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20masterconfig

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Jun 27th, 2017
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  1. cg_spammer false
  2. cg_spammerdelay 1000
  3. cg_skins add "0" "26"
  4. cg_skins add "35" "2"
  5. cg_skins add "39" "1"
  6. cg_skins add "38" "1"
  7. cg_skins add "5" "27"
  8. cg_skins add "12" "13"
  9. cg_skins add "31" "17"
  10. cg_skins add "15" "18"
  11. cg_skins add "34" "1"
  12. cg_skins add "36" "2"
  13. cg_skins add "4" "3"
  14. cg_skins add "1" "2"
  15. cg_skins add "2" "16"
  16. cg_skins add "3" "21"
  17. cg_skins add "6" "6"
  18. cg_skins add "7" "16"
  19. cg_skins add "8" "7"
  20. cg_skins add "9" "19"
  21. cg_skins add "10" "15"
  22. cg_skins add "11" "9"
  23. cg_skins add "13" "9"
  24. cg_skins add "14" "21"
  25. cg_skins add "16" "20"
  26. cg_skins add "17" "21"
  27. cg_skins add "18" "12"
  28. cg_skins add "19" "11"
  29. cg_skins add "20" "24"
  30. cg_skins add "21" "34"
  31. cg_skins add "22" "20"
  32. cg_skins add "23" "24"
  33. cg_skins add "24" "17"
  34. cg_skins add "25" "25"
  35. cg_skins add "26" "34"
  36. cg_skins add "27" "6"
  37. cg_skins add "28" "16"
  38. cg_skins add "29" "15"
  39. cg_skins add "32" "20"
  40. cg_skins add "33" "11"
  41. cg_skins add "30" "15"
  42. cg_skinchanger true
  43. cg_knifechanger 8
  44. cg_glovechanger 2
  45. cg_namestealer false
  46. cg_namedelay 0
  47. cg_clantag 0
  48. cg_hidename true
  49. cg_misc true
  50. cg_knifebot false
  51. cg_knifebotmode 1
  52. cg_fakelag false
  53. cg_fakelagonpress false
  54. cg_fakelagkey 2
  55. cg_fakelagmode 0
  56. cg_fakelagcustom 7
  57. cg_whileshooting true
  58. cg_spawnprotection true
  59. cg_bunnyhop true
  60. cg_autostrafe 2
  61. cg_circlestrafe false
  62. cg_circlekey 2
  63. cg_edgejump false
  64. cg_autopistol true
  65. cg_showranks true
  66. cg_airstuck false
  67. cg_airstuckkey 2
  68. cg_triggerbot[0] false
  69. cg_triggerbot[1] false
  70. cg_triggerbot[2] false
  71. cg_triggerbot[3] false
  72. cg_triggerbot[4] false
  73. cg_triggeronpress[0] false
  74. cg_triggeronpress[1] false
  75. cg_triggeronpress[2] false
  76. cg_triggeronpress[3] false
  77. cg_triggeronpress[4] false
  78. cg_triggerkey[0] 2
  79. cg_triggerkey[1] 2
  80. cg_triggerkey[2] 2
  81. cg_triggerkey[3] 2
  82. cg_triggerkey[4] 2
  83. cg_triggerbotmode[0] 0
  84. cg_triggerbotmode[1] 0
  85. cg_triggerbotmode[2] 0
  86. cg_triggerbotmode[3] 0
  87. cg_triggerbotmode[4] 0
  88. cg_triggerbotacc[0] 0
  89. cg_triggerbotacc[1] 0
  90. cg_triggerbotacc[2] 0
  91. cg_triggerbotacc[3] 0
  92. cg_triggerbotacc[4] 0
  93. cg_triggerbothit[0] 0
  94. cg_triggerbothit[1] 0
  95. cg_triggerbothit[2] 0
  96. cg_triggerbothit[3] 0
  97. cg_triggerbothit[4] 0
  98. cg_triggerreaction[0] 100
  99. cg_triggerreaction[1] 100
  100. cg_triggerreaction[2] 100
  101. cg_triggerreaction[3] 100
  102. cg_triggerreaction[4] 100
  103. cg_triggerburst[0] 0
  104. cg_triggerburst[1] 0
  105. cg_triggerburst[2] 0
  106. cg_triggerburst[3] 0
  107. cg_triggerburst[4] 0
  108. cg_triggerchance[0] 50
  109. cg_triggerchance[1] 50
  110. cg_triggerchance[2] 50
  111. cg_triggerchance[3] 50
  112. cg_triggerchance[4] 50
  113. cg_triggerwall[0] false
  114. cg_triggerwall[1] false
  115. cg_triggerwall[2] false
  116. cg_triggerwall[3] false
  117. cg_triggerwall[4] false
  118. cg_ragemode true
  119. cg_rageaim true
  120. cg_rageaimonpress false
  121. cg_rageaimkey 2
  122. cg_rageautofire true
  123. cg_rageaimangle 0.00
  124. cg_rageaimstep 0.00
  125. cg_ragesilentaim 1
  126. cg_rageautowall true
  127. cg_ragefriendlyfire false
  128. cg_rageaimposition 0
  129. cg_rageaimpriority 1
  130. cg_multibox 3
  131. cg_multipoint 0
  132. cg_pointscale 0.50
  133. cg_mindamage 4.86
  134. cg_aimatbody 0
  135. cg_aimatbodyhp 25
  136. cg_autoawpbody true
  137. cg_aapitch 1
  138. cg_aacustompitch 0.00
  139. cg_aayawreal 12
  140. cg_aacustomyawreal 0.00
  141. cg_aayawfake 9
  142. cg_aacustomyawfake 180.00
  143. cg_aaedge 3
  144. cg_aaattarget true
  145. cg_resolver 2
  146. cg_norecoil true
  147. cg_nospread 0
  148. cg_autostop false
  149. cg_autocrouch false
  150. cg_autoscope true
  151. cg_minaccuracy 20.20
  152. cg_backtracking true
  153. cg_legitmode false
  154. cg_aimassist[0] 0
  155. cg_aimassist[1] 0
  156. cg_aimassist[2] 0
  157. cg_aimassist[3] 0
  158. cg_aimassist[4] 0
  159. cg_aimonpress[0] false
  160. cg_aimonpress[1] false
  161. cg_aimonpress[2] false
  162. cg_aimonpress[3] false
  163. cg_aimonpress[4] false
  164. cg_aimkey[0] 2
  165. cg_aimkey[1] 2
  166. cg_aimkey[2] 2
  167. cg_aimkey[3] 2
  168. cg_aimkey[4] 2
  169. cg_autofire[0] false
  170. cg_autofire[1] false
  171. cg_autofire[2] false
  172. cg_autofire[3] false
  173. cg_autofire[4] false
  174. cg_aimangle[0] 0
  175. cg_aimangle[1] 0
  176. cg_aimangle[2] 0
  177. cg_aimangle[3] 0
  178. cg_aimangle[4] 0
  179. cg_aimangleval[0] 10.00
  180. cg_aimangleval[1] 10.00
  181. cg_aimangleval[2] 10.00
  182. cg_aimangleval[3] 10.00
  183. cg_aimangleval[4] 10.00
  184. cg_aimsmooth[0] 90
  185. cg_aimsmooth[1] 90
  186. cg_aimsmooth[2] 90
  187. cg_aimsmooth[3] 90
  188. cg_aimsmooth[4] 90
  189. cg_psilent[0] false
  190. cg_psilent[1] false
  191. cg_psilent[2] false
  192. cg_psilent[3] false
  193. cg_psilent[4] false
  194. cg_autowall[0] false
  195. cg_autowall[1] false
  196. cg_autowall[2] false
  197. cg_autowall[3] false
  198. cg_autowall[4] false
  199. cg_friendlyfire[0] false
  200. cg_friendlyfire[1] false
  201. cg_friendlyfire[2] false
  202. cg_friendlyfire[3] false
  203. cg_friendlyfire[4] false
  204. cg_aimpriority[0] 1
  205. cg_aimpriority[1] 1
  206. cg_aimpriority[2] 1
  207. cg_aimpriority[3] 1
  208. cg_aimpriority[4] 1
  209. cg_aimposition[0] 0
  210. cg_aimposition[1] 0
  211. cg_aimposition[2] 0
  212. cg_aimposition[3] 0
  213. cg_aimposition[4] 0
  214. cg_bonepriority[0] 0
  215. cg_bonepriority[1] 0
  216. cg_bonepriority[2] 0
  217. cg_bonepriority[3] 0
  218. cg_bonepriority[4] 0
  219. cg_aimrandom[0] 0
  220. cg_aimrandom[1] 0
  221. cg_aimrandom[2] 0
  222. cg_aimrandom[3] 0
  223. cg_aimrandom[4] 0
  224. cg_aimtime[0] 0
  225. cg_aimtime[1] 0
  226. cg_aimtime[2] 0
  227. cg_aimtime[3] 0
  228. cg_aimtime[4] 0
  229. cg_bulletcontrol[0] 0
  230. cg_bulletcontrol[1] 0
  231. cg_bulletcontrol[2] 0
  232. cg_bulletcontrol[3] 0
  233. cg_bulletcontrol[4] 0
  234. cg_bulletstart[0] 3
  235. cg_bulletstart[1] 3
  236. cg_bulletstart[2] 3
  237. cg_bulletstart[3] 3
  238. cg_bulletstart[4] 3
  239. cg_bulletstop[0] 6
  240. cg_bulletstop[1] 6
