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idkkk

Pancakess Jan 18th, 2019 86 Never
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. -----------------------
  85. --The Distorted--
  86. -------------------------------------------------------
  87. --A script By makhail07
  88.  
  89. --Discord Creterisk#2958
  90. --Really old script so hhhhhhhhh
  91. --also dark eccentric is a faggot
  92. -------------------------------------------------------
  93.  
  94. local FavIDs = {
  95.     340106355, --Nefl Crystals
  96.     927529620, --Dimension
  97.     876981900, --Fantasy
  98.     398987889, --Ordinary Days
  99.     1117396305, --Oh wait, it's you.
  100.     885996042, --Action Winter Journey
  101.     919231299, --Sprawling Idiot Effigy
  102.     743466274, --Good Day Sunshine
  103.     727411183 --Knife Fight
  104.     }
  105.  
  106.  
  107.  
  108. --The reality of my life isn't real but a Universe -makhail07
  109. wait()
  110. local plr = owner
  111. print('Local User is '..plr.Name)
  112. local char = plr.Character
  113. local hum = char.Humanoid
  114. local ra = char["Right Arm"]
  115. local la= char["Left Arm"]
  116. local rl= char["Right Leg"]
  117. local ll = char["Left Leg"]
  118. local hed = char.Head
  119. local root = char.HumanoidRootPart
  120. local rootj = root.RootJoint
  121. local tors = char.Torso
  122. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  123. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  124. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  125. local RbxUtility = LoadLibrary("RbxUtility")
  126. local Create = RbxUtility.Create
  127. local CanUse = true
  128. -------------------------------------------------------
  129. --Start Good Stuff--
  130. -------------------------------------------------------
  131. CF = CFrame.new
  132. angles = CFrame.Angles
  133. attack = false
  134. Euler = CFrame.fromEulerAnglesXYZ
  135. Rad = math.rad
  136. IT = Instance.new
  137. BrickC = BrickColor.new
  138. Cos = math.cos
  139. Acos = math.acos
  140. Sin = math.sin
  141. Asin = math.asin
  142. Abs = math.abs
  143. Mrandom = math.random
  144. Floor = math.floor
  145. -------------------------------------------------------
  146. --End Good Stuff--
  147. -------------------------------------------------------
  148.  
  149. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  150. RSH, LSH = nil, nil
  151. RW = Instance.new("Weld")
  152. LW = Instance.new("Weld")
  153. RH = tors["Right Hip"]
  154. LH = tors["Left Hip"]
  155. RSH = tors["Right Shoulder"]
  156. LSH = tors["Left Shoulder"]
  157. RSH.Parent = nil
  158. LSH.Parent = nil
  159. RW.Name = "RW"
  160. RW.Part0 = tors
  161. RW.C0 = CF(1.5, 0.5, 0)
  162. RW.C1 = CF(0, 0.5, 0)
  163. RW.Part1 = ra
  164. RW.Parent = tors
  165. LW.Name = "LW"
  166. LW.Part0 = tors
  167. LW.C0 = CF(-1.5, 0.5, 0)
  168. LW.C1 = CF(0, 0.5, 0)
  169. LW.Part1 = la
  170. LW.Parent = tors
  171. Effects = {}
  172.  
  173. -------------------------------------------------------
  174. --Start HeartBeat--
  175. -------------------------------------------------------
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "Heartbeat"
  178. script:WaitForChild("Heartbeat")
  179.  
  180. frame = 1 / 60
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184.  
  185.  
  186. lastframe = tick()
  187. script.Heartbeat:Fire()
  188.  
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191.     tf = tf + s
  192.     if tf >= frame then
  193.         if allowframeloss then
  194.             script.Heartbeat:Fire()
  195.             lastframe = tick()
  196.         else
  197.             for i = 1, math.floor(tf / frame) do
  198.                 script.Heartbeat:Fire()
  199.             end
  200.             lastframe = tick()
  201.         end
  202.         if tossremainder then
  203.             tf = 0
  204.         else
  205.             tf = tf - frame * math.floor(tf / frame)
  206.         end
  207.     end
  208. end)
  209. -------------------------------------------------------
  210. --End HeartBeat--
  211. -------------------------------------------------------
  212.  
  213. -------------------------------------------------------
  214. --Start Important Functions--
  215. -------------------------------------------------------
  216. function swait(num)
  217.     if num == 0 or num == nil then
  218.         game:service("RunService").Stepped:wait(0)
  219.     else
  220.         for i = 0, num do
  221.             game:service("RunService").Stepped:wait(0)
  222.         end
  223.     end
  224. end
  225. function thread(f)
  226.     coroutine.resume(coroutine.create(f))
  227. end
  228. function clerp(a, b, t)
  229.     local qa = {
  230.         QuaternionFromCFrame(a)
  231.     }
  232.     local qb = {
  233.         QuaternionFromCFrame(b)
  234.     }
  235.     local ax, ay, az = a.x, a.y, a.z
  236.     local bx, by, bz = b.x, b.y, b.z
  237.     local _t = 1 - t
  238.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  239. end
  240. function QuaternionFromCFrame(cf)
  241.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  242.     local trace = m00 + m11 + m22
  243.     if trace > 0 then
  244.         local s = math.sqrt(1 + trace)
  245.         local recip = 0.5 / s
  246.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  247.     else
  248.         local i = 0
  249.         if m00 < m11 then
  250.             i = 1
  251.         end
  252.         if m22 > (i == 0 and m00 or m11) then
  253.             i = 2
  254.         end
  255.         if i == 0 then
  256.             local s = math.sqrt(m00 - m11 - m22 + 1)
  257.             local recip = 0.5 / s
  258.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  259.         elseif i == 1 then
  260.             local s = math.sqrt(m11 - m22 - m00 + 1)
  261.             local recip = 0.5 / s
  262.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  263.         elseif i == 2 then
  264.             local s = math.sqrt(m22 - m00 - m11 + 1)
  265.             local recip = 0.5 / s
  266.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  267.         end
  268.     end
  269. end
  270. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  271.     local xs, ys, zs = x + x, y + y, z + z
  272.     local wx, wy, wz = w * xs, w * ys, w * zs
  273.     local xx = x * xs
  274.     local xy = x * ys
  275.     local xz = x * zs
  276.     local yy = y * ys
  277.     local yz = y * zs
  278.     local zz = z * zs
  279.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  280. end
  281. function QuaternionSlerp(a, b, t)
  282.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  283.     local startInterp, finishInterp
  284.     if cosTheta >= 1.0E-4 then
  285.         if 1 - cosTheta > 1.0E-4 then
  286.             local theta = math.acos(cosTheta)
  287.             local invSinTheta = 1 / Sin(theta)
  288.             startInterp = Sin((1 - t) * theta) * invSinTheta
  289.             finishInterp = Sin(t * theta) * invSinTheta
  290.         else
  291.             startInterp = 1 - t
  292.             finishInterp = t
  293.         end
  294.     elseif 1 + cosTheta > 1.0E-4 then
  295.         local theta = math.acos(-cosTheta)
  296.         local invSinTheta = 1 / Sin(theta)
  297.         startInterp = Sin((t - 1) * theta) * invSinTheta
  298.         finishInterp = Sin(t * theta) * invSinTheta
  299.     else
  300.         startInterp = t - 1
  301.         finishInterp = t
  302.     end
  303.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  304. end
  305. function rayCast(Position, Direction, Range, Ignore)
  306.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  307. end
  308.  
