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rhydonphilip

ability idea's to buff pokemon logically

Jul 26th, 2021 (edited)
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  1. If the pokemon is moved by an entire Tab of distance, it is too good by current standards to see a real buff. A simple solution would be recommending a basic "imposing" ability like Unnerve/Pressure.
  2.  
  3. Regular pokemon with a singular none-unique ability:
  4. Turtonator is the ONLY pokemon with 1 ability that isn't unique. It has no pokedex or description implications to have 1 ability, thus I will list a few options cause Gamefreak seems to not give a dime about this pokemon.
  5. - White Smoke (generic)
  6. - Flash Fire (generic)
  7. - Stalwart (thematic and decent for doubles)
  8. - Aftermath (thematic and decent in general)
  9.  
  10. Pseudo-Legendary Pokemon with 2 abilities:
  11. Dragonite line Serene Grace?
  12. Larvitar Pressure
  13. Tyranitar Pressure
  14. Salamance line Unnerve
  15. Metagross line Pressure
  16. Garchomp line Unnerve
  17. Other pokemon with 2 abilities:
  18. Butterfree Shield Dust (insufficient)
  19. Beedrill Merciless (insufficient, by a lot, Sniper >>)
  20. Fearow line Big Pecks(Massively insufficient, why does Big Pecks even exist anymore)
  21. Raichu line Battery (potentially broken)
  22. Sandslash line Tough Claws
  23. Sandslash-Alola line Ice Scales
  24. Ninetales line Cursed Body?(insufficient)
  25. Ninetales-Alola line Pastel Veil(insufficient)
  26. Crobat line Gale Wing (stupid good for it, but fits the dex description 1:1)
  27. Vileplume line Aroma Veil
  28. Bellossom Triage
  29. Victreebel line Liquid Ooze
  30. Farfetch'd-Galar Justified??(insufficient)
  31. Sirfetch'd Justified??(insufficient)
  32. Exeggutor line Telepathy
  33. Exeggutor-Alola Solar Power
  34. Electivire line Sheer Force
  35. Magmortar line Mega Launcher / Sheer Force / Magma Armor(insufficient)
  36. Gyarados line Unnerve
  37. Eeveelutions: Eevee Normalize(insufficient)
  38. Flareon
  39. Vaporeon
  40. Jolteon
  41. Espeon
  42. Umbreon
  43. Leafeon Grass Pelt
  44. Glaceon Slush Rush? Ice Scales? Refridgerate?
  45. Sylveon
  46. Mareep/Flaaffy Fluffy
  47. Ampharos Illuminate (thematic, but useless), Volt Absorb(insufficient)
  48. Wobbuffet line Stalwart??? Stall?
  49. Forretress line Shield Dust (It breaks pieces of its shell instinctively to ward off anything)
  50. Weavile Infiltrator (Technician would be logical but massively broken)
  51. Donphan line Bulletproof
  52. Wormple Rattled
  53. Beautifly Shield Dust (insufficient)
  54. Dustox Tinted Lense
  55. Swellow line Infiltrator (insufficient) / Gale Wing
  56. Gallade Defiant?(insufficient)
  57. Masquerain line Shield Dust
  58. Ninjask line
  59. Exploud line Punk Rock-like ability
  60. Plusle Run Away(Fairy Egg group + Rodent) / Battery
  61. Minun Run Away(Fairy Egg group + Rodent) / Battery
  62. Sharpedo line Strong Jaw(BORING)
  63. Cacturne line Sand Rush (GOOD), Stakeout/Aftermath (insufficient)
  64. Altaria line Cotton Down
  65. Zangoose Tough Claws
  66. Seviper Merciless
  67. Cradily line
  68. Armaldo line Tough Claws
  69. Kecleon line Mimicry???
  70. Dusknoir line Perish Body
  71. Froslass Perish Body
  72. Clamperl Weak Armor ? (insufficient)
  73. Huntail Strong Jaw ?
  74. Gorebyss Serence Grace? / Sniper ? (insufficient)
  75. Luvdisc Friend Guard
  76. Staraptor line Unnerve / Pressure
  77. Kricketune line Classical version of Punk Rock???
  78. Rampardos line Rock Head / Reckless
  79. Bastiodon line Solid Rock / Rock Head? / Steadfast? / Stalwart / Defiant???
  80. Wormadam line Shield Dust
  81. Mothim Rivalry / Shield Dust (both insufficient)
  82. Vespiquen line Queenly Majesty
  83. Floatzel line Stakeout??? Way too boring, would prefer a utility ability instead of damage, it's an inflatable rescue boat for christ sake. They even mention it as a lifeguard pokemon.
