Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #
- # Spawner Rankup By OMGTurtlesFTW/pewax!
- #
- #Chicken - 10 Kills - 1000
- #Rabbit- 15 kills - 1500
- #Pig - 20 Kills - 2000
- #Cow - 25 Kills - 2500
- #Horse - 25 kills - 2500
- #Guardian - 25 kills - 2500
- #Squid - 15 kills - 1500
- #Wolf - 30 kills - 3000
- #Skeleton - 35 kills - 3500
- #Zombie - 40 Kills - 4000
- #Silverfish - 35 kills - 3500
- #Slime - 35 kills - 3500
- #Magma Cube/Slime - 30 kills - 3000
- #Creeper - 45 kills - 4500
- #Ghast - 35 kills - 3500
- #Enderman - 50 kills - 5000
- #Iron Golem - 40 kills - 4000
- #Zombie Pigman - 50 kills - 5000
- #Wither - 95 kills - 9500
- variables:
- {spawnerRankup.chicken.%player%} = 10
- # {spawnerRankup.rabbit.%player%} = 15
- {spawnerRankup.pig.%player%} = 20
- {spawnerRankup.cow.%player%} = 25
- {spawnerRankup.horse.%player%} = 25
- # {spawnerRankup.guardian.%player%} = 25
- {spawnerRankup.squid.%player%} = 15
- {spawnerRankup.wolf.%player%} = 30
- {spawnerRankup.skeleton.%player%} = 35
- {spawnerRankup.zombie.%player%} = 40
- {spawnerRankup.silverfish.%player%} = 35
- {spawnerRankup.slime.%player%} = 30
- {spawnerRankup.magmaCube.%player%} = 35
- {spawnerRankup.creeper.%player%} = 45
- {spawnerRankup.ghast.%player%} = 35
- {spawnerRankup.enderman.%player%} = 50
- {spawnerRankup.ironGolem.%player%} = 40
- {spawnerRankup.zombiePigman.%player%} = 50
- {spawnerRankup.witherSkeleton.%player%} = 95
- command /rankup:
- description: Opens up the rankup GUI menu
- usage: This command is used to open the spawner rankup menu!
- permission: spawner.rankup.use
- permission message: &4You don't have the permission to use this command!
- trigger:
- open chest with 2 rows named "Spawner Menu" to player
- wait 3 ticks
- format slot 0 of player with a player head named "&f&lChicken" with lore "&a&lClick For Mob Infomation" to close then run [send "&aChicken kills until spawner unlock: &5%{spawnerRankup.chicken.%player%}%"]
- format slot 1 of player with a player head named "&f&lPig" with lore "&a&lClick For Mob Infomation" to close then run [send "&aPig kills until spawner unlock: &5%{spawnerRankup.pig.%player%}%"]
- format slot 2 of player with a player head named "&f&lCow" with lore "&a&lClick For Mob Infomation" to close then run [send "&aCow kills until spawner unlock: &5%{spawnerRankup.cow.%player%}%"]
- format slot 3 of player with a player head named "&f&lHorse" with lore "&a&lClick For Mob Infomation" to close then run [send "&aHorse kills until spawner unlock: &5%{spawnerRankup.horse.%player%}%"]
- format slot 4 of player with a player head named "&f&lSquid" with lore "&a&lClick For Mob Infomation" to close then run [send "&aSquid kills until spawner unlock: &5%{spawnerRankup.squid.%player%}%"]
- format slot 5 of player with a player head named "&f&lWolf" with lore "&a&lClick For Mob Infomation" to close then run [send "&aWolf kills until spawner unlock: &5%{spawnerRankup.wolf.%player%}%"]
- format slot 6 of player with a player head named "&f&lSkeleton" with lore "&a&lClick For Mob Infomation" to close then run [send "&aSkeleton kills until spawner unlock: &5%{spawnerRankup.skeleton.%player%}%"]
- format slot 7 of player with a player head named "&f&lZombie" with lore "&a&lClick For Mob Infomation" to close then run [send "&aZombie kills until spawner unlock: &5%{spawnerRankup.zombie.%player%}%"]
- format slot 8 of player with a player head named "&f&lSilverfish" with lore "&a&lClick For Mob Infomation" to close then run [send "&aSilverfish kills until spawner unlock: &5%{spawnerRankup.silverfish.%player%}%"]
- format slot 9 of player with a player head named "&f&lSlime" with lore "&a&lClick For Mob Infomation" to close then run [send "&aSlime kills until spawner unlock: &5%{spawnerRankup.slime.%player%}%"]
- format slot 10 of player with a player head named "&f&lMagma Cube" with lore "&a&lClick For Mob Infomation" to close then run [send "&aMagma Cube kills until spawner unlock: &5%{spawnerRankup.magmaCube.%player%}%"]
- format slot 11 of player with a player head named "&f&lCreeper" with lore "&a&lClick For Mob Infomation" to close then run [send "&aCreeper kills until spawner unlock: &5%{spawnerRankup.creeper.%player%}%"]
- format slot 12 of player with a player head named "&f&lGhast" with lore "&a&lClick For Mob Infomation" to close then run [send "&aGhast kills until spawner unlock: &5%{spawnerRankup.ghast.%player%}%"]
- format slot 13 of player with a player head named "&f&lEnderman" with lore "&a&lClick For Mob Infomation" to close then run [send "&aEnderman kills until spawner unlock: &5%{spawnerRankup.enderman.%player%}%"]
- format slot 14 of player with a player head named "&f&lIron Golem" with lore "&a&lClick For Mob Infomation" to close then run [send "&aIron Golem kills until spawner unlock: &5%{spawnerRankup.ironGolem.%player%}%"]
- format slot 15 of player with a player head named "&f&lZombie Pigman" with lore "&a&lClick For Mob Infomation" to close then run [send "&aZombie Pigman kills until spawner unlock: &5%{spawnerRankup.zombiePigman.%player%}%"]
- format slot 16 of player with a player head named "&f&lWither Skeleton" with lore "&a&lClick For Mob Infomation" to close then run [send "&aWither Skeleton kills until spawner unlock: &5%{spawnerRankup.witherSkeleton.%player%}%"]
- command /spawnerperms:
- trigger:
- wait 1 second
- addUserPermission(player, "signrankup.create")
- send "&aYou have been given the permissions!"
