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Gunslinger Skills

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May 16th, 2017
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  1. Quick Draw [0], Advice [7], Shrapnel [13], Coaching [17], Autofire [23], Gun Break [27], Boogie-Woogie [33], Provocation [37], Pierce [45]
  2.  
  3. Talents = [Gunslinger]
  4.  
  5.  
  6. Quick Draw [0]
  7.  
  8. Light gun, 1, foe
  9.  
  10. Advice [7]
  11.  
  12. Auto: Crit Rate increases
  13.  
  14. Shrapnel [13] (upgradeable, Middle Shot -> Amaha Dance ->)
  15.  
  16. Light Gun, 1, row
  17.  
  18. Middle = Light gun, all, foes
  19.  
  20. Amaha Dance = Med Gun, all, foes, Chance to paralyze (upgradeable, Darkness Nail/ Myriad Arrows, Downgradeable, 滅殺袖箭)
  21.  
  22. Myriad Arrows = 3/8 Light gun, Random, Foes (upgradeable伍絶切羽)
  23. 伍絶切羽 (???) = 6/8 Light gun, Random, Foes
  24.  
  25. 滅殺袖箭(Obliteration/Annihilation Sleeve/wing, something like that) = Heavy Gun, Row, Foes (upgradeable, Darkness Nail -> Heaven’s Bow -> Spinning Shot)
  26. Darkness Nail = Heavy Gun, All, Foes + chance to paralyze
  27. Heaven’s Bow= Severe Gun, All, Foes
  28. Spinning Shot = Severe Gun, All, Foes (translation says it’s the same, I tried both and spinning shot just seems stronger?)
  29.  
  30.  
  31.  
  32. Coaching [17]
  33.  
  34. Auto: Crit Chance decreases (probly enemies’ crit chance?)
  35.  
  36. Autofire [23] (upgradeable, Myriad Arrows/Triple Down/Drive Shot -> 伍絶切羽/x/Happy Trigger )
  37.  
  38. 2/4 light gun, random, foes
  39. Myriad = (look up to shrapnel’s upgrade amaha dance)
  40. Triple Down = 3 (all shots in total = Severe) Gun, 1, foe
  41. Drive = 1/3 Light Shot, all, foes (upgradeable, Happy Trigger -> Myriad Arrows ->伍絶切羽)
  42. Happy = 3/6 Light gun, all, foes, Low Acc
  43.  
  44.  
  45. Gun Break [27]
  46.  
  47. Negate gun resistance, 1, foe
  48. (doesn’t work against enemies that null/ref/abs gun attacks)
  49.  
  50. Boogie-Woogie [33]
  51.  
  52. Up to 4 times Light gun, 1, foe
  53.  
  54. Provocation [37]
  55.  
  56. -2 Def and MagEFF and +2 Att and MagPOW, all, foes
  57.  
  58. Pierce [45]
  59.  
  60. Auto: Phys Attacks ignore resistances except Ref/Abs
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