  309.  
  310. -------------------------------------------------------
  311. --Start Damage Function--
  312. -------------------------------------------------------
  313. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  314.     if hit.Parent == nil then
  315.         return
  316.     end
  317.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  318.     for _, v in pairs(hit.Parent:children()) do
  319.         if v:IsA("Humanoid") then
  320.             h = v
  321.         end
  322.     end
  323.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  324.          warn'No R15 allowed'
  325.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  326.          end
  327.  
  328.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  329.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  330.             if hit.Parent.DebounceHit.Value == true then
  331.                 return
  332.             end
  333.         end
  334.          if insta == true then
  335.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  336.          end
  337.         local c = Create("ObjectValue"){
  338.             Name = "creator",
  339.             Value = game:service("Players").LocalPlayer,
  340.             Parent = h,
  341.         }
  342.         game:GetService("Debris"):AddItem(c, .5)
  343.         if HitSound ~= nil and HitPitch ~= nil then
  344.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  345.         end
  346.         local Damage = math.random(minim, maxim)
  347.         local blocked = false
  348.         local block = hit.Parent:findFirstChild("Block")
  349.         if block ~= nil then
  350.             if block.className == "IntValue" then
  351.                 if block.Value > 0 then
  352.                     blocked = true
  353.                     block.Value = block.Value - 1
  354.                     print(block.Value)
  355.                 end
  356.             end
  357.         end
  358.         if blocked == false then
  359.             h.Health = h.Health - Damage
  360.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  361.         else
  362.             h.Health = h.Health - (Damage / 2)
  363.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  364.         end
  365.         if Type == "Knockdown" then
  366.             local hum = hit.Parent.Humanoid
  367.             hum.PlatformStand = true
  368.             coroutine.resume(coroutine.create(function(HHumanoid)
  369.                 swait(1)
  370.                 HHumanoid.PlatformStand = false
  371.             end), hum)
  372.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  373.             local bodvol = Create("BodyVelocity"){
  374.                 velocity = angle * knockback,
  375.                 P = 5000,
  376.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  377.                 Parent = hit,
  378.             }
  379.             local rl = Create("BodyAngularVelocity"){
  380.                 P = 3000,
  381.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  382.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  383.                 Parent = hit,
  384.             }
  385.             game:GetService("Debris"):AddItem(bodvol, .5)
  386.             game:GetService("Debris"):AddItem(rl, .5)
  387.         elseif Type == "Normal" then
  388.             local vp = Create("BodyVelocity"){
  389.                 P = 500,
  390.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  391.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  392.             }
  393.             if knockback > 0 then
  394.                 vp.Parent = hit.Parent.Torso
  395.             end
  396.             game:GetService("Debris"):AddItem(vp, .5)
  397.         elseif Type == "Up" then
  398.             local bodyVelocity = Create("BodyVelocity"){
  399.                 velocity = Vector3.new(0, 20, 0),
  400.                 P = 5000,
  401.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  402.                 Parent = hit,
  403.             }
  404.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  405.         elseif Type == "DarkUp" then
  406.             coroutine.resume(coroutine.create(function()
  407.                 for i = 0, 1, 0.1 do
  408.                     swait()
  409.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  410.                 end
  411.             end))
  412.             local bodyVelocity = Create("BodyVelocity"){
  413.                 velocity = Vector3.new(0, 20, 0),
  414.                 P = 5000,
  415.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  416.                 Parent = hit,
  417.             }
  418.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  419.         elseif Type == "Snare" then
  420.             local bp = Create("BodyPosition"){
  421.                 P = 2000,
  422.                 D = 100,
  423.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  424.                 position = hit.Parent.Torso.Position,
  425.                 Parent = hit.Parent.Torso,
  426.             }
  427.             game:GetService("Debris"):AddItem(bp, 1)
  428.         elseif Type == "Freeze" then
  429.             local BodPos = Create("BodyPosition"){
  430.                 P = 50000,
  431.                 D = 1000,
  432.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  433.                 position = hit.Parent.Torso.Position,
  434.                 Parent = hit.Parent.Torso,
  435.             }
  436.             local BodGy = Create("BodyGyro") {
  437.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  438.                 P = 20e+003,
  439.                 Parent = hit.Parent.Torso,
  440.                 cframe = hit.Parent.Torso.CFrame,
  441.             }
  442.             hit.Parent.Torso.Anchored = true
  443.             coroutine.resume(coroutine.create(function(Part)
  444.                 swait(1.5)
  445.                 Part.Anchored = false
  446.             end), hit.Parent.Torso)
  447.             game:GetService("Debris"):AddItem(BodPos, 3)
  448.             game:GetService("Debris"):AddItem(BodGy, 3)
  449.         end
  450.         local debounce = Create("BoolValue"){
  451.             Name = "DebounceHit",
  452.             Parent = hit.Parent,
  453.             Value = true,
  454.         }
  455.         game:GetService("Debris"):AddItem(debounce, Delay)
  456.         c = Create("ObjectValue"){
  457.             Name = "creator",
  458.             Value = Player,
  459.             Parent = h,
  460.         }
  461.         game:GetService("Debris"):AddItem(c, .5)
  462.     end
  463. end
  464. -------------------------------------------------------
  465. --End Damage Function--
  466. -------------------------------------------------------
  467.  
  468. -------------------------------------------------------
  469. --Start Damage Function Customization--
  470. -------------------------------------------------------
  471. function ShowDamage(Pos, Text, Time, Color)
  472.     local Rate = (1 / 30)
  473.     local Pos = (Pos or Vector3.new(0, 0, 0))
  474.     local Text = (Text or "")
  475.     local Time = (Time or 2)
  476.     local Color = (Color or Color3.new(1, 0, 1))
  477.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  478.     EffectPart.Anchored = true
  479.     local BillboardGui = Create("BillboardGui"){
  480.         Size = UDim2.new(3, 0, 3, 0),
  481.         Adornee = EffectPart,
  482.         Parent = EffectPart,
  483.     }
  484.     local TextLabel = Create("TextLabel"){
  485.         BackgroundTransparency = 1,
  486.         Size = UDim2.new(1, 0, 1, 0),
  487.         Text = Text,
  488.         Font = "Highway",
  489.         TextColor3 = Color,
  490.         TextScaled = true,
  491.         Parent = BillboardGui,
  492.     }
  493.     game.Debris:AddItem(EffectPart, (Time))
  494.     EffectPart.Parent = game:GetService("Workspace")
  495.     delay(0, function()
  496.         local Frames = (Time / Rate)
  497.         for Frame = 1, Frames do
  498.             wait(Rate)
  499.             local Percent = (Frame / Frames)
  500.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  501.             TextLabel.TextTransparency = Percent
  502.         end
  503.         if EffectPart and EffectPart.Parent then
  504.             EffectPart:Destroy()
  505.         end
  506.     end)
  507. end
  508. -------------------------------------------------------
  509. --End Damage Function Customization--
  510. -------------------------------------------------------
  511.  
  512. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  513.   for _, c in pairs(workspace:children()) do
  514.     local hum = c:findFirstChild("Humanoid")
  515.     if hum ~= nil then
  516.       local head = c:findFirstChild("Head")
  517.       if head ~= nil then
  518.         local targ = head.Position - Part.Position
  519.         local mag = targ.magnitude
  520.         if magni >= mag and c.Name ~= plr.Name then
  521.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=", 1.2)
  522.         end
  523.       end
  524.     end
  525.   end
  526. end
  527.  
  528.  
  529. CFuncs = {
  530.     Part = {
  531.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  532.             local Part = Create("Part")({
  533.                 Parent = Parent,
  534.                 Reflectance = Reflectance,
  535.                 Transparency = Transparency,
  536.                 CanCollide = false,
  537.                 Locked = true,
  538.                 BrickColor = BrickColor.new(tostring(BColor)),
  539.                 Name = Name,
  540.                 Size = Size,
  541.                 Material = Material
  542.             })
  543.             RemoveOutlines(Part)
  544.             return Part
  545.         end
  546.     },
  547.     Mesh = {
  548.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  549.             local Msh = Create(Mesh)({
  550.                 Parent = Part,
  551.                 Offset = OffSet,
  552.                 Scale = Scale
  553.             })
  554.             if Mesh == "SpecialMesh" then
  555.                 Msh.MeshType = MeshType
  556.                 Msh.MeshId = MeshId
  557.             end
  558.             return Msh
  559.         end
  560.     },
  561.     Mesh = {
  562.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  563.             local Msh = Create(Mesh)({
  564.                 Parent = Part,
  565.                 Offset = OffSet,
  566.                 Scale = Scale
  567.             })
  568.             if Mesh == "SpecialMesh" then
  569.                 Msh.MeshType = MeshType
  570.                 Msh.MeshId = MeshId
  571.             end
  572.             return Msh
  573.         end
  574.     },
  575.     Weld = {
  576.         Create = function(Parent, Part0, Part1, C0, C1)
  577.             local Weld = Create("Weld")({
  578.                 Parent = Parent,
  579.                 Part0 = Part0,
  580.                 Part1 = Part1,
  581.                 C0 = C0,
  582.                 C1 = C1
  583.             })
  584.             return Weld
  585.         end
  586.     },
  587.     Sound = {
  588.         Create = function(id, par, vol, pit)
  589.             coroutine.resume(coroutine.create(function()
  590.                 local S = Create("Sound")({
  591.                     Volume = vol,
  592.                     Pitch = pit or 1,
  593.                     SoundId = id,
  594.                     Parent = par or workspace
  595.                 })
  596.                 wait()
  597.                 S:play()
  598.                 game:GetService("Debris"):AddItem(S, 6)
  599.             end))
  600.         end
  601.     },
  602.     ParticleEmitter = {
  603.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  604.             local fp = Create("ParticleEmitter")({
  605.                 Parent = Parent,
  606.                 Color = ColorSequence.new(Color1, Color2),
  607.                 LightEmission = LightEmission,
  608.                 Size = Size,
  609.                 Texture = Texture,
  610.                 Transparency = Transparency,
  611.                 ZOffset = ZOffset,
  612.                 Acceleration = Accel,
  613.                 Drag = Drag,
  614.                 LockedToPart = LockedToPart,
  615.                 VelocityInheritance = VelocityInheritance,
  616.                 EmissionDirection = EmissionDirection,
  617.                 Enabled = Enabled,
  618.                 Lifetime = LifeTime,
  619.                 Rate = Rate,
  620.                 Rotation = Rotation,
  621.                 RotSpeed = RotSpeed,
  622.                 Speed = Speed,
  623.                 VelocitySpread = VelocitySpread
  624.             })
  625.             return fp
  626.         end
  627.     }
  628. }
  629. function RemoveOutlines(part)
  630.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  631. end
  632. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  633.     local Part = Create("Part")({
  634.         formFactor = FormFactor,
  635.         Parent = Parent,
  636.         Reflectance = Reflectance,
  637.         Transparency = Transparency,
  638.         CanCollide = false,
  639.         Locked = true,
  640.         BrickColor = BrickColor.new(tostring(BColor)),
  641.         Name = Name,
  642.         Size = Size,
  643.         Material = Material
  644.     })
  645.     RemoveOutlines(Part)
  646.     return Part
  647. end
  648. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  649.     local Msh = Create(Mesh)({
  650.         Parent = Part,
  651.         Offset = OffSet,
  652.         Scale = Scale
  653.     })
  654.     if Mesh == "SpecialMesh" then
  655.         Msh.MeshType = MeshType
  656.         Msh.MeshId = MeshId
  657.     end
  658.     return Msh
  659. end
  660. function CreateWeld(Parent, Part0, Part1, C0, C1)
  661.     local Weld = Create("Weld")({
  662.         Parent = Parent,
  663.         Part0 = Part0,
  664.         Part1 = Part1,
  665.         C0 = C0,
  666.         C1 = C1
  667.     })
  668.     return Weld
  669. end
  670.  
  671.  
  672. -------------------------------------------------------
  673. --Start Effect Function--
  674. -------------------------------------------------------
  675. EffectModel = Instance.new("Model", char)
  676. Effects = {
  677.   Block = {
  678.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  679.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  680.       prt.Anchored = true
  681.       prt.CFrame = cframe
  682.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  683.       game:GetService("Debris"):AddItem(prt, 10)
  684.       if Type == 1 or Type == nil then
  685.         table.insert(Effects, {
  686.           prt,
  687.           "Block1",
  688.           delay,
  689.           x3,
  690.           y3,
  691.           z3,
  692.           msh
  693.         })
  694.       elseif Type == 2 then
  695.         table.insert(Effects, {
  696.           prt,
  697.           "Block2",
  698.           delay,
  699.           x3,
  700.           y3,
  701.           z3,
  702.           msh
  703.         })
  704.       else
  705.         table.insert(Effects, {
  706.           prt,
  707.           "Block3",
  708.           delay,
  709.           x3,
  710.           y3,
  711.           z3,
  712.           msh
  713.         })
  714.       end
  715.     end
  716.   },
  717.   Sphere = {
  718.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  719.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  720.       prt.Anchored = true
  721.       prt.CFrame = cframe
  722.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  723.       game:GetService("Debris"):AddItem(prt, 10)
  724.       table.insert(Effects, {
  725.         prt,
  726.         "Cylinder",
  727.         delay,
  728.         x3,
  729.         y3,
  730.         z3,
  731.         msh
  732.       })
  733.     end
  734.   },
  735.   Cylinder = {
  736.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  737.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  738.       prt.Anchored = true
  739.       prt.CFrame = cframe
  740.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  741.       game:GetService("Debris"):AddItem(prt, 10)
  742.       table.insert(Effects, {
  743.         prt,
  744.         "Cylinder",
  745.         delay,
  746.         x3,
  747.         y3,
  748.         z3,
  749.         msh
  750.       })
  751.     end
  752.   },
  753.   Wave = {
  754.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  756.       prt.Anchored = true
  757.       prt.CFrame = cframe
  758.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  759.       game:GetService("Debris"):AddItem(prt, 10)
  760.       table.insert(Effects, {
  761.         prt,
  762.         "Cylinder",
  763.         delay,
  764.         x3 / 60,
  765.         y3 / 60,
  766.         z3 / 60,
  767.         msh
  768.       })
  769.     end
  770.   },
  771.   Ring = {
  772.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  773.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  774.       prt.Anchored = true
  775.       prt.CFrame = cframe
  776.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  777.       game:GetService("Debris"):AddItem(prt, 10)
  778.       table.insert(Effects, {
  779.         prt,
  780.         "Cylinder",
  781.         delay,
  782.         x3,
  783.         y3,
  784.         z3,
  785.         msh
  786.       })
  787.     end
  788.   },
  789.   Break = {
  790.     Create = function(brickcolor, cframe, x1, y1, z1)
  791.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  792.       prt.Anchored = true
  793.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  794.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795.       local num = math.random(10, 50) / 1000
  796.       game:GetService("Debris"):AddItem(prt, 10)
  797.       table.insert(Effects, {
  798.         prt,
  799.         "Shatter",
  800.         num,
  801.         prt.CFrame,
  802.         math.random() - math.random(),
  803.         0,
  804.         math.random(50, 100) / 100
  805.       })
  806.     end
  807.   },
  808. Spiral = {
  809.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  810.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  811.       prt.Anchored = true
  812.       prt.CFrame = cframe
  813.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  814.       game:GetService("Debris"):AddItem(prt, 10)
  815.       table.insert(Effects, {
  816.         prt,
  817.         "Cylinder",
  818.         delay,
  819.         x3,
  820.         y3,
  821.         z3,
  822.         msh
  823.       })
  824.     end
  825.   },
  826. Push = {
  827.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  828.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  829.       prt.Anchored = true
  830.       prt.CFrame = cframe
  831.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832.       game:GetService("Debris"):AddItem(prt, 10)
  833.       table.insert(Effects, {
  834.         prt,
  835.         "Cylinder",
  836.         delay,
  837.         x3,
  838.         y3,
  839.         z3,
  840.         msh
  841.       })
  842.     end
  843.   }
  844. }
  845. -------------------------------------------------------
  846. --End Effect Function--
  847. -------------------------------------------------------
  848. local asd = Instance.new("ParticleEmitter")
  849. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  850. asd.LightEmission = .1
  851. asd.Size = NumberSequence.new(0.2)
  852. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  853. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  854. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  855. asd.Transparency = bbb
  856. asd.Size = aaa
  857. asd.ZOffset = .9
  858. asd.Acceleration = Vector3.new(0, -5, 0)
  859. asd.LockedToPart = false
  860. asd.EmissionDirection = "Back"
  861. asd.Lifetime = NumberRange.new(1, 2)
  862. asd.Rotation = NumberRange.new(-100, 100)
  863. asd.RotSpeed = NumberRange.new(-100, 100)
  864. asd.Speed = NumberRange.new(2)
  865. asd.Enabled = false
  866. asd.VelocitySpread = 10000
  867.  
  868. function bleed(victim,amount)
  869. local prtcl = asd:Clone()
  870. prtcl.Parent = victim
  871. prtcl:Emit(amount)
  872. end
  873.  
  874.  
  875.  
