Advertisement
Guest User

Untitled

a guest
Sep 18th, 2019
140
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.01 KB | None | 0 0
  1. rule("Init")
  2. {
  3. event
  4. {
  5. Ongoing - Global;
  6. }
  7.  
  8. actions
  9. {
  10. Set Global Variable(R, Vector(-16.620, 7.023, -79.142));
  11. Create Dummy Bot(Hero(Doomfist), Team 2, 1, Global Variable(R), Vector(-1.000, 0, 0));
  12. }
  13. }
  14.  
  15. rule("Player Init")
  16. {
  17. event
  18. {
  19. Ongoing - Each Player;
  20. Team 1;
  21. Slot 0;
  22. }
  23.  
  24. conditions
  25. {
  26. Has Spawned(Event Player) == True;
  27. }
  28.  
  29. actions
  30. {
  31. Teleport(Event Player, Vector(-31.478, 7.023, -78.986));
  32. Set Facing(Event Player, Vector(0, 0, 0), To World);
  33. Create HUD Text(All Players(All Teams), Null, Facing Direction Of(Event Player), Null, Left, 0, White, White, White,
  34. Visible To and String, Default Visibility);
  35. }
  36. }
  37.  
  38. rule("Q = Start - On Floor Slam")
  39. {
  40. event
  41. {
  42. Ongoing - Each Player;
  43. All;
  44. All;
  45. }
  46.  
  47. conditions
  48. {
  49. Is Button Held(Event Player, Ultimate) == True;
  50. }
  51.  
  52. actions
  53. {
  54. Press Button(Players In Slot(1, Team 2), Primary Fire);
  55. Wait(0.050, Ignore Condition);
  56. Press Button(Players In Slot(1, Team 2), Ability 2);
  57. Wait(0.800, Ignore Condition);
  58. Press Button(Players In Slot(1, Team 2), Primary Fire);
  59. Wait(0.050, Ignore Condition);
  60. Press Button(Players In Slot(1, Team 2), Ability 1);
  61. Wait(0.500, Ignore Condition);
  62. Press Button(Players In Slot(1, Team 2), Primary Fire);
  63. Wait(0.400, Ignore Condition);
  64. Press Button(Players In Slot(1, Team 2), Primary Fire);
  65. Wait(3, Ignore Condition);
  66. Teleport(Players In Slot(1, Team 2), Global Variable(R));
  67. Set Facing(Players In Slot(1, Team 2), Vector(-1.000, 0, 0), To World);
  68. Heal(Players In Slot(1, Team 2), Null, 9999);
  69. Heal(Event Player, Null, 9999);
  70. }
  71. }
  72.  
  73. rule("F = Start - High Slam")
  74. {
  75. event
  76. {
  77. Ongoing - Each Player;
  78. All;
  79. All;
  80. }
  81.  
  82. conditions
  83. {
  84. Is Button Held(Event Player, Interact) == True;
  85. }
  86.  
  87. actions
  88. {
  89. Teleport(Players In Slot(1, Team 2), Add(Global Variable(R), Vector(0, 5, 0)));
  90. Wait(0.250, Ignore Condition);
  91. Press Button(Players In Slot(1, Team 2), Primary Fire);
  92. Wait(0.050, Ignore Condition);
  93. Press Button(Players In Slot(1, Team 2), Ability 2);
  94. Wait(0.800, Ignore Condition);
  95. Press Button(Players In Slot(1, Team 2), Primary Fire);
  96. Wait(0.050, Ignore Condition);
  97. Press Button(Players In Slot(1, Team 2), Ability 1);
  98. Wait(0.500, Ignore Condition);
  99. Press Button(Players In Slot(1, Team 2), Primary Fire);
  100. Wait(0.400, Ignore Condition);
  101. Press Button(Players In Slot(1, Team 2), Primary Fire);
  102. Wait(3, Ignore Condition);
  103. Teleport(Players In Slot(1, Team 2), Global Variable(R));
  104. Set Facing(Players In Slot(1, Team 2), Vector(-1.000, 0, 0), To World);
  105. Heal(Players In Slot(1, Team 2), Null, 9999);
  106. Heal(Event Player, Null, 9999);
  107. }
  108. }
  109.  
  110. rule("Aimbot Bot")
  111. {
  112. event
  113. {
  114. Ongoing - Each Player;
  115. Team 2;
  116. All;
  117. }
  118.  
  119. actions
  120. {
  121. Start Facing(Event Player, Direction Towards(Event Player, Players In Slot(0, Team 1)), 500, To World, Direction and Turn Rate);
  122. }
  123. }
  124.  
  125. rule("Respawn")
  126. {
  127. event
  128. {
  129. Player Died;
  130. All;
  131. All;
  132. }
  133.  
  134. actions
  135. {
  136. Resurrect(Event Player);
  137. }
  138. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement