:GetMouse()
  203. game,owner = g,g.Players.LocalPlayer
  204. end
  205. print("Enjoy the leak of the Newest Ver.")
  206.  
  207. Player_Size = 1
  208.  
  209. wait()
  210. local Player = game.Players.LocalPlayer
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. Character.Head.face.Texture = "rbxassetid://620619801"
  239.  
  240. hum.MaxHealth = "Inf"
  241. hum.Health = "Inf"
  242. hum.WalkSpeed = 40
  243.  
  244. local forcefield = Instance.new("ForceField",char)
  245. forcefield.Name = "feaqurmam"
  246. forcefield.Visible = false
  247. -----------------------------------------------------------
  248. h = char.Head
  249. t = char.Torso
  250. rs = t["Right Shoulder"]
  251. ls = t["Left Shoulder"]
  252. rh = t["Right Hip"]
  253. lh = t["Left Hip"]
  254. nec = t.Neck
  255. rut = char.HumanoidRootPart
  256. rutj = rut.RootJoint
  257. it = Instance.new
  258.  
  259.  
  260. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  261. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  262.  
  263.  
  264. local TweenService = game:GetService("TweenService")
  265. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  266. local Int = 0
  267. local txt = Instance.new("BillboardGui", char)
  268. txt.Adornee = char.Head
  269. txt.Name = "_status"
  270. txt.Size = UDim2.new(2, 0, 1.2, 0)
  271. txt.StudsOffset = Vector3.new(-9, 8, 0)
  272. local text = Instance.new("TextLabel", txt)
  273. text.Size = UDim2.new(10, 0, 7, 0)
  274. text.FontSize = "Size24"
  275. text.TextScaled = true
  276. text.TextTransparency = 0
  277. text.BackgroundTransparency = 1
  278. text.TextTransparency = 0
  279. text.TextStrokeTransparency = 1
  280. text.Font = "Cartoon"
  281. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  282. v = Instance.new("Part")
  283. v.Name = "ColorBrick"
  284. v.Parent = Player.Character
  285. v.FormFactor = "Symmetric"
  286. v.Anchored = true
  287. v.CanCollide = false
  288. v.BottomSurface = "Smooth"
  289. v.TopSurface = "Smooth"
  290. v.Size = Vector3.new(10, 5, 3)
  291. v.Transparency = 1
  292. v.CFrame = char.Torso.CFrame
  293. v.BrickColor = BrickColor.new("Really black")
  294. v.Transparency = 1
  295. v.Shape = "Block"
  296. spawn(function()
  297. local TweenService = game:GetService("TweenService")
  298. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  299. local Int = 0
  300. while wait(0.5) do
  301. if Int == #Colours then Int = 0 end
  302. Int = Int+1
  303. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  304. end
  305. end)
  306. text.Text = "Noti˅ɐ "
  307.  
  308.  
  309. local txtd = Instance.new("BillboardGui", char)
  310. txtd.Adornee = char.Head
  311. txtd.Name = "_status"
  312. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  313. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  314. local texth = Instance.new("TextLabel", txtd)
  315. texth.Size = UDim2.new(10, 0, 7, 0)
  316. texth.FontSize = "Size24"
  317. texth.TextScaled = true
  318. texth.TextTransparency = 0
  319. texth.BackgroundTransparency = 1
  320. texth.TextTransparency = 0
  321. texth.TextStrokeTransparency = 1
  322. texth.Font = "Cartoon"
  323. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  324. v = Instance.new("Part")
  325. v.Name = "ColorBrick"
  326. v.Parent = Player.Character
  327. v.FormFactor = "Symmetric"
  328. v.Anchored = true
  329. v.CanCollide = false
  330. v.BottomSurface = "Smooth"
  331. v.TopSurface = "Smooth"
  332. v.Size = Vector3.new(10, 5, 3)
  333. v.Transparency = 1
  334. v.CFrame = char.Torso.CFrame
  335. v.BrickColor = BrickColor.new("Really black")
  336. v.Transparency = 1
  337. v.Shape = "Block"
  338. spawn(function()
  339. local TweenService = game:GetService("TweenService")
  340. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  341. local Intt = 0
  342. while wait(0.2) do
  343. if Intt == #Colourss then Intt = 0 end
  344. Intt = Intt+1
  345. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  346. end
  347. end)
  348. texth.Text = ""
  349.  
  350.  
  351.  
  352. local Hair = Instance.new("Part")
  353. Hair.Parent = char
  354. Hair.Name = "GreenTopHat"
  355. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  356. Hair.CFrame = char.Head.CFrame
  357. Hair:BreakJoints()
  358. Hair.CanCollide = false
  359. Hair.BrickColor = BrickColor.new("Medium Stone")
  360. Hair.TopSurface = "Smooth"
  361. Hair.BottomSurface = "Smooth"
  362. Weld = Instance.new("Weld")
  363. Weld.Name = "Weld"
  364. Weld.Part0 = char.Head
  365. Weld.Part1 = Hair
  366. Weld.Parent = char.Head
  367. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  368. Mesh = Instance.new("SpecialMesh")
  369. Mesh.Parent = Hair
  370. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  371. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  372. Mesh.Scale = Vector3.new(1, 1, 1)
  373. -------------------------------------------------------
  374. --Start Good Stuff--
  375. -------------------------------------------------------
  376. CF = CFrame.new
  377. angles = CFrame.Angles
  378. attack = false
  379. timetofly = true
  380. Euler = CFrame.fromEulerAnglesXYZ
  381. Rad = math.rad
  382. IT = Instance.new
  383. BrickC = BrickColor.new
  384. Cos = math.cos
  385. Acos = math.acos
  386. Sin = math.sin
  387. Asin = math.asin
  388. Abs = math.abs
  389. Mrandom = math.random
  390. Floor = math.floor
  391. random = math.random
  392. radian = math.rad
  393. Vec3 = Vector3.new
  394. cFrame = CFrame.new
  395. Euler = CFrame.fromEulerAnglesXYZ
  396. -------------------------------------------------------
  397. --End Good Stuff--
  398. -------------------------------------------------------
  399. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  400. RSH, LSH = nil, nil
  401. RW = Instance.new("Weld")
  402. LW = Instance.new("Weld")
  403. RH = tors["Right Hip"]
  404. LH = tors["Left Hip"]
  405. RSH = tors["Right Shoulder"]
  406. LSH = tors["Left Shoulder"]
  407. RSH.Parent = nil
  408. LSH.Parent = nil
  409. RW.Name = "RW"
  410. RW.Part0 = tors
  411. RW.C0 = CF(1.5, 0.5, 0)
  412. RW.C1 = CF(0, 0.5, 0)
  413. RW.Part1 = ra
  414. RW.Parent = tors
  415. LW.Name = "LW"
  416. LW.Part0 = tors
  417. LW.C0 = CF(-1.5, 0.5, 0)
  418. LW.C1 = CF(0, 0.5, 0)
  419. LW.Part1 = la
  420. LW.Parent = tors
  421. Effects = {}
  422.  
  423. BTAUNT = Instance.new("Sound", tors)
  424. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  425. BTAUNT.Volume = 10
  426. BTAUNT.Pitch = 1
  427. BTAUNT.Looped = false
  428. BTAUNT.TimePosition = 0.2
  429.  
  430. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  431. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  432. RCKIN.Volume = 100
  433. RCKIN.Pitch = 1
  434. RCKIN.Looped = false
  435.  
  436. soos = Instance.new("Sound", tors) --Seizure
  437. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  438. soos.Volume = 100
  439. soos.Pitch = 1
  440. soos.Looped = false
  441.  
  442. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  443.  
  444. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  445. bat.Size = Vector3.new(1, 1, 5)
  446. bat.CanCollide = false
  447. bat:BreakJoints()
  448.  
  449. LeDrink = it("Model")
  450. LeDrink.Parent = char
  451. LeDrink.Name = "LeDrink"
  452. RHe = it("Part")
  453. RHe.Parent = LeDrink
  454. RHe.BrickColor = BrickColor.new("Really black")
  455. RHe.Locked = true
  456. RHe.CanCollide = false
  457. RHe.Transparency = 1
  458. PMesh = it("SpecialMesh")
  459. RHe.formFactor = "Symmetric"
  460. PMesh.MeshType = "FileMesh"
  461. PMesh.MeshId = "rbxassetid://10470609"
  462. PMesh.TextureId = "rbxassetid://111405256"
  463. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  464. PMesh.Parent = RHe
  465. local RWeld = it("Weld")
  466. RWeld.Parent = RHe
  467. RWeld.Part0 = RHe
  468. RWeld.Part1 = ra
  469. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  470.  
  471. LeChips = it("Model")
  472. LeChips.Parent = char
  473. LeChips.Name = "LeChips"
  474. RHk = it("Part")
  475. RHk.Parent = LeChips
  476. RHk.BrickColor = BrickColor.new("Really black")
  477. RHk.Locked = true
  478. RHk.CanCollide = false
  479. RHk.Transparency = 1
  480. PMeshe = it("SpecialMesh")
  481. RHk.formFactor = "Symmetric"
  482. PMeshe.MeshType = "FileMesh"
  483. PMeshe.MeshId = "rbxassetid://19106014"
  484. PMeshe.TextureId = "rbxassetid://342435650"
  485. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  486. PMeshe.Parent = RHk
  487. local RWelds = it("Weld")
  488. RWelds.Parent = RHk
  489. RWelds.Part0 = RHk
  490. RWelds.Part1 = ra
  491. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  492.  
  493. local LeDrink = "wiplolnotyet"
  494. local LeChips = "wipaswelllol"
  495. local Sitt = false
  496.  
  497.  
  498. -------------------------------------------------------
  499. --Start HeartBeat--
  500. -------------------------------------------------------
  501. ArtificialHB = Instance.new("BindableEvent", script)
  502. ArtificialHB.Name = "Heartbeat"
  503. script:WaitForChild("Heartbeat")
  504.  
  505. frame = 1 / 60
  506. tf = 0
  507. allowframeloss = false
  508. tossremainder = false
  509.  
  510.  
  511. lastframe = tick()
  512. script.Heartbeat:Fire()
  513.  
  514.  
  515. game:GetService("RunService").Heartbeat:connect(function(s, p)
  516. tf = tf + s
  517. if tf >= frame then
  518. if allowframeloss then
  519. script.Heartbeat:Fire()
  520. lastframe = tick()
  521. else
  522. for i = 1, math.floor(tf / frame) do
  523. script.Heartbeat:Fire()
  524. end
  525. lastframe = tick()
  526. end
  527. if tossremainder then
  528. tf = 0
  529. else
  530. tf = tf - frame * math.floor(tf / frame)
  531. end
  532. end
  533. end)
  534. -------------------------------------------------------
  535. --End HeartBeat--
  536. -------------------------------------------------------
  537.  
  538.  
  539. local cR=255
  540. local cG=0
  541. local cB=0
  542. local flg5=1 local omgidk=1
  543. local add=13.5
  544. game:GetService('RunService').Heartbeat:connect(function()
  545. if omgidk>10000 then omgidk=0 end
  546. omgidk=omgidk+1
  547. if cR>=255 then flg5=1 end
  548. if cG>=255 then flg5=2 end
  549. if cB>=255 then flg5=3 end
  550. if flg5==1 then cR=cR-add cG=cG+add end
  551. if flg5==2 then cG=cG-add cB=cB+add end
  552. if flg5==3 then cB=cB-add cR=cR+add end
  553. end)
  554.  
  555. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  556. coroutine.resume(coroutine.create(function()
  557. local intensity = 1 * Intensity
  558. local rotM = 0.01 * Intensity
  559. for i = 0, Length, 0.1 do
  560. swait()
  561. intensity = intensity - 0.05 * Intensity / Length
  562. rotM = rotM - 5.0E-4 * Intensity / Length
  563. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  564. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  565. end
  566. Humanoid.CameraOffset = Vec3(0, 0, 0)
  567. end))
  568. end
  569.  
  570. local joyemoji = Instance.new('ParticleEmitter', tors)
  571. joyemoji.VelocitySpread = 2000
  572. joyemoji.Lifetime = NumberRange.new(1)
  573. joyemoji.Speed = NumberRange.new(40)
  574. joy= {}
  575. for i=0, 19 do
  576. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  577. end
  578. joyemoji.Size = NumberSequence.new(joy)
  579. joyemoji.Rate = 0
  580. joyemoji.LockedToPart = false
  581. joyemoji.LightEmission = 0
  582. joyemoji.Texture = "rbxassetid://1176402123"
  583. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  584.  
  585.  
  586. local LIT = Instance.new('ParticleEmitter', tors)
  587. LIT.VelocitySpread = 2000
  588. LIT.Lifetime = NumberRange.new(1)
  589. LIT.Speed = NumberRange.new(45)
  590. nani= {}
  591. for i=0, 19 do
  592. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  593. end
  594. LIT.Size = NumberSequence.new(nani)
  595. LIT.Rate = 0
  596. LIT.LockedToPart = false
  597. LIT.LightEmission = 0
  598. LIT.Texture = "rbxassetid://1492670151"
  599. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  600.  
  601. local toast = Instance.new('ParticleEmitter', tors)
  602. toast.VelocitySpread = 2000
  603. toast.Lifetime = NumberRange.new(1)
  604. toast.Speed = NumberRange.new(60)
  605. toasterstoasttoast= {}
  606. for i=0, 19 do
  607. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  608. end
  609. toast.Size = NumberSequence.new(toasterstoasttoast)
  610. toast.Rate = 0
  611. toast.LockedToPart = false
  612. toast.LightEmission = 0
  613. toast.Texture = "rbxassetid://436096230"
  614. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  615.  