  876. function CreateSound(ID, PARENT, VOLUME, PITCH)
  877.     local NSound = nil
  878.     coroutine.resume(coroutine.create(function()
  879.         NSound = Instance.new("Sound", PARENT)
  880.         NSound.Volume = VOLUME
  881.         NSound.Pitch = PITCH
  882.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  883.         swait()
  884.         NSound:play()
  885.         game:GetService("Debris"):AddItem(NSound, 10)
  886.     end))
  887.     return NSound
  888. end
  889.  
  890.  
  891. local Weapon = Instance.new("Model")
  892. function Kill(Target)
  893.     if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  894.         local DummyHead = nil
  895.         local q = Target:GetChildren()
  896.         for i = 1,#q do
  897.             if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" and q[i].ClassName ~= "Sound"  then
  898.                 if q[i].ClassName == "Humanoid" then
  899.                     q[i].PlatformStand = true
  900.                     q[i]:ClearAllChildren()
  901.                     q[i].Name = "Corpse"
  902.                     q[i].MaxHealth = "inf"
  903.                     q[i].Health = "inf"
  904.                 end
  905.                 if q[i].Name == "Head" then
  906.                     q[i]:ClearAllChildren()
  907.                     q[i]:Remove()
  908.                 end
  909.             else
  910.                 q[i]:remove()
  911.             end
  912.             end
  913.         end
  914. end
  915.  
  916.  
  917. function CreateMagicCircle()
  918.     local sinkhole = IT("Part")
  919.     sinkhole.Size = Vector3.new(0,0,0)
  920.     sinkhole.Parent = EffectModel
  921.     sinkhole.Material = "Neon"
  922.     sinkhole.Color = Color3.new(0,0,0)
  923.     sinkhole.Anchored = true
  924.     sinkhole.CanCollide = false
  925.     sinkhole.Transparency = 1
  926.     local decal = IT("Decal",sinkhole)
  927.     decal.Face = "Top"
  928.     decal.Texture = "http://www.roblox.com/asset/?id=124339738"
  929.     local decal2 = IT("Decal",sinkhole)
  930.     decal2.Face = "Bottom"
  931.     decal2.Texture = "http://www.roblox.com/asset/?id=124339738"
  932.     return sinkhole
  933. end
  934.  
  935. function AoEKill(position,radius)
  936.     for i,v in ipairs(workspace:GetChildren()) do
  937.     if v:FindFirstChild("HitBy"..plr.Name) == nil then
  938.         local body = v:GetChildren()
  939.             for part = 1, #body do
  940.                 if(v:FindFirstChild("HitBy"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  941.                     if(body[part].Position - position).Magnitude < radius then
  942.                         if v.ClassName == "Model" then
  943.                             if v:FindFirstChild("Humanoid") then
  944.                                 if v.Humanoid.Health ~= 0 then
  945.                                     if body[part].Position.Y < position.Y+12 then
  946.                                         print("Got "..v.Name)
  947.                                         local defence = Instance.new("BoolValue",v)
  948.                                         defence.Name = ("HitBy"..plr.Name)
  949.                                         game:GetService("Debris"):AddItem(defence, 0.01)
  950.                                         local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  951.                                         local HEAD = v:FindFirstChild("Head")
  952.                                         HEAD:Remove()
  953.                                     end
  954.                                 end
  955.                             end
  956.                         end
  957.                         --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  958.                     end
  959.                 end
  960.             end
  961.         end
  962.     end
  963. end
  964. -------------------------------------------------------
  965. --End Important Functions--
  966. -------------------------------------------------------
  967.  
  968.  
  969. -------------------------------------------------------
  970. --Start Music Option--
  971. -------------------------------------------------------
  972. local Music = Instance.new("Sound",tors)
  973. Music.Volume = 5.5
  974. Music.SoundId = "rbxassetid://919231299"
  975. Music.Looped = true
  976. Music.Pitch = 1 --Pitcher
  977. Music:Play()
  978. -------------------------------------------------------
  979. --End Music Option--
  980. -------------------------------------------------------
  981.  
  982. local PlayerSize = 1
  983. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  984. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  985. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  986. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  987. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  988. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  989.  
  990. -------------------------------------------------------
  991. --Start Attacks N Stuff--
  992. -------------------------------------------------------
  993. local sine=0
  994. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  995.   local Hitboxpart = Instance.new("Part", EffectModel)
  996.   RemoveOutlines(Hitboxpart)
  997.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  998.   Hitboxpart.CanCollide = false
  999.   Hitboxpart.Transparency = 1
  1000.   Hitboxpart.Anchored = true
  1001.   Hitboxpart.CFrame = Pose
  1002.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1003.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1004. end
  1005. wait2 = false
  1006. combo = 1
  1007. mouse.Button1Down:connect(function(key)
  1008.   if attack == false then
  1009.     attack = true
  1010.     hum.WalkSpeed = 3.01
  1011.     if combo == 1 and wait2 == false then
  1012.       wait2 = true
  1013.     for i = 0, 1.2, 0.1 do
  1014.         swait()
  1015.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1016.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1017.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1018.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1019.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1020.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1021.       end
  1022.       for i = 0, .1, 0.1 do
  1023.         swait()
  1024.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1025.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1026.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1027.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1028.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-65)), 0.3)
  1029.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1030.       end
  1031.         CreateSound("1209871551", hed, 5, 1)
  1032.         for i = 1, 30 do
  1033.             swait()
  1034.             RA.Parent = ra
  1035.             LA.Parent = la
  1036.             FT.Parent = tors
  1037.             RL.Parent = rl
  1038.             LL.Parent = ll
  1039.         for _,v in next, char:GetDescendants() do
  1040.             if(v:IsA'DataModelMesh')then
  1041.                 v.Offset = Vector3.new(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100)
  1042.             end
  1043.         end
  1044.         end
  1045.             FT.Parent = nil
  1046.             RA.Parent = nil
  1047.             LA.Parent = nil
  1048.             RL.Parent = nil
  1049.             LL.Parent = nil
  1050.         for _,v in next, char:GetDescendants() do
  1051.             if(v:IsA'DataModelMesh')then
  1052.                 v.Offset = Vector3.new(0,0,0)
  1053.             end
  1054.         end
  1055.         wait(1.5)
  1056.         for i = 0, 1.2, 0.1 do
  1057.         swait()
  1058.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1059.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1060.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1061.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1062.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1063.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1064.           end
  1065.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1066.       for i = 0, 1.2, 0.1 do
  1067.         swait()
  1068.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1069.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1070.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1071.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1072.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-65)), 0.3)
  1073.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1074.       end
  1075.       combo = 2
  1076.     end
  1077.     if combo == 2 and wait2 == false then
  1078.       wait2 = true
  1079.    for i = 0, 1.2, 0.1 do
  1080.         swait()
  1081.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1082.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1083.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1084.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1085.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1086.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1087.       end
  1088.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1089.     for i = 0, 1.6, 0.1 do
  1090.         swait()
  1091.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1092.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1093.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1094.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1095.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1096.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1097.       end
  1098.       combo = 3
  1099.     end
  1100.     if combo == 3 and wait2 == false then
  1101.     for i = 0, 1.2, 0.1 do
  1102.         swait()
  1103.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1104.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1105.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1106.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1107.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1108.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1109.   end
  1110.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1111.       for i = 0, 1.2, 0.1 do
  1112.         swait()
  1113.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1114.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1115.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1116.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1117.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-65)), 0.3)
  1118.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1119.       end
  1120.       combo = 1
  1121.     end
  1122.     hum.WalkSpeed = 16
  1123.     wait2 = false
  1124.     attack = false
  1125.   end
  1126. end)
  1127.  
