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- Fire: [MP: 4] [Effect Power: 18] [Accuracy: 170]
- * elements: Fire
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, re-target if victim is dead
- Blizzard: [MP: 5] [Effect Power: 19] [Accuracy: 170]
- * elements: Ice
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, re-target if victim is dead
- Thunder: [MP: 6] [Effect Power: 17] [Accuracy: 170]
- * elements: Thunder
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, re-target if victim is dead
- Poison: [MP: 8] [Effect Power: 22] [Accuracy: 155]
- * elements: Water
- * Causes statuses: poison
- * targetting: defaults to enemies, allow multi-target, can move cursor
- inverse damage on undead, runicable, re-target if victim is dead
- Drain: [MP: 16] [Effect Power: 28] [Accuracy: 150]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can move cursor
- inverse damage on undead, runicable, re-target if victim is dead, draining
- Sleep: [MP: 7] [Effect Power: 0] [Accuracy: 120]
- * targetting: defaults to enemies, can move cursor
- runicable, miss if status immune
- Fira: [MP: 30] [Effect Power: 50] [Accuracy: 170]
- * elements: Fire
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, re-target if victim is dead
- Blizzara: [MP: 31] [Effect Power: 52] [Accuracy: 170]
- * elements: Ice
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, re-target if victim is dead
- Thundara: [MP: 32] [Effect Power: 51] [Accuracy: 170]
- * elements: Thunder
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, re-target if victim is dead
- Break: [MP: 36] [Effect Power: 46] [Accuracy: 150]
- * elements: Earth
- * Causes statuses: petrify
- * targetting: defaults to enemies, can move cursor
- runicable, re-target if victim is dead
- Toad: [MP: 15] [Effect Power: 0] [Accuracy: 112]
- * targetting: defaults to enemies, can move cursor
- usable out of combat, toggle status, miss if status immune
- Bio: [MP: 42] [Effect Power: 53] [Accuracy: 150]
- * elements: Darkness
- * Causes statuses: disease
- * targetting: defaults to enemies, allow multi-target, can move cursor
- inverse damage on undead, runicable, re-target if victim is dead
- Firaga: [MP: 71] [Effect Power: 86] [Accuracy: 170]
- * elements: Fire
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, re-target if victim is dead
- Blizzaga: [MP: 72] [Effect Power: 87] [Accuracy: 170]
- * elements: Ice
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, re-target if victim is dead
- Thundaga: [MP: 73] [Effect Power: 85] [Accuracy: 170]
- * elements: Thunder
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, re-target if victim is dead
- Dispel: [MP: 36] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, allow multi-target, can move cursor
- reflect-piercing, runicable, undodgeable
- Death: [MP: 44] [Effect Power: 0] [Accuracy: 111]
- * [Special effect: 0x35 <Group instant death>]
- * targetting: defaults to enemies, can move cursor
- miss vs. death immune, runicable, re-target if victim is dead, stamina evasion, miss if status immune
- Rasp: [MP: 24] [Effect Power: 15] [Accuracy: 170]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can move cursor
- runicable, re-target if victim is dead, deals mp damage
- Quake: [MP: 90] [Effect Power: 82] [Accuracy: Perfect (170)]
- * [Special effect: 0x25 <No effect on Floating targets >]
- * elements: Earth
- * targetting: select all or select both groups
- ignore defense, random target, reflect-piercing, undodgeable
- Flood: [MP: 81] [Effect Power: 112] [Accuracy: Perfect (170)]
- * elements: Water
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Scourge: [MP: 82] [Effect Power: 94] [Accuracy: 170]
- * elements: Darkness
- * Causes statuses: disease, poison
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- inverse damage on undead, runicable, re-target if victim is dead, [time magic anim??]
- Aspir: [MP: 10] [Effect Power: 5] [Accuracy: 170]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can move cursor
- inverse damage on undead, reflect-piercing, runicable, re-target if victim is dead, deals mp damage, draining
- Flare: [MP: 99] [Effect Power: 66] [Accuracy: 170]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can move cursor
- ignore defense, runicable, re-target if victim is dead
- Ultima: [MP: 140] [Effect Power: 122] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- ignore defense, reflect-piercing, runicable, re-target if victim is dead, undodgeable
- Slow: [MP: 10] [Effect Power: 0] [Accuracy: 150]
- * targetting: defaults to enemies, can move cursor
- runicable, miss if status immune
- Haste: [MP: 12] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can move cursor
- runicable, undodgeable
- Stop: [MP: 24] [Effect Power: 0] [Accuracy: 120]
- * targetting: defaults to enemies, can move cursor
- runicable, miss if status immune
- Teleport: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x18 <Teleport>]
- random target, reflect-piercing, usable out of combat, [time magic anim??], undodgeable
- Regen: [MP: 15] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, can move cursor
- inverse damage on undead, runicable, undodgeable
- Float: [MP: 31] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: allow multi-target, can move cursor
- reflect-piercing, runicable, usable out of combat, undodgeable
- Gravity: [MP: 43] [Effect Power: 8] [Accuracy: 150]
- * elements: Non-Elemental
- * Causes statuses: nearFatal
- * targetting: defaults to enemies, allow multi-target, can move cursor
- don't split damage, reflect-piercing, runicable, re-target if victim is dead, stamina evasion, fraction damage (/16), miss if status immune
- X-Zone: [MP: 61] [Effect Power: 0] [Accuracy: 95]
- * [Special effect: 0x23 <Instant death without counter activating (Warp effect)>]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- miss vs. death immune, reflect-piercing, re-target if victim is dead, stamina evasion, miss if status immune
- Comet: [MP: 52] [Effect Power: 58] [Accuracy: 150]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can move cursor
- reflect-piercing, runicable, re-target if victim is dead
- Slowga: [MP: 41] [Effect Power: 0] [Accuracy: 150]