  241. cg_bulletstop[2] 6
  242. cg_bulletstop[3] 6
  243. cg_bulletstop[4] 6
  244. cg_rcs[0] false
  245. cg_rcs[1] false
  246. cg_rcs[2] false
  247. cg_rcs[3] false
  248. cg_rcs[4] false
  249. cg_rcsstandalone[0] 0
  250. cg_rcsstandalone[1] 0
  251. cg_rcsstandalone[2] 0
  252. cg_rcsstandalone[3] 0
  253. cg_rcsstandalone[4] 0
  254. cg_rcshorizontal[0] 0.50
  255. cg_rcshorizontal[1] 0.50
  256. cg_rcshorizontal[2] 0.50
  257. cg_rcshorizontal[3] 0.50
  258. cg_rcshorizontal[4] 0.50
  259. cg_rcsvertical[0] 0.50
  260. cg_rcsvertical[1] 0.50
  261. cg_rcsvertical[2] 0.50
  262. cg_rcsvertical[3] 0.50
  263. cg_rcsvertical[4] 0.50
  264. ui_espAllyColor1 60 160 229 255
  265. ui_espAllyColor2 60 229 60 255
  266. ui_espEnemyColor1 229 60 60 255
  267. ui_espEnemyColor2 229 229 60 255
  268. ui_espFriendColor1 160 229 229 255
  269. ui_espFriendColor2 160 229 160 255
  270. ui_espShitColor1 229 160 229 255
  271. ui_espShitColor2 229 160 60 255
  272. ui_espCounterColor1 60 160 229 255
  273. ui_espCounterColor2 60 229 60 255
  274. ui_espTerroristColor1 229 60 60 255
  275. ui_espTerroristColor2 229 229 60 255
  276. ui_espHostageColor1 229 60 229 255
  277. ui_espHostageColor2 60 60 229 255
  278. ui_espWeaponColor1 255 180 0 255
  279. ui_espWeaponColor2 255 180 0 255
  280. ui_espObjectiveColor1 229 60 229 255
  281. ui_espObjectiveColor2 229 60 229 255
  282. cg_chamsAlly true
  283. cg_chamsEnemy true
  284. cg_chamsHostage true
  285. cg_chams true
  286. cg_chamsflat false
  287. cg_wallHack true
  288. cg_chamsStyle 1
  289. cg_2dPlayer true
  290. cg_espPlayer true
  291. cg_espPlayerName true
  292. cg_espPlayerDistance false
  293. cg_espPlayerHealth false
  294. cg_espPlayerWeapon false
  295. cg_espPlayerRank false
  296. cg_espHealthBar 1
  297. cg_espHead 0
  298. ui_espHeadColor 60 229 229 0
  299. ui_espHeadColor2 229 60 229 0
  300. ui_espHealthColorMax 60 229 60 255
  301. ui_espHealthColorMin 229 60 60 255
  302. cg_2dItem false
  303. cg_espItem true
  304. cg_espItemName true
  305. cg_espItemDistance true
  306. cg_2dRadar false
  307. cg_2dWindow true
  308. cg_2dLines true
  309. cg_2dScale 0.25
  310. cg_2dDistance 25
  311. cg_2dVisibleChecks true
  312. cg_2dRadarPosX 2.00
  313. cg_2dRadarPosY 39.99
  314. cg_esp true
  315. cg_espBox true
  316. cg_espStyle 0
  317. cg_espIconStyle 2
  318. cg_espVisibleChecks true
  319. cg_2dAlly true
  320. cg_2dEnemy true
  321. cg_2dHostage true
  322. cg_espAlly false
  323. cg_espEnemy true
  324. cg_espHostage false
  325. cg_2dWeapon true
  326. cg_2dObjective true
  327. cg_espWeapon true
  328. cg_espObjective true
  329. cg_warningSystem true
  330. cg_showbacktracking true
  331. cg_thirdperson 0
  332. cg_thirdpersonangles 1
  333. cg_camerafov 140
  334. cg_viewmodelfov 60
  335. cg_nadeprediction false
  336. cg_visual true
  337. cg_nosky true
  338. cg_nohand false
  339. cg_noflash true
  340. cg_nosmoke true
  341. cg_hitIndicator 1
  342. cg_hitInfo false
  343. ui_hitColor 229 229 60 255
  344. ui_crosshairColor 229 60 60 255
  345. cg_crosshair true
  346. cg_crosshairMode 0
  347. cg_crosshairStyle 0
  348. cg_crosshairScaleY 1.00
  349. cg_crosshairScaleX 1.00
  350. cg_panickey 25
  351. cg_consolekey 34
  352. cg_menukey 33
  353. cg_draw2d true
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