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  1.  
  2. The Ravagers (N.T.R.) are a guild that may manifest in any Multiplayer scenario with Ainz-sama
  3. They seek to live peacefully among the peoples of the New World, with any connotations or assumptions being purely the fault of the reader
  4. Few people actually realized N.T.R. was a Guild. The few that -did- raided it, so the Guild itself doesn't have much of value
  5.  
  6. Guild Scrolls:
  7. 1 from Big Z
  8. 1 from Boss Moss
  9. 1 from Sweets
  10. 4 from Lil' G (using 1)
  11.  
  12. N.T.R. (Neo-Tokyo Ravagers)
  13. Members have (one) of these:
  14. Nephilim Racial Levels
  15. Or anything categorically "Ugly"
  16. Ability to edit NPC Combat Settings
  17. Ability to issue complex commands to NPCs
  18. A Persuasion Skill of 80+
  19.  
  20. Guildmaster:
  21. Zugni "Big Z" Orcling https://pastebin.com/NTrdwZ88
  22. ML 35 / CL 80 10th Arcane (CHA), 8th Nature (CON)
  23.  
  24. Members:
  25. Boss Moss https://pastebin.com/aM1GiQS8
  26. ML 95 / CL 25 10th Nature (CON & WIS)
  27.  
  28. Iced V "Thundersnow" https://pastebin.com/rWnTGBST
  29. ML 25 / CL 105 10th Arcane (INT)
  30.  
  31. Sweets "Flesh Embrace" https://pastebin.com/8wD3N8UW
  32. ML 30 / CL 90 10th Arcane (CHA)
  33.  
  34. Lil' G "The Gorgon" https://pastebin.com/3PriYu2a
  35. ML 55 / CL 70 10th Arcane/Nature (WIS), 6th Divine (WIS)
  36.  
  37.  
  38.  
  39. Guild Weapon (+20, TBD):
  40. [Take the Sky] (Guild Weapon / +20 True Eitrium Magic Rifle, imbued with [Teleport Object (8)], [Disintegrate (7)], [Nondetection (4)], [Guidance (1)])
  41. Fires bolts that [Disintegrate] targets, negating [Force] shields and potentially destroying [Anti-Magic Field]s
  42. The weapon cannot be located through scrying or divination effects, including [Locate Object]
  43. Should it be touched by someone who doesn't speak the deactivation phrase, it teleports itself to one of several locations within the Guild Base
  44.  
  45. Guild Jewelry:
  46. 30x [Ugly Bastard's Ring] (+11 Guild Ring [Free], imbued with Sheltered Vitality [4], Dispelling Touch [3], Animal Instinct [3], Arcane Mark [1])
  47. Wearer is immune to fatigue and stamina draining effects
  48. Unintelligent Beast NPCs see the wearer as a social superior, and can be commanded to forage to bring the wearer food
  49. You can attempt to dispel any magic effect you touch, including spells imbued into objects
  50. This cannot affect Equipment worn by a target, however
  51. User is marked as a member of N.T.R., allowing them to bypass the Guild Base's [Dimensional Lock] and [Forbiddance]
  52. Big Z has one. (-1)
  53. Iced V has one. (-1)
  54. Boss Moss has one. (-1)
  55. Sweets has one. (-1)
  56. Lil' G has one. (-1)
  57.  
  58. Guild Exterior:
  59. [Private Sanctum] and [Dimensional Lock] are in effect throughout the Bar and Club. [Staff Only] doors are [Improved Arcane Lock]'ed.
  60. A free standing Dive Bar/Gentlemen's Club with a glowing "neon" sign
  61. The sign depicts an overweight Orcish man striking three bodybuilder poses, with "N.T.R." lighting up consecutively with each pose
  62. Originally located within the former 2ch Guild City, placed on the outskirts of the pauper's district
  63. Interior is split into two sections:
  64. The Bar, which has stools crowded around the counter, with Big Z often serving as bartender
  65. He usually just serves people water and convinces them it's alcohol. N.T.R. is a classy establishment
  66. The Club, which has many C-shaped velvet tables and a central stage
  67. A curtain separates the stage from the "backroom"
  68. This "backroom" also connects to the [Staff Only] area
  69. Door in the back of the Bar marked [Staff Only] leads to an area with the entrance to the Guild's Extradimensional Floors
  70.  