- * targetting: defaults to enemies, select single group, allow multi-target, can move cursor
- runicable, miss if status immune
- Hastega: [MP: 48] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: select single group, allow multi-target, can move cursor
- runicable, undodgeable
- Meteor: [MP: 220] [Effect Power: 36] [Accuracy: Perfect (150)]
- * [Special effect: 0x4e <2-4 attacks>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can move cursor
- ignore defense, random target, reflect-piercing, re-target if victim is dead, undodgeable
- Cure: [MP: 5] [Effect Power: 10] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: allow multi-target, can move cursor
- inverse damage on undead, ignore defense, runicable, usable out of combat, undodgeable, healing
- Libra: [MP: 3] [Effect Power: 0] [Accuracy: 222]
- * [Special effect: 0x10 <Scan>]
- * targetting: defaults to enemies, can move cursor
- Poisona: [MP: 3] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, can move cursor
- reflect-piercing, runicable, usable out of combat, undodgeable
- Silence: [MP: 14] [Effect Power: 0] [Accuracy: 120]
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, miss if status immune
- Protect: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can move cursor
- runicable, undodgeable
- Shell: [MP: 22] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can move cursor
- runicable, undodgeable
- Cura: [MP: 22] [Effect Power: 28] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: allow multi-target, can move cursor
- inverse damage on undead, ignore defense, runicable, usable out of combat, undodgeable, healing
- Berserk: [MP: 18] [Effect Power: 0] [Accuracy: 170]
- * targetting: can move cursor
- runicable, miss if status immune
- Confuse: [MP: 15] [Effect Power: 0] [Accuracy: 114]
- * targetting: defaults to enemies, allow multi-target, can move cursor
- runicable, miss if status immune
- Raise: [MP: 30] [Effect Power: 4] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Removes statuses: dead
- * targetting: can move cursor
- inverse damage on undead, ignore defense, dead targets only, reflect-piercing, runicable, usable out of combat, undodgeable, healing, fraction damage (/16)
- Esuna: [MP: 28] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, can move cursor
- reflect-piercing, runicable, usable out of combat, undodgeable
- Vanish: [MP: 23] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can move cursor
- reflect-piercing, runicable, usable out of combat, toggle status, undodgeable
- Curaga: [MP: 46] [Effect Power: 66] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: allow multi-target, can move cursor
- inverse damage on undead, ignore defense, runicable, usable out of combat, undodgeable, healing
- Reflect: [MP: 33] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can move cursor
- runicable, undodgeable
- Blink: [MP: 65] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can move cursor
- runicable, undodgeable
- Arise: [MP: 90] [Effect Power: 16] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Removes statuses: dead
- * targetting: can move cursor
- inverse damage on undead, ignore defense, dead targets only, reflect-piercing, runicable, usable out of combat, undodgeable, healing, fraction damage (/16)
- Tornado: [MP: 105] [Effect Power: 15] [Accuracy: 130]
- * elements: Non-Elemental
- * Causes statuses: nearFatal
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, random target, reflect-piercing, stamina evasion, fraction damage (/16), miss if status immune
- Holy: [MP: 92] [Effect Power: 104] [Accuracy: 170]
- * elements: Holy
- * targetting: defaults to enemies, can move cursor
- runicable, re-target if victim is dead
- Judgment Bolt: [MP: 75] [Effect Power: 64] [Accuracy: Perfect (0)]
- * elements: Thunder
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Hellfire: [MP: 76] [Effect Power: 64] [Accuracy: Perfect (0)]
- * elements: Fire
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Diamond Dust: [MP: 77] [Effect Power: 64] [Accuracy: Perfect (0)]
- * elements: Ice
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Silent Voice: [MP: 62] [Effect Power: 52] [Accuracy: Perfect (0)]
- * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
- * elements: Wind
- * Causes statuses: mute
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Earth's Fury: [MP: 98] [Effect Power: 88] [Accuracy: Perfect (0)]
- * [Special effect: 0x25 <No effect on Floating targets >]
- * elements: Earth
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Demon Eye: [MP: 66] [Effect Power: 55] [Accuracy: 160]
- * elements: Darkness
- * Causes statuses: petrify
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, stamina evasion
- Chaos Wave: [MP: 81] [Effect Power: 72] [Accuracy: Perfect (0)]
- * [Special effect: 0x04 <Damage to humans >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Tidal Wave: [MP: 150] [Effect Power: 128] [Accuracy: Perfect (0)]
- * elements: Water
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Cat Rain: [MP: 60] [Effect Power: 50] [Accuracy: 145]
- * elements: Holy
- * Causes statuses: disease, blind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing
- Radiant Breath: [MP: 115] [Effect Power: 91] [Accuracy: Perfect (0)]
- * elements: Holy, Water
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Tri-Disaster: [MP: 121] [Effect Power: 110] [Accuracy: Perfect (0)]
- * elements: Ice, Fire, Thunder
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Zantetsuken: [MP: 108] [Effect Power: 0] [Accuracy: 145]
- * [Special effect: 0x23 <Instant death without counter activating (Warp effect)>]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- miss vs. death immune, reflect-piercing, stamina evasion, miss if status immune
- Perfect Ultima: [MP: 250] [Effect Power: 156] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, reflect-piercing, undodgeable
- Mega Flare: [MP: 162] [Effect Power: 118] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, reflect-piercing, undodgeable
- Dark Messenger: [MP: 92] [Effect Power: 15] [Accuracy: 135]
- * elements: Non-Elemental
- * Causes statuses: nearFatal
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, fraction damage (/16), miss if status immune
