Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Octree octree = PhysicsUtilities.ExtractOctree(model);
- octree.BuildOctree();
- Body body = new RigidBody(new TriangleMeshShape(octree));
- body.IsStatic = true;
- CollisionSystem collisionSystem = new CollisionSystemSAP();
- collisionSystem.CollisionDetected += OnCollisionDetected;
- World world = new World(collisionSystem);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement