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Cypher Roller

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Mar 27th, 2017
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  1. var modules = [];
  2. on("ready", function() {
  3. sendChat("Cypher roller","/me is ready.");
  4. });
  5.  
  6. on("chat:message", function(msg) {
  7. var argv = msg.content.substring(3).split('@');
  8. var cmd = msg.content.substring(0,3).toLowerCase();
  9.  
  10. // ROOOOOOLLLLL ZEEEEE DIIIIIIIIIIEEEEEEEEEEEEEEE!
  11. if (cmd == "!c "){
  12. var parseChat = "";
  13. var TypeAImg = "https://s3.amazonaws.com/files.d20.io/images/8084976/_mzbibnEi-AvfxrJbfqquA/thumb.png?1425656987";
  14. var TypeOImg = "https://s3.amazonaws.com/files.d20.io/images/8084982/rqBqj3KHnapkiIPkWprvkQ/thumb.png?1425657040";
  15. var selectedModule = "None";
  16. var moduleID;
  17. // Verify Module is loaded, and select a random if none is selected.
  18. if (argv[1] == "r"){
  19. var cypherAmount = 0;
  20. for (i = 0; i<modules.length; i++){
  21. cypherAmount += modules[i][1];
  22. }
  23. var random = Math.floor(Math.random()*cypherAmount)+1;
  24. cypherAmount = 0;
  25. for (i = 0; i<modules.length; i++){
  26. if (random <= modules[i][1]+cypherAmount+1){
  27. selectedModule = modules[i][0]; argv[1] = selectedModule; moduleID = i; break;
  28. }else{
  29. cypherAmount += modules[i][1];
  30. }
  31. }
  32. }else{
  33. for (i = 0; i<modules.length; i++){
  34. if (modules[i][0].toLowerCase() == argv[1].toLowerCase()){
  35. selectedModule = modules[i][0]; moduleID = i; break;
  36. }
  37. }
  38. if (selectedModule == "None"){
  39. sendChat("Cypher roller","Non-Existing Module");
  40. return 0;
  41. }
  42. }
  43. // Verify Numbers, to make sure it is a number, and a random one if it's a roll.
  44. if (argv[2] == "r"){
  45. argv[2] = Math.floor(Math.random()*modules[moduleID][1])+1;
  46. }else{
  47. argv[2] = parseInt("0"+argv[2]);
  48. }
  49. /* Run the module that has been selected */
  50. arguments = eval("cypherModule"+selectedModule)(argv[2]);
  51. var Name = arguments[0];
  52. var Type = arguments[1];
  53. var ifRoll = arguments[2];
  54. var TypeImg = "";
  55. var keys = arguments[3];
  56. /* Done running the selected module */
  57.  
  58. // Make sure that levels become inline rolls, and show what was rolled, as well as not rolling if it is GM specific.
  59. if (argv[0].toLowerCase() != "gm"){
  60. keys["Level"] = "[["+keys["Level"]+"]] ("+keys["Level"]+")";
  61. if (ifRoll){
  62. keys["Roll"] = "[["+keys["Roll"]+"]] ("+keys["Roll"]+")";
  63. }
  64. }
  65. // Convert Type into the variables we need
  66. if (Type){
  67. Type = "(A)";
  68. TypeImg = TypeAImg;
  69. }else{
  70. Type = "(O)";
  71. TypeImg = TypeOImg;
  72. }
  73.  
  74. var temp = []; for (obj in keys){ temp.push(obj); }
  75. for (i = 0; i<temp.length; i++){ temp[i] = keys[temp[i]]; }
  76. // Parse stuff into chat.
  77. var i = 0; for (obj in keys){ parseChat += "{{"+obj+"="+temp[i]+"}} "; i++; }
  78.  
  79. var main = "&{template:cypher} {{Name="+Name+"}} {{Type="+Type+"}} {{TypeImg="+TypeImg+"}} {{Rolls="+selectedModule+" "+argv[2]+"}} ";
  80. if (argv[0] != "" && argv[0].toLowerCase() != "all"){
  81. if (argv[0].toLowerCase() == "gm")
  82. sendChat(msg.who,"/w "+(argv[0].split(" ")[0])+" "+main+parseChat+ "[Roll to Players](!c ?{Player|All}@"+argv[1]+"@"+argv[2]+"@r@r)");
  83. else{
  84. var str = ""+msg.who;
  85. sendChat(msg.who,"/w "+(argv[0].split(" ")[0])+" "+main+parseChat);
  86. sendChat("Console","/w "+(str.split(" ")[0])+" Sent Cypher to "+argv[0].split(" ")[0] + "("+argv[1]+" "+ argv[2]+")");
  87. }
  88. }else{
  89. sendChat(msg.who,main+parseChat);
  90. }
  91. }
  92. });
  93.  
  94. on("ready", function() {
  95. var name = "Core"; // Edit this to change the name of the module
  96. var amount = 100;
  97. sendChat("Cypher roller","/me "+name+" Module installed.");
  98. modules.push([name, amount]);
  99. });
  100. function cypherModuleCore(num){ //Edit the last four letters of this function name to change the name of the module (Make it the EXACT same as the name
  101. /* Please do not touch this, this is some important variables for the script to work properly */
  102. var Name = "";
  103. var Type = true;
  104. var keys = [];
  105. var ifRoll = false;
  106. /* -----------------------------------------------------------------------------------------------------*/
  107. switch (num){
  108. case 1:
  109. Name = "Adhesion Clamps";
  110. keys["Level"] = "1d6";
  111. keys["Wearable"] = "Gloves";
  112. keys["Usable"] = "Handles with powerful suction cups";
  113. keys["Effect"] = "Allows for automatic climbing of any surface, even horizontal ones. Lasts for twenty minutes.";
  114. break;
  115. case 2:
  116. Name = "Antivenom";
  117. keys["Level"] = "1d6 + 2";
  118. keys["Internal"] = "Pill, ingestible liquid";
  119. keys["Usable"] = "Gloves";
  120. keys["Effect"] = "Allows for automatic climbing of any surface, even horizontal ones. Lasts for twenty minutes.";
  121. break;
  122. case 3:
  123. Name = "Attractor";
  124. Type = false;
  125. keys["Level"] = "1d6 + 4";
  126. keys["Wearable"] = "Glove of synth";
  127. keys["Usable"] = "Small handheld device";
  128. keys["Effect"] = "One unanchored item your size or smaller within long range is drawn immediately to the device. This takes one round. The item has no momentum when it arrives.";
  129. break;
  130. case 4:
  131. Name = "Attractor";
  132. keys["Level"] = "1d6";
  133. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  134. keys["Effect"] = "For the next 28 hours, each time the weapon the nodule is attached to strikes a solid creature or object, it generates a burst of energy that teleports the creature or object struck an immediate distance in a random direction (not up or down). The difficulty of the teleported creature’s actions (including defense) is modified by one step to its detriment on its next turn.";
  135. break;
  136. case 5:
  137. Name = "Blinking Nodule";
  138. keys["Level"] = "1d6";
  139. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  140. keys["Effect"] = "For the next 28 hours, each time (but not more than once per round) the wearer of the armor the nodule is attached to is struck hard enough to inflict damage, he teleports an immediate distance in a random direction (not up or down). Since the wearer is prepared for this effect and his foe is not, the difficulty of the wearer’s defense is modified by one step to his benefit for one round after he teleports.";
  141. break;
  142. case 6:
  143. Name = "Catholicon";
  144. keys["Level"] = "1d6 + 2";
  145. keys["Internal"] = "Pill, ingestible liquid";
  146. keys["Usable"] = "Injector";
  147. keys["Effect"] = "Cures any disease of the same level or lower.";
  148. break;
  149. case 7:
  150. Name = "Catseye";
  151. keys["Level"] = "1d6";
  152. keys["Internal"] = "Pill, ingestible liquid";
  153. keys["Usable"] = "Injector";
  154. keys["Effect"] = "Grants the ability to see in the dark for eight hours.";
  155. break;
  156. case 8:
  157. Name = "Chemical Factory";
  158. keys["Level"] = "1d6";
  159. keys["Internal"] = "Pill, ingestible liquid";
  160. keys["Usable"] = "Injector";
  161. keys["Effect"] = "After one hour, the sweat of the user produces 1d6 doses of a valuable liquid (these doses are not considered cyphers). They must be used within one week. Effects vary:";
  162. ifRoll = true; keys["Roll"] = "1d100";
  163. keys["01-04"] = "Euphoric for 1d6 hours";
  164. keys["05-08"] = "Hallucinogenic for 1d6 hours";
  165. keys["09-12"] = "Stimulant for 1d6 hours";
  166. keys["13-16"] = "Depressant for 1d6 hours";
  167. keys["17-20"] = "Nutrient supplement";
  168. keys["21-25"] = "Antivenom";
  169. keys["26-30"] = "Cures disease";
  170. keys["31-35"] = "See in the dark for one hour";
  171. keys["36-45"] = "Restores a number of Might Pool points equal to cypher level";
  172. keys["46-55"] = "Restores a number of Speed Pool points equal to cypher level";
  173. keys["56-65"] = "Restores a number of Intellect Pool points equal to cypher level";
  174. keys["66-75"] = "Increases Might Edge by 1 for one hour";
  175. keys["86-95"] = "Increases Speed Edge by 1 for one hour";
  176. keys["96-00"] = "Increases Intellect Edge by 1 for one hour";
  177. break;
  178. case 9:
  179. Name = "Comprehension Graft";
  180. Type = false;
  181. keys["Level"] = "1d6 + 1";
  182. keys["Usable"] = "Small metal disk";
  183. keys["Effect"] = "When applied to a creature’s head, the disk immediately unleashes microfilaments that enter the brain. Within five minutes, the creature can understand the words of a specific language keyed to the graft. This is true even of creatures that do not normally have a language. If the creature could already understand the language, the cypher has no effect. Once the graft attaches, the effect is permanent, and this device no longer counts against the number of cyphers that a PC can bear.";
  184. break;
  185. case 10:
  186. Name = "Controlled Blinking Nodule";
  187. keys["Level"] = "1d6 + 2";
  188. keys["Usable"] = "Crystal nodule affixed to armor";
  189. keys["Effect"] = "For the next 28 hours, each time the wearer of the armor the nodule is attached to is struck hard enough to inflict damage (but no more than once per round), he teleports to a spot he desires within immediate range. Since the wearer is prepared for this effect and his foe is not, the difficulty of the wearer’s defense is modified by one step to his benefit for one round after he teleports.";
  190. break;
  191. case 11:
  192. Name = "Datasphere Siphon";
  193. keys["Level"] = "1d6";
  194. keys["Internal"] = "Pill, ingestible liquid";
  195. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  196. keys["Usable"] = "Small handheld device, crystal";
  197. keys["Effect"] = "Tapping into the datasphere’s knowledge, the user can learn the answer to one question.";
  198. break;
  199. case 12:
  200. Name = "Density Nodule";
  201. keys["Level"] = "1d6";
  202. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  203. keys["Effect"] = "For the next 28 hours, each time the weapon the nodule is attached to strikes a solid creature or object, the weapon suddenly increases dramatically in weight, causing the blow to inflict an additional 2 points of damage.";
  204. break;
  205. case 13:
  206. Name = "Detonation";
  207. keys["Level"] = "1d6 + 2";
  208. keys["Wearable"] = "Wristband projector (long range)";
  209. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  210. keys["Effect"] = "Explodes in an immediate radius, inflicting damage equal to the cypher level. Roll for the type of damage:";
  211. ifRoll = true; keys["Roll"] = "1d100";
  212. keys["01-10"] = "Cell-disrupting (harms only flesh)";
  213. keys["11-30"] = "Corrosive";
  214. keys["31-40"] = "Electrical discharge";
  215. keys["41-50"] = "Heat drain (cold)";
  216. keys["51-75"] = "Fire";
  217. keys["76-00"] = "Shrapnel";
  218. break;
  219. case 14:
  220. Name = "Detonation (Desiccating)";
  221. keys["Level"] = "1d6 + 2";
  222. keys["Wearable"] = "Wristband projector (long range)";
  223. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  224. keys["Effect"] = "Bursts in an immediate radius, draining moisture from everything within it. Living creatures take damage equal to the cypher level. Water in the area is vaporized.";
  225. break;
  226. case 15:
  227. Name = "Detonation (Flash)";
  228. keys["Level"] = "1d6 + 2";
  229. keys["Wearable"] = "Wristband projector (long range)";
  230. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  231. keys["Effect"] = "Bursts in an immediate radius, blinding all within it for one minute.";
  232. break;
  233. case 16:
  234. Name = "Detonation (Gravity)";
  235. keys["Level"] = "1d6 + 2";
  236. keys["Wearable"] = "Wristband projector (long range)";
  237. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  238. keys["Effect"] = "Bursts in an immediate radius, inflicting damage equal to the cypher level by increasing gravity tremendously for one second. All in the area are crushed to the ground for one round and cannot take physical actions.";
  239. break;
  240. case 17:
  241. Name = "Detonation (Massive)";
  242. keys["Level"] = "1d6 + 2";
  243. keys["Wearable"] = "Wristband projector (range of 200 feet [61 m])";
  244. keys["Usable"] = "Handheld projector (range of 200 feet [61 m])";
  245. keys["Effect"] = "Explodes in a short-range radius, inflicting damage equal to the cypher level. Roll for the type of damage:";
  246. ifRoll = true; keys["Roll"] = "1d100";
  247. keys["01-10"] = "Cell-disrupting (harms only flesh)";
  248. keys["11-30"] = "Corrosive";
  249. keys["31-40"] = "Electrical discharge";
  250. keys["41-50"] = "Heat drain (cold)";
  251. keys["51-75"] = "Fire";
  252. keys["76-00"] = "Shrapnel";
  253. break;
  254. case 18:
  255. Name = "Detonation (Matter Disruption)";
  256. Type = false;
  257. keys["Level"] = "1d6 + 4";
  258. keys["Wearable"] = "Wristband projector (long range)";
  259. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  260. keys["Effect"] = "Explodes in an immediate radius, releasing nanites that rearrange matter in random ways. Inflicts damage equal to the cypher level.";
  261. break;
  262. case 19:
  263. Name = "Detonation (Pressure)";
  264. keys["Level"] = "1d6 + 2";
  265. keys["Wearable"] = "Wristband projector (long range)";
  266. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  267. keys["Effect"] = "Explodes in an immediate radius, inflicting impact damage equal to cypher level. Also moves unattended objects out of the area if they weigh less than 20 pounds (9 kg) per cypher level.";
  268. break;
  269. case 20:
  270. Name = "Detonation (Singularity)";
  271. Type = false;
  272. keys["Level"] = "10";
  273. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range) or handheld projector (long range)";
  274. keys["Effect"] = "Explodes in an immediate radius, inflicting impact damage equal to cypher level. Also moves unattended objects out of the area if they weigh less than 20 pounds (9 kg) per cypher level.";
  275. break;
  276. case 21:
  277. Name = "Detonation (Sonic)";
  278. keys["Level"] = "1d6 + 2";
  279. keys["Wearable"] = "Wristband projector (long range)";
  280. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  281. keys["Effect"] = "Explodes with terrifying sound, deafening all in an immediate radius.";
  282. break;
  283. case 22:
  284. Name = "Detonation (Spawn)";
  285. keys["Level"] = "1d6 + 2";
  286. keys["Wearable"] = "Wristband projector (long range)";
  287. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  288. keys["Effect"] = "Bursts in an immediate radius, blinding all within it for one minute and inflicting damage equal to the cypher level. The burst spawns 1d6 additional detonations; on the next round, each additional detonation flies to a random spot within short range and explodes in an immediate radius. Roll for the type of damage dealt by all detonations:";
  289. ifRoll = true; keys["Roll"] = "1d100";
  290. keys["01-10"] = "Cell-disrupting (harms only flesh)";
  291. keys["11-30"] = "Corrosive";
  292. keys["31-40"] = "Electrical discharge";
  293. keys["41-50"] = "Heat drain (cold)";
  294. keys["51-75"] = "Fire";
  295. keys["76-00"] = "Shrapnel";
  296. break;
  297. case 23:
  298. Name = "Detonation (Web)";
  299. keys["Level"] = "1d6 + 2";
  300. keys["Wearable"] = "Wristband projector (long range)";
  301. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  302. keys["Effect"] = "Explodes in an immediate radius and creates sticky strands of goo. PCs caught in the area must use a Might-based action to get out, with the difficulty determined by the cypher level. NPCs break free if their level is higher than the cypher level.";
  303. break;
  304. case 24:
  305. Name = "Disrupting Nodule";
  306. keys["Level"] = "1d6";
  307. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  308. keys["Effect"] = "For the next 28 hours, each time the weapon the nodule is attached to strikes a solid creature or object, it generates a burst of nanites that directly attack organic cells. The affected target takes 1 additional point of damage and loses his next action.";
  309. break;
  310. case 25:
  311. Name = "Eagleseye";
  312. keys["Level"] = "1d6";
  313. keys["Internal"] = "Pill, ingestible liquid";
  314. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  315. keys["Effect"] = "Grants the ability to see ten times as far as normal for one hour.";
  316. break;
  317. case 26:
  318. Name = "Fireproofing Spray";
  319. keys["Level"] = "1d6 + 4";
  320. keys["Usable"] = "Spray canister";
  321. keys["Effect"] = "A nonliving object sprayed by this cypher has Armor against fire damage equal to the cypher’s level for 28 hours.";
  322. break;
  323. case 27:
  324. Name = "Eagleseye";
  325. keys["Level"] = "1d6";
  326. keys["Wearable"] = "Belt, ring, bracelet";
  327. keys["Usable"] = "Handheld device";
  328. keys["Effect"] = "Creates an immobile plane of permeable energy up to 20 feet by 20 feet (6.1 m by 6.1 m) for one hour. The plane conforms to the space available. Flames passing through the plane are extinguished.";
  329. break;
  330. case 28:
  331. Name = "Force Cube Projector";
  332. Type = false;
  333. keys["Level"] = "1d6 + 3";
  334. keys["Wearable"] = "Belt, ring, bracelet";
  335. keys["Usable"] = "Handheld device";
  336. keys["Effect"] = "Creates an immobile cube composed of six planes of solid force, each 30 feet (9.1 m) to a side, for one hour. The planes conform to the space available.";
  337. break;
  338. case 29:
  339. Name = "Force Nodule";
  340. keys["Level"] = "1d6";
  341. keys["Usable"] = "Crystal nodule affixed to armor";
  342. keys["Effect"] = "For the next 28 hours, the armor the nodule is attached to is bolstered by a powerful force field, adding 2 to the Armor it provides.";
  343. break;
  344. case 30:
  345. Name = "Force Screen Projector";
  346. keys["Level"] = "1d6 + 3";
  347. keys["Wearable"] = "Belt, ring, bracelet";
  348. keys["Usable"] = "Handheld device";
  349. keys["Effect"] = "Creates an immobile plane of solid force up to 20 feet by 20 feet (6.1 m by 6.1 m) for one hour. The plane conforms to the space available.";
  350. break;
  351. case 31:
  352. Name = "Force Shield Projector";
  353. keys["Level"] = "1d6 + 3";
  354. keys["Internal"] = "Subdermal injection";
  355. keys["Wearable"] = "Belt, ring, bracelet";
  356. keys["Usable"] = "Handheld device";
  357. keys["Effect"] = "Creates a shimmering energy shield around the user for one hour, during which time he gains +3 Armor (+4 Armor if the cypher is level 5 or higher).";
  358. break;
  359. case 32:
  360. Name = "Friction-Reducing Gel";
  361. keys["Level"] = "1d6";
  362. keys["Usable"] = "Spray canister";
  363. keys["Effect"] = "Sprayed across an area up to 10 feet (3 m) square, this gel makes things extremely slippery. For one hour, the difficulty of movement tasks in the area is increased by three steps.";
  364. break;
  365. case 33:
  366. Name = "Frigid Wall Projector";
  367. keys["Level"] = "1d6 + 2";
  368. keys["Usable"] = "Complex device";
  369. keys["Effect"] = "Creates a wall of supercooled air up to 30 feet by 30 feet by 1 foot (9.1 m by 9.1 m by 0.3 m) that inflicts damage equal to the cypher level on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes.";
  370. break;
  371. case 34:
  372. Name = "Gas Bomb";
  373. keys["Level"] = "1d6 + 2";
  374. keys["Wearable"] = "Wristband projector (long range)";
  375. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range) or handheld projector (long range)";
  376. keys["Effect"] = "Bursts in a poisonous cloud within an immediate distance. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. Effects vary:";
  377. ifRoll = true; keys["Roll"] = "1d100";
  378. keys["01-10"] = "Thick smoke: occludes sight while the cloud lasts.";
  379. keys["11-20"] = "Choking gas: living creatures that breathe lose their actions to choking and coughing for a number of rounds equal to the cypher level.";
  380. keys["21-50"] = "Poison gas: living creatures that breathe suffer damage equal to the cypher level.";
  381. keys["51-60"] = "Corrosive gas: everything suffers damage equal to the cypher level.";
  382. keys["61-65"] = "Hallucinogenic gas: living creatures that breathe lose their actions to hallucinations and visions for a number of rounds equal to the cypher level.";
  383. keys["66-70"] = "Nerve gas: living creatures that breathe suffer Speed damage equal to the cypher level.";
  384. keys["71-80"] = "Mind-numbing gas: living creatures that breathe suffer Intellect damage equal to the cypher level.";
  385. keys["81-83"] = "Fear gas: living creatures that breathe and think flee in a random direction in fear (or are paralyzed with fear) for a number of rounds equal to the cypher level.";
  386. keys["84-86"] = "Amnesia gas: living creatures that breathe and think permanently lose all memory of the last minute.";
  387. keys["87-96"] = "Sleep gas: living creatures that breathe fall asleep for a number of rounds equal to the cypher level or until awoken by a violent action or an extremely loud noise.";
  388. keys["97-00"] = "Rage gas: living creatures that breathe and think make a melee attack on the nearest creature and continue to do so for a number of rounds equal to the cypher level.";
  389. break;
  390. case 35:
  391. Name = "Gravity Nullifier";
  392. keys["Level"] = "1d6 + 3";
  393. keys["Internal"] = "Subdermal injection";
  394. keys["Wearable"] = "Belt, boots, ring, bracelet";
  395. keys["Usable"] = "Small platform on which the user must stand";
  396. keys["Effect"] = "For one hour, the user can float into the air, moving vertically (but not horizontally without some other action, such as pushing along the ceiling) up to a short distance per round. The user must weigh less than 50 pounds (22 kg) per level of the cypher.";
  397. break;
  398. case 36:
  399. Name = "Gravity-Nullifying Spray";
  400. Type = false;
  401. keys["Level"] = "1d6 + 2";
  402. keys["Usable"] = "Spray canister";
  403. keys["Effect"] = "A nonliving object about the size of a person or smaller sprayed by this cypher floats 1d20 feet in the air permanently and no longer has weight if carried (though it needs to be strapped down).";
  404. break;
  405. case 37:
  406. Name = "Heat Nodule";
  407. keys["Level"] = "1d6";
  408. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  409. keys["Effect"] = "For the next 28 hours, each time the weapon the nodule is attached to strikes a solid creature or object, it generates a burst of heat, inflicting an additional 2 points of damage.";
  410. break;
  411. case 38:
  412. Name = "Hunter/Seeker";
  413. Type = false;
  414. keys["Level"] = "1d6";
  415. keys["Wearable"] = "Arm- or shoulder-mounted launcher";
  416. keys["Usable"] = "Complex device, handheld device";
  417. keys["Effect"] = "With long-range movement, this intelligent missile tracks and attacks a specified target (target must be within sight when selected). If it misses, it continues to attack one additional time per cypher level until it hits. For example, a level 4 hunter/seeker will attack a maximum of five times. Different hunter/seekers have different effects:";
  418. ifRoll = true; keys["Roll"] = "1d100";
  419. keys["01-50"] = "Inflicts 8 points of damage.";
  420. keys["51-80"] = "Bears a poisoned needle that inflicts 3 points of damage plus poison.";
  421. keys["81-90"] = "Explodes, inflicting 6 points of damage to all within immediate range.";
  422. keys["91-95"] = "Shocks for 4 points of electricity damage, and stuns for one round per cypher level.";
  423. keys["96-00"] = "Covers target in sticky goo that immediately hardens, holding him fast until he breaks out with a Might action (difficulty equal to the cypher level + 2).";
  424. break;
  425. case 39:
  426. Name = "Image Projector";
  427. keys["Level"] = "1d6";
  428. keys["Wearable"] = "Headband with device on forehead";
  429. keys["Usable"] = "Handheld device with glass panel";
  430. keys["Effect"] = "Projects one of the following immobile images in the area described for one hour. The image appears 25 feet (7.6 m) away from the user. Scenes include movement, sound, and smell.";
  431. ifRoll = true; keys["Roll"] = "1d100";
  432. keys["01-20"] = "Terrifying creature of an unknown species, perhaps no longer alive in the world (10-foot [3 m] cube)";
  433. keys["21-40"] = "Huge machine that obscures sight (30-foot [9 m] cube)";
  434. keys["41-50"] = "Beautiful pastoral scene (50-foot [15 m] cube)";
  435. keys["51-60"] = "Food that looks delicious but may not be familiar (10-foot [3 m] cube)";
  436. keys["61-80"] = "Solid color that obscures sight (50-foot [15 m] cube)";
  437. keys["81-00"] = "Incomprehensible scene that is disorienting and strange (20-foot [6.1 m] cube)";
  438. break;
  439. case 40:
  440. Name = "Inferno Wall Projector";
  441. keys["Level"] = "1d6 + 2";
  442. keys["Usable"] = "Complex device";
  443. keys["Effect"] = "Creates a wall of extreme heat up to 30 feet by 30 feet by 1 foot (9.1 m by 9.1 m by 0.3 m) that inflicts damage equal to the cypher level on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes.";
  444. break;
  445. case 41:
  446. Name = "Infiltrator";
  447. Type = false;
  448. keys["Level"] = "1d6";
  449. keys["Internal"] = "Phases into eye, phases out when used";
  450. keys["Wearable"] = "Adheres to temple and launches projectile";
  451. keys["Usable"] = "Handheld device that launches projectile";
  452. keys["Effect"] = "Tiny capsule launches and moves at great speed, mapping and scanning an unknown area. It moves 500 feet (152 m) per level, scanning an area up to 50 feet (15 m) per level away from it. It identifies basic layout, creatures, and major energy sources. Its movement is blocked by any physical or energy barrier.";
  453. break;
  454. case 42:
  455. Name = "Instant Servant";
  456. Type = false;
  457. keys["Level"] = "1d6";
  458. keys["Usable"] = "Handheld device";
  459. keys["Effect"] = "Small device expands into a humanoid automaton that is roughly 2 feet (0.6 m) tall. It is a creature equal to the cypher level and can understand the verbal commands of the character who activates it. Once activated, commanding the servant is not an action. It can make attacks or perform actions as ordered to the best of its abilities, but it cannot speak.<br> The automaton has short-range movement but never goes farther than long range away from the character who activated it. At the GM’s discretion, the servant might have specialized knowledge, such as how to operate a particular device. Otherwise, it has no special knowledge. In any case, the servant is not artificially intelligent or capable of initiating action. It does only as commanded.<br>The servant operates for one hour per cypher level.";
  460. break;
  461. case 43:
  462. Name = "Instant Shelter";
  463. keys["Level"] = "1d6 + 3";
  464. keys["Usable"] = "Handheld device";
  465. keys["Effect"] = "With the addition of water and air, the small device expands into a simple one-room structure with a door and a transparent window. The structure is 10 feet by 10 feet by 20 feet (3 m by 3 m by 6.1 m). It is made from a form of shapestone and is permanent and immobile once created.";
  466. break;
  467. case 44:
  468. Name = "Intellect Enhancement";
  469. keys["Level"] = "1d6 + 2";
  470. keys["Internal"] = "Pill, ingestible liquid";
  471. keys["Wearable"] = "Adhesive patch that activates when slapped";
  472. keys["Usable"] = "Injector";
  473. keys["Effect"] = "Substance adds 1 to Intellect Edge for one hour.";
  474. break;
  475. case 45:
  476. Name = "Intellect Enhancement";
  477. keys["Level"] = "1d6";
  478. keys["Usable"] = "Crystal nodule affixed to armor";
  479. keys["Effect"] = "For the next 28 hours, the armor the nodule is attached to is invisible, making the wearer appear to be unarmored.";
  480. break;
  481. case 46:
  482. Name = "Knowledge Enhancement";
  483. keys["Level"] = "1d6";
  484. keys["Internal"] = "Pill, ingestible liquid";
  485. keys["Wearable"] = "Adhesive patch that activates when slapped";
  486. keys["Usable"] = "Injector";
  487. keys["Effect"] = "For the next 28 hours, the character has training in a predetermined skill. Although the skill could be anything (including something specific to the operation of one device or something similar), common skills include:";
  488. ifRoll = true; keys["Roll"] = "1d100";
  489. keys["01-10"] = "Melee attacks";
  490. keys["11-20"] = "Ranged attacks";
  491. keys["21-40"] = "Numenera lore (sometimes specific to one device)";
  492. keys["41-60"] = "Crafting (usually specific to one thing)";
  493. keys["61-70"] = "Persuasion";
  494. keys["71-75"] = "Healing";
  495. keys["76-80"] = "Speed defense";
  496. keys["81-85"] = "Intellect defense";
  497. keys["86-90"] = "Swimming";
  498. keys["91-95"] = "Riding";
  499. keys["96-00"] = "Sneaking";
  500. break;
  501. case 47:
  502. Name = "Lightning Wall Projector";
  503. keys["Level"] = "1d6 + 2";
  504. keys["Usable"] = "Complex device";
  505. keys["Effect"] = "Creates a wall of electric bolts up to 30 feet by 30 feet by 1 foot (9.1 m by 9.1 m by 0.3 m) that inflicts damage equal to the cypher level on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes.";
  506. break;
  507. case 48:
  508. Name = "Living Solvent";
  509. keys["Level"] = "1d10";
  510. keys["Usable"] = "Canister containing slime";
  511. keys["Effect"] = "Once released, this organic slime dissolves 1 cubic foot of material each round. After one round per cypher level, the slime dies and becomes inert.";
  512. break;
  513. case 49:
  514. Name = "Machine Control Implant";
  515. keys["Level"] = "1d6 + 2";
  516. keys["Internal"] = "Pill";
  517. keys["Wearable"] = "Disk that adheres to forehead, temporary tattoo";
  518. keys["Usable"] = "Injector";
  519. keys["Effect"] = "When activated, the cypher splits into two pieces. One is affixed to a numenera device and the other to a character. The character can then use his mind to control the device at long range, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, and a vehicle could be piloted. The control lasts for ten minutes, and once the device is chosen, it cannot be changed.";
  520. break;
  521. case 50:
  522. Name = "Magnetic Attack Drill";
  523. keys["Level"] = "1d6 + 2";
  524. keys["Usable"] = "Small sphere with a thick screw protrusion";
  525. keys["Effect"] = "The user throws this cypher at a target within short range, and it drills into the target for one round, inflicting damage equal to the cypher level. If the target is made of metal or wearing metal (such as armor), the difficulty of the attack is decreased by one step.";
  526. break;
  527. case 51:
  528. Name = "Magnetic Master";
  529. keys["Level"] = "1d6 + 2";
  530. keys["Wearable"] = "Gloves with metal plates";
  531. keys["Usable"] = "Small pyramid-shaped metallic device";
  532. keys["Effect"] = "Establishes a connection with one metal object within short range that a human could hold in one hand. After this connection is established, the user can move or manipulate the object anywhere within short range (each movement or manipulation is an action). For example, the user could wield a weapon or drag a helm affixed to a foe’s head to and fro. The connection lasts for ten rounds.";
  533. break;
  534. case 52:
  535. Name = "Magnetic Shield";
  536. keys["Level"] = "1d6 + 2";
  537. keys["Wearable"] = "Gloves with metal plates";
  538. keys["Usable"] = "Small pyramid-shaped metallic device";
  539. keys["Effect"] = "For ten minutes, metal objects cannot come within immediate range of the activated device. Metal items already in the area when the device is activated are slowly pushed out.";
  540. break;
  541. case 53:
  542. Name = "Memory Lenses";
  543. keys["Level"] = "1d6";
  544. keys["Wearable"] = "Contact lenses, eyeglasses, or goggles";
  545. keys["Effect"] = "Allows the wearer to mentally record everything she sees for thirty seconds and store the recording permanently in her long-term memory. This cypher is useful for watching someone pick a specific lock, enter a complex code, or do something else that happens quickly.";
  546. break;
  547. case 54:
  548. Name = "Mental Scrambler";
  549. keys["Level"] = "1d6 + 2";
  550. keys["Usable"] = "Complex metal and glass device";
  551. keys["Effect"] = "Two rounds after being activated, the device creates an invisible field that fills an area within short range and lasts for one minute. The field scrambles the mental processes of all thinking creatures. The effect lasts as long as they remain in the field and for 1d6 rounds after, although an Intellect defense roll is allowed each round to act normally (both in the field and after leaving it). Each mental scrambler is keyed to a specific effect. Roll for effect:";
  552. ifRoll = true; keys["Roll"] = "1d100";
  553. keys["01–30"] = "Victims cannot act.";
  554. keys["31–40"] = "Victims cannot speak.";
  555. keys["41–50"] = "Victims move slowly (immediate range) and clumsily.";
  556. keys["51–60"] = "Victims cannot see or hear.";
  557. keys["61–70"] = "Victims lose all sense of direction, depth, and proportion.";
  558. keys["71–80"] = "Victims do not recognize anyone they know.";
  559. keys["81–88"] = "Victims suffer partial amnesia.";
  560. keys["89–94"] = "Victims suffer total amnesia.";
  561. keys["95–98"] = "Victims lose all inhibitions, revealing secrets and performing surprising actions.";
  562. keys["99–00"] = "Victims’ ethics are inverted.";
  563. break;
  564. case 55:
  565. Name = "Metal Death";
  566. keys["Level"] = "1d6 + 2";
  567. keys["Wearable"] = "Wrist-mounted sprayer";
  568. keys["Usable"] = "Canister with hose";
  569. keys["Effect"] = "Produces a stream of foam that covers an area about 3 feet by 3 feet (0.9 m by 0.9 m), transforming any metal that it touches into a substance as brittle as thin glass. The foam affects metal to a depth of about 6 inches (15 cm).";
  570. break;
  571. case 56:
  572. Name = "Monoblade";
  573. keys["Level"] = "1d6 + 2";
  574. keys["Internal"] = "Injection into fingertip";
  575. keys["Wearable"] = "Glove";
  576. keys["Usable"] = "Device similar to hilt";
  577. keys["Effect"] = "Produces a 6-inch (15 cm) blade that’s the same level as the cypher. The blade cuts through any material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level lower than its own. The blade lasts for ten minutes.";
  578. break;
  579. case 57:
  580. Name = "Motion Sensor";
  581. keys["Level"] = "1d6 + 2";
  582. keys["Internal"] = "Injection into spine";
  583. keys["Wearable"] = "Amulet";
  584. keys["Usable"] = "Disk that can be affixed to the floor or another surface";
  585. keys["Effect"] = "Indicates when any movement occurs within short range, or when large creatures or objects move within long range (the cypher distinguishes between the two). It also indicates the number and size of the creatures or objects in motion. Once activated, it operates for one hour.";
  586. break;
  587. case 58:
  588. Name = "Personal Environment Field";
  589. keys["Level"] = "1d6 + 2";
  590. keys["Wearable"] = "Belt, medallion, ring";
  591. keys["Usable"] = "Handheld device";
  592. keys["Effect"] = "Creates an aura of temperature and atmosphere that will sustain a human safely for 28 hours. The auraextends to 1 foot (0.3 m) around the user. It does not protect against sudden flashes of temperature change (such as from a heat ray). A small number of these cyphers (1%) accommodate the preferred environment of a nonhuman, nonterrestrial creature.";
  593. break;
  594. case 59:
  595. Name = "Phase Changer";
  596. keys["Level"] = "1d6 + 1";
  597. keys["Wearable"] = "Belt, medallion, ring";
  598. keys["Usable"] = "Handheld device";
  599. keys["Effect"] = "Puts the user out of phase for one minute. During this time, the user can pass through solid objects as though she were entirely insubstantial, like a ghost. She cannot make physical attacks or be physically attacked.";
  600. break;
  601. case 60:
  602. Name = "Phase Disruptor";
  603. keys["Level"] = "1d6 + 2";
  604. keys["Usable"] = "Complex device, plate that affixes to surface, elaborate spray atomizer";
  605. keys["Effect"] = "Puts a portion of a physical structure (like a wall or floor) out of phase for one hour. It affects an area equal to a 10-foot (3 m) cube. While the area is out of phase, creatures and objects can pass freely through it as if it were not there, although one cannot see through it, and it blocks light.";
  606. break;
  607. case 61:
  608. Name = "Poison (Emotion)";
  609. keys["Level"] = "1d6 + 2";
  610. keys["Internal"] = "Pill, ingestible or injectable liquid";
  611. keys["Wearable"] = "Lipstick, false fingertip, ring with needle";
  612. keys["Usable"] = "Injector";
  613. keys["Effect"] = "The victim feels a specific emotion for one hour.";
  614. ifRoll = true; keys["Roll"] = "1d100";
  615. keys["01–20"] = "Anger. Likely to attack anyone who disagrees with him. Very hard to interact with; the difficulty of all such actions is increased by two steps.";
  616. keys["21–40"] = "Fear. Flees in terror for one minute when threatened.";
  617. keys["41–60"] = "Lust. Cannot focus on any nonsexual activity.";
  618. keys["61–75"] = "Sadness. The difficulty of all tasks is increased by one step.";
  619. keys["76–85"] = "Complacency. Has no motivation. The difficulty of all tasks is increased by two steps.";
  620. keys["86–95"] = "Joy. Easy to interact with in a pleasant manner; the difficulty of all such actions is decreased by one step.";