- Armageddon: [MP: 136] [Effect Power: 190] [Accuracy: Perfect (0)]
- * [Special effect: 0x24 <Crusader use (No effect?)>]
- * elements: Non-Elemental
- * targetting: select all or select both groups
- don't split damage, ignore defense, reflect-piercing, undodgeable
- Metamorphosis: [MP: 30] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x12 <Ragnarok effect >]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, undodgeable
- Holy Aura: [MP: 42] [Effect Power: 12] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: regen
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, inverse damage on undead, ignore defense, reflect-piercing, undodgeable, healing
- Space Barrier: [MP: 45] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Ruby Light: [MP: 58] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Ghostly Veil: [MP: 62] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Angel Feathers: [MP: 55] [Effect Power: 44] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, inverse damage on undead, ignore defense, reflect-piercing, undodgeable, healing
- Earthen Wall: [MP: 88] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x11 <Golem effect>]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Healing Horn: [MP: 66] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Lunatic High: [MP: 42] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Queen's Aegis: [MP: 101] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Flames of Rebirth: [MP: 131] [Effect Power: 10] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Removes statuses: dead
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- inverse damage on undead, ignore defense, dead targets only, reflect-piercing, undodgeable, healing, fraction damage (/16)
- Flame Scroll: [MP: 0] [Effect Power: 80] [Accuracy: Perfect (0)]
- * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
- * elements: Fire
- * Causes statuses: blind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Water Scroll: [MP: 0] [Effect Power: 80] [Accuracy: Perfect (0)]
- * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
- * elements: Water
- * Causes statuses: mute
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Thunder Scroll: [MP: 0] [Effect Power: 80] [Accuracy: Perfect (0)]
- * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
- * elements: Thunder
- * Causes statuses: slow
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Snowstorm: [MP: 0] [Effect Power: 71] [Accuracy: Perfect (0)]
- * elements: Ice
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Tachi: Fang: [MP: 0] [Effect Power: 120] [Accuracy: 130]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, physical damage, reflect-piercing, re-target if victim is dead
- Tachi: Sky: [MP: 0] [Effect Power: 56] [Accuracy: Perfect (0)]
- * [Special effect: 0x3c <Counter Attack (Bushido: Sky effect)>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Tachi: Tiger: [MP: 0] [Effect Power: 1] [Accuracy: 100]
- * [Special effect: 0x3d <HP missing damage (Revenge Blast effect)>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, physical damage, reflect-piercing, re-target if victim is dead
- Tachi: Dance: [MP: 0] [Effect Power: 62] [Accuracy: Perfect (0)]
- * [Special effect: 0x32 <4 consecutive attacks>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- physical damage, reflect-piercing, re-target if victim is dead, undodgeable
- Tachi: Dragon: [MP: 0] [Effect Power: 28] [Accuracy: Perfect (130)]
- * [Special effect: 0x36 <HP & MP Absorption>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- inverse damage on undead, ignore defense, reflect-piercing, re-target if victim is dead, deals mp damage, draining, undodgeable
- Tachi: Snow: [MP: 0] [Effect Power: 49] [Accuracy: 140]
- * elements: Ice, Wind
- * Causes statuses: mute
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, reflect-piercing, re-target if victim is dead
- Tachi: Moon: [MP: 0] [Effect Power: 108] [Accuracy: 120]
- * [Special effect: 0x3f <All target attack (Bushido: Moon effect)>]
- * elements: Non-Elemental
- * Causes statuses: stop
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, auto-confirm
- don't split damage, physical damage, random target, reflect-piercing, re-target if victim is dead
- Tachi: Flower: [MP: 0] [Effect Power: 42] [Accuracy: Perfect (0)]
- * [Special effect: 0x32 <4 consecutive attacks>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, physical damage, reflect-piercing, re-target if victim is dead, undodgeable
- Pummel: [MP: 0] [Effect Power: 98] [Accuracy: 130]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, physical damage, reflect-piercing, re-target if victim is dead
- Aura Cannon: [MP: 0] [Effect Power: 68] [Accuracy: Perfect (0)]
- * elements: Holy
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- reflect-piercing, re-target if victim is dead, undodgeable
- Suplex: [MP: 0] [Effect Power: 142] [Accuracy: 80]
- * [Special effect: 0x30 <Random target? (Suplex)>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, physical damage, reflect-piercing, re-target if victim is dead
- Phoenix Dance: [MP: 0] [Effect Power: 40] [Accuracy: Perfect (0)]
- * elements: Fire
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, auto-confirm
- don't split damage, random target, reflect-piercing, re-target if victim is dead, undodgeable
- Chakra: [MP: 0] [Effect Power: 1] [Accuracy: Perfect (0)]
- * [Special effect: 0x15 <Chakra effect>]
- * elements: Non-Elemental
- * Removes statuses: poison
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- inverse damage on undead, ignore defense, random target, reflect-piercing, re-target if victim is dead, undodgeable, healing
- Vacuum Wave: [MP: 0] [Effect Power: 75] [Accuracy: Perfect (0)]
- * [Special effect: 0x08 <Flying attack property>]
- * elements: Wind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, auto-confirm
- don't split damage, random target, reflect-piercing, re-target if victim is dead, undodgeable
- Tiger Rush: [MP: 0] [Effect Power: 69] [Accuracy: 100]
- * [Special effect: 0x14 <3 consecutive attacks>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, physical damage, reflect-piercing
