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Surrealism

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Nov 23rd, 2018
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. MeshPart1 = Instance.new("MeshPart")
  21. UnionOperation2 = Instance.new("UnionOperation")
  22. Part3 = Instance.new("Part")
  23. SpecialMesh4 = Instance.new("SpecialMesh")
  24. Part5 = Instance.new("Part")
  25. SpecialMesh6 = Instance.new("SpecialMesh")
  26. Trail7 = Instance.new("Trail")
  27. Part8 = Instance.new("Part")
  28. SpecialMesh9 = Instance.new("SpecialMesh")
  29. Part10 = Instance.new("Part")
  30. SpecialMesh11 = Instance.new("SpecialMesh")
  31. Part12 = Instance.new("Part")
  32. SpecialMesh13 = Instance.new("SpecialMesh")
  33. Part14 = Instance.new("Part")
  34. SpecialMesh15 = Instance.new("SpecialMesh")
  35. Part16 = Instance.new("Part")
  36. SpecialMesh17 = Instance.new("SpecialMesh")
  37. Part18 = Instance.new("Part")
  38. SpecialMesh19 = Instance.new("SpecialMesh")
  39. Part20 = Instance.new("Part")
  40. SpecialMesh21 = Instance.new("SpecialMesh")
  41. Trail22 = Instance.new("Trail")
  42. Part23 = Instance.new("Part")
  43. SpecialMesh24 = Instance.new("SpecialMesh")
  44. Trail25 = Instance.new("Trail")
  45. Part26 = Instance.new("Part")
  46. SpecialMesh27 = Instance.new("SpecialMesh")
  47. Trail28 = Instance.new("Trail")
  48. Part29 = Instance.new("Part")
  49. SpecialMesh30 = Instance.new("SpecialMesh")
  50. Trail31 = Instance.new("Trail")
  51. Part32 = Instance.new("Part")
  52. SpecialMesh33 = Instance.new("SpecialMesh")
  53. Trail34 = Instance.new("Trail")
  54. Model0.Name = "Gauntlet"
  55. Model0.Parent = mas
  56. MeshPart1.Name = "Middle"
  57. MeshPart1.Parent = Model0
  58. MeshPart1.CFrame = CFrame.new(30.9472351, 3.99024725, -9.12999916, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
  59. MeshPart1.Orientation = Vector3.new(0, 0, 0.049999997)
  60. MeshPart1.Position = Vector3.new(30.9472351, 3.99024725, -9.12999916)
  61. MeshPart1.Rotation = Vector3.new(0, 0, 0.049999997)
  62. MeshPart1.Color = Color3.new(0.694118, 0.654902, 1)
  63. MeshPart1.Transparency = 1
  64. MeshPart1.Size = Vector3.new(1.19999981, 1.68000042, 1.39999998)
  65. MeshPart1.Anchored = true
  66. MeshPart1.BrickColor = BrickColor.new("Pastel violet")
  67. MeshPart1.brickColor = BrickColor.new("Pastel violet")
  68. UnionOperation2.Parent = Model0
  69. UnionOperation2.CFrame = CFrame.new(30.9476776, 3.41803932, -9.12999725, 1.0000031, -4.76837158e-07, -0.000810316356, 0.000810313562, 0, 0.999999642, -5.06639481e-07, -1.00000346, 3.78349796e-10)
  70. UnionOperation2.Orientation = Vector3.new(-89.9499969, -90, 90)
  71. UnionOperation2.Position = Vector3.new(30.9476776, 3.41803932, -9.12999725)
  72. UnionOperation2.Rotation = Vector3.new(-90, -0.049999997, 0)
  73. UnionOperation2.Color = Color3.new(1, 0.690196, 0)
  74. UnionOperation2.Size = Vector3.new(1.30000305, 1.49999976, 1.33557034)
  75. UnionOperation2.Anchored = true
  76. UnionOperation2.BrickColor = BrickColor.new("Deep orange")
  77. UnionOperation2.Material = Enum.Material.SmoothPlastic
  78. UnionOperation2.Reflectance = 0.40000000596046
  79. UnionOperation2.brickColor = BrickColor.new("Deep orange")
  80. UnionOperation2.UsePartColor = true
  81. Part3.Parent = Model0
  82. Part3.CFrame = CFrame.new(30.5780754, 2.94054317, -9.83000565, 4.76837158e-07, -0.000794818741, -1.00000322, 0, 0.999999762, -0.000794816006, 1.00000346, 4.07453626e-10, 5.06639481e-07)