  621. keys["96–00"] = "Love. Much easier to interact with; the difficulty of all such actions is decreased by two steps, but temporary attachment is likely.";
  622. break;
  623. case 62:
  624. Name = "Poison (Explosive)";
  625. Type = false;
  626. keys["Level"] = "1d6 + 2";
  627. keys["Internal"] = "Pill, ingestible or injectable liquid";
  628. keys["Wearable"] = "Lipstick, false fingertip, ring with needle";
  629. keys["Usable"] = "Injector";
  630. keys["Effect"] = "Once this substance enters the bloodstream, it travels to the brain and reorganizes into an explosive that detonates when activated, inflicting 10 points of damage (ignoring Armor). Roll to determine the means of detonation:";
  631. ifRoll = true; keys["Roll"] = "1d100";
  632. keys["01–25"] = "The detonator is activated (must be within long range).";
  633. keys["26–40"] = "A specified amount of time passes.";
  634. keys["41–50"] = "The victim takes a specific action.";
  635. keys["51–55"] = "A specific note is sung or played on an instrument within short range.";
  636. keys["56–60"] = "The victim smells a specific scent within immediate range.";
  637. keys["61–80"] = "The victim comes within long range of the detonator.";
  638. keys["81–00"] = "The victim is no longer within long range of the detonator.";
  639. break;
  640. case 63:
  641. Name = "Poison (Mind-Controlling)";
  642. keys["Level"] = "1d6 + 2";
  643. keys["Internal"] = "Pill, ingestible or injectable liquid";
  644. keys["Wearable"] = "Lipstick, false fingertip, ring with needle";
  645. keys["Usable"] = "Injector";
  646. keys["Effect"] = "Once this substance enters the bloodstream, it travels to the brain and reorganizes into an explosive that detonates when activated, inflicting 10 points of damage (ignoring Armor). Roll to determine the means of detonation:";
  647. ifRoll = true; keys["Roll"] = "1d100";
  648. keys["01–20"] = "Lays down for one minute with eyes closed when told to do so.";
  649. keys["21–40"] = "Flees in terror for one minute when threatened.";
  650. keys["41–60"] = "Answers questions truthfully for one minute.";
  651. keys["61–75"] = "Attacks close friend for one round when within immediate range.";
  652. keys["76–85"] = "Obeys next verbal command given (if it is understood).";
  653. keys["86–95"] = "For 28 hours, becomes sexually attracted to the next creature of its own species that it sees.";
  654. keys["96–00"] = "Moves toward the next red object seen in lieu of all other actions, ignoring self preservation.";
  655. break;
  656. case 64:
  657. Name = "Poison (Mind-Disrupting)";
  658. keys["Level"] = "1d6 + 2";
  659. keys["Internal"] = "Pill, ingestible or injectable liquid";
  660. keys["Wearable"] = "Lipstick, false fingertip, ring with needle";
  661. keys["Usable"] = "Injector";
  662. keys["Effect"] = "The victim suffers Intellect damage equal to the cypher’s level and cannot take actions for a number of rounds equal to the cypher’s level.";
  663. break;
  664. case 65:
  665. Name = "Psychic Communique";
  666. keys["Level"] = "1d6 + 2";
  667. keys["Internal"] = "Pill";
  668. keys["Wearable"] = "Device that adheres to temple";
  669. keys["Usable"] = "Metallic disk";
  670. keys["Effect"] = "Allows the user to project a one-time, oneway telepathic message of up to ten words, with an unlimited range, to anyone he knows";
  671. break;
  672. case 66:
  673. Name = "Ray Emitter";
  674. keys["Level"] = "1d6 + 2";
  675. keys["Internal"] = "Subdermal implant";
  676. keys["Wearable"] = "Contact lens, glove, ring, wristband, headband, belt buckle, shoulder-mounted device";
  677. keys["Usable"] = "Handheld device";
  678. keys["Effect"] = "Allows the user to project a ray of destructive energy up to 200 feet (61m) that inflicts damage equal to the cypher’s level.";
  679. ifRoll = true; keys["Roll"] = "1d100";
  680. keys["01–50"] = "Heat/concentrated light";
  681. keys["51–60"] = "Cell-disrupting radiation";
  682. keys["61–80"] = "Force";
  683. keys["81–87"] = "Magnetic wave";
  684. keys["88–93"] = "Molecular bond disruption";
  685. keys["94–00"] = "Concentrated cold";
  686. break;
  687. case 67:
  688. Name = "Ray Emitter (Numbing)";
  689. keys["Level"] = "1d6 + 2";
  690. keys["Internal"] = "Subdermal implant";
  691. keys["Wearable"] = "Contact lens, glove, ring, wristband, headband, belt buckle, shoulder-mounted device";
  692. keys["Usable"] = "Handheld device";
  693. keys["Effect"] = "Allows the user to project a ray of energy up to 200 feet (61 m) that numbs one limb of the target, making it useless for one minute. A small number of these devices (5%) induce numbing that lasts for one hour.";
  694. break;
  695. case 68:
  696. Name = "Ray Emitter (Paralysis)";
  697. keys["Level"] = "1d6 + 2";
  698. keys["Internal"] = "Subdermal implant";
  699. keys["Wearable"] = "Contact lens, glove, ring, wristband, headband, belt buckle, shoulder-mounted device";
  700. keys["Usable"] = "Handheld device";
  701. keys["Effect"] = "Allows the user to project a ray of energy up to 200 feet (61 m) that paralyzes the target for one minute. A small number of these devices (5%) induce paralysis that lasts for one hour.";
  702. break;
  703. case 69:
  704. Name = "Reality Spike";
  705. keys["Level"] = "1d6 + 4";
  706. keys["Usable"] = "Metallic spike";
  707. keys["Effect"] = "Once activated, the spike does not move—ever—even if activated in midair. A Might action will dislodge the spike, but then it is ruined.";
  708. break;
  709. case 70:
  710. case 71:
  711. Name = "Rejuvenator";
  712. keys["Level"] = "1d6 + 2";
  713. keys["Internal"] = "Pill, ingestible liquid";
  714. keys["Wearable"] = "Adhesive patch that activates when slapped";
  715. keys["Usable"] = "Injector";
  716. keys["Effect"] = "Substance restores a number of points equal to the cypher’s level to one random Pool. Roll percentile:";
  717. ifRoll = true; keys["Roll"] = "1d100";
  718. keys["01–50"] = "Might Pool";
  719. keys["51–75"] = "Speed Pool";
  720. keys["76–00"] = "Intellect Pool";
  721. break;
  722. case 72:
  723. Name = "Remote Viewer";
  724. keys["Level"] = "1d6";
  725. keys["Usable"] = "Device that splits into two parts when activated, one with a glass screen";
  726. keys["Effect"] = "For one hour, the glass screen on one part shows everything going on in the vicinity of the other part, regardless of the distance between the two parts.";
  727. break;
  728. case 73:
  729. Name = "Repair Unit";
  730. Type = false;
  731. keys["Level"] = "1d10";
  732. keys["Wearable"] = "Shoulder- or arm-mounted launcher, belt-mounted device";
  733. keys["Usable"] = "Handheld device";
  734. keys["Effect"] = "Device becomes a multiarmed sphere that floats. It repairs one designated numenera device (of a level equal to or less than its own) that has been damaged but not destroyed. The repair unit can even create spare parts, unless the GM rules that the parts are too specialized or rare (in which case, the unit repairs the device entirely except for the specialized part). Repair time is [[1d100 + 20 minutes.";
  735. break;
  736. case 74:
  737. Name = "Retaliation Nodule";
  738. keys["Level"] = "1d6";
  739. keys["Usable"] = "Crystal nodule affixed to armor";
  740. keys["Effect"] = "For the next 28 hours, anyone striking the armor the nodule is attached to triggers a small burst of electricity that inflicts 1 point of damage (no action or roll required).";
  741. break;
  742. case 75:
  743. Name = "Sheen";
  744. keys["Level"] = "1d6";
  745. keys["Internal"] = "Pill, ingestible liquid";
  746. keys["Usable"] = "Injector";
  747. keys["Effect"] = "For one week, the user’s cells are coated with a protective veneer that resists damage (+1 to Armor) and decreases the difficulty of Might defense rolls by two steps. However, healing is more difficult during this time; all recovery rolls suffer a –1 penalty.";
  748. break;
  749. case 76:
  750. Name = "Shock Nodule";
  751. keys["Level"] = "1d6";
  752. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  753. keys["Effect"] = "For the next 28 hours, each time the weapon the nodule is attached to strikes a solid creature or object, it generates a burst of electricity, inflicting 1 additional point of damage.";
  754. break;
  755. case 77:
  756. Name = "Shocker";
  757. keys["Level"] = "1d6 + 4";
  758. keys["Internal"] = "Subdermal implant";
  759. keys["Wearable"] = "Ring, palm disk";
  760. keys["Usable"] = "Short rod";
  761. keys["Effect"] = "Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher’s level.";
  762. break;
  763. case 78:
  764. Name = "Skill Boost";
  765. keys["Level"] = "1d6";
  766. keys["Internal"] = "Pill, ingestible liquid";
  767. keys["Usable"] = "Injector";
  768. keys["Effect"] = "Dramatically but temporarily alters the user’s mind and body so she can perform one specific physical action with the difficulty decreased by three steps. Once activated, this boost can be used a number of times equal to the cypher’s level, but only within a 28-hour period. The boost takes effect each time the action is performed, so a level 3 cypher boosts the first three times that action is attempted. The action can be one of a number of possibilities:";
  769. ifRoll = true; keys["Roll"] = "1d100";
  770. keys["01–15"] = "Melee attack";
  771. keys["16–30"] = "Ranged attack";
  772. keys["31–40"] = "Speed defense";
  773. keys["41–50"] = "Might defense";
  774. keys["51–60"] = "Intellect defense";
  775. keys["61–68"] = "Jumping";
  776. keys["69–76"] = "Climbing";
  777. keys["77–84"] = "Running";
  778. keys["85–92"] = "Swimming";
  779. keys["93–94"] = "Sneaking";
  780. keys["95–96"] = "Balancing";
  781. keys["97–98"] = "Perceiving";
  782. keys["99"] = "Carrying";
  783. keys["00"] = "Escaping";
  784. break;
  785. case 79:
  786. Name = "Sleep Inducer";
  787. keys["Level"] = "1d6";
  788. keys["Internal"] = "Pill, ingestible liquid";
  789. keys["Wearable"] = "Fingertip cusp, ring, glove";
  790. keys["Usable"] = "Injector, gas sprayer";
  791. keys["Effect"] = "Touch or ingestion puts the victim to sleep for ten minutes or until awoken by a violent action or an extremely loud noise";
  792. break;
  793. case 80:
  794. Name = "Sonic Hole";
  795. keys["Level"] = "1d6 + 2";
  796. keys["Wearable"] = "Wristband, ring, belt-mounted device";
  797. keys["Usable"] = "Small handheld device";
  798. keys["Effect"] = "Draws all sound within long range into the device for one round per cypher level. Within the affected area, no sound can be heard.";
  799. break;
  800. case 81:
  801. Name = "Sound Dampener";
  802. keys["Level"] = "1d6 + 2";
  803. keys["Internal"] = "Implant";
  804. keys["Wearable"] = "Wristband, ring, belt-mounted device";
  805. keys["Usable"] = "Small handheld device";
  806. keys["Effect"] = "Dampens all sound within immediate range, providing an asset for all creatures in the area to attempt stealthy actions.";
  807. break;
  808. case 82:
  809. Name = "Spatial Warp";
  810. keys["Level"] = "1d6 + 4";
  811. keys["Usable"] = "Small metal ring";
  812. keys["Effect"] = "When affixed to another numenera device that affects a single target at range, that range is increased to 1 mile (1.6 km) with no penalties. Space is temporarily warped in terms of seeing and reaching the target. If direct line of sight is important to the device’s effect, it remains important. Creating the spatial warp functions as one use of the device.";
  813. break;
  814. case 83:
  815. Name = "Speed Boost";
  816. keys["Level"] = "1d6 + 2";
  817. keys["Internal"] = "Pill, ingestible liquid";
  818. keys["Wearable"] = "Adhesive patch that activates when slapped";
  819. keys["Usable"] = "Injector";
  820. keys["Effect"] = "Substance adds 1 to Speed Edge for one hour.";
  821. break;
  822. case 84:
  823. case 85:
  824. Name = "Stim";
  825. keys["Level"] = "1d6";
  826. keys["Internal"] = "Pill, ingestible liquid";
  827. keys["Usable"] = "Injector";
  828. keys["Effect"] = "Decreases the difficulty of the next action taken by three steps.";
  829. break;
  830. case 86:
  831. Name = "Strength Boost";
  832. keys["Level"] = "1d6 + 2";
  833. keys["Internal"] = "Pill, ingestible liquid";
  834. keys["Wearable"] = "Adhesive patch that activates when slapped";
  835. keys["Usable"] = "Injector";
  836. keys["Effect"] = "Substance adds 1 to Might Edge for one hour.";
  837. break;
  838. case 87:
  839. Name = "Subdual Field";
  840. Type = false;
  841. keys["Level"] = "1d6 + 3";
  842. keys["Usable"] = "Complex Device";
  843. keys["Effect"] = "Two rounds after being activated, the device creates an invisible field that fills a specified area (such as a cube of a certain size) within long range of the device. The field lasts for one minute. It affects the minds of thinking beings within the field, preventing them from taking hostile actions. The effect lasts as long as they remain in the field and for 1d6 rounds after, although an Intellect defense roll is allowed each round to act normally (both in the field and after leaving it).";
  844. break;
  845. case 88:
  846. Name = "Telepathy Implant";
  847. keys["Level"] = "1d6 + 2";
  848. keys["Internal"] = "Pill";
  849. keys["Wearable"] = "Disk that adheres to forehead, temporary tattoo";
  850. keys["Usable"] = "Injector";
  851. keys["Effect"] = "For one hour, the device enables long-range mental communication with anyone who has a matching implant. These devices are always found in groups of two or more.";
  852. break;
  853. case 89:
  854. Name = "Teleporter (Bounder)";
  855. keys["Level"] = "1d6 + 2";
  856. keys["Wearable"] = "Belt, wristband, ring, full bodysuit";
  857. keys["Usable"] = "Complex device, handheld device";
  858. keys["Effect"] = "User teleports up to 100 × the cypher level in feet to a location he can see. He arrives safely with his possessions but cannot take anything else with him.";
  859. break;
  860. case 90:
  861. Name = "Teleporter (Traveler)";
  862. Type = false;
  863. keys["Level"] = "1d6 + 4";
  864. keys["Wearable"] = "Belt, wristband, ring, full bodysuit";
  865. keys["Usable"] = "Complex device, handheld device";
  866. keys["Effect"] = "User teleports up to 100 × the cypher level in miles to a location he has previously visited. He arrives safely with his possessions but cannot take anything else with him.";
  867. break;
  868. case 91:
  869. Name = "Temporal Viewer";
  870. keys["Level"] = "1d6 + 4";
  871. keys["Wearable"] = "Wristband";
  872. keys["Usable"] = "Complex device, handheld device";
  873. keys["Effect"] = "Displays moving images and sound, up to ten minutes in length, depicting events that occurred at the current location up to one year prior. The user specifies the time period shown by the viewer.";
  874. break;
  875. case 92:
  876. Name = "Time Dilation Nodule (Defensive)";
  877. keys["Level"] = "1d6";
  878. keys["Usable"] = "Crystal nodule affixed to armor";
  879. keys["Effect"] = "For the next 28 hours, the wearer of the armor moves in seemingly random, rapid jumps, a few inches to one side or the other, when attacked. This is an asset that modifies attacks by two steps in the wearer’s favor.";
  880. break;
  881. case 93:
  882. Name = "Time Dilation Nodule (Offensive)";
  883. keys["Level"] = "1d6";
  884. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  885. keys["Effect"] = "For the next 28 hours, the attacker moves at almost instantaneous speeds when he swings the weapon, modifying his attacks by two steps in his favor.";
  886. break;
  887. case 94:
  888. Name = "Tracer";
  889. keys["Level"] = "1d6";
  890. keys["Wearable"] = "Wristband";
  891. keys["Usable"] = "Handheld device";
  892. keys["Effect"] = "Fires a microscopic tracer that clings to any surface within short range. For the next 28 hours, the launcher shows the distance and direction to the tracer, as long as it is in the same dimension.";
  893. break;
  894. case 95:
  895. Name = "Visage Changer";
  896. Type = false;
  897. keys["Level"] = "1d6";
  898. keys["Internal"] = "Pill or injection that produces temporary subdermal, malleable implants";
  899. keys["Usable"] = "Tube of moldable paste";
  900. keys["Effect"] = "Changes the appearance of one human-sized creature. The change takes ten minutes to apply and lasts for 28 hours.";
  901. break;
  902. case 96:
  903. Name = "Visual Displacement Device";
  904. keys["Level"] = "1d6";
  905. keys["Wearable"] = "Belt or bracelet";
  906. keys["Usable"] = "Handheld device";
  907. keys["Effect"] = "Projects holographic images of the wearer to confuse attackers. The images appear around the wearer. This gives the wearer an asset to Speed defense actions for ten minutes.";
  908. break;
  909. case 97:
  910. Name = "Vocal Translator";
  911. Type = false;
  912. keys["Level"] = "1d6";
  913. keys["Internal"] = "Pill, ingestible liquid";
  914. keys["Wearable"] = "Headband";
  915. keys["Usable"] = "Disk that must be held to forehead";
  916. keys["Effect"] = "Translates everything said by the user into a language that anyone can understand for 28 hours.";
  917. break;
  918. case 98:
  919. Name = "Warmth Projector";
  920. keys["Level"] = "1d6";
  921. keys["Internal"] = "Subdermal implant";
  922. keys["Wearable"] = "Bodysuit, belt";
  923. keys["Usable"] = "Injector";
  924. keys["Effect"] = "Keeps the user warm and comfortable in the harshest cold temperatures for 28 hours. During this time, the user has Armor equal to the cypher level that protects against cold damage.";
  925. break;
  926. case 99:
  927. Name = "Water Breather";
  928. keys["Level"] = "1d6";
  929. keys["Internal"] = "Pill, ingestible liquid";
  930. keys["Usable"] = "Injector";
  931. keys["Effect"] = "Keeps the user warm and comfortable in the harshest cold temperatures for 28 hours. During this time, the user has Armor equal to the cypher level that protects against cold damage.";
  932. break;
  933. case 100:
  934. Name = "X-Ray Viewer";
  935. keys["Level"] = "1d6 + 4";
  936. keys["Usable"] = "Glass panel";
  937. keys["Effect"] = "When held up against a solid surface, this panel allows the user to see through up to 2 feet (0.6 m) of material. The panel works only if the cypher’s level is higher than the material’s level. The effect lasts for one minute.";
  938. break;
  939. default:
  940. Name = "Cypher Didn't exist";
  941. keys["Problem"] = "You might have entered a number to high on the list, or the script did something erronous";
  942. keys["Level"] = "1d6";
  943. break;
  944. }
  945.  
  946. return [Name, Type, ifRoll, keys];
  947. }
  948. /* Cypher Roller by Nicolai "SioxerNic" Vedgren */
  949. on("ready", function() {
  950. var name = "Tech"; // Edit this to change the name of the module
  951. var amount = 402; //This is not the actual amount, but the weight of being chosen.
  952. sendChat("Cypher roller","/me "+name+" Module installed.");
  953. modules.push([name, amount]);
  954. });
  955. function cypherModuleTech(num){ //Edit the last four letters of this function name to change the name of the module (Make it the EXACT same as the name)
  956. /* Please do not touch this, this is some important variables for the script to work properly */
  957. var Name = "";
  958. var Type = true;
  959. var keys = [];
  960. var ifRoll = false;
  961. /* -----------------------------------------------------------------------------------------------------*/
  962. switch (num){
  963. case 1:
  964. Name = "Access Glasses";
  965. keys["Level"] = "1d6 + 1";
  966. keys["Wearable"] = "Goggles plus gloves or rings";
  967. keys["Effect"] = "The user can see through up to half an inch of solid material and can pass his hands and anything his hands are holding through that solid matter. Once the area to be looked and passed through is chosen—about 18 inches by 18 inches (46 cm by 46 cm)—a new area cannot be chosen. However, the effect lasts for an hour.";
  968. break;
  969. case 2:
  970. Name = "Access Token";
  971. keys["Level"] = "1d6";
  972. keys["Wearable"] = "Gloves, ring, false fingernail";
  973. keys["Usable"] = "Tiny metal device";
  974. keys["Effect"] = "Automatically unlocks one locked door or container within short range.";
  975. break;
  976. case 3:
  977. Name = "Adamant Foam";
  978. keys["Level"] = "1d6 + 1";
  979. keys["Usable"] = "Small spray canister";
  980. keys["Effect"] = "The foam in this canister is extraordinarily light—almost weightless, lighter than a soap bubble—and virtually invisible. It’s possible, in fact, to have this foam in your hand and not even realize it. And yet the foam, which dries on contact with the air, is superstrong. While pliable, it’s as unbreakable as steel mesh. The canister has enough foam to coat an area 6 feet by 6 feet (2 m by 2 m) with a thin layer. <br>Although this foam has many uses, if sprayed on a living target, that target has +2 to Armor. Adamant foam disintegrates after 28 hours.";
  981. break;
  982. case 4:
  983. Name = "Airfins";
  984. keys["Level"] = "1d6";
  985. keys["Wearable"] = "Long gloves with forearm fins";
  986. keys["Effect"] = "Through gravity manipulation, the wearer can swim through the air as if it were water for one hour. Training or specialization in swimming aids in movement.";
  987. break;
  988. case 5:
  989. Name = "Alarm Worm";
  990. keys["Level"] = "1d6";
  991. keys["Usable"] = "A bloated worm about 1 foot (0.3 m) long";
  992. keys["Effect"] = "Six minutes after activation, the worm inflates and excretes 1d6 wet, shuddering eggs at a place the user designates. After laying the eggs, the worm slithers back to the user and coils around one of his limbs, gripping tightly. For the next seven hours, whenever a creature approaches within 5 feet (2 m) of the eggs, the worm tightens and exudes a thick orange slime that reeks of rotten meat. When the effect ends, the worm relaxes its grip, falls, and expires messily.";
  993. break;
  994. case 6:
  995. Name = "Amplification Parasite";
  996. keys["Level"] = "1d6 + 4";
  997. keys["Usable"] = "Living fish, beetle, or worm that must be ingested";
  998. keys["Effect"] = "Upon eating the parasite, the user chooses one stat and the GM chooses a different stat. The difficulty of any roll related to the user’s chosen stat is reduced by two steps, and the difficulty of any roll involving the GM’s chosen stat is increased by two steps. The parasite dies after 1d6 hours, and the effect ends when the user violently expels it from her body.";
  999. break;
  1000. case 7:
  1001. Name = "Analysis Daemon";
  1002. keys["Level"] = "1";
  1003. keys["Internal"] = "Pill, ingestible liquid";
  1004. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  1005. keys["Usable"] = "Small handheld device, crystal";
  1006. keys["Effect"] = "The user examines a cypher or an artifact and then taps into the datasphere. The user automatically identifies the device.";
  1007. break;
  1008. case 8:
  1009. Name = "Analysis Scanner";
  1010. Type = false;
  1011. keys["Level"] = "1d10";
  1012. keys["Wearable"] = "Bracelet";
  1013. keys["Usable"] = "Handheld device";
  1014. keys["Effect"] = "This device scans and records everything within short range for one round and then conveys the level and nature of all creatures, objects, and energy sources it scanned. This information can be accessed for 28 hours after the scan.";
  1015. break;
  1016. case 9:
  1017. Name = "Anchor Stone";
  1018. keys["Level"] = "1d6";
  1019. keys["Usable"] = "Lump of oddly shaped stone or metal";
  1020. keys["Effect"] = "Submerging the device in water causes it to swell into a boulder about 5 feet (2 m) in diameter that weighs 500 pounds (227 kg).";
  1021. break;
  1022. case 10:
  1023. Name = "Antipathy Field Emitter";
  1024. Type = false;
  1025. keys["Level"] = "1d6";
  1026. keys["Wearable"] = "Mask, amulet worn around the neck, temporary tattoo";
  1027. keys["Usable"] = "Small handheld device, node that can be attached to a weapon or armor";
  1028. keys["Effect"] = "When activated, the device emits an invisible energy field for one hour. The field extends out to immediate range. Any living creature in the field other than the user experiences nausea and physical discomfort. The difficulty of all tasks performed by an affected creature is modified by one step to its detriment.";
  1029. break;
  1030. case 11:
  1031. Name = "Anxiety Engine";
  1032. keys["Level"] = "1d6 + 2";
  1033. keys["Usable"] = "White sphere with a glowing red orb";
  1034. keys["Effect"] = "Fills a 5-foot (2 m) cube with a cloud of shadowy mist that lingers for one hour. The mist cannot be dispersed and remains despite the environmental conditions. Whenever a creature moves to within a short distance of the mist and can see it, the creature sees the cloud transform into something terrifying and horrific, its worst nightmares come to life. While the creature remains within a short distance of the cloud, the difficulty for all its tasks is modified by one step to its detriment.";
  1035. break;
  1036. case 12:
  1037. Name = "Armor Patch";
  1038. keys["Level"] = "1d6";
  1039. keys["Wearable"] = "Sewn-on patch, self-stick fabric, metallic swatch";
  1040. keys["Effect"] = "After being applied to armor of any kind, this patch activates when firmly slapped, sending tiny nanowires through the armor’s material to provide greater benefit. Action to attach to armor. Activation can be combined with another action. ";
  1041. ifRoll = true; keys["Roll"] = "1d100";
  1042. keys["01–50"] = "Nanowires add a repellent layer to the material. Gain +1 to Armor against ranged, piercing, fire, or beam attacks for 28 hours.";
  1043. keys["51–75"] = "Nanowires create greater flexibility in the material. Gain a +2 bonus to Speed defense rolls for 28 hours. ";
  1044. keys["76–00"] = "Nanowires create a tough outer coating to the material. Gain a +2 bonus to Might defense rolls for 28 hours.";
  1045. break;
  1046. case 13:
  1047. Name = "Artificial Leech";
  1048. Type = false;
  1049. keys["Level"] = "1d6";
  1050. keys["Usable"] = "Handheld device";
  1051. keys["Effect"] = "When used at the site of an infected or poisoned wound, the device draws out as much of the infection or poison as it can without injuring the surrounding tissue. The device restores a number of points equal to the cypher level to the user’s Might Pool.";
  1052. break;
  1053. case 14:
  1054. Name = "Atmospheric Hyperskin";
  1055. Type = false;
  1056. keys["Level"] = "1d6";
  1057. keys["Wearable"] = "Adhesive patch of clear or fleshcolored substrate, temporary tattoo, sticky bundle of bare nanowires";
  1058. keys["Effect"] = "When applied to any part of the body, nanowires penetrate the surface of the skin, allowing the user to sense a wider-than normal range of atmospheric, geologic, and aqueous pressures, sensations, and vibrations. The user becomes trained in geology, biology, climatology, and perception for 28 hours.";
  1059. break;
  1060. case 15:
  1061. Name = "Awareness Enhancer";
  1062. keys["Level"] = "1d6";
  1063. keys["Internal"] = "Pill, injector";
  1064. keys["Wearable"] = "Headband";
  1065. keys["Effect"] = "For the next 28 hours, the user is more aware of his surroundings through telepathic and telekinetic means. He can feel objects move within short range and can mentally hear thinking beings within long range. This is an asset for all perception and initiative tasks.";
  1066. break;
  1067. case 16:
  1068. Name = "Battle Vapor";
  1069. keys["Level"] = "1d6";
  1070. keys["Usable"] = "Small metal canister";
  1071. keys["Effect"] = "Releases faint red vapor that fills an area within long distance within two rounds. The vapor persists for ten minutes unless natural conditions (such as wind) suggest otherwise. All energy weapons used in the area inflict 2 additional points of damage as the vapor intensifies them.";
  1072. break;
  1073. case 17:
  1074. Name = "Beauty Mask";
  1075. keys["Level"] = "1d6";
  1076. keys["Internal"] = "Pill, ingestible liquid";
  1077. keys["Usable"] = "Paste";
  1078. keys["Effect"] = "Once applied to the user’s face and left to dry for ten minutes, this paste removes blemishes and wrinkles. The user appears much younger and more attractive. This effect is permanent.";
  1079. break;
  1080. case 18:
  1081. Name = "Bezoar Discharge";
  1082. keys["Level"] = "1d6";
  1083. keys["Usable"] = "Explosive device (thrown, short range) or handheld projector (long range)";
  1084. keys["Effect"] = "Explodes in an immediate radius, giving everything and everyone within it a sticky, powdery coating that provides +1 to Armor against poison, chemical, and fire damage for 28 hours.";
  1085. break;
  1086. case 19:
  1087. Name = "Biofeedback Glove";
  1088. Type = false;
  1089. keys["Level"] = "1d6";
  1090. keys["Wearable"] = "Single glove made of synth and nanowires";
  1091. keys["Effect"] = "For the next hour, each time the wearer uses the gloved hand to perform an action, the glove sends a biofeedback response regarding the action. After wearing the glove for one hour, the wearer may choose one of those actions (such as wielding a weapon, crafting, working with numenera devices, and so on). She becomes temporarily trained in that skill. For the next 28 hours, the difficulty of all tasks related to that skill is reduced by one step.";
  1092. break;
  1093. case 20:
  1094. Name = "Biological Transpiercer";
  1095. keys["Level"] = "1d6 + 2";
  1096. keys["Usable"] = "Biological needle or spike that is inserted under the skin";
  1097. keys["Effect"] = "Once inserted beneath the user’s skin, the transpiercer releases a slow-acting biological compound that begins to mix with the user’s blood, causing one of the following effects:";
  1098. ifRoll = true; keys["Roll"] = "1d100";
  1099. keys["01–04"] = "Allows the user to see in the dark for one hour";
  1100. keys["05–08"] = "Causes the user to go out of phase for one hour";
  1101. keys["09–12"] = "Increases Might Pool by 5 for one hour";
  1102. keys["13–16"] = "Increases Speed Pool by 5 for one hour";
  1103. keys["17–20"] = "Increases Intellect Pool by 5 for one hour";
  1104. keys["21–25"] = "Restores a number of Might Pool points equal to cypher level";
  1105. keys["26–30"] = "Restores a number of Speed Pool points equal to cypher level";
  1106. keys["31–35"] = "Restores a number of Intellect Pool points equal to cypher level";
  1107. keys["36–45"] = "Increases Might Edge by 1 for one hour";
  1108. keys["46–55"] = "Increases Speed Edge by 1 for one hour";
  1109. keys["56–65"] = "Increases Intellect Edge by 1 for one hour";
  1110. keys["66–75"] = "Creates a random beneficial mutation for one hour";
  1111. keys["76–85"] = "Creates a random powerful mutation for one hour";
  1112. keys["86–95"] = "Creates a random distinctive mutation for one hour";
  1113. keys["96–00"] = "Creates a random cosmetic mutation for one hour";
  1114. break;
  1115. case 21:
  1116. Name = "Biometric Reference";
  1117. keys["Level"] = "1";
  1118. keys["Internal"] = "Pill, ingestible liquid";
  1119. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  1120. keys["Usable"] = "Small handheld device, crystal";
  1121. keys["Effect"] = "Activating the device allows the user to connect with the datasphere to identify one creature he can see. The user learns the creature’s level, motivations, health, damage inflicted, armor, and movement, plus a detail about how it fights in combat.";
  1122. break;
  1123. case 22:
  1124. Name = "Biomorph";
  1125. keys["Level"] = "1d6 + 2";
  1126. keys["Internal"] = "Pill, ingestible liquid";
  1127. keys["Usable"] = "Injector";
  1128. keys["Effect"] = "Causes the user to gain a mutation. Roll to determine the type of mutation:";
  1129. ifRoll = true; keys["Roll"] = "1d100";
  1130. keys["01–20"] = "Harmful mutation";
  1131. keys["21–40"] = "Cosmetic mutation";
  1132. keys["41–60"] = "Beneficial mutation";
  1133. keys["61–80"] = "Distinctive mutation";
  1134. keys["81–00"] = "Powerful mutation";
  1135. break;
  1136. case 23:
  1137. Name = "Blood Boiler";
  1138. keys["Level"] = "1d6 + 1";
  1139. keys["Internal"] = "Pill, ingestible liquid";
  1140. keys["Effect"] = "Causes an increase in blood flow to any stimulated body parts. Adds 1 to Might Edge for one hour.";
  1141. break;
  1142. case 24:
  1143. Name = "Blood Magnet";
  1144. keys["Level"] = "1d6";
  1145. keys["Wearable"] = "Glove, wristband";
  1146. keys["Usable"] = "Syringe";
  1147. keys["Effect"] = "The user injects the biological magnet into his own blood or that of another living creature within close range. The hemoglobin of the injected creature gains strong ferromagnetic properties for one hour.";
  1148. ifRoll = true; keys["Roll"] = "1d100";
  1149. keys["01–50"] = "Attracts metallic objects to the creature (can move an object up to the weight of the creature within long range)";
  1150. keys["51–75"] = "Repels metallic objects from the creature (can move an object up to the weight of the creature within long range)";
  1151. keys["76–00"] = "Causes the creature’s blood to become overly magnetized, decreasing the flow of oxygen to the cells (does damage equal to the cypher level)";
  1152. break;
  1153. case 25:
  1154. Name = "Bloom (Fireflower)";
  1155. keys["Level"] = "1d6 + 4";
  1156. keys["Usable"] = "Ceramic, glass, or other breakable material in the shape of a flower or seed pod with a fuse stem (lit and then thrown or launched, long-range)";
  1157. keys["Effect"] = "Ten seconds after the fuse is lit, the device explodes, sending shards of red-hot glass out into the pattern of a flower. Any living creature that comes into contact with falling or spraying shards suffers burn damage equal to the cypher level.";
  1158. break;
  1159. case 26:
  1160. Name = "Bloom (Serpent)";
  1161. keys["Level"] = "1d6 + 2";
  1162. keys["Usable"] = "Ceramic, glass, or other breakable material in the shape of a coiled snake with a fuse tongue (lit and then thrown or launched, long-range)";
  1163. keys["Effect"] = "Ten seconds after the fuse is lit, the device explodes, sending out electrified wireworms in the pattern of a long, gyrating snake. As the snake pattern slides through the air, it explodes a second time, sending the electrified wireworms out in a wider pattern. Any living creature that comes into contact with the wireworms is electrified, taking damage equal to the cypher level and becoming dazed for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.";
  1164. break;
  1165. case 27:
  1166. Name = "Bloom (Spore)";
  1167. keys["Level"] = "1d6 + 4";
  1168. keys["Usable"] = "Moss-wrapped ball filled with small pressure-activated detonator and propellant spores";
  1169. keys["Effect"] = "Ten seconds after the ball is firmly squeezed (to activate the detonator), the device explodes, sending spores out in foliage patterns. Any living creature that breathes in the falling or spraying spores takes damage equal to the cypher level.";
  1170. break;
  1171. case 28:
  1172. Name = "Blue Crystal";
  1173. keys["Level"] = "1d6 + 1";
  1174. keys["Usable"] = "Small blue crystal";
  1175. keys["Effect"] = "When one gazes through a blue crystal, for a brief moment she can view a spot corresponding to her current position in a parallel universe. Moreover, the view is set a few moments in the future. However, since the crystal shows a parallel universe, the future seen may or may not be an accurate reflection of her reality. The user, then, sees a possible future. Normally, there is about a 30% chance that the glimpse is entirely accurate and a 30% chance that it is partially accurate, but these numbers depend on the circumstances.";
  1176. break;
  1177. case 29:
  1178. Name = "Body Enhancer";
  1179. keys["Level"] = "1d6 + 2";
  1180. Type = false;
  1181. keys["Usable"] = "Ceramic, glass, or other breakable material in the shape of a coiled snake with a fuse tongue (lit and then thrown or launched, long-range)";
  1182. keys["Level"] = "1d6";
  1183. keys["Usable"] = "Tube of malleable material";
  1184. keys["Effect"] = "Adjusts to match the user’s skin color and temperature, can be shaped into any form, and affixes itself to the user’s body for up to two hours. Single action to shape and affix.";
  1185. break;
  1186. case 30:
  1187. Name = "Bone Dress";
  1188. Type = false;
  1189. keys["Level"] = "1d6";
  1190. keys["Usable"] = "Squeezable tube filled with liquefied bone";
  1191. keys["Effect"] = "The material can be squeezed into a pattern of protection around anything, living or nonliving. Within a few seconds after application, the bone hardens in the established pattern, providing a cage of armor around the selected object or creature. The cage is malleable, allowing movement, and offers +1 to Armor for one hour. Application takes ten seconds or one round.";
  1192. break;
  1193. case 31:
  1194. Name = "Brain Lightning";
  1195. keys["Level"] = "1d6";
  1196. keys["Wearable"] = "Electrical headband";
  1197. keys["Usable"] = "Handheld device, long-needled syringe";
  1198. keys["Effect"] = "Provides a short, low-level burst of electrical stimulation directly to the brain, increasing awareness and cognitive function. As a result, the user moves one step up the damage track for ten minutes. This is a temporary effect that doesn’t change the status of her Pools. If she is hale (or becomes hale), the device has no effect.";
  1199. break;
  1200. case 32:
  1201. Name = "Breather Symbiote";
  1202. keys["Level"] = "1d6 + 2";
  1203. keys["Wearable"] = "A gelatinous mask that must be pressed onto the face";