  616. local ok = Instance.new('ParticleEmitter', tors)
  617. ok.VelocitySpread = 2000
  618. ok.Lifetime = NumberRange.new(1)
  619. ok.Speed = NumberRange.new(50)
  620. cool= {}
  621. for i=0, 19 do
  622. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  623. end
  624. ok.Size = NumberSequence.new(cool)
  625. ok.Rate = 0
  626. ok.LockedToPart = false
  627. ok.LightEmission = 0
  628. ok.Texture = "rbxassetid://636768448"
  629. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  630.  
  631. maincolor = BrickC("Really red")
  632. -------------------------------------------------------
  633. --Start Kyu's shitty stuff--
  634. -------------------------------------------------------
  635. function un_fun()
  636. attack = true
  637. hum.WalkSpeed = 0
  638. BTAUNT:Play()
  639. repeat
  640. swait()
  641. BTAUNT.Parent = tors
  642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  643. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  644. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  645. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  646. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  647. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  648. until BTAUNT.Playing == false
  649. attack = false
  650. hum.WalkSpeed = 40
  651. end
  652.  
  653. function Tauntmelon()
  654. attack = true
  655. hum.WalkSpeed = 0
  656. CreateSound("1486343908", tors, 10, 1)
  657. for i = 0, 9, 0.1 do
  658. swait()
  659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  663. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  664. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  665. end
  666. attack = false
  667. hum.WalkSpeed = 40
  668. end
  669.  
  670. function fbiopenup()
  671. attack = true
  672. hum.WalkSpeed = 6
  673. CreateSound("2156386052", tors, 10, 1)
  674. Character.Head.face.Texture = "rbxassetid://12117740"
  675. for i = 0, 5.56, 0.1 do
  676. swait()
  677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  681. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  682. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  683. end
  684. for i = 0,1.57,0.1 do
  685. swait()
  686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  690. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  691. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  692. end
  693. for i = 0,1.2,0.1 do
  694. swait()
  695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  701. end
  702. for i = 0,1.2,0.1 do
  703. swait()
  704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  710. end
  711. for i = 0,1.2,0.1 do
  712. swait()
  713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  719. end
  720. for i = 0,1.2,0.1 do
  721. swait()
  722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  728. end
  729. for i = 0,1,0.1 do
  730. swait()
  731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  737. end
  738. for i = 0,1,0.1 do
  739. swait()
  740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  746. end
  747. attack = false
  748. Character.Head.face.Texture = "rbxassetid://620619801"
  749. hum.WalkSpeed = 40
  750. end
  751.  
  752. function FindNearestHead(Position, Distance, SinglePlayer)
  753. if SinglePlayer then
  754. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  755. end
  756. local List = {}
  757. for i, v in pairs(workspace:GetChildren()) do
  758. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  759. table.insert(List, v)
  760. end
  761. end
  762. return List
  763. end
  764.  
  765. function SoulSteal(dude)
  766. if dude.Name ~= char then
  767. local bgf = IT("BodyGyro", dude.Head)
  768. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  769. local val = IT("BoolValue", dude)
  770. val.Name = "IsHit"
  771. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  772. local soulst = coroutine.wrap(function()
  773. local soul = Instance.new("Part",dude)
  774. soul.Size = Vector3.new(1,1,1)
  775. soul.CanCollide = false
  776. soul.Anchored = false
  777. soul.Position = torso.Position
  778. soul.Transparency = 1
  779. local PartEmmit1 = IT("ParticleEmitter", soul)
  780. PartEmmit1.LightEmission = 1
  781. PartEmmit1.Texture = "rbxassetid://569507414"
  782. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  783. PartEmmit1.Rate = 250
  784. PartEmmit1.Lifetime = NumberRange.new(1.6)
  785. PartEmmit1.Size = NumberSequence.new({
  786. NumberSequenceKeypoint.new(0, 1, 0),
  787. NumberSequenceKeypoint.new(1, 0, 0)
  788. })
  789. PartEmmit1.Transparency = NumberSequence.new({
  790. NumberSequenceKeypoint.new(0, 0, 0),
  791. NumberSequenceKeypoint.new(1, 1, 0)
  792. })
  793. PartEmmit1.Speed = NumberRange.new(0, 0)
  794. PartEmmit1.VelocitySpread = 30000
  795. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  796. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  797. local BodPoss = IT("BodyPosition", soul)
  798. BodPoss.P = 3000
  799. BodPoss.D = 1000
  800. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  801. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  802. wait(1.6)
  803. soul.Touched:connect(function(hit)
  804. if hit.Parent == char then
  805. soul:Destroy()
  806. end
  807. end)
  808. wait(1.2)
  809. while soul do
  810. swait()
  811. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  812. BodPoss.Position = tors.Position
  813. end
  814. end)
  815. soulst()
  816. end
  817. end
  818. function FaceMouse()
  819. local Cam = workspace.CurrentCamera
  820. return {
  821. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  822. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  823. }
  824. end
  825.  
  826. function Eviscerate(dude)
  827. if dude.Name ~= char then
  828. local bgf = IT("BodyGyro", dude.Head)
  829. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  830. local val = IT("BoolValue", dude)
  831. val.Name = "IsHit"
  832. local ds = coroutine.wrap(function()
  833. dude:WaitForChild("Head"):BreakJoints()
  834. wait(0.5)
  835. target = nil
  836. coroutine.resume(coroutine.create(function()
  837. for i, v in pairs(dude:GetChildren()) do
  838. if v:IsA("Accessory") then
  839. v:Destroy()
  840. end
  841. if v:IsA("Humanoid") then
  842. v:Destroy()
  843. end
  844. if v:IsA("CharacterMesh") then
  845. v:Destroy()
  846. end
  847. if v:IsA("Model") then
  848. v:Destroy()
  849. end
  850. if v:IsA("Part") or v:IsA("MeshPart") then
  851. for x, o in pairs(v:GetChildren()) do
  852. if o:IsA("Decal") then
  853. o:Destroy()
  854. end
  855. end
  856. coroutine.resume(coroutine.create(function()
  857. v.Material = "Neon"
  858. v.CanCollide = false
  859. local PartEmmit1 = IT("ParticleEmitter", v)
  860. PartEmmit1.LightEmission = 1
  861. PartEmmit1.Texture = "rbxassetid://284205403"
  862. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  863. PartEmmit1.Rate = 150
  864. PartEmmit1.Lifetime = NumberRange.new(1)
  865. PartEmmit1.Size = NumberSequence.new({
  866. NumberSequenceKeypoint.new(0, 0.75, 0),
  867. NumberSequenceKeypoint.new(1, 0, 0)
  868. })
  869. PartEmmit1.Transparency = NumberSequence.new({
  870. NumberSequenceKeypoint.new(0, 0, 0),
  871. NumberSequenceKeypoint.new(1, 1, 0)
  872. })
  873. PartEmmit1.Speed = NumberRange.new(0, 0)
  874. PartEmmit1.VelocitySpread = 30000
  875. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  876. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  877. local BodPoss = IT("BodyPosition", v)
  878. BodPoss.P = 3000
  879. BodPoss.D = 1000
  880. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  881. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  882. v.Color = maincolor.Color
  883. coroutine.resume(coroutine.create(function()
  884. for i = 0, 49 do
  885. swait(1)
  886. v.Transparency = v.Transparency + 0.08
  887. end
  888. wait(0.5)
  889. PartEmmit1.Enabled = false
  890. wait(3)
  891. v:Destroy()
  892. dude:Destroy()
  893. end))
  894. end))
  895. end
  896. end
  897. end))
  898. end)
  899. ds()
  900. end
  901. end
  902.  
  903. function ragdoll(model)
  904. local char = model
  905. torso = char.HumanoidRootPart
  906. torso2 = char.Torso
  907. LW.Parent = nil
  908. RW.Parent = nil
  909. LH.Parent = nil
  910. RH.Parent = nil
  911. if hum ~= nil then
  912. hum.PlatformStand = true
  913. end
  914.  
  915. local Head = char:FindFirstChild("Head")
  916. if Head then
  917. local Neck = Instance.new("Weld")
  918. Neck.Name = "Neck"
  919. Neck.Part0 = torso
  920. Neck.Part1 = Head
  921. Neck.C0 = CFrame.new(0, 1.5, 0)
  922. Neck.C1 = CFrame.new()
  923. Neck.Parent = torso
  924. end
  925. local Limb = char:FindFirstChild("Right Arm")
  926. if Limb then
  927.  
  928. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  929. local Joint = Instance.new("Glue")
  930. Joint.Name = "RightShoulder"
  931. Joint.Part0 = torso
  932. Joint.Part1 = Limb
  933. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  934. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  935. Joint.Parent = torso
  936.  
  937. local B = Instance.new("Part")
  938. B.TopSurface = 0
  939. B.BottomSurface = 0
  940. B.formFactor = "Symmetric"
  941. B.Size = Vector3.new(1, 1, 1)
  942. B.Transparency = 1
  943. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  944. B.Parent = char
  945. local W = Instance.new("Weld")
  946. W.Part0 = Limb
  947. W.Part1 = B
  948. W.C0 = CFrame.new(0, -0.5, 0)
  949. W.Parent = Limb
  950.  
  951. end
  952. local Limb = char:FindFirstChild("Left Arm")
  953. if Limb then
  954.  
  955. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  956. local Joint = Instance.new("Glue")
  957. Joint.Name = "LeftShoulder"
  958. Joint.Part0 = torso
  959. Joint.Part1 = Limb
  960. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  961. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  962. Joint.Parent = torso
  963.  
  964. local B = Instance.new("Part")
  965. B.TopSurface = 0
  966. B.BottomSurface = 0
  967. B.formFactor = "Symmetric"
  968. B.Size = Vector3.new(1, 1, 1)
  969. B.Transparency = 1
  970. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  971. B.Parent = char
  972. local W = Instance.new("Weld")
  973. W.Part0 = Limb
  974. W.Part1 = B
  975. W.C0 = CFrame.new(0, -0.5, 0)
  976. W.Parent = Limb
  977.  
  978. end
  979. local Limb = char:FindFirstChild("Right Leg")
  980. if Limb then
  981.  
  982. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  983. local Joint = Instance.new("Glue")
  984. Joint.Name = "RightHip"
  985. Joint.Part0 = torso
  986. Joint.Part1 = Limb
  987. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  988. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  989. Joint.Parent = torso
  990.  
  991. local B = Instance.new("Part")
  992. B.TopSurface = 0
  993. B.BottomSurface = 0
  994. B.formFactor = "Symmetric"
  995. B.Size = Vector3.new(1, 1, 1)
  996. B.Transparency = 1
  997. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  998. B.Parent = char
  999. local W = Instance.new("Weld")
  1000. W.Part0 = Limb
  1001. W.Part1 = B
  1002. W.C0 = CFrame.new(0, -0.5, 0)
  1003. W.Parent = Limb
  1004.  
  1005. end
  1006. local Limb = char:FindFirstChild("Left Leg")
  1007. if Limb then
  1008.  
  1009. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1010. local Joint = Instance.new("Glue")
  1011. Joint.Name = "LeftHip"
  1012. Joint.Part0 = torso
  1013. Joint.Part1 = Limb
  1014. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1015. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1016. Joint.Parent = torso
  1017.  
  1018. local B = Instance.new("Part")
  1019. B.TopSurface = 0
  1020. B.BottomSurface = 0
  1021. B.formFactor = "Symmetric"
  1022. B.Size = Vector3.new(1, 1, 1)
  1023. B.Transparency = 1
  1024. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1025. B.Parent = char
  1026. local W = Instance.new("Weld")
  1027. W.Part0 = Limb
  1028. W.Part1 = B
  1029. W.C0 = CFrame.new(0, -0.5, 0)
  1030. W.Parent = Limb
  1031.  
  1032. end
  1033. --[
  1034. local Bar = Instance.new("Part")
  1035. Bar.TopSurface = 0
  1036. Bar.BottomSurface = 0
  1037. Bar.formFactor = "Symmetric"
  1038. Bar.Size = Vector3.new(1, 1, 1)
  1039. Bar.Transparency = 1
  1040. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1041. Bar.Parent = char
  1042. local Weld = Instance.new("Weld")
  1043. Weld.Part0 = torso
  1044. Weld.Part1 = Bar
  1045. Weld.C0 = CFrame.new(0, 0.5, 0)
  1046. Weld.Parent = torso
  1047. --]]
  1048.  
  1049. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1050.  
  1051. end
  1052.  
  1053. -------------------------------------------------------
  1054. --End Kyu's shitty stuff--
  1055. -------------------------------------------------------
  1056.  
  1057. -------------------------------------------------------
  1058. --Start Important Functions--
  1059. -------------------------------------------------------
  1060. function swait(num)
  1061. if num == 0 or num == nil then
  1062. game:service("RunService").Stepped:wait(0)
  1063. else
  1064. for i = 0, num do
  1065. game:service("RunService").Stepped:wait(0)
  1066. end
  1067. end
  1068. end
  1069. function thread(f)
  1070. coroutine.resume(coroutine.create(f))
  1071. end
  1072. function clerp(a, b, t)
  1073. local qa = {
  1074. QuaternionFromCFrame(a)
  1075. }
  1076. local qb = {
  1077. QuaternionFromCFrame(b)
  1078. }
  1079. local ax, ay, az = a.x, a.y, a.z
  1080. local bx, by, bz = b.x, b.y, b.z
  1081. local _t = 1 - t
  1082. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1083. end
  1084. function QuaternionFromCFrame(cf)
  1085. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1086. local trace = m00 + m11 + m22
  1087. if trace > 0 then
  1088. local s = math.sqrt(1 + trace)
  1089. local recip = 0.5 / s
  1090. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1091. else
  1092. local i = 0
  1093. if m00 < m11 then
  1094. i = 1
  1095. end
  1096. if m22 > (i == 0 and m00 or m11) then
  1097. i = 2
  1098. end
  1099. if i == 0 then
  1100. local s = math.sqrt(m00 - m11 - m22 + 1)
  1101. local recip = 0.5 / s
  1102. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1103. elseif i == 1 then
  1104. local s = math.sqrt(m11 - m22 - m00 + 1)
  1105. local recip = 0.5 / s
  1106. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1107. elseif i == 2 then
  1108. local s = math.sqrt(m22 - m00 - m11 + 1)
  1109. local recip = 0.5 / s
  1110. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1111. end
  1112. end
  1113. end
  1114. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1115. local xs, ys, zs = x + x, y + y, z + z
  1116. local wx, wy, wz = w * xs, w * ys, w * zs
  1117. local xx = x * xs
  1118. local xy = x * ys
  1119. local xz = x * zs
  1120. local yy = y * ys
  1121. local yz = y * zs
  1122. local zz = z * zs
  1123. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1124. end
  1125. function QuaternionSlerp(a, b, t)
  1126. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1127. local startInterp, finishInterp
  1128. if cosTheta >= 1.0E-4 then
  1129. if 1 - cosTheta > 1.0E-4 then
  1130. local theta = math.acos(cosTheta)
  1131. local invSinTheta = 1 / Sin(theta)
  1132. startInterp = Sin((1 - t) * theta) * invSinTheta
  1133. finishInterp = Sin(t * theta) * invSinTheta
  1134. else
  1135. startInterp = 1 - t
  1136. finishInterp = t
  1137. end
  1138. elseif 1 + cosTheta > 1.0E-4 then
  1139. local theta = math.acos(-cosTheta)
  1140. local invSinTheta = 1 / Sin(theta)
  1141. startInterp = Sin((t - 1) * theta) * invSinTheta
  1142. finishInterp = Sin(t * theta) * invSinTheta
  1143. else
  1144. startInterp = t - 1
  1145. finishInterp = t
  1146. end
  1147. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1148. end
  1149. function rayCast(Position, Direction, Range, Ignore)
  1150. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1151. end
  1152. local RbxUtility = LoadLibrary("RbxUtility")
  1153. local Create = RbxUtility.Create
  1154. local insta = true
  1155.  
  1156. -------------------------------------------------------
  1157. --Start Damage Function--
  1158. -------------------------------------------------------
  1159. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1160. if hit.Parent == nil then
  1161. return
  1162. end
  1163. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1164. for _, v in pairs(hit.Parent:children()) do
  1165. if v:IsA("Humanoid") then
  1166. h = v
  1167. end
  1168. end
  1169. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1170. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1171. end
  1172.  
  1173. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1174. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1175. if hit.Parent.DebounceHit.Value == true then
  1176. return
  1177. end
  1178. end
  1179. if insta == true then
  1180. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1181. end
  1182. local c = Create("ObjectValue"){
  1183. Name = "creator",
  1184. Value = game:service("Players").LocalPlayer,
  1185. Parent = h,
  1186. }
  1187. game:GetService("Debris"):AddItem(c, .5)
  1188. CreateSound("958257111", hit, 10, 1)
  1189. local Damage = math.random(minim, maxim)
  1190. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1191. local blocked = false
  1192. local block = hit.Parent:findFirstChild("Block")
  1193. if block ~= nil then
  1194. if block.className == "IntValue" then
  1195. if block.Value > 0 then
  1196. blocked = true
  1197. block.Value = block.Value - 1
  1198. end
  1199. end
  1200. end
  1201. if blocked == false then
  1202. h.Health = h.Health - Damage
  1203. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1204. else
  1205. h.Health = h.Health - (Damage / 2)
  1206. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1207. end
  1208. if Type == "Knockdown" then
  1209. local hum = hit.Parent.Humanoid
  1210. hum.PlatformStand = true
  1211. coroutine.resume(coroutine.create(function(HHumanoid)
  1212. swait(1)
  1213. HHumanoid.PlatformStand = false
  1214. end), hum)
  1215. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1216. local bodvol = Create("BodyVelocity"){
  1217. velocity = angle * knockback,
  1218. P = 5000,
  1219. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1220. Parent = hit,
  1221. }
  1222. local rl = Create("BodyAngularVelocity"){
  1223. P = 3000,
  1224. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1225. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1226. Parent = hit,
  1227. }
  1228. game:GetService("Debris"):AddItem(bodvol, .5)
  1229. game:GetService("Debris"):AddItem(rl, .5)
  1230. elseif Type == "Normal" then
  1231. local vp = Create("BodyVelocity"){
  1232. P = 500,
  1233. maxForce = Vector3.new(math.huge, 0, math.huge),
  1234. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1235. }
  1236. if knockback > 0 then
  1237. vp.Parent = hit.Parent.Torso
  1238. end
  1239. game:GetService("Debris"):AddItem(vp, .5)
  1240. elseif Type == "Up" then
  1241. local bodyVelocity = Create("BodyVelocity"){
  1242. velocity = Vector3.new(0, 20, 0),
  1243. P = 5000,
  1244. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1245. Parent = hit,
  1246. }
  1247. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1248. elseif Type == "DarkUp" then
  1249. coroutine.resume(coroutine.create(function()
  1250. for i = 0, 1, 0.1 do
  1251. swait()
  1252. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1253. end
  1254. end))
  1255. local bodyVelocity = Create("BodyVelocity"){
  1256. velocity = Vector3.new(0, 20, 0),
  1257. P = 5000,
  1258. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1259. Parent = hit,
  1260. }
  1261. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1262. elseif Type == "Snare" then
  1263. local bp = Create("BodyPosition"){
  1264. P = 2000,
  1265. D = 100,
  1266. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1267. position = hit.Parent.Torso.Position,
  1268. Parent = hit.Parent.Torso,
  1269. }
  1270. game:GetService("Debris"):AddItem(bp, 1)
  1271. elseif Type == "Freeze" then
  1272. local BodPos = Create("BodyPosition"){
  1273. P = 50000,
  1274. D = 1000,
  1275. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1276. position = hit.Parent.Torso.Position,
  1277. Parent = hit.Parent.Torso,
  1278. }
  1279. local BodGy = Create("BodyGyro") {
  1280. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1281. P = 20e+003,
  1282. Parent = hit.Parent.Torso,
  1283. cframe = hit.Parent.Torso.CFrame,
  1284. }
  1285. hit.Parent.Torso.Anchored = true
  1286. coroutine.resume(coroutine.create(function(Part)
  1287. swait(1.5)
  1288. Part.Anchored = false
  1289. end), hit.Parent.Torso)
  1290. game:GetService("Debris"):AddItem(BodPos, 3)
  1291. game:GetService("Debris"):AddItem(BodGy, 3)
  1292. end
  1293. local debounce = Create("BoolValue"){
  1294. Name = "DebounceHit",
  1295. Parent = hit.Parent,
  1296. Value = true,
  1297. }
  1298. game:GetService("Debris"):AddItem(debounce, Delay)
  1299. c = Create("ObjectValue"){
  1300. Name = "creator",
  1301. Value = Player,
  1302. Parent = h,
  1303. }
  1304. game:GetService("Debris"):AddItem(c, .5)
  1305. end
  1306. end
  1307. -------------------------------------------------------
  1308. --End Damage Function--
  1309. -------------------------------------------------------
  1310.  
  1311. -------------------------------------------------------
  1312. --Start Damage Function Customization--
  1313. -------------------------------------------------------
  1314. function ShowDamage(Pos, Text, Time, Color)
  1315. local Rate = (1 / 30)
  1316. local Pos = (Pos or Vector3.new(0, 0, 0))
  1317. local Text = (Text or "")
  1318. local Time = (Time or 2)
  1319. local Color = (Color or Color3.new(1, 0, 1))
  1320. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1321. EffectPart.Anchored = true
  1322. local BillboardGui = Create("BillboardGui"){
  1323. Size = UDim2.new(3, 0, 3, 0),
  1324. Adornee = EffectPart,
  1325. Parent = EffectPart,
  1326. }
  1327. local TextLabel = Create("TextLabel"){
  1328. BackgroundTransparency = 1,
  1329. Size = UDim2.new(1, 0, 1, 0),
  1330. Text = Text,
  1331. Font = "Bodoni",
  1332. TextColor3 = Color,
  1333. TextScaled = true,
  1334. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1335. Parent = BillboardGui,
  1336. }
  1337. game.Debris:AddItem(EffectPart, (Time))
  1338. EffectPart.Parent = game:GetService("Workspace")
  1339. delay(0, function()
  1340. local Frames = (Time / Rate)
  1341. for Frame = 1, Frames do
  1342. wait(Rate)
  1343. local Percent = (Frame / Frames)
  1344. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1345. TextLabel.TextTransparency = Percent
  1346. end
  1347. if EffectPart and EffectPart.Parent then
  1348. EffectPart:Destroy()
  1349. end
  1350. end)
  1351. end
  1352. -------------------------------------------------------
  1353. --End Damage Function Customization--
  1354. -------------------------------------------------------
  1355.  
  1356. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1357. for _, c in pairs(workspace:children()) do
  1358. local hum = c:findFirstChild("Humanoid")
  1359. if hum ~= nil then
  1360. local head = c:findFirstChild("Head")
  1361. if head ~= nil then
  1362. local targ = head.Position - Part.Position
  1363. local mag = targ.magnitude
  1364. if magni >= mag and c.Name ~= plr.Name then
  1365.  
  1366. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1367. end
  1368. end
  1369. end
  1370. end
  1371. end
  1372.  
  1373.  
  1374. CFuncs = {
  1375. Part = {
  1376. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1377. local Part = Create("Part")({
  1378. Parent = Parent,
  1379. Reflectance = Reflectance,
  1380. Transparency = Transparency,
  1381. CanCollide = false,
  1382. Locked = true,
  1383. BrickColor = BrickColor.new(tostring(BColor)),
  1384. Name = Name,
  1385. Size = Size,
  1386. Material = Material
  1387. })
  1388. RemoveOutlines(Part)
  1389. return Part
  1390. end
  1391. },
  1392. Mesh = {
  1393. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1394. local Msh = Create(Mesh)({
  1395. Parent = Part,
  1396. Offset = OffSet,
  1397. Scale = Scale
  1398. })
  1399. if Mesh == "SpecialMesh" then
  1400. Msh.MeshType = MeshType
  1401. Msh.MeshId = MeshId
  1402. end
  1403. return Msh
  1404. end
  1405. },
  1406. Mesh = {
  1407. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1408. local Msh = Create(Mesh)({
  1409. Parent = Part,
  1410. Offset = OffSet,
  1411. Scale = Scale
  1412. })
  1413. if Mesh == "SpecialMesh" then
  1414. Msh.MeshType = MeshType
  1415. Msh.MeshId = MeshId
  1416. end
  1417. return Msh
  1418. end
  1419. },
  1420. Weld = {
  1421. Create = function(Parent, Part0, Part1, C0, C1)
  1422. local Weld = Create("Weld")({
  1423. Parent = Parent,
  1424. Part0 = Part0,
  1425. Part1 = Part1,
  1426. C0 = C0,
  1427. C1 = C1
  1428. })
  1429. return Weld
  1430. end
  1431. },
  1432. Sound = {
  1433. Create = function(id, par, vol, pit)
  1434. coroutine.resume(coroutine.create(function()
  1435. local S = Create("Sound")({
  1436. Volume = vol,
  1437. Pitch = pit or 1,
  1438. SoundId = id,
  1439. Parent = par or workspace
  1440. })
  1441. wait()
  1442. S:play()
  1443. game:GetService("Debris"):AddItem(S, 6)
  1444. end))
  1445. end
  1446. },
  1447. ParticleEmitter = {
  1448. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1449. local fp = Create("ParticleEmitter")({
  1450. Parent = Parent,
  1451. Color = ColorSequence.new(Color1, Color2),
  1452. LightEmission = LightEmission,
  1453. Size = Size,
  1454. Texture = Texture,
  1455. Transparency = Transparency,
  1456. ZOffset = ZOffset,
  1457. Acceleration = Accel,
  1458. Drag = Drag,
  1459. LockedToPart = LockedToPart,
  1460. VelocityInheritance = VelocityInheritance,
  1461. EmissionDirection = EmissionDirection,
  1462. Enabled = Enabled,
  1463. Lifetime = LifeTime,
  1464. Rate = Rate,
  1465. Rotation = Rotation,
  1466. RotSpeed = RotSpeed,
  1467. Speed = Speed,
  1468. VelocitySpread = VelocitySpread
  1469. })
  1470. return fp
  1471. end
  1472. }
  1473. }
  1474. function RemoveOutlines(part)
  1475. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1476. end
  1477. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1478. local Part = Create("Part")({
  1479. formFactor = FormFactor,
  1480. Parent = Parent,
  1481. Reflectance = Reflectance,
  1482. Transparency = Transparency,
  1483. CanCollide = false,
  1484. Locked = true,
  1485. BrickColor = BrickColor.new(tostring(BColor)),
  1486. Name = Name,
  1487. Size = Size,
  1488. Material = Material
  1489. })
  1490. RemoveOutlines(Part)
  1491. return Part
  1492. end
  1493. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1494. local Msh = Create(Mesh)({
  1495. Parent = Part,
  1496. Offset = OffSet,
  1497. Scale = Scale
  1498. })
  1499. if Mesh == "SpecialMesh" then
  1500. Msh.MeshType = MeshType
  1501. Msh.MeshId = MeshId
  1502. end
  1503. return Msh
  1504. end
  1505. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1506. local Weld = Create("Weld")({
  1507. Parent = Parent,
  1508. Part0 = Part0,
  1509. Part1 = Part1,
  1510. C0 = C0,
  1511. C1 = C1
  1512. })
  1513. return Weld
  1514. end
  1515.  