  83. Part3.Orientation = Vector3.new(0.049999997, -90, 0)
  84. Part3.Position = Vector3.new(30.5780754, 2.94054317, -9.83000565)
  85. Part3.Rotation = Vector3.new(0, -90, 0)
  86. Part3.Color = Color3.new(1, 0.690196, 0)
  87. Part3.Size = Vector3.new(0.200000003, 0.350000024, 0.300000012)
  88. Part3.Anchored = true
  89. Part3.BottomSurface = Enum.SurfaceType.Smooth
  90. Part3.BrickColor = BrickColor.new("Deep orange")
  91. Part3.Material = Enum.Material.SmoothPlastic
  92. Part3.Reflectance = 0.40000000596046
  93. Part3.TopSurface = Enum.SurfaceType.Smooth
  94. Part3.brickColor = BrickColor.new("Deep orange")
  95. Part3.FormFactor = Enum.FormFactor.Symmetric
  96. Part3.formFactor = Enum.FormFactor.Symmetric
  97. SpecialMesh4.Parent = Part3
  98. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  99. Part5.Name = "Infinity Stones"
  100. Part5.Parent = Model0
  101. Part5.CFrame = CFrame.new(30.5780735, 2.94093728, -9.85000801, -4.76837158e-07, -0.000794818741, 1.00000322, 0, 0.999999762, 0.000794816006, -1.00000346, 4.07453626e-10, -5.06639481e-07)
  102. Part5.Orientation = Vector3.new(-0.049999997, 90, 0)
  103. Part5.Position = Vector3.new(30.5780735, 2.94093728, -9.85000801)
  104. Part5.Rotation = Vector3.new(0, 90, 0)
  105. Part5.Color = Color3.new(0, 1, 0)
  106. Part5.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
  107. Part5.Anchored = true
  108. Part5.BottomSurface = Enum.SurfaceType.Smooth
  109. Part5.BrickColor = BrickColor.new("Lime green")
  110. Part5.Material = Enum.Material.Neon
  111. Part5.TopSurface = Enum.SurfaceType.Smooth
  112. Part5.brickColor = BrickColor.new("Lime green")
  113. Part5.FormFactor = Enum.FormFactor.Symmetric
  114. Part5.formFactor = Enum.FormFactor.Symmetric
  115. SpecialMesh6.Parent = Part5
  116. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  117. Trail7.Parent = Part5
  118. Trail7.Attachment0 = nil
  119. Trail7.Attachment1 = nil
  120. Trail7.Color = ColorSequence.new(Color3.new(0, 1, 0),Color3.new(0, 1, 0))
  121. Trail7.LightEmission = 1
  122. Trail7.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  123. Trail7.Lifetime = 0.070000000298023
  124. Part8.Parent = Model0
  125. Part8.CFrame = CFrame.new(30.3216934, 3.41973329, -9.1370039, 0.000794818741, -4.76837158e-07, 1.00000322, -0.999999762, 0, 0.000794816006, -4.07453626e-10, -1.00000346, -5.06639481e-07)
  126. Part8.Orientation = Vector3.new(-0.049999997, 90, -90)
  127. Part8.Position = Vector3.new(30.3216934, 3.41973329, -9.1370039)
  128. Part8.Rotation = Vector3.new(-90, 90, 0)
  129. Part8.Color = Color3.new(1, 0.690196, 0)
  130. Part8.Size = Vector3.new(0.486000001, 0.371000051, 0.100000009)
  131. Part8.Anchored = true
  132. Part8.BottomSurface = Enum.SurfaceType.Smooth
  133. Part8.BrickColor = BrickColor.new("Deep orange")
  134. Part8.Material = Enum.Material.SmoothPlastic
  135. Part8.Reflectance = 0.40000000596046
  136. Part8.TopSurface = Enum.SurfaceType.Smooth
  137. Part8.brickColor = BrickColor.new("Deep orange")
  138. SpecialMesh9.Parent = Part8
  139. SpecialMesh9.MeshType = Enum.MeshType.Sphere
  140. Part10.Parent = Model0
  141. Part10.CFrame = CFrame.new(30.3286915, 3.41973925, -9.13700294, 0.000794818741, -4.76837158e-07, 1.00000322, -0.999999762, 0, 0.000794816006, -4.07453626e-10, -1.00000346, -5.06639481e-07)
  142. Part10.Orientation = Vector3.new(-0.049999997, 90, -90)
