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- # Q. What is this file?
- # A. This file contains options which allow you to configure your multiworld experience while allowing
- # others to play how they want as well.
- #
- # Q. How do I use it?
- # A. The options in this file are weighted. This means the higher number you assign to a value, the
- # more chances you have for that option to be chosen. For example, an option like this:
- #
- # map_shuffle:
- # on: 5
- # off: 15
- #
- # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
- # off.
- #
- # Q. I've never seen a file like this before. What characters am I allowed to use?
- # A. This is a .yaml file. You are allowed to use most characters.
- # To test if your yaml is valid or not, you can use this website:
- # http://www.yamllint.com/
- # You can also verify your Archipelago settings are valid at this site:
- # https://archipelago.gg/check
- # Your name in-game. Spaces will be replaced with underscores and there is a 16-character limit.
- # {player} will be replaced with the player's slot number.
- # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
- # {number} will be replaced with the counter value of the name.
- # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
- name: Player{number}
- # Used to describe your yaml. Useful if you have multiple files.
- description: Default A Hat in Time Template
- game: A Hat in Time
- requires:
- version: 0.4.4 # Version of Archipelago required for this yaml to work as expected.
- A Hat in Time:
- progression_balancing:
- # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
- # A lower setting means more getting stuck. A higher setting means less getting stuck.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 99
- random: 0
- random-low: 0
- random-high: 0
- disabled: 0 # equivalent to 0
- normal: 50 # equivalent to 50
- extreme: 0 # equivalent to 99
- accessibility:
- # Set rules for reachability of your items/locations.
- # Locations: ensure everything can be reached and acquired.
- # Items: ensure all logically relevant items can be acquired.
- # Minimal: ensure what is needed to reach your goal can be acquired.
- locations: 0
- items: 50
- minimal: 0
- local_items:
- # Forces these items to be in their native world.
- []
- non_local_items:
- # Forces these items to be outside their native world.
- []
- start_inventory:
- # Start with these items.
- {}
- start_hints:
- # Start with these item's locations prefilled into the !hint command.
- []
- start_location_hints:
- # Start with these locations and their item prefilled into the !hint command
- []
- exclude_locations:
- # Prevent these locations from having an important item
- []
- priority_locations:
- # Prevent these locations from having an unimportant item
- []
- item_links:
- # Share part of your item pool with other players.
- []
- EndGoal:
- # The end goal required to beat the game.
- # Finale: Reach Time's End and beat Mustache Girl. The Finale will be in its vanilla location.
- #
- # Rush Hour: Reach and complete Rush Hour. The level will be in its vanilla location and Chapter 7
- # will be the final chapter. You also must find Nyakuza Metro itself and complete all of its levels.
- # Requires DLC2 content to be enabled.
- #
- # Seal the Deal: Reach and complete the Seal the Deal death wish main objective.
- # Requires Death Wish content to be enabled.
- finale: 50
- rush_hour: 0
- seal_the_deal: 0
- ActRandomizer:
- # If enabled, shuffle the game's Acts between each other.
- # Light will cause Time Rifts to only be shuffled amongst each other,
- # and Blue Time Rifts and Purple Time Rifts to be shuffled separately.
- false: 0
- light: 50
- insanity: 0
- ActPlando:
- # Plando acts onto other acts. For example, "Train Rush": "Alpine Free Roam"
- {}
- ShuffleAlpineZiplines:
- # If enabled, Alpine's zipline paths leading to the peaks will be locked behind items.
- false: 50
- true: 0
- FinaleShuffle:
- # If enabled, chapter finales will only be shuffled amongst each other in act shuffle.
- false: 50
- true: 0
- LogicDifficulty:
- # Choose the difficulty setting for logic.
- normal: 50
- moderate: 0
- hard: 0
- expert: 0
- YarnBalancePercent:
- # How much (in percentage) of the yarn in the pool that will be progression balanced.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 100
- 20: 50
- random: 0
- random-low: 0
- random-high: 0
- TimePieceBalancePercent:
- # How much (in percentage) of time pieces in the pool that will be progression balanced.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 100
- 35: 50
- random: 0
- random-low: 0
- random-high: 0
- RandomizeHatOrder:
- # Randomize the order that hats are stitched in.
- # Time Stop Last will force Time Stop to be the last hat in the sequence.
