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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- MeshPart1 = Instance.new("MeshPart")
- UnionOperation2 = Instance.new("UnionOperation")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Trail7 = Instance.new("Trail")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Part14 = Instance.new("Part")
- SpecialMesh15 = Instance.new("SpecialMesh")
- Part16 = Instance.new("Part")
- SpecialMesh17 = Instance.new("SpecialMesh")
- Part18 = Instance.new("Part")
- SpecialMesh19 = Instance.new("SpecialMesh")
- Part20 = Instance.new("Part")
- SpecialMesh21 = Instance.new("SpecialMesh")
- Trail22 = Instance.new("Trail")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Trail25 = Instance.new("Trail")
- Part26 = Instance.new("Part")
- SpecialMesh27 = Instance.new("SpecialMesh")
- Trail28 = Instance.new("Trail")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Trail31 = Instance.new("Trail")
- Part32 = Instance.new("Part")
- SpecialMesh33 = Instance.new("SpecialMesh")
- Trail34 = Instance.new("Trail")
- Model0.Name = "Gauntlet"
- Model0.Parent = mas
- MeshPart1.Name = "Middle"
- MeshPart1.Parent = Model0
- MeshPart1.CFrame = CFrame.new(30.9472351, 3.99024725, -9.12999916, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
- MeshPart1.Orientation = Vector3.new(0, 0, 0.049999997)
- MeshPart1.Position = Vector3.new(30.9472351, 3.99024725, -9.12999916)
- MeshPart1.Rotation = Vector3.new(0, 0, 0.049999997)
- MeshPart1.Color = Color3.new(0.694118, 0.654902, 1)
- MeshPart1.Transparency = 1
- MeshPart1.Size = Vector3.new(1.19999981, 1.68000042, 1.39999998)
- MeshPart1.Anchored = true
- MeshPart1.BrickColor = BrickColor.new("Pastel violet")
- MeshPart1.brickColor = BrickColor.new("Pastel violet")
- UnionOperation2.Parent = Model0
- UnionOperation2.CFrame = CFrame.new(30.9476776, 3.41803932, -9.12999725, 1.0000031, -4.76837158e-07, -0.000810316356, 0.000810313562, 0, 0.999999642, -5.06639481e-07, -1.00000346, 3.78349796e-10)
- UnionOperation2.Orientation = Vector3.new(-89.9499969, -90, 90)
- UnionOperation2.Position = Vector3.new(30.9476776, 3.41803932, -9.12999725)
- UnionOperation2.Rotation = Vector3.new(-90, -0.049999997, 0)
- UnionOperation2.Color = Color3.new(1, 0.690196, 0)
- UnionOperation2.Size = Vector3.new(1.30000305, 1.49999976, 1.33557034)
- UnionOperation2.Anchored = true
- UnionOperation2.BrickColor = BrickColor.new("Deep orange")
- UnionOperation2.Material = Enum.Material.SmoothPlastic
- UnionOperation2.Reflectance = 0.40000000596046
- UnionOperation2.brickColor = BrickColor.new("Deep orange")
- UnionOperation2.UsePartColor = true
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(30.5780754, 2.94054317, -9.83000565, 4.76837158e-07, -0.000794818741, -1.00000322, 0, 0.999999762, -0.000794816006, 1.00000346, 4.07453626e-10, 5.06639481e-07)
- Part3.Orientation = Vector3.new(0.049999997, -90, 0)
- Part3.Position = Vector3.new(30.5780754, 2.94054317, -9.83000565)
- Part3.Rotation = Vector3.new(0, -90, 0)
- Part3.Color = Color3.new(1, 0.690196, 0)
- Part3.Size = Vector3.new(0.200000003, 0.350000024, 0.300000012)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Deep orange")
- Part3.Material = Enum.Material.SmoothPlastic
- Part3.Reflectance = 0.40000000596046
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Deep orange")
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh4.Parent = Part3
- SpecialMesh4.MeshType = Enum.MeshType.Sphere
- Part5.Name = "Infinity Stones"
- Part5.Parent = Model0
- Part5.CFrame = CFrame.new(30.5780735, 2.94093728, -9.85000801, -4.76837158e-07, -0.000794818741, 1.00000322, 0, 0.999999762, 0.000794816006, -1.00000346, 4.07453626e-10, -5.06639481e-07)
- Part5.Orientation = Vector3.new(-0.049999997, 90, 0)
- Part5.Position = Vector3.new(30.5780735, 2.94093728, -9.85000801)
- Part5.Rotation = Vector3.new(0, 90, 0)
- Part5.Color = Color3.new(0, 1, 0)
- Part5.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Lime green")
- Part5.Material = Enum.Material.Neon
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Lime green")