  1516. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1517. local Sound = IT("Sound")
  1518. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1519. Sound.Pitch = pitch or 1
  1520. Sound.Volume = volume or 1
  1521. Sound.Looped = looped or false
  1522. if(autoPlay)then
  1523. coroutine.wrap(function()
  1524. repeat wait() until Sound.IsLoaded
  1525. Sound.Playing = autoPlay or false
  1526. end)()
  1527. end
  1528. if(not looped and effect)then
  1529. Sound.Stopped:connect(function()
  1530. Sound.Volume = 0
  1531. Sound:destroy()
  1532. end)
  1533. elseif(effect)then
  1534.  
  1535. end
  1536. Sound.Parent =parent or Torso
  1537. return Sound
  1538. end
  1539.  
  1540. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1541. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1542. local Sound = IT("Sound")
  1543. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1544. Sound.Pitch = pitch or 1
  1545. Sound.Volume = volume or 1
  1546. Sound.Looped = looped or false
  1547. if(autoPlay)then
  1548. coroutine.wrap(function()
  1549. repeat wait() until Sound.IsLoaded
  1550. Sound.Playing = autoPlay or false
  1551. end)()
  1552. end
  1553. if(not looped and effect)then
  1554. Sound.Stopped:connect(function()
  1555. Sound.Volume = 0
  1556. soundPart:destroy()
  1557. end)
  1558. elseif(effect)then
  1559. warn("Sound can't be looped and a sound effect!")
  1560. end
  1561. Sound.Parent = soundPart
  1562. return Sound
  1563. end
  1564.  
  1565. -------------------------------------------------------
  1566. --Start Effect Function--
  1567. -------------------------------------------------------
  1568. EffectModel = Instance.new("Model", char)
  1569. Effects = {
  1570. Block = {
  1571. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1572. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1573. prt.Anchored = true
  1574. prt.CFrame = cframe
  1575. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1576. game:GetService("Debris"):AddItem(prt, 10)
  1577. if Type == 1 or Type == nil then
  1578. table.insert(Effects, {
  1579. prt,
  1580. "Block1",
  1581. delay,
  1582. x3,
  1583. y3,
  1584. z3,
  1585. msh
  1586. })
  1587. elseif Type == 2 then
  1588. table.insert(Effects, {
  1589. prt,
  1590. "Block2",
  1591. delay,
  1592. x3,
  1593. y3,
  1594. z3,
  1595. msh
  1596. })
  1597. else
  1598. table.insert(Effects, {
  1599. prt,
  1600. "Block3",
  1601. delay,
  1602. x3,
  1603. y3,
  1604. z3,
  1605. msh
  1606. })
  1607. end
  1608. end
  1609. },
  1610. Sphere = {
  1611. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1612. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1613. prt.Anchored = true
  1614. prt.CFrame = cframe
  1615. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1616. game:GetService("Debris"):AddItem(prt, 10)
  1617. table.insert(Effects, {
  1618. prt,
  1619. "Cylinder",
  1620. delay,
  1621. x3,
  1622. y3,
  1623. z3,
  1624. msh
  1625. })
  1626. end
  1627. },
  1628. Cylinder = {
  1629. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1630. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1631. prt.Anchored = true
  1632. prt.CFrame = cframe
  1633. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1634. game:GetService("Debris"):AddItem(prt, 10)
  1635. table.insert(Effects, {
  1636. prt,
  1637. "Cylinder",
  1638. delay,
  1639. x3,
  1640. y3,
  1641. z3,
  1642. msh
  1643. })
  1644. end
  1645. },
  1646. Wave = {
  1647. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1648. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1649. prt.Anchored = true
  1650. prt.CFrame = cframe
  1651. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1652. game:GetService("Debris"):AddItem(prt, 10)
  1653. table.insert(Effects, {
  1654. prt,
  1655. "Cylinder",
  1656. delay,
  1657. x3 / 60,
  1658. y3 / 60,
  1659. z3 / 60,
  1660. msh
  1661. })
  1662. end
  1663. },
  1664. Ring = {
  1665. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1666. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1667. prt.Anchored = true
  1668. prt.CFrame = cframe
  1669. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1670. game:GetService("Debris"):AddItem(prt, 10)
  1671. table.insert(Effects, {
  1672. prt,
  1673. "Cylinder",
  1674. delay,
  1675. x3,
  1676. y3,
  1677. z3,
  1678. msh
  1679. })
  1680. end
  1681. },
  1682. Break = {
  1683. Create = function(brickcolor, cframe, x1, y1, z1)
  1684. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1685. prt.Anchored = true
  1686. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1687. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1688. local num = math.random(10, 50) / 1000
  1689. game:GetService("Debris"):AddItem(prt, 10)
  1690. table.insert(Effects, {
  1691. prt,
  1692. "Shatter",
  1693. num,
  1694. prt.CFrame,
  1695. math.random() - math.random(),
  1696. 0,
  1697. math.random(50, 100) / 100
  1698. })
  1699. end
  1700. },
  1701. Spiral = {
  1702. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1703. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1704. prt.Anchored = true
  1705. prt.CFrame = cframe
  1706. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1707. game:GetService("Debris"):AddItem(prt, 10)
  1708. table.insert(Effects, {
  1709. prt,
  1710. "Cylinder",
  1711. delay,
  1712. x3,
  1713. y3,
  1714. z3,
  1715. msh
  1716. })
  1717. end
  1718. },
  1719. Push = {
  1720. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1721. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1722. prt.Anchored = true
  1723. prt.CFrame = cframe
  1724. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1725. game:GetService("Debris"):AddItem(prt, 10)
  1726. table.insert(Effects, {
  1727. prt,
  1728. "Cylinder",
  1729. delay,
  1730. x3,
  1731. y3,
  1732. z3,
  1733. msh
  1734. })
  1735. end
  1736. }
  1737. }
  1738. -------------------------------------------------------
  1739. --End Effect Function--
  1740. -------------------------------------------------------
  1741.  
  1742. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1743. local NSound = nil
  1744. coroutine.resume(coroutine.create(function()
  1745. NSound = Instance.new("Sound", PARENT)
  1746. NSound.Volume = VOLUME
  1747. NSound.Pitch = PITCH
  1748. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1749. swait()
  1750. NSound:play()
  1751. game:GetService("Debris"):AddItem(NSound, 10)
  1752. end))
  1753. return NSound
  1754. end
  1755.  
  1756.  
  1757. coroutine.resume(coroutine.create(function()
  1758. while text ~= nil do
  1759. swait()
  1760. text.Rotation = math.random(-1.5,1.5)
  1761. end
  1762. end))
  1763.  
  1764. angery = false
  1765.  
  1766.  
  1767. -------------------------------------------------------
  1768. --End Important Functions--
  1769. -------------------------------------------------------
  1770.  
  1771. -------------------------------------------------------
  1772. --Start Music Option--
  1773. -------------------------------------------------------
  1774.  
  1775. lul = Instance.new("Sound", tors) --le musice
  1776. lul.Pitch = 1
  1777.  
  1778. local mu = math.random(1,17)
  1779. if mu == 1 then
  1780. lul.SoundId = "rbxassetid://193889412"
  1781. end
  1782. if mu == 2 then
  1783. lul.SoundId = "rbxassetid://274690929"
  1784. end
  1785. if mu == 3 then
  1786. lul.SoundId = "rbxassetid://1241998626"
  1787. end
  1788. if mu == 4 then
  1789. lul.SoundId = "rbxassetid://1878962648"
  1790. end
  1791. if mu == 5 then
  1792. lul.SoundId = "rbxassetid://185117072"
  1793. end
  1794. if mu == 6 then
  1795. lul.SoundId = "rbxassetid://295856024"
  1796. end
  1797. if mu == 7 then
  1798. lul.SoundId = "rbxassetid://2054013600"
  1799. end
  1800. if mu == 8 then
  1801. lul.SoundId = "rbxassetid://1463709693"
  1802. lul.Pitch = 1.4
  1803. end
  1804. if mu == 9 then
  1805. lul.SoundId = "rbxassetid://575705300"
  1806. end
  1807. if mu == 10 then
  1808. lul.SoundId = "rbxassetid://142924062"
  1809. end
  1810. if mu == 11 then
  1811. lul.SoundId = "rbxassetid://251072363"
  1812. end
  1813. if mu == 12 then
  1814. lul.SoundId = "rbxassetid://731061980"
  1815. end
  1816. if mu == 13 then
  1817. lul.SoundId = "rbxassetid://455682677"
  1818. end
  1819. if mu == 14 then
  1820. lul.SoundId = "rbxassetid://1283123885"
  1821. end
  1822. if mu == 15 then
  1823. lul.SoundId = "rbxassetid://1185002382"
  1824. end
  1825. if mu == 16 then
  1826. lul.SoundId = "rbxassetid://1588631952"
  1827. end
  1828. if mu == 17 then
  1829. lul.SoundId = "rbxassetid://1496130120"
  1830. end
  1831.  
  1832. lul.Volume = 1
  1833. lul.TimePosition = 0
  1834. lul.Looped = true
  1835. lul:Play()
  1836.  
  1837. NEWS = Instance.new("Sound", tors) --O NO
  1838. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1839. NEWS.Volume = 100
  1840. NEWS.Pitch = 1
  1841. NEWS.Looped = false
  1842. NEWS.TimePosition = 1
  1843.  
  1844. AAAAA = Instance.new("Sound", tors) --aaa
  1845. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1846. AAAAA.Volume = 10
  1847. AAAAA.Pitch = 1
  1848. AAAAA.Looped = false
  1849. AAAAA.TimePosition = 1
  1850.  
  1851. MERKIO = Instance.new("Sound", tors) --why
  1852. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1853. MERKIO.Volume = 10
  1854. MERKIO.Pitch = 1
  1855. MERKIO.Looped = false
  1856. MERKIO.TimePosition = 0
  1857.  
  1858. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1859. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1860. MERKIO2.Volume = 10
  1861. MERKIO2.Pitch = 1
  1862. MERKIO2.Looped = false
  1863. MERKIO2.TimePosition = 0
  1864.  
  1865. thonks = Instance.new("Sound", tors) --wat?
  1866. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1867. thonks.Volume = 10
  1868. thonks.Pitch = 1
  1869. thonks.Looped = false
  1870. thonks.TimePosition = 0
  1871.  
  1872. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1873. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1874. gudsong.Volume = 10
  1875. gudsong.Pitch = 1
  1876. gudsong.Looped = true
  1877. gudsong.TimePosition = 6.6
  1878.  
  1879. so = Instance.new("Sound", tors) --moar seizure
  1880. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1881. so.Volume = 10
  1882. so.Pitch = 1
  1883. so.Looped = false
  1884. so.TimePosition = 0
  1885.  
  1886. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1887. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1888. sors.Volume = 10
  1889. sors.Pitch = 1
  1890. sors.Looped = false
  1891. sors.TimePosition = 0
  1892.  
  1893. --u mom gay--
  1894. -------------------------------------------------------
  1895. --End Music Option--
  1896. -------------------------------------------------------
  1897. --hi fat >:)
  1898. -------------------------------------------------------
  1899. --Start Attacks N Stuff--
  1900. -------------------------------------------------------
  1901.  
  1902. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1903. attack = true
  1904.  
  1905. hum.WalkSpeed = 40
  1906. lul:Pause()
  1907. Character.Head.face.Texture = "rbxassetid://620619801"
  1908. NEWS:Play()
  1909. repeat
  1910. NEWS.Parent = tors
  1911. swait()
  1912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1914. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1915. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1916. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1917. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1918. until NEWS.Playing == false
  1919. local S = Instance.new("Explosion",workspace)
  1920. S.Position = tors.Position
  1921. S.BlastPressure = 999
  1922. S.BlastRadius = 45
  1923. S.ExplosionType = 0
  1924. attack = false
  1925. hum.WalkSpeed = 40
  1926. lul:Resume()
  1927. Character.Head.face.Texture = "rbxassetid://620619801"
  1928. attack = false
  1929. hum.WalkSpeed = 40
  1930. end
  1931.  
  1932. function sneakonehundred()
  1933. attack = true
  1934. hum.WalkSpeed = 0.03
  1935. Character.Head.face.Texture = "rbxassetid://1667792"
  1936. CreateSound("1542642349", tors, 10, 1.05)
  1937. for i = 0,20,0.1 do
  1938. swait()
  1939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1943. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1944. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1945. end
  1946. CreateSound("753450324", tors, 10, 1.05)
  1947. wait(0.25)
  1948. Character.Head.face.Texture = "rbxassetid://1223903433"
  1949. for i = 0,7,0.1 do
  1950. swait()
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1955. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1956. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1957. end
  1958. Character.Head.face.Texture = "rbxassetid://620619801"
  1959. attack = false
  1960. hum.WalkSpeed = 40
  1961. end
  1962.  
  1963. function WRY() --WRYYYYYYY
  1964. attack = true
  1965. hum.WalkSpeed = 0.30
  1966. CreateSound("794081034", hed, 10, 1)
  1967. Character.Head.face.Texture = "rbxassetid://396389196"
  1968. for i = 0,2,0.1 do
  1969. swait()
  1970. CameraEnshaking(1, 2)
  1971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1973. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1975. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1977. end
  1978. for i = 0,14.7,0.1 do
  1979. swait()
  1980. CameraEnshaking(1, 3)
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1983. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1984. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1985. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1987. end
  1988. attack = false
  1989. Character.Head.face.Texture = "rbxassetid://620619801"
  1990. hum.WalkSpeed = 40
  1991. end
  1992.  