  143. Part10.Position = Vector3.new(30.3286915, 3.41973925, -9.13700294)
  144. Part10.Rotation = Vector3.new(-90, 90, 0)
  145. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  146. Part10.Size = Vector3.new(0.566000104, 0.451000065, 0.100000009)
  147. Part10.Anchored = true
  148. Part10.BottomSurface = Enum.SurfaceType.Smooth
  149. Part10.BrickColor = BrickColor.new("Pine Cone")
  150. Part10.Material = Enum.Material.SmoothPlastic
  151. Part10.TopSurface = Enum.SurfaceType.Smooth
  152. Part10.brickColor = BrickColor.new("Pine Cone")
  153. SpecialMesh11.Parent = Part10
  154. SpecialMesh11.MeshType = Enum.MeshType.Sphere
  155. Part12.Parent = Model0
  156. Part12.CFrame = CFrame.new(30.3580666, 2.94975924, -9.73000431, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
  157. Part12.Orientation = Vector3.new(0, 0, 0.049999997)
  158. Part12.Position = Vector3.new(30.3580666, 2.94975924, -9.73000431)
  159. Part12.Rotation = Vector3.new(0, 0, 0.049999997)
  160. Part12.Color = Color3.new(1, 0.690196, 0)
  161. Part12.Size = Vector3.new(0.200000003, 0.400000036, 0.300000012)
  162. Part12.Anchored = true
  163. Part12.BottomSurface = Enum.SurfaceType.Smooth
  164. Part12.BrickColor = BrickColor.new("Deep orange")
  165. Part12.Material = Enum.Material.SmoothPlastic
  166. Part12.Reflectance = 0.40000000596046
  167. Part12.TopSurface = Enum.SurfaceType.Smooth
  168. Part12.brickColor = BrickColor.new("Deep orange")
  169. Part12.FormFactor = Enum.FormFactor.Symmetric
  170. Part12.formFactor = Enum.FormFactor.Symmetric
  171. SpecialMesh13.Parent = Part12
  172. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  173. Part14.Parent = Model0
  174. Part14.CFrame = CFrame.new(30.3580666, 2.94975924, -8.93000031, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
  175. Part14.Orientation = Vector3.new(0, 0, 0.049999997)
  176. Part14.Position = Vector3.new(30.3580666, 2.94975924, -8.93000031)
  177. Part14.Rotation = Vector3.new(0, 0, 0.049999997)
  178. Part14.Color = Color3.new(1, 0.690196, 0)
  179. Part14.Size = Vector3.new(0.200000003, 0.400000036, 0.300000012)
  180. Part14.Anchored = true
  181. Part14.BottomSurface = Enum.SurfaceType.Smooth
  182. Part14.BrickColor = BrickColor.new("Deep orange")
  183. Part14.Material = Enum.Material.SmoothPlastic
  184. Part14.Reflectance = 0.40000000596046
  185. Part14.TopSurface = Enum.SurfaceType.Smooth
  186. Part14.brickColor = BrickColor.new("Deep orange")
  187. Part14.FormFactor = Enum.FormFactor.Symmetric
  188. Part14.formFactor = Enum.FormFactor.Symmetric
  189. SpecialMesh15.Parent = Part14
  190. SpecialMesh15.MeshType = Enum.MeshType.Sphere
  191. Part16.Parent = Model0
  192. Part16.CFrame = CFrame.new(30.3480797, 2.92475224, -8.53000259, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
  193. Part16.Orientation = Vector3.new(0, 0, 0.049999997)
  194. Part16.Position = Vector3.new(30.3480797, 2.92475224, -8.53000259)
  195. Part16.Rotation = Vector3.new(0, 0, 0.049999997)
  196. Part16.Color = Color3.new(1, 0.690196, 0)
  197. Part16.Size = Vector3.new(0.174999997, 0.362500042, 0.275000006)
  198. Part16.Anchored = true
  199. Part16.BottomSurface = Enum.SurfaceType.Smooth
  200. Part16.BrickColor = BrickColor.new("Deep orange")
  201. Part16.Material = Enum.Material.SmoothPlastic
  202. Part16.Reflectance = 0.40000000596046
  203. Part16.TopSurface = Enum.SurfaceType.Smooth