- false: 0
- true: 50
- time_stop_last: 0
- UmbrellaLogic:
- # Makes Hat Kid's default punch attack do absolutely nothing, making the Umbrella much more relevant and useful
- false: 50
- true: 0
- StartWithCompassBadge:
- # If enabled, start with the Compass Badge. In Archipelago, the Compass Badge will track all items in the world
- # (instead of just Relics). Recommended if you're not familiar with where item locations are.
- false: 0
- true: 50
- CompassBadgeMode:
- # closest - Compass Badge points to the closest item regardless of classification
- # important_only - Compass Badge points to progression/useful items only
- # important_first - Compass Badge points to progression/useful items first, then it will point to junk items
- closest: 50
- important_only: 0
- important_first: 0
- ShuffleStorybookPages:
- # If enabled, each storybook page in the purple Time Rifts is an item check.
- # The Compass Badge can track these down for you.
- false: 0
- true: 50
- ShuffleActContracts:
- # If enabled, shuffle Snatcher's act contracts into the pool as items
- false: 0
- true: 50
- ShuffleSubconPaintings:
- # If enabled, shuffle items into the pool that unlock Subcon Forest fire spirit paintings.
- # These items are progressive, with the order of Village-Swamp-Courtyard.
- false: 50
- true: 0
- NoPaintingSkips:
- # If enabled, prevent Subcon fire wall skips from being in logic on higher difficulty settings.
- false: 50
- true: 0
- StartingChapter:
- # Determines which chapter you will be guaranteed to be able to enter at the beginning of the game.
- 1: 50
- 2: 0
- 3: 0
- 4: 0
- CTRLogic:
- # Choose how you want to logically clear Cheating the Race.
- time_stop_only: 50
- scooter: 0
- sprint: 0
- nothing: 0
- EnableDLC1:
- # Shuffle content from The Arctic Cruise (Chapter 6) into the game. This also includes the Tour time rift.
- # DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!
- false: 50
- true: 0
- Tasksanity:
- # If enabled, Ship Shape tasks will become checks. Requires DLC1 content to be enabled.
- false: 50
- true: 0
- TasksanityTaskStep:
- # How many tasks the player must complete in Tasksanity to send a check.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 3
- 1: 50
- random: 0
- random-low: 0
- random-high: 0
- TasksanityCheckCount:
- # How many Tasksanity checks there will be in total.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 5
- # Maximum value is 30
- 18: 50
- random: 0
- random-low: 0
- random-high: 0
- ExcludeTour:
- # Removes the Tour time rift from the game. This option is recommended if you don't want to deal with
- # important levels being shuffled onto the Tour time rift, or important items being shuffled onto Tour pages
- # when your goal is Time's End.
- false: 50
- true: 0
- ShipShapeCustomTaskGoal:
- # Change the amount of tasks required to complete Ship Shape. This will not affect Cruisin' for a Bruisin'.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 30
- 18: 50
- random: 0
- random-low: 0
- random-high: 0
- EnableDeathWish:
- # Shuffle Death Wish contracts into the game. Each contract by default will have 1 check granted upon completion.
- # DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!
- false: 50
- true: 0
- DWShuffle:
- # An alternative mode for Death Wish where each contract is unlocked one by one, in a random order.
- # Stamp requirements to unlock contracts is removed. Any excluded contracts will not be shuffled into the sequence.
- # If Seal the Deal is the end goal, it will always be the last Death Wish in the sequence.
- # Disabling candles is highly recommended.
- false: 50
- true: 0
- DWShuffleCountMin:
- # The minimum number of Death Wishes that can be in the Death Wish shuffle sequence.
- # The final result is clamped at the number of non-excluded Death Wishes.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 5
- # Maximum value is 38
- 18: 50
- random: 0
- random-low: 0
- random-high: 0
- DWShuffleCountMax:
- # The maximum number of Death Wishes that can be in the Death Wish shuffle sequence.
- # The final result is clamped at the number of non-excluded Death Wishes.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 5
- # Maximum value is 38
- 25: 50
- random: 0
- random-low: 0
- random-high: 0
- DeathWishOnly:
- # An alternative gameplay mode that allows you to exclusively play Death Wish in a seed.