  84. Spiritomb Perish Body???
  85. Hippowdon line
  86. Abomasnow line
  87. Emolga Wind Power / Cheek Pouch / Pickup (insufficient)
  88. Amoonguss line
  89. Volcarona line
  90. Spewpa Shield Dust
  91. Florges line
  92. Aromatisse line
  93. Slurpuff line
  94. Tyrantrum line
  95. Aurorus line
  96. Carbink Mirror Armor
  97. Klefki Soundproof
  98. Palossand line Sand Force or Sand Spit
  99. Boltund line Friend Guard (Makes 0 sense distribution wise but a lot of sense irl; a man's best friend.)
  100. Greedent line Frisk???(insufficient)
  101. Alcremie line
  102. Polteageist line
  103. Grapploct line Suction Cups HOW IS THIS NOT A THING YET, LIKE WHAT???
  104. Falinks Steadfast (heavily insufficient), Justified (also insufficient)
  105. Pincurchin Innards Out
  106. Copperajah line Heatproof
  107.  
  108.  
  109. Unique abilities;
  110. Ditto THE best ability that doesn't do a fixed form change not named Wonder Guard.
  111. Medicham line (sorta unique, copy of Hugh Power)
  112. Darmanitan line (form unique)
  113. Darmanitan-galar line (2 unique)
  114. Talonflame line (still unique ability... for now)
  115. Gogoat line (still unique ability... for now)
  116. Araquanid line (still unique ability... for now)
  117. Pyukumuku line (still unique ability... for now)
  118. Frosmoth line (still unique ability... for now)
  119. Barraskewda line (still unique ability... for now)
  120. Cursola line (still unique ability... for now)
  121.  
  122. Simisage line
  123. Simisear line
  124. Simipour line These are unique in that they behave similar to starter pokemon, aka 2 ability limit
  125.  
  126. Galarian-Zapdos Quick Feet (It does not get more perfect than this)
  127. Galarian-Articuno
  128. Galarian-Moltres
  129.  
  130. Eternatus Zygard like unique ability.... somehow?
  131.  
  132.  
  133.  
  134. Replaces:
  135. (Gamefreak has done a few replaces; Cursed Body Gengar, Inner Focus Mythical Beasts(gen7) and some HA's pre-release for gen 6.)
  136.  
  137. Muk
  138. Ability: Liquid Ooze *Replace Stench
  139.  
  140. Dodrio
  141. Ability: Reckless *Replace Early Bird by design, replace Tangled Feet for any other aspects.
  142.  
  143. Primape
  144. Ability: Gorilla Tactics *Replaces Anger Point
  145. => got a regional evolution
  146.  
  147. Jumpluff
  148. Ability: Cotton Down *Replaces Leafguard
  149.  
  150. Lilligant
  151. Ability: Dazzling *Replaces Leaf Guard
  152.  
  153. Furret
  154. Ability: Fur Coat *Replaces Keen Eye or Run Away
  155.  
  156. Whiscash
  157. Ability: Simple *Replaces Hydration
  158.  
  159. Gourgeist
  160. Ability: Flare Boost *replacing Insomnia
  161.  
  162. Wailord
  163. Ability: Thick Fat *Replacing Water Veil or Oblivious
  164. Thematic, but not a buff.
  165. Exploud
  166. Ability: Punk Rock
  167. - Overdrive <Idea from Radical Red>
  168.  
  169. Chatot
  170. Ability: increased sound moves, like Punk Rock, but more classical themed *Replaces Big Pecks
  171.  
  172.  
  173. Even more unlikely; Starters being given a different Hidden ability:
  174.  
  175. Meganium: Aroma Veil
  176. Torterra: Harvest
  177. Typhlosion: Fire version of Gale Wing <Idea by Radical Red>
  178. Empoleon: Justified / Mirror Armor -> was given Competitive over Defiant
  179.  
  180.  
  181.  
  182. Redundant abilities:
  183. Overcoat Leavanny
  184. Overcoat Wormadam
  185. Limber Stunfisk
  186. Insomnia Gourgeist
  187. Insomnia Scorvillain
  188. Levitate Rotom-Spin (Rotom-fan)
  189.  
  190.  
  191. Levitate pokemon:
  192.  
  193. Vibrava/Flygon:
  194. Ability 2: Compound Eyes, Hidden Ability: Tinted Lens <Idea from Radical Red>
  195.  
  196. Mismagius:
  197. Ability 2: Magician/Magic Bounce, Hidden Ability: Magic Guard?
  198. => Ideal pokemon to get a stat buff, but an ability addition would work just fine. Its just 20 base points too weak. If they do stat buff it like implied by its counterpart (+10 BST), it would still be 10 points too weak in special attack. Adaptability would help it too much, but there is no other ability to increase Shadow Ball/Hex's damage.
  199.  