  1993. function DANCEFORME()
  1994. attack = true
  1995. texth.Text = "Squɑƚing."
  1996. text.Text = ""
  1997. lul:Pause()
  1998. Character.Head.face.Texture = "rbxassetid://1676553712"
  1999. MERKIO:Play()
  2000. repeat
  2001. for i = 0,0.37,0.03 do
  2002. swait()
  2003. MERKIO.Parent = tors
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2006. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2007. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2008. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2010. end
  2011. for i = 0,0.37,0.03 do
  2012. swait()
  2013. MERKIO.Parent = tors
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2020. end
  2021. until MERKIO.Playing == false
  2022. MERKIO:Stop()
  2023. Character.Head.face.Texture = "rbxassetid://620619801"
  2024. attack = false
  2025. lul:Resume()
  2026. texth.Text = ""
  2027. text.Text = "Noti˅ɐ "
  2028. hum.WalkSpeed = 40
  2029. end
  2030.  
  2031. function TRUEDANCEFORME()
  2032. attack = true
  2033. texth.Text = "Truely Squɑƚing."
  2034. text.Text = ""
  2035. lul:Pause()
  2036. Character.Head.face.Texture = "rbxassetid://8339872"
  2037. MERKIO:Play()
  2038. repeat
  2039. for i = 0,0.37,0.03 do
  2040. swait()
  2041. MERKIO.Parent = tors
  2042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2044. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2045. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2048. end
  2049. for i = 0,0.37,0.03 do
  2050. swait()
  2051. MERKIO.Parent = tors
  2052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2054. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2055. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2056. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2058. end
  2059. until MERKIO.Playing == false
  2060. MERKIO:Stop()
  2061. Character.Head.face.Texture = "rbxassetid://620619801"
  2062. attack = false
  2063. lul:Resume()
  2064. texth.Text = ""
  2065. text.Text = "Noti˅ɐ "
  2066. hum.WalkSpeed = 40
  2067. end
  2068.  
  2069. function takethat()
  2070. attack = true
  2071. hum.WalkSpeed = 0
  2072. CreateSound("1238240145", tors, 10, 1.05)
  2073. for i = 0,8.3,0.1 do
  2074. swait()
  2075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2081. end
  2082. CreateSound("135165859", tors, 10, 1.05)
  2083. for i = 0,6,0.1 do
  2084. swait()
  2085. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2088. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2089. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2090. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2091. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2092. end
  2093. attack = false
  2094. Character.Head.face.Texture = "rbxassetid://620619801"
  2095. hum.WalkSpeed = 40
  2096. end
  2097. function thonki()
  2098. attack = true
  2099. text.Text = "Thinking..."
  2100. hum.WalkSpeed = 6.5
  2101. Character.Head.face.Texture = "rbxassetid://1528105298"
  2102. thonks:Play()
  2103. lul:Pause()
  2104. repeat
  2105. for i = 0,8.3,0.1 do
  2106. swait()
  2107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2109. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2110. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2111. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2112. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2113. end
  2114. until thonks.Playing == false
  2115. thonks:Stop()
  2116. attack = false
  2117. text.Text = "Noti˅ɐ "
  2118. Character.Head.face.Texture = "rbxassetid://620619801"
  2119. lul:Resume()
  2120. hum.WalkSpeed = 40
  2121. end
  2122. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2123. attack = true
  2124. Character.Head.face.Texture = "rbxassetid://266304560"
  2125. for i = 0,6,0.1 do
  2126. swait()
  2127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2129. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2131. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2132. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2133. end
  2134. CreateSound("1093102664", hed, 10, 1)
  2135. CameraEnshaking(3, 8)
  2136. for i = 0,2,0.1 do
  2137. swait()
  2138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2143. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2144. end
  2145. Character.Head.face.Texture = "rbxassetid://30128383"
  2146. hum.MaxHealth = 0
  2147. ragdoll(char)
  2148. CreateSound("534269232", hed, 5, 1)
  2149. end
  2150.  
  2151. function dead()
  2152. attack = true
  2153. hum.WalkSpeed = 0.20
  2154. CreateSound("137225991", hed, 10, 1)
  2155. Character.Head.face.Texture = "rbxassetid://297512410"
  2156. for i = 0,1.1,0.1 do
  2157. swait()
  2158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2162. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2163. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2164. end
  2165. for i = 0,1.1,0.1 do
  2166. swait()
  2167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2171. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2172. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2173. end
  2174. for i = 0,1.1,0.1 do
  2175. swait()
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2182. end
  2183. for i = 0,1.1,0.1 do
  2184. swait()
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2191. end
  2192. for i = 0,1.1,0.1 do
  2193. swait()
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2200. end
  2201. for i = 0,1.1,0.1 do
  2202. swait()
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2209. end
  2210. for i = 0,1.1,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2218. end
  2219. for i = 0,1.1,0.1 do
  2220. swait()
  2221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2225. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2226. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2227. end
  2228. for i = 0,1.1,0.1 do
  2229. swait()
  2230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2234. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2235. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2236. end
  2237. Character.Head.face.Texture = "rbxassetid://273309187"
  2238. for i = 0,9,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2246. end
  2247. attack = false
  2248. Character.Head.face.Texture = "rbxassetid://620619801"
  2249. hum.WalkSpeed = 40
  2250. end
  2251.  
  2252. function ShutTheHellUp()
  2253. attack = true
  2254. hum.WalkSpeed = 2.01
  2255. CreateSound("336377340", hed, 10, 1)
  2256. for i = 0,3,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2264. end
  2265. for i = 0,1.2,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2273. end
  2274. for i = 0,1.2,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2282. end
  2283. for i = 0,1.2,0.1 do
  2284. swait()
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2291. end
  2292. for i = 0,1.2,0.1 do
  2293. swait()
  2294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2299. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2300. end
  2301. for i = 0,2,0.1 do
  2302. swait()
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2309. end
  2310. for i = 0,2,0.1 do
  2311. swait()
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2318. end
  2319. hum.WalkSpeed = 40
  2320. attack = false
  2321. end
  2322.  
  2323. function NO_U()
  2324. attack = true
  2325. hum.WalkSpeed = 4.01
  2326. Character.Head.face.Texture = "rbxassetid://304904077"
  2327. CreateSound("1543318456", hed, 10, 1)
  2328. for i = 0,6,0.1 do
  2329. swait()
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2336. end
  2337. for i = 0,3.2,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2345. end
  2346. hum.WalkSpeed = 40
  2347. Character.Head.face.Texture = "rbxassetid://620619801"
  2348. attack = false
  2349. end
  2350.  
  2351. function EndMySufferingV2()
  2352. attack = true
  2353. hum.WalkSpeed = 1.01
  2354. CreateSound("577475178", hed, 10, 1)
  2355. for i = 0,18,0.1 do
  2356. swait()
  2357. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2358. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2359. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2360. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2361. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2363. end
  2364. attack = false
  2365. hum.WalkSpeed = 40
  2366. end
  2367.  
  2368. function Victory()
  2369. attack = true
  2370. hum.WalkSpeed = 1.01
  2371. Character.Head.face.Texture = "rbxassetid://616284160"
  2372. Humanoid.Jump = true
  2373. CreateSound("130834939", hed, 10, 1)
  2374. for i = 0,3.7,0.1 do
  2375. swait()
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2382. end
  2383. Humanoid.Jump = true
  2384. for i = 0,3.7,0.1 do
  2385. swait()
  2386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2390. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2391. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2392. end
  2393. Humanoid.Jump = true
  2394. for i = 0,3.7,0.1 do
  2395. swait()
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2402. end
  2403. Humanoid.Jump = true
  2404. for i = 0,3.7,0.1 do
  2405. swait()
  2406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2410. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2411. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2412. end
  2413. Humanoid.Jump = true
  2414. for i = 0,3.7,0.1 do
  2415. swait()
  2416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2421. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2422. end
  2423. attack = false
  2424. Character.Head.face.Texture = "rbxassetid://620619801"
  2425. hum.WalkSpeed = 40
  2426. end
  2427.  
  2428. function WhatHuh()
  2429. attack = true
  2430. hum.WalkSpeed = 1.01
  2431. CreateSound("130766865", hed, 10, 1)
  2432. Character.Head.face.Texture = "rbxassetid://276732672"
  2433. for i = 0,4,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2441. end
  2442. for i = 0,6.7,0.1 do
  2443. swait()
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2450. end
  2451. for i = 0,8.1,0.1 do
  2452. swait()
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2459. end
  2460. for i = 0,1,0.1 do
  2461. swait()
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2468. end
  2469. for i = 0,1,0.1 do
  2470. swait()
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2477. end
  2478. for i = 0,4,0.1 do
  2479. swait()
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2486. end
  2487. attack = false
  2488. Character.Head.face.Texture = "rbxassetid://620619801"
  2489. hum.WalkSpeed = 40
  2490. end
  2491.  
  2492. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2493. attack = true
  2494. Character.Head.face.Texture = "rbxassetid://266304560"
  2495. for i = 0,6,0.1 do
  2496. swait()
  2497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2499. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2501. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2502. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2503. end
  2504. CreateSound("1093102664", hed, 10, 1)
  2505. CameraEnshaking(3, 8)
  2506. for i = 0,2,0.1 do
  2507. swait()
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2513. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2514. end
  2515. Character.Head.face.Texture = "rbxassetid://30128383"
  2516. hum.MaxHealth = 0
  2517. ragdoll(char)
  2518. CreateSound("534269232", hed, 5, 1)
  2519. end
  2520.  
  2521. function AnotherOne() --WhAT ANOTHER ONE
  2522. attack = true
  2523. hum.WalkSpeed = 1.01
  2524. local icri = CreateSound("1205111204", hed, 10, 1)
  2525. swait(165)
  2526. local FRAME = tors.CFrame
  2527. repeat
  2528. swait()
  2529. Character.Head.face.Texture = "rbxassetid://582931093"
  2530. CameraEnshaking(1, 10)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2536. tors.CFrame = FRAME * CF(0,1,0)
  2537. swait()
  2538. tors.CFrame = FRAME
  2539. until icri.Playing == false
  2540. Character.Head.face.Texture = "rbxassetid://620619801"
  2541. attack = false
  2542. hum.WalkSpeed = 40
  2543. end
  2544.  
  2545.  
  2546. function NEN()
  2547. attack = true
  2548. hum.WalkSpeed = 1.01
  2549. CreateSound("230292011", hed, 10, 1)
  2550. Character.Head.face.Texture = "rbxassetid://705269463"
  2551. for i = 0,4,0.1 do
  2552. swait()
  2553. CameraEnshaking(1, 3)
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2560. end
  2561. attack = false
  2562. Character.Head.face.Texture = "rbxassetid://620619801"
  2563. hum.WalkSpeed = 40
  2564. end
  2565.  
  2566. function Ashes() --Straight from... Whatever it was called.
  2567. attack = true
  2568. hum.WalkSpeed = 1.01
  2569. Character.Head.face.Texture = "rbxassetid://360687027"
  2570. CreateSound("290084602", tors, 10, 1)
  2571. for i = 0,6.2,0.1 do
  2572. swait()
  2573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2577. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2579. end
  2580. for i = 0,6.2,0.1 do
  2581. swait()
  2582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2588. end
  2589. attack = false
  2590. Character.Head.face.Texture = "rbxassetid://620619801"
  2591. hum.WalkSpeed = 40
  2592. end
  2593.  
  2594.  
  2595. function BOI()
  2596. attack = true
  2597. hum.WalkSpeed = 1.01
  2598. CreateSound("390901873", hed, 10, 1)
  2599. Character.Head.face.Texture = "rbxassetid://282463320"
  2600. for i = 0,4,0.1 do
  2601. swait()
  2602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2605. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2608. end
  2609. for i = 0,4,0.1 do
  2610. swait()
  2611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2613. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2617. end
  2618. attack = false
  2619. Character.Head.face.Texture = "rbxassetid://620619801"
  2620. hum.WalkSpeed = 40
  2621. end
  2622.  
  2623. function DrinkdaDrink()
  2624. attack = true
  2625. RHe.Transparency = 0
  2626. hum.WalkSpeed = 3
  2627. local Munch = CreateSound("554208103", hed, 5, 1)
  2628. swait(2)
  2629. repeat
  2630. for i = 0,6,0.1 do
  2631. swait()
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2636. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2637. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2638. end
  2639. until Munch.Playing == false
  2640. hum.WalkSpeed = 40
  2641. RHe.Transparency = 1
  2642. attack = false
  2643. end
  2644.  
  2645. function EatdaChips()
  2646. attack = true
  2647. RHk.Transparency = 0
  2648. hum.WalkSpeed = 3
  2649. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2650. swait(2)
  2651. repeat
  2652. for i = 0,6,0.1 do
  2653. swait()
  2654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2655. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2658. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2659. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2660. end
  2661. until Muncha.Playing == false
  2662. hum.WalkSpeed = 40
  2663. RHk.Transparency = 1
  2664. attack = false
  2665. end
  2666.  
  2667. function Sittyboi()
  2668. attack = true
  2669. lul:Pause()
  2670. text.Text = "Waiting..."
  2671. AAAAA.SoundId = "rbxassetid://1239136800"
  2672. AAAAA.TimePosition = 0
  2673. AAAAA:Play()
  2674. hum.WalkSpeed = 0
  2675. repeat
  2676. swait()
  2677. for i = 0, 1, 0.1 do
  2678. swait()
  2679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2680. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2681. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2682. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2683. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2684. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2685. end
  2686. until AAAAA.Playing == false
  2687. attack = false
  2688. AAAAA:Stop()
  2689. lul:Resume()
  2690. text.Text = "Noti˅ɐ "
  2691. hum.WalkSpeed = 40
  2692. end
  2693.  
