Trickysticks

LOCAA 8 - Lefkada

Jul 25th, 2016
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  1. LOCAA 8 Judgment - Lefkada
  2.  
  3. All judgments by me will follow the following rubric:
  4. Danmaku Quality*: 14/20
  5. Character Relevance & Creativity: 3/20
  6. Aesthetics: 3/20
  7. This is a change since last time - danmaku matters more. Because in my opinion it should.
  8. *All patterns are given a score out of 10. Then the average of that is multiplied by 1.4 to get the score out of 14.
  9. ~~~
  10. Played on Normal mode!
  11.  
  12. Attack 1: Fine, fine. 7/10.
  13.  
  14. Not-Actually-A-Spell: ...not judging this because it's not a thing. It is a pretty clever way of giving the player Hyper gauge.
  15.  
  16. Attack 2: I like this one. Pretty difficult all-around, but fun! 8/10.
  17.  
  18. Attack 3: Pretty simple stuff all around, but appropriately brutal. I don't like how the last stream of bullets forces you upwards, but I guess I should've seen it coming. 6/10.
  19.  
  20. Attack 4: I like this too. Lots of streaming but the player is given the tools to reverse direction easily if they make a mistake. Neat. 7/10.
  21.  
  22. Attack 5: Likely the most traditionally-touhou pattern here. Pretty easy compared to the rest, but still kills you if you aren't good. Fun! 8/10.
  23.  
  24. Attack 6: The opening looks scary but isn't bad at all. Also a straightforward no-tricks dodging pattern which a Touhou player could do. I think the wavy lines at the side are a bit much, though. 7/10.
  25.  
  26. Attack 7: An awfully familiar-looking ending to the script. Reasonably challenging and pretty nice for an ending attack. 8/10.
  27.  
  28.  
  29. Danmaku Quality: (7+8+6+7+8+7+8)/7 = 7.285*1.4 = 10.2/14.
  30.  
  31. As for character relevance, only a few attacks seem like Reimu in my opinion. The patterns ARE quite creative, though. 2/3.
  32.  
  33. Aesthetics: All-around excellent! 3/3.
  34.  
  35. Final Score: 10.2 + 2 + 3 = 15.2
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