- Phantom Rush: [MP: 0] [Effect Power: 168] [Accuracy: 150]
- * [Special effect: 0x02 <The more HP=more damage (Ultima Weapon effect)>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, physical damage, reflect-piercing, re-target if victim is dead
- Wind Slash: [MP: 0] [Effect Power: 44] [Accuracy: Perfect (0)]
- * elements: Wind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, random target, reflect-piercing, undodgeable
- Sunbath: [MP: 0] [Effect Power: 42] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Removes statuses: frozen
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing
- Leaf Swirl: [MP: 0] [Effect Power: 50] [Accuracy: Perfect (0)]
- * [Special effect: 0x08 <Flying attack property>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, random target, reflect-piercing, undodgeable
- Forest Bath: [MP: 0] [Effect Power: 1] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Removes statuses: confusion, mute, slow, disease, stop, sleep, poison, blind, petrify
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, ignore defense, reflect-piercing, deals mp damage, undodgeable, healing
- Sandstorm: [MP: 0] [Effect Power: 45] [Accuracy: 130]
- * elements: Earth, Wind
- * Causes statuses: blind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, random target, reflect-piercing
- Antlion: [MP: 0] [Effect Power: 0] [Accuracy: 110]
- * [Special effect: 0x23 <Instant death without counter activating (Warp effect)>]
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- miss vs. death immune, reflect-piercing, re-target if victim is dead, stamina evasion, miss if status immune
- Wildfire: [MP: 0] [Effect Power: 72] [Accuracy: Perfect (0)]
- * elements: Fire
- * Causes statuses: confusion
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- reflect-piercing, re-target if victim is dead, undodgeable
- Ghost: [MP: 0] [Effect Power: 25] [Accuracy: 140]
- * [Special effect: 0x36 <HP & MP Absorption>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- inverse damage on undead, reflect-piercing, re-target if victim is dead, deals mp damage, draining
- Cliff Collapse: [MP: 0] [Effect Power: 65] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Shamshir: [MP: 0] [Effect Power: 10] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: nearFatal
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16), miss if status immune
- El Nino: [MP: 0] [Effect Power: 52] [Accuracy: Perfect (0)]
- * elements: Fire, Water
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, random target, reflect-piercing, undodgeable
- Plasma: [MP: 0] [Effect Power: 70] [Accuracy: Perfect (0)]
- * elements: Thunder, Wind
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- reflect-piercing, re-target if victim is dead, undodgeable
- Shadow Flare: [MP: 80] [Effect Power: 110] [Accuracy: Perfect (0)]
- * elements: Darkness
- * Causes statuses: disease
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, runicable, re-target if victim is dead, undodgeable
- Cave-In: [MP: 0] [Effect Power: 12] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: nearFatal
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16), miss if status immune
- Snowball: [MP: 0] [Effect Power: 58] [Accuracy: Perfect (0)]
- * elements: Ice, Wind
- * Causes statuses: sleep
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- reflect-piercing, re-target if victim is dead, undodgeable
- Avalanche: [MP: 0] [Effect Power: 55] [Accuracy: Perfect (0)]
- * [Special effect: 0x25 <No effect on Floating targets >]
- * elements: Ice
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, random target, reflect-piercing, undodgeable
- Falcon: [MP: 0] [Effect Power: 52] [Accuracy: 140]
- * elements: Non-Elemental
- * Causes statuses: petrify
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, reflect-piercing, re-target if victim is dead
- Wombat: [MP: 0] [Effect Power: 6] [Accuracy: Perfect (0)]
- * [Special effect: 0x2c <4 random attacks (Launcher effect) >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Meerkat: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- random target, reflect-piercing, undodgeable
- Tapir: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x17 <Tapir effect>]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- random target, reflect-piercing, undodgeable, healing
- Wild Pig: [MP: 0] [Effect Power: 14] [Accuracy: Perfect (0)]
- * [Special effect: 0x32 <4 consecutive attacks>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Raccoon: [MP: 0] [Effect Power: 100] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Removes statuses: confusion, mute, slow, imp, disease, berserk, stop, sleep, poison, zombie, blind, condemned, frozen, petrify
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing
- Poison Frog: [MP: 0] [Effect Power: 62] [Accuracy: Perfect (0)]
- * elements: Darkness
- * Causes statuses: mute, disease, poison, blind
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- reflect-piercing, re-target if victim is dead, undodgeable
- Snow Bunny: [MP: 0] [Effect Power: 60] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: blink
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing
- Bio Blast: [MP: 0] [Effect Power: 20] [Accuracy: Perfect (0)]
- * elements: Darkness
- * Causes statuses: poison
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- don't split damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Flash: [MP: 0] [Effect Power: 45] [Accuracy: 128]
- * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
- * elements: Fire
- * Causes statuses: blind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- don't split damage, abort vs allies, reflect-piercing, re-target if victim is dead
- Chocobo Rush: [MP: 0] [Effect Power: 36] [Accuracy: Perfect (0)]
- * [Special effect: 0x25 <No effect on Floating targets >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, ignore defense, random target, reflect-piercing, undodgeable
- Dive Bomb: [MP: 0] [Effect Power: 88] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Seven Flush: [MP: 0] [Effect Power: 65] [Accuracy: Perfect (0)]
- * elements: Earth, Ice, Holy, Fire, Thunder, Wind, Water
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, random target, reflect-piercing, undodgeable