  2694. function HELP()
  2695. attack = true
  2696. hum.WalkSpeed = 1.01
  2697. Character.Head.face.Texture = "rbxassetid://307972876"
  2698. CreateSound("1123321019", hed, 10, 1)
  2699. for i = 0,15,0.1 do
  2700. swait()
  2701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2703. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2704. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2705. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2706. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2707. end
  2708. CreateSound("198462271", hed, 10, 1)
  2709. for i = 0,8,0.1 do
  2710. Character.Head.face.Texture = "rbxassetid://341497730"
  2711. swait()
  2712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2714. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2715. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2716. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2717. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2718. end
  2719. for i = 0,8,0.1 do
  2720. Character.Head.face.Texture = "rbxassetid://341497730"
  2721. swait()
  2722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2724. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2725. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2726. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2727. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2728. end
  2729. CreateSound("948494432", hed, 10, 1)
  2730. for i = 0,7.5,0.1 do
  2731. Character.Head.face.Texture = "rbxassetid://249062487"
  2732. swait()
  2733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2735. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2736. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2737. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2738. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2739. end
  2740. CreateSound("1542642349", hed, 10, 1)
  2741. for i = 0,10,0.1 do
  2742. Character.Head.face.Texture = "rbxassetid://270636807"
  2743. swait()
  2744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2746. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2747. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2748. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2749. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2750. end
  2751. CreateSound("269597232", hed, 10, 1)
  2752. for i = 0,6,0.1 do
  2753. Character.Head.face.Texture = "rbxassetid://265057155"
  2754. swait()
  2755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2757. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2758. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2759. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2760. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2761. end
  2762. attack = false
  2763. Character.Head.face.Texture = "rbxassetid://620619801"
  2764. hum.WalkSpeed = 40
  2765. end
  2766.  
  2767. danci = false
  2768.  
  2769. function dingidongo() --my head burns (UNUSED)
  2770. attack = true
  2771. danci = true
  2772. hum.WalkSpeed = 27.6
  2773. texth.Text = "Having a Seizure."
  2774. text.Text = ""
  2775. gudsong:Play()
  2776. lul:Pause()
  2777. gudsong.TimePosition = 6.6
  2778. Character.Head.face.Texture = "rbxassetid://315792941"
  2779. repeat
  2780. for i = 0,1.87,0.23 do
  2781. swait()
  2782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2784. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2785. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2786. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2788. end
  2789. if gudsong.TimePosition == 11.937 then
  2790. gudsong.TimePosition = 6.6
  2791. end
  2792. for i = 0,1.87,0.23 do
  2793. swait()
  2794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2800. end
  2801. until danci == false
  2802. gudsong:Stop()
  2803. attack = false
  2804. lul:Resume()
  2805. texth.Text = ""
  2806. text.Text = "Noti˅ɐ "
  2807. attack = false
  2808. Character.Head.face.Texture = "rbxassetid://620619801"
  2809. hum.WalkSpeed = 40
  2810. end
  2811.  
  2812. function hap() --much hap
  2813. attack = true
  2814. hum.WalkSpeed = 0.10
  2815. CreateSound("363808674", hed, 10, 1)
  2816. Character.Head.face.Texture = "rbxassetid://315792941"
  2817. for i = 0,12,0.1 do
  2818. swait()
  2819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2822. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2825. end
  2826. CreateSound("233168827", hed, 10, 1)
  2827. Character.Head.face.Texture = "rbxassetid://335761015"
  2828. for i = 0,10,0.1 do
  2829. swait()
  2830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2832. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2833. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2834. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2835. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2836. end
  2837. CreateSound("363808674", hed, 10, 1)
  2838. attack = false
  2839. Character.Head.face.Texture = "rbxassetid://620619801"
  2840. hum.WalkSpeed = 40
  2841. end
  2842.  
  2843. function Gumilol()
  2844. attack = true
  2845. hum.WalkSpeed = 0
  2846. local Senses = CreateSound("605297168", hed, 6, 1)
  2847. swait(2)
  2848. repeat
  2849. swait()
  2850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2851. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2854. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2855. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2856. until Senses.TimePosition > 2.7
  2857. for i = 0, 3, 0.1 do
  2858. swait()
  2859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2860. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2861. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2862. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2863. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2864. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2865. end
  2866. root.Anchored = true
  2867. repeat
  2868. swait()
  2869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2870. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2871. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2872. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2873. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2874. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2875. until Senses.Playing == false
  2876. hum.WalkSpeed = 40
  2877. attack = false
  2878. root.Anchored = false
  2879. end
  2880. function oofmyass()
  2881. attack = true
  2882. hum.WalkSpeed = 0
  2883. CreateSound("663306786", tors, 3, 1)
  2884. for i = 0, 12, 0.1 do
  2885. swait()
  2886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2887. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2888. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2889. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2890. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2891. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2892. end
  2893. CreateSound("663307468", tors, 6, 1)
  2894. for i = 0, 6, 0.1 do
  2895. swait()
  2896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2897. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2898. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2899. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2900. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2901. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2902. end
  2903. hum.WalkSpeed = 40
  2904. attack = false
  2905. end
  2906. function WoodyGotWood()
  2907. attack = true
  2908. hum.WalkSpeed = 0
  2909. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2910. Character.Head.face.Texture = "rbxassetid://27020401"
  2911. swait(2)
  2912. repeat
  2913. swait()
  2914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2915. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2916. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2917. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2918. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2919. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2920. until Woodlenny.TimePosition > 3.6
  2921. root.Anchored = true
  2922. repeat
  2923. swait()
  2924. for i = 0, 2, 0.1 do
  2925. swait()
  2926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2927. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2929. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2930. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2931. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2932. end
  2933. for i = 0, 1.6, 0.1 do
  2934. swait()
  2935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2936. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2937. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2938. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2940. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2941. end
  2942. until Woodlenny.Playing == false
  2943. hum.WalkSpeed = 40
  2944. Character.Head.face.Texture = "rbxassetid://620619801"
  2945. attack = false
  2946. root.Anchored = false
  2947. end
  2948.  
  2949. function IsThatA()
  2950. attack = true
  2951. hum.WalkSpeed = 0
  2952. local isthata = CreateSound("950444738", hed, 6, 1)
  2953. Character.Head.face.Texture = "rbxassetid://63495374"
  2954. swait(2)
  2955. for i = 0, 7, 0.1 do
  2956. swait()
  2957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2959. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2960. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2961. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2962. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2963. end
  2964. Character.Head.face.Texture = "rbxassetid://143884958"
  2965. swait()
  2966. for i = 0, 14, 0.1 do
  2967. swait()
  2968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2970. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  2972. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2973. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2974. end
  2975. hum.WalkSpeed = 40
  2976. Character.Head.face.Texture = "rbxassetid://620619801"
  2977. attack = false
  2978. root.Anchored = false
  2979. end
  2980.  
  2981. function LIVING()
  2982. attack = true
  2983. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  2984. hum.WalkSpeed = 0
  2985. sors:Play()
  2986. repeat
  2987. swait()
  2988. sors.Parent = tors
  2989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2990. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2991. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2992. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2993. until sors.Playing == false
  2994. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  2995. attack = false
  2996. hum.WalkSpeed = 40
  2997. end
  2998.  
  2999. function Seizure()
  3000. attack = true
  3001. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3002. hum.WalkSpeed = 0
  3003. so:Play()
  3004. repeat
  3005. swait()
  3006. so.Parent = tors
  3007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3009. if Mrandom(1,15) == 1 then
  3010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3011. end
  3012. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3013. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3016. until so.Playing == false
  3017. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3018. attack = false
  3019. hum.WalkSpeed = 40
  3020. end
  3021.  
  3022. local SOOSS = false
  3023.  
  3024. function STARMAN()
  3025. attack = true
  3026. SOOSS = true
  3027. hum.WalkSpeed = 160
  3028. soos:Play()
  3029. lul:Pause()
  3030. coroutine.resume(coroutine.create(function()
  3031. while SOOSS == true do
  3032. swait()
  3033. Head.Color = Color3.fromRGB(cR,cG,cB)
  3034. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3035. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3036. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3037. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3038. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3039. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3040. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3041. text.Text = ""..StarText[math.random(1,#StarText)]
  3042. end
  3043. end))
  3044. repeat
  3045. swait()
  3046. soos.Parent = tors
  3047. for i = 0,0.17,0.03 do
  3048. swait()
  3049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3051. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3052. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3055. end
  3056. for i = 0,0.17,0.03 do
  3057. swait()
  3058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3062. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3064. end
  3065. until soos.Playing == false
  3066. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3067. attack = false
  3068. SOOSS = false
  3069. text.Text = "Noti˅ɐ "
  3070. hum.WalkSpeed = 40
  3071. wait(0.1)
  3072. lul:Resume()
  3073. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3074. Head.BrickColor = BrickColor.new("Bright yellow")
  3075. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3076. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3077. Torso.BrickColor = BrickColor.new("Shamrock")
  3078. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3079. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3080. wait(0.1)
  3081. text.Text = "Noti˅ɐ "
  3082. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3083. Head.BrickColor = BrickColor.new("Bright yellow")
  3084. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3085. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3086. Torso.BrickColor = BrickColor.new("Shamrock")
  3087. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3088. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3089. wait(0.1)
  3090. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3091. Head.BrickColor = BrickColor.new("Bright yellow")
  3092. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3093. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3094. Torso.BrickColor = BrickColor.new("Shamrock")
  3095. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3096. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3097. wait(0.1)
  3098. text.Text = "Noti˅ɐ "
  3099. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3100. Head.BrickColor = BrickColor.new("Bright yellow")
  3101. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3102. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3103. Torso.BrickColor = BrickColor.new("Shamrock")
  3104. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3105. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3106. end
  3107.  
  3108. function Woaht()
  3109. attack = true
  3110. hum.WalkSpeed = 0
  3111. local wot = CreateSound("313553389", hed, 6, 1)
  3112. Character.Head.face.Texture = "rbxassetid://60501076"
  3113. swait(2)
  3114. repeat
  3115. for i = 0,0.37,0.03 do
  3116. swait()
  3117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3123. end
  3124. until wot.Playing == false
  3125. hum.WalkSpeed = 40
  3126. Character.Head.face.Texture = "rbxassetid://620619801"
  3127. attack = false
  3128. root.Anchored = false
  3129. end
  3130.  
  3131. function Cso(ID, PARENT, VOLUME, PITCH)
  3132. local NSound = nil
  3133. coroutine.resume(coroutine.create(function()
  3134. NSound = IT("Sound", PARENT)
  3135. NSound.Volume = VOLUME
  3136. NSound.Pitch = PITCH
  3137. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3138. swait()
  3139. NSound:play()
  3140. game:GetService("Debris"):AddItem(NSound, 10)
  3141. end))
  3142. return NSound
  3143. end
  3144.  
  3145. function woah()
  3146. attack = true
  3147. hum.WalkSpeed = 0
  3148. Cso("1542642349", hed, 10, 1)
  3149. for i = 0, 6, 0.1 do
  3150. swait()
  3151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3152. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3153. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3154. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3155. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3156. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3157. end
  3158. Cso("144508058", hed, 10, 0.8)
  3159. for i = 0, 6, 0.1 do
  3160. swait()
  3161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3162. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3163. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3164. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3165. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3166. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3167. end
  3168. Cso("1093102664", hed, 10, 1)
  3169. for i = 0, 6, 0.1 do
  3170. swait()
  3171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3172. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3173. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3174. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3175. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3176. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3177. end
  3178. Cso("500507347", hed, 10, 1)
  3179. wait(4.4)
  3180. swait()
  3181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3182. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3183. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3184. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3185. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3186. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3187. wait(5.6)
  3188. Cso("744744924", hed, 10, 1)
  3189. for i = 0, 16, 0.1 do
  3190. swait()
  3191. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3192. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3197. end
  3198. attack = false
  3199. hum.WalkSpeed = 40
  3200. end
  3201.  
  3202. function LeChange()
  3203. attack = true
  3204. hum.WalkSpeed = 40
  3205. lul.Pitch = 1
  3206. lul:Stop()
  3207. local mue = math.random(1,17)
  3208. if mue == 1 then
  3209. lul.SoundId = "rbxassetid://193889412"
  3210. end
  3211. if mue == 2 then
  3212. lul.SoundId = "rbxassetid://274690929"
  3213. end
  3214. if mue == 3 then
  3215. lul.SoundId = "rbxassetid://1241998626"
  3216. end
  3217. if mue == 4 then
  3218. lul.SoundId = "rbxassetid://1878962648"
  3219. end
  3220. if mue == 5 then
  3221. lul.SoundId = "rbxassetid://185117072"
  3222. end
  3223. if mue == 6 then
  3224. lul.SoundId = "rbxassetid://295856024"
  3225. end
  3226. if mue == 7 then
  3227. lul.SoundId = "rbxassetid://2054013600"
  3228. end
  3229. if mue == 8 then
  3230. lul.SoundId = "rbxassetid://1463709693"
  3231. lul.Pitch = 1.4
  3232. end
  3233. if mue == 9 then
  3234. lul.SoundId = "rbxassetid://575705300"
  3235. end
  3236. if mue == 10 then
  3237. lul.SoundId = "rbxassetid://142924062"
  3238. end
  3239. if mue == 11 then
  3240. lul.SoundId = "rbxassetid://251072363"
  3241. end
  3242. if mue == 12 then
  3243. lul.SoundId = "rbxassetid://731061980"
  3244. end
  3245. if mue == 13 then
  3246. lul.SoundId = "rbxassetid://455682677"
  3247. end
  3248. if mue == 14 then
  3249. lul.SoundId = "rbxassetid://1283123885"
  3250. end
  3251. if mue == 15 then
  3252. lul.SoundId = "rbxassetid://1185002382"
  3253. end
  3254. if mue == 16 then
  3255. lul.SoundId = "rbxassetid://1588631952"
  3256. end
  3257. if mue == 17 then
  3258. lul.SoundId = "rbxassetid://1496130120"
  3259. end
  3260. hum.WalkSpeed = 40
  3261. lul:Play()
  3262. attack = false
  3263. root.Anchored = false
  3264. end
  3265.  