  204. Part16.brickColor = BrickColor.new("Deep orange")
  205. Part16.FormFactor = Enum.FormFactor.Symmetric
  206. Part16.formFactor = Enum.FormFactor.Symmetric
  207. SpecialMesh17.Parent = Part16
  208. SpecialMesh17.MeshType = Enum.MeshType.Sphere
  209. Part18.Parent = Model0
  210. Part18.CFrame = CFrame.new(30.3580666, 2.94975924, -9.33000183, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
  211. Part18.Orientation = Vector3.new(0, 0, 0.049999997)
  212. Part18.Position = Vector3.new(30.3580666, 2.94975924, -9.33000183)
  213. Part18.Rotation = Vector3.new(0, 0, 0.049999997)
  214. Part18.Color = Color3.new(1, 0.690196, 0)
  215. Part18.Size = Vector3.new(0.200000003, 0.400000036, 0.300000012)
  216. Part18.Anchored = true
  217. Part18.BottomSurface = Enum.SurfaceType.Smooth
  218. Part18.BrickColor = BrickColor.new("Deep orange")
  219. Part18.Material = Enum.Material.SmoothPlastic
  220. Part18.Reflectance = 0.40000000596046
  221. Part18.TopSurface = Enum.SurfaceType.Smooth
  222. Part18.brickColor = BrickColor.new("Deep orange")
  223. Part18.FormFactor = Enum.FormFactor.Symmetric
  224. Part18.formFactor = Enum.FormFactor.Symmetric
  225. SpecialMesh19.Parent = Part18
  226. SpecialMesh19.MeshType = Enum.MeshType.Sphere
  227. Part20.Name = "Infinity Stones"
  228. Part20.Parent = Model0
  229. Part20.CFrame = CFrame.new(30.3266926, 3.41973424, -9.13700294, 0.000794818741, -4.76837158e-07, 1.00000322, -0.999999762, 0, 0.000794816006, -4.07453626e-10, -1.00000346, -5.06639481e-07)
  230. Part20.Orientation = Vector3.new(-0.049999997, 90, -90)
  231. Part20.Position = Vector3.new(30.3266926, 3.41973424, -9.13700294)
  232. Part20.Rotation = Vector3.new(-90, 90, 0)
  233. Part20.Color = Color3.new(1, 1, 0)
  234. Part20.Size = Vector3.new(0.385999978, 0.271000028, 0.150000006)
  235. Part20.Anchored = true
  236. Part20.BottomSurface = Enum.SurfaceType.Smooth
  237. Part20.BrickColor = BrickColor.new("New Yeller")
  238. Part20.Material = Enum.Material.Neon
  239. Part20.TopSurface = Enum.SurfaceType.Smooth
  240. Part20.brickColor = BrickColor.new("New Yeller")
  241. SpecialMesh21.Parent = Part20
  242. SpecialMesh21.MeshType = Enum.MeshType.Sphere
  243. Trail22.Parent = Part20
  244. Trail22.Attachment0 = nil
  245. Trail22.Attachment1 = nil
  246. Trail22.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
  247. Trail22.LightEmission = 1
  248. Trail22.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  249. Trail22.Lifetime = 0.070000000298023
  250. Part23.Name = "Infinity Stones"
  251. Part23.Parent = Model0
  252. Part23.CFrame = CFrame.new(30.3280849, 2.92473412, -8.53000259, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
  253. Part23.Orientation = Vector3.new(0, 0, 0.049999997)
  254. Part23.Position = Vector3.new(30.3280849, 2.92473412, -8.53000259)
  255. Part23.Rotation = Vector3.new(0, 0, 0.049999997)
  256. Part23.Color = Color3.new(0.854902, 0.521569, 0.254902)
  257. Part23.Size = Vector3.new(0.174999997, 0.262500018, 0.174999997)
  258. Part23.Anchored = true
  259. Part23.BottomSurface = Enum.SurfaceType.Smooth
  260. Part23.BrickColor = BrickColor.new("Bright orange")
  261. Part23.Material = Enum.Material.Neon
  262. Part23.TopSurface = Enum.SurfaceType.Smooth
  263. Part23.brickColor = BrickColor.new("Bright orange")
  264. Part23.FormFactor = Enum.FormFactor.Symmetric
  265. Part23.formFactor = Enum.FormFactor.Symmetric
  266. SpecialMesh24.Parent = Part23