  71. Guild Extradimensions (6 Floors):
  72. Floor 1: Pseudo-2ch Exterior
  73. [Private Sanctum], [Forbiddance], and [Dimensional Lock] are in effect throughout the 2ch Exterior. All doors are [Improved Arcane Lock]'ed.
  74. Staff Only area has a door that leads to a windowless facade of N.T.R.'s exterior, near the back
  75. This facade is actually an extradimensional space, one that mimics the base's exterior
  76. A buffer floor that mimics N.T.R.'s exterior
  77. This pseudo-Exterior includes almost the entire Pauper's District, albeit with considerably (fewer) Plague Rats, Slimes, and random Mugger NPCs
  78. Everyone agreed that 2ch was a shitty Guild City
  79. Uses a complex series of [Teleportation Circle] traps to teleport victims to the equivalent location outside N.T.R.
  80. As these traps are produced by the Guild Base, they bypass the [Dimensional Lock]
  81. These traps re-arrange themselves and go into periods of inactivity regularly. Only the floor's unintelligent NPCs have an idea for the current configuration
  82. While Yggdrasil was still a game, the activation of these traps was almost imperceptible, due to the almost "perfect" recreation of the local surroundings
  83. If you follow a very specific route, you are led to a "Back Alley" archway that seamlessly leads into Floor 2, the "Red Light District"
  84.  
  85. Floor 2: Red Light District
  86. [Private Sanctum], [Solid Fog], [Forbiddance], and [Dimensional Lock] are in effect throughout the Red Light District. All doors are [Improved Arcane Lock]'ed.
  87. Sweet's designated floor
  88. This "Back Alley" is the Red Light District of a traditionally-styled Western town, much like Amsterdam
  89. The Sweets' "Back Ally Clinic" can be found near the southeast corner of the Red Light District
  90. One of the small car tunnels to the northeast leads out of "town", onto Floor 3, the "UFC Battle Arena"
  91.  
  92. Floor 3: UFC Battle Arena
  93. [Private Sanctum], [Forbiddance], and [Dimensional Lock] are in effect throughout the Battle Arena. All doors are [Improved Arcane Lock]'ed.
  94. Boss Moss's designated floor
  95.  
  96. Floor 4: Not-So Neo-Tokyo
  97. [Forbiddance] and [Dimensional Lock] are in effect throughout NSN-Tokyo
  98. Train tunnel to the east acts as the entrance from the previous floor
  99. An anime-esq depiction of a small Japanese suburb
  100. All NPCs are "Humanoids", a decent mix of Japanese salarymen, housewives, and "students" (delinquents & gyaru)
  101. 100 of these are Unique "Main Characters", with defined personalities and unique appearances
  102. The rest are non-Unique, fulfilling a set roll within NSN-Tokyo. Every business and establishment is run by non-Unique Humanoid NPCs
  103. All are either Lvl 5-10 Gunners or Lvl 5-10 Barbarians
  104. Oni Yakuza and Greenskin Bratva NPCs spawn when invaders are detected, emerging from buildings, manhole covers, and parked cars
  105. These are similarly Level 15 Gunner/(Blue Oni or Orc) and Barbarian/(Red Oni or Bugbear)
  106. They are (Racial 5 / Base 10)
  107. The "Downtown" district is located near the eastern train tunnel
  108. The location of a "turf war" between the Oni Yakuza and Greenskin Bratva
  109. It's a "cold war", obviously. They mostly just posture and bant
  110. The Oni follow Big Z cause he's ugly, while the Goblins follow him cause he's the biggest and the greenest
  111. NSN High School is located in the "downtown" district, covered in graffiti and treated as a headquarters by the "students"
  112. NSN High School has a "graduation cycle", where non-Unique "students" spontaneously become non-Unique adults
  113. Downtown is full of non-infringing Fast Food restaurants, gyaru maid cafes, inexplicably unstaffed Karaoke Bars, and abandoned industrial buildings
  114. Everything in the "Downtown" district has fully-designed interiors, to the point of madness. Big Z had a lot of free time
  115. A majority of these are staffed by non-Unique businessmen and "students", the 100 unique Humanoids are seen as "Main Characters" and can choose to work
  116. To the south are the docks, a proper "Industrial" district
  117. The Pier features some knockoff boardwalk amusements, including a wooden roller coaster staffed by underpaid delinquents
