delaypawn

Streamer

Aug 16th, 2012
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  1. /*
  2.     SA-MP Streamer Plugin v2.6.1
  3.     Copyright © 2012 Incognito
  4.  
  5.     This program is free software: you can redistribute it and/or modify
  6.     it under the terms of the GNU General Public License as published by
  7.     the Free Software Foundation, either version 3 of the License, or
  8.     (at your option) any later version.
  9.  
  10.     This program is distributed in the hope that it will be useful,
  11.     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  13.     GNU General Public License for more details.
  14.  
  15.     You should have received a copy of the GNU General Public License
  16.     along with this program.  If not, see <http://www.gnu.org/licenses/>.
  17. */
  18.  
  19. #include <a_samp>
  20.  
  21. // Definitions
  22.  
  23. #define STREAMER_TYPE_OBJECT (0)
  24. #define STREAMER_TYPE_PICKUP (1)
  25. #define STREAMER_TYPE_CP (2)
  26. #define STREAMER_TYPE_RACE_CP (3)
  27. #define STREAMER_TYPE_MAP_ICON (4)
  28. #define STREAMER_TYPE_3D_TEXT_LABEL (5)
  29. #define STREAMER_TYPE_AREA (6)
  30.  
  31. #define STREAMER_AREA_TYPE_CIRCLE (0)
  32. #define STREAMER_AREA_TYPE_RECTANGLE (1)
  33. #define STREAMER_AREA_TYPE_SPHERE (2)
  34. #define STREAMER_AREA_TYPE_CUBE (3)
  35. #define STREAMER_AREA_TYPE_POLYGON (4)
  36.  
  37. #define STREAMER_OBJECT_TYPE_GLOBAL (0)
  38. #define STREAMER_OBJECT_TYPE_PLAYER (1)
  39. #define STREAMER_OBJECT_TYPE_DYNAMIC (2)
  40.  
  41. #if !defined FLOAT_INFINITY
  42.     #define FLOAT_INFINITY (Float:0x7F800000)
  43. #endif
  44.  
  45. // Include File Version
  46.  
  47. public Streamer_IncludeFileVersion = 0x26105;
  48.  
  49. #pragma unused Streamer_IncludeFileVersion
  50.  
  51. // Enumerator
  52.  
  53. enum
  54. {
  55.     E_STREAMER_ATTACHED_OBJECT,
  56.     E_STREAMER_ATTACHED_PLAYER,
  57.     E_STREAMER_ATTACHED_VEHICLE,
  58.     E_STREAMER_ATTACH_OFFSET_X,
  59.     E_STREAMER_ATTACH_OFFSET_Y,
  60.     E_STREAMER_ATTACH_OFFSET_Z,
  61.     E_STREAMER_ATTACH_R_X,
  62.     E_STREAMER_ATTACH_R_Y,
  63.     E_STREAMER_ATTACH_R_Z,
  64.     E_STREAMER_ATTACH_X,
  65.     E_STREAMER_ATTACH_Y,
  66.     E_STREAMER_ATTACH_Z,
  67.     E_STREAMER_COLOR,
  68.     E_STREAMER_DRAW_DISTANCE,
  69.     E_STREAMER_EXTRA_ID,
  70.     E_STREAMER_INTERIOR_ID,
  71.     E_STREAMER_MAX_X,
  72.     E_STREAMER_MAX_Y,
  73.     E_STREAMER_MAX_Z,
  74.     E_STREAMER_MIN_X,
  75.     E_STREAMER_MIN_Y,
  76.     E_STREAMER_MIN_Z,
  77.     E_STREAMER_MODEL_ID,
  78.     E_STREAMER_MOVE_R_X,
  79.     E_STREAMER_MOVE_R_Y,
  80.     E_STREAMER_MOVE_R_Z,
  81.     E_STREAMER_MOVE_SPEED,
  82.     E_STREAMER_MOVE_X,
  83.     E_STREAMER_MOVE_Y,
  84.     E_STREAMER_MOVE_Z,
  85.     E_STREAMER_NEXT_X,
  86.     E_STREAMER_NEXT_Y,
  87.     E_STREAMER_NEXT_Z,
  88.     E_STREAMER_PLAYER_ID,
  89.     E_STREAMER_R_X,
  90.     E_STREAMER_R_Y,
  91.     E_STREAMER_R_Z,
  92.     E_STREAMER_SIZE,
  93.     E_STREAMER_STREAM_DISTANCE,
  94.     E_STREAMER_STYLE,
  95.     E_STREAMER_TEST_LOS,
  96.     E_STREAMER_TYPE,
  97.     E_STREAMER_WORLD_ID,
  98.     E_STREAMER_X,
  99.     E_STREAMER_Y,
  100.     E_STREAMER_Z
  101. }
  102.  