  1204. keys["Effect"] = "Activating the symbiote causes the device to forcefully inject a long tendril down the user’s throat until it reaches his lungs, where it lodges in the fleshy material. The symbiote provides him with breathable air for one hour, letting him breathe in the absence of air. However, while the symbiote is activated, the user can’t speak. If the symbiote is removed, the user takes 4 points of damage.";
  1205. break;
  1206. case 33:
  1207. Name = "Buoyancy";
  1208. keys["Level"] = "1d6";
  1209. keys["Internal"] = "Pill, ingestible liquid";
  1210. keys["Wearable"] = "Full bodysuit, harness worn about the chest";
  1211. keys["Usable"] = "Injector";
  1212. keys["Effect"] = "For one hour, the user cannot become submerged in any liquid.";
  1213. break;
  1214. case 34:
  1215. Name = "Burrowing Bubble";
  1216. keys["Level"] = "1d6 + 4";
  1217. keys["Wearable"] = "Ring, bracelet, headband";
  1218. keys["Usable"] = "Handheld device";
  1219. keys["Effect"] = "Upon activation, for ten minutes, the user is surrounded by a bubble of energy that projects incredible heat outward, but not inward. This bubble floats 1 foot (0.3 m) in the air, inflicts 6 points of damage to all within immediate range, and inflicts 3 points of damage to all within short range. Further, it instantly melts the material directly below (of lower level than the cypher), and the bubble sinks an immediate distance into the new hole it created. This continues for the duration of the effect, so a user who stands on the ground when activating this cypher ends up about 800 feet (244 m) underground when it finally stops.<br> If the user concentrates, she can force the bubble to move an immediate distance in any direction she chooses as an action.<br> The user cannot penetrate the bubble, and neither can forces from the outside. Not even ambient damage gets through. Dealing at least 50 points of damage to the bubble (which has no Armor) destroys it. Damaging the bubble does not harm the user inside until the bubble is destroyed, at which point she falls from whatever height the bubble was at, which is at least 1 foot (0.3 m) in the air.";
  1220. break;
  1221. case 35:
  1222. Name = "Butterfly Drone";
  1223. Type = false;
  1224. keys["Level"] = "1d6";
  1225. keys["Usable"] = "Fingertip-sized winged insect built of synth and biological elements";
  1226. keys["Effect"] = "This voice-controlled cyberbug travels in a designated direction and distance. There, it holds its position, flying around in the area for ten minutes, recording sound and images. After that time, it returns to the user. To decipher the information, the user must ingest the bug, which then relays the recording via mechanical impulses to her brain. She sees and hears the recording only once.";
  1227. break;
  1228. case 36:
  1229. Name = "Cable Projector";
  1230. keys["Level"] = "1d6";
  1231. keys["Wearable"] = "Wrist-mounted projector";
  1232. keys["Usable"] = "Handheld device";
  1233. keys["Effect"] = "Projects a cable or rope (if the PC has one) attached to a powerful spike up to long range. The projected rope embeds itself solidly into most surfaces, and the cypher can retract the rope later or pull it extremely taut. If desired, the device can easily be spiked into a surface so that the rope attaches to something solid at both ends.";
  1234. break;
  1235. case 37:
  1236. Name = "Camouflage Screen";
  1237. keys["Level"] = "1d6 + 4";
  1238. keys["Usable"] = "Handheld device";
  1239. keys["Effect"] = "Projects an opaque, two-dimensional screen of light that is 12 feet (4 m) high and 20 feet (6 m) across. It lasts up to 28 hours. The screen bears an animate image appropriate to the surrounding area, such as trees and brush in a forest, sandy dunes in a desert, and so on. Thus, anything behind the screen is easily hidden from visual observation unless the viewer is within immediate distance (and even then it may be obscured, depending on the circumstances).";
  1240. break;
  1241. case 38:
  1242. Name = "Camouflage Spray";
  1243. keys["Level"] = "1d6 + 1";
  1244. keys["Usable"] = "Canister";
  1245. keys["Effect"] = "An inanimate object (or group of objects) small enough to fit into a cube that is 10 feet by 10 feet by 10 feet (3 m by 3 m by 3 m) can be quickly coated so that its color and texture blend into its surroundings perfectly.";
  1246. break;
  1247. case 39:
  1248. Name = "Caustic Storm";
  1249. Type = false;
  1250. keys["Level"] = "1d6 + 4";
  1251. keys["Usable"] = "Handheld device";
  1252. keys["Effect"] = "When activated, the cypher surrounds the user with a nimbus of energy, giving him +10 to Armor that works only against caustic damage. This lasts for one round, and the Armor is ablative, which is to say that each point of damage that it absorbs destroys 1 point of the Armor.<br>The cypher also releases fourteen hailstonesized motes of roiling caustic fluid that fly toward and attack all targets (including the user) within immediate range, one mote per target. If there are not fourteen targets within immediate range, the motes fly out to short range. If there are not fourteen targets within short range, they fly out to long range. If there are not fourteen targets within long range, the targets within long range get attacked twice (or more times) each, starting with those in immediate range.";
  1253. break;
  1254. case 40:
  1255. Name = "Chitin Colony";
  1256. keys["Level"] = "1d6";
  1257. keys["Usable"] = "Small container filled with metal shavings";
  1258. keys["Effect"] = "The shavings sprout sharp legs and rush out of the container to completely encase the user’s body. Each piece locks with another piece to form a flexible mesh. The user gains +1 to Armor for one hour.";
  1259. break;
  1260. case 41:
  1261. Name = "Cicerone";
  1262. Type = false;
  1263. keys["Level"] = "1d6";
  1264. keys["Usable"] = "Handheld automaton";
  1265. keys["Effect"] = "The user activates the device, points the automaton’s face in the general direction he wishes to go, and states a general distance. The device suggests the easiest and quickest way to travel that route, taking into account terrain, weather, potential threats, and existing paths. It functions for 28 hours and then dies, speaking a single bit of useful information about the route ahead when it does so.";
  1266. break;
  1267. case 42:
  1268. Name = "Clamp Trap";
  1269. keys["Level"] = "1d6 + 1";
  1270. keys["Usable"] = "Mouthlike metal clamp";
  1271. keys["Effect"] = "When activated, this device becomes a pressure-plate trap that clamps around anything that triggers it. The device is similar to a bear trap, except that when it is fully activated, it becomes invisible. Once triggered, it inflicts damage equal to the cypher level, plus 1 additional point of damage per minute until it is removed.";
  1272. break;
  1273. case 43:
  1274. Name = "Cleaner";
  1275. keys["Level"] = "1d6";
  1276. keys["Wearable"] = "Wristband projector (immediate range)";
  1277. keys["Usable"] = "Metal container filled with what looks like metal filings";
  1278. keys["Effect"] = "When activated, the device dissolves the remains of one dead human-sized creature into a small pile of salts and other minerals.";
  1279. break;
  1280. case 44:
  1281. Name = "Cloaking Pin";
  1282. Type = false;
  1283. keys["Level"] = "1d6 + 2";
  1284. keys["Usable"] = "Metal disk that has been made into a lapel pin";
  1285. keys["Effect"] = "When activated, this creates a cloaking field that effectively makes the user invisible and completely silent for one minute. While invisible, the user is specialized in stealth and Speed defense tasks. This effect ends if he does something to reveal his presence or position—attacking, performing an esotery, using an ability, moving a large object, and so on. If this occurs, he can regain the remaining invisibility effect by taking an action to focus on hiding his position.";
  1286. break;
  1287. case 45:
  1288. Name = "Clone Tank";
  1289. Type = false;
  1290. keys["Level"] = "10";
  1291. keys["Internal"] = "Pill, ingestible liquid";
  1292. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  1293. keys["Usable"] = "A large glass and metal tank filled with pink slime";
  1294. keys["Effect"] = "To activate this device, the user must place a few drops of blood, strands of hair, nail clippings, or a piece of flesh in the slime. The slime hardens around the organic material to form a cyst. Over the next 3d6 months, the device rapidly grows a person from the material. At the end of this time, a full-grown creature, identical in every physical way to the donor creature, emerges from the tank, and the device deactivates. The clone is a level 1 creature. It can communicate in a language known to the user, but otherwise it understands nothing of the world. It becomes a unique character that develops a personality, objectives, and nature of its own.";
  1295. break;
  1296. case 46:
  1297. Name = "Cloud Seed";
  1298. keys["Level"] = "1d6 + 4";
  1299. keys["Usable"] = "Handheld projector (5 miles or 8 km)";
  1300. keys["Effect"] = "This device can be activated only outdoors and with a clear and unobstructed path to the sky. Once activated, a bright white mote flies up from the device into the sky and explodes, throwing grey tendrils out for 1 mile (2 km) in all directions. After one minute, the tendrils become dark clouds, and after another minute, the skies open up and drench the ground below with heavy rains. In freezing temperatures, the precipitation is sleet, ice, or snow. With the rain comes lightning and thunder. The storm moves with the prevailing winds and dissipates 1d6 hours later.";
  1301. break;
  1302. case 47:
  1303. Name = "Cloudskimmer";
  1304. keys["Level"] = "1d6 + 2";
  1305. keys["Usable"] = "A lightweight box large enough to hold four human-sized creatures";
  1306. keys["Effect"] = "The lid of the box opens, and ten small bags rise from within and spend the next five minutes filling with a lighter-than-air gas. As they inflate, they rise above the box, revealing an empty compartment. A sturdy cord tethers each balloon to the box. When the balloons finish inflating, they lift the box and anything in it into the air at a rate of 100 feet (30 m) per minute until it reaches a maximum altitude of 1,000 feet (305 m). The device remains airborne for seven hours. After this time, it loses 100 feet (30 m) of altitude every ten minutes until it lands. The device moves in whatever direction the winds are blowing.";
  1307. break;
  1308. case 48:
  1309. Name = "Colorless Grease";
  1310. Type = false;
  1311. keys["Level"] = "1d6 + 2";
  1312. keys["Usable"] = "metal container filled with thin, colorless grease";
  1313. keys["Effect"] = "There’s enough grease in the container to cover a human-sized creature or an object that can fit inside a 5-foot (2 m) cube. Rubbing the grease onto the target causes it to reflect no color and become invisible for as long as the grease remains. The grease wears off after 1d6 hours. Heat can cause the grease to melt and run, revealing the concealed target early.";
  1314. break;
  1315. case 49:
  1316. Name = "Communication Disks";
  1317. keys["Level"] = "1d6 + 1";
  1318. keys["Usable"] = "Small synth disks";
  1319. keys["Effect"] = "These cyphers usually come in pairs (although each is its own cypher). They allow verbal communication between their users at any distance. Both cyphers must be activated at the same time, and they function for 28 hours.";
  1320. break;
  1321. case 50:
  1322. Name = "Complex Fluid Wall Projector";
  1323. keys["Level"] = "1d6 + 2";
  1324. keys["Usable"] = "Handheld device";
  1325. keys["Effect"] = "Creates a wall of complex fluid up to 30 feet by 30 feet by 1 foot (9 m by 9 m by 0.3 m). It inflicts damage equal to the cypher level on any out-of-phase creature that passes through it. Breaking through or puncturing the wall is a task equal to the cypher level. The wall conforms to the space available. It lasts for one hour.";
  1326. break;
  1327. case 51:
  1328. Name = "Concrete Casting";
  1329. keys["Level"] = "1d6";
  1330. keys["Usable"] = "Compound";
  1331. keys["Effect"] = "When mixed with water, this compound turns into malleable paste. If molded around a piece of armor, a body part, or another object and allowed to harden for ten minutes, the paste gives it an additional layer of protection, granting +3 to Armor. The paste lasts for one hour before it begins to disintegrate.";
  1332. break;
  1333. case 52:
  1334. Name = "Conflict Advisor";
  1335. keys["Level"] = "1d6 + 2";
  1336. keys["Internal"] = "Pill, ingestible liquid";
  1337. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  1338. keys["Effect"] = "The device allows the user to access the datasphere to analyze opponents and anticipate their actions. For one hour, the user has an asset on all attack rolls and Speed defense rolls.";
  1339. break;
  1340. case 53:
  1341. Name = "Construction Foam";
  1342. keys["Level"] = "1d6 + 1";
  1343. keys["Usable"] = "Large canister";
  1344. keys["Effect"] = "The canister produces a vast amount of foam. This foam can easily be shaped into whatever form the user wishes that equals about four 10-foot (3 m) cubes—the size of a small house or a wall that’s 1 foot (0.3 m) thick, 10 feet (3 m) high, and 400 feet (122 m) long. This probably takes about twenty minutes. The foam dries quickly (in about a half hour) and hardens to the strength of steel, but it remains fairly lightweight. The entire mass of hardened foam weighs about 200 pounds (91 kg).";
  1345. break;
  1346. case 54:
  1347. Name = "Contingent Subroutine";
  1348. keys["Level"] = "1d6";
  1349. keys["Internal"] = "Pill, ingestible liquid, inhalable powder";
  1350. keys["Wearable"] = "Temporary tattoo, dermal patch";
  1351. keys["Effect"] = "The device automatically activates if the user becomes debilitated or dies. The device downloads special instructions from the datasphere that cause the body to take steps to protect and repair itself. During the next minute, the user is under the GM’s control and on each of the user’s turns, even if he is dead, he takes an action to move away from danger by the safest available route. At the end of this time, he makes a recovery roll—again, even if he is dead. The recovery roll does not count against the limit on recovery rolls that he can make in a day.";
  1352. break;
  1353. case 55:
  1354. Name = "Anxiety Engine";
  1355. keys["Level"] = "1d6 + 2";
  1356. keys["Internal"] = "Pill, ingestible liquid";
  1357. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  1358. keys["Usable"] = "Small handheld device, crystal";
  1359. keys["Effect"] = "The user examines a cypher or an artifact and then taps into the datasphere. The user automatically identifies the device.";
  1360. break;
  1361. case 56:
  1362. Name = "Countermeasure (Magnetic)";
  1363. Type = false;
  1364. keys["Level"] = "1d6 + 2";
  1365. keys["Usable"] = "Handheld device";
  1366. keys["Effect"] = "This device creates an invisible field that fills an area within short range and lasts for one minute. The field scrambles magnetic fields, making any device or power involving magnetism unusable. The effect lasts as long as the device or power remains within the field.";
  1367. break;
  1368. case 57:
  1369. Name = "Countermeasure (Membrane)";
  1370. Type = false;
  1371. keys["Level"] = "1d6 + 2";
  1372. keys["Usable"] = "Handheld device";
  1373. keys["Effect"] = "This device creates an invisible field around up to three living creatures that lasts for one minute. The field scrambles all effects of incoming technological devices, ricocheting the effect back toward the initiator. It has no effects on technological devices used inside the field.";
  1374. break;
  1375. case 58:
  1376. Name = "Countermeasure (Technological)";
  1377. Type = false;
  1378. keys["Level"] = "1d6 + 2";
  1379. keys["Usable"] = "Handheld device";
  1380. keys["Effect"] = "Two rounds after being activated, the device creates an invisible field that fills an area within short range and lasts for one minute. The field scrambles the electronic processes of most technological devices and makes them inoperable. Intelligent devices cannot take actions during this time. The effect lasts as long as the devices remain within the field.";
  1381. break;
  1382. case 59:
  1383. Name = "Crystal Virus";
  1384. keys["Level"] = "1d6 + 3";
  1385. keys["Wearable"] = "Crystal that affixes to forehead";
  1386. keys["Effect"] = "When placed on a human’s forehead, this cypher immediately takes effect by permanently grafting itself in place (no longer counting against the person’s cypher limit). Within 1d10 + 2 days, the wearer’s flesh begins to take on a crystalline appearance in patches. In three times that number of days, her entire body becomes organic crystal, flexible enough to move without hindrance, but hard and cold like crystal. She has +1 to Armor permanently but is no longer capable of sexual reproduction.<br>Further, at the time of complete transformation, she produces a new crystal virus cypher, which can be used by another human.<br>It’s possible to remove the crystal before complete transformation, but it requires surgery and the task difficulty is equal to the cypher level. Doing so ensures that the creature’s flesh returns to normal. This will not work after complete transformation occurs.";
  1387. break;
  1388. case 60:
  1389. Name = "Cyberflesh";
  1390. keys["Level"] = "1d6 + 2";
  1391. keys["Internal"] = "Pill, injection";
  1392. keys["Usable"] = "Spray-on mist";
  1393. keys["Effect"] = "A character covered in cyberflesh has many advantages. The metallic coating offers +1 to Armor. The character also can use an action to touch any numenera device and automatically learn its function and how to use it (if possible). Cyberflesh lasts for ten minutes.";
  1394. break;
  1395. case 61:
  1396. Name = "Cypher Replicator";
  1397. Type = false;
  1398. keys["Level"] = "1d6";
  1399. keys["Usable"] = "An orb created from a series of synth blocks in various shapes that connect to each other via male and female tabs";
  1400. keys["Effect"] = "The user can dismantle the orb and use the individual blocks to replicate the shape of a weapon, bit of armor, or piece of equipment that is in her line of sight. Even if the duplicate is not identical, the finished object gives a viewer the sense that it is. In fact, for most people, it would be hard to tell the two objects apart.<br>Creating the duplicate takes two actions. The replicated item works exactly as the original does, except that it disintegrates in one hour.";
  1401. break;
  1402. case 62:
  1403. Name = "Cypher Seed";
  1404. Type = false;
  1405. keys["Level"] = "1d6";
  1406. keys["Usable"] = "Tiny metal and synth chip";
  1407. keys["Effect"] = "If affixed to another cypher that is a handheld device, it infuses that cypher with additional circuitry like roots from a plant. In 28 hours, it transforms the cypher into an artifact. The GM determines whether the new artifact retains the same ability (but now with potentially multiple uses) or whether it becomes a different artifact of the handhelddevice variety.";
  1408. break;
  1409. case 63:
  1410. Name = "Data Flood";
  1411. keys["Level"] = "1d6 + 2";
  1412. keys["Internal"] = "Pill, ingestible liquid";
  1413. keys["Wearable"] = "Dermal patch that must be worn and tapped to be activated";
  1414. keys["Effect"] = "Activating the cypher enables the user to connect her mind to the datasphere for one hour. Until the connection is broken, the difficulty is reduced by one step for her Intellect defense rolls and Intellect tasks to identify objects, creatures, and places.";
  1415. break;
  1416. case 64:
  1417. Name = "Data Merge";
  1418. Type = false;
  1419. keys["Level"] = "1d6 + 2";
  1420. keys["Internal"] = "Pill, ingestible liquid";
  1421. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  1422. keys["Usable"] = "Small handheld device, crystal";
  1423. keys["Effect"] = "The user uploads his mind into the datasphere, where it becomes a being of pure thought. His body becomes catatonic and remains that way until he downloads his consciousness back into his body. If his body dies, he becomes trapped in the datasphere and is forever lost.<br>While the user is merged with the datasphere, the difficulty of his Intellect rolls is reduced by two steps.<br>In addition, the user can project a solid light hologram anywhere he chooses in the world. The hologram acts as a level 5 creature under the user’s control. He can perceive and communicate through the hologram and decide how it acts and moves. If the hologram is reduced to 0 health, the user must wait at least one hour before he can create a new one.";
  1424. break;
  1425. case 65:
  1426. Name = "Data Mine";
  1427. Type = false;
  1428. keys["Level"] = "1d6";
  1429. keys["Usable"] = "Small disk that attaches to forehead, electronic bracelet, thick collar, stretchy gloves";
  1430. keys["Effect"] = "Allows the user to tap into the mind of anyone in visual range and steal the target’s knowledge of a skill that it is trained in. The user becomes trained in that skill for one hour. During that time, the target loses its own training in that skill.";
  1431. break;
  1432. case 66:
  1433. Name = "Data Spike";
  1434. keys["Level"] = "1d6";
  1435. keys["Internal"] = "Tiny spike";
  1436. keys["Effect"] = "A user activates the device by inserting it or having another character insert it into the base of his neck, angled upward so that it enters the brain stem. Installing the spike and removing it at a later time inflicts 1 point of damage that ignores Armor. A user can benefit from only one data spike at a time.<br>Once the spike is installed, the user immediately connects to the datasphere and downloads information about a randomly determined skill into his mind. He becomes trained in that skill for a number of hours equal to the cypher level. If he is already trained in the skill, he instead becomes specialized.<br>When a data spike is found, the GM can choose a skill or roll a d20 to determine the skill(s) randomly.";
  1437. ifRoll = true; keys["Roll"] = "1d20";
  1438. keys["01"] = "Astronomy";
  1439. keys["02"] = "Balancing";
  1440. keys["03"] = "Biology and botany";
  1441. keys["04"] = "Climbing and swimming";
  1442. keys["05"] = "Deceiving";
  1443. keys["06"] = "Escaping and lockpicking";
  1444. keys["07"] = "Geography and geology";
  1445. keys["08"] = "Healing";
  1446. keys["09"] = "History";
  1447. keys["10"] = "Identifying";
  1448. keys["11"] = "Intimidation";
  1449. keys["12"] = "Leatherworking, metalworking, and woodworking";
  1450. keys["13"] = "Numenera";
  1451. keys["14"] = "Perception";
  1452. keys["15"] = "Persuasion";
  1453. keys["16"] = "Philosophy";
  1454. keys["17"] = "Pickpocketing";
  1455. keys["18"] = "Repairing";
  1456. keys["19"] = "Riding";
  1457. keys["20"] = "GM’s choice";
  1458. break;
  1459. case 67:
  1460. Name = "Data Vault";
  1461. Type = false;
  1462. keys["Level"] = "1d6 + 2";
  1463. keys["Usable"] = "Hourglass-shaped synth device with a ring around the center";
  1464. keys["Effect"] = "The device scans one object (chosen by the user) that can fit inside a 10-foot (3 m) cube and is within a short distance. The object then dissolves, its substance drawn into the device. Activating the device again causes it to create an identical copy of the object using solidified light at an open spot within a short distance.";
  1465. break;
  1466. case 68:
  1467. Name = "Deadly Mist";
  1468. keys["Level"] = "1d6 + 2";
  1469. keys["Wearable"] = "Wrist-mounted sprayer";
  1470. keys["Usable"] = "Canister with a short hose";
  1471. keys["Effect"] = "This cypher sprays a mist of exotic fluid at one or more targets within immediate range (potentially all targets in range, if the user desires). The mist condenses on the targets and gathers into a thick liquid that begins to form hard, razor-sharp edges, needles, spikes, and barbs that inflict damage equal to the cypher level. Affected targets suffer half the damage on the next round as well before the fluid turns back into mist and evaporates.";
  1472. break;
  1473. case 69:
  1474. Name = "Death Messenger";
  1475. keys["Level"] = "1d6 + 2";
  1476. keys["Usable"] = "A pair of metal or organic wings on a frame that can be attached to any detonation cypher";
  1477. keys["Effect"] = "To activate the device, the user places a bit of skin, hair, nail, or some other material from a living creature inside a compartment positioned between the wings. The wings begin to flap, causing the device to lift into the air and fly off toward the creature whose materials were used to activate it. The device uses the datasphere to locate the creature and speeds off toward it by the shortest and fastest available route. The device flies about 30 mph (48 kph) and maneuvers around obstacles. If blocked by a solid object, it goes out of phase, along with the cypher it carries, and moves through the object until it emerges into an open space. The device activates its detonation cypher when it reaches the target or after 28 hours, whichever comes first.";
  1478. break;
  1479. case 70:
  1480. Name = "Deficiency Detector";
  1481. Type = false;
  1482. keys["Level"] = "1d6 + 2";
  1483. keys["Usable"] = "Two small disks. One attaches to the user. The other, when thrown, seeks out and attaches to the nearest living creature in long range.";
  1484. keys["Effect"] = "When the disk hits its target and attaches, it relays information about the target’s weakness to the user. This information decreases the difficulty of the user’s next interaction with the target by one step. If the user relays the weakness to others, the difficulty of their next interaction with the target is also decreased by one step.";
  1485. break;
  1486. case 71:
  1487. Name = "Demonsphere";
  1488. keys["Level"] = "1d6 + 4";
  1489. keys["Usable"] = "A 6-inch (15 cm) orb of steel lattice with a reflective red sphere in the center";
  1490. keys["Effect"] = "This is a dangerous cypher to use, perhaps giving rise to its name. When activated, it creates a horrific sound, a combination of shrill shrieks and low rumbling (which also might account for its name). At the same time, red streaks of energy lance out at a number of intelligent targets within short range equal to the cypher level. If there are more targets than streaks of energy, the targets are determined randomly, meaning that the user could be a target.<br>The streaks of energy are extradimensional conduits tying the targets to an ultraterrestrial intelligence with a level equal to the cypher level. The intelligence attempts to control the targets’ actions for one round per cypher level. (Eligible targets include machine intelligences or any living creature more substantial than an insect.) The ultraterrestrial intelligence has a motive and understanding all its own, but it is utterly alien. Thus, it can do almost anything, but if desired, roll d100 each round instead:";
  1491. keys["Roll"] = "1d100 each round";
  1492. keys["01–10"] = "Scream";
  1493. keys["11–20"] = "Make incomprehensible gestures";
  1494. keys["21–40"] = "Attack the nearest creature";
  1495. keys["41–55"] = "Attack the nearest object";
  1496. keys["56–60"] = "Attack the ground";
  1497. keys["61–65"] = "Activate the nearest numenera device";
  1498. keys["66–75"] = "Run off as fast as possible";
  1499. keys["76–80"] = "Begin speaking in an unknown language";
  1500. keys["81–83"] = "Speak in the Truth and ask strange, random questions";
  1501. keys["84–85"] = "Speak in the Truth and demand obedience";
  1502. keys["86–88"] = "Examine a random object";
  1503. keys["89–90"] = "Try to eat a random creature or object";
  1504. keys["91–93"] = "Access unknown energies and teleport away";
  1505. keys["94–95"] = "Access unknown energies and create a force field around itself";
  1506. keys["96–97"] = "Access unknown energies and use them to attack all nearby";
  1507. keys["98–00"] = "Access unknown energies and open a transdimensional portal";
  1508. break;
  1509. case 72:
  1510. Name = "Deployer (Atmospheric)";
  1511. keys["Level"] = "1d6";
  1512. keys["Wearable"] = "Wristband projector (long range), arm- or shoulder-mounted launcher (long range)";
  1513. keys["Usable"] = "Handheld projector (long range)";
  1514. keys["Effect"] = "Once initiated, the device collects the most widely available atmospheric aerosols within long range (such as drit dust, water droplets, pollen, bacteria, or smoke). It brings those aerosols together in a whirling tornado that centers around the device itself. Anything in close range of the tornado takes damage equal to the cypher level.";
  1515. break;
  1516. case 73:
  1517. Name = "Deployer (Hypersound)";
  1518. keys["Level"] = "1d6";
  1519. keys["Usable"] = "Handheld device";
  1520. keys["Effect"] = "Once initiated, the device causes all audible sound waves within long range to gather in a single wave of inaudible hypersound. This wave then carries the sound directly to the ears of the user, allowing him to hear everything while at the same time creating absolute silence for everyone else in long range.";
  1521. break;
  1522. case 74:
  1523. Name = "Deployer (Muscular)";
  1524. keys["Level"] = "1d6";
  1525. keys["Internal"] = "Injector, pill";
  1526. keys["Usable"] = "Needle projector, blow gun (short range)";
  1527. keys["Effect"] = "Once the material enters a living body, it begins to rearrange the skeletal muscle tissue of the creature in an orderly fashion to allow muscles to be used at their maximum capacity. For the next ten minutes, the difficulty of all Speed-based tasks (including Speed defense) is decreased by one step.";
  1528. break;
  1529. case 75:
  1530. Name = "Deployer (Optical)";
  1531. keys["Level"] = "1d6";
  1532. keys["Usable"] = "Handheld device";
  1533. keys["Effect"] = "Once initiated, the device manipulates the path of electromagnetic radiation through specific parts of the light spectrum. In doing so, it shields the user from view, essentially rendering her invisible, for one hour.";
  1534. break;
  1535. case 76:
  1536. Name = "Desiccation Bag";
  1537. keys["Level"] = "1d6";
  1538. keys["Usable"] = "Small synth bag approximately 1 foot by 1 foot by 3 inches (0.3 m by 0.3 m by 8 cm)";
  1539. keys["Effect"] = "Completely dries out any object placed in the bag within ten minutes. Living creatures put into the bag take damage equal to the cypher level.";
  1540. break;
  1541. case 77:
  1542. Name = "Anxiety Engine";
  1543. keys["Level"] = "1d6 + 2";
  1544. keys["Internal"] = "Pill, ingestible liquid";
  1545. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  1546. keys["Usable"] = "Small handheld device, crystal";
  1547. keys["Effect"] = "The user examines a cypher or an artifact and then taps into the datasphere. The user automatically identifies the device.";
  1548. break;
  1549. case 78:
  1550. Name = "Detonation (Coma)";
  1551. keys["Level"] = "1d6 + 4";
  1552. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1553. keys["Effect"] = "Explodes in a patterned flash of pale yellow gas in an immediate radius. Living creatures in the area fall unconscious for a number of rounds equal to the cypher level, or until violently slapped awake or damaged.";
  1554. break;
  1555. case 79:
  1556. Name = "Detonation (Crystal)";
  1557. keys["Level"] = "1d6 + 3";
  1558. keys["Usable"] = "Crystal shard the size of a fist (thrown, short range)";
  1559. keys["Effect"] = "Explodes with wild energy and crystal shrapnel. The shrapnel strikes in a short radius, inflicting damage equal to the cypher level. The energy extends to a long radius and inflicts 4 points of damage that ignores Armor.";
  1560. break;
  1561. case 80:
  1562. Name = "Detonation (Distress)";
  1563. keys["Level"] = "1d6";
  1564. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1565. keys["Effect"] = "Explodes in an immediate radius with blue vapors. Anyone in the area becomes nauseated and spends one round per cypher level vomiting and incapacitated in pain, unable to take actions.";
  1566. break;
  1567. case 81:
  1568. Name = "Detonation (Filament)";
  1569. keys["Level"] = "1d6 + 4";
  1570. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1571. keys["Effect"] = "Bursts into a swirling mass of hundreds of extremely thin metal filaments that slice through flesh and objects in an immediate radius, inflicting damage equal to the cypher level. Further, the razor-sharp filaments remain in the area, difficult to see but dangerous. Anyone entering the area suffers damage as if they were caught in the initial explosion. The area of filaments collapses after ten minutes.";
  1572. break;
  1573. case 82:
  1574. Name = "Detonation (Flashfire)";
  1575. keys["Level"] = "1d6 + 3";
  1576. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1577. keys["Effect"] = "Explodes with radiation in an immediate area. The radiation burns so quickly that things affected by it char (taking damage equal to the cypher level) but never catch fire.";
  1578. break;
  1579. case 83:
  1580. Name = "Detonation (Flesh Warping)";
  1581. keys["Level"] = "1d6 + 3";
  1582. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1583. keys["Effect"] = "Explodes in an immediate radius with strange energies. Those within the area suffer damage equal to the cypher level and are afflicted by a harmful mutation that fades after 1d6 + 1 weeks.";
  1584. break;
  1585. case 84:
  1586. Name = "Detonation (Foam)";
  1587. keys["Level"] = "1d6 + 2";
  1588. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1589. keys["Effect"] = "Explodes with foam in an immediate area. The foam inflicts no damage but hardens immediately, filling the area with resilient, spongy matter. Those trapped in the foam can break free only by using their Might or perhaps a cutting tool (which would take at least a minute). The foam disintegrates after one hour.";
  1590. break;
  1591. case 85:
  1592. Name = "Detonation (Healing)";
  1593. keys["Level"] = "1d6 + 4";
  1594. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1595. keys["Effect"] = "Explodes to release a burst of warm energy in a short radius. The energy restores a number of points equal to the cypher level to the Pools (or health) of everyone in the area.";
  1596. break;
  1597. case 86:
  1598. Name = "Detonation (Living Metal)";
  1599. keys["Level"] = "1d6 + 3";
  1600. keys["Usable"] = "Metal sphere (thrown, short range)";
  1601. keys["Effect"] = "Explodes in a short radius, spraying shards of liquid metal that inflict damage equal to the cypher level. The shards then drop to the ground or other nearby surface and slither along toward the point of detonation, where they rejoin. This process takes about three rounds. If it is not somehow prevented, the detonation explodes again, inflicting 1 fewer point of damage than before.";
  1602. break;
  1603. case 87:
  1604. Name = "Detonation (Plant Transformation)";
  1605. keys["Level"] = "1d6 + 2";
  1606. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1607. keys["Effect"] = "Explodes in an immediate radius with a grey mist. Living creatures affected in the area begin to transform into plants. Player characters exposed to the mist must attempt three Might defense rolls (any Effort used on one roll is applied to all three). The final result depends on the result of the rolls:<br><i>No successes:</i> Over the course of ten minutes, the character’s flesh turns green and begins to sprout shoots. He permanently turns into a human-shaped plant.<br><i>One success:</i> Over the course of ten minutes, the character’s flesh turns green and begins to sprout shoots. Her body stiffens and she cannot move for 28 hours as she takes root. At the end of that time, she becomes a humanshaped plant. However, if someone keeps her from taking root, she returns to normal over the course of another 28 hours, during which time she can take no actions.<br><i>Two successes:</i> Over the course of ten minutes, the character’s flesh turns green and begins to sprout shoots. This is a painful process. At the ten-minute mark, he moves one step down the damage track, and he remains that way until he returns to normal 28 hours later.<br><i>Three successes:</i> The character is not affected at all. NPCs in the area who are one level lower than the cypher are affected as if they had two successes. NPCs who are two or three levels lower are affected as if they had one success. NPCs who are four or more levels lower than the cypher are affected as if they had no successes.<br>All plants in the area gain a permanent +1 level boost.";
  1608. break;
  1609. case 88:
  1610. Name = "Detonation (Smoke)";
  1611. keys["Level"] = "1d6 + 2";
  1612. keys["Wearable"] = "Wristband projector (long range)";
  1613. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1614. keys["Effect"] = "Bursts in a short radius, filling the area with thick smoke that lasts for one minute. A strong wind disperses it immediately. Treat the smoke as darkness, and the difficulty of melee attacks in the area is modified by one step in the defender’s favor.";
  1615. break;
  1616. case 89:
  1617. Name = "Detonation (Spatial Warping)";
  1618. keys["Level"] = "1d6 + 3";
  1619. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1620. keys["Effect"] = "Explodes in an immediate radius with strange energies. All creatures within the area are teleported (safely) to a different spot within short range of the detonation.";
  1621. break;
  1622. case 90:
  1623. Name = "Detonation (Stasis)";
  1624. keys["Level"] = "1d6 + 4";
  1625. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1626. keys["Effect"] = "Explodes in an immediate radius with strange energies. All creatures within the area are held in temporal stasis for one minute, during which time they cannot take actions or be affected in any manner.";