- Mega Shock: [MP: 0] [Effect Power: 128] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, undodgeable
- Wishing Star: [MP: 0] [Effect Power: 41] [Accuracy: Perfect (0)]
- * [Special effect: 0x1e <Step count divided by effect value damage>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Twin Fang: [MP: 0] [Effect Power: 68] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Magitek Beam: [MP: 0] [Effect Power: 61] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- re-target if victim is dead, undodgeable
- Bio Blaster: [MP: 0] [Effect Power: 60] [Accuracy: Perfect (0)]
- * elements: Darkness
- * Causes statuses: poison
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- don't split damage, reflect-piercing, re-target if victim is dead, undodgeable
- Heal Force: [MP: 0] [Effect Power: 60] [Accuracy: Perfect (0)]
- * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
- * elements: Non-Elemental
- * targetting: can't switch sides, can move cursor
- inverse damage on undead, reflect-piercing, undodgeable, healing
- Confuser: [MP: 0] [Effect Power: 0] [Accuracy: 128]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- reflect-piercing, re-target if victim is dead, miss if status immune
- Banisher: [MP: 0] [Effect Power: 0] [Accuracy: 170]
- * [Special effect: 0x23 <Instant death without counter activating (Warp effect)>]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- miss vs. death immune, reflect-piercing, stamina evasion, miss if status immune
- Magitek Missile: [MP: 0] [Effect Power: 58] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Death Sentence: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can move cursor
- reflect-piercing, lore, undodgeable, miss if status immune
- Death's Roulette: [MP: 10] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, random selection (death roulette)
- miss vs. death immune, reflect-piercing, re-target if victim is dead, lore, undodgeable, miss if status immune
- Mind Blast: [MP: 32] [Effect Power: 9] [Accuracy: Perfect (170)]
- * elements: Non-Elemental
- * Causes statuses: mute, disease
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- ignore defense, reflect-piercing, runicable, re-target if victim is dead, lore, deals mp damage, undodgeable
- Aqua Breath: [MP: 38] [Effect Power: 71] [Accuracy: 170]
- * elements: Wind, Water
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- reflect-piercing, runicable, re-target if victim is dead, lore
- Aeroga: [MP: 68] [Effect Power: 92] [Accuracy: 170]
- * [Special effect: 0x08 <Flying attack property>]
- * elements: Wind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- reflect-piercing, runicable, re-target if victim is dead, lore
- 1000 Needles: [MP: 50] [Effect Power: 1] [Accuracy: Perfect (0)]
- * [Special effect: 0x1a <1000 Needles >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, lore, undodgeable
- Mighty Guard: [MP: 120] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, runicable, lore, undodgeable
- Revenge Blast: [MP: 31] [Effect Power: 1] [Accuracy: Perfect (0)]
- * [Special effect: 0x3d <HP missing damage (Revenge Blast effect)>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, lore, undodgeable
- White Wind: [MP: 55] [Effect Power: 1] [Accuracy: Perfect (0)]
- * [Special effect: 0x1b <Effect based on current HP>]
- * elements: Non-Elemental
- * Removes statuses: sleep
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, inverse damage on undead, ignore defense, reflect-piercing, lore, undodgeable, healing
- Level ? Death: [MP: 22] [Effect Power: 0] [Accuracy: 0]
- * [Special effect: 0x1d <Applies to the last single-digit multiple level of party's Gil>]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- miss vs. death immune, reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this, miss if status immune
- Level 3 Flare: [MP: 42] [Effect Power: 66] [Accuracy: 3]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this
- Level 4 Hold: [MP: 28] [Effect Power: 0] [Accuracy: 4]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this, miss if status immune
- Night: [MP: 38] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x24 <Crusader use (No effect?)>]
- * targetting: select all or select both groups
- reflect-piercing, runicable, lore, undodgeable, miss if status immune
- Level 2 Holy: [MP: 50] [Effect Power: 120] [Accuracy: 2]
- * elements: Holy
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this
- Step Mine: [MP: 1] [Effect Power: 48] [Accuracy: Perfect (0)]
- * [Special effect: 0x1e <Step count divided by effect value damage>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, reflect-piercing, lore, undodgeable
- Force Field: [MP: 48] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x31 <Disable attribute attack (Force Field effect)>]
- * targetting: select all or select both groups
- reflect-piercing, lore, undodgeable
- Dischord: [MP: 68] [Effect Power: 0] [Accuracy: 110]
- * [Special effect: 0x1f <Level halved (Mysterious sound effect)>]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- miss vs. death immune, reflect-piercing, re-target if victim is dead, lore, displays text if monster hits with this
- Bad Breath: [MP: 56] [Effect Power: 64] [Accuracy: 140]
- * elements: Darkness
- * Causes statuses: confusion, mute, imp, sleep, poison, blind
- * targetting: defaults to enemies, can move cursor
- reflect-piercing, re-target if victim is dead, lore
- Magic Hammer: [MP: 25] [Effect Power: 2] [Accuracy: 130]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, reflect-piercing, lore, deals mp damage, draining, fraction damage (/16)
- Rippler: [MP: 66] [Effect Power: 0] [Accuracy: Perfect (111)]
- * [Special effect: 0x21 <Status exchange (Ripple effect)>]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, lore, undodgeable, displays text if monster hits with this
- Ancient Prayer: [MP: 10] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x49 <Magicite Shard effect>]
- * targetting: auto-confirm
- reflect-piercing, lore, undodgeable
- Quasar: [MP: 99] [Effect Power: 57] [Accuracy: Perfect (0)]
- * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
- * elements: Non-Elemental