  1128. function GlitchedTeleport()
  1129.     CanUse = false
  1130.     CreateSound("333430981", hed, 5, 1)
  1131.         for i = 1, 25 do
  1132.             swait()
  1133.             RA.Parent = ra
  1134.             LA.Parent = la
  1135.             FT.Parent = tors
  1136.             RL.Parent = rl
  1137.             LL.Parent = ll
  1138.         for _,v in next, char:GetDescendants() do
  1139.             if(v:IsA'DataModelMesh')then
  1140.                 v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200)
  1141.             end
  1142.         end
  1143.         end
  1144.             FT.Parent = nil
  1145.             RA.Parent = nil
  1146.             LA.Parent = nil
  1147.             RL.Parent = nil
  1148.             LL.Parent = nil
  1149.         for _,v in next, char:GetDescendants() do
  1150.             if(v:IsA'DataModelMesh')then
  1151.                 v.Offset = Vector3.new(0,0,0)
  1152.             end
  1153.         end
  1154.         wait(.5)
  1155.         root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1156.         CreateSound("289556450", hed, 10, 1)
  1157.         for i = 1, 60 do
  1158.             swait()
  1159.             RA.Parent = ra
  1160.             LA.Parent = la
  1161.             FT.Parent = tors
  1162.             RL.Parent = rl
  1163.             LL.Parent = ll
  1164.         for _,v in next, char:GetDescendants() do
  1165.             if(v:IsA'DataModelMesh')then
  1166.                 v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200)
  1167.             end
  1168.         end
  1169.         end
  1170.             FT.Parent = nil
  1171.             RA.Parent = nil
  1172.             LA.Parent = nil
  1173.             RL.Parent = nil
  1174.             LL.Parent = nil
  1175.         for _,v in next, char:GetDescendants() do
  1176.             if(v:IsA'DataModelMesh')then
  1177.                 v.Offset = Vector3.new(0,0,0)
  1178.             end
  1179.         end
  1180.         wait(1)
  1181.         CanUse = true
  1182. end
  1183.  
  1184. function GlitchedHell()
  1185.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1186.         local HITBODY = mouse.Target.Parent
  1187.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1188.         local HEAD = HITBODY:FindFirstChild("Head")
  1189.         local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1190.         if TORS ~= nil and HUMAN ~= nil then
  1191.             attack = true
  1192.             hum.WalkSpeed = 0
  1193.             root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1194.             TORS.Anchored = true
  1195.             CreateSound("333430981", hed, 5, 1)
  1196.             for i = 1, 25 do
  1197.             swait()
  1198.             RA.Parent = ra
  1199.             LA.Parent = la
  1200.             FT.Parent = tors
  1201.             RL.Parent = rl
  1202.             LL.Parent = ll
  1203.         for _,v in next, char:GetDescendants() do
  1204.             if(v:IsA'DataModelMesh')then
  1205.                 v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200)
  1206.             end
  1207.         end
  1208.         end
  1209.             FT.Parent = nil
  1210.             RA.Parent = nil
  1211.             LA.Parent = nil
  1212.             RL.Parent = nil
  1213.             LL.Parent = nil
  1214.         for _,v in next, char:GetDescendants() do
  1215.             if(v:IsA'DataModelMesh')then
  1216.                 v.Offset = Vector3.new(0,0,0)
  1217.             end
  1218.         end
  1219.         for i = 0, 1.2, 0.1 do
  1220.         swait()
  1221.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1222.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1223.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1224.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1225.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1226.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1227.               end
  1228.         wait(.5)
  1229.       for i = 0, 2.2, 0.1 do
  1230.         swait()
  1231.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1232.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1233.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1234.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1235.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1236.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1237.       end
  1238.  
  1239. for i = 0, 1.2, 0.1 do
  1240.         swait()
  1241.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1242.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1243.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1244.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1245.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1246.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1247.       end
  1248.         end
  1249.     CreateSound("180083298", hed, 10, 1)
  1250.     attack = false
  1251.     HITBODY:BreakJoints()
  1252.     TORS:Remove()
  1253.     TORS.Anchored = false
  1254.     attack = false
  1255.     hum.WalkSpeed = 16
  1256.     bleed(HEAD,25)
  1257.     end
  1258. end
  1259.  
  1260.  
  1261. function DistortThem()
  1262.     CanUse = false
  1263.     local HIT = tors.Touched:Connect(function(hit)
  1264.     Kill(hit.Parent)
  1265.     end)
  1266.     for i = 1, 350 do
  1267.                     swait()
  1268.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  1269.                     CreateSound("333430981", hed, 1.5, 1)
  1270.                     RA.Parent = ra
  1271.                     LA.Parent = la
  1272.                     FT.Parent = tors
  1273.                     RL.Parent = rl
  1274.                     LL.Parent = ll
  1275.         for _,v in next, char:GetDescendants() do
  1276.             if(v:IsA'DataModelMesh')then
  1277.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1278.             end
  1279.         end
  1280.         end
  1281.         FT.Parent = nil
  1282.         RA.Parent = nil
  1283.         LA.Parent = nil
  1284.         RL.Parent = nil
  1285.         LL.Parent = nil
  1286.         for _,v in next, char:GetDescendants() do
  1287.             if(v:IsA'DataModelMesh')then
  1288.                 v.Offset = Vector3.new(0,0,0)
  1289.             end
  1290.         end
  1291.         HIT:Disconnect()
  1292.         wait(3.5)
  1293.         CanUse = true
  1294. end
  1295.  