  1627. break;
  1628. case 91:
  1629. Name = "Detonation (Suggestion)";
  1630. keys["Level"] = "1d6 + 2";
  1631. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1632. keys["Effect"] = "Explodes in a patterned flash of multicolored lights and gas in an immediate radius. For all sentient creatures in the area, the difficulty of Intellect defense rolls to resist reasonably worded suggestions is increased by a number of steps equal to half the cypher level (round down). The effect lasts for a number of rounds equal to the cypher level.";
  1633. break;
  1634. case 92:
  1635. Name = "Detonation (Tendril)";
  1636. keys["Level"] = "1d6 + 2";
  1637. keys["Usable"] = "Explosive device or ceramic sphere (thrown, short range), handheld projector (long range)";
  1638. keys["Effect"] = "Bursts into a swirling mass of dozens of animate tendrils that emerge from the point of explosion. The tendrils attack every creature and unattended object within immediate range. If successful, they hold their victim fast for up to six rounds unless the victim can break free (small or fragile objects are simply crushed and destroyed).";
  1639. break;
  1640. case 93:
  1641. Name = "Detonation Delay";
  1642. Type = false;
  1643. keys["Level"] = "1d6";
  1644. keys["Usable"] = "Small wired device";
  1645. keys["Effect"] = "The device can be attached to almost any type of detonation cypher to delay its activation. The user can set the timer for one minute, ten minutes, or 28 hours. Provided that the delay or detonation is not found and dismantled ahead of time, the detonation explodes at the preset time.";
  1646. break;
  1647. case 94:
  1648. Name = "Detonation Trigger";
  1649. Type = false;
  1650. keys["Level"] = "1d6";
  1651. keys["Wearable"] = "Wristband transmitter (long range) and a small patch or bundle of nanowires";
  1652. keys["Effect"] = "The nanowires can be attached to almost any type of detonation cypher. The user can then remotely trigger the device using the wristband transmitter. The detonation must be within long range, but it doesn’t need to be in the user’s vision.";
  1653. break;
  1654. case 95:
  1655. Name = "Device Enhancer";
  1656. Type = false;
  1657. keys["Level"] = "1d6";
  1658. keys["Usable"] = "Tiny metal and synth chip";
  1659. keys["Effect"] = "If affixed to another cypher or artifact, that device is enhanced in one of the following ways (roll a d6):";
  1660. keys["1"] = "The device now also inflicts 4 points of damage if used on a target other than the user. If the device already inflicts damage, the damage is increased by 2 points. If used on an artifact, this effect lasts for 28 hours after the first use.";
  1661. keys["2"] = "The device, when activated, also projects a force field around the user that lasts for an hour. This field provides +2 to Armor. If the device already creates protective Armor, that Armor gains +1 instead. This functions once, regardless of whether the enhanced device is a cypher or an artifact.";
  1662. keys["3"] = "The device, when activated, also adds 1 to the user’s Might Edge, Speed Edge, and Intellect Edge for one hour. This functions once, regardless of whether the enhanced device is a cypher or an artifact.";
  1663. keys["4"] = "If the device has immediate range, the range is increased to short. If short, it is increased to long. If long, it is increased to 200 feet (61 m). Such changes to the device last for 28 hours. If the device does not have a ranged effect, it instead affects the user when activated so that the user moves a long distance on an action for 28 hours. This latter effect can be used once.";
  1664. keys["5"] = "The device, when activated, also makes the user invisible for an hour. While invisible the user is specialized in stealth and Speed defense tasks. This effect ends if he does something to reveal his presence or position—attacking, performing an esotery, using an ability, and so on. If this occurs, he can regain the remaining invisibilityeffect by taking an action to focus on hiding his position. This functions once, regardless of whether the enhanced device is a cypher or an artifact.";
  1665. keys["6"] = "The device now also restores a total of 4 points each time it is activated. The user can allocate those points among his stat Pools as desired, but the Pools cannot go above their maximum. If the device already restores points to Pools, it restores 2 additional points. If used on an artifact, this effect lasts for 28 hours after the first use.";
  1666. break;
  1667. case 96:
  1668. Name = "Dimensional Sheath";
  1669. Type = false;
  1670. keys["Level"] = "1d6 + 4";
  1671. keys["Wearable"] = "Belt, headband, bracelet";
  1672. keys["Usable"] = "Handheld device";
  1673. keys["Effect"] = "User is enveloped in invisible energy for six hours. During this time, she has +1 to Armor against any type of energy attack (including those that normally ignore Armor) and is immune to any effect that would change her phase state, send her to another universe, teleport her, or do anything similar.";
  1674. break;
  1675. case 97:
  1676. Name = "Dimensional Trap";
  1677. Type = false;
  1678. keys["Level"] = "1d6 + 4";
  1679. keys["Usable"] = "Complex device";
  1680. keys["Effect"] = "One creature or object within immediate range disappears and is drawn into the device, where it remains for 28 hours. When the effect ends, the target reappears in an open space (chosen by the user of the device) within immediate range.";
  1681. break;
  1682. case 98:
  1683. Name = "Disintegration Gel";
  1684. keys["Level"] = "1d6 + 3";
  1685. keys["Usable"] = "Synth tube containing gel";
  1686. keys["Effect"] = "This tube produces a fist-sized amount of gel. When applied to a specific material, the gel vaporizes it at a rate of about 1 inch (3 cm) per round. The gel works for two rounds per cypher level. It has no effect on other materials. Roll d100 for the material affected:";
  1687. ifRoll = true; keys["Roll"] = "1d100";
  1688. keys["01–35"] = "Metal";
  1689. keys["36–39"] = "A specific metal (GM’s choice)";
  1690. keys["40–71"] = "Stone";
  1691. keys["72–81"] = "Metal or stone";
  1692. keys["82–98"] = "Synth";
  1693. keys["99–00"] = "Organic matter (inflicts damage equal to the cypher level on a living creature)";
  1694. break;
  1695. case 99:
  1696. Name = "Displacement Cloak";
  1697. Type = false;
  1698. keys["Level"] = "1d6 + 4";
  1699. keys["Wearable"] = "Cloak, cape, mantle";
  1700. keys["Effect"] = "For the next ten minutes, the user disappears and an image of her appears somewhere within immediate range. The image is a perfect copy of the user and mimics her physical movements and actions. The difficulty of her Speed defense rolls is reduced by three steps until the effect ends.";
  1701. break;
  1702. case 100:
  1703. Name = "Dissonance Cube";
  1704. Type = false;
  1705. keys["Level"] = "1d6 + 4";
  1706. keys["Usable"] = "Complex device";
  1707. keys["Effect"] = "Activation causes the device to emit a subsonic noise for seven hours. At the end of each hour, any metal object within long range of the device takes 4 points of ambient damage.";
  1708. break;
  1709. case 101:
  1710. Name = "Distance Activator";
  1711. keys["Level"] = "1d6 + 1";
  1712. keys["Usable"] = "Handheld device with a small, detachable nodule";
  1713. keys["Effect"] = "When the nodule is detached and connected to any other cypher, the user of the distance activator can activate that cypher from a range of up to 1 mile (2 km).";
  1714. break;
  1715. case 102:
  1716. Name = "Distortion Field Emitter";
  1717. Type = false;
  1718. keys["Level"] = "1d6 + 2";
  1719. keys["Internal"] = "Subdermal injection";
  1720. keys["Wearable"] = "Helmet, headband, metallic choker";
  1721. keys["Usable"] = "Complex device";
  1722. keys["Effect"] = "Activation creates an invisible field that extends out from the device to short range for the next hour. Numenera devices do not function while in the field.";
  1723. break;
  1724. case 103:
  1725. Name = "Doomsday Device";
  1726. Type = false;
  1727. keys["Level"] = "10";
  1728. keys["Internal"] = "Subdermal injection";
  1729. keys["Usable"] = "Explosive device";
  1730. keys["Effect"] = "When activated, the user sets a timer for up to one year. When the time runs out, the device explodes out to a range of 1 mile (2 km). The explosion inflicts 20 points of damage to everything in the area and saturates the air and ground with radiation that lasts for 5d20 years. Until the radiation dissipates, it inflicts 1 point of ambient damage for each minute a creature remains in the area.";
  1731. break;
  1732. case 104:
  1733. Name = "Drastic Propulsion";
  1734. keys["Level"] = "1d6";
  1735. keys["Wearable"] = "Small black box with a hook that attaches to a piece of clothing";
  1736. keys["Effect"] = "When activated, the device propels the user quickly in the direction he desires, allowing him to cover twice the usual amount of ground each round. If the user is holding tightly to another person or creature, that person or creature moves with him at the same speed. The effect lasts for one minute.";
  1737. break;
  1738. case 105:
  1739. Name = "Dreamachine";
  1740. Type = false;
  1741. keys["Level"] = "1d6";
  1742. keys["Wearable"] = "Hood, mask, head halo";
  1743. keys["Usable"] = "Standalone device";
  1744. keys["Effect"] = "The device creates pulsing light, sound, or some other combination of stimuli designed to alter the brain’s electrical oscillations. When the user sits within close range of the device for at least ten minutes with his eyes closed, he enters a hypnagogic state. This allows his mind to open to the wonders of the datasphere, granting him the answer to a single question.";
  1745. break;
  1746. case 106:
  1747. Name = "Dry Water";
  1748. keys["Level"] = "1d6";
  1749. keys["Usable"] = "Tiny marble made from ceramic, stone, or glass";
  1750. keys["Effect"] = "The device activates when exposed to water. It instantly expands into water with a volume of 1 gallon (4 L) per cypher level.";
  1751. break;
  1752. case 107:
  1753. Name = "Duplicator";
  1754. Type = false;
  1755. keys["Level"] = "1d6 + 1";
  1756. keys["Usable"] = "Synth cylinder etched with fine, glowing lines";
  1757. keys["Effect"] = "When one end of the device is touched against a creature, a mass of gelatin sprays out the other end. Within three rounds, the gelatin creates what appears to be an exact living copy of the touched creature, including clothing and equipment, but it’s a spongy facade. The copy is a level 1 creature with minimal intelligence that follows simple commands, but complex thought and emotions are beyond its capabilities. The copy lasts up to 28 hours, at which time it melts and evaporates.";
  1758. break;
  1759. case 108:
  1760. Name = "Dynamic Hourglass";
  1761. keys["Level"] = "1d6";
  1762. keys["Usable"] = "Handheld device";
  1763. keys["Effect"] = "When the user activates the device, she disappears. She is removed from existence until the next round ends, at which point she returns to the same spot she left (or the nearest open space to that spot). At any time within the next 28 hours, she can take an extra action on her turn.";
  1764. break;
  1765. case 109:
  1766. Name = "Ear Worm";
  1767. keys["Level"] = "1d6 + 2";
  1768. keys["Internal"] = "A tiny worm covered in sharp hairs";
  1769. keys["Effect"] = "The cypher activates when placed on someone’s face. The worm crawls up the side of the user’s face and enters his ear canal (or the closest thing to an ear canal the user has). It then embeds the bristles coating its body into the canal. For the next 28 hours, the user can understand any language he hears and has an asset for any task that involves listening. When the effect ends, a fleshy moth flies out of his ear.";
  1770. break;
  1771. case 110:
  1772. Name = "Echo Crystal";
  1773. keys["Level"] = "1d6 + 4";
  1774. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  1775. keys["Effect"] = "When the device is activated, the crystal projects a second weapon in the air formed from solidified light. It follows the weapon it copies, floating through the air and mimicking the original’s movements. Whenever the user takes an action to attack with the original weapon, he makes an additional attack with the copy as part of the same action. The second weapon inflicts the same damage as the original. After 28 hours, the copy dissipates into a cloud of sparkling motes.";
  1776. break;
  1777. case 111:
  1778. Name = "Ecstasy Glass";
  1779. keys["Level"] = "1d6";
  1780. keys["Wearable"] = "pectacles, goggles, helmet with visor";
  1781. keys["Usable"] = "Six joined glass spheres";
  1782. keys["Effect"] = "The device takes over the user’s senses for one hour and floods them with profound pleasure. The user cannot see, hear, smell, taste, or feel anything in her surroundings during this time. Instead, she experiences whatever she most desires, and she believes that she is engaged in an activity that produces great and lasting pleasure. The experience might be eating a sumptuous meal, engaging in a sexual act with one or more people she desires, or simply sitting comfortably in a beautiful landscape. When the effect ends, she feels restored and may immediately make a recovery roll. This recovery roll does not count against the limits on the number of recovery rolls that she can make in a day.";
  1783. break;
  1784. case 112:
  1785. Name = "Effulgent";
  1786. keys["Level"] = "1d6";
  1787. keys["Internal"] = "Syringe, pill, ingestible liquid";
  1788. keys["Effect"] = "Injects a fluorescent protein gene into the user, causing her to glow with a bioluminescent light that illuminates the area around her (within close range) as though it were daylight. The effect lasts for one hour.";
  1789. break;
  1790. case 113:
  1791. Name = "Ejection Nodule";
  1792. keys["Level"] = "1d6 + 1";
  1793. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  1794. keys["Effect"] = "For the next hour, each time the weapon the nodule is attached to strikes a solid creature or object hard enough to inflict damage (but no more than once per round), the target of the strike teleports to a random location within a radius of 100 × the cypher level in feet.";
  1795. break;
  1796. case 114:
  1797. Name = "Electronic Nose";
  1798. Type = false;
  1799. keys["Level"] = "1d6 + 2";
  1800. keys["Wearable"] = "Small nodule that affixes to nose, synth nose that attaches over a real one, clipon nose ring";
  1801. keys["Effect"] = "This device enhances the wearer’s sense of smell, allowing him to detect odor signatures of various biological, biochemical, or chemical compounds for one hour. Those with knowledge of the numenera can attempt to “set” the nose to a desired substance just prior to using it (difficulty equal to the cypher level), or the GM can roll ahead of time:";
  1802. keys["01–10"] = "Explosives or detonations";
  1803. keys["11–30"] = "Disease";
  1804. keys["31–40"] = "Blood";
  1805. keys["41–50"] = "Poison";
  1806. keys["51–75"] = "Chemical traps";
  1807. keys["76–00"] = "User’s choice";
  1808. break;
  1809. case 115:
  1810. Name = "Emoacoustic Weapon";
  1811. keys["Level"] = "1d6 + 2";
  1812. keys["Wearable"] = "Mask";
  1813. keys["Usable"] = "Handheld device";
  1814. keys["Effect"] = "This device allows the user to change the emotion of a single target in short range with a sonic burst that only the target will hear. The user can choose one of these emotions or states: anger, despair, fear, joy, calm, great hunger, and sexual arousal. This artificial state lasts for ten minutes (or as the situation afterward dictates).";
  1815. break;
  1816. case 116:
  1817. Name = "Energy Module";
  1818. Type = false;
  1819. keys["Level"] = "1d6 + 2";
  1820. keys["Usable"] = "Small metal and synth plate";
  1821. keys["Effect"] = "This cypher must be attached to another cypher or artifact (a level 4 task) that produces energy, such as a ray emitter or a force shield projector. Once attached, it no longer counts against a character’s cypher limit. The level of the device it is attached to is increased by 2.<br>The module cannot be removed from the device without destroying both the module and the device.";
  1822. break;
  1823. case 117:
  1824. Name = "Energy Siphon";
  1825. Type = false;
  1826. keys["Level"] = "1d6";
  1827. keys["Usable"] = "Small metal device";
  1828. keys["Effect"] = "When activated, this small metal device hovers around the user, and any energy attack (such as a nano’s force blast or a beam from a ray emitter) strikes the cypher instead. The device is not harmed by the attack. Once activated, the energy siphon functions for one hour.";
  1829. break;
  1830. case 118:
  1831. Name = "Energy Token";
  1832. keys["Level"] = "1d10";
  1833. keys["Usable"] = "Glowing ball of energy";
  1834. keys["Effect"] = "This cypher functions when it is touched by a living creature (perhaps even before it can be identified), although it can be manipulated by tools such as tongs and safely stored if well away from a creature. Normal gloves or a leather bag is not enough to keep it from activating. The ball bathes a living creature touching it with energy of a type and effect depending on its color (roll a d20):";
  1835. ifRoll = true; keys["Roll"] = "1d20";
  1836. keys["01–02"] = "Blue: Reorganizes brain connections; +1 to Intellect Edge for one hour.";
  1837. keys["03–04"] = "Red: Restructures skeletal structure; +1 to Might Edge for one hour.";
  1838. keys["05–06"] = "Green: Alters musculature; +1 to Speed Edge for one hour.";
  1839. keys["07–08"] = "Yellow: Alters respiratory system; grants immunity to dangerous gases. User can also breathe a puff of poisonous vapor at a victim in immediate range that inflicts 2 points of Speed damage (ignores Armor) for a number of rounds equal to cypher level. The effect lasts for one hour.";
  1840. keys["09–10"] = "Orange: Changes physical density; +1 to Armor, and user deals 2 additional points of damage with melee attacks. 11–12 Violet: Tunes dimensional phase of entire body; user can move through solid matter at a rate of 6 inches (15 cm) per round for ten minutes.";
  1841. keys["13–14"] = "Brown: Alters cellular relationship with gravity; user can move through the air as easily as on a solid surface for ten minutes.";
  1842. keys["15–18"] = "Black: Infuses cells with disruptive energy; inflicts 5 points of damage to user, and then user’s touch inflicts 8 points of damage to others for ten minutes.";
  1843. keys["19–20"] = "White: Alters ocular system; user gains x-ray vision and can see through up to 10 inches (25 cm) of matter for one minute.";
  1844. break;
  1845. case 119:
  1846. Name = "Eraser";
  1847. keys["Level"] = "1d6";
  1848. keys["Usable"] = "A small metallic device";
  1849. keys["Effect"] = "Causes an object that can fit inside a 5-foot (2 m) cube or one creature it touches to instantly disappear from existence.";
  1850. break;
  1851. case 120:
  1852. Name = "Erosion Ray";
  1853. Type = false;
  1854. keys["Level"] = "1d6 + 4";
  1855. keys["Usable"] = "Handheld device";
  1856. keys["Effect"] = "Emits a beam at an object within short range. The beam weakens an amount of material that can fit inside a 10-foot (3 m) cube. The target does not appear to change, but it assumes the hardness of thin paper. A creature can easily tear chunks from the object or punch through it. If the user targets a section of floor, anything weighing at least 5 pounds (2 kg) that moves across that section falls through it. The effect can also weaken structures such as bridges, walls, and the like at the GM’s discretion.";
  1857. break;
  1858. case 121:
  1859. Name = "Essence Transfer";
  1860. keys["Level"] = "1d6 + 2";
  1861. keys["Usable"] = "Handheld device";
  1862. keys["Effect"] = "Allows one willing character to transfer points from his Pools to another character’s Pools. The transferring character can’t reduce a Pool below 1, and the receiving character can’t raise a Pool above its normal maximum.";
  1863. break;
  1864. case 122:
  1865. Name = "Exalted Vapor";
  1866. keys["Level"] = "1d6";
  1867. keys["Internal"] = "Electronic smoking implement";
  1868. keys["Wearable"] = "Smoking mask";
  1869. keys["Effect"] = "Allows the user to inhale a potent chemical that restores a number of points equal to the cypher level to one random Pool. Roll d100:";
  1870. ifRoll = true; keys["Roll"] = "1d100";
  1871. keys["01–50"] = "Might Pool";
  1872. keys["51–75"] = "Speed Pool";
  1873. keys["76–00"] = "Intellect Pool";
  1874. break;
  1875. case 123:
  1876. Name = "Explosive Nodule";
  1877. keys["Level"] = "1d6 + 2";
  1878. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  1879. keys["Effect"] = "For the next 28 hours, each time the weapon the nodule is attached to strikes a solid creature or object, it releases a pulse of concussive force that throws the target a short distance away from the user. This force knocks the target and the user to the ground.";
  1880. break;
  1881. case 124:
  1882. Name = "Extra Time";
  1883. keys["Level"] = "1d6 + 3";
  1884. keys["Wearable"] = "Belt, ring";
  1885. keys["Usable"] = "Handheld device";
  1886. keys["Effect"] = "After using his action to activate this device, time slows down for the user, and he can take up to three additional actions while the rest of the world seemingly stands still. He can attack, move, make a recovery roll, or take any other allowed action. Actions are resolved normally. However, this process takes a toll. For every extra action he takes, the user suffers 3 points of damage.";
  1887. break;
  1888. case 125:
  1889. Name = "Eye in the Sky";
  1890. keys["Level"] = "1d6";
  1891. keys["Usable"] = "Handheld device";
  1892. keys["Effect"] = "When activated, part of this device shoots 800 feet (244 m) into the air, projecting everything it sees onto a screen on the other portion of the device. The eye in the sky floats for an hour, all the while projecting what it sees.";
  1893. break;
  1894. case 126:
  1895. Name = "Eyebug";
  1896. Type = false;
  1897. keys["Level"] = "1d6";
  1898. keys["Usable"] = "Small mechanical insect and a small eyepiece lens";
  1899. keys["Effect"] = "Once activated, this device moves on its own for one hour, following a single, simple verbal command with surprising intelligence. For example, if directed to find a way into the chamber to the south, it will search around, attempting to find the most direct path (if one exists), even one that is not known to the user. If told to find the nearest ithsyn, it will search around on its own until it finds the target (or until its hour is up). The device cannot be given multiple objectives, nor can it be given multistep directions. Most important, during the entire time, the user can see everything it can see through the eyepiece. The eyebug can see in the dark as easily as in the light.";
  1900. break;
  1901. case 127:
  1902. Name = "Eyestalk Graft";
  1903. keys["Level"] = "1d6 + 1";
  1904. keys["Wearable"] = "A large bulbous eye with a 6-inch (15 cm) stalk";
  1905. keys["Effect"] = "This organic object grafts directly and immediately onto the flesh of the user’s head. The eyestalk functions for 28 hours, during which time the user has an asset for all perception tasks and can look surreptitiously around corners.";
  1906. break;
  1907. case 128:
  1908. Name = "Fact Finder";
  1909. keys["Level"] = "1d6";
  1910. keys["Wearable"] = "Glove with a mechanical device in the palm, headband with mechanical device";
  1911. keys["Effect"] = "When someone wears the device and it is activated, the wearer should be asked three simple questions. These questions allow the device’s mechanics to calibrate to the wearer’s response. After that, the device will shock the wearer (doing damage equal to the cypher level) every time he says something that is not true. The effect lasts for five questions (in addition to the original calibration questions).";
  1912. break;
  1913. case 129:
  1914. Name = "Fallback Clone";
  1915. Type = false;
  1916. keys["Level"] = "10";
  1917. keys["Wearable"] = "Two headbands";
  1918. keys["Effect"] = "To activate this device, the user must place a few drops of blood, strands of hair, nail clippings, or a piece of flesh in a sealed, water-filled tank with one of the headbands and wear the other one. The headband in the tank facilitates the rapid growth of a clone in one month. The clone is a fully grown creature, identical in every physical way to the user. However, it has no consciousness and remains in a comatose state in the tank.<br>Once the clone has matured, if at any time the user dies while wearing the headband, her consciousness is transferred into the clone, regardless of distance. All skills, abilities, and knowledge are transferred.<br>The user does not need to wear the headband throughout the process (if, for example, she is worried about her cypher limit)—just at the beginning to spur the clone’s growth. However, if she dies while not wearing the headband, no transfer occurs.";
  1919. break;
  1920. case 130:
  1921. Name = "Fangs of the Reaver";
  1922. keys["Level"] = "1d6 + 1";
  1923. keys["Usable"] = "2-inch (5 cm) metal sphere";
  1924. keys["Effect"] = "Upon activation, the sphere opens to reveal nasty metal teeth. It flies at a single target within short range that the user chooses, and it attacks as a creature of a level equal to the cypher level. It continues to attack that target for a number of rounds equal to the cypher level or until the target is dead, whichever comes first.";
  1925. break;
  1926. case 131:
  1927. Name = "Faraway Ear";
  1928. keys["Level"] = "1d6";
  1929. keys["Wearable"] = "Earring, helmet";
  1930. keys["Usable"] = "Handheld Device";
  1931. keys["Effect"] = "When this device is activated, the user can pinpoint any spot she can see, up to 1,000 feet (305 m) distant, and hear whatever could normally be heard (as soft as a whisper) at that location for ten minutes.";
  1932. break;
  1933. case 132:
  1934. Name = "Fast Hail";
  1935. keys["Level"] = "1d6";
  1936. keys["Usable"] = "Cooled capsule filled with pressurized compound";
  1937. keys["Effect"] = "When firmly shaken and then projected via a ranged weapon of any kind, the capsule explodes, sending pressurized streams of large water droplets into the air. Within one minute, the droplets form hailstones about 2 inches (5 cm) in diameter. Everything within the hailstorm takes damage equal to the cypher level. The storm lasts for 10 minutes.";
  1938. break;
  1939. case 133:
  1940. Name = "Fertility Barrier";
  1941. keys["Level"] = "1d6";
  1942. keys["Internal"] = "Pill, ingestible liquid";
  1943. keys["Effect"] = "Once ingested, it prevents conception for one week. If a fertility barrier is used by both parties, it increases the chance of conception (decreases the difficulty by one step) for the same amount of time.";
  1944. break;
  1945. case 134:
  1946. Name = "Firebreather";
  1947. Type = false;
  1948. keys["Level"] = "1d6";
  1949. keys["Wearable"] = "Mouth guard, mouth sprayer, long tube";
  1950. keys["Effect"] = "The wearer breathes fire onto a foe in immediate range, doing damage equal to the cypher level. Inserting the device is an action. However, breathing fire is an Enabler and can be used in addition to a melee attack or movement.";
  1951. break;
  1952. case 135:
  1953. Name = "Flame Catcher";
  1954. Type = false;
  1955. keys["Level"] = "1d6 + 4";
  1956. keys["Usable"] = "Complex device";
  1957. keys["Effect"] = "Causes all fire within a short distance to safely flow into the device. At any time within the next seven hours, anyone holding the device can release the stored flames in a stream about 1 foot (0.3 m) wide that extends out to short range. The flames inflict damage equal to the cypher level to one target within range.";
  1958. break;
  1959. case 136:
  1960. Name = "Flame Hand";
  1961. keys["Level"] = "1d6 + 2";
  1962. keys["Wearable"] = "Glove with a large metal device fitted over it";
  1963. keys["Effect"] = "Although this cypher is a glove, the wearer cannot use his hand while wearing it—a heavy metal device with a long tube on the end fits over the glove, encompassing his entire hand. When activated, this device sprays a stream of flaming liquid up to short range that inflicts damage equal to the cypher level. The wearer can spray this stream around to affect multiple targets and hit as many as are next to each other in range. (If he need not worry about hitting friendly targets, he could potentially attack all foes within range.)";
  1964. break;
  1965. case 137:
  1966. Name = "Flesh Eater";
  1967. keys["Level"] = "1d6";
  1968. keys["Wearable"] = "Wristband sprayer (long range)";
  1969. keys["Usable"] = "Balloon or ceramic sphere (thrown, short range)";
  1970. keys["Effect"] = "Bursts in an immediate radius, eating away any organic matter that it comes into contact with. Living creatures take damage equal to the cypher level.";
  1971. break;
  1972. case 138:
  1973. Name = "Floating Bubble";
  1974. keys["Level"] = "1d6";
  1975. keys["Wearable"] = "Ring, bracelet";
  1976. keys["Usable"] = "Handheld device";
  1977. keys["Effect"] = "Upon activation, the user is encapsulated in a bubble of force for ten minutes. This bubble floats at least 1 foot (0.3 m) in the air at all times but moves as the user wishes (requiring an action to do so, just like normal movement) vertically or horizontally, up to a short distance each round. The user cannot penetrate the bubble, and neither can forces from the outside. Not even ambient damage gets through. Dealing at least 50 points of damage to the bubble (which has no Armor) destroys it. Damaging the bubble does not harm the user inside until the bubble is destroyed, at which point he falls from whatever height the bubble was at, which is at least 1 foot (0.3 m) in the air.";
  1978. break;
  1979. case 139:
  1980. Name = "Flow";
  1981. keys["Level"] = "1d6 + 1";
  1982. keys["Internal"] = "Pill, ingestible liquid, ingestible powder";
  1983. keys["Effect"] = "Enables the user to move more rapidly by harnessing momentum gained from movement. Once per round, when the user takes an action to move, she gains another action that she must use at once. She can use this action only to move. The effect wears off after one hour";
  1984. break;
  1985. case 140:
  1986. Name = "Flowstone";
  1987. keys["Level"] = "1d6";
  1988. keys["Usable"] = "Steel or glass jar containing thick grease";
  1989. keys["Effect"] = "The user activates the item by applying the contents to a stone surface. There is enough grease to coat a 5-foot (2 m) radius area. It takes one minute for the stone to absorb the grease. At the end of this time, the stone gains the consistency of soft clay to a depth of 5 feet (2 m). The effect lasts for one hour. At the end of this time, the stone returns to its normal hardness.";
  1990. break;
  1991. case 141:
  1992. Name = "Fluttering Recorder";
  1993. Type = false;
  1994. keys["Level"] = "1d6";
  1995. keys["Usable"] = "Tiny insect made from metal";
  1996. keys["Effect"] = "Activation causes the device to sprout tiny wings and flutter up into the air, waiting for instructions. The user can give the device specific directions to travel to a place within 3 miles (5 km) of where it was activated. The cypher follows the directions it was given, exactly as they were given, until it can travel no farther or it arrives at its destination. There, it waits for one hour, recording everything it sees and hears. At the end of this time, the cypher flies back to where it received the instructions and plays back the recording by projecting the images it witnessed onto a flat surface and playing the audio through the speakers in its body. It repeats the recording 1d6 times and deactivates.";
  1997. break;
  1998. case 142:
  1999. Name = "Flying Cap";
  2000. keys["Level"] = "1d6 + 2";
  2001. keys["Wearable"] = "Hat, helmet";
  2002. keys["Effect"] = "Three metal poles extend out from the top of the device, which clamps onto the user’s head and cannot be removed for the duration. Two poles fold down on either side of the user’s head, while the third rises straight up and sprouts four blades that begin spinning. The blades function as a propeller and lift the user into the air. She can control the direction of the movement by using the poles to either side. The device allows her to fly by making a Speed roll (level 2) each round. She can fly a short distance each round in combat or about 1 mile (2 km) each minute. The device operates for 3d20 minutes before breaking up and deactivating. If the user is still in the air when it stops working, she falls.";
  2003. break;
  2004. case 143:
  2005. Name = "Foam Limb";
  2006. keys["Level"] = "1d6 + 1";
  2007. keys["Internal"] = "";
  2008. keys["Wearable"] = "";
  2009. keys["Usable"] = "Canister";
  2010. keys["Effect"] = "If sprayed upon a creature, the foam builds an arm with a hand that mimics one of the creature’s existing limbs in appearance, if possible. (If not applicable, the default limb is a long, sinewy arm with a three-fingered hand.) The foam arm hardens to the consistency of the creature’s flesh and can be used by the creature as if it were its own. The new arm does not grant the creature additional actions or attacks in a round, but it can be useful for carrying things. If the arm is harmed, the creature suffers no ill effect. The arm lasts for 28 hours.";
  2011. break;
  2012. case 144:
  2013. Name = "Foam Sprayer";
  2014. keys["Level"] = "1d6 + 1";
  2015. keys["Usable"] = "Canister";
  2016. keys["Effect"] = "This device sprays foam on a target within immediate range. There is enough foam to cover up to three humans standing next to each other (or one larger target). Different kinds of foam have different effects. Roll a d6 to determine the foam in a given canister:";
  2017. ifRoll = true; keys["Roll"] = "1d6";
  2018. keys["1"] = "Hardens: All movement is halved, and the difficulty of all physical actions is increased by two steps for ten minutes.";
  2019. keys["2"] = "Caustic: The foam burns like acid, inflicting 4 points of damage on the first round and 2 points of damage on the second round before becoming harmless.";
  2020. keys["3"] = "Caustic and hardens: All movement is halved, the difficulty of all physical actions is increased by two steps for ten minutes, and the target suffers 4 points of damage.";
  2021. keys["4"] = "Dampens energy: If sprayed upon any numenera item (or if the target is in possession of numenera items), the item’s effective level is lowered by 4 for ten minutes. If this effect reduces the level of the item to 0, the item will not function for that time. Nonpowered numenera items, like pills, are not affected.";
  2022. keys["5"] = "Dissolves metal: The level of a metal item covered in the foam is lowered by 4 permanently. If this effect reduces the level of the metal to 0, the item is destroyed.";
  2023. keys["6"] = "Dissolves metal and dampens energy: The level of a metal item covered in the foam is lowered by 4 permanently. If this effect reduces the level of the metal to 0, the item is destroyed. Numenera items coated by the foam also have their level effectively lowered by 4 for ten minutes. If this effect reduces the level of the item to 0 or less, the item will not function for that time. Nonpowered numenera items, like pills, are not dampened.";
  2024. break;
  2025. case 145:
  2026. Name = "Fool Killer";
  2027. keys["Level"] = "1d6 + 3";
  2028. keys["Usable"] = "2-inch (5 cm) crystal tetrahedron";
  2029. keys["Effect"] = "When activated, this crystal flies into the air and seeks the least intelligent sentient creature in long range, which takes one round. After finding its target, the crystal fires a bolt of energy similar to lightning at the creature. The bolt inflicts 10 points of Intellect damage (ignores Armor).";
  2030. break;
  2031. case 146:
  2032. Name = "Freeze Inducer";
  2033. keys["Level"] = "1d6 + 3";
  2034. keys["Usable"] = "Complex device, handheld device";
  2035. keys["Effect"] = "This item is cold to the touch and may freeze to solid surfaces when not in use. The item is activated by being pressed against an object or creature weighing no more than 200 pounds (91 kg). Any liquid contained in the object freezes; a living creature takes a number of points of damage equal to the cypher level.";
  2036. break;
  2037. case 147:
  2038. Name = "Fungal Garden";
  2039. keys["Level"] = "1d6 + 2";
  2040. keys["Usable"] = "Vial filled with multicolored dust";
  2041. keys["Effect"] = "When a user pours out the contents of the vial, the dust sinks into any earthen or sandy surface it touches. One hour later, a field of mushrooms grows from the ground in a long radius centered on the spot where the dust fell. The mushrooms grow until they reach about 10 feet (3 m) tall on average. Each mushroom has a wide, colorful cap that spreads out in a 6-foot (2 m) radius.<br>Touching a mushroom causes spores to fall from the cap onto anything below. Each time this happens, roll a d6 to see what the spores do to all creatures they touch.";
  2042. ifRoll = true; keys["Roll"] = "1d6";
  2043. keys["1-2"] = "Bliss. The target experiences profound feelings of joy and happiness for one day.";
  2044. keys["3-4"] = "Sadness. The target experiences profound feelings of sadness for one day.";
  2045. keys["5-6"] = "Hallucinations. The target experiences visual and auditory hallucinations for one day. The hallucinations increase the difficulty of any task that involves seeing or hearing by one step.";
  2046.  
