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- Update v1.5.4:
- =============
- Renderer / Graphics
- ====================
- Fix darkcity and rainbow cheat crash,
- Improved render resource management,
- Fix random DX11 crash on application startup,
- Fixed viewport/scissor issues for UI elements,
- Uniform buffers for OpenGL is now disabled by default for new users,
- DirectX is now the default graphics API for new users,
- Tranclucent surfaces in superrok mode are no longer affected.
- Single-Player Gameplay
- ======================
- Cerebral Bore sound now loops properly,
- Correct music is now played for the first Oblivion cinematic,
- All cinema camera models are now hidden,
- Failsafe check for final stage for Blind Boss,
- Turning while riding is now faster/responsive,
- PFM death animations now works,
- Can no longer mantle into water regions.
- Local and Network Multiplayer
- =============================
- Any tracking cerebral bores are destroyed when the targeted player respawns.
- Update v1.5.3:
- =============
- Renderer / Graphics
- ====================
- DirectX support (can be set in graphics option menu),
- Animating models can now have vertex color buffers: this fixes the lighting on the queen pods in the queen boss level,
- Deferred lighting and decals now display correctly in splitscreen,
- New option to set anisotropic filtering quality,
- Reworked how the credits screen is rendered. This should resolve rendering artefacts for some users.
- Local and Network Multiplayer
- =============================
- Players on the same team as the local player have their name highlighted green,
- Players on the same team can no longer trigger each others PFMs,
- Players on the same team can now spawn next to each other,
- Crossbow should now damage in water,
- Balance tweaks to Firestorm Cannon: minor damage reduction and increased ammo consumption.
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