  1296.  
  1297.  
  1298.  
  1299.  
  1300. function DistortHellItSelf()
  1301.     attack = true
  1302.     CreateSound("907329532", char, 10, 1)
  1303.     for i = 1, 45 do
  1304.                     swait()
  1305.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(10)), 0.1)
  1306.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-165), math.rad(0), math.rad(-10)), 0.3)
  1307.         rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-1.25+0.45*i)*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1308.                     RA.Parent = ra
  1309.                     LA.Parent = la
  1310.                     FT.Parent = tors
  1311.                     RL.Parent = rl
  1312.                     LL.Parent = ll
  1313.         for _,v in next, char:GetDescendants() do
  1314.             if(v:IsA'DataModelMesh')then
  1315.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1316.             end
  1317.         end
  1318.         end
  1319.         FT.Parent = nil
  1320.         RA.Parent = nil
  1321.         LA.Parent = nil
  1322.         RL.Parent = nil
  1323.         LL.Parent = nil
  1324.         for _,v in next, char:GetDescendants() do
  1325.             if(v:IsA'DataModelMesh')then
  1326.                 v.Offset = Vector3.new(0,0,0)
  1327.             end
  1328.         end
  1329.         for i = 1, 15 do
  1330.         swait()
  1331.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
  1332.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
  1333.    
  1334.         end
  1335.     local RING = CreateMagicCircle()
  1336.     RING.CFrame = CF(root.Position)*CF(0,-2.8,0)
  1337.     for i = 1, 200 do
  1338.         swait()
  1339.         RING.CFrame = RING.CFrame * angles(Rad(0),Rad(i/15),Rad(0))
  1340.         RING.Size = RING.Size + Vector3.new(.6,0,.6)
  1341.     end
  1342.     AoEKill(RING.Position,RING.Size.X/2)
  1343.     coroutine.resume(coroutine.create(function()
  1344.         swait(75)
  1345.         for i = 1, 50 do
  1346.             swait()
  1347.             RING.CFrame = RING.CFrame * angles(Rad(0),Rad(-i/2),Rad(0))
  1348.             RING.Size = RING.Size - Vector3.new(4,0,4)
  1349.         end
  1350.         RING:remove()
  1351.     end))
  1352.     attack = false
  1353. end
  1354.  
  1355.  
  1356. function FearMe()
  1357.         CreateSound("449394892", hed, 10, 1)
  1358.     for i = 1, 250 do
  1359.                     swait()
  1360.                     RA.Parent = ra
  1361.                     LA.Parent = la
  1362.                     FT.Parent = tors
  1363.                     RL.Parent = rl
  1364.                     LL.Parent = ll
  1365.         for _,v in next, char:GetDescendants() do
  1366.             if(v:IsA'DataModelMesh')then
  1367.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1368.             end
  1369.         end
  1370.         end
  1371.         FT.Parent = nil
  1372.         RA.Parent = nil
  1373.         LA.Parent = nil
  1374.         RL.Parent = nil
  1375.         LL.Parent = nil
  1376.         for _,v in next, char:GetDescendants() do
  1377.             if(v:IsA'DataModelMesh')then
  1378.                 v.Offset = Vector3.new(0,0,0)
  1379.             end
  1380.         end
  1381. end
  1382.  
  1383.  
  1384. function Glitchicide()
  1385.     hum.WalkSpeed = 0
  1386.     CreateSound("549075092", char, 10, 1)
  1387.     CreateSound("549075092", char, 10, 1)
  1388.     CreateSound("549075092", char, 10, 1)
  1389.     for i = 1, 150 do
  1390.                     swait()
  1391.                             RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1)
  1392.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3)
  1393.                     RA.Parent = ra
  1394.                     LA.Parent = la
  1395.                     FT.Parent = tors
  1396.                     RL.Parent = rl
  1397.                     LL.Parent = ll
  1398.         for _,v in next, char:GetDescendants() do
  1399.             if(v:IsA'DataModelMesh')then
  1400.                 v.Offset = Vector3.new(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100)
  1401.             end
  1402.         end
  1403.         end
  1404.         FT.Parent = nil
  1405.         RA.Parent = nil
  1406.         LA.Parent = nil
  1407.         RL.Parent = nil
  1408.         LL.Parent = nil
  1409.         for _,v in next, char:GetDescendants() do
  1410.             if(v:IsA'DataModelMesh')then
  1411.                 v.Offset = Vector3.new(0,0,0)
  1412.             end
  1413.         end
  1414.     char:Remove()
  1415. end
  1416.  
  1417. -------------------------------------------------------
  1418. --End Attacks N Stuff--
  1419. -------------------------------------------------------
  1420.  
  1421.  
  1422.  
  1423. mouse.KeyDown:connect(function(key)
  1424.     if attack == false then
  1425.         if key == 'c' and CanUse == true then
  1426.         GlitchedTeleport()
  1427.         elseif key == 'q' then
  1428.         GlitchedHell()
  1429.         elseif key == 't' then
  1430.         FearMe()
  1431.         elseif key == 'e' then
  1432.         CreateSound("907333294", hed, 10, 1)
  1433.         elseif key == 'f' and CanUse == true then
  1434.         DistortThem()
  1435.         elseif key == 'x' then
  1436.         DistortHellItSelf()
  1437.         elseif key == 'p' then
  1438.         Glitchicide()
  1439.         end
  1440.     end
  1441. end)
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447. -------------------------------------------------------
  1448. --Start Whitelist and God Mode--
  1449. -------------------------------------------------------
  1450. ff = Instance.new("ForceField",char)
  1451. ff.Visible = false
  1452. hum.Name = "TTTTTThe Distorted"
  1453. hum.MaxHealth = 1.0E298
  1454. hum.Health = 1.0E298
  1455. game:GetService("RunService"):BindToRenderStep("hONK", 0, function()
  1456.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1457.     hum.MaxHealth = 1.0E298
  1458.     hum.Health = 1.0E298
  1459.   end
  1460. end)
  1461. -------------------------------------------------------
  1462. --End Whitelist and God Mode--
  1463. -------------------------------------------------------
  1464.  