- # This has the following effects:
- # - Death Wish is instantly unlocked from the start
- # - All hats and other progression items are instantly given to you
- # - Useful items such as Fast Hatter Badge will still be in the item pool instead of in your inventory at the start
- # - All chapters and their levels are unlocked, act shuffle is forced off
- # - Any checks other than Death Wish contracts are completely removed
- # - All Pons in the item pool are replaced with Health Pons or random cosmetics
- # - The EndGoal option is forced to complete Seal the Deal
- false: 50
- true: 0
- DWEnableBonus:
- # In Death Wish, allow the full completion of contracts to reward items.
- # WARNING!! Only for the brave! This option can create VERY DIFFICULT SEEDS!
- # ONLY turn this on if you know what you are doing to yourself and everyone else in the multiworld!
- # Using Peace and Tranquility to auto-complete the bonuses will NOT count!
- false: 50
- true: 0
- DWAutoCompleteBonuses:
- # If enabled, auto complete all bonus stamps after completing the main objective in a Death Wish.
- # This option will have no effect if bonus checks (DWEnableBonus) are turned on.
- false: 0
- true: 50
- DWExcludeAnnoyingContracts:
- # Exclude Death Wish contracts from the pool that are particularly tedious or take a long time to reach/clear.
- # Excluded Death Wishes are automatically completed as soon as they are unlocked.
- # This option currently excludes the following contracts:
- # - Vault Codes in the Wind
- # - Boss Rush
- # - Camera Tourist
- # - The Mustache Gauntlet
- # - Rift Collapse: Deep Sea
- # - Cruisin' for a Bruisin'
- # - Seal the Deal (non-excluded if goal, but the checks are still excluded)
- false: 0
- true: 50
- DWExcludeAnnoyingBonuses:
- # If Death Wish full completions are shuffled in, exclude tedious Death Wish full completions from the pool.
- # Excluded bonus Death Wishes automatically reward their bonus stamps upon completion of the main objective.
- # This option currently excludes the following bonuses:
- # - So You're Back From Outer Space
- # - Encore! Encore!
- # - Snatcher's Hit List
- # - 10 Seconds until Self-Destruct
- # - Killing Two Birds
- # - Zero Jumps
- # - Bird Sanctuary
- # - Wound-Up Windmill
- # - Vault Codes in the Wind
- # - Boss Rush
- # - Camera Tourist
- # - The Mustache Gauntlet
- # - Rift Collapse: Deep Sea
- # - Cruisin' for a Bruisin'
- # - Seal the Deal
- false: 0
- true: 50
- DWExcludeCandles:
- # If enabled, exclude all candle Death Wishes.
- false: 0
- true: 50
- DWTimePieceRequirement:
- # How many Time Pieces that will be required to unlock Death Wish.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 35
- 15: 50
- random: 0
- random-low: 0
- random-high: 0
- EnableDLC2:
- # Shuffle content from Nyakuza Metro (Chapter 7) into the game.
- # DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE NYAKUZA METRO DLC INSTALLED!!!
- false: 50
- true: 0
- BaseballBat:
- # Replace the Umbrella with the baseball bat from Nyakuza Metro.
- # DLC2 content does not have to be shuffled for this option but Nyakuza Metro still needs to be installed.
- false: 50
- true: 0
- MetroMinPonCost:
- # The cheapest an item can be in any Nyakuza Metro shop. Includes ticket booths.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 10
- # Maximum value is 800
- 50: 50
- random: 0
- random-low: 0
- random-high: 0
- MetroMaxPonCost:
- # The most expensive an item can be in any Nyakuza Metro shop. Includes ticket booths.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 10
- # Maximum value is 800
- 200: 50
- random: 0
- random-low: 0
- random-high: 0
- NyakuzaThugMinShopItems:
- # The smallest amount of items that the thugs in Nyakuza Metro can have for sale.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 5
- 2: 50
- random: 0
- random-low: 0
- random-high: 0
- NyakuzaThugMaxShopItems:
- # The largest amount of items that the thugs in Nyakuza Metro can have for sale.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 5
- 4: 50
- random: 0
- random-low: 0
- random-high: 0
- NoTicketSkips:
- # Prevent metro gate skips from being in logic on higher difficulties.
- # Rush Hour option will only consider the ticket skips for Rush Hour in logic.
- false: 50
- true: 0
- rush_hour: 0
- LowestChapterCost:
- # Value determining the lowest possible cost for a chapter.