- Part5.FormFactor = Enum.FormFactor.Symmetric
- Part5.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh6.Parent = Part5
- SpecialMesh6.MeshType = Enum.MeshType.Sphere
- Trail7.Parent = Part5
- Trail7.Attachment0 = nil
- Trail7.Attachment1 = nil
- Trail7.Color = ColorSequence.new(Color3.new(0, 1, 0),Color3.new(0, 1, 0))
- Trail7.LightEmission = 1
- Trail7.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
- Trail7.Lifetime = 0.070000000298023
- Part8.Parent = Model0
- Part8.CFrame = CFrame.new(30.3216934, 3.41973329, -9.1370039, 0.000794818741, -4.76837158e-07, 1.00000322, -0.999999762, 0, 0.000794816006, -4.07453626e-10, -1.00000346, -5.06639481e-07)
- Part8.Orientation = Vector3.new(-0.049999997, 90, -90)
- Part8.Position = Vector3.new(30.3216934, 3.41973329, -9.1370039)
- Part8.Rotation = Vector3.new(-90, 90, 0)
- Part8.Color = Color3.new(1, 0.690196, 0)
- Part8.Size = Vector3.new(0.486000001, 0.371000051, 0.100000009)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Deep orange")
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.Reflectance = 0.40000000596046
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Deep orange")
- SpecialMesh9.Parent = Part8
- SpecialMesh9.MeshType = Enum.MeshType.Sphere
- Part10.Parent = Model0
- Part10.CFrame = CFrame.new(30.3286915, 3.41973925, -9.13700294, 0.000794818741, -4.76837158e-07, 1.00000322, -0.999999762, 0, 0.000794816006, -4.07453626e-10, -1.00000346, -5.06639481e-07)
- Part10.Orientation = Vector3.new(-0.049999997, 90, -90)
- Part10.Position = Vector3.new(30.3286915, 3.41973925, -9.13700294)
- Part10.Rotation = Vector3.new(-90, 90, 0)
- Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
- Part10.Size = Vector3.new(0.566000104, 0.451000065, 0.100000009)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Pine Cone")
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Pine Cone")
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Sphere
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(30.3580666, 2.94975924, -9.73000431, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
- Part12.Orientation = Vector3.new(0, 0, 0.049999997)
- Part12.Position = Vector3.new(30.3580666, 2.94975924, -9.73000431)
- Part12.Rotation = Vector3.new(0, 0, 0.049999997)
- Part12.Color = Color3.new(1, 0.690196, 0)
- Part12.Size = Vector3.new(0.200000003, 0.400000036, 0.300000012)
- Part12.Anchored = true
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Deep orange")
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.Reflectance = 0.40000000596046
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Deep orange")
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh13.Parent = Part12
- SpecialMesh13.MeshType = Enum.MeshType.Sphere
- Part14.Parent = Model0
- Part14.CFrame = CFrame.new(30.3580666, 2.94975924, -8.93000031, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
- Part14.Orientation = Vector3.new(0, 0, 0.049999997)
- Part14.Position = Vector3.new(30.3580666, 2.94975924, -8.93000031)
- Part14.Rotation = Vector3.new(0, 0, 0.049999997)
- Part14.Color = Color3.new(1, 0.690196, 0)
- Part14.Size = Vector3.new(0.200000003, 0.400000036, 0.300000012)
- Part14.Anchored = true
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Deep orange")
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.Reflectance = 0.40000000596046
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Deep orange")
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh15.Parent = Part14
- SpecialMesh15.MeshType = Enum.MeshType.Sphere
- Part16.Parent = Model0
- Part16.CFrame = CFrame.new(30.3480797, 2.92475224, -8.53000259, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
- Part16.Orientation = Vector3.new(0, 0, 0.049999997)
- Part16.Position = Vector3.new(30.3480797, 2.92475224, -8.53000259)
- Part16.Rotation = Vector3.new(0, 0, 0.049999997)
- Part16.Color = Color3.new(1, 0.690196, 0)
- Part16.Size = Vector3.new(0.174999997, 0.362500042, 0.275000006)
- Part16.Anchored = true
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Deep orange")