  118. A large "ferry" building can be found, advertising: "See the Scenic Vistas of Isla de Gorgoneion!"
  119. The interior of one of the ferries acts as the entrance to the 5th Floor, "Isla de Gorgoneion"
  120. To the southwest is the "Residential" district, where all of the Humanoid NPCs live
  121. Most of the houses are family homes, including several "students" (delinquents & gyaru) and a salaryman/housewife pair
  122. 15 of these homes are also fully-designed, but not to the same level of detail as the "Downtown" district
  123. These are for the 15 "Main Character Families"
  124. The apartment buildings house single salarymen and housewives, as well as quite a few "students"
  125. Most of these are copy-pasted, considering Big Z probably got bored
  126. Most of these are for the 3 childless "Families" + 19 other individual "Main Character" NPCs
  127. The northwestern section of the city is the "Administrative" district
  128. The district is often called "Goblin Town" or "Little Goblino" by Neo-Tokyo's residents
  129. This is mostly just the "Court House" and Big Z's manor
  130. The Court House and Big Z's manor are staffed by the Greenskin Bratva, who are Level 15 Gunner/Orcs, Fighter/Bugbear, and Rogue/Goblin NPCs
  131. They are (Goblinoid 5 / Base Class 10)
  132. These are led by the Mayor's Aide, who serves as secretary/butler to Big Z
  133. There is a winding woodland path marked by a pristine Torii, that leads uphill and to the west
  134. This path leads to the Secret Moe Village, and is guarded by Blue Oni Yakuza NPCs armed with automatic Magic Rifles
  135. For the sake of ugliness, these Oni protect the last bastion of Moe. For contrast, you see
  136. The Hikki Twerp's hikiko-shack/Yakuza den can be found along the path
  137. Secret Moe Village, or S/M Village, is a safe area for Chuunis of all types
  138. Iced V, Astaroth, and Detyn are the worst offenders, as Level 100 Supreme Chuuni Beings
  139. Most prominent feature of the S/M Village is the omnisex Hot Spring Resort and Spa
  140. Ugly Bastards (guild members) are only allowed on Tuesday, Wednesday, and Thursday nights. It is closed to the public on Wednesdays
  141. These are the most popular nights. Detyn and the other Chuunis only attends Wednesdays
  142. Staffed by female Red Oni Yakuza almost exclusively, who wield Bath Buckets as bludgeoning weapons
  143. A small portion of the Village is dedicated to Astaroth's greenhouses and artelier
  144. Iced V's manor can be found among the moe Vampires and Yokai NPCs of the Secret Moe Village
  145. Astaroth regularly patrols the village, taking command of the local Yokai
  146. Non-Unique NPCs are Kitsune and Tanuki, with randomized appearances
  147. Entrance to the "Final Season" can be found within the S/M Village Shrine to the "Neo-Tokyo Gobl-Oni" (Pronounced like Jabroni)
  148. The Gobl-Oni is a myth. Probably. Or maybe it's Big Z? Either way, the Yakuza worship out of fear and reverence
  149. A Torii within the shrine acts as the entrance to the 6th Floor
  150.  
  151. Floor 5: Isla de Gorgoneion
  152. [Forbiddance] and [Dimensional Lock] are in effect throughout Isla de Gorgoneion. Most doors are [Improved Arcane Lock]'ed.
  153. A cross between a Bond Villain's lair and an island clubhouse
  154. It has an impressively tall skybox, allowing Kay and Lil' G the freedom to fly
  155. Entrance from the previous floor is the dock's "boat house", guarded by Golems
  156. Beyond the Treants and Golem guards, very few living NPCs. This is to allow Lil' G to do fly-by Petrification attacks
  157. Main "mansion" is at the center of the island, on a hill, with the cliffs serving as a natural defensive wall
  158. Vault is located within, behind a 20,000 pound vault door
  159. Guild Members can choose to create personal villas anywhere on the island
  160. Gorgonland (Mizuryuu Kei themed)
  161. Lil' G's pet project, an amusement park that matches the Guild's theme
  162. The artifical Sun doesn't rise fully in the sky, causing the Island to cycle between dawn, twilight, and night
  163. An artifical Moon is always visible, as if leering at the inhabitants
  164.  
