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- rule("Init")
- {
- event
- {
- Ongoing - Global;
- }
- actions
- {
- Set Global Variable(R, Vector(-16.620, 7.023, -79.142));
- Create Dummy Bot(Hero(Doomfist), Team 2, 1, Global Variable(R), Vector(-1.000, 0, 0));
- }
- }
- rule("Player Init")
- {
- event
- {
- Ongoing - Each Player;
- Team 1;
- Slot 0;
- }
- conditions
- {
- Has Spawned(Event Player) == True;
- }
- actions
- {
- Teleport(Event Player, Vector(-31.478, 7.023, -78.986));
- Set Facing(Event Player, Vector(0, 0, 0), To World);
- Create HUD Text(All Players(All Teams), Null, Facing Direction Of(Event Player), Null, Left, 0, White, White, White,
- Visible To and String, Default Visibility);
- }
- }
- rule("Q = Start - On Floor Slam")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Ultimate) == True;
- }
- actions
- {
- Press Button(Players In Slot(1, Team 2), Primary Fire);
- Wait(0.050, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Ability 2);
- Wait(0.800, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Primary Fire);
- Wait(0.050, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Ability 1);
- Wait(0.500, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Primary Fire);
- Wait(0.400, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Primary Fire);
- Wait(3, Ignore Condition);
- Teleport(Players In Slot(1, Team 2), Global Variable(R));
- Set Facing(Players In Slot(1, Team 2), Vector(-1.000, 0, 0), To World);
- Heal(Players In Slot(1, Team 2), Null, 9999);
- Heal(Event Player, Null, 9999);
- }
- }
- rule("F = Start - High Slam")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Teleport(Players In Slot(1, Team 2), Add(Global Variable(R), Vector(0, 5, 0)));
- Wait(0.250, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Primary Fire);
- Wait(0.050, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Ability 2);
- Wait(0.800, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Primary Fire);
- Wait(0.050, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Ability 1);
- Wait(0.500, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Primary Fire);
- Wait(0.400, Ignore Condition);
- Press Button(Players In Slot(1, Team 2), Primary Fire);
- Wait(3, Ignore Condition);
- Teleport(Players In Slot(1, Team 2), Global Variable(R));
- Set Facing(Players In Slot(1, Team 2), Vector(-1.000, 0, 0), To World);
- Heal(Players In Slot(1, Team 2), Null, 9999);
- Heal(Event Player, Null, 9999);
- }
- }
- rule("Aimbot Bot")
- {
- event
- {
- Ongoing - Each Player;
- Team 2;
- All;
- }
- actions
- {
- Start Facing(Event Player, Direction Towards(Event Player, Players In Slot(0, Team 1)), 500, To World, Direction and Turn Rate);
- }
- }
- rule("Respawn")
- {
- event
- {
- Player Died;
- All;
- All;
- }
- actions
- {
- Resurrect(Event Player);
- }
- }
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