- # Chapter costs will, progressively, be calculated based on this value (except for the final chapter).
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 10
- 5: 50
- random: 0
- random-low: 0
- random-high: 0
- HighestChapterCost:
- # Value determining the highest possible cost for a chapter.
- # Chapter costs will, progressively, be calculated based on this value (except for the final chapter).
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 15
- # Maximum value is 45
- 25: 50
- random: 0
- random-low: 0
- random-high: 0
- ChapterCostIncrement:
- # Lower values mean chapter costs increase slower. Higher values make the cost differences more steep.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 8
- 4: 50
- random: 0
- random-low: 0
- random-high: 0
- ChapterCostMinDifference:
- # The minimum difference between chapter costs.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 8
- 4: 50
- random: 0
- random-low: 0
- random-high: 0
- MaxExtraTimePieces:
- # Maximum amount of extra Time Pieces from the DLCs.
- # Arctic Cruise will add up to 6. Nyakuza Metro will add up to 10. The absolute maximum is 56.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 16
- 16: 50
- random: 0
- random-low: 0
- random-high: 0
- FinalChapterMinCost:
- # Minimum Time Pieces required to enter the final chapter. This is part of your goal.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 50
- 30: 50
- random: 0
- random-low: 0
- random-high: 0
- FinalChapterMaxCost:
- # Maximum Time Pieces required to enter the final chapter. This is part of your goal.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 50
- 35: 50
- random: 0
- random-low: 0
- random-high: 0
- YarnCostMin:
- # The minimum possible yarn needed to stitch a hat.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 12
- 4: 50
- random: 0
- random-low: 0
- random-high: 0
- YarnCostMax:
- # The maximum possible yarn needed to stitch a hat.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 12
- 8: 50
- random: 0
- random-low: 0
- random-high: 0
- YarnAvailable:
- # How much yarn is available to collect in the item pool.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 30
- # Maximum value is 80
- 50: 50
- random: 0
- random-low: 0
- random-high: 0
- MinExtraYarn:
- # The minimum amount of extra yarn in the item pool.
- # There must be at least this much more yarn over the total amount of yarn needed to craft all hats.
- # For example, if this option's value is 10, and the total yarn needed to craft all hats is 40,
- # there must be at least 50 yarn in the pool.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 5
- # Maximum value is 15
- 10: 50
- random: 0
- random-low: 0
- random-high: 0
- HatItems:
- # Removes all yarn from the pool and turns the hats into individual items instead.
- false: 50
- true: 0
- MinPonCost:
- # The minimum amount of Pons that any shop item can cost.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 10
- # Maximum value is 800
- 75: 50
- random: 0
- random-low: 0
- random-high: 0
- MaxPonCost:
- # The maximum amount of Pons that any shop item can cost.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 10
- # Maximum value is 800
- 300: 50
- random: 0
- random-low: 0
- random-high: 0
- BadgeSellerMinItems:
- # The smallest amount of items that the Badge Seller can have for sale.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 10
- 4: 50
- random: 0
- random-low: 0
- random-high: 0
- BadgeSellerMaxItems:
- # The largest amount of items that the Badge Seller can have for sale.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 10
- 8: 50
- random: 0
- random-low: 0
- random-high: 0
- TrapChance:
- # The chance for any junk item in the pool to be replaced by a trap.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 100
- 0: 50
- random: 0
- random-low: 0
- random-high: 0
- BabyTrapWeight:
- # The weight of Baby Traps in the trap pool.
- # Baby Traps place a multitude of the Conductor's grandkids into Hat Kid's hands, causing her to lose her balance.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 100
- 40: 50
- random: 0
- random-low: 0
- random-high: 0
- LaserTrapWeight:
- # The weight of Laser Traps in the trap pool.
- # Laser Traps will spawn multiple giant lasers (from Snatcher's boss fight) at Hat Kid's location.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 100
- 40: 50
- random: 0
- random-low: 0
- random-high: 0
- ParadeTrapWeight:
- # The weight of Parade Traps in the trap pool.
- # Parade Traps will summon multiple Express Band owls with knives that chase Hat Kid by mimicking her movement.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 100
- 20: 50
- random: 0
- random-low: 0
- random-high: 0
- death_link:
- # When you die, everyone dies. Of course the reverse is true too.
- false: 50
- true: 0
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