  2047. break;
  2048. case 148:
  2049. Name = "Gel Suit";
  2050. keys["Level"] = "1d6 + 2";
  2051. keys["Usable"] = "A large container filled with gel";
  2052. keys["Effect"] = "activate the device, the user must place his hand or foot into the container. The gel flows over his appendage and spreads across his body until it completely encases him. The gel retains its semiliquid consistency for 28 hours.<br>While the gel covers the user, it prevents him from taking damage from acid, cold, electricity, or fire. In addition, whenever he takes damage from being struck by an object, he temporarily gains +1 to Armor until the next round ends as the gel briefly hardens in response to the hit.";
  2053. break;
  2054. case 149:
  2055. Name = "Ghostly Duplicate";
  2056. Type = false;
  2057. keys["Level"] = "1d6";
  2058. keys["Wearable"] = "Bracelet, necklace, ring";
  2059. keys["Usable"] = "Handheld device";
  2060. keys["Effect"] = "When activated, an incorporeal duplicate of the user appears and remains for ten minutes. The duplicate does not have a mind of its own. Rather, the user controls both forms, but only one at a time. Switching consciousness between forms is an action. While the user’s consciousness focuses on one form, the other stands motionless. The duplicate moves at the same speed as the user’s normal form, but there is no limit to how far apart the two can be.<br>The duplicate is ghostly and translucent. It can pass through solid matter and cannot be harmed except by special transdimensional weapons and effects. It likewise cannot affect normal matter in any way. While moving as the incorporeal duplicate, the user gains an asset for all stealth tasks.<br>When the duplicate’s duration ends (or it is somehow destroyed), the user’s mind returns to his normal body. If the normal body is slain, the user stays in the duplicate, but only for the remaining duration.";
  2061. break;
  2062. case 150:
  2063. Name = "Ghostly Intruder";
  2064. keys["Level"] = "1d6 + 3";
  2065. keys["Usable"] = "Handheld device";
  2066. keys["Effect"] = "Teleports the user to a location within sight and within long range. When she arrives, she is invisible for up to ten minutes. While invisible, she is specialized in stealth and Speed defense tasks.<br>This effect ends if she does something to reveal her presence or position, such as attacking, performing an esotery, using an ability, moving a large object, and so on. If this occurs, she can regain the remaining invisibility effect by taking an action to focus on hiding her position.";
  2067. break;
  2068. case 151:
  2069. Name = "Ghostly Veil";
  2070. keys["Level"] = "1d6";
  2071. keys["Usable"] = "Metamaterial compound in a jar, tube, or box (enough for one application)";
  2072. keys["Effect"] = "When applied to armor or a weapon, the metamaterial refracts light around the object, rending it nearly invisible for one hour. For anyone wearing veiled armor or using a veiled weapon, the difficulty of all tasks involving sneaking, being stealthy, and hidingis decreased by one step.";
  2073. break;
  2074. case 152:
  2075. Name = "Glass Flame Pellets";
  2076. keys["Level"] = "1d6 + 1";
  2077. keys["Usable"] = "Handful of glass pellets";
  2078. keys["Effect"] = "If thrown—as a group—at the floor, the pellets burst into flame, filling the immediate area with fierce flames that burn for 28 hours, inflicting 6 points of damage to anyone in or passing through the area. There is just barely enough time for a character to drop the pellets and move out of the area of the fire in one action.";
  2079. break;
  2080. case 153:
  2081. Name = "Glass Scorpion";
  2082. keys["Level"] = "1d6 + 1";
  2083. keys["Usable"] = "Small scorpion made of glass";
  2084. keys["Effect"] = "When activated, the glass scorpion immediately moves in the direction it is pointed until it comes upon a living creature at least the size of a hound. It then attacks with the needlelike stinger in its tail as a creature of a level equal to the cypher level. The scorpion injects a poison that inflicts 3 points of damage per round for a number of rounds equal to the cypher level.";
  2085. break;
  2086. case 154:
  2087. Name = "Glowing Tracker";
  2088. Type = false;
  2089. keys["Level"] = "1d6";
  2090. keys["Wearable"] = "Wristband projector (long range)";
  2091. keys["Usable"] = "Handheld projector (long range); can be thrown against a hard object (short range)";
  2092. keys["Effect"] = "The device explodes in a shower of gel filled with neon gas, covering everything within immediate range in brilliant green and If the GM wants to make the glass scorpion weaker, it can be a level 1 creature that has 3 health. orange. The color can be seen in the dark up to 1 mile (2 km) away and lasts for one hour.";
  2093. break;
  2094. case 155:
  2095. Name = "Goss";
  2096. keys["Level"] = "1d6";
  2097. keys["Usable"] = "A small, moist tongue";
  2098. keys["Effect"] = "To activate the cypher, the user must place it under her tongue and then speak for up to one minute. The device records everything she says. At the end of this time, she can place it anywhere she chooses. For the next day, the device repeats whatever she said in her voice and tone to anyone who moves within 10 feet (3 m) of it. Once the device repeats the recording, it makes no further noise until another creature approaches, at which point it begins the speech all over again. When the effect ends, the device breaks up into chunks of foul-smelling filth.";
  2099. break;
  2100. case 156:
  2101. Name = "Grasshopper";
  2102. keys["Level"] = "1d6 + 2";
  2103. keys["Wearable"] = "Wrist projector, shoulder launcher (launched, long range)";
  2104. keys["Usable"] = "Firm synth ball (thrown, short range)";
  2105. keys["Effect"] = "When thrown, the grasshopper bounces 1d6 times about 5 feet (2 m) apart, setting off an explosion of shrapnel in each place it lands. Each explosion deals damage equal to the cypher level to all creatures in the immediate area of the bounce.";
  2106. break;
  2107. case 157:
  2108. Name = "Gravity Dampener";
  2109. keys["Level"] = "1d6";
  2110. keys["Wearable"] = "Medallion, ring, boots";
  2111. keys["Effect"] = "The device automatically activates whenever its user falls 10 feet (3 m) or more. The user floats down until he lands safely, taking no damage from the fall.";
  2112. break;
  2113. case 158:
  2114. Name = "Gravity Nodule";
  2115. keys["Level"] = "1d6";
  2116. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  2117. keys["Effect"] = "For the next 28 hours, the weapon the nodule is attached to seems to defy some element of gravitational pull, sliding faster through the air to seek and strike its target. The nodule essentially turns a heavy weapon into a medium weapon (usable in one hand) or a medium weapon into a light weapon (lowering the difficulty of attacks by one step). If attached to a light weapon, the nodule reduces the difficulty of attacks by another step. Damage remains unchanged in all cases.";
  2118. break;
  2119. case 159:
  2120. Name = "Ground Orb";
  2121. Type = false;
  2122. keys["Level"] = "1d6";
  2123. keys["Usable"] = "Handheld device";
  2124. keys["Effect"] = "Unfolds into a clear, padded synth orb about 8 feet (2 m) in diameter, with a large door that swings open. Once inside, the user can strap herself in and voice-program the orb with a location. The orb will roll to said Long-term movement, page 100 location with the user inside, increasing travel speed along a road to about 5 miles (8 km) per hour and overland travel speed to about 4 miles (6 km) per hour during long-term movement.<br>Unfolding the orb is an action. Getting inside and programming it is also an action.";
  2125. break;
  2126. case 160:
  2127. Name = "Grow Ray";
  2128. keys["Level"] = "1d6 + 2";
  2129. keys["Usable"] = "Projector ray";
  2130. keys["Effect"] = "An inanimate object in short range grows twenty times its normal size and remains that way for 28 hours. The object’s mass increases as well, but not at the same rate—only enough to keep it from collapsing in on itself.";
  2131. break;
  2132. case 161:
  2133. Name = "Growth Harness";
  2134. keys["Level"] = "1d6 + 2";
  2135. keys["Wearable"] = "Harness that fits around the user’s torso";
  2136. keys["Effect"] = "This device draws mass to the user from another dimension, allowing her to grow 50 percent larger for one hour. During this time, she gains 12 points to her Might Pool and deals 2 additional points of damage with all melee attacks.";
  2137. break;
  2138. case 162:
  2139. Name = "Growth Serum";
  2140. keys["Level"] = "1d6";
  2141. keys["Internal"] = "Liquid that is injected or swallowed";
  2142. keys["Effect"] = "The user permanently grows a foot taller. This process is painful and takes 28 hours, during which time the affected character is impaired.";
  2143. break;
  2144. case 163:
  2145. Name = "Growth Stimulator";
  2146. keys["Level"] = "1d10";
  2147. keys["Usable"] = "Spray bottle, aerosol projector";
  2148. keys["Effect"] = "One plant touched by the liquid grows to ten times its normal, full-grown size in ten minutes. If conditions can’t support the plant, it soon dies.";
  2149. break;
  2150. case 164:
  2151. Name = "Grub Armor";
  2152. keys["Level"] = "1d6 + 1";
  2153. keys["Usable"] = "Canister of dried worms";
  2154. keys["Effect"] = "This cypher requires a bit of water to activate the dried worms in the can. Once activated, the grubs grow to enormous size in 1d6 rounds and swarm over the user’s body, providing +2 to Armor for one hour. Further, if the user is targeted by an effect that specifically affects a single creature, such as something that controls or reads her mind, one of the grubs is affected instead, effectively rendering the user immune to such things for the duration. This does not apply to straightforward physical attacks of any kind.";
  2155. break;
  2156. case 165:
  2157. Name = "Gyre Loop";
  2158. keys["Level"] = "1d6 + 2";
  2159. keys["Usable"] = "Complex device, handheld device";
  2160. keys["Effect"] = "Generates a strong wind that blows in a path 5 feet (2 m) wide and 500 feet (152 m) long. The wind blows for one hour. The wind is strong enough to scatter papers and loose, lightweight objects, cause flames to gutter out, and drive back tiny creatures. The wind can also fill a sail to propel a wind-powered vehicle. The user can change the direction of the wind by simply moving the device so it faces a different way.";
  2161. break;
  2162. case 166:
  2163. Name = "Habiliment Mirage";
  2164. Type = false;
  2165. keys["Level"] = "1d6";
  2166. keys["Wearable"] = "Lapel pin, bracelet, ring";
  2167. keys["Effect"] = "The user activates the device and scans the resulting small beam of light over a piece of clothing, armor, or other accoutrement within long range. The device then creates a hologram of that outfit over and around the user, making it seem as if he is wearing it, right down to the details. The illusion lasts for one hour or until the device is removed from the user’s person.";
  2168. break;
  2169. case 167:
  2170. Name = "Hand of the Conqueror";
  2171. keys["Level"] = "1d6 + 3";
  2172. keys["Wearable"] = "Thin glove";
  2173. keys["Effect"] = "When activated, this thin glove becomes as tough as the hardest metal. Punch attacks made by the wearer inflict 1 additional point of damage. Further, the wearer’s hand can’t be harmed. He can handle hot lava or stick his hand into a grinder and suffer no ill effects (though the grinder might be wrecked). The effect lasts for 28 hours.";
  2174. break;
  2175. case 168:
  2176. Name = "Hanging Cocoon";
  2177. keys["Level"] = "1d6";
  2178. keys["Usable"] = "Handheld device";
  2179. keys["Effect"] = "After being given a firm shake, this device expands into a tapered, hanging, semienclosed tent large enough for one person. It can easily be hung from anything that will support the weight of a human. Opening and hanging the cocoon is a single action. Climbing into it is also an action. It lasts for one day before it begins to dissolve.";
  2180. break;
  2181. case 169:
  2182. Name = "Harassing Companion";
  2183. keys["Level"] = "1d6 + 2";
  2184. keys["Usable"] = "Metal cube";
  2185. keys["Effect"] = "When activated, this cube becomes a small flying automaton that harasses a target for one minute. It flies at the target, getting in the way of his eyes, his movements, and so on. The difficulty of the target’s actions is increased by one step. At any time, the user can take an action to command the automaton to bother a different target within short range.";
  2186. break;
  2187. case 170:
  2188. Name = "Head Transference Collar";
  2189. Type = false;
  2190. keys["Level"] = "8";
  2191. keys["Usable"] = "Adjustable metal ring";
  2192. keys["Effect"] = "This collar fits around the neck of most creatures the size of a human or so. When activated, it slices the head cleanly from the body and preserves the head (and mind) of the creature for up to ten minutes, during which time the creature is fully conscious. If the headless body of another creature that has been dead for less than one hour is available, the head preserved by the collar can be grafted onto that body. Henceforth, the head now controls its new body as if it had always been its own. This is very likely to alter Might and Speed Pools (but not Intellect Pool) and possibly other qualities as well.";
  2193. break;
  2194. case 171:
  2195. Name = "Healing Nodule";
  2196. keys["Level"] = "1d6 + 1";
  2197. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  2198. keys["Effect"] = "Once activated, this nodule functions for ten minutes. Whenever the weapon that the nodule is affixed to strikes a foe (or any hard surface), 1 point is restored to the wielder’s Might Pool. The nodule cannot restore more than 1 point per round.";
  2199. break;
  2200. case 172:
  2201. Name = "Health Symbiote";
  2202. keys["Level"] = "1d6";
  2203. keys["Internal"] = "Inhalable powder";
  2204. keys["Usable"] = "Injector";
  2205. keys["Effect"] = "Activation inflicts 1 point of ambient damage as the symbiote becomes established in the user’s system. For the next 28 hours, the user is immune to diseases, poisons, and other toxins.";
  2206. break;
  2207. case 173:
  2208. Name = "Health Viewer";
  2209. keys["Level"] = "1d6";
  2210. keys["Wearable"] = "Contact lenses, monocle, goggles";
  2211. keys["Usable"] = "Small transparent panel";
  2212. keys["Effect"] = "Allows the user to see through clothing and skin to view a creature’s insides. Lead blocks the special vision. The user can use this ability as an asset for any healing-related tasks. Once activated, the cypher functions for ten minutes.";
  2213. break;
  2214. case 174:
  2215. Name = "Heartbeat Lock";
  2216. Type = false;
  2217. keys["Level"] = "1d6";
  2218. keys["Usable"] = "A 3-foot (1 m) coil of thin copper wire with a flat round disk on each end";
  2219. keys["Effect"] = "By placing the disks against the user’s chest for one minute, the device becomes synchronized with her heartbeat. After this, if the disks are pushed together, they form a seal that can be broken only when the device is exposed to the original heartbeat. Opening the lock destroys the locking mechanism.";
  2220. break;
  2221. case 175:
  2222. Name = "Heartburst";
  2223. keys["Level"] = "1d6";
  2224. keys["Internal"] = "Pill, implant";
  2225. keys["Wearable"] = "Ring, bracelet, pendant";
  2226. keys["Effect"] = "This device is keyed to the heartbeat of the user. If he dies, the device explodes, inflicting damage equal to the cypher level to all within immediate range.";
  2227. break;
  2228. case 176:
  2229. Name = "Heartlink";
  2230. keys["Level"] = "1d6 + 1";
  2231. keys["Internal"] = "Pill, implant";
  2232. keys["Wearable"] = "Ring, bracelet, pendant";
  2233. keys["Effect"] = "This device is keyed to the heartbeat of the user, so that if he dies, a designated intelligent creature will be informed telepathically.";
  2234. break;
  2235. case 177:
  2236. Name = "Heat Sensor";
  2237. keys["Level"] = "1d6";
  2238. keys["Internal"] = "Pill, injector";
  2239. keys["Wearable"] = "Goggles, spectacles, contact lenses";
  2240. keys["Usable"] = "Handheld device with a screen";
  2241. keys["Effect"] = "For one hour, the user can perceive objects and creatures based on the heat they emit. This may allow him to see otherwise invisible or hidden targets, or even certain objects inside other objects if their temperatures are vastly different.";
  2242. break;
  2243. case 178:
  2244. Name = "Heat Sheath";
  2245. keys["Level"] = "1d6 + 1";
  2246. keys["Usable"] = "Spray canister";
  2247. keys["Effect"] = "This spray can coat up to one melee weapon per cypher level, but all of the canister’s contents must be sprayed at once. Coated weapons inflict 1 additional point of damage from the heat they now generate. The coating wears off after 28 hours.";
  2248. break;
  2249. case 179:
  2250. Name = "Heat Stone";
  2251. keys["Level"] = "1d6";
  2252. keys["Wearable"] = "Lump of rock hanging from a necklace or set in a ring";
  2253. keys["Effect"] = "The device activates when the user would take damage from heat or fire. The device reduces the damage to 0 and makes the user immune to heat and fire for one hour.";
  2254. break;
  2255. case 180:
  2256. Name = "Heatvision Lenses";
  2257. keys["Level"] = "1d6";
  2258. keys["Internal"] = "Eye drops";
  2259. keys["Wearable"] = "Eyeglasses, goggles, contact lenses";
  2260. keys["Effect"] = "Allows the user to see infrared light for one hour. Warm creatures and objects register as bright reds, oranges, and yellows, while cool areas appear blue, purple, or black. The device allows the wearer to see in total darkness, though fine detail is impossible. A hot light source (such as the sun) effectively blinds the user while the source is in his field of view.";
  2261. break;
  2262. case 181:
  2263. Name = "Heliolithic Halo";
  2264. Type = false;
  2265. keys["Level"] = "1d6";
  2266. keys["Wearable"] = "Metallic ring 6 inches (15 cm) in diameter";
  2267. keys["Effect"] = "When activated, the ring hovers about 3 inches (8 cm) over a living creature and creates a psychic shield of white light to protect that creature. For the protected creature, the difficulty of all Intellect defense tasks is decreased by one step for one hour. Requires a sun prayer to activate (activation is an action).";
  2268. break;
  2269. case 182:
  2270. Name = "Helping Hand";
  2271. keys["Level"] = "1d6 + 1";
  2272. keys["Usable"] = "A metallic, seven-fingered hand";
  2273. keys["Effect"] = "When activated, the hand hovers near the user for 28 hours. During that time, it acts as the user’s third hand—holding objects, opening doors, turning dials, and so on. The helping hand can also make attacks as the user might, with weapons provided to it, but all such attacks are modified by two steps to the user’s detriment.";
  2274. break;
  2275. case 183:
  2276. Name = "Hidden Reviver";
  2277. Type = false;
  2278. keys["Level"] = "1d6";
  2279. keys["Wearable"] = "Elaborate hair pin, locket necklace, double bracelet";
  2280. keys["Effect"] = "This device is always disguised as a wearable object. When worn, the device does not count against your cypher limit. To use the device, you must first dismantle the disguised object and then rebuild it into its proper form as a handheld device. Then it can revive a depleted artifact for a single additional use. One action to build the reviver from the parts, and one action to attempt to use it.";
  2281. break;
  2282. case 184:
  2283. Name = "History Tap";
  2284. Type = false;
  2285. keys["Level"] = "1d6";
  2286. keys["Wearable"] = "Small disk that attaches to forehead, electronic bracelet, thick collar, stretchy gloves";
  2287. keys["Effect"] = "As soon as you put on the device, it begins to pulse with a heat that runs along your skin and directly to your brain. If you think of a human or visitant that you’ve heard of but never met, the device grants you access to one random moment in that individual’s life. You see the moment as if in a dream and may remember only parts of it once the experience is over.";
  2288. break;
  2289. case 185:
  2290. Name = "Homunculus";
  2291. keys["Level"] = "1d6 + 2";
  2292. keys["Internal"] = "Pill, ingestible liquid";
  2293. keys["Usable"] = "Injector";
  2294. keys["Effect"] = "Causes a small blister to appear somewhere on the user’s body 1d6 days after activation. Every day thereafter for six days, the blister grows. After six days, the blister becomes so large that the difficulty of all the user’s rolls increases by one step. On day twelve, the blister reaches its ultimate size: a massive, fluid-filled sac that leaves the user incapacitated for a full 28 hours. When the last hour ends, the blister splits open and leaks a yellow slick of phlegmy substance. In the midst of the mess is a level 1 creature about 18 inches (46 cm) tall. The creature can talk in any language the user knows and accompanies him wherever he goes, following his instructions. It vaguely resembles the user but is ugly and misshapen. It knows everything the user knows, and when it helps him perform a task other than attack or defend, the difficulty of the task is decreased by one step.";
  2295. break;
  2296. case 186:
  2297. Name = "Hover Disk";
  2298. keys["Level"] = "1d6 + 1";
  2299. keys["Usable"] = "A metal disk about 2 feet (0.6 m) across";
  2300. keys["Effect"] = "The user can stand on the disk, and for ten minutes it moves as she desires, up to a long distance each round. In a combat situation, she can take an action (other than moving) and still move a long distance. Because the disk is attuned to her thoughts, falling off is possible only if she loses consciousness or is struck by a tremendous force (usually one that inflicts more than 8 points of damage in one blow).";
  2301. break;
  2302. case 187:
  2303. Name = "Hover Module";
  2304. Type = false;
  2305. keys["Level"] = "1d6";
  2306. keys["Usable"] = "Small metal and synth plate";
  2307. keys["Effect"] = "This cypher must be attached to another cypher or artifact (a level 4 task). Once attached, it no longer counts against a character’s cypher limit. The cypher or artifact it is attached to can be placed in the air and will remain there until someone grabs it and deactivates the hover property. The module cannot be removed from the device without destroying both the module and the device.";
  2308. break;
  2309. case 188:
  2310. Name = "Image Caster";
  2311. keys["Level"] = "1d6";
  2312. keys["Usable"] = "Complex device, handheld device";
  2313. keys["Effect"] = "Projects an ephemeral image within long range that looks real. The image looks like the user, speaks like the user, and moves as the user desires within long range for up to one hour. Physical interaction with the image shows it to be without substance.";
  2314. break;
  2315. case 189:
  2316. Name = "Indestructible Oil";
  2317. keys["Level"] = "1d6";
  2318. keys["Usable"] = "A small amount of oil, likely in a jar or flask";
  2319. keys["Effect"] = "If a character coats an inanimate object with this oil, the object becomes almost indestructible (treat as level 10 for durability). One dose is enough for a single object about the size of a sword, a shield, or a small case.";
  2320. break;
  2321. case 190:
  2322. Name = "Inertia Shield";
  2323. keys["Level"] = "1d6 + 4";
  2324. keys["Wearable"] = "Belt, body harness";
  2325. keys["Effect"] = "An energy field surrounds the user for ten minutes. No physical object can penetrate the shield if that object is moving with any force that could be constituted as an attack. The field would deflect a strike from a broadsword or a bolt fired from a crossbow. Attacks using physical objects inflict no damage on the user until the effect ends.";
  2326. break;
  2327. case 191:
  2328. Name = "Inflatable Companion";
  2329. Type = false;
  2330. keys["Level"] = "1d6";
  2331. keys["Usable"] = "Self-inflating blow-up companion";
  2332. keys["Effect"] = "Small device self-inflates into a companion that is roughly 4 feet (1 m) tall. It is a creature of a level equal to the cypher level and can understand verbal commands of the character who activates it. Once the companion has been activated, commanding it is not an action. It can make attacks or perform actions as ordered to the best of its abilities, but it cannot speak. The companion has short-range movement but never goes farther than long range away from the character who activated it. The companion is not artificially intelligent or capable of initiating action other than performing its purpose, as designated by its form.<br>The GM should roll d100 ahead of time to decide what form the companion takes.";
  2333. keys["01-50"] = "Attack creature: Takes the form of an aggressive creature in the Ninth World that does damage equal to the cypher level. The creature lasts for ten minutes.";
  2334. keys["51-75"] = "Protective automaton: Takes the form of a sentient defense system (such as a floating shield) that absorbs 1 point of damage that would normally be taken by the user each round. The system lasts for one hour.";
  2335. keys["76-00"] = "Distracting humanoid: Takes the form of a humanoid figure that attempts to create a distraction. This causes the foe to become dazed, increasing the difficulty of all its tasks by one step. The humanoid lasts for three rounds.";
  2336. break;
  2337. case 192:
  2338. Name = "Inflatable Suit";
  2339. keys["Level"] = "1d6";
  2340. keys["Internal"] = "Pill, ingestible liquid";
  2341. keys["Wearable"] = "Full bodysuit";
  2342. keys["Effect"] = "Causes a number of bags to suddenly inflate all over the user’s body. The inflated bags protect him from damage sustained from impacts, such as one resulting from a fall or a great concussive force. The bags remain inflated for one minute and then deflate with a tremendous noise. While the bags are inflated, the difficulty of the user’s Might rolls and Speed rolls is increased by one step.";
  2343. break;
  2344. case 193:
  2345. Name = "Insanity Mask";
  2346. Type = false;
  2347. keys["Level"] = "1d6";
  2348. keys["Wearable"] = "A metal mask with tiny holes in odd places and a locking mechanism in the back";
  2349. keys["Effect"] = "Anyone wearing the mask begins to slowly lose her mind. The mask causes 1d6 + 2 points of Intellect damage each round for a number of rounds equal to the cypher level. Alternatively, if someone’s Intellect Pool is already at 0, she can attempt to gain Intellect points by wearing the mask. Wearers who start with 0 in their Intellect Pool gain 1d6 – 2 Intellect points each round for a number of rounds equal to the cypher level. If the resulting number is negative, the wearer takes those points out of the next Pool in succession. For example, if the wearer is at 0 Intellect points and rolls a natural 1, she loses 1 point from her Might Pool. If her Might Pool is already at 0, the point of damage comes out of her Speed Pool instead.";
  2350. break;
  2351. case 194:
  2352. Name = "Instant Boat";
  2353. keys["Level"] = "1d6 + 3";
  2354. keys["Usable"] = "Handheld device";
  2355. keys["Effect"] = "With the addition of water and air, this small device expands into a simple boat. The boat is 10 feet long by 4 feet wide (3 m by 1 m) and is made from a type of lightweight molded foam that begins to disintegrate after a day.";
  2356. break;
  2357. case 195:
  2358. Name = "Instant Companion";
  2359. keys["Level"] = "1d6 + 1";
  2360. keys["Usable"] = "Fist-sized organic pod";
  2361. keys["Effect"] = "If submerged in water, the pod grows quickly. In one minute, it grows into a houndlike beast of a level equal to the cypher level, with appropriate health, damage inflicted, and so on, plus 1 point of Armor. The hound obeys the user’s commands (as best as it can, with only animal-level intelligence) for 28 hours or until it is slain, whichever comes first, at which point it dissolves into thick liquid.";
  2362. break;
  2363. case 196:
  2364. Name = "Instant Guardian";
  2365. keys["Level"] = "1d6";
  2366. keys["Usable"] = "Fist-sized organic pod";
  2367. keys["Effect"] = "If submerged in water, the pod grows quickly. In one minute, it grows into a batlike creature of a level equal to the cypher level. The creature sits on the user’s shoulder for 28 hours or until the user is attacked. The guardian moves to intercept the attack in its entirety. That is the only action it will take.";
  2368. break;
  2369. case 197:
  2370. Name = "Instant Shield";
  2371. keys["Level"] = "1d6";
  2372. keys["Wearable"] = "Ring, earring, hair pin, wristband, lapel pin";
  2373. keys["Usable"] = "Spray canister";
  2374. keys["Effect"] = "When activated by a simple voice command, the device instantly sends out a spray of molecules that harden into a protective wall in the air. The wall is 4 feet by 4 feet (1 m by 1 m). It provides Armor equal to the cypher level for two rounds. Activation is an action.";
  2375. break;
  2376. case 198:
  2377. Name = "Instant Weapon";
  2378. keys["Level"] = "1d6 + 2";
  2379. keys["Wearable"] = "Ring, earring, hair pin, wristband, lapel pin";
  2380. keys["Usable"] = "Spray canister";
  2381. keys["Effect"] = "When activated by a simple voice command, the device instantly emits a temporary light beam. For one round, the beam does damage equal to the cypher level to a foe in close range. The weapon must be activated and used as a single combined action.";
  2382. break;
  2383. case 199:
  2384. Name = "Instant Wings";
  2385. keys["Level"] = "1d6";
  2386. keys["Wearable"] = "Backpack";
  2387. keys["Effect"] = "When activated, silken wings pop out of this backpack, allowing the wearer to glide (if falling or leaping from a height) for great distances, moving a long distance each round, and landing safely on the ground. The wings last until the wearer lands or for one hour, whichever comes first.";
  2388. break;
  2389. case 200:
  2390. Name = "Interaction Advisor";
  2391. keys["Level"] = "1d6 + 2";
  2392. keys["Internal"] = "Pill, ingestible liquid";
  2393. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  2394. keys["Effect"] = "The device allows the user to access the datasphere to analyze other sentient creatures and anticipate their needs, motives, emotions, and so on. Wording, gestures, and even body language suggestions are offered. For one hour, the user has an asset for all interaction tasks.";
  2395. break;
  2396. case 201:
  2397. Name = "Internal Detector";
  2398. keys["Level"] = "1d6";
  2399. keys["Internal"] = "Syringe, pill, ingestible liquid";
  2400. keys["Effect"] = "Effect: Injects a fluorescent protein gene into the user, causing her skin to glow with a bioluminescent color that reflects the conditions in the surrounding environment (within long range). Works in both air and water. Lasts for one hour.";
  2401. keys["Blue:"] = "poison or other dangerous gasses";
  2402. keys["Green:"] = "dangerous levels of radiation or chemical compound";
  2403. keys["Yellow:"] = "unknown dangerous compound";
  2404. keys["Orange:"] = "unknown safe or beneficial compound";
  2405. keys["Purple:"] = "hallucinogenic compound";
  2406. keys["No glow:"] = "nothing detected";
  2407. break;
  2408. case 202:
  2409. Name = "Invulnerable Mesh";
  2410. keys["Level"] = "10";
  2411. keys["Wearable"] = "Bodysuit";
  2412. keys["Usable"] = "Spray canister";
  2413. keys["Effect"] = "Grants +10 to Armor for one hour.";
  2414. break;
  2415. case 203:
  2416. Name = "Jolter";
  2417. keys["Level"] = "1d6 + 2";
  2418. keys["Wearable"] = "Harness with wires connecting to a metal rod that can be held or affixed to the forearm";
  2419. keys["Effect"] = "When activated, this cypher generates a bolt of wild electricity that extends to short range before arcing into the ground or a target on the ground chosen by the user. The bolt inflicts damage equal to the cypher level, but the jolter is difficult to aim or control. The difficulty for any attack with the device is increased by one step, and a roll of 1 or 2 on the die suggests that a different target (if any) was struck. The jolter emits the bolt for four rounds, each round inflicting the same damage, but using it each round is an action and requires a new roll. There is no way to turn the jolter off once activated, so activating it is a four-round commitment. A user that does not control a jolter in a round will be struck by the bolt of electricity herself.";
  2420. break;
  2421. case 204:
  2422. Name = "Jonah Ice";
  2423. keys["Level"] = "1d6 + 4";
  2424. keys["Usable"] = "Liquid contained in a tiny metal canister";
  2425. keys["Effect"] = "Adding the liquid to water raises the water’s freezing point to 100 °F (38 °C). The water, as well as any other water in contact with it, freezes solid unless temperatures exceed the new freezing point. Anything in the water freezes with it and suffers 6 points of damage. Affected water returns to normal 1d20 days later.";
  2426. break;
  2427. case 205:
  2428. Name = "Kinetic Rod";
  2429. keys["Level"] = "1";
  2430. keys["Usable"] = "A metallic rod with an insulated handle (similar to a club)";