  103. // Setting Natives
  104.  
  105. native Streamer_TickRate(rate);
  106. native Streamer_MaxItems(type, items);
  107. native Streamer_VisibleItems(type, items);
  108. native Streamer_CellDistance(Float:distance);
  109. native Streamer_CellSize(Float:size);
  110.  
  111. // Update Natives
  112.  
  113. native Streamer_ProcessActiveItems();
  114. native Streamer_ToggleIdleUpdate(playerid, toggle);
  115. native Streamer_ToggleItemUpdate(playerid, type, toggle);
  116. native Streamer_Update(playerid);
  117. native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1);
  118.  
  119. // Data Manipulation Natives
  120.  
  121. native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
  122. native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
  123. native Streamer_GetIntData(type, {Text3D,_}:id, data);
  124. native Streamer_SetIntData(type, {Text3D,_}:id, data, value);
  125. native Streamer_GetArrayData(type, {Text3D,_}:id, data, dest[], maxlength = sizeof dest);
  126. native Streamer_SetArrayData(type, {Text3D,_}:id, data, const src[], maxlength = sizeof src);
  127. native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);
  128. native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);
  129. native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);
  130. native Streamer_GetUpperBound(type);
  131.  
  132. // Miscellaneous Natives
  133.  
  134. native Streamer_GetDistanceToItem(Float:x, Float:y, Float:z, type, {Text3D,_}:id, &Float:distance);
  135. native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
  136. native Streamer_DestroyAllVisibleItems(playerid, type);
  137. native Streamer_CountVisibleItems(playerid, type);
  138.  
  139. // Object Natives
  140.  
  141. native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 300.0);
  142. native DestroyDynamicObject(objectid);
  143. native IsValidDynamicObject(objectid);
  144. native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
  145. native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
  146. native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
  147. native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
  148. native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed, Float:rx = -1000.0, Float:ry = -1000.0, Float:rz = -1000.0);
  149. native StopDynamicObject(objectid);
  150. native IsDynamicObjectMoving(objectid);
  151. native AttachCameraToDynamicObject(playerid, objectid);
  152. native AttachDynamicObjectToVehicle(objectid, vehicleid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz);
  153. native EditDynamicObject(playerid, objectid);
  154. native GetDynamicObjectMaterial(objectid, materialindex, &modelid, txdname[], texturename[], &materialcolor, maxtxdname = sizeof txdname, maxtexturename = sizeof texturename);
  155. native SetDynamicObjectMaterial(objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor = 0);
  156. native GetDynamicObjectMaterialText(objectid, materialindex, text[], &materialsize, fontface[], &fontsize, &bold, &fontcolor, &backcolor, &textalignment, maxtext = sizeof text, maxfontface = sizeof fontface);
  157. native SetDynamicObjectMaterialText(objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
  158. native DestroyAllDynamicObjects();
  159. native CountDynamicObjects();
  160.  
  161. // Pickup Natives
  162.  
  163. native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
  164. native DestroyDynamicPickup(pickupid);
  165. native IsValidDynamicPickup(pickupid);
  166. native DestroyAllDynamicPickups();
  167. native CountDynamicPickups();
  168.  
  169. // Checkpoint Natives
  170.  
  171. native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
  172. native DestroyDynamicCP(checkpointid);
  173. native IsValidDynamicCP(checkpointid);
  174. native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
  175. native TogglePlayerAllDynamicCPs(playerid, toggle);
  176. native IsPlayerInDynamicCP(playerid, checkpointid);
  177. native GetPlayerVisibleDynamicCP(playerid);
  178. native DestroyAllDynamicCPs();
  179. native CountDynamicCPs();
  180.  
  181. // Race Checkpoint Natives
  182.  
  183. native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
  184. native DestroyDynamicRaceCP(checkpointid);
  185. native IsValidDynamicRaceCP(checkpointid);
  186. native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
  187. native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
  188. native IsPlayerInDynamicRaceCP(playerid, checkpointid);
  189. native GetPlayerVisibleDynamicRaceCP(playerid);
  190. native DestroyAllDynamicRaceCPs();
  191. native CountDynamicRaceCPs();
  192.  
