G4U55

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May 18th, 2017
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  1. Update v1.5.4:
  2. =============
  3.  
  4. Renderer / Graphics
  5. ====================
  6. Fix darkcity and rainbow cheat crash,
  7. Improved render resource management,
  8. Fix random DX11 crash on application startup,
  9. Fixed viewport/scissor issues for UI elements,
  10. Uniform buffers for OpenGL is now disabled by default for new users,
  11. DirectX is now the default graphics API for new users,
  12. Tranclucent surfaces in superrok mode are no longer affected.
  13.  
  14. Single-Player Gameplay
  15. ======================
  16. Cerebral Bore sound now loops properly,
  17. Correct music is now played for the first Oblivion cinematic,
  18. All cinema camera models are now hidden,
  19. Failsafe check for final stage for Blind Boss,
  20. Turning while riding is now faster/responsive,
  21. PFM death animations now works,
  22. Can no longer mantle into water regions.
  23.  
  24. Local and Network Multiplayer
  25. =============================
  26. Any tracking cerebral bores are destroyed when the targeted player respawns.
  27.  
  28. Update v1.5.3:
  29. =============
  30.  
  31. Renderer / Graphics
  32. ====================
  33. DirectX support (can be set in graphics option menu),
  34. Animating models can now have vertex color buffers: this fixes the lighting on the queen pods in the queen boss level,
  35. Deferred lighting and decals now display correctly in splitscreen,
  36. New option to set anisotropic filtering quality,
  37. Reworked how the credits screen is rendered. This should resolve rendering artefacts for some users.
  38.  
  39. Local and Network Multiplayer
  40. =============================
  41. Players on the same team as the local player have their name highlighted green,
  42. Players on the same team can no longer trigger each others PFMs,
  43. Players on the same team can now spawn next to each other,
  44. Crossbow should now damage in water,
  45. Balance tweaks to Firestorm Cannon: minor damage reduction and increased ammo consumption.
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