  165. Floor 6: Season Finale NSN-Tokyo
  166. [Forbiddance] and [Dimensional Lock] are in effect throughout the Season Finale
  167. S/M Village's Torii leads out into an alternate Neo-Tokyo
  168. The sky is darkened and burning, as if singed by the flames of hell
  169. Area outside the city limits is covered by a darkened blizzard, bolts of lightning falling with the snow
  170. The Residential, Industrial, and Downtown districts are all destroyed, replaced by a massive crater
  171. Reanimated "Zombie" Undead Humans and Undead Yokai litter the streets, crawling after invaders
  172. The entrance to a secret military base/bunker is visible, with the (blasted open) entrance below one of the former maid cafes
  173. Dimly lit "sci-fi" tunnel leads directly into an antechamber, containing a futuristic vault door
  174. Vault door is blasted outward and to the side, as if some powerful entity forced their way out from within
  175. Contained within is a massive chamber, faintly glowing with energy
  176. Countless "test tube"-like tanks can be seen within, each containing a jello-like substance and an entity being "grown" within
  177. (They're all generic Homunculi with no discernible difference, because Big Z was lazy)
  178. All of the tanks are marked with the name of one of the Guild Members or NPCs
  179. One of them, with the nameplate destroyed, is broken and empty. It appears to have burst from inside
  180. At the center of the chamber is a monolithic computer-like structure, stretching to the ceiling like a tree
  181. Data cables connect from the structure to the walls, ceiling, and tanks beneath
  182. The console at the center is marked "YGGDRASIL", and the monitor depicts an emoji-like face that tracks the nearest target with its eyes
  183. If you read the text at the bottom of the monitor, it says "Begin transcendence? Y/N"
  184. The console detects when someone without an [Ugly Bastard's Ring] enters the bunker, replacing the emoji with a countdown timer
  185. "Detonation in T-<##:##>". What happens when it reaches <00:00>? It's a surprise
  186. The back of the room features another small section, a firing range marked "Weapons Testing"
  187. Several of the Magic Rifles the Oni Yakuza use can be found here, loaded and stuffed within the storage cases
  188. Wooden Golem NPCs are at the far end of the firing range, used for practice
  189. "Weapons Testing" connects to a small workshop, with the tools and machinery required to create/modify Magic Rifles
  190. This was all added in "Valkyrie's Downfall", and Big Z created a safe room to house the Guild's set
  191. A section opposite the "Weapons Testing" is marked R&D, which doubles as an Artifice workshop
  192. This is where the Guild's Data Crystals are stored
  193.  
  194.  
  195.  
  196. Guild NPCs (640/700 Levels):
  197. 60 TBD (All Guildies can allocate 20 Levels to custom NPCs. They can be Level 1 Meidos, Level 5 single-ability Humanoids, a single Level 20 waifu, whatever)
  198.  
  199. Denizens of Neo-Tokyo (Level 1) x100
  200. The "Main Characters"
  201. Human (Pure or Half)/Gunner (1)
  202. Able to use Ranged Weapons, but with only 20% proficiency
  203. 20 Businessmen, 20 Housewives, 60 Students (Delinquents and Gyaru)
  204. 15 Families (Businessman and Housewife), each with between 2-4 Students
  205. They all possess a home within the Residential District
  206. A small portion of them are Human Half-<x>, sharing the Bloodline among the Family
  207. 3 child-less Families, 4 single adults, as well as 15 independent Students
  208. They all possess one of the apartments within the Residential District
  209. They're all equipped with [+5 Enhanced Outfit (Comfort) (Shield) (Clean)] and [+5 Magic Sidearm (Magical Backlash) (Accuracy)]
  210. Obviously, these are themed to the wearer. Businessmen get suits, etc
  211.  
  212. The Twins (Level 10) x2
  213. The Reverse NTR Twins
  214. Undead (5)/Vampire (5) and Fallen Angel (5)/Seraph (5)
  215. The "Idols" of Secret Moe Village
  216.  
  217. Vizzi, the Major's Aide (Level 20)
  218. "Boss" of the Greenskin Bratva
  219. Goblin (5)/Gunner (5)/Assassin (10)
  220. ML 20 / CL 5
  221. Elected "Boss for Life" by overwhelming majority, Vizzi is the only elected offical within NSN-Tokyo's government
  222. Obviously, only the Main Characters were given a vote. She was the only person on the ballot
  223. Does most of the logistical work, keeps the rivalry with the Oni alive. Usually the one who has to deal with the Main Characters
  224. Has a [+7 Magic Pistol (Dimensional Blade)] and a [+7 Business Suit (Death Ward) (Comfort)]
  225. Has been given a [+15 Ring of (Stasis) (Sustenance) (Clean)]
  226.  