  193. // Map Icon Natives
  194.  
  195. native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
  196. native DestroyDynamicMapIcon(iconid);
  197. native IsValidDynamicMapIcon(iconid);
  198. native DestroyAllDynamicMapIcons();
  199. native CountDynamicMapIcons();
  200.  
  201. // 3D Text Label Natives
  202.  
  203. native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
  204. native DestroyDynamic3DTextLabel(Text3D:id);
  205. native IsValidDynamic3DTextLabel(Text3D:id);
  206. native GetDynamic3DTextLabelText(Text3D:id, text[], maxlength = sizeof text);
  207. native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
  208. native DestroyAllDynamic3DTextLabels();
  209. native CountDynamic3DTextLabels();
  210.  
  211. // Area Natives
  212.  
  213. native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
  214. native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
  215. native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
  216. native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
  217. native CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);
  218. native DestroyDynamicArea(areaid);
  219. native IsValidDynamicArea(areaid);
  220. native TogglePlayerDynamicArea(playerid, areaid, toggle);
  221. native TogglePlayerAllDynamicAreas(playerid, toggle);
  222. native IsPlayerInDynamicArea(playerid, areaid);
  223. native IsPlayerInAnyDynamicArea(playerid);
  224. native IsPointInDynamicArea(areaid, Float:x, Float:y, Float:z);
  225. native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z);
  226. native AttachDynamicAreaToObject(areaid, objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID);
  227. native AttachDynamicAreaToPlayer(areaid, playerid);
  228. native AttachDynamicAreaToVehicle(areaid, vehicleid);
  229. native DestroyAllDynamicAreas();
  230. native CountDynamicAreas();
  231.  
  232. // Extended Natives
  233.  
  234. native CreateDynamicObjectEx(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:drawdistance = 0.0, Float:streamdistance = 200.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  235. native CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  236. native CreateDynamicCPEx(Float:x, Float:y, Float:z, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  237. native CreateDynamicRaceCPEx(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  238. native CreateDynamicMapIconEx(Float:x, Float:y, Float:z, type, color, style = MAPICON_LOCAL, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  239. native Text3D:CreateDynamic3DTextLabelEx(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  240. native CreateDynamicCircleEx(Float:x, Float:y, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  241. native CreateDynamicRectangleEx(Float:minx, Float:miny, Float:maxx, Float:maxy, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  242. native CreateDynamicSphereEx(Float:x, Float:y, Float:z, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  243. native CreateDynamicCubeEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  244. native CreateDynamicPolygonEx(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
  245.  
  246. // Internal Natives
  247.  
  248. native Streamer_CallbackHook(callback, {Float,_}:...);
  249.  
  250. // Callbacks
  251.  
  252. forward OnDynamicObjectMoved(objectid);
  253. forward OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
  254. forward OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  255. forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
  256. forward OnPlayerEnterDynamicCP(playerid, checkpointid);
  257. forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
  258. forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);
  259. forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);
  260. forward OnPlayerEnterDynamicArea(playerid, areaid);
  261. forward OnPlayerLeaveDynamicArea(playerid, areaid);
  262.  
  263. // Callback Hook Section
  264.  
  265. #define STREAMER_OPC (0)
  266. #define STREAMER_OPDC (1)
  267. #define STREAMER_OPEO (2)
  268. #define STREAMER_OPSO (3)
  269. #define STREAMER_OPPP (4)
  270. #define STREAMER_OPEC (5)
  271. #define STREAMER_OPLC (6)
  272. #define STREAMER_OPERC (7)
  273. #define STREAMER_OPLRC (8)
  274.  
  275. static bool:Streamer_g_OPC = false;
  276. static bool:Streamer_g_OPDC = false;
  277. static bool:Streamer_g_OPEO = false;
  278. static bool:Streamer_g_OPSO = false;
  279. static bool:Streamer_g_OPPP = false;
  280. static bool:Streamer_g_OPEC = false;
  281. static bool:Streamer_g_OPLC = false;
  282. static bool:Streamer_g_OPERC = false;
  283. static bool:Streamer_g_OPLRC = false;
  284.  