  1465. -------------------------------------------------------
  1466. --Start Animations--
  1467. -------------------------------------------------------
  1468. local VALUE1 = false
  1469. local equipped = false
  1470. local idle = 0
  1471. local change = 1
  1472. local val = 0
  1473. local toim = 0
  1474. local idleanim = 0.4
  1475. hum.Animator.Parent = nil
  1476. while true do
  1477.     swait()
  1478.     sine = sine + change
  1479.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1480.     local velderp = root.Velocity.y
  1481.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1482.     if equipped == true or equipped == false then
  1483.         if attack == false then
  1484.             idle = idle + 1
  1485.         else
  1486.             idle = 0
  1487.         end
  1488.         if 1 < root.Velocity.y and hitfloor == nil then
  1489.             Anim = "Jump"
  1490.             if attack == false then
  1491.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1492.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1493.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1494.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1495.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1496.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1497.             end
  1498.         elseif -1 > root.Velocity.y and hitfloor == nil then
  1499.             Anim = "Fall"
  1500.             if attack == false then
  1501.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1502.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1503.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1504.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1505.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1506.                 RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1507.             end
  1508.         elseif torvel < 1 and hitfloor ~= nil then
  1509.             Anim = "Idle"
  1510.             change = 1.6
  1511.             if attack == false then
  1512.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  1513.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1514.                 if Mrandom(1,15) == 1 then
  1515.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1516.                 end
  1517.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  1518.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  1519.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1520.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1521.             end
  1522.             if VALUE1 == false and math.random(1,55) == 1 then
  1523.                 coroutine.resume(coroutine.create(function()
  1524.                     VALUE1 = true
  1525.                     for i = 1, 25 do
  1526.                     swait()
  1527.                     RA.Parent = ra
  1528.                     LA.Parent = la
  1529.                     FT.Parent = tors
  1530.                     RL.Parent = rl
  1531.                     LL.Parent = ll
  1532.         for _,v in next, char:GetDescendants() do
  1533.             if(v:IsA'DataModelMesh')then
  1534.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1535.             end
  1536.         end
  1537.         end
  1538.         VALUE1 = false
  1539.         FT.Parent = nil
  1540.         RA.Parent = nil
  1541.         LA.Parent = nil
  1542.         RL.Parent = nil
  1543.         LL.Parent = nil
  1544.         for _,v in next, char:GetDescendants() do
  1545.             if(v:IsA'DataModelMesh')then
  1546.                 v.Offset = Vector3.new(0,0,0)
  1547.             end
  1548.         end    
  1549.         end))
  1550.     end
  1551.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1552.             Anim = "Walk"
  1553.             change = 1
  1554.             if attack == false then
  1555.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1556.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1557.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  1558.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  1559.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  1560.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-15)), 0.1)
  1561.             end
  1562.             if VALUE1 == false and math.random(1,55) == 1 then
  1563.                 coroutine.resume(coroutine.create(function()
  1564.                     VALUE1 = true
  1565.                     for i = 1, 25 do
  1566.                     swait()
  1567.                     RA.Parent = ra
  1568.                     LA.Parent = la
  1569.                     FT.Parent = tors
  1570.                     RL.Parent = rl
  1571.                     LL.Parent = ll
  1572.         for _,v in next, char:GetDescendants() do
  1573.             if(v:IsA'DataModelMesh')then
  1574.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1575.             end
  1576.         end
  1577.         end
  1578.         VALUE1 = false
  1579.         FT.Parent = nil
  1580.         RA.Parent = nil
  1581.         LA.Parent = nil
  1582.         RL.Parent = nil
  1583.         LL.Parent = nil
  1584.         for _,v in next, char:GetDescendants() do
  1585.             if(v:IsA'DataModelMesh')then
  1586.                 v.Offset = Vector3.new(0,0,0)
  1587.             end
  1588.         end    
  1589.         end))
  1590.     end
  1591.         end
  1592.     end
  1593.     if 0 < #Effects then
  1594.         for e = 1, #Effects do
  1595.             if Effects[e] ~= nil then
  1596.                 local Thing = Effects[e]
  1597.                 if Thing ~= nil then
  1598.                     local Part = Thing[1]
  1599.                     local Mode = Thing[2]
  1600.                     local Delay = Thing[3]
  1601.                     local IncX = Thing[4]
  1602.                     local IncY = Thing[5]
  1603.                     local IncZ = Thing[6]
  1604.                     if 1 >= Thing[1].Transparency then
  1605.                         if Thing[2] == "Block1" then
  1606.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1607.                             local Mesh = Thing[1].Mesh
  1608.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1609.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1610.                         elseif Thing[2] == "Block2" then
  1611.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1612.                             local Mesh = Thing[7]
  1613.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1614.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1615.                         elseif Thing[2] == "Block3" then
  1616.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1617.                             local Mesh = Thing[7]
  1618.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1619.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1620.                         elseif Thing[2] == "Cylinder" then
  1621.                             local Mesh = Thing[1].Mesh
  1622.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1623.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1624.                         elseif Thing[2] == "Blood" then
  1625.                             local Mesh = Thing[7]
  1626.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1627.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1628.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1629.                         elseif Thing[2] == "Elec" then
  1630.                             local Mesh = Thing[1].Mesh
  1631.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1632.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1633.                         elseif Thing[2] == "Disappear" then
  1634.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1635.                         elseif Thing[2] == "Shatter" then
  1636.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1637.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1638.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1639.                             Thing[6] = Thing[6] + Thing[5]
  1640.                         end
  1641.                     else
  1642.                         Part.Parent = nil
  1643.                         table.remove(Effects, e)
  1644.                     end
  1645.                 end
  1646.             end
  1647.         end
  1648.     end
  1649. end
  1650. -------------------------------------------------------
  1651. --End Animations And Script--
  1652. -------------------------------------------------------
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