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- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(i-1,0,j-1);
- glTexCoord2f(2,0); glVertex3f(i-1,0,j);
- glTexCoord2f(2,4); glVertex3f(i-1,2,j);
- glTexCoord2f(0,4); glVertex3f(i-1,2,j-1);
- glEnd;
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(i-1,0,j);
- glTexCoord2f(2,0); glVertex3f(i,0,j);
- glTexCoord2f(2,4); glVertex3f(i,2,j);
- glTexCoord2f(0,4); glVertex3f(i-1,2,j);
- glEnd;
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(i,0,j);
- glTexCoord2f(2,0); glVertex3f(i,0,j-1);
- glTexCoord2f(2,4); glVertex3f(i,2,j-1);
- glTexCoord2f(0,4); glVertex3f(i,2,j);
- glEnd;
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(i,0,j-1);
- glTexCoord2f(2,0); glVertex3f(i-1,0,j-1);
- glTexCoord2f(2,4); glVertex3f(i-1,2,j-1);
- glTexCoord2f(0,4); glVertex3f(i,2,j-1);
- glEnd;
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