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  1. A game NEWLY started with a properly patched version will show "Version #56" in your "Dashboard Report".
  2.  
  3. Changelist to v1.05-beta4
  4. -Fixed a crash during turn processing related to a Zone that lost its City, but that still exists.
  5. -Fixed a small glitch in % of Raise Formation
  6. -Fixed a loophole where you could upgrade/replace/scrap Militia Troops
  7. -Fixed listbox glitch in Asset Management Tab not sorting Zones for SHQ selected.
  8. -Fixed a faulty Logistical Preview when switching between Assets in Preview Mode.
  9. -Fixed a glitch in the Transfer (SHQ > SHQ) Order
  10. -Updated No Retreat Posture text *
  11. -Removed Indep Quad MG Formation Type, as normal MG Formation Type can be used for it. *
  12. -Adjusted 3 militia events for their Militia Profile change *
  13. -Major that is out of game will no longer show up in the Regimes Reports.
  14. -Fixed a loophole with making Zones tiny to funnel Rebel Unit placement (they might be outside Zone now as well)
  15. -Fixed Arachnid weak attacks due to non-intended calibre Matrix effects *
  16. -Reforming a missing OHQ now will set its SHQ to the one that is used by its remaining Units
  17. -Irrespective of SHQ used (determined by Zone where you are reforming missing Unit/OHQ) you can restore any OHQ / Unit.
  18. -You can now also reform a missing OHQ as a “blank” container.
  19.  
  20. Changelist to v1.05-beta3
  21. -Fixed a faulty application of the negative effect of No Retreat Stratagem in the first combat round.
  22. -Fixed a bug with direct load of game and the miniMap bugging out if you had not first looked at an Asset graphic
  23. -Fixed a wrong cost being charged (compared to shown) for (Mass) Upgrade of Troops.
  24. -Scientific Pact can no longer give you Techs that you do not have the pre-req for.
  25. -Fixed the -15% Battlegroup attack penalty occurring in the wrong circumstances
  26. -Fixed an issue where Seniority Points could drop below 0 for a Leader in the Reserve Pool, lowest points will now be 0.
  27. -Fixed a Logistics glitch where the refocus count wasn’t always working as intended
  28. -Fixed a Logistics glitch where after a number (of blocked or not) crossroads the Logistical Points would just stop advancing.
  29. -When raising a missing Unit it is now also possible to raise it “blank” meaning without Troops inside it. This will allow the replacement troops to fill it up the next turn ( or allow you to manually buy replacement troops)
  30. -Fixed a combat log issue (calcs where fine) with (very) close combat mentions
  31. -Fixed a log issue with the governor skill % bonus (which was overstated in the log)
  32. -Fixed a crash during AI move (surprise combat for AI)
  33.  
  34. Changelist to v1.05-beta2
  35. -Units with more than 4 logistics items and a logistical warning label will have layout issue fixed now
  36. -Diminished the social environment conditions effect for Eternity Cult
  37. -Take my candidate decision should occur less often (though it occurs more often with low relation factions, this is intentional, as they want something back from you)
  38. -The faction request to go to war with unaligned will not happen anymore
  39. -Increased initial Food for each Army you start the game with
  40. -Increased initial Farms if many Armies at start of game
  41. -Increased initial Farms if high-tech level equips player with Biofuel Asset at start of game
  42. -Logistical Extension production now visible in Asset Type Popup
  43. -Fixed a crash in the history window
  44. -Fixed number of Cult followers not decreasing when low % of followers and being persecuted
  45. -Upgrade costs for equipment improved
  46. -Fixed issue with SHQ Leader ending up in limbo when SHQ is disbanded
  47. -Fixed issue with weird number with walkout decision with critical success roll
  48. -Fixed abuse of SHQ Commander Trade Skill
  49. -Fixed issue with Branching Rules not counting correctly (logistics)
  50. -Fixed issue with 0 weight Items for Unit Supply costing Logistical Points.
  51. -Replacement Troops will no longer be send to a Unit in a Hex where they’ll not be able to move out off
  52.  
  53. Notes for future manual corrections:
  54. -When a single Asset is selected it will show its range not necc. As it will finally be deployed as other Assets might serve certain Pull Points first (before this Asset will serve Pull Points). Or in other words the preview range of a certain Asset is shown as if this would be the only Asset to serve all Pull Points.
  55.  
  56. Changelist to v1.05-beta1
  57. -Fuel transfer bug when transferring GR Troops from SHQ to Battlegroup fixed
  58. -Extra insurance added that AI Majors asleep (no units, no zones) get their relations with minors reset to peace.
  59. -Fixed an issue where your Fate Pack could have less than 4 Stratagems (due to doubles already present), this will no longer happen.
  60. -Factions that are open to the Non-aggression, Mutual Defense and Victory Pact in theory are Corporatists, Realpolitikers, Doctrinists and Humanists. (before this was not the case with Victory Pact) *
  61. -Losing your secretary due to Defection will no longer leave his/her slot open and will now longer result in a -1 -1 statement, but a new secretary instead.
  62. -Fixed a crash in a round 170 game related to a Leader Feat
  63.  
  64. *=requires new game start to be fixed
  65.  
  66. best wishes,
  67. Vic
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