  3266. function REEE()
  3267. attack = true
  3268. hum.WalkSpeed = 70
  3269. text.Text = ""
  3270. texth.Text = "REEEEE"
  3271. lul:Pause()
  3272. local fire = Instance.new("ParticleEmitter", char.Torso)
  3273. fire.Lifetime = NumberRange.new(0.5)
  3274. fire.Speed = NumberRange.new(1, 3)
  3275. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3276. fire.Rate = 0
  3277. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3278. fire.LightEmission = 0.6
  3279. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3280. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3281. fire.Enabled = true
  3282. fire.Rate = 2000
  3283. RCKIN:Play()
  3284. repeat
  3285. swait()
  3286. RCKIN.Parent = tors
  3287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3288. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3289. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3290. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3291. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3292. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3293. until RCKIN.Playing == false
  3294. attack = false
  3295. lul:Resume()
  3296. fire.Enabled = false
  3297. text.Text = "Noti˅ɐ "
  3298. texth.Text = ""
  3299. hum.WalkSpeed = 40
  3300. end
  3301.  
  3302. function SCREAM()
  3303. attack = true
  3304. hum.WalkSpeed = 70
  3305. lul:Pause()
  3306. Character.Head.face.Texture = "rbxassetid://1667792"
  3307. local A = math.random(1,83)
  3308. if A == 1 then
  3309. AAAAA.SoundId = "rbxassetid://580806904"
  3310. AAAAA.TimePosition = 0
  3311. end
  3312. if A == 2 then
  3313. AAAAA.SoundId = "rbxassetid://569124237"
  3314. AAAAA.TimePosition = 0
  3315. end
  3316. if A == 3 then
  3317. AAAAA.SoundId = "rbxassetid://824995694"
  3318. AAAAA.TimePosition = 0
  3319. end
  3320. if A == 4 then
  3321. AAAAA.SoundId = "rbxassetid://619398081"
  3322. AAAAA.TimePosition = 0
  3323. end
  3324. if A == 5 then
  3325. AAAAA.SoundId = "rbxassetid://561567000"
  3326. AAAAA.TimePosition = 0
  3327. end
  3328. if A == 6 then
  3329. AAAAA.SoundId = "rbxassetid://780544434"
  3330. AAAAA.TimePosition = 0
  3331. end
  3332. if A == 7 then
  3333. AAAAA.SoundId = "rbxassetid://1127778994"
  3334. AAAAA.TimePosition = 0
  3335. end
  3336. if A == 8 then
  3337. AAAAA.SoundId = "rbxassetid://2016152738"
  3338. AAAAA.TimePosition = 0
  3339. end
  3340. if A == 9 then
  3341. AAAAA.SoundId = "rbxassetid://1649268255"
  3342. AAAAA.TimePosition = 0
  3343. end
  3344. if A == 10 then
  3345. AAAAA.SoundId = "rbxassetid://318925857"
  3346. AAAAA.TimePosition = 0
  3347. end
  3348. if A == 11 then
  3349. AAAAA.SoundId = "rbxassetid://1231447409"
  3350. AAAAA.TimePosition = 0
  3351. end
  3352. if A == 12 then
  3353. AAAAA.SoundId = "rbxassetid://1173662546"
  3354. AAAAA.TimePosition = 0
  3355. end
  3356. if A == 13 then
  3357. AAAAA.SoundId = "rbxassetid://1731102335"
  3358. AAAAA.TimePosition = 0
  3359. end
  3360. if A == 14 then
  3361. AAAAA.SoundId = "rbxassetid://597084853"
  3362. AAAAA.TimePosition = 0
  3363. end
  3364. if A == 15 then
  3365. AAAAA.SoundId = "rbxassetid://255219578"
  3366. AAAAA.TimePosition = 0
  3367. end
  3368. if A == 16 then
  3369. AAAAA.SoundId = "rbxassetid://968042399"
  3370. AAAAA.TimePosition = 0
  3371. end
  3372. if A == 17 then
  3373. AAAAA.SoundId = "rbxassetid://2088388847"
  3374. AAAAA.TimePosition = 0
  3375. end
  3376. if A == 18 then
  3377. AAAAA.SoundId = "rbxassetid://1958305455"
  3378. AAAAA.TimePosition = 0
  3379. end
  3380. if A == 19 then
  3381. AAAAA.SoundId = "rbxassetid://1171758804"
  3382. AAAAA.TimePosition = 0
  3383. end
  3384. if A == 20 then
  3385. AAAAA.SoundId = "rbxassetid://1453459167"
  3386. AAAAA.TimePosition = 0
  3387. end
  3388. if A == 21 then
  3389. AAAAA.SoundId = "rbxassetid://2000897208"
  3390. AAAAA.TimePosition = 0
  3391. end
  3392. if A == 22 then
  3393. AAAAA.SoundId = "rbxassetid://841541884"
  3394. AAAAA.TimePosition = 0
  3395. end
  3396. if A == 23 then
  3397. AAAAA.SoundId = "rbxassetid://839044936"
  3398. AAAAA.TimePosition = 0
  3399. end
  3400. if A == 24 then
  3401. AAAAA.SoundId = "rbxassetid://520168377"
  3402. AAAAA.TimePosition = 0
  3403. end
  3404. if A == 25 then
  3405. AAAAA.SoundId = "rbxassetid://655669511"
  3406. AAAAA.TimePosition = 0
  3407. end
  3408. if A == 26 then
  3409. AAAAA.SoundId = "rbxassetid://1125711065"
  3410. AAAAA.TimePosition = 0
  3411. end
  3412. if A == 27 then
  3413. AAAAA.SoundId = "rbxassetid://482886779"
  3414. AAAAA.TimePosition = 0
  3415. end
  3416. if A == 28 then
  3417. AAAAA.SoundId = "rbxassetid://470406966"
  3418. AAAAA.TimePosition = 0
  3419. end
  3420. if A == 29 then
  3421. AAAAA.SoundId = "rbxassetid://363239413"
  3422. AAAAA.TimePosition = 0
  3423. end
  3424. if A == 30 then
  3425. AAAAA.SoundId = "rbxassetid://1183260037"
  3426. AAAAA.TimePosition = 0
  3427. end
  3428. if A == 31 then
  3429. AAAAA.SoundId = "rbxassetid://644321050"
  3430. AAAAA.TimePosition = 0
  3431. end
  3432. if A == 32 then
  3433. AAAAA.SoundId = "rbxassetid://962124783"
  3434. AAAAA.TimePosition = 0
  3435. end
  3436. if A == 33 then
  3437. AAAAA.SoundId = "rbxassetid://328782098"
  3438. AAAAA.TimePosition = 0
  3439. end
  3440. if A == 34 then
  3441. AAAAA.SoundId = "rbxassetid://1868475933"
  3442. AAAAA.TimePosition = 0
  3443. end
  3444. if A == 35 then
  3445. AAAAA.SoundId = "rbxassetid://606775826"
  3446. AAAAA.TimePosition = 0
  3447. end
  3448. if A == 36 then
  3449. AAAAA.SoundId = "rbxassetid://299132320"
  3450. AAAAA.TimePosition = 0
  3451. end
  3452. if A == 37 then
  3453. AAAAA.SoundId = "rbxassetid://153109732"
  3454. AAAAA.TimePosition = 0
  3455. end
  3456. if A == 37 then
  3457. AAAAA.SoundId = "rbxassetid://457506669"
  3458. AAAAA.TimePosition = 0
  3459. end
  3460. if A == 38 then
  3461. AAAAA.SoundId = "rbxassetid://335628150"
  3462. AAAAA.TimePosition = 0
  3463. end
  3464. if A == 39 then
  3465. AAAAA.SoundId = "rbxassetid://488032404"
  3466. AAAAA.TimePosition = 0
  3467. end
  3468. if A == 40 then
  3469. AAAAA.SoundId = "rbxassetid://1375131348"
  3470. AAAAA.TimePosition = 0
  3471. end
  3472. if A == 41 then
  3473. AAAAA.SoundId = "rbxassetid://1314602285"
  3474. AAAAA.TimePosition = 0
  3475. end
  3476. if A == 42 then
  3477. AAAAA.SoundId = "rbxassetid://744281932"
  3478. AAAAA.TimePosition = 0
  3479. end
  3480. if A == 43 then
  3481. AAAAA.SoundId = "rbxassetid://434976383"
  3482. AAAAA.TimePosition = 0
  3483. end
  3484. if A == 44 then
  3485. AAAAA.SoundId = "rbxassetid://1842306658"
  3486. AAAAA.TimePosition = 0
  3487. end
  3488. if A == 45 then
  3489. AAAAA.SoundId = "rbxassetid://643472343"
  3490. AAAAA.TimePosition = 0
  3491. end
  3492. if A == 46 then
  3493. AAAAA.SoundId = "rbxassetid://221258319"
  3494. AAAAA.TimePosition = 0
  3495. end
  3496. if A == 47 then
  3497. AAAAA.SoundId = "rbxassetid://1679015957"
  3498. AAAAA.TimePosition = 0
  3499. end
  3500. if A == 48 then
  3501. AAAAA.SoundId = "rbxassetid://567908972"
  3502. AAAAA.TimePosition = 0
  3503. end
  3504. if A == 49 then
  3505. AAAAA.SoundId = "rbxassetid://717014037"
  3506. AAAAA.TimePosition = 0
  3507. end
  3508. if A == 50 then
  3509. AAAAA.SoundId = "rbxassetid://744323533"
  3510. AAAAA.TimePosition = 0
  3511. end
  3512. if A == 51 then
  3513. AAAAA.SoundId = "rbxassetid://889774006"
  3514. AAAAA.TimePosition = 0
  3515. end
  3516. if A == 52 then
  3517. AAAAA.SoundId = "rbxassetid://167137736"
  3518. AAAAA.TimePosition = 0
  3519. end
  3520. if A == 53 then
  3521. AAAAA.SoundId = "rbxassetid://251074756"
  3522. AAAAA.TimePosition = 0
  3523. end
  3524. if A == 54 then
  3525. AAAAA.SoundId = "rbxassetid://977558364"
  3526. AAAAA.TimePosition = 0
  3527. end
  3528. if A == 55 then
  3529. AAAAA.SoundId = "rbxassetid://328728034"
  3530. AAAAA.TimePosition = 0
  3531. end
  3532. if A == 56 then
  3533. AAAAA.SoundId = "rbxassetid://1266243649"
  3534. AAAAA.TimePosition = 0
  3535. end
  3536. if A == 57 then
  3537. AAAAA.SoundId = "rbxassetid://964618925"
  3538. AAAAA.TimePosition = 0
  3539. end
  3540. if A == 58 then
  3541. AAAAA.SoundId = "rbxassetid://1803630339"
  3542. AAAAA.TimePosition = 0
  3543. end
  3544. if A == 59 then
  3545. AAAAA.SoundId = "rbxassetid://840189092"
  3546. AAAAA.TimePosition = 0
  3547. end
  3548. if A == 60 then
  3549. AAAAA.SoundId = "rbxassetid://1559029429"
  3550. AAAAA.TimePosition = 0
  3551. end
  3552. if A == 61 then
  3553. AAAAA.SoundId = "rbxassetid://1638542850"
  3554. AAAAA.TimePosition = 0
  3555. end
  3556. if A == 62 then
  3557. AAAAA.SoundId = "rbxassetid://803576871"
  3558. AAAAA.TimePosition = 0
  3559. end
  3560. if A == 63 then
  3561. AAAAA.SoundId = "rbxassetid://698882646"
  3562. AAAAA.TimePosition = 0
  3563. end
  3564. if A == 64 then
  3565. AAAAA.SoundId = "rbxassetid://1151976352"
  3566. AAAAA.TimePosition = 0
  3567. end
  3568. if A == 65 then
  3569. AAAAA.SoundId = "rbxassetid://406116544"
  3570. AAAAA.TimePosition = 0
  3571. end
  3572. if A == 66 then
  3573. AAAAA.SoundId = "rbxassetid://316022829"
  3574. AAAAA.TimePosition = 0
  3575. end
  3576. if A == 67 then
  3577. AAAAA.SoundId = "rbxassetid://171914461"
  3578. AAAAA.TimePosition = 0
  3579. end
  3580. if A == 68 then
  3581. AAAAA.SoundId = "rbxassetid://287491840"
  3582. AAAAA.TimePosition = 0
  3583. end
  3584. if A == 69 then
  3585. AAAAA.SoundId = "rbxassetid://430752531"
  3586. AAAAA.TimePosition = 0
  3587. end
  3588. if A == 70 then
  3589. AAAAA.SoundId = "rbxassetid://531023877"
  3590. AAAAA.TimePosition = 0
  3591. end
  3592. if A == 71 then
  3593. AAAAA.SoundId = "rbxassetid://271588868"
  3594. AAAAA.TimePosition = 0
  3595. end
  3596. if A == 72 then
  3597. AAAAA.SoundId = "rbxassetid://602958674"
  3598. AAAAA.TimePosition = 0
  3599. end
  3600. if A == 73 then
  3601. AAAAA.SoundId = "rbxassetid://899472110"
  3602. AAAAA.TimePosition = 0
  3603. end
  3604. if A == 74 then
  3605. AAAAA.SoundId = "rbxassetid://793986125"
  3606. AAAAA.TimePosition = 0
  3607. end
  3608. if A == 75 then
  3609. AAAAA.SoundId = "rbxassetid://317643401"
  3610. AAAAA.TimePosition = 0
  3611. end
  3612. if A == 76 then
  3613. AAAAA.SoundId = "rbxassetid://427265119"
  3614. AAAAA.TimePosition = 0
  3615. end
  3616. if A == 77 then
  3617. AAAAA.SoundId = "rbxassetid://318250043"
  3618. AAAAA.TimePosition = 0
  3619. end
  3620. if A == 78 then
  3621. AAAAA.SoundId = "rbxassetid://272135781"
  3622. AAAAA.TimePosition = 0
  3623. end
  3624. if A == 79 then
  3625. AAAAA.SoundId = "rbxassetid://302662929"
  3626. AAAAA.TimePosition = 0
  3627. end
  3628. if A == 80 then
  3629. AAAAA.SoundId = "rbxassetid://1226918619"
  3630. AAAAA.TimePosition = 0
  3631. end
  3632. if A == 81 then
  3633. AAAAA.SoundId = "rbxassetid://973891000"
  3634. AAAAA.TimePosition = 0
  3635. end
  3636. if A == 82 then
  3637. AAAAA.SoundId = "rbxassetid://1002843959"
  3638. AAAAA.TimePosition = 0
  3639. end
  3640. if A == 83 then
  3641. AAAAA.SoundId = "rbxassetid://1441494988"
  3642. AAAAA.TimePosition = 0
  3643. end
  3644. AAAAA:Play()
  3645. repeat
  3646. swait()
  3647. AAAAA.Parent = tors
  3648. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3649. until AAAAA.Playing == false
  3650. hum.WalkSpeed = 40
  3651. attack = false
  3652. lul:Resume()
  3653. Character.Head.face.Texture = "rbxassetid://620619801"
  3654. hum.WalkSpeed = 40
  3655. end
  3656.  