  2431. keys["Effect"] = "The user strikes the device against a solid surface, and the device absorbs the kinetic energy from the impact. The next time the user hits a target with an attack using the rod, the device releases the kinetic energy and inflicts 2 additional points of damage. Thereafter, this device functions as an ordinary club.";
  2432. break;
  2433. case 206:
  2434. Name = "Leap Belt";
  2435. keys["Level"] = "1d6 + 1";
  2436. keys["Wearable"] = "Clamps onto belt";
  2437. keys["Effect"] = "When attached to a standard leather belt, this device allows the wearer to leap up to long range in a single bound (vertically, horizontally, or both), landing perfectly.";
  2438. break;
  2439. case 207:
  2440. Name = "Lie Eater";
  2441. Type = false;
  2442. keys["Level"] = "1d6 + 3";
  2443. keys["Usable"] = "Cone-shaped device with two tiny tendrils";
  2444. keys["Effect"] = "This biomechanical device feeds on brain waves associated with deception. When a creature that it is pointed at lies, the tips of the tendrils light up and wave about. Once activated, the device functions for ten minutes.";
  2445. break;
  2446. case 208:
  2447. Name = "Life Sensor";
  2448. keys["Level"] = "1d6 + 2";
  2449. keys["Wearable"] = "Spectacles, goggles, helmet with visor";
  2450. keys["Usable"] = "Handheld device with display";
  2451. keys["Effect"] = "Reveals the exact locations of every living creature within long range. At the end of each minute of operation, the user rolls a d6. On a 1, the device deactivates.";
  2452. break;
  2453. case 209:
  2454. Name = "Light Binder";
  2455. keys["Level"] = "1d6 + 4";
  2456. keys["Usable"] = "Explosive device";
  2457. keys["Effect"] = "Two rounds after activation, the device explodes in a short radius. All light in the area (any place in the area illuminated by light or dim light) becomes solid, trapping everything in the area in place for one minute. Nothing in the area can move, and nothing from outside the area can enter it until the effect ends. Rendering any area dark, such as by blocking a source of light, frees anything in the darkness that was affected by the device.";
  2458. break;
  2459. case 210:
  2460. Name = "Light Flyer";
  2461. keys["Level"] = "1d6 + 1";
  2462. keys["Usable"] = "Small metal rod";
  2463. keys["Effect"] = "Once activated, the rod creates a winged glider about 12 feet (4 m) across beneath the user’s feet. The flyer can move a long distance in a round, and it moves at the whim of the rider (requiring no action). It lasts for four hours, although if the user gets off the glider before then, it disappears, the effect ended.";
  2464. break;
  2465. case 211:
  2466. Name = "Light Shield";
  2467. keys["Level"] = "1d6 + 2";
  2468. keys["Wearable"] = "Wristband device";
  2469. keys["Usable"] = "Handheld device";
  2470. keys["Effect"] = "Emits a field around the wearer for five minutes. While the wearer is in an area of light or dim light, he has additional Armor equal to the cypher level.";
  2471. break;
  2472. case 212:
  2473. Name = "Light Steed";
  2474. keys["Level"] = "1d6 + 1";
  2475. keys["Wearable"] = "Wristband, ring";
  2476. keys["Usable"] = "Handheld device";
  2477. keys["Effect"] = "Projects a holographic image of a powerful mammalian quadruped made of glowing light. For eight hours, the image takeson a solid form—still made of light—that moves as directed by the user. The steed isa level 3 creature that cannot make attacksbut moves a long distance each round. Itdiscorporates if “slain.”";
  2478. break;
  2479. case 213:
  2480. Name = "Light Writer";
  2481. keys["Level"] = "1d6";
  2482. keys["Wearable"] = "Wristband projector";
  2483. keys["Usable"] = "Handheld projector";
  2484. keys["Effect"] = "Causes glowing writing to appear in the air and remain there for 28 hours. The user can use the device to write up to twenty-five words. The words emit dim light out to a short distance.";
  2485. break;
  2486. case 214:
  2487. Name = "Lightning Lance";
  2488. keys["Level"] = "1d6 + 2";
  2489. keys["Usable"] = "Handheld projector (long range)";
  2490. keys["Effect"] = "Shoots a jagged bolt of lightning at one target within range that inflicts electrical damage equal to half the cypher level. The lightning then leaps to strike a different target within a short distance of the first target and inflicts the same damage.";
  2491. break;
  2492. case 215:
  2493. Name = "Living Weaponmaster Nodule";
  2494. keys["Level"] = "10";
  2495. keys["Usable"] = "Crystal nodule affixed to a melee weapon";
  2496. keys["Effect"] = "When activated, this nodule allows the weapon to which it is affixed to float into the air and attack on its own. It attacks all creatures other than the user within immediate range, striking all that are lower than level 10 (it attacks PCs as a level 10 NPC) and inflicting damage appropriate to the type of weapon. The weapon fights on its own in this manner for ten rounds (it cannot be stopped by the user).";
  2497. break;
  2498. case 216:
  2499. Name = "Lobal Sheath";
  2500. keys["Level"] = "1d6";
  2501. keys["Internal"] = "Pill, ingestible liquid, syringe";
  2502. keys["Effect"] = "Coats the user’s brain with a protective sheath, offering additional Armor against Intellect damage for one hour. Armor protection is equal to the cypher level.";
  2503. break;
  2504. case 217:
  2505. Name = "Lotus Paste";
  2506. keys["Level"] = "1d6";
  2507. keys["Internal"] = "";
  2508. keys["Wearable"] = "";
  2509. keys["Usable"] = "A bottle, tube, or jar filled with hydrophobic crystal paste, enough to completely cover two items (such as a piece of armor and a weapon, or two artifacts)";
  2510. keys["Effect"] = "Covering an object with this paste renders it completely liquid- and fireproof. In addition, the object essentially becomes selfcleaning, repelling dirt from its surface. Action to apply paste.<br>If someone is wearing armor or using a weapon or an artifact coated in lotus paste, he gains +2 to Armor against fire- and liquidbased attacks for 28 hours.";
  2511. break;
  2512. case 218:
  2513. Name = "Lutin (Bioengineered Insects)";
  2514. keys["Level"] = "1d6 + 2";
  2515. keys["Wearable"] = "Wristband projector (long range)";
  2516. keys["Usable"] = "Handheld projector (long range). Can also be thrown against the ground or other hard object in short range.";
  2517. keys["Effect"] = "Bursts in a cloud of small engineered insects within short distance. The cloud lingers for 1d6 rounds unless conditions indicate otherwise. Roll to determine the effect:";
  2518. ifRoll = true; keys["Roll"] = "1d100";
  2519. keys["01-50"] = "<i>Eaten alive</i>. Living creatures with exposed skin suffer damage equal to the cypher level from bites and stings.";
  2520. keys["51-75"] = "<i>Choking</i>. Living creatures that breathe lose their actions to choking and coughing for a number of rounds equal to the cypher level.";
  2521. keys["76-00"] = "<i>Blindness</i>. In the second round after the explosion, living sighted creatures are blinded by tiny webs spun across their eyes for a number of rounds equal to the cypher level.";
  2522. break;
  2523. case 219:
  2524. Name = "Lutin (Combos)";
  2525. keys["Level"] = "1d6 + 1";
  2526. keys["Wearable"] = "Wristband projector (long range)";
  2527. keys["Usable"] = "Handheld projector (long range). Can also be thrown against the ground or other hard object in short range.";
  2528. keys["Effect"] = "Bursts in a cloud within short distance. The cloud lingers for 1d6 rounds unless conditions indicate otherwise. Roll to determine the effect:";
  2529. ifRoll = true; keys["Roll"] = "1d100";
  2530. keys["01-50"] = "<i>Spores and seeds</i>. Explodes in a shower of green and yellow spores and seeds. Roll on the (Engineered Spores) table for effect. The seeds implant themselves in living creatures after two rounds, causing additional damage equal to the cypher level.";
  2531. keys["51-75"] = "<i>Shrapnel and gel</i>. Roll on the Lutin (Metal Shrapnel) table for shrapnel effect. The gel causes the shrapnel to adhere to living creatures. As a result, the effect lasts for a number of additional rounds equal to the cypher level.";
  2532. keys["76-00"] = "<i>Moths and light drops</i>. The mothshatch from stasis cocoons at the moment of the explosion. Their reflective wings enhance the light drops, focusing the light into ray beams that do 1d6 + 4 points of damage to all creatures within long range.";
  2533. break;
  2534. case 220:
  2535. Name = "Lutin (Engineered Spores)";
  2536. keys["Level"] = "1d6 + 2";
  2537. keys["Wearable"] = "Wristband projector (long range)";
  2538. keys["Usable"] = "Handheld projector (long range). Can also be thrown against the ground or other hard object in short range.";
  2539. keys["Effect"] = "Bursts in a cloud of bioengineered spores within short distance. The cloud lingers for 1d6 rounds unless conditions indicate otherwise. Roll to determine the effect:";
  2540. ifRoll = true; keys["Roll"] = "1d100";
  2541. keys["01-50"] = "<i>Amnesia</i>. Living creatures that breathe and think permanently lose all memory of the last minute.";
  2542. keys["51-75"] = "<i>Choking</i>. Living creatures that breathe lose their actions to choking and coughing for a number of rounds equal to the cypher level.";
  2543. keys["76-00"] = "<i>Hallucinogenic</i>. Living creatures that breathe lose their actions to hallucinations and visions for a number of rounds equal to the cypher level.";
  2544. break;
  2545. case 221:
  2546. Name = "Lutin (Light Drops)";
  2547. keys["Level"] = "1d6 + 2";
  2548. keys["Wearable"] = "Wristband projector (long range)";
  2549. keys["Usable"] = "Handheld projector (long range). Can also be thrown against the ground or other hard object in short range.";
  2550. keys["Effect"] = "Bursts in a cloud of contained light drops within short distance. The cloud lingers for 1d6 rounds unless conditions indicate otherwise. Roll to determine the effect:";
  2551. ifRoll = true; keys["Roll"] = "1d100";
  2552. keys["01-50"] = "<i>Blindness</i>. Living sighted creatures are blinded by the refractions of light for a number of rounds equal to the cypher level.";
  2553. keys["51-75"] = "<i>Sleep</i>. Living sighted creatures are soothed by the warm glow of the light and fall asleep for a number of rounds equal to the cypher level or until woken by a violent action or an extremely loud noise.";
  2554. keys["76-00"] = "<i>Dazzle</i>. Living sighted creatures are distracted by the dazzling array of lights and colors, and they become dazed for a number of rounds equal to the cypher level. During this time, the difficulty of all tasks they perform is modified by one step to their detriment.";
  2555. break;
  2556. case 222:
  2557. Name = "Lutin (Metal Shrapnel)";
  2558. keys["Level"] = "1d6 + 2";
  2559. keys["Wearable"] = "Wristband projector (long range)";
  2560. keys["Usable"] = "Handheld projector (long range). Can also be thrown against the ground or other hard object in short range.";
  2561. keys["Effect"] = "Bursts in a cloud of metal shrapnel within short distance. Roll to determine the effect:";
  2562. ifRoll = true; keys["Roll"] = "1d100";
  2563. keys["01-50"] = "<i>Sharp</i>. Living creatures with exposed skin suffer damage equal to the cypher level from the sharp edges of the shrapnel.";
  2564. keys["51-75"] = "<i>Corrosive</i>. Living creatures with exposed skin suffer damage equal to the cypher level from corrosive-laden shrapnel.";
  2565. keys["76-00"] = "<i>Electrical</i>. The shrapnel contains small amounts of electric charge. Living creatures with exposed skin suffer electrical damage equal to the cypher level.";
  2566. break;
  2567. case 223:
  2568. Name = "Lutin (Nanites)";
  2569. keys["Level"] = "1d6 + 2";
  2570. keys["Wearable"] = "Wristband projector (long range)";
  2571. keys["Usable"] = "Handheld projector (long range). Can also be thrown against the ground or other hard object in short range.";
  2572. keys["Effect"] = "Bursts in a cloud of nanites within short distance. The cloud lingers for 1d6 rounds unless conditions indicate otherwise. Roll to determine the effect:";
  2573. ifRoll = true; keys["Roll"] = "1d100";
  2574. keys["01-50"] = "<i>Absorb</i>. Nanites absorb all physical damage dealt by creatures within the explosive range for one round. This has no effect on Intellect damage.";
  2575. keys["51-75"] = "<i>Power up</i>. Nanites enhance all numenera devices within range, adding 1d6 to their damage (or level) if used in the next two rounds.";
  2576. keys["76-00"] = "<i>Brain buster</i>. Nanites do Intellect damage equal to the cypher level to all thinking creatures in range, ignoring Armor.";
  2577. break;
  2578. case 224:
  2579. Name = "Magnetic Boots";
  2580. keys["Level"] = "1d6";
  2581. keys["Wearable"] = "Magnets fit onto boots";
  2582. keys["Effect"] = "These extraordinarily powerful electromagnets affix to the soles of standard leather boots. With subtle toe movements, the wearer can activate or deactivate the magnets (no action required), allowing him to climb up a metal wall or remain, unmoved, while standing on a metal surface. The magnets’ power lasts for one hour.";
  2583. break;
  2584. case 225:
  2585. Name = "Magnetic Ink";
  2586. keys["Level"] = "1d6";
  2587. keys["Usable"] = "Small container of ink";
  2588. keys["Effect"] = "When used to tattoo flesh, this ink embeds powerful magnets in the subject’s skin. The magnets are powerful enough to hold up to 5 pounds (2 kg) of metal. The ink can be applied only once, and there’s only enough to make a tattoo about 3 inches (8 cm) across, but once applied, it is permanent.";
  2589. break;
  2590. case 226:
  2591. Name = "Magnetic Winch";
  2592. keys["Level"] = "1d6 + 3";
  2593. keys["Usable"] = "Small metal box";
  2594. keys["Effect"] = "When activated, this metal box breaks into two halves joined by a very strong and thin metal cable, which can be extended up to 120 feet (37 m). When a second switch is pressed, the boxes each become very strong magnets. When a third switch is pressed, the cable is retracted by a motor that is powerful enough to pull 5,000 pounds (2,268 kg) of dead weight until the two boxes are joined again.";
  2595. break;
  2596. case 227:
  2597. Name = "Malady Maker";
  2598. keys["Level"] = "1d6 + 1";
  2599. keys["Usable"] = "Short metal baton";
  2600. keys["Effect"] = "When a living creature of a level lower than the cypher is struck by this baton (a medium weapon), it is also afflicted by a sudden and powerful nausea, making it lose its action for the next three rounds. Even after the malady maker ability is used, the baton remains an effective medium weapon.";
  2601. break;
  2602. case 228:
  2603. Name = "Mass Destructor";
  2604. keys["Level"] = "1d6 + 4";
  2605. keys["Usable"] = "Solid black cube about the size of a human fist encased in a larger clear cube";
  2606. keys["Effect"] = "When activated, the clear cube begins to dissolve, which takes ten minutes. After the outer cube dissolves fully, the black cube causes all eligible victims (living creatures the size of a small dog or larger) in long range to belch forth a cloud of black vapor. This vapor fills the immediate area around the victim, inflicting damage equal to the cypher level on the victim and all other living creatures within the cloud. One round later, all eligible victims within long range of every affected victim belch forth the same cloud (even if they already did so before). This continues until no creatures are affected. The cypher is a horrific doomsday device that could easily destroy an entire city or wipe out an army.";
  2607. break;
  2608. case 229:
  2609. Name = "Mass Nodule";
  2610. keys["Level"] = "1d6 + 1";
  2611. keys["Usable"] = "Crystal nodule affixed to an object or a creature";
  2612. keys["Effect"] = "If attached to an object or an unresisting creature, the nodule adheres for one hour. The object or creature’s weight increases by a factor of ten, rendering most creatures unable to move, and rendering most objects unmovable by creatures whose level is less than the cypher level.";
  2613. break;
  2614. case 230:
  2615. Name = "Matter Converter";
  2616. Type = false;
  2617. keys["Level"] = "1d6 + 2";
  2618. keys["Internal"] = "Pill";
  2619. keys["Usable"] = "Complex device";
  2620. keys["Effect"] = "Converts material that can fit inside a 5-foot (2 m) cube into different material of the user’s choice. If this is an internal cypher, the user must consume the material and then excrete or surgically remove the new material in whatever manner the GM deems appropriate.";
  2621. break;
  2622. case 231:
  2623. Name = "Memory Cube";
  2624. keys["Level"] = "1";
  2625. keys["Usable"] = "Small cube made of glass or crystal";
  2626. keys["Effect"] = "Removes one memory from the user’s mind and stores it inside the device, where it remains forever. Anyone holding the device can see a replay of the memory as the user experienced it. The user has no recollection of the memory, though she can become familiar with it through repeated viewings.";
  2627. break;
  2628. case 232:
  2629. Name = "Memory Dust";
  2630. Type = false;
  2631. keys["Level"] = "1d6";
  2632. keys["Usable"] = "Capsule containing nanites and visible dust particles";
  2633. keys["Effect"] = "Opening the capsule and sprinkling its contents in an area about 10 feet by 10 feet (3 m by 3 m) causes the nanites to loosely create a projection of the events that recently occurred in that area, essentially re-enacting the previous ten minutes. The rendering is mostly created from large shapes and big movements. Smaller details are more difficult to make out.";
  2634. break;
  2635. case 233:
  2636. Name = "Memory Gel";
  2637. keys["Level"] = "1d6 + 2";
  2638. keys["Usable"] = "Gel contained in metal or plastic tube with a screw cap";
  2639. keys["Effect"] = "Pouring out the tube’s contents activates the device. The gel spreads over any object within immediate range that can fit inside a 10-foot (3 m) cube. Once the gel covers the object, it stays put for one minute, and then it withdraws and forms into a tiny, hard ball. At any time thereafter, a character can throw the ball a short distance. If it strikes a hard surface, the ball expands and takes the shape of the thing it covered. The material is as hard as metal and lasts until destroyed.";
  2640. break;
  2641. case 234:
  2642. Name = "Mental Coupling";
  2643. keys["Level"] = "1d6 + 3";
  2644. keys["Wearable"] = "Headband, glove";
  2645. keys["Usable"] = "2-foot-long (0.6 m) synth cable";
  2646. keys["Effect"] = "Allows one thinking creature to speak telepathically with another creature that it touches. Although the connection lasts for only one minute, vast amounts of data can be exchanged if both creatures are willing.";
  2647. break;
  2648. case 235:
  2649. Name = "Mental Director";
  2650. keys["Level"] = "1d6";
  2651. keys["Wearable"] = "Needled patch that adheres to flat, hairless skin";
  2652. keys["Effect"] = "Once applied, the patch “reads” the user’s muscle action, allowing her to remotely (within long range) take a single action with another object that is her size or smaller as though she were touching it. For example, she could detonate a device or push open a door. She must actually perform the desired action in order for the cypher to read her muscle movement.";
  2653. break;
  2654. case 236:
  2655. Name = "Mental Thieves";
  2656. keys["Level"] = "1d6 + 4";
  2657. keys["Internal"] = "Subdermal injection";
  2658. keys["Effect"] = "The user exhales a cloud of spores as he puts a question to a creature within immediate range. The spores infiltrate the target’s body, find the answer in its thoughts, and forcefully eject themselves from the body, inflicting 2 points of damage to the target. The spores fly through the air and reenter the user’s body, at which point he immediately learns the answer to the question, subject to the limits of the target’s knowledge.";
  2659. break;
  2660. case 237:
  2661. Name = "Message Capsule";
  2662. keys["Level"] = "1d6";
  2663. keys["Usable"] = "Synth cylinder about 1 foot (0.3 m) in length";
  2664. keys["Effect"] = "Upon activation, a message of up to one minute in length can be recited to the cylinder. When the message is complete and the user provides a detailed description of the intended recipient (signifying title and/or name), the cylinder fades from view. Within the next 100 hours, the cylinder appears to the recipient, broadcasts the message, and crumbles into dust.";
  2665. break;
  2666. case 238:
  2667. Name = "Message Detonation";
  2668. keys["Level"] = "1d6";
  2669. keys["Usable"] = "Synth cylinder about 1 foot (0.3 m) in length";
  2670. keys["Effect"] = "It takes an action to encode the cylinder with a detailed description of the intended recipient, signifying his title and/or name. Then the cylinder fades from view. Within the next 100 hours, it appears to the recipient and explodes as a detonation in an immediate radius, inflicting damage equal to the cypher level. Roll d100 for the type of damage:";
  2671. ifRoll = true; keys["Roll"] = "1d100";
  2672. keys["01–10"] = "Cell-disrupting (harms only flesh)";
  2673. keys["11–30"] = "Corrosive";
  2674. keys["31–40"] = "Electrical discharge";
  2675. keys["41–50"] = "Heat drain (cold)";
  2676. keys["51–75"] = "Fire";
  2677. keys["76–00"] = "Shrapnel";
  2678. break;
  2679. case 239:
  2680. Name = "Metal Patch";
  2681. keys["Level"] = "1d6";
  2682. keys["Usable"] = "Small metal plate";
  2683. keys["Effect"] = "When placed on a flat surface, the device affixes itself and rapidly expands until it becomes a plate that is 6 inches (15 cm) thick with a radius of up to 10 feet (3 m). Once in place, the device cannot be removed without destroying it.";
  2684. break;
  2685. case 240:
  2686. Name = "Metamagnetizer";
  2687. Type = false;
  2688. keys["Level"] = "1d6";
  2689. keys["Wearable"] = "Glove, wristband";
  2690. keys["Usable"] = "Handheld device";
  2691. keys["Effect"] = "The device creates a sudden increase in the magnetic field of a random nonliving substance that isn’t usually magnetized, causing it to become drawn toward the cypher in one round. The device exerts a strong pull (holding or moving up to 10 pounds [5 kg]) within short range and a weaker pull (holding or moving up to 5 pounds [2 kg]) within long range. Roll d100 for the substance that it attracts:";
  2692. ifRoll = true; keys["Roll"] = "1d100";
  2693. keys["01–10"] = "Synth";
  2694. keys["11–30"] = "Stronglass";
  2695. keys["31–40"] = "Wood";
  2696. keys["41–50"] = "Stone";
  2697. keys["51–75"] = "Fabric";
  2698. keys["76–00"] = "Leather";
  2699. break;
  2700. case 241:
  2701. Name = "Mind Control Implant";
  2702. keys["Level"] = "1d6 + 4";
  2703. keys["Internal"] = "Pill";
  2704. keys["Wearable"] = "Disk that adheres to forehead, temporary tattoo";
  2705. keys["Usable"] = "Injector";
  2706. keys["Effect"] = "This cypher consists of two devices—an injection or pill, and a control disk or temporary tattoo. They are usually found together. For ten minutes, the disk or tattoo enables long-range mental communication with—and control of—anyone who took the injection or pill. The controller can bid the target creature to do anything it could do normally.";
  2707. break;
  2708. case 242:
  2709. Name = "Mind Killer";
  2710. keys["Level"] = "1d6 + 3";
  2711. keys["Usable"] = "2-inch (5 cm) crystal dodecahedron";
  2712. keys["Effect"] = "When activated, this crystal flies into the air and seeks the most intelligent creature in long range, which takes one round. After finding its target, the crystal fires a bolt of energy similar to lightning at the creature that inflicts 10 points of Intellect damage (ignores Armor).";
  2713. break;
  2714. case 243:
  2715. Name = "Mind Module";
  2716. keys["Level"] = "1d6 + 2";
  2717. Type = false;
  2718. keys["Usable"] = "Small metal and synth plate";
  2719. keys["Effect"] = "This cypher must be attached to another cypher or artifact (a level 6 task). Once attached, it no longer counts against a character’s cypher limit. The cypher or artifact it is attached to is now possessed of its own telepathic machine intelligence and can function on its own, obeying verbal or telepathic commands. For example, a detonation can be told to explode whenever someone in a particular uniform comes near. A windrider can be commanded to fly to a location on its own. The module cannot be removed from the device without destroying both the module and the device.";
  2720. break;
  2721. case 244:
  2722. Name = "Mind Oculus";
  2723. keys["Level"] = "1d6";
  2724. keys["Wearable"] = "Glass contact lens, monocle, spectacles";
  2725. keys["Effect"] = "Allows the wearer to create a mental connection to any living, sentient creature whose eyes they can look into for at least thirty seconds. Removing all language barriers, the mind oculus allows the wearer to ask a question that the creature should know the answer to, and get a truthful answer. If the creature is disagreeable to the exchange, the device allows only one question and answer. If the creature is agreeable, the device allows up to five questions within a ten-minute period.";
  2726. break;
  2727. case 245:
  2728. Name = "Mind Sled";
  2729. Type = false;
  2730. keys["Level"] = "1d6 + 2";
  2731. keys["Internal"] = "Pill, ingestible liquid";
  2732. keys["Usable"] = "Injector";
  2733. keys["Effect"] = "The user falls unconscious, and one round later, a luminous crystal bloodlessly emerges from her head (the crystal is not considered a cypher). When the crystal is touched by another creature, the consciousness of the user wakes in the body of that creature (and the host’s consciousness is temporarily submerged). For all intents and purposes, the user is the creature in all ways except personality. The user transfers back into her own body 28 hours later. If her body died in the meantime, there’s a chance that her consciousness will remain in the host body, but most often, her personality merely burns out.";
  2734. break;
  2735. case 246:
  2736. Name = "Mini Gate";
  2737. Type = false;
  2738. keys["Level"] = "1d6";
  2739. keys["Usable"] = "Metal sphere";
  2740. keys["Effect"] = "When activated, this device creates a tiny portal at the user’s wrist and another at a spot within long range that she can see. Her hand emerges from the second gate, allowing her to manipulate objects, attack with a light weapon, or pull a small object through the gate. The gate lasts for one round per cypher level.";
  2741. break;
  2742. case 247:
  2743. Name = "Miniaturized Weapon";
  2744. keys["Level"] = "1";
  2745. keys["Usable"] = "A miniature weapon (usually a sword or dagger)";
  2746. keys["Effect"] = "When activated, the device instantly grows into the full-sized weapon that it resembles.";
  2747. break;
  2748. case 248:
  2749. Name = "Mist Animator";
  2750. Type = false;
  2751. keys["Level"] = "1d6 + 3";
  2752. keys["Wearable"] = "Synth glove";
  2753. keys["Usable"] = "Handheld device";
  2754. keys["Effect"] = "Allows the user to control the movement and shape of a gaseous substance. The amount of gas cannot be increased or decreased, but it can be moved a short distance in a single round, be reshaped so that the mist envelops selected targets, or be dispersed harmlessly. The animator functions for one minute.";
  2755. break;
  2756. case 249:
  2757. Name = "Mist Energizer";
  2758. keys["Level"] = "1d6 + 3";
  2759. keys["Wearable"] = "Headband, ring";
  2760. keys["Usable"] = "Handheld device";
  2761. keys["Effect"] = "Alters the composition of a gaseous cloud no larger than 10 feet by 10 feet by 10 feet (3 m by 3 m by 3 m) so that it inflicts damage equal to the cypher level to anyone that enters it. Damage continues every round that a creature is within the energized mist, which lasts for ten minutes. The gaseous cloud can simply be the normal air, but it could also be an already poisonous vapor or some other gas.";
  2762. break;
  2763. case 250:
  2764. Name = "Mist Producer";
  2765. keys["Level"] = "1d6 + 1";
  2766. keys["Usable"] = "Handheld device";
  2767. keys["Effect"] = "Emits a cloud of poisonous gas that inflicts damage equal to the cypher level on anyone within immediate radius. The mist remains for two rounds.";
  2768. break;
  2769. case 251:
  2770. Name = "Momentum Dampener";
  2771. keys["Level"] = "1d6";
  2772. keys["Usable"] = "Small mechanical device";
  2773. keys["Effect"] = "Projects an immobile field out to a short distance from the device that lasts for one minute. Any creature or object that comes into the edge of the field immediately stops moving without harm. Projectiles simply fall to the ground. Creatures stop moving. Until the effect ends, it is not possible to physically move through the field.";
  2774. break;
  2775. case 252:
  2776. Name = "Mood Patch";
  2777. keys["Level"] = "1d6 + 2";
  2778. keys["Wearable"] = "Adhesive patch that activates when slapped";
  2779. keys["Effect"] = "Once activated, the patch transfers a substance that makes the wearer feel an emotion, enter a particular state of mind, or forget something unpleasant. Roll d100";
  2780. ifRoll = true; keys["Roll"] = "1d100";
  2781. keys["01–25"] = "Moods ranging from tranquil to ecstatic for one hour";
  2782. keys["26–50"] = "Moods ranging from melancholy to suicidal for one hour";
  2783. keys["51–75"] = "Completely truthful (1–3 on d6) or pathological liar (4–6 on d6) for one hour";
  2784. keys["76–00"] = "Permanently erases one memory chosen by the wearer";
  2785. break;
  2786. case 253:
  2787. Name = "Motion Activator";
  2788. keys["Level"] = "1d6 + 1";
  2789. keys["Usable"] = "Small synth nodule";
  2790. keys["Effect"] = "When attached to another cypher or artifact, the motion activator causes it to activate if anything larger than a small dog moves within immediate range. Once activated, it cannot be deactivated.";
  2791. break;
  2792. case 254:
  2793. Name = "Muscle Cart";
  2794. keys["Level"] = "1d6 + 3";
  2795. keys["Usable"] = "Small metal box with wheels";
  2796. keys["Effect"] = "When activated, this small cart vastly increases its mass and begins to move forward. It can pull up to 10,000 pounds (4,536 kg) for one hour, moving about 10 feet (3 m) per round regardless of terrain (within reason), but only in its original direction.";
  2797. break;
  2798. case 255:
  2799. Name = "Mystery Box";
  2800. keys["Level"] = "10";
  2801. keys["Usable"] = "Mechanical object fitted with red button";
  2802. keys["Effect"] = "The device disappears when activated, and the GM secretly rolls 2d20 to see what happens.";
  2803. keys["02"] = "Vanish. A singularity appears in the space left by the cypher and drags everything within immediate range into another reality or dimension.";
  2804. keys["03"] = "Storm. A violent storm gathers in the sky over the area where the cypher was used and rages for one week before dissipating.";
  2805. keys["04"] = "Glow. Everything within immediate range emits faint light for one hour.";
  2806. keys["05"] = "Starfall. A meteorite falls from the sky and strikes a spot within 10 miles (16 km), destroying everything within 1 mile (2 km) of where it lands.";
  2807. keys["06"] = "Weird Death. Roll 2d6 to determine an age. The first roll is the first digit of the age, and the second roll is the second digit. Every living thing of that age within 1 mile (2 km) immediately dies.";
  2808. keys["07"] = "Death Proof. No living thing within 1 mile (2 km) can die for the next 28 hours.";
  2809. keys["08"] = "Petrifaction. All plant matter within 1 mile (2 km) turns to stone.";
  2810. keys["09"] = "Drought. All water within 1 mile (2 km) is instantly destroyed.";
  2811. keys["10"] = "Rust. All ferrous objects within 1 mile (2 km) turn to rust.";
  2812. keys["11"] = "Warping Energy. All characters within long range gain a harmful mutation or a beneficial mutation (50% chance of either).";
  2813. keys["12"] = "Temporal Distortion. Every living thing within short range is flung 1d20 months into the future.";
  2814. keys["13"] = "Revision. One NPC ceases to exist. ";
  2815. keys["14"] = "Transmute Gender. The user’s gender changes or is removed altogether (50% chance of either).";
  2816. keys["15"] = "Weakness. The user’s Might Pool is permanently reduced by 1.";
  2817. keys["16"] = "Rigidity. The user’s Speed Pool is permanently reduced by 1.";
  2818. keys["17"] = "Forgetfulness. The user’s Intellect Pool is permanently reduced by 1.";
  2819. keys["18"] = "Blindness. Each sighted creature within short range cannot see for 28 hours.";
  2820. keys["19"] = "Horrible Summons. A level 10 creature from another dimension appears and attacks.";
  2821. keys["20"] = "Radiation. A burst of radiation spreads out from the spot where the device disappeared and inflicts 6 points of ambient damage to all creatures within short range. For any creature that takes this damage, the difficulty of all tasks is increased by one step for 28 hours. ";
  2822. keys["21"] = "Wretched Mutants. Each creature within short range gains a harmful mutation.";
  2823. keys["22"] = "Antigravity. Gravity ceases to function everywhere within long range. Anything that is not rooted to the ground flies upward a short distance per round for three rounds. After this time, gravity is restored, and everything that went up comes back down, probably taking falling damage.";
  2824. keys["23"] = "Dreadful Summons. Three level 3 creatures from another dimension appear and attack.";