- * Causes statuses: confusion, mute, slow, imp, disease, berserk, sleep, poison, zombie, blind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- ignore defense, reflect-piercing, lore, undodgeable
- Grand Trine: [MP: 121] [Effect Power: 93] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Removes statuses: haste, float, reflect, regen, morph, blink, safe, vanish, shell
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- ignore defense, reflect-piercing, lore, undodgeable
- Self-Destruct: [MP: 1] [Effect Power: 1] [Accuracy: Perfect (0)]
- * [Special effect: 0x19 <Self-Destruct effect>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- inverse damage on undead, ignore defense, random target, suicide attack, reflect-piercing, re-target if victim is dead, lore, undodgeable
- Frog Song: [MP: 12] [Effect Power: 0] [Accuracy: 150]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- reflect-piercing, re-target if victim is dead, displays text if monster hits with this, miss if status immune
- Thunder Call: [MP: 25] [Effect Power: 162] [Accuracy: Perfect (180)]
- * [Special effect: 0x32 <4 consecutive attacks>]
- * elements: Holy, Thunder
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- reflect-piercing, undodgeable
- Poison Fog: [MP: 0] [Effect Power: 52] [Accuracy: 130]
- * elements: Darkness, Wind
- * Causes statuses: poison
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- inverse damage on undead, reflect-piercing, re-target if victim is dead
- Crypt Dust: [MP: 15] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- dead targets only, reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this, miss if status immune
- Flash: [MP: 28] [Effect Power: 0] [Accuracy: 100]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- reflect-piercing, re-target if victim is dead, miss if status immune
- Lullaby: [MP: 18] [Effect Power: 0] [Accuracy: 110]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- reflect-piercing, re-target if victim is dead, miss if status immune
- Acid Rain: [MP: 11] [Effect Power: 25] [Accuracy: 150]
- * elements: Darkness, Water
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- don't split damage, inverse damage on undead, reflect-piercing, re-target if victim is dead
- Everyone's Grudge: [MP: 0] [Effect Power: 60] [Accuracy: 170]
- * [Special effect: 0x03 <Chance of instant death >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can move cursor
- reflect-piercing, re-target if victim is dead
- Mega Berserk: [MP: 25] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, runicable, undodgeable
- Divine Judgment: [MP: 80] [Effect Power: 160] [Accuracy: Perfect (0)]
- * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
- * elements: Holy, Fire, Thunder
- * Causes statuses: mute, slow
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
- Net: [MP: 0] [Effect Power: 0] [Accuracy: 110]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, miss if status immune
- Reflect????: [MP: 26] [Effect Power: 15] [Accuracy: Perfect (0)]
- * [Special effect: 0x1c <Only effective for Reflect>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, reflect-piercing, deals mp damage, undodgeable, stamina evasion, fraction damage (/16)
- S. Triangle: [MP: 0] [Effect Power: 70] [Accuracy: Perfect (0)]
- * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
- * elements: Ice
- * Causes statuses: petrify
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, reflect-piercing, re-target if victim is dead, undodgeable
- Attract: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
- Blaster: [MP: 59] [Effect Power: 0] [Accuracy: 99]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- miss vs. death immune, reflect-piercing, runicable, re-target if victim is dead, stamina evasion, miss if status immune
- Whirlwind: [MP: 47] [Effect Power: 10] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: nearFatal
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, miss vs. death immune, reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16), miss if status immune
- Fireball: [MP: 11] [Effect Power: 50] [Accuracy: 150]
- * elements: Fire
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- reflect-piercing, re-target if victim is dead
- Atomic Ray: [MP: 38] [Effect Power: 80] [Accuracy: 170]
- * elements: Fire, Thunder
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- reflect-piercing, runicable, re-target if victim is dead
- Magitek Laser: [MP: 5] [Effect Power: 20] [Accuracy: 150]
- * elements: Non-Elemental
- * targetting: defaults to enemies, allow multi-target, can move cursor
- reflect-piercing, runicable, re-target if victim is dead
- Diffusion Laser: [MP: 10] [Effect Power: 62] [Accuracy: 170]
- * elements: Fire, Thunder, Wind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- reflect-piercing, runicable, re-target if victim is dead
- Wave Cannon: [MP: 0] [Effect Power: 88] [Accuracy: 180]
- * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, stamina evasion
- 10,000 Volts: [MP: 8] [Effect Power: 20] [Accuracy: 150]
- * elements: Thunder
- * targetting: defaults to enemies, can't switch sides, allow multi-target, can move cursor
- reflect-piercing, re-target if victim is dead
- 1,000,000 Volts: [MP: 24] [Effect Power: 110] [Accuracy: 150]
- * elements: Thunder
- * targetting: defaults to enemies, can't switch sides, allow multi-target, can move cursor
- reflect-piercing, re-target if victim is dead
- Blizzard: [MP: 4] [Effect Power: 25] [Accuracy: 140]
- * elements: Ice
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- reflect-piercing, re-target if victim is dead
- Absolute Zero: [MP: 25] [Effect Power: 110] [Accuracy: Perfect (160)]
- * elements: Ice
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable
- Magnitude 8: [MP: 0] [Effect Power: 100] [Accuracy: 150]
- * [Special effect: 0x25 <No effect on Floating targets >]
- * elements: Earth
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- reflect-piercing, re-target if victim is dead
- Gravija: [MP: 38] [Effect Power: 6] [Accuracy: Perfect (255)]
- * [Special effect: 0x24 <Crusader use (No effect?)>]
- * elements: Non-Elemental
- * targetting: select all or select both groups