  3657. lolxdtest = false --dont remove or script wont work
  3658. MoreTaunts = false
  3659. mouse.KeyDown:connect(function(key)
  3660. if key == 'm' then
  3661. MERKIO:Stop()
  3662. AAAAA:Stop()
  3663. thonks:Stop()
  3664. so:Stop()
  3665. sors:Stop()
  3666. RCKIN:Stop()
  3667. soos:Stop()
  3668. danci = false
  3669. elseif key == 'n' and angery == true then
  3670. angery = false
  3671. MoreTaunts = false
  3672. print"Back to normal Taunts <"
  3673. end
  3674. if attack == false then
  3675. if lolxdtest == false then
  3676. if key == 'q' then
  3677. THEBESTOVERUSEDJOKEEVER()
  3678. elseif key == 'e' then
  3679. SCREAM()
  3680. elseif key == 'b' and angery == false then
  3681. angery = true
  3682. MoreTaunts = true
  3683. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3684. elseif key == 'n' and angery == true then
  3685. angery = false
  3686. elseif key == 'r' and MoreTaunts == false then
  3687. sneakonehundred()
  3688. elseif key == 't' then
  3689. DANCEFORME()
  3690. elseif key == 'y' and MoreTaunts == false then
  3691. takethat()
  3692. elseif key == 'z' and MoreTaunts == false then
  3693. EndMySufferingV2()
  3694. elseif key == 'g' and MoreTaunts == false then
  3695. un_fun()
  3696. elseif key == 'p' and MoreTaunts == false then
  3697. HELP()
  3698. elseif key == 'u' and MoreTaunts == false then
  3699. BOI()
  3700. elseif key == 'o' and MoreTaunts == false then
  3701. NO_U()
  3702. elseif key == 'f' and MoreTaunts == false then
  3703. Ashes()
  3704. elseif key == 'h' and MoreTaunts == false then
  3705. NEN()
  3706. elseif key == 'g' and MoreTaunts == false then
  3707. AnotherOne()
  3708. elseif key == 'k' and MoreTaunts == false then
  3709. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3710. elseif key == 'j' and MoreTaunts == false then
  3711. WhatHuh()
  3712. elseif key == 'i' and MoreTaunts == false then
  3713. fbiopenup()
  3714. elseif key == 'l' and MoreTaunts == false then
  3715. Victory()
  3716. elseif key == 'x' and MoreTaunts == false then
  3717. ShutTheHellUp()
  3718. elseif key == 'v' and MoreTaunts == false then
  3719. dead()
  3720. elseif key == 'i' and MoreTaunts == true then
  3721. woah()
  3722. elseif key == 'c' and MoreTaunts == false then
  3723. WRY()
  3724. elseif key == "y" and MoreTaunts == true then
  3725. thonki()
  3726. elseif key == "f" and MoreTaunts == true then
  3727. IsThatA()
  3728. elseif key == "u" and MoreTaunts == true then
  3729. Gumilol()
  3730. elseif key == "j" and MoreTaunts == true then
  3731. WoodyGotWood()
  3732. elseif key == "h" and MoreTaunts == true then
  3733. oofmyass()
  3734. elseif key == "k" and MoreTaunts == true then
  3735. DrinkdaDrink()
  3736. elseif key == "l" and MoreTaunts == true then
  3737. EatdaChips()
  3738. elseif key == "x" and MoreTaunts == true then
  3739. Sittyboi()
  3740. elseif key == "c" and MoreTaunts == true then
  3741. LeChange()
  3742. elseif key == "v" and MoreTaunts == true then
  3743. Woaht()
  3744. elseif key == "r" and MoreTaunts == true then
  3745. LIVING()
  3746. elseif key == "g" and MoreTaunts == true then
  3747. Seizure()
  3748. elseif key == "p" and MoreTaunts == true then
  3749. TRUEDANCEFORME()
  3750. elseif key == "z" and MoreTaunts == true then
  3751. REEE()
  3752. elseif key == "o" and MoreTaunts == true then
  3753. STARMAN()
  3754. end
  3755. end
  3756. end
  3757. end)
  3758.  
  3759. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3760. local Hitboxpart = Instance.new("Part", EffectModel)
  3761. RemoveOutlines(Hitboxpart)
  3762. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3763. Hitboxpart.CanCollide = false
  3764. Hitboxpart.Transparency = 1
  3765. Hitboxpart.Anchored = true
  3766. Hitboxpart.CFrame = Pose
  3767. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3768. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3769. end
  3770. wait2 = false
  3771. combo = 1
  3772.  
  3773.  
  3774.  
  3775.  
  3776. mouse.Button1Down:connect(function(key)
  3777. if attack == false then
  3778. attack = true
  3779. hum.WalkSpeed = 3.01
  3780. if combo == 1 then
  3781. for i = 0, 1.2, 0.1 do
  3782. swait()
  3783. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3785. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3786. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3787. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3788. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3789. end
  3790. CreateSound("608537390", ra, 3, .8)
  3791. local sude = Instance.new("Part", ra)
  3792. sude.Size = Vector3.new(1, 1, 1)
  3793. sude:BreakJoints()
  3794. sude.Transparency = 1
  3795. sude.CanCollide = false
  3796. local dmgweld = Instance.new("Weld", sude)
  3797. dmgweld.Part0 = ra
  3798. dmgweld.Part1 = sude
  3799. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3800. local function death(part)
  3801. local tor = part.Parent:findFirstChild("Torso")
  3802. if tor ~= nil then
  3803. CreateSound("1615641704", ra, 7, 1)
  3804. local heds = part.Parent:findFirstChild("Head")
  3805. local vel = Instance.new("BodyVelocity", tor)
  3806. vel.Velocity = tor.CFrame.lookVector * -754
  3807. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3808. local vels = Instance.new("BodyVelocity", heds)
  3809. vels.Velocity = heds.CFrame.lookVector * -546745
  3810. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3811. tor:BreakJoints()
  3812. if tor then
  3813. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3814. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3815. end
  3816. wait(1)
  3817. sude:destroy()
  3818. end
  3819. end
  3820. ra.Touched:connect(death)
  3821. for i = 0, 1.2, 0.1 do
  3822. swait()
  3823. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3825. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3826. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3827. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3828. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3829. end
  3830. end
  3831. hum.WalkSpeed = 40
  3832. wait2 = false
  3833. attack = false
  3834. end
  3835. end)
  3836.  
  3837. -------------------------------------------------------
  3838. --End Attacks N Stuff--
  3839. -------------------------------------------------------
  3840.  
  3841.  
  3842. while jumping do
  3843. Humanoid.Jump = true
  3844. wait(0.9)
  3845. end
  3846.  
  3847.  
  3848.  
  3849.  
  3850. -------------------------------------------------------
  3851. --Start Animations--
  3852. -------------------------------------------------------
  3853. local PlayerSize = 1
  3854. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3855. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3856. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3857. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3858. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3859. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3860.  
  3861.  
  3862. local equipped = false
  3863. local idle = 0
  3864. local change = 1
  3865. local val = 0
  3866. local toim = 0
  3867. local idleanim = 0.4
  3868. hum.Animator.Parent = nil
  3869. while true do
  3870. swait()
  3871. sine = sine + change
  3872. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3873. local velderp = root.Velocity.y
  3874. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3875. if equipped == true or equipped == false then
  3876. if attack == false then
  3877. idle = idle + 1
  3878. else
  3879. idle = 0
  3880. end
  3881. if 1 < root.Velocity.y and hitfloor == nil then
  3882. Anim = "Jump"
  3883. if attack == false then
  3884. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3888. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3889. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3890. end
  3891. elseif -1 > root.Velocity.y and hitfloor == nil then
  3892. Anim = "Fall"
  3893. if attack == false then
  3894. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3896. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3897. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3898. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3899. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3900. end
  3901. elseif torvel < 1 and hitfloor ~= nil then
  3902. Anim = "Idle"
  3903. change = .5
  3904. if attack == false then
  3905. if angery == false then
  3906. VALUE1 = false
  3907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3909. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3910. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3911. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3912. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3913. if VALUE1 == false and math.random(1,200) == 1 then
  3914. coroutine.resume(coroutine.create(function()
  3915. VALUE1 = true
  3916. for i = 1, 25 do
  3917. swait()
  3918.  
  3919. end
  3920. VALUE1 = false
  3921.  
  3922. end))
  3923. end
  3924. elseif angery == true then
  3925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3929. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3930. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3931. if VALUE1 == false and math.random(1,200) == 1 then
  3932. coroutine.resume(coroutine.create(function()
  3933. VALUE1 = true
  3934. for i = 1, 25 do
  3935. swait()
  3936. FT.Parent = tors
  3937. RA.Parent = ra
  3938. LA.Parent = la
  3939. RL.Parent = rl
  3940. LL.Parent = ll
  3941. for _,v in next, char:GetDescendants() do
  3942. if(v:IsA'DataModelMesh')then
  3943. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3944. end
  3945. end
  3946. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3947. end
  3948. VALUE1 = false
  3949. FT.Parent = nil
  3950. RA.Parent = nil
  3951. LA.Parent = nil
  3952. RL.Parent = nil
  3953. LL.Parent = nil
  3954. for _,v in next, char:GetDescendants() do
  3955. if(v:IsA'DataModelMesh')then
  3956. v.Offset = Vector3.new(0,0,0)
  3957. end
  3958. end
  3959.  
  3960. end))
  3961. end
  3962. end
  3963. end
  3964. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3965. Anim = "Walk"
  3966. change = 1
  3967. if attack == false then
  3968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3972. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3973. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3974. end
  3975. end
  3976. end
  3977. if lul.Volume == 0 then
  3978. lul.Volume = 10
  3979. end
  3980. lul.Looped = true
  3981. lul.Parent = tors
  3982. hum.MaxHealth = 1e9999
  3983. hum.Health = 1e9999
  3984. if 0 < #Effects then
  3985. for e = 1, #Effects do
  3986. if Effects[e] ~= nil then
  3987. local Thing = Effects[e]
  3988. if Thing ~= nil then
  3989. local Part = Thing[1]
  3990. local Mode = Thing[2]
  3991. local Delay = Thing[3]
  3992. local IncX = Thing[4]
  3993. local IncY = Thing[5]
  3994. local IncZ = Thing[6]
  3995. if 1 >= Thing[1].Transparency then
  3996. if Thing[2] == "Block1" then
  3997. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3998. local Mesh = Thing[1].Mesh
  3999. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4000. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4001. elseif Thing[2] == "Block2" then
  4002. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4003. local Mesh = Thing[7]
  4004. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4005. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4006. elseif Thing[2] == "Block3" then
  4007. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4008. local Mesh = Thing[7]
  4009. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4010. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4011. elseif Thing[2] == "Cylinder" then
  4012. local Mesh = Thing[1].Mesh
  4013. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4014. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4015. elseif Thing[2] == "Blood" then
  4016. local Mesh = Thing[7]
  4017. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4018. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4019. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4020. elseif Thing[2] == "Elec" then
  4021. local Mesh = Thing[1].Mesh
  4022. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4023. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4024. elseif Thing[2] == "Disappear" then
  4025. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4026. elseif Thing[2] == "Shatter" then
  4027. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4028. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4029. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4030. Thing[6] = Thing[6] + Thing[5]
  4031. end
  4032. else
  4033. Part.Parent = nil
  4034. table.remove(Effects, e)
  4035. end
  4036. end
  4037. end
  4038. end
  4039. end
  4040. end
  4041. -------------------------------------------------------
  4042. --End Animations And Script--
  4043. -------------------------------------------------------
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