  285. public OnFilterScriptInit()
  286. {
  287.     Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1;
  288.     Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1;
  289.     Streamer_g_OPEO = funcidx("Streamer_OnPlayerEditObject") != -1;
  290.     Streamer_g_OPSO = funcidx("Streamer_OnPlayerSelectObject") != -1;
  291.     Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1;
  292.     Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1;
  293.     Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1;
  294.     Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1;
  295.     Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1;
  296.     if (funcidx("Streamer_OnFilterScriptInit") != -1)
  297.     {
  298.         return CallLocalFunction("Streamer_OnFilterScriptInit", "");
  299.     }
  300.     return 1;
  301. }
  302.  
  303. #if defined _ALS_OnFilterScriptInit
  304.     #undef OnFilterScriptInit
  305. #else
  306.     #define _ALS_OnFilterScriptInit
  307. #endif
  308. #define OnFilterScriptInit Streamer_OnFilterScriptInit
  309.  
  310. forward Streamer_OnFilterScriptInit();
  311.  
  312. public OnGameModeInit()
  313. {
  314.     Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1;
  315.     Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1;
  316.     Streamer_g_OPEO = funcidx("Streamer_OnPlayerEditObject") != -1;
  317.     Streamer_g_OPSO = funcidx("Streamer_OnPlayerSelectObject") != -1;
  318.     Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1;
  319.     Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1;
  320.     Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1;
  321.     Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1;
  322.     Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1;
  323.     if (funcidx("Streamer_OnGameModeInit") != -1)
  324.     {
  325.         return CallLocalFunction("Streamer_OnGameModeInit", "");
  326.     }
  327.     return 1;
  328. }
  329.  
  330. #if defined _ALS_OnGameModeInit
  331.     #undef OnGameModeInit
  332. #else
  333.     #define _ALS_OnGameModeInit
  334. #endif
  335. #define OnGameModeInit Streamer_OnGameModeInit
  336.  
  337. forward Streamer_OnGameModeInit();
  338.  
  339. public OnPlayerConnect(playerid)
  340. {
  341.     Streamer_CallbackHook(STREAMER_OPC, playerid);
  342.     if (Streamer_g_OPC)
  343.     {
  344.         return CallLocalFunction("Streamer_OnPlayerConnect", "d", playerid);
  345.     }
  346.     return 1;
  347. }
  348.  
  349. #if defined _ALS_OnPlayerConnect
  350.     #undef OnPlayerConnect
  351. #else
  352.     #define _ALS_OnPlayerConnect
  353. #endif
  354. #define OnPlayerConnect Streamer_OnPlayerConnect
  355.  
  356. forward Streamer_OnPlayerConnect(playerid);
  357.  
  358. public OnPlayerDisconnect(playerid, reason)
  359. {
  360.     Streamer_CallbackHook(STREAMER_OPDC, playerid, reason);
  361.     if (Streamer_g_OPDC)
  362.     {
  363.         return CallLocalFunction("Streamer_OnPlayerDisconnect", "dd", playerid, reason);
  364.     }
  365.     return 1;
  366. }
  367.  
  368. #if defined _ALS_OnPlayerDisconnect
  369.     #undef OnPlayerDisconnect
  370. #else
  371.     #define _ALS_OnPlayerDisconnect
  372. #endif
  373. #define OnPlayerDisconnect Streamer_OnPlayerDisconnect
  374.  
  375. forward Streamer_OnPlayerDisconnect(playerid, reason);
  376.  
  377. public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
  378. {
  379.     if (playerobject)
  380.     {
  381.         Streamer_CallbackHook(STREAMER_OPEO, playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ);
  382.     }
  383.     if (Streamer_g_OPEO)
  384.     {
  385.         return CallLocalFunction("Streamer_OnPlayerEditObject", "ddddffffff", playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ);
  386.     }
  387.     return 1;
  388. }
  389.  
  390. #if defined _ALS_OnPlayerEditObject
  391.     #undef OnPlayerEditObject
  392. #else
  393.     #define _ALS_OnPlayerEditObject
  394. #endif
  395. #define OnPlayerEditObject Streamer_OnPlayerEditObject
  396.  
  397. forward Streamer_OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ);
  398.  
  399. public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  400. {
  401.     if (type == SELECT_OBJECT_PLAYER_OBJECT)
  402.     {
  403.         Streamer_CallbackHook(STREAMER_OPSO, playerid, type, objectid, modelid, fX, fY, fZ);
  404.     }
  405.     if (Streamer_g_OPSO)
  406.     {
  407.         return CallLocalFunction("Streamer_OnPlayerSelectObject", "ddddfff", playerid, type, objectid, modelid, fX, fY, fZ);
  408.     }
  409.     return 1;
  410. }
  411.  