  267. SpecialMesh24.MeshType = Enum.MeshType.Sphere
  268. Trail25.Parent = Part23
  269. Trail25.Attachment0 = nil
  270. Trail25.Attachment1 = nil
  271. Trail25.Color = ColorSequence.new(Color3.new(0.854902, 0.521569, 0.254902),Color3.new(0.854902, 0.521569, 0.254902))
  272. Trail25.LightEmission = 1
  273. Trail25.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  274. Trail25.Lifetime = 0.070000000298023
  275. Part26.Name = "Infinity Stones"
  276. Part26.Parent = Model0
  277. Part26.CFrame = CFrame.new(30.3380642, 2.94974327, -9.33000183, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
  278. Part26.Orientation = Vector3.new(0, 0, 0.049999997)
  279. Part26.Position = Vector3.new(30.3380642, 2.94974327, -9.33000183)
  280. Part26.Rotation = Vector3.new(0, 0, 0.049999997)
  281. Part26.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  282. Part26.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
  283. Part26.Anchored = true
  284. Part26.BottomSurface = Enum.SurfaceType.Smooth
  285. Part26.BrickColor = BrickColor.new("Bright blue")
  286. Part26.Material = Enum.Material.Neon
  287. Part26.TopSurface = Enum.SurfaceType.Smooth
  288. Part26.brickColor = BrickColor.new("Bright blue")
  289. Part26.FormFactor = Enum.FormFactor.Symmetric
  290. Part26.formFactor = Enum.FormFactor.Symmetric
  291. SpecialMesh27.Parent = Part26
  292. SpecialMesh27.MeshType = Enum.MeshType.Sphere
  293. Trail28.Parent = Part26
  294. Trail28.Attachment0 = nil
  295. Trail28.Attachment1 = nil
  296. Trail28.Color = ColorSequence.new(Color3.new(0.0509804, 0.411765, 0.67451),Color3.new(0.0509804, 0.411765, 0.67451))
  297. Trail28.LightEmission = 1
  298. Trail28.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  299. Trail28.Lifetime = 0.070000000298023
  300. Part29.Name = "Infinity Stones"
  301. Part29.Parent = Model0
  302. Part29.CFrame = CFrame.new(30.3380642, 2.94974327, -9.73000336, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
  303. Part29.Orientation = Vector3.new(0, 0, 0.049999997)
  304. Part29.Position = Vector3.new(30.3380642, 2.94974327, -9.73000336)
  305. Part29.Rotation = Vector3.new(0, 0, 0.049999997)
  306. Part29.Color = Color3.new(1, 0.34902, 0.34902)
  307. Part29.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
  308. Part29.Anchored = true
  309. Part29.BottomSurface = Enum.SurfaceType.Smooth
  310. Part29.BrickColor = BrickColor.new("Persimmon")
  311. Part29.Material = Enum.Material.Neon
  312. Part29.TopSurface = Enum.SurfaceType.Smooth
  313. Part29.brickColor = BrickColor.new("Persimmon")
  314. Part29.FormFactor = Enum.FormFactor.Symmetric
  315. Part29.formFactor = Enum.FormFactor.Symmetric
  316. SpecialMesh30.Parent = Part29
  317. SpecialMesh30.MeshType = Enum.MeshType.Sphere
  318. Trail31.Parent = Part29
  319. Trail31.Attachment0 = nil
  320. Trail31.Attachment1 = nil
  321. Trail31.Color = ColorSequence.new(Color3.new(1, 0.34902, 0.34902),Color3.new(1, 0.34902, 0.34902))
  322. Trail31.LightEmission = 1
  323. Trail31.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  324. Trail31.Lifetime = 0.070000000298023
  325. Part32.Name = "Infinity Stones"
  326. Part32.Parent = Model0
  327. Part32.CFrame = CFrame.new(30.3380661, 2.94974327, -8.93000031, 1.0000031, -0.000810316356, 4.76837158e-07, 0.000810313562, 0.999999642, 0, -5.06639481e-07, 3.78349796e-10, 1.00000346)
  328. Part32.Orientation = Vector3.new(0, 0, 0.049999997)