- don't split damage, ignore defense, reflect-piercing, undodgeable, fraction damage (/16)
- Flash Rain: [MP: 0] [Effect Power: 60] [Accuracy: 140]
- * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
- * elements: Thunder, Water
- * Causes statuses: blind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, reflect-piercing, re-target if victim is dead
- Magitek Barrier: [MP: 10] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: can't switch sides, can move cursor
- re-target if victim is dead, undodgeable
- Fallen One: [MP: 0] [Effect Power: 0] [Accuracy: 180]
- * [Special effect: 0x40 <HP becomes 1 (Heartless Angel effect)>]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, re-target if victim is dead, stamina evasion
- Barrier Change: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x26 <Attribute change (Barrier Change effect) >]
- * targetting: can't switch sides, auto-confirm
- reflect-piercing, undodgeable
- Escape: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x27 <Escape effect>]
- * targetting: can't switch sides
- reflect-piercing, undodgeable
- 50x Gravity: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, runicable, undodgeable
- Tidal Wave: [MP: 50] [Effect Power: 130] [Accuracy: Perfect (0)]
- * elements: Water
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, undodgeable
- Northern Cross: [MP: 33] [Effect Power: 95] [Accuracy: 130]
- * [Special effect: 0x29 <50% chance to be targeted (Northern Cross effect)>]
- * elements: Ice, Holy
- * Causes statuses: frozen
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, runicable, stamina evasion, displays text if monster hits with this, miss if status immune
- Flare Star: [MP: 60] [Effect Power: 45] [Accuracy: Perfect (0)]
- * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Love Token: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x2d <Active until death (Declaration of Love effect)>]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this
- Capture: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x2e <Capture effect (HP can't be absorbed gradually)>]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, undodgeable
- Reverse Polarity: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x2b <Formation change (R. Polarity effect) >]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, re-target if victim is dead, undodgeable
- Firebird Arts: [MP: 60] [Effect Power: 168] [Accuracy: Perfect (0)]
- * elements: Fire, Wind
- * Causes statuses: disease
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Snort: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x38 <End battle (Sneeze) >]
- * targetting: defaults to enemies, can't switch sides, allow multi-target, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
- Southern Cross: [MP: 34] [Effect Power: 120] [Accuracy: 140]
- * elements: Holy, Fire
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, reflect-piercing, re-target if victim is dead
- Launcher: [MP: 0] [Effect Power: 4] [Accuracy: 100]
- * [Special effect: 0x2c <4 random attacks (Launcher effect) >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, random target, reflect-piercing, re-target if victim is dead, fraction damage (/16)
- Entice: [MP: 0] [Effect Power: 0] [Accuracy: 99]
- * [Special effect: 0x34 <Attack party until the user dies (Temptation effect)>]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, stamina evasion, displays text if monster hits with this
- Freezing Dust: [MP: 28] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this, miss if status immune
- Tentacle: [MP: 0] [Effect Power: 146] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- physical damage, reflect-piercing, re-target if victim is dead, undodgeable
- Hyperdrive: [MP: 38] [Effect Power: 118] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, reflect-piercing, runicable, re-target if victim is dead, undodgeable
- Trine: [MP: 26] [Effect Power: 69] [Accuracy: Perfect (0)]
- * elements: Holy, Thunder
- * Causes statuses: mute, blind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, re-target if victim is dead, undodgeable
- Diabolic Whistle: [MP: 12] [Effect Power: 0] [Accuracy: 120]
- * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, stamina evasion, miss if status immune
- Mustard Bomb: [MP: 0] [Effect Power: 49] [Accuracy: Perfect (0)]
- * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
- * elements: Non-Elemental
- * Causes statuses: condemned
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Engulf: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x39 <End battle (Inhale) >]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- random target, reflect-piercing, undodgeable, displays text if monster hits with this
- Disaster: [MP: 44] [Effect Power: 0] [Accuracy: 90]
- * targetting: defaults to enemies, can't switch sides, allow multi-target, can move cursor
- reflect-piercing, runicable, re-target if victim is dead, stamina evasion, miss if status immune
- Shrapnel: [MP: 0] [Effect Power: 120] [Accuracy: Perfect (140)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, allow multi-target, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable
- Bomblet: [MP: 0] [Effect Power: 108] [Accuracy: Perfect (0)]
- * elements: Fire
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Sword Rain: [MP: 0] [Effect Power: 93] [Accuracy: 175]
- * [Special effect: 0x32 <4 consecutive attacks>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor, auto-confirm
- ignore defense, physical damage, reflect-piercing
- Fury: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x3a <Possess (Fury effect) >]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable
- Throw Away: [MP: 0] [Effect Power: 20] [Accuracy: Perfect (0)]
- * [Special effect: 0x44 <Throw>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- physical damage, reflect-piercing, undodgeable
- Cloudy Heaven: [MP: 42] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x37 <Zombie status after death (Cloudy Heaven effect)>]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- miss vs. death immune, reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this
- Missile: [MP: 0] [Effect Power: 8] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: confusion