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.Reflectance = 0.40000000596046
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Deep orange")
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh17.Parent = Part16
- SpecialMesh17.MeshType = Enum.MeshType.Sphere
- Part18.Parent = Model0
- Part18.CFrame = CFrame.new(30.3580666, 2.94975924, -9.33000183, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
- Part18.Orientation = Vector3.new(0, 0, 0.049999997)
- Part18.Position = Vector3.new(30.3580666, 2.94975924, -9.33000183)
- Part18.Rotation = Vector3.new(0, 0, 0.049999997)
- Part18.Color = Color3.new(1, 0.690196, 0)
- Part18.Size = Vector3.new(0.200000003, 0.400000036, 0.300000012)
- Part18.Anchored = true
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Deep orange")
- Part18.Material = Enum.Material.SmoothPlastic
- Part18.Reflectance = 0.40000000596046
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Deep orange")
- Part18.FormFactor = Enum.FormFactor.Symmetric
- Part18.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh19.Parent = Part18
- SpecialMesh19.MeshType = Enum.MeshType.Sphere
- Part20.Name = "Infinity Stones"
- Part20.Parent = Model0
- Part20.CFrame = CFrame.new(30.3266926, 3.41973424, -9.13700294, 0.000794818741, -4.76837158e-07, 1.00000322, -0.999999762, 0, 0.000794816006, -4.07453626e-10, -1.00000346, -5.06639481e-07)
- Part20.Orientation = Vector3.new(-0.049999997, 90, -90)
- Part20.Position = Vector3.new(30.3266926, 3.41973424, -9.13700294)
- Part20.Rotation = Vector3.new(-90, 90, 0)
- Part20.Color = Color3.new(1, 1, 0)
- Part20.Size = Vector3.new(0.385999978, 0.271000028, 0.150000006)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("New Yeller")
- Part20.Material = Enum.Material.Neon
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("New Yeller")
- SpecialMesh21.Parent = Part20
- SpecialMesh21.MeshType = Enum.MeshType.Sphere
- Trail22.Parent = Part20
- Trail22.Attachment0 = nil
- Trail22.Attachment1 = nil
- Trail22.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- Trail22.LightEmission = 1
- Trail22.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
- Trail22.Lifetime = 0.070000000298023
- Part23.Name = "Infinity Stones"
- Part23.Parent = Model0
- Part23.CFrame = CFrame.new(30.3280849, 2.92473412, -8.53000259, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
- Part23.Orientation = Vector3.new(0, 0, 0.049999997)
- Part23.Position = Vector3.new(30.3280849, 2.92473412, -8.53000259)
- Part23.Rotation = Vector3.new(0, 0, 0.049999997)
- Part23.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part23.Size = Vector3.new(0.174999997, 0.262500018, 0.174999997)
- Part23.Anchored = true
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Bright orange")
- Part23.Material = Enum.Material.Neon
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Bright orange")
- Part23.FormFactor = Enum.FormFactor.Symmetric
- Part23.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh24.Parent = Part23
- SpecialMesh24.MeshType = Enum.MeshType.Sphere
- Trail25.Parent = Part23
- Trail25.Attachment0 = nil
- Trail25.Attachment1 = nil
- Trail25.Color = ColorSequence.new(Color3.new(0.854902, 0.521569, 0.254902),Color3.new(0.854902, 0.521569, 0.254902))
- Trail25.LightEmission = 1
- Trail25.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
- Trail25.Lifetime = 0.070000000298023
- Part26.Name = "Infinity Stones"
- Part26.Parent = Model0
- Part26.CFrame = CFrame.new(30.3380642, 2.94974327, -9.33000183, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
- Part26.Orientation = Vector3.new(0, 0, 0.049999997)
- Part26.Position = Vector3.new(30.3380642, 2.94974327, -9.33000183)
- Part26.Rotation = Vector3.new(0, 0, 0.049999997)
- Part26.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part26.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Bright blue")
- Part26.Material = Enum.Material.Neon
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Bright blue")
- Part26.FormFactor = Enum.FormFactor.Symmetric
- Part26.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh27.Parent = Part26