  329. Part32.Position = Vector3.new(30.3380661, 2.94974327, -8.93000031)
  330. Part32.Rotation = Vector3.new(0, 0, 0.049999997)
  331. Part32.Color = Color3.new(1, 0, 0)
  332. Part32.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003)
  333. Part32.Anchored = true
  334. Part32.BottomSurface = Enum.SurfaceType.Smooth
  335. Part32.BrickColor = BrickColor.new("Really red")
  336. Part32.Material = Enum.Material.Neon
  337. Part32.TopSurface = Enum.SurfaceType.Smooth
  338. Part32.brickColor = BrickColor.new("Really red")
  339. Part32.FormFactor = Enum.FormFactor.Symmetric
  340. Part32.formFactor = Enum.FormFactor.Symmetric
  341. SpecialMesh33.Parent = Part32
  342. SpecialMesh33.MeshType = Enum.MeshType.Sphere
  343. Trail34.Parent = Part32
  344. Trail34.Attachment0 = nil
  345. Trail34.Attachment1 = nil
  346. Trail34.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(1, 0, 0))
  347. Trail34.LightEmission = 1
  348. Trail34.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  349. Trail34.Lifetime = 0.070000000298023
  350. for i,v in pairs(mas:GetChildren()) do
  351. v.Parent = script
  352. pcall(function() v:MakeJoints() end)
  353. end
  354. mas:Destroy()
  355. for i,v in pairs(cors) do
  356. spawn(function()
  357. pcall(v)
  358. end)
  359. end
  360. game.Workspace.ChildAdded:connect(function(person)
  361. local name = person.Name
  362. local playerinplayers = game.Players:FindFirstChild(person.Name)
  363. if playerinplayers ~= nil then
  364. wait()
  365. local GauntletArm = game.ReplicatedStorage:FindFirstChild("Gauntlet")
  366. local morphholder = Instance.new("Model", person)
  367. morphholder.Name = "Thanos"
  368. person.Humanoid.BodyDepthScale.Value = script.DepthScale.Value
  369. person.Humanoid.BodyHeightScale.Value = script.HeightScale.Value
  370. person.Humanoid.BodyWidthScale.Value = script.WidthScale.Value
  371. person.Humanoid.HeadScale.Value = script.HeadScale.Value
  372. person.Shirt.ShirtTemplate = script.Shirt.Value
  373. person.Pants.PantsTemplate = script.Pants.Value
  374. local BodyColors = person:WaitForChild("Body Colors")
  375. BodyColors.HeadColor = BrickColor.new("Pastel violet")
  376. BodyColors.LeftArmColor = BrickColor.new("Pastel violet")
  377. BodyColors.LeftLegColor = BrickColor.new("Pastel violet")
  378. BodyColors.RightArmColor = BrickColor.new("Pastel violet")
  379. BodyColors.RightLegColor = BrickColor.new("Pastel violet")
  380. BodyColors.TorsoColor = BrickColor.new("Pastel violet")
  381. local g = GauntletArm:clone()
  382. g.Parent = morphholder
  383. local C = g:GetChildren()
  384. for i=1, #C do
  385. if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
  386. local W = Instance.new("Weld")
  387. W.Part0 = g.Middle
  388. W.Part1 = C[i]
  389. local CJ = CFrame.new(g.Middle.Position)
  390. local C0 = g.Middle.CFrame:inverse()*CJ
  391. local C1 = C[i].CFrame:inverse()*CJ
  392. W.C0 = C0
  393. W.C1 = C1
  394. W.Parent = g.Middle
  395. end
  396. local Y = Instance.new("Weld")
  397. Y.Part0 = person.LeftLowerArm
  398. Y.Part1 = g.Middle
  399. Y.C0 = CFrame.new(0, 0, 0)
  400. Y.Parent = Y.Part0
  401. end
  402. local h = g:GetChildren()
  403. for i = 1, # h do
  404. h[i].Anchored = false
  405. h[i].CanCollide = false
  406. end
  407. end
  408. end)
  409.  
  410.  
  411. --from b_owie :) have a great christmas
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