  200. Rotom:
  201. Hidden Ability: Motor Drive (Too much of a buff for now)
  202. => Rotom-Wash most certainly gets a major buff with this while Rotom-Mow benefits from a new alternitive ability, but the biggest gainer would be Rotom-Fan.
  203. The problem is that this ability thanks to the Nasty Plot addition, simply is too much of a buff for the Rotom's right now. Alternitively each Rotom form can be given a hidden ability that is unique to each form. For example
  204. Base Rotom = Cursed Body
  205. Rotom-Wash =
  206. Rotom-Heat =
  207. Rotom-Frost =
  208. Rotom-Fan = Wind Power
  209. Rotom-Mow =
  210. But GF did most certainly mess up by adding that many.
  211.  
  212. Previous signatures:
  213.  
  214. Furfrou:
  215. Ability 1: , Hidden Ability:
  216.  
  217.  
  218. Info regarding balancing calcs of Gorilla Tactics Primape: (*)
  219. 252 Atk Primeape Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 446-528 (63.4 - 75.1%) -- guaranteed 2HKO
  220. 252 Atk Gorilla Tactics Primeape Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 672-792 (95.5 - 112.6%) -- 68.8% chance to OHKO
  221. 252+ Atk Urshifu Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 572-674 (81.3 - 95.8%) -- guaranteed 2HKO
  222. 252+ Atk Urshifu Close Combat vs. 252 HP / 4 Def Corviknight: 205-243 (51.2 - 60.7%) -- 91.8% chance to 2HKO after Leftovers recovery
  223. 252 Atk Gorilla Tactics Darmanitan-Galar Superpower vs. 248 HP / 252+ Def Eviolite Chansey: 548-646 (77.9 - 91.8%) -- guaranteed 2HKO
  224. 252 Atk Reckless Mienshao High Jump Kick vs. 252 HP / 4 Def Corviknight: 237-280 (59.2 - 70%) -- guaranteed 2HKO after Leftovers recovery
  225. 252 Atk Reckless Mienshao High Jump Kick vs. 248 HP / 252+ Def Eviolite Chansey: 656-774 (93.3 - 110%) -- 56.3% chance to OHKO
  226. 252 Atk Gorilla Tactics Primeape Close Combat vs. 252 HP / 4 Def Corviknight: 241-285 (60.2 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
  227. 252 Atk Gorilla Tactics Darmanitan-Galar Icicle Crash vs. 252 HP / 4 Def Corviknight: 211-249 (52.7 - 62.2%) -- 98.8% chance to 2HKO after Leftovers recovery
  228. 252 Atk Gorilla Tactics Darmanitan-Galar Flare Blitz vs. 252 HP / 4 Def Corviknight: 396-466 (99 - 116.5%) -- 93.8% chance to OHKO
  229.  
  230. if 30%;
  231. 252 Atk 30%GT Primeape Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 582-686 (82.7 - 97.5%) -- guaranteed 2HKO
  232. 252 Atk 30%GT Primeape Close Combat vs. 252 HP / 4 Def Corviknight: 210-247 (52.5 - 61.7%) -- 97.7% chance to 2HKO after Leftovers recovery
  233. 252 Atk 30%GT Darmanitan-Galar Icicle Crash vs. 252 HP / 4 Def Corviknight: 184-217 (46 - 54.2%) -- 5.1% chance to 2HKO after Leftovers recovery
  234. 252 Atk 30%GT Darmanitan-Galar Icicle Crash vs. 248 HP / 252+ Def Eviolite Chansey: 255-300 (36.2 - 42.6%) -- guaranteed 3HKO
  235. 252 Atk 30%GT Darmanitan-Galar Flare Blitz vs. 252 HP / 4 Def Corviknight: 344-406 (86 - 101.5%) -- 12.5% chance to OHKO
  236. Seems like overkill... untill you realise these are CHOICE SCARFED, NOT CHOICE BAND OR LIFE ORB.
  237.  
  238. If Close Combat also was 110 Basepower:
  239. 252 Atk Tough Claws(30%GT) Primeape Close Combat vs. 252 HP / 4 Def Corviknight: 193-228 (48.2 - 57%) -- 36.3% chance to 2HKO after Leftovers recovery
  240. 252 Atk Tough Claws(30%GT) Primeape Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 534-630 (75.9 - 89.6%) -- guaranteed 2HKO
  241. 252+ Atk Urshifu Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 524-618 (74.5 - 87.9%) -- guaranteed 2HKO
  242. 252+ Atk Urshifu Close Combat vs. 252 HP / 4 Def Corviknight: 189-223 (47.2 - 55.7%) -- 21.5% chance to 2HKO after Leftovers recovery
  243. (still OHKO's blissey by 101%. Urshifu does 100.2% min vs Blissey)
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