  412. #if defined _ALS_OnPlayerSelectObject
  413.     #undef OnPlayerSelectObject
  414. #else
  415.     #define _ALS_OnPlayerSelectObject
  416. #endif
  417. #define OnPlayerSelectObject Streamer_OnPlayerSelectObject
  418.  
  419. forward Streamer_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  420.  
  421. public OnPlayerPickUpPickup(playerid, pickupid)
  422. {
  423.     Streamer_CallbackHook(STREAMER_OPPP, playerid, pickupid);
  424.     if (Streamer_g_OPPP)
  425.     {
  426.         return CallLocalFunction("Streamer_OnPlayerPickUpPickup", "dd", playerid, pickupid);
  427.     }
  428.     return 1;
  429. }
  430.  
  431. #if defined _ALS_OnPlayerPickUpPickup
  432.     #undef OnPlayerPickUpPickup
  433. #else
  434.     #define _ALS_OnPlayerPickUpPickup
  435. #endif
  436. #define OnPlayerPickUpPickup Streamer_OnPlayerPickUpPickup
  437.  
  438. forward Streamer_OnPlayerPickUpPickup(playerid, pickupid);
  439.  
  440. public OnPlayerEnterCheckpoint(playerid)
  441. {
  442.     Streamer_CallbackHook(STREAMER_OPEC, playerid);
  443.     if (Streamer_g_OPEC)
  444.     {
  445.         return CallLocalFunction("Streamer_OnPlayerEnterCP", "d", playerid);
  446.     }
  447.     return 1;
  448. }
  449.  
  450. #if defined _ALS_OnPlayerEnterCheckpoint
  451.     #undef OnPlayerEnterCheckpoint
  452. #else
  453.     #define _ALS_OnPlayerEnterCheckpoint
  454. #endif
  455. #define OnPlayerEnterCheckpoint Streamer_OnPlayerEnterCP
  456.  
  457. forward Streamer_OnPlayerEnterCP(playerid);
  458.  
  459. public OnPlayerLeaveCheckpoint(playerid)
  460. {
  461.     Streamer_CallbackHook(STREAMER_OPLC, playerid);
  462.     if (Streamer_g_OPLC)
  463.     {
  464.         return CallLocalFunction("Streamer_OnPlayerLeaveCP", "d", playerid);
  465.     }
  466.     return 1;
  467. }
  468.  
  469. #if defined _ALS_OnPlayerLeaveCheckpoint
  470.     #undef OnPlayerLeaveCheckpoint
  471. #else
  472.     #define _ALS_OnPlayerLeaveCheckpoint
  473. #endif
  474. #define OnPlayerLeaveCheckpoint Streamer_OnPlayerLeaveCP
  475.  
  476. forward Streamer_OnPlayerLeaveCP(playerid);
  477.  
  478. public OnPlayerEnterRaceCheckpoint(playerid)
  479. {
  480.     Streamer_CallbackHook(STREAMER_OPERC, playerid);
  481.     if (Streamer_g_OPERC)
  482.     {
  483.         return CallLocalFunction("Streamer_OnPlayerEnterRaceCP", "d", playerid);
  484.     }
  485.     return 1;
  486. }
  487.  
  488. #if defined _ALS_OnPlayerEnterRaceCP
  489.     #undef OnPlayerEnterRaceCheckpoint
  490. #else
  491.     #define _ALS_OnPlayerEnterRaceCP
  492. #endif
  493. #define OnPlayerEnterRaceCheckpoint Streamer_OnPlayerEnterRaceCP
  494.  
  495. forward Streamer_OnPlayerEnterRaceCP(playerid);
  496.  
  497. public OnPlayerLeaveRaceCheckpoint(playerid)
  498. {
  499.     Streamer_CallbackHook(STREAMER_OPLRC, playerid);
  500.     if (Streamer_g_OPLRC)
  501.     {
  502.         return CallLocalFunction("Streamer_OnPlayerLeaveRaceCP", "d", playerid);
  503.     }
  504.     return 1;
  505. }
  506.  
  507. #if defined _ALS_OnPlayerLeaveRaceCP
  508.     #undef OnPlayerLeaveRaceCheckpoint
  509. #else
  510.     #define _ALS_OnPlayerLeaveRaceCP
  511. #endif
  512. #define OnPlayerLeaveRaceCheckpoint Streamer_OnPlayerLeaveRaceCP
  513.  
  514. forward Streamer_OnPlayerLeaveRaceCP(playerid);
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