  2825. keys["24"] = "Deafness. Each creature that can hear and is within a short distance cannot hear for 28 hours.";
  2826. keys["25"] = "Catatonic. The user enters a catatonic state that persists for 1d20 hours.";
  2827. keys["26"] = "Mutation. The user gains two harmful mutations.";
  2828. keys["27"] = "Befuddled. For the user, the difficulty of all tasks is increased by three steps for one hour.";
  2829. keys["28"] = "Unexpected Development. The user gains two cosmetic mutations.";
  2830. keys["29"] = "Mind Transfer. The user swaps minds with the nearest character. The players swap characters.";
  2831. keys["30"] = "Psychic Connection. All characters within immediate range can communicate telepathically regardless of distance for the next 1d20 days.";
  2832. keys["31"] = "Foliage. Plants sprout from the ground and spread out to a distance of 1 mile (2 km).";
  2833. keys["32"] = "Awakening of the Flesh. The user gains a beneficial mutation.";
  2834. keys["33"] = "Strength. The user’s Might Pool is permanently increased by 1.";
  2835. keys["34"] = "Quickness. The user’s Speed Pool is permanently increased by 1.";
  2836. keys["35"] = "Brilliance. The user’s Intellect Pool is permanently increased by 1.";
  2837. keys["36"] = "Fold Space. The user and everyone within short range teleport to a destination of the user’s choice anywhere in the world. 37 Cypher Spawn. 1d6 randomly determined cyphers appear on the ground in a pile.";
  2838. keys["38"] = "Artifact. A randomly determined artifact appears on the ground.";
  2839. keys["39"] = "Vitality Surge. All characters within immediate range increase their stat Pools by 1 for 28 hours.";
  2840. keys["40"] = "Cosmic Awareness. For the user, the difficulty of all tasks is reduced by three steps for one hour.";
  2841. break;
  2842. case 256:
  2843. Name = "Navigator Daemon";
  2844. Type = false;
  2845. keys["Level"] = "1d6 + 2";
  2846. keys["Usable"] = "Small handheld device";
  2847. keys["Effect"] = "The user names a location or the coordinates of a location. The device projects a beam of light that creates a tiny, flying level 1 creature. It takes a minute for the creature to form, and then it wings off to lead the user to the stated destination. After 28 hours, the creature dissipates into motes of light that fade away, whether or not the user has reached the destination.";
  2848. break;
  2849. case 257:
  2850. Name = "Nectar Dispenser";
  2851. keys["Level"] = "1d6";
  2852. keys["Usable"] = "Small canister";
  2853. keys["Effect"] = "This device produces a thick, delicious liquid that provides nutrition and sustains up to three people for one day (or one person for three days) if there is a container to hold the nectar.";
  2854. break;
  2855. case 258:
  2856. Name = "Needle Sphere";
  2857. keys["Level"] = "1d6 + 1";
  2858. keys["Usable"] = "Metal and synth sphere";
  2859. keys["Effect"] = "Upon activation, the sphere floats in the air next to the user for one round per cypher level. Each round, it fires a large needle (more like a dart) that inflicts 3 points of damage at a target designated by the user within long range. (This occurs on the user’s action in addition to her normal actions.) The player makes the attack rolls, and although she cannot use Effort or skills to modify her rolls, the difficulty of each attack is decreased by two steps.";
  2860. break;
  2861. case 259:
  2862. Name = "Needleburst";
  2863. keys["Level"] = "1d6 + 4";
  2864. keys["Usable"] = "A crystal with many jagged protrusions";
  2865. keys["Effect"] = "This device is activated when the user plays a certain high-pitched note within long range of it. (This may require the user to have a pitch-pipe, flute, or other such instrument, but it’s possible to sing the note as well if one is talented.) When activated, the device explodes in a short radius with needlelike crystal shards, inflicting damage equal to the cypher level.";
  2866. break;
  2867. case 260:
  2868. Name = "Neuron Disruptor";
  2869. keys["Level"] = "1d6 + 4";
  2870. keys["Usable"] = "A metal cylinder with several buttons and dials";
  2871. keys["Effect"] = "When activated, the device releases a pulse that travels out to a 1-mile (2 km) radius. All living things in the area whose level is lower than the cypher level become catatonic for 28 hours.";
  2872. break;
  2873. case 261:
  2874. Name = "Nevermind";
  2875. keys["Level"] = "1d6 + 2";
  2876. keys["Internal"] = "Pill, ingestible or injectable liquid";
  2877. keys["Wearable"] = "Earring, ring, circlet";
  2878. keys["Effect"] = "The wearer’s mind can’t be telepathically sensed or contacted for 28 hours. If the wearer has telepathic abilities or psychic attacks, they’re inaccessible. On the other hand, during this period, defense rolls against all kinds of psychic and mental attacks are modified by two steps to the wearer’s benefit.";
  2879. break;
  2880. case 262:
  2881. Name = "Numbing Oil";
  2882. keys["Level"] = "1d6";
  2883. keys["Wearable"] = "Gloves that secrete oil";
  2884. keys["Usable"] = "Small flask of oil";
  2885. keys["Effect"] = "Skin touched by this oil instantly loses almost all sensitivity for one round. This makes things like pickpocketing or surreptitious injections far easier (provides two assets to such actions). Once used, the oil remains active on the glove or applicator for ten minutes.";
  2886. break;
  2887. case 263:
  2888. Name = "Numenera Analyzer";
  2889. Type = false;
  2890. keys["Level"] = "1d6";
  2891. keys["Internal"] = "Brain implant";
  2892. keys["Wearable"] = "Eyeglasses, goggles, helmet";
  2893. keys["Usable"] = "Small mechanical device";
  2894. keys["Effect"] = "Automatically identifies all cyphers and artifacts within immediate range.";
  2895. break;
  2896. case 264:
  2897. Name = "Numenera Net";
  2898. keys["Level"] = "1d6 + 2";
  2899. keys["Usable"] = "A square of fine mesh";
  2900. keys["Effect"] = "Before this device can be activated, at least three cyphers must be activated within a short distance of it. Once this occurs, the net becomes charged for 28 hours. The next time the user uses an occultic cypher while in possession of the net, he can transfer energy from the net to the cypher so that the cypher can be used one additional time.";
  2901. break;
  2902. case 265:
  2903. Name = "One Perfect Cut";
  2904. keys["Level"] = "1d6 + 4";
  2905. keys["Usable"] = "Knife, dagger, or similar blade";
  2906. keys["Effect"] = "A user can use the blade to cut through 5 feet (2 m) of any material it touches onetime. If used as a weapon, the cypher deals damage equal to the cypher level and ignores Armor.";
  2907. break;
  2908. case 266:
  2909. Name = "Orbital Armor";
  2910. keys["Level"] = "1d6";
  2911. keys["Usable"] = "Three small clear balls attached to each other with stretchy synth. One ball has a simple push button.";
  2912. keys["Effect"] = "When activated and thrown into the air, the balls set up an orbit around the user, protecting her from incoming piercing, striking, or other physical damage for ten minutes. The device provides Armor equal to the cypher level, but it doesn’t protect against Intellect damage. Activation is an action.";
  2913. break;
  2914. case 267:
  2915. Name = "Orbital Launcher";
  2916. keys["Level"] = "1d6 + 4";
  2917. keys["Wearable"] = "Glove of synth";
  2918. keys["Usable"] = "Small handheld device";
  2919. keys["Effect"] = "One unanchored item within immediate range that weighs no more than 50 pounds (23 kg) is launched upward at a chosen angle with a steady, sustained velocity that sends the object into the void over the course of several hours. If the cypher is used underground or directed to launch the item toward some sort of barrier, the cypher doesn’t activate.";
  2920. break;
  2921. case 268:
  2922. Name = "Organ Patch";
  2923. Type = false;
  2924. keys["Level"] = "1d6";
  2925. keys["Usable"] = "Complicated handheld device with control panel";
  2926. keys["Effect"] = "The device is used to take a sample of the user’s skin. The user can set the control panel to choose a single organ he would like to regrow (typically something the size of an ear, a finger, a toe, or an eyeball). Shortly thereafter, the device produces a strip about 4 inches by 2 inches (10 cm by 5 cm) of a sticky, fleshlike substance that the user places on his arm or leg. In 28 hours, he has a newly grown organ. Once the organ is fully grown and properly placed, it self-sticks and begins to grow connections to the user’s body. If allowed to attach for 28 hours without taking damage, the new organ becomes permanent.";
  2927. break;
  2928. case 269:
  2929. Name = "Ostracized Vapor";
  2930. keys["Level"] = "1d6";
  2931. keys["Wearable"] = "Smoking mask";
  2932. keys["Usable"] = "Electronic smoking implement";
  2933. keys["Effect"] = "Allows the user to inhale a potent chemical that changes his body chemistry for ten minutes, causing him to give off pheromones that have a variety of effects. The GM should roll d100 ahead of time to determine the effect:";
  2934. keys["01-50"] = "Makes the user smell like prey to the closest nonhuman creature (within long range)";
  2935. keys["51-75"] = "Makes the user smell like a predator to the closest nonhuman creature (within long range).";
  2936. keys["76-00"] = "Makes the user smell exactly like the closest nonhuman creature (within long range)";
  2937. break;
  2938. case 270:
  2939. Name = "Overwatch Defender";
  2940. keys["Level"] = "1d6 + 4";
  2941. keys["Usable"] = "Sphere on a tripod";
  2942. keys["Effect"] = "Once activated, this device functions for 28 hours. If a creature with hostile intent comes within long range, the device creates a force field around itself (and anything nearby) that encapsulates an immediate radius. This force field has 100 health; anyone wishing to get in or out of the field must batter their way through. It lasts until destroyed or for one hour, whichever comes first. Once the force field is down, the device is no longer active";
  2943. break;
  2944. case 271:
  2945. Name = "Overwatch Slayer";
  2946. keys["Level"] = "1d6 + 3";
  2947. keys["Internal"] = "Sphere on a tripod";
  2948. keys["Effect"] = "Once activated, this device functions for 28 hours. If a creature with hostile intent comes within long range, the device immediately fires a blast of energy that inflicts damage equal to the cypher level. It continues to fire, once per round, for a number of rounds equal to the cypher level. Once the device is done firing, it is no longer active";
  2949. break;
  2950. case 272:
  2951. Name = "Pain Inverter";
  2952. keys["Level"] = "1d6";
  2953. keys["Internal"] = "Pill, ingestible liquid, inhalable powder";
  2954. keys["Usable"] = "Injector";
  2955. keys["Effect"] = "For one hour after activation, whenever the user takes damage, she has an asset for her next roll made before the next round ends.";
  2956. break;
  2957. case 273:
  2958. Name = "Panoramic Capture Ball";
  2959. keys["Level"] = "1d6";
  2960. keys["Usable"] = "Synth ball about 6 inches (15 cm) in diameter, with an electronic device inside and a series of glass lenses";
  2961. keys["Effect"] = "When the user throws the ball into the air and it reaches its peak, it records a picture through each of its 1d20 + 5 lenses, capturing them all on a screen in a single panoramic image.";
  2962. break;
  2963. case 274:
  2964. Name = "Parous Cypher Ball";
  2965. Type = false;
  2966. keys["Level"] = "1d6";
  2967. keys["Usable"] = "Synth ball about 6 inches (15 cm) in diameter, with a large, sealable slit in the side";
  2968. keys["Effect"] = "The parous ball can hold one cypher (as long as it is no larger than a typical handheld device). Once the cypher is sealed in the ball, it must remain there for 28 hours. At that point, the cypher is released. Thereafter, for a number of hours equal to the cypher level, the ball releases exact duplicates of the cypher, one per hour. While the original cypher is in the ball, it doesn’t count against the character’s cypher limit. The duplicates do not count against the character’s limit until all duplicates are expelled.";
  2969. break;
  2970. case 275:
  2971. Name = "Parous Oddity Box";
  2972. Type = false;
  2973. keys["Level"] = "1d6";
  2974. keys["Usable"] = "Synth box about 6 inches (15 cm) square, with a large, sealable seam along one side";
  2975. keys["Effect"] = "The parous box can hold one oddity (as long as it is no larger than a typical handheld device). Once the oddity is sealed in the box, it must remain there for 28 hours. At that point, the oddity is released. Thereafter, for a number of hours equal to the cypher level, the box releases a random oddity, one per hour. Each new oddity is different from the one that was originally put in the box.";
  2976. break;
  2977. case 276:
  2978. Name = "Perma-Damp";
  2979. keys["Level"] = "1d6 + 4";
  2980. keys["Usable"] = "Spray canister";
  2981. keys["Effect"] = "Coats something that can fit within a 5-foot (2 m) cube with gel. The gel remains damp for 1d6 hours. Anything covered by the gel has Armor equal to the cypher level against corrosive, electrical, and fire damage. When the effect ends, the gel grows and becomes spongy, like cake. It provides bland nourishment for up three human-sized characters for one day";
  2982. break;
  2983. case 277:
  2984. Name = "Permanent Handle";
  2985. keys["Level"] = "1d6";
  2986. keys["Usable"] = "Handle-shaped metal and synth piece";
  2987. keys["Effect"] = "When activated, this device permanently bonds (on a molecular level)to whatever it touches, giving that object a handle. It inflicts damage equal to the cypher level to any living creature it bonds to.";
  2988. break;
  2989. case 278:
  2990. Name = "Photon Igniter";
  2991. Type = false;
  2992. keys["Level"] = "1d6 + 4";
  2993. keys["Wearable"] = "Wristband";
  2994. keys["Usable"] = "Handheld device";
  2995. keys["Effect"] = "Emits a beam at one target within long range. If the beam strikes the target, it changes how the target interacts with light energy for one minute. Until the effect wears off, it inflicts damage based on the level of light to which the target is exposed at the start of each round. Light inflicts 3 points of damage, dim light inflicts 2 points of damage, and very dim light inflicts 1 point of damage.";
  2996. break;
  2997. case 279:
  2998. Name = "Photonic Fabricator";
  2999. Type = false;
  3000. keys["Level"] = "1d6 + 2";
  3001. keys["Usable"] = "Complex handheld device";
  3002. keys["Effect"] = "Creates one item of solidified light (user’s choice) anywhere within immediate range. The item cannot have moving pieces and must normally be made from a rigid material. For example, a user could create a broadsword, ladder, or shield, but not a backpack, buzzer, or bow. The item emits dim light in a short radius and lasts for 28 days before fading away.";
  3003. break;
  3004. case 280:
  3005. Name = "Photonic Hand";
  3006. Type = false;
  3007. keys["Level"] = "1d6 + 2";
  3008. keys["Wearable"] = "Wristband projector (long range)";
  3009. keys["Usable"] = "Handheld projector (long range)";
  3010. keys["Effect"] = "Creates a glowing copy of the user’s hand at a spot within range. The hand is 10 feet (3 m) tall and made from solid light. When activated, the hand attacks a target within immediate range of it. The hand inflicts 4 points of damage and prevents the target from moving for one minute. While held in this way, the target has +2 to Armor.";
  3011. break;
  3012. case 281:
  3013. Name = "Photonic Smasher";
  3014. Type = false;
  3015. keys["Level"] = "1d10";
  3016. keys["Wearable"] = "Wristband projector (short range)";
  3017. keys["Usable"] = "Handheld projector (short range)";
  3018. keys["Effect"] = "Creates a glowing bludgeon about 5 feet (2 m) tall that floats in the air in an open space within range. When the bludgeon appears, it immediately attacks a target within short range of it and, if it hits, inflicts 4 points of damage. The bludgeon remains for one minute, and whenever the user takes an action, he can move the bludgeon a short distance and attack with it.";
  3019. break;
  3020. case 282:
  3021. Name = "Piezoelectric Engine";
  3022. keys["Level"] = "1d6 + 2";
  3023. keys["Wearable"] = "Medallion, headband with small mechanical disc";
  3024. keys["Usable"] = "Handheld device";
  3025. keys["Effect"] = "Creates an invisible energy barrier in a short radius from the device that lasts for one hour. The barrier moves with the device. The barrier converts any sound that reaches it into light. Soft noises cause the barrier to emit very dim light out to a short distance, normal conversation produces dim light out to a short distance, and loud noises produce light out to a long distance.";
  3026. break;
  3027. case 283:
  3028. Name = "Pleasure Center";
  3029. keys["Level"] = "1d6 + 1";
  3030. keys["Usable"] = "Small metallic disk";
  3031. keys["Effect"] = "When applied to a creature’s head, the disk immediately unleashes microfilaments that enter the brain. Within five minutes, the microfilaments release a chemical compound that provides an increased sensation of pleasure and a decreased sensation of pain or displeasure. Adds 1 to the creature’s Might Pool for one hour.";
  3032. break;
  3033. case 284:
  3034. Name = "Portable Biolab";
  3035. Type = false;
  3036. keys["Level"] = "1d6";
  3037. keys["Usable"] = "Glass orb";
  3038. keys["Effect"] = "Inside the orb is a complex, self-sustaining ecosystem that creates a useful compound, plant, or creature. When the glass is broken, the lab-produced item becomes available to the user. Although the creation inside could be almost anything, common options include:";
  3039. keys["01–10"] = "Inhalable gas that allows the user to see in complete darkness as if it were daylight for one hour";
  3040. keys["11–30"] = "Bioluminescent grubs that, when eaten, cause the user’s skin to glow green for one hour";
  3041. keys["31–40"] = "Drinkable purple liquid that adds 5 to the Pool of the user’s choice for one hour";
  3042. keys["41–50"] = "Orange-petaled flower that increases stamina when eaten, adding 1 to the user’s Might Edge for one hour";
  3043. keys["51–75"] = "Red speckled mushroom that, when licked, causes the user’s mind to open, decreasing the difficulty of all skills related to perception, telepathy, and telekinetics by one step for 28 hours.";
  3044. keys["76–00"] = "Blue-green moss that, when rubbed on skin, makes the skin tacky and sticky. The difficulty of all tasks elated to keeping a good grip (including climbing, balancing, and lockpicking) is decreased by one step for 28 hours.";
  3045. break;
  3046. case 285:
  3047. Name = "Portable Steed";
  3048. Type = false;
  3049. keys["Level"] = "1d6";
  3050. keys["Usable"] = "Complex device";
  3051. keys["Effect"] = "The box unfolds into a mechanical steed. The steed is a level 3 creature that is large enough to carry two human-sized riders. The steed serves for seven hours and then shatters into 1d6 oddities.";
  3052. break;
  3053. case 286:
  3054. Name = "Portable Vortex";
  3055. keys["Level"] = "1d6 + 4";
  3056. keys["Usable"] = "Small, disk-shaped device";
  3057. keys["Effect"] = "One round after activation, the device breaks apart and creates a cyclone. The cyclone is 30 feet (9 m) across at its base, 90 feet (27 m) tall, and 60 feet (18 m) across at the top. When it forms, it sets off in a direction away from the user, traveling a long distance before it dissipates. As it moves, the vortex inflicts damage equal to half its level to anything it touches. The vortex is strong enough to pick up creatures and objects not anchored in place that weigh up to 500 pounds (227 kg) and throw them a long distance away, which inflicts damage equal to half the vortex level when the target lands.";
  3058. break;
  3059. case 287:
  3060. Name = "Portal Ring";
  3061. keys["Level"] = "1d6 + 4";
  3062. keys["Usable"] = "Small metallic ring";
  3063. keys["Effect"] = "The cypher automatically affixes itself to any flat surface on which it is placed. It instantly widens until it reaches 5 feet (2 m) in diameter or until the ring reaches an edge, at which point it stops expanding. The surface inside the ring vanishes, opening a hole through the material or to a depth of 5 feet (2 m).";
  3064. break;
  3065. case 288:
  3066. Name = "Power Siphon";
  3067. keys["Level"] = "1d6 + 1";
  3068. keys["Usable"] = "Handheld device";
  3069. keys["Effect"] = "Transfers power from one device to another. This device can drain power from one cypher to fuel another that has been used but is still intact, or from one artifact to recharge another that has been depleted.";
  3070. break;
  3071. case 289:
  3072. Name = "Prismatic Field Projector";
  3073. keys["Level"] = "1d6 + 3";
  3074. keys["Usable"] = "Large device";
  3075. keys["Effect"] = "To be activated, this device must be placed on level ground. It creates a field of scintillating force around the user that provides Armor equal to the cypher level. However, the device can’t be moved once activated, which means the user can’t move from where she stands. The force field lasts for ten minutes.";
  3076. break;
  3077. case 290:
  3078. Name = "Projectile Module (Homing)";
  3079. Type = false;
  3080. keys["Level"] = "1d6 + 1";
  3081. keys["Usable"] = "Small metal and synth plate";
  3082. keys["Effect"] = "This cypher must be attached to another cypher or artifact (a level 4 task) that fires solid projectiles, like a slugspitter or a compactor. Once attached, it no longer counts against a character’s cypher limit. The projectile(s) of the cypher or artifact it is attached to now hone in on the desired target,reducing the difficulty of the attack roll by one step. The module cannot be removed from the device without destroying both the module and the device.";
  3083. break;
  3084. case 291:
  3085. Name = "Projectile Module (Mind-Blasting)";
  3086. Type = false;
  3087. keys["Level"] = "1d6 + 1";
  3088. keys["Usable"] = "Small metal and synth plate";
  3089. keys["Effect"] = "This cypher must be attached to another cypher or artifact (a level 4 task) that fires solidprojectiles, like a slugspitter or a compactor. Once attached, it no longer counts against a character’s cypher limit. The projectile(s) of the cypher or artifact it is attached to now are ghostly psychic missiles that inflict Intellect damage rather than normal damage, and they ignore Armor. The module cannot be removed from the device without destroying both the moduleand the device.";
  3090. break;
  3091. case 292:
  3092. Name = "Projectile Module (Poison)";
  3093. Type = false;
  3094. keys["Level"] = "1d6 + 1";
  3095. keys["Usable"] = "Small metal and synth plate";
  3096. keys["Effect"] = "This cypher must be attached to another cypher or artifact (a level 4 task) that fires solid projectiles, like a slugspitter or a compactor. Once attached, it no longer counts against a character’s cypher limit. The projectile(s) of the cypher or artifact it is attached to now also carry a poison that inflicts 4 points of Speed damage that ignores Armor. The module cannot be removed from the device without destroying both the module and the device.";
  3097. break;
  3098. case 293:
  3099. Name = "Projectile Module (Teleport)";
  3100. Type = false;
  3101. keys["Level"] = "1d6 + 1";
  3102. keys["Usable"] = "Small metal and synth plate";
  3103. keys["Effect"] = "This cypher must be attached to another cypher or artifact (a level 4 task) that fires solid projectiles, like a slugspitter or a compactor. Once attached, it no longer counts against a character’s cypher limit. The projectile(s) of the cypher or artifact it is attached to now teleport through barriers to get to the target, but the target must be seen. The attack ignores Armor and can even pass through solid barriers. The module cannot be removed from the device without destroying both the module and the device.";
  3104. break;
  3105. case 294:
  3106. Name = "Psychic Focus";
  3107. keys["Level"] = "1d6";
  3108. keys["Internal"] = "Pill, injection";
  3109. keys["Wearable"] = "Headband, crystal placed on temple or forehead";
  3110. keys["Usable"] = "Handheld device";
  3111. keys["Effect"] = "Increases the intensity of the user’s next mental ability, such as a mental Onslaught esotery or the use of psychokinesis. Damaging attacks inflict 2 additional points of damage, and other abilities have double the normal range or duration (user’s choice).";
  3112. break;
  3113. case 295:
  3114. Name = "Purgspitter";
  3115. keys["Level"] = "1d6 + 2";
  3116. keys["Usable"] = "Handheld device";
  3117. keys["Effect"] = "This device spits out a tentacled creature called a purg up to long range. The purg is a level 2 creature that adheres to whatever it strikes, producing a keening screech and a strong odor for 28 hours. Grasping with powerful tentacles and an even more powerful natural adhesive, the purg is difficult to remove. To do so, the purg must be slain and scraped away, a task with a difficulty equal to the level of the device. If the purg is slain but not removed, the screech ends, but the stench remains.";
  3118. break;
  3119. case 296:
  3120. Name = "Purity";
  3121. keys["Level"] = "1d6";
  3122. keys["Usable"] = "Liquid in a metal or glass canister";
  3123. keys["Effect"] = "Pouring the canister’s contents into another liquid or onto solid material instantly eradicates any toxins, poisons, diseases, or other contaminants in that liquid or material. The purity liquid also prevents the target from being contaminated by such things for 28 hours.";
  3124. break;
  3125. case 297:
  3126. Name = "Pushpull Beam";
  3127. keys["Level"] = "1d6 + 3";
  3128. keys["Usable"] = "Handheld device";
  3129. keys["Effect"] = "This device emits a beam up to long range. The user chooses whether the beam will push or pull. Either way, an unsecured object or creature will be moved a long distance toward or away from the device with the strength of ten humans. The beam lasts for one round.";
  3130. break;
  3131. case 298:
  3132. Name = "Pyrolytic Pulser";
  3133. keys["Level"] = "1d6 + 2";
  3134. keys["Wearable"] = "Wristband projector, headband projector, shoulder- or arm-mounted launcher (long range)";
  3135. keys["Usable"] = "Handheld projector";
  3136. keys["Effect"] = "Sends out a series of rapid-fire encapsulated heat pellets up to 200 feet (61 m). The pellets burst into flame upon contact, causing disintegration damage equal to the cypher level to all creatures within immediate range of the explosion.";
  3137. break;
  3138. case 299:
  3139. Name = "Quadraturin";
  3140. keys["Level"] = "1d6";
  3141. keys["Usable"] = "Gel in a tube";
  3142. keys["Effect"] = "This substance warps space, expanding it. When applied to a surface, it expands the space around that surface—for example, making an interior room larger. The tube has enough gel to cover an area of about 10 feet by 10 feet by 10 feet (3 m by 3 m by 3 m), expanding it into an area of about 50 feet by 50 feet by 50 feet (15 m by 15 m by 15 m).";
  3143. break;
  3144. case 300:
  3145. Name = "Radiant Web";
  3146. Type = false;
  3147. keys["Level"] = "1d10";
  3148. keys["Internal"] = "";
  3149. keys["Wearable"] = "";
  3150. keys["Usable"] = "Handheld projector (short range)";
  3151. keys["Effect"] = "Creates a mesh of invisible light across a plane up to 10 feet (3 m) wide and tall. The paper-thin mesh inflicts damage equal to the cypher level to any creature that passes through it. (A target can take this damage only once per round regardless of how many times it passes through the mesh.) Anything reduced to 0 health by the mesh is sliced into pieces that are 1 inch (3 cm) wide and tall.";
  3152. break;
  3153. case 301:
  3154. Name = "Ranged Protector";
  3155. keys["Level"] = "1d6";
  3156. keys["Wearable"] = "Two rings, circlets, bracelets, or belts";
  3157. keys["Effect"] = "This cypher comes as a pair of items, but one is the master of the other. When the master item is activated, the creature wearing the other item is surrounded by a force shield that provides Armor equal to the cypher level for ten minutes.While one character could wear both items, many people use ranged protectors to put a shield around a pet, a child, or a defenseless charge who cannot normally activate a cypher. The master item can be activated from any range to surround its counterpart with the protective shield.";
  3158. break;
  3159. case 302:
  3160. Name = "Ranged Retaliator";
  3161. keys["Level"] = "1d6 + 2";
  3162. keys["Wearable"] = "Two rings, circlets, bracelets, or belts";
  3163. keys["Effect"] = "This cypher comes as a pair of items, but one is the master of the other. When the master item is activated, the other item pulses with electricity that inflicts damage equal to the cypher level. The master item can be activated from any range to damage the wearer of the other item.";
  3164. break;
  3165. case 303:
  3166. Name = "Ray Emitter (Molecular Rearrangement)";
  3167. keys["Level"] = "1d6 + 3";
  3168. keys["Wearable"] = "Wristband projector, shoulder- or arm-mounted launcher (long range)";
  3169. keys["Effect"] = "Emits a ray that causes random molecular rearrangement on a small scale. The ray inflicts damage equal to the cypher level at a range of 200 feet (61 m). Wounds inflicted on living creatures are twisted and bizarre, with tissue literally turned into another substance, another state (liquid or gas), or even energy. Damage to inorganic objects is similarly strange.";
  3170. break;
  3171. case 304:
  3172. Name = "Reanimator";
  3173. keys["Level"] = "1d6 + 4";
  3174. keys["Internal"] = "Injectable liquid";
  3175. keys["Wearable"] = "Disk with a strap to be fastened to the head";
  3176. keys["Usable"] = "Metal bolt injected into the head";
  3177. keys["Effect"] = "If a mammalian or reptilian creature has not been dead for more than 28 hours, this device restores a basic semblance of life by reactivating its nervous system. The creature does not have the knowledge, skills, personality, or memories of its former self. It’s just a mindless shell that can perform basic motor functions: walk, run, or otherwise move; pick up and hold objects; and make crude attacks. The reanimated creature obeys the verbal commands of the user and operates for one hour before collapsing. Although the GM makes the final call, small creatures are typically level 1, and others are level 2.";
  3178. break;
  3179. case 305:
  3180. Name = "Regrow";
  3181. keys["Level"] = "1d6";
  3182. keys["Usable"] = "A metal canister filled with bright blue ointment";
  3183. keys["Effect"] = "When the entire contents of the canister are smeared on the stump of a missing limb or another body part, the ointment causes the body to regrow the missing part. The user must roll a d6: on a 1 or 2, the body part is half the normal size; on a 3 or 4, it’s normal size; on a 5 or 6, it’s twice the normal size. Regardless of the result, the body part is the same color as the ointment.";
  3184. break;
  3185. case 306:
  3186. Name = "Rejuvenating Shield";
  3187. keys["Level"] = "1d6 + 2";
  3188. keys["Internal"] = "Injector";
  3189. keys["Wearable"] = "Ring, bracelet";
  3190. keys["Usable"] = "Small handheld device";
  3191. keys["Effect"] = "When activated, the device surrounds the user with a field of white energy that remains for ten minutes. During this time, the user gains +2 to Armor. Further, during each of the first ten rounds, she regains 1 point to one of her stat Pools (her choice each round; cannot exceed normal Pool maximums).";
  3192. break;
  3193. case 307:
  3194. Name = "Rejuvenation Field";
  3195. keys["Level"] = "1d6 + 2";
  3196. keys["Usable"] = "Handheld device";
  3197. keys["Effect"] = "This device projects a nimbus of energy that fills the immediate area. All characters within the area regain a number of points equal to the cypher level in one Pool. Creatures and NPCs in the area regain the points to their health.";
  3198. ifRoll = true; keys["Roll"] = "1d100";
  3199. keys["01-50"] = "Might Pool";
  3200. keys["51-75"] = "Speed Pool";
  3201. keys["76-00"] = "Intellect Pool";
  3202. break;
  3203. case 308:
  3204. Name = "Remake";
  3205. keys["Level"] = "1d6 + 2";
  3206. keys["Internal"] = "Pill, injectable liquid, inhalable powder";
  3207. keys["Wearable"] = "Dermal patch";
  3208. keys["Usable"] = "Injector";
  3209. keys["Effect"] = "The user can permanently move up to 4 points from one stat Pool to another.";
  3210. break;
  3211. case 309:
  3212. Name = "Remote Scarificator";
  3213. Type = false;
  3214. keys["Level"] = "1d6";
  3215. keys["Wearable"] = "Wristband projector, shoulder- or arm-mounted launcher (long range)";
  3216. keys["Effect"] = "Shoots out a device that extends twelve blades upon hitting its target. If the scarificator hits a living creature, it does damage equal to the cypher level and causes the creature to bleed slowly for up to one hour. If it hits nonliving material, it shaves off strips of the material and creates a permanent mark.";
  3217. break;
  3218. case 310:
  3219. Name = "Remote Sensorium";
  3220. keys["Level"] = "1d6";
  3221. keys["Usable"] = "Moldable synth";