  227. Henshin (Level 100)
  228. https://pastebin.com/HuMJnmcD
  229. Latex Golem/Wizard (Transmutation)/Assassin/Ninja/Thief/Craftsman/Artificer/Living Cloth
  230. ML 50 / CL 85 10th Tier Arcane (INT)
  231. Floor Guardian Garment (Guardiament?) of the Red Light District
  232. A demonic set of clothing that can grapple and "wear" a target NPC
  233. If the target does not detect him, he can subtly replace their Equipped Armor or existing mundane clothing
  234. Worn by Sweets at all times
  235.  
  236. Belle Epoch (Level 100)
  237. https://pastebin.com/8wjtVbg6
  238. Leanan Sidhe/Sorcerer/Summoner x5
  239. ML 10 / CL 105 10th Tier Arcane (CHA)
  240. Floor Guardian of the UFC Battle Arena and Manager of the Games
  241. Able to summon a powerful Level 80 "Monstermon" Pet, cycling through them as they die
  242. Can issue complex commands to nearly all NPCs, including Demons, Angels, Undead, Elementals, and Plants
  243. The five Monstermon:
  244. Hymn (Level 80)
  245. The Wizard Craftsman, an Elemental
  246.  
  247. Iphegenia (Level 80)
  248. Death Vine Beast Tamer, commanding three Level 48s
  249. Vamana, the Mammoth
  250. Sun Wukong, the Monkey
  251. Sobek, the Crocodile
  252.  
  253. Elgios (Level 80)
  254. Archfiend Paladin/Knight
  255.  
  256. Sachiel (Level 80)
  257. Seraphic Titan, can summon a Level 64
  258. Aboo, the Brounie
  259.  
  260. Dulla (Level 80)
  261. Revenant Assassin
  262.  
  263.  
  264. Astaroth (Level 100)
  265. https://pastebin.com/itxisqP5
  266. Human/Sorcerer/Wizard/Golemancer/Craftsman/Artificer/Ritualist/Incantator/Alchemist
  267. ML 105 / CL 15
  268. Area Guardian of S/M Village
  269. Chuuni-kouhai to Iced V
  270. The Great Duchess of Hell, Destroyer of Heavens, Angel-killer (all self-proclaimed).
  271. Lost a bet to Iced V, and is now pledged into eternal servitude under the cold darkness
  272.  
  273. Kay (Level 100)
  274. https://pastebin.com/m3A3x6mg
  275. Tengu/Valkyrie/Gunner/Warlock/Zephyr/Sniper/Knight/Blood Mage
  276. ML 85 / CL 30 1st Tier Divine (WIS), 1st Tier Arcane (CHA)
  277. Floor Guardian of Isla de Gorgoneion
  278. Lil' G's personal maid (male)
  279. A former hero who tried conquering Isla de Gorgoneion but ended up getting conquered himself.
  280.  
  281. Detyn (d10) (Level 100)
  282. https://pastebin.com/4CJh4Hjm
  283. Dwarf Paladin, Warlock, Evoker, Fire Contemplative, Heat/Dark Savant, Shadow Adept, Theurge
  284. ML 25 / CL 100 10th Tier Arcane / 6th Tier Divine (CHA)
  285. Floor Guardian of NSN-Tokyo and Secret Boss of the Neo-Tokyo Yakuza
  286. Reports directly to Big Z, who serves as the "Face" of the Neo-Tokyo Yakuza
  287. A Dwarf NPC the Guild found living on the streets of 2ch, who was taken in and "raised" in NS Neo-Tokyo
  288. Lives in a traditional Japanese house turned Yakuza den
  289. Used to be a generic Anime protagonist, who got bullied by the gyaru for being the -only- nerd
  290. Has become a shut-in hikikomori who designs potions and Equipment for the Guild
  291. They bring these notes and designs to their senpai
  292. Uses a [Stasis, Alter Self, Depilatory] Ring, created at some point after "graduating" NSN High School
  293. Appears as an unassuming male Dwarf with black hair, fiery eyes, a cleanly shaven beard
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