- SpecialMesh27.MeshType = Enum.MeshType.Sphere
- Trail28.Parent = Part26
- Trail28.Attachment0 = nil
- Trail28.Attachment1 = nil
- Trail28.Color = ColorSequence.new(Color3.new(0.0509804, 0.411765, 0.67451),Color3.new(0.0509804, 0.411765, 0.67451))
- Trail28.LightEmission = 1
- Trail28.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
- Trail28.Lifetime = 0.070000000298023
- Part29.Name = "Infinity Stones"
- Part29.Parent = Model0
- Part29.CFrame = CFrame.new(30.3380642, 2.94974327, -9.73000336, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
- Part29.Orientation = Vector3.new(0, 0, 0.049999997)
- Part29.Position = Vector3.new(30.3380642, 2.94974327, -9.73000336)
- Part29.Rotation = Vector3.new(0, 0, 0.049999997)
- Part29.Color = Color3.new(1, 0.34902, 0.34902)
- Part29.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
- Part29.Anchored = true
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Persimmon")
- Part29.Material = Enum.Material.Neon
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Persimmon")
- Part29.FormFactor = Enum.FormFactor.Symmetric
- Part29.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh30.Parent = Part29
- SpecialMesh30.MeshType = Enum.MeshType.Sphere
- Trail31.Parent = Part29
- Trail31.Attachment0 = nil
- Trail31.Attachment1 = nil
- Trail31.Color = ColorSequence.new(Color3.new(1, 0.34902, 0.34902),Color3.new(1, 0.34902, 0.34902))
- Trail31.LightEmission = 1
- Trail31.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
- Trail31.Lifetime = 0.070000000298023
- Part32.Name = "Infinity Stones"
- Part32.Parent = Model0
- Part32.CFrame = CFrame.new(30.3380661, 2.94974327, -8.93000031, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
- Part32.Orientation = Vector3.new(0, 0, 0.049999997)
- Part32.Position = Vector3.new(30.3380661, 2.94974327, -8.93000031)
- Part32.Rotation = Vector3.new(0, 0, 0.049999997)
- Part32.Color = Color3.new(1, 0, 0)
- Part32.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
- Part32.Anchored = true
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Really red")
- Part32.Material = Enum.Material.Neon
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Really red")
- Part32.FormFactor = Enum.FormFactor.Symmetric
- Part32.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh33.Parent = Part32
- SpecialMesh33.MeshType = Enum.MeshType.Sphere
- Trail34.Parent = Part32
- Trail34.Attachment0 = nil
- Trail34.Attachment1 = nil
- Trail34.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(1, 0, 0))
- Trail34.LightEmission = 1
- Trail34.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
- Trail34.Lifetime = 0.070000000298023
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- game.Workspace.ChildAdded:connect(function(person)
- local name = person.Name
- local playerinplayers = game.Players:FindFirstChild(person.Name)
- if playerinplayers ~= nil then
- wait()
- local GauntletArm = game.ReplicatedStorage:FindFirstChild("Gauntlet")
- local morphholder = Instance.new("Model", person)
- morphholder.Name = "Thanos"
- person.Humanoid.BodyDepthScale.Value = script.DepthScale.Value
- person.Humanoid.BodyHeightScale.Value = script.HeightScale.Value
- person.Humanoid.BodyWidthScale.Value = script.WidthScale.Value
- person.Humanoid.HeadScale.Value = script.HeadScale.Value
- person.Shirt.ShirtTemplate = script.Shirt.Value
- person.Pants.PantsTemplate = script.Pants.Value
- local BodyColors = person:WaitForChild("Body Colors")
- BodyColors.HeadColor = BrickColor.new("Pastel violet")
- BodyColors.LeftArmColor = BrickColor.new("Pastel violet")
- BodyColors.LeftLegColor = BrickColor.new("Pastel violet")
- BodyColors.RightArmColor = BrickColor.new("Pastel violet")
- BodyColors.RightLegColor = BrickColor.new("Pastel violet")
- BodyColors.TorsoColor = BrickColor.new("Pastel violet")
- local g = GauntletArm:clone()
- g.Parent = morphholder
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = person.LeftLowerArm
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end)
- --from b_owie :) have a great christmas
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