  3222. keys["Effect"] = "Allows the user to create a replica of one of her sensory organs and place it in a remote location up to 1 mile (1.6 km) away, thus enhancing that particular sense. She can see, hear, touch, taste, or smell things that are within short range of the replicated organ as if she were also within short range.";
  3223. break;
  3224. case 311:
  3225. Name = "Reproductive Bud";
  3226. Type = false;
  3227. keys["Level"] = "1d6 + 1";
  3228. keys["Usable"] = "An expandable organic sac";
  3229. keys["Effect"] = "This organic device allows a character to reproduce asexually. First the sac is grafted onto a character for 28 hours. Then it is removed and placed in a warm, moist environment. Half a year later, it bursts open and reveals a living, infant clone of the character.";
  3230. break;
  3231. case 312:
  3232. Name = "Repulsion Field";
  3233. Type = false;
  3234. keys["Level"] = "1d6 + 2";
  3235. keys["Wearable"] = "Belt, harness, amulet";
  3236. keys["Effect"] = "Emits a field around the user that lasts for one minute. Whenever he would take damage from a physical object such as a weapon or an arrow, the field emits a pulse of energy that inflicts 2 points of ambient damage to everything within immediate range, and then the user moves an immediate distance away from the source of the damage.";
  3237. break;
  3238. case 313:
  3239. Name = "Reset";
  3240. Type = false;
  3241. keys["Level"] = "10";
  3242. keys["Wearable"] = "Amulet, headband, helmet";
  3243. keys["Usable"] = "Small handheld device";
  3244. keys["Effect"] = "Utterly erases the last five minutes of time. Everything goes back to the way it was and no one except the user remembers what happened during the lost five minutes.";
  3245. break;
  3246. case 314:
  3247. Name = "Revealer Dart";
  3248. keys["Level"] = "1d6";
  3249. keys["Internal"] = "";
  3250. keys["Wearable"] = "Wristband projector (short range)";
  3251. keys["Usable"] = "Handheld projector (long range)";
  3252. keys["Effect"] = "The device fires a metal dart at a single target within range. Upon striking the target, the device flashes bright red and issues a soft ringing that lasts for one hour. If the target tries to remove the dart, it delivers a current of electricity that inflicts 3 points of damage that ignores Armor. Until the effect ends, the user has an asset on all attack rolls against the target.";
  3253. break;
  3254. case 315:
  3255. Name = "Reviver";
  3256. keys["Level"] = "1d6";
  3257. keys["Internal"] = "Injectable liquid, pill";
  3258. keys["Effect"] = "device causes an unconscious, sleeping, or comatose character to wake up immediately, completely alert. This treatment does not repair damage or cure illness.";
  3259. break;
  3260. case 316:
  3261. Name = "Root Spike";
  3262. keys["Level"] = "1d6";
  3263. keys["Wearable"] = "Wristband or headband projector (short range)";
  3264. keys["Usable"] = "Handheld projector (long range)";
  3265. keys["Effect"] = "Shoots a single thorn at a target within range. The thorn inflicts 2 points of damage and wraps the target in a mesh of roots and vines that anchor it in place for one minute or until it or another creature uses an action to free it.";
  3266. break;
  3267. case 317:
  3268. Name = "Rynrad Skin";
  3269. Type = false;
  3270. keys["Level"] = "1d6";
  3271. keys["Wearable"] = "Full-body skinsuit designed to be worn over armor, complete with hood, mask, and chemical bladder";
  3272. keys["Effect"] = "When fully enclosed in a rynrad skin, the wearer pushes the release button on the chemical bladder, and the suit begins to seep invisible streams of rynrad poison into the surrounding area. Rynrad poison does nerve damage (equal to the cypher level) to all living creatures in long range for two rounds. The suit protects the wearer from the effects of all poisons and grants +1 to Armor against piercing attacks for one hour.";
  3273. break;
  3274. case 318:
  3275. Name = "Sanity Assassin";
  3276. keys["Level"] = "1d6 + 1";
  3277. keys["Internal"] = "Pill, ingestible or injectable liquid";
  3278. keys["Wearable"] = "Lipstick, false fingertip, ring with needle";
  3279. keys["Usable"] = "Injector";
  3280. keys["Effect"] = "This is a poison or drug that drives the affected target mad for 28 hours. The madness can take many forms (usually at least somewhat dependent upon the individual), but it can include hallucinations, paranoia, hearing voices, or simply a skewed outlook on reality. The madness is very strong and affects most or all of the target’s actions, but it is not entirely debilitating.";
  3281. break;
  3282. case 319:
  3283. Name = "Screaming Madness";
  3284. keys["Level"] = "1d6 + 2";
  3285. keys["Usable"] = "Small red polygon";
  3286. keys["Effect"] = "One round after activation, this device emits a loud, piercing noise. Living creatures within immediate range suffer 2 points of Intellect damage (ignores Armor), and for all those affected, the user makes a second roll. Those affected by the second roll are driven mad temporarily. Roll d100 to determine the expression of this insanity, which lasts for one minute. The noise continues for five rounds, and the damage and madness continue each round, affecting those that remain in or enter the area.";
  3287. ifRoll = true; keys["Roll"] = "1d100";
  3288. keys["01–20"] = "Run off in a random direction for a short distance and then attempt to hide";
  3289. keys["21–30"] = "Attack the nearest creature with whatever means is closest at hand";
  3290. keys["31–60"] = "Do nothing but cover ears and scream";
  3291. keys["61–80"] = "Fall down and roll on the ground";
  3292. keys["81–90"] = "Drop whatever is held and cover eyes and face with hands";
  3293. keys["91–00"] = "Activate most powerful available ability, cypher, or artifact that is not an attack (if none, roll again) and then hide";
  3294. break;
  3295. case 320:
  3296. Name = "Second Sight Symbiote";
  3297. keys["Level"] = "1d6";
  3298. keys["Internal"] = "Inhalable powder";
  3299. keys["Usable"] = "Injector";
  3300. keys["Effect"] = "Activation inflicts 1 point of damage as the symbiote establishes itself in the user’s system. For the next hour, the user has an asset for all perception-based tasks.";
  3301. break;
  3302. case 321:
  3303. Name = "Secret Finder";
  3304. keys["Level"] = "1d6 + 4";
  3305. keys["Internal"] = "Pill, ingestible liquid";
  3306. keys["Wearable"] = "Temporary tattoo, amulet, headband, crystal worn on temple";
  3307. keys["Usable"] = "Small handheld device, crystal";
  3308. keys["Effect"] = "Tapping into the datasphere, the user names one place, creature, or object and immediately learns his distance from the thing named and the direction he must travel toreach it.";
  3309. break;
  3310. case 322:
  3311. Name = "Secret Pocket";
  3312. keys["Level"] = "1d6";
  3313. keys["Wearable"] = "Shirt, jacket, pants";
  3314. keys["Effect"] = "The article of clothing has a special pocket. The pocket’s opening connects to an extradimensional space that’s about the size of a 3-foot (1 m) cube. The opening appears to be a normal pocket, but it can stretch to permit entry by an object capable of fitting into the extradimensional space. Placing an object in the space causes the pocket to shut until the user takes an action to open it. While the pocket holds an object, it cannot be opened by anyone except the person who placed the object inside it. Anyone inspecting the clothing finds no sign that the pocket or object exists. Furthermore, the clothing’s weight is unchanged regardless of the weight of the object placed in the pocket. When the user removes the object from the pocket, the pocket closes behind it and the space collapses.";
  3315. break;
  3316. case 323:
  3317. Name = "Security Clamp";
  3318. keys["Level"] = "1d6 + 2";
  3319. keys["Usable"] = "Mechanical device";
  3320. keys["Effect"] = "When activated and placed on an object that can be opened or closed, the device prevents the object from opening by normal means. The only way to open the object is to destroy it.";
  3321. break;
  3322. case 324:
  3323. Name = "See You Goggles";
  3324. Type = false;
  3325. keys["Level"] = "1d6";
  3326. keys["Wearable"] = "A near-matching set of goggles or glasses, each with a tiny mechanical viewer on the side";
  3327. keys["Effect"] = "When two people wear these goggles at the same time and activate the viewers, each can see what the other person sees. There is no range restriction, as the devices seem to connect to each other via some lingering element of the datasphere. The goggles work for a number of hours equal to the cypher level";
  3328. break;
  3329. case 325:
  3330. Name = "Seed Boat";
  3331. keys["Level"] = "1d6";
  3332. keys["Usable"] = "A small seed or pellet";
  3333. keys["Effect"] = "Dropping the cypher into a pool of water at least 10 feet (3 m) in diameter causes the device to absorb the water and instantly grow into a flat-bottomed boat. The boat is large enough to hold ten human-sized creatures.";
  3334. break;
  3335. case 326:
  3336. Name = "Seed of Knowledge";
  3337. keys["Level"] = "1d10";
  3338. keys["Usable"] = "Large organic seed";
  3339. keys["Effect"] = "If planted, this seed blooms into a fullgrown plant in about a year, at which point it is about as tall as a human. At this time, it bears 1d6 pieces of fruit, all of which are telepathic, thinking creatures that know one fact keyed to the being that planted the seed. This fact might be some truth or bit of knowledge the planter seeks, the answer to a question he has, or something that will come in handy in the future, whether he knows it or not.";
  3340. break;
  3341. case 327:
  3342. Name = "Sense Record";
  3343. Type = false;
  3344. keys["Level"] = "1d6 + 2";
  3345. keys["Wearable"] = "Helmet, goggles";
  3346. keys["Usable"] = "Small metal and glass device";
  3347. keys["Effect"] = "The device emits a bright flash and then records ten seconds of images, sounds, and smells of everything within short range. At any time thereafter, the user can activate the device again to replay the recording. The device overlays its surroundings with a hologram of what it recorded. The device can replay the recording only once.";
  3348. break;
  3349. case 328:
  3350. Name = "Sensory Disruptor";
  3351. Type = false;
  3352. keys["Level"] = "1d6 + 2";
  3353. keys["Wearable"] = "Wristband projector (close range)";
  3354. keys["Usable"] = "Handheld projector (close range)";
  3355. keys["Effect"] = "Shoots out a single projectile that contains a bundle of nanowires. Upon contact with a living creature, the nanowires unfold and inject themselves into the skin, causing an instant sensory response within the target. Roll d100 for the effect:";
  3356. ifRoll = true; keys["Roll"] = "1d100";
  3357. keys["01–10"] = "Synesthesia: The target senses sound as light and color as taste, causing disorientation. The target loses his next two actions.";
  3358. keys["11–30"] = "Perceptual deprivation: The target’s visual senses are overwhelmed, causing temporary blindness. The difficulty of all tasks attempted by the target is increased by one step. The effect lasts for ten minutes.";
  3359. keys["31–40"] = "Ultrasensation: The target’s senses overload, causing a heightened response to stimuli. On his next round, he attempts to flee.";
  3360. keys["41–50"] = "Fear override: The target’s senses are dulled, causing him to ignore pain and fear. He rushes in, increasing the difficulty of all actions by one step. The effect lasts for ten minutes.";
  3361. keys["51–75"] = "Off balance: The target’s sense of balance is disrupted, causing him to fall prone for one round.";
  3362. keys["76–00"] = "Hallucinations: The target experiences an auditory or visual hallucination, causing him to lash out at nothing and miss all attacks during his next action.";
  3363. break;
  3364. case 329:
  3365. Name = "Sexual Alteration Device";
  3366. Type = false;
  3367. keys["Level"] = "1d6";
  3368. keys["Wearable"] = "Belt, bracelet";
  3369. keys["Usable"] = "Handheld device";
  3370. keys["Effect"] = "Alters some element of the user’s sexuality for one day. Roll d100 for the effect:";
  3371. ifRoll = true; keys["Roll"] = "1d100";
  3372. keys["01–10"] = "Allows user to tweak his gender in any way he sees fit";
  3373. keys["11–30"] = "Allows user to change his sexual orientation or interests";
  3374. keys["31–40"] = "Removes all sexual drive";
  3375. keys["41–50"] = "Doubles all sexual drive";
  3376. keys["51–75"] = "Causes the user to produce a pheromone that sexually attracts anyone within close range";
  3377. keys["76–00"] = "Causes the user to produce a pheromone that sexually repels anyone within close range";
  3378. break;
  3379. case 330:
  3380. Name = "Shadow Net";
  3381. keys["Level"] = "1d6 + 2";
  3382. keys["Wearable"] = "Wristband projector (long range)";
  3383. keys["Usable"] = "Square of dark cloth";
  3384. keys["Effect"] = "Causes the area within short range to become darkness for one hour. The darkness negates any light that is brought into the area or that would otherwise shine into the area.";
  3385. break;
  3386. case 331:
  3387. Name = "Shrink Ray";
  3388. keys["Level"] = "1d6 + 2";
  3389. keys["Usable"] = "Ray projector (short range)";
  3390. keys["Effect"] = "Shrinks one human-sized or smaller creature or object within range to onetwentieth of its normal size. It remains at this size for 1d20 hours. For an affected creature, the difficulty of all Might-related tasks is increased by two steps.";
  3391. break;
  3392. case 332:
  3393. Name = "Shudder Stones";
  3394. keys["Level"] = "1";
  3395. keys["Usable"] = "Smooth piece of brittle stone";
  3396. keys["Effect"] = "Breaking the device activates it. The two halves vibrate when they are separated by more than 10 feet (3 m) and continue to vibrate until they are brought back to within this distance or for 28 hours, after which time the device ceases to function.";
  3397. break;
  3398. case 333:
  3399. Name = "Sidestep Portal";
  3400. keys["Level"] = "1d6";
  3401. keys["Wearable"] = "Cloak, cape, bodysuit";
  3402. keys["Usable"] = "Piece of cloth";
  3403. keys["Effect"] = "The user steps sideways and disappears into an extradimensional space, where she can remain for as long as she wishes. The space is an empty void of pale grey light in which the user floats. She can perceive nothing outside this space, and nothing outside it can perceive her. She experiences the passage of time and may act normally while in the space, though it cannot connect to the datasphere or interact with the world outside in any way. When the user emerges from the space, she returns to the spot she left or an open space nearest to that spot, and the extradimensional space vanishes. Anything left in the space is lost.";
  3404. break;
  3405. case 334:
  3406. Name = "Signal Detector";
  3407. keys["Level"] = "1d6";
  3408. keys["Wearable"] = "Monocle, spectacles, helmet with visor";
  3409. keys["Usable"] = "Small handheld device";
  3410. keys["Effect"] = "Grants the user an asset on his Intellect roll to find cyphers and, on a success, allows him to roll a d6 and add the number to the total number of cyphers found.";
  3411. break;
  3412. case 335:
  3413. Name = "Sleep Watch";
  3414. keys["Level"] = "1d6";
  3415. keys["Wearable"] = "A flat insect with seven legs that must be fitted onto the user’s face";
  3416. keys["Effect"] = "The insect sinks a dozen threads into the user’s skull until they reach his brain. The device remains active for 28 hours. During this time, the user perceives through the bug and has an asset for any task to perceive. If he sleeps during this time, he can wake up whenever he chooses.";
  3417. break;
  3418. case 336:
  3419. Name = "Sleeper Spray";
  3420. keys["Level"] = "1d6";
  3421. keys["Internal"] = "Wrist-mounted sprayer (immediate range)";
  3422. keys["Usable"] = "Spray canister";
  3423. keys["Effect"] = "This aerosol compound causes any living creatures that breathe it in to fall asleep instantly. The effect lasts for ten minutes.";
  3424. break;
  3425. case 337:
  3426. Name = "Smart Bugs";
  3427. keys["Level"] = "1d6";
  3428. keys["Internal"] = "Pill or tablet (dissolved in liquid) that releases genetically designed microbes";
  3429. keys["Effect"] = "Upon ingestion, the microbes enter the body and begin to do the task they were created for: targeting and enhancing a specific part of the body. The GM should roll d100 ahead of time to determine the effect:";
  3430. ifRoll = true; keys["Roll"] = "1d100";
  3431. keys["01–50"] = "Brain bugs: The user experiences a heightened mental acuity that makes it feel like her brain is tingling. Grants +2 to her Intellect Edge for one hour.";
  3432. keys["51–75"] = "Fast-twitch bugs: The user’s muscles begin to quickly tighten and release, creating the sensation that her muscles are jumping beneath her skin. Grants +2 to her Speed Edge for one hour.";
  3433. keys["76–00"] = "Meat bugs: A few seconds after ingesting the microbes, any lingering sense of exhaustion or pain slips away from the user’s muscles. Grants +2 to her Might Edge for one hour.";
  3434. break;
  3435. case 338:
  3436. Name = "Snake Eye";
  3437. keys["Level"] = "1d6";
  3438. keys["Usable"] = "A synth cable 50 feet (15 m) long";
  3439. keys["Effect"] = "The eyelike sensor on one end of this cable allows anyone holding the other end to see what it sees. Lasts for one hour.";
  3440. break;
  3441. case 339:
  3442. Name = "Snake in the Grass";
  3443. keys["Level"] = "1d6";
  3444. keys["Internal"] = "";
  3445. keys["Wearable"] = "";
  3446. keys["Usable"] = "Mechanical homing automaton about 3 feet (1 m) long and 6 inches (15 cm) in diameter";
  3447. keys["Effect"] = "The device can safely and secretly carry messages or other small objects across long distances and then return home undetected.";
  3448. break;
  3449. case 340:
  3450. Name = "Snow Lens";
  3451. keys["Level"] = "1d6";
  3452. keys["Internal"] = "Eye drops, eye injector, eye smear";
  3453. keys["Wearable"] = "Disposable goggles, glasses, glass contact lenses, full face mask with special lenses";
  3454. keys["Effect"] = "Protects wearer from snowblindness, extremely bright light, and other light- or vision-based damage. User gains +1 to Armor against these types of attacks for 28 hours.";
  3455. break;
  3456. case 341:
  3457. Name = "Solar Reviver";
  3458. keys["Level"] = "1d6";
  3459. keys["Usable"] = "Sticky, bendable patch";
  3460. keys["Effect"] = "When applied to a device such as a cypher or an artifact during daylight hours, the patch increases the effect of the next use of the device (such as providing additional damage or healing equal to the patch’s level, increasing the distance from close range to long range, and so on). When applied to an expired device, the patch repowers it once, allowing it a single additional use.";
  3461. break;
  3462. case 342:
  3463. Name = "Solid Light Gloves";
  3464. keys["Level"] = "1d6";
  3465. keys["Wearable"] = "Ring, bracelet";
  3466. keys["Effect"] = "The user’s hands are sheathed in gloves made of solid light for one hour. The user can touch or handle dangerous substances as though he had 12 Armor. This protection does not apply to combat situations.";
  3467. break;
  3468. case 343:
  3469. Name = "Solid Light Retribution";
  3470. keys["Level"] = "1d6 + 1";
  3471. keys["Wearable"] = "Bracelet, ring";
  3472. keys["Usable"] = "Handful of metal spheres";
  3473. keys["Effect"] = "When activated, metal spheres fly into the air and project a large shield of solid light that protects the user as a normal shield (reducing the difficulty of Speed defense rolls by one step). Anyone who attacks the user and misses strikes the shield instead, creating a backlash of energy that inflicts 4 points of Intellect damage (ignores Armor). It lasts for one hour.";
  3474. break;
  3475. case 344:
  3476. Name = "Sound Amplifier";
  3477. keys["Level"] = "1d6";
  3478. keys["Wearable"] = "Full bodysuit, headband, metallic disk that hangs from a chain";
  3479. keys["Usable"] = "Small handheld device";
  3480. keys["Effect"] = "Amplifies sounds within immediate range so they can be heard up to 1 mile (2 km) away. The amplified noise lasts for a few minutes. Until the effect ends, everyone within immediate range of the device becomes deafened while it emits sounds.";
  3481. break;
  3482. case 345:
  3483. Name = "Sparkle";
  3484. keys["Level"] = "1d6 + 4";
  3485. keys["Usable"] = "Handheld device";
  3486. keys["Effect"] = "Causes 1d6 glowing lights to shoot from the end of the device, travel a long distance, and explode in a flash of brilliant colors that blinds anyone in an immediate radius for one minute.";
  3487. break;
  3488. case 346:
  3489. Name = "Spatial Distorter";
  3490. keys["Level"] = "1d6";
  3491. keys["Wearable"] = "Harness, necklace, helmet";
  3492. keys["Usable"] = "Handheld device";
  3493. keys["Effect"] = "Emits a field around the user that lasts for one minute. The field makes her appear to be far away to creatures that are more than an immediate distance from her. This distortion decreases the difficulty of her Speed defense rolls by one step when she is attacked by creatures at that distance.";
  3494. break;
  3495. case 347:
  3496. Name = "Speed Heal";
  3497. keys["Level"] = "1d6 + 2";
  3498. keys["Internal"] = "Pill, ingestible liquid";
  3499. keys["Usable"] = "Injector";
  3500. keys["Effect"] = "At the end of each minute for the next hour, the user adds 1 point to his Might Pool, up to the Pool’s maximum. This is especially useful for someone who is taking frequent or long-term damage.";
  3501. break;
  3502. case 348:
  3503. Name = "Spike Balls";
  3504. keys["Level"] = "1d6 + 2";
  3505. keys["Usable"] = "A bag or other container filled with 100 black marbles";
  3506. keys["Effect"] = "Pouring the balls from the container causes them to roll across the ground to a point you choose within short range. The balls then spread an immediate distance from that point, sprout spikes, and disappear. The balls inflict 1 point of damage to anything that moves across the ground they cover. They last for a number of hours equal to the cypher level.";
  3507. break;
  3508. case 349:
  3509. Name = "Spine Spheres";
  3510. keys["Level"] = "1d6";
  3511. keys["Usable"] = "Clear synth tube filled with living, spiny spheres";
  3512. keys["Effect"] = "Each of these bioengineered, poisonous devices is about the size of a thumbnail. Once activated, they scatter across the floor, covering an area of immediate radius, and then become invisible. Anything passing through the area steps on at least one sphere, and those who are affected by the poison suffer Speed damage equal to the cypher level, fall prone, and cannot stand for one round.";
  3513. break;
  3514. case 350:
  3515. Name = "Standstill";
  3516. Type = false;
  3517. keys["Level"] = "1d6";
  3518. keys["Wearable"] = "Wristband projector (close range)";
  3519. keys["Usable"] = "Handheld projector (close range)";
  3520. keys["Effect"] = "This device projects an electric shock that causes a living target’s muscles to seize up, rendering him immobile for one round.";
  3521. break;
  3522. case 351:
  3523. Name = "Stasis Field Emitter";
  3524. keys["Level"] = "1d6 + 2";
  3525. keys["Wearable"] = "Wristband";
  3526. keys["Usable"] = "Flat, round synth device";
  3527. keys["Effect"] = "Emits a wave of energy at a target within short range. The energy inflicts 4 points of radiation damage and, if the target’s level is equal to or lower than the cypher level, the target cannot take actions for one round.";
  3528. break;
  3529. case 352:
  3530. Name = "Stealthy Serpent";
  3531. keys["Level"] = "1d6 + 2";
  3532. keys["Usable"] = "Metal disk that is actually a tightly coiled strand";
  3533. keys["Effect"] = "When activated, this cypher uncoils to form a small metal serpent about 2 feet (0.6 m) long. It remains animate for one round per cypher level. It can be given a single command that must be something it can accomplish within its allotted time. Once the command is carried out, the serpent deactivates, even if its time is not yet up. It is a level 2 creature, but it moves with stealth as level 5. It can bite once for 2 points of damage and inject a poison that inflicts 4 points of Speed damage (ignoring Armor) if the victim fails a Might defense roll.";
  3534. break;
  3535. case 353:
  3536. Name = "Steel Sentinel";
  3537. Type = false;
  3538. keys["Level"] = "1d6 + 4";
  3539. keys["Usable"] = "A 10-foot (3 m) tall featureless humanoid assembled from metal components";
  3540. keys["Effect"] = "The device activates and becomes a level 5 creature for one hour or until destroyed. The device accompanies you and follows your instructions until the effect ends. As a level 5 creature, it has a target number of 15 and a health of 15, and it inflicts 5 points of damage. If the device is reduced to 0 health, it is destroyed and the effect ends.";
  3541. break;
  3542. case 354:
  3543. Name = "Still Field";
  3544. keys["Level"] = "1d6 + 2";
  3545. keys["Wearable"] = "Vest, belt, bracelet, jumpsuit";
  3546. keys["Usable"] = "Handheld device";
  3547. keys["Effect"] = "For 28 hours, the user does not register on any device that senses or tracks movement or uses sonar or similar means. A creature that relies on sonar or similar methods of sensing cannot perceive the user";
  3548. break;
  3549. case 355:
  3550. Name = "Stone Form";
  3551. keys["Level"] = "1d6 + 2";
  3552. keys["Internal"] = "Pill, ingestible liquid";
  3553. keys["Wearable"] = "Gel";
  3554. keys["Usable"] = "Injector";
  3555. keys["Effect"] = "Causes the user’s body to become a stone statue for 28 hours. While in this form, he is immune to damage inflicted by energy and has 4 Armor. He is in a catatonic state until the effect wears off.";
  3556. break;
  3557. case 356:
  3558. Name = "Stone Guts";
  3559. keys["Level"] = "1d6";
  3560. keys["Internal"] = "Pill, ingestible liquid";
  3561. keys["Usable"] = "Injector";
  3562. keys["Effect"] = "Any time within 1d6 hours after activating the device, the user can vomit the contents of his stomach anywhere within immediate range. The liquid hardens to the consistency of concrete within a few seconds of being exposed to air. The amount of vomit is enough to cover a human-sized creature. A covered target cannot move until it breaks free or someone else frees it by shattering the rocklike shell. The difficulty of this task is equal to the cypher level.";
  3563. break;
  3564. case 357:
  3565. Name = "Stone Melt";
  3566. keys["Level"] = "1d6 + 2";
  3567. keys["Usable"] = "Spray canister";
  3568. keys["Effect"] = "A quantity of stone that can fit inside a 5-foot (2 m) cube becomes sand when sprayed by this cypher.";
  3569. break;
  3570. case 358:
  3571. Name = "Store-all";
  3572. keys["Level"] = "1d6";
  3573. keys["Usable"] = "Small box-shaped container with hinged lid";
  3574. keys["Effect"] = "A user can pull and stretch the box, increasing its dimensions to a maximum size of a 50-foot (15 m) cube. The container’s size can only be increased, not decreased, and once stretched out, it can never be restored to its original size. When the lid is closed, the box is watertight.";
  3575. break;
  3576. case 359:
  3577. Name = "Stronghold";
  3578. Type = false;
  3579. keys["Level"] = "1d6";
  3580. keys["Wearable"] = "Unfolding synth harness";
  3581. keys["Effect"] = "Allows the user to lift and carry twice as much weight as normal with minimal exertion for one hour.";
  3582. break;
  3583. case 360:
  3584. Name = "Summoning Staff";
  3585. Type = false;
  3586. keys["Level"] = "1d6 + 3";
  3587. keys["Usable"] = "Metallic staff with a small attached cylinder";
  3588. keys["Effect"] = "This device requires two separate actions to fully activate. The first action involves the small cylinder, which has a glass lens on one end. With the cylinder, the user locates a random ultraterrestrial being (whose level is equal to or less than the cypher level) dwelling somewhere other than the Ninth World. The being becomes visible in the lens. On the next action, the user can use the staff to open a portal and pull the ultraterrestrial into this world. The ultraterrestrial cannot resist, but once it arrives, it is not automatically compelled to do anything. Unless it can return under its own power or through some other means, it is in this world to stay.When the user finds an ultraterrestrial in the first step of this process, he can choose not to bring it into this world, but he cannot use the device to find another being.";
  3589. break;
  3590. case 361:
  3591. Name = "Swarm Herder";
  3592. keys["Level"] = "1d6";
  3593. keys["Wearable"] = "Adheres to temple and launches projectile";
  3594. keys["Usable"] = "Handheld device that launches projectile";
  3595. keys["Effect"] = "The device launches a tiny pointed capsule that moves at great speed. If it hits a living creature, it punctures the skin or exoskeleton and explodes, instantly releasing a compound of pheromones and impulsecontrolling nanites. In response, the creature attempts to round up other members of its herd or group and move them away from combat to an area of perceived safety. If the creature is solitary, the cypher has no effect (or may cause it to attempt to round up whatever other creatures are nearby, including the PCs, as though they were part of its herd). The effect lasts for ten minutes.";
  3596. break;
  3597. case 362:
  3598. Name = "Sweeping Glove";
  3599. keys["Level"] = "1d6 + 3";
  3600. keys["Wearable"] = "Synth glove";
  3601. keys["Effect"] = "With a gesture (an action), the wearer can make any creatures or objects within immediate range fly backward up to 20 feet (6 m), essentially putting them in short range. Creatures affected suffer 2 points of ambient damage and are prone. The wearer can select which targets to affect. This glove functions for three rounds, during which time the wearer can perform this action each round";
  3602. break;
  3603. case 363:
  3604. Name = "Synth Corroder";
  3605. keys["Level"] = "1d6 + 3";
  3606. keys["Wearable"] = "Glove";
  3607. keys["Usable"] = "Wandlike device";
  3608. keys["Effect"] = "This device can be used in two ways. Either it can destroy a touched object made of synth that is small enough to be held in a human’s hands, or it can destroy a 4-foot-by- 4-foot-by-4-foot (1 m by 1 m by 1 m) area of a larger object made of synth. The object must have a level lower than the cypher level.";
  3609. break;
  3610. case 364:
  3611. Name = "Talio’s Compass";
  3612. Type = false;
  3613. keys["Level"] = "1d6";
  3614. keys["Usable"] = "Handheld device";
  3615. keys["Effect"] = "Pinpoints a source of metal within living tissue and can draw it out. If used to remove a dangerous object (such as a projectile) from a living creature, the device restores a number of points equal to the cypher level to the creature’s Might Pool. If used to discover and remove a beneficial or benign object (such as an implant) from a living creature, the device does 2 points of damage.";
  3616. break;
  3617. case 365:
  3618. Name = "Targeting Oculus";
  3619. keys["Level"] = "1d6 + 1";
  3620. keys["Wearable"] = "Mask with single glass lens";
  3621. keys["Effect"] = "When applied to a creature’s head, the mask completely envelops the head for one hour. During this time, the creature can breathe and sense normally, and all of its ranged attacks are modified by one step to its benefit.";
  3622. break;
  3623. case 366:
  3624. Name = "Task Drone";
  3625. keys["Level"] = "1d6";
  3626. keys["Usable"] = "Small winged device with a tendril ending in an hand";
  3627. keys["Effect"] = "When activated, this drone flies up to a long distance and performs one simple task with its tendril arm, such as pull a lever, open a door, lift an object, or push an object. Returning to the user can be a part of the task (so the drone can go get something and return with it). The drone has the strength of a normal human and is a creature of a level equal to the cypher level, with 1 Armor. It cannot make attacks and ceases to function after it performs its single task.";
  3628. break;
  3629. case 367:
  3630. Name = "Teleport Seal";
  3631. Type = false;
  3632. keys["Level"] = "1d6 + 3";
  3633. keys["Usable"] = "Handheld device or crystal shard";
  3634. keys["Effect"] = "When activated, this device prevents all teleportation within 1 mile (2 km). No extradimensional gates function, and no phasing is possible in this area. The seal lasts for 28 hours.";
  3635. break;
  3636. case 368:
  3637. Name = "Teleport Trap";
  3638. keys["Level"] = "1d6 + 2";
  3639. keys["Usable"] = "Paper-thin, flexible synth disk the size of a plate";
  3640. keys["Effect"] = "When the device is activated, the next person to touch the disk is teleported to a spot designated by the user, up to a long distance away. The destination must be a place known to be open (the target cannot teleport into solid matter), but it could be 100 feet (30 m) in the air, at the bottom of a deep pool, or a similarly inhospitable place.";
  3641. break;
  3642. case 369:
  3643. Name = "Teleporter (Mass)";
  3644. Type = false;
  3645. keys["Level"] = "1d6 + 4";
  3646. keys["Wearable"] = "Belt, wristband, ring";
  3647. keys["Usable"] = "Complex device, handheld device";
  3648. keys["Effect"] = "The user teleports herself and a number