- command /reset:
- permission: spawner.rankup.reset
- trigger:
- set {spawnerRankup.chicken.%player%} to 10
- set {spawnerRankup.pig.%player%} to 20
- set {spawnerRankup.cow.%player%} to 25
- set {spawnerRankup.horse.%player%} to 25
- set {spawnerRankup.squid.%player%} to 15
- set {spawnerRankup.wolf.%player%} to 30
- set {spawnerRankup.skeleton.%player%} to 35
- set {spawnerRankup.zombie.%player%} to 40
- set {spawnerRankup.silverfish.%player%} to 35
- set {spawnerRankup.slime.%player%} to 30
- set {spawnerRankup.magmaCube.%player%} to 35
- set {spawnerRankup.creeper.%player%} to 45
- set {spawnerRankup.ghast.%player%} to 35
- set {spawnerRankup.enderman.%player%} to 50
- set {spawnerRankup.ironGolem.%player%} to 40
- set {spawnerRankup.zombiePigman.%player%} to 50
- set {spawnerRankup.witherSkeleton.%player%} to 95
- on damage:
- if victim is chicken:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.chicken.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.chicken.%{_player}%}
- else:
- stop
- else if victim is pig:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.pig.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.pig.%{_player}%}
- else:
- stop
- else if victim is cow:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.cow.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.cow.%{_player}%}
- else:
- stop
- else if victim is horse:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.horse.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.horse.%{_player}%}
- else:
- stop
- else if victim is squid:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.squid.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.squid.%{_player}%}
- else:
- stop
- else if victim is wolf:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.wolf.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.wolf.%{_player}%}
- else:
- stop
- else if victim is skeleton:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.skeleton.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.skeleton.%{_player}%}
- else:
- stop
- else if victim is zombie:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.zombie.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.zombie.%{_player}%}
- else:
- stop
- else if victim is silverfish:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.silverfish.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.silverfish.%{_player}%}
- else:
- stop
- else if victim is slime:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.slime.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.slime.%{_player}%}
- else:
- stop
- else if victim is magma cube:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.magmaCube.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.magmaCube.%{_player}%}
- else:
- stop
- else if victim is creeper:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.creeper.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.creeper.%{_player}%}
- else:
- stop
- else if victim is ghast:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.ghast.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.ghast.%{_player}%}
- else:
- stop
- else if victim is enderman:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.enderman.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.enderman.%{_player}%}
- else:
- stop
- else if victim is iron golem:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.ironGolem.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.ironGolem.%{_player}%}
- else:
- stop
- else if victim is zombie pigman:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.zombiePigman.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.zombiePigman.%{_player}%}
- else:
- stop
- else if victim is wither skeleton:
- if attacker is player:
- wait 1 tick
- if victim is dead:
- set {_player} to attacker
- if {spawnerRankup.witherSkeleton.%{_player}%} is greater than 0:
- subtract 1 from {spawnerRankup.witherSkeleton.%{_player}%}
- else:
- stop
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Chicken"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Chicken"
- set 3rd line to "1"
- set 4th line to "$1000"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Chicken"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$1000"
- if balance of player >= 1000:
- if {spawnerRankup.chicken.%player%} >= 10:
- remove 1000 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Wolf"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Wolf"
- set 3rd line to "1"
- set 4th line to "$3000"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Wolf"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$3000"
- if balance of player >= 3000:
- if {spawnerRankup.wolf.%player%} >= 30:
- remove 1000 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Pig"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Pig"
- set 3rd line to "1"
- set 4th line to "$2000"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Pig"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$2000"
- if balance of player >= 2000:
- if {spawnerRankup.pig.%player%} >= 20:
- remove 2000 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Cow"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Cow"
- set 3rd line to "1"
- set 4th line to "$2500"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Cow"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$2500"
- if balance of player >= 2500:
- if {spawnerRankup.cow.%player%} >= 25:
- remove 2500 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Horse"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Horse"
- set 3rd line to "1"
- set 4th line to "$2500"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Horse"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$2500"
- if balance of player >= 2500:
- if {spawnerRankup.horse.%player%} >= 25:
- remove 2500 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Squid"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Squid"
- set 3rd line to "1"
- set 4th line to "$1500"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Squid"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$1500"
- if balance of player >= 1500:
- if {spawnerRankup.squid.%player%} >= 15:
- remove 1500 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Skeleton"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Skeleton"
- set 3rd line to "1"
- set 4th line to "$3500"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Skeleton"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$3500"
- if balance of player >= 3500:
- if {spawnerRankup.skeleton.%player%} >= 25:
- remove 3500 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Zombie"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Zombie"
- set 3rd line to "1"
- set 4th line to "$4000"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Zombie"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$4000"
- if balance of player >= 4000:
- if {spawnerRankup.zombie.%player%} >= 40:
- remove 4000 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Silverfish"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Silverfish"
- set 3rd line to "1"
- set 4th line to "$3500"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Silverfish"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$3500"
- if balance of player >= 3500:
- if {spawnerRankup.silverfish.%player%} >= 35:
- remove 3500 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Slime"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Slime"
- set 3rd line to "1"
- set 4th line to "$3500"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Slime"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$3000"
- if balance of player >= 3500:
- if {spawnerRankup.slime.%player%} >= 30:
- remove 3500 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Magma Cube"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Magma Cube"
- set 3rd line to "1"
- set 4th line to "$3000"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Magma Cube"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$3000"
- if balance of player >= 3000:
- if {spawnerRankup.magmaCube.%player%} >= 35:
- remove 3000 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Creeper"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Creeper"
- set 3rd line to "1"
- set 4th line to "$4500"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Creeper"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$4500"
- if balance of player >= 4500:
- if {spawnerRankup.creeper.%player%} >= 45:
- remove 4500 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Ghast"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Ghast"
- set 3rd line to "1"
- set 4th line to "$3500"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Ghast"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$3500"
- if balance of player >= 3500:
- if {spawnerRankup.ghast.%player%} >= 35:
- remove 3500 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Enderman"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Enderman"
- set 3rd line to "1"
- set 4th line to "$5000"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Enderman"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$5000"
- if balance of player >= 5000:
- if {spawnerRankup.enderman.%player%} >= 50:
- remove 5000 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Iron Golem"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Iron Golem"
- set 3rd line to "1"
- set 4th line to "$4000"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Iron Golem"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$4000"
- if balance of player >= 4000:
- if {spawnerRankup.ironGolem.%player%} >= 40:
- remove 4000 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Zombie Pigman"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Zombie Pigman"
- set 3rd line to "1"
- set 4th line to "$5000"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "&Zombie Pigman"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$5000"
- if balance of player >= 5000:
- if {spawnerRankup.zombiePigman.%player%} >= 50:
- remove 5000 from player
- send "You have brought a spawner!" to player
- on sign change:
- line 1 is "[Spawner]"
- line 2 is "Wither Skeleton"
- if player is op:
- message "&bYou have created a spawner sign!"
- set 1st line to "&8[&2Spawner&8]"
- set 2nd line to "Wither Skeleton"
- set 3rd line to "1"
- set 4th line to "$9500"
- else:
- delete event-block
- give player a sign
- message "&cYou do not have permission to do that!"
- on right click on sign:
- 1st line of clicked block is "&8[&2Spawner&8]"
- 2nd line of clicked block is "Wither Skeleton"
- 3rd line of clicked block is "1"
- 4th line of clicked block is "$9500"
- if balance of player >= 9500:
- if {spawnerRankup.witherSkeleton.%player%} >= 95
- remove 9500 from player
- send "You have brought a spawner!" to player
Advertisement
Add Comment
Please, Sign In to add comment