- * targetting: defaults to enemies, can't switch sides, can move cursor
- miss vs. death immune, reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16)
- Goner: [MP: 100] [Effect Power: 118] [Accuracy: Perfect (0)]
- * [Special effect: 0x56 <Debilitator>]
- * elements: Non-Elemental
- * Removes statuses: equipFloat, haste, reraise, dance, reflect, regen, blink, safe, shell
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Galaxy: [MP: 53] [Effect Power: 60] [Accuracy: 130]
- * elements: Earth, Ice, Darkness, Holy, Fire, Thunder, Wind, Water
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead
- Revenger: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
- Poltergeist: [MP: 30] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this
- Dread Gaze: [MP: 15] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
- Shockwave: [MP: 0] [Effect Power: 25] [Accuracy: 120]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead
- Updraft: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x13 <Palidor effect>]
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, random target, reflect-piercing, re-target if victim is dead, undodgeable
- Soul Extraction: [MP: 4] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this, miss if status immune
- Gale Cut: [MP: 0] [Effect Power: 15] [Accuracy: Perfect (0)]
- * elements: Wind
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, re-target if victim is dead, undodgeable
- Merton: [MP: 85] [Effect Power: 98] [Accuracy: Perfect (0)]
- * elements: Fire, Wind
- * targetting: select all or select both groups
- ignore defense, random target, reflect-piercing, undodgeable
- Kill: [MP: 44] [Effect Power: 0] [Accuracy: Perfect (95)]
- * [Special effect: 0x35 <Group instant death>]
- * targetting: defaults to enemies, can move cursor
- reflect-piercing, runicable, re-target if victim is dead, undodgeable, miss if status immune
- Saint Beam: [MP: 0] [Effect Power: 32] [Accuracy: Perfect (0)]
- * elements: Holy
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, reflect-piercing, runicable, re-target if victim is dead, undodgeable
- Phunbaba Breath: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x33 <Withdrawl from battle for 1 person (Phunbaba's Breath effect) >]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
- Life Shaver: [MP: 14] [Effect Power: 42] [Accuracy: 140]
- * elements: Earth
- * targetting: defaults to enemies, can't switch sides, can move cursor
- inverse damage on undead, reflect-piercing, re-target if victim is dead, draining, stamina evasion
- Psychic Waves: [MP: 0] [Effect Power: 3] [Accuracy: Perfect (0)]
- * [Special effect: 0x42 <0.25x damage >]
- * elements: Non-Elemental
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- don't split damage, ignore defense, reflect-piercing, deals mp damage, undodgeable, healing
- Landslide: [MP: 0] [Effect Power: 75] [Accuracy: Perfect (0)]
- * [Special effect: 0x25 <No effect on Floating targets >]
- * elements: Earth
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, re-target if victim is dead, undodgeable
- Fight: [MP: 0] [Effect Power: 0] [Accuracy: 0]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- physical damage, reflect-piercing, re-target if victim is dead
- Special: [MP: 0] [Effect Power: 96] [Accuracy: 130]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, physical damage, reflect-piercing
- Riot Blade: [MP: 0] [Effect Power: 65] [Accuracy: Perfect (0)]
- * [Special effect: 0x08 <Flying attack property>]
- * elements: Non-Elemental
- * Causes statuses: disease
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Mirage Dive: [MP: 0] [Effect Power: 178] [Accuracy: Perfect (0)]
- * [Special effect: 0x01 <Stealing effect>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Tsubame Gaeshi: [MP: 0] [Effect Power: 185] [Accuracy: Perfect (0)]
- * [Special effect: 0x0d <Chance of instant death, ignoring Undead (Zantetsuken effect) >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Shadow Fang: [MP: 0] [Effect Power: 162] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: poison
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Royal Shock: [MP: 0] [Effect Power: 66] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: sleep
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Tiger Break: [MP: 0] [Effect Power: 190] [Accuracy: Perfect (0)]
- * [Special effect: 0x03 <Chance of instant death >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Moulin Rouge: [MP: 0] [Effect Power: 175] [Accuracy: Perfect (0)]
- * [Special effect: 0x04 <Damage to humans >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Saber Soul: [MP: 0] [Effect Power: 74] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- abort vs allies, reflect-piercing, re-target if victim is dead, deals mp damage, undodgeable
- Star Prism: [MP: 0] [Effect Power: 63] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: imp
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Bloody Cards: [MP: 0] [Effect Power: 140] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, draining, undodgeable
- Moogle Dance: [MP: 0] [Effect Power: 168] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: confusion
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Wild Buster: [MP: 0] [Effect Power: 178] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: petrify
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Punishment Meteor: [MP: 0] [Effect Power: 72] [Accuracy: Perfect (0)]
- * [Special effect: 0x22 <Level x Magic (16x effect if target and level are the same)>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Aura Boost: [MP: 0] [Effect Power: 61] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: berserk
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
- Mysidia Rabbit: [MP: 0] [Effect Power: 14] [Accuracy: Perfect (0)]
- * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
- * elements: Non-Elemental
- * Removes statuses: poison, blind
- * targetting: can't switch sides, select single group, allow multi-target, select all or select both groups, auto-confirm
- reflect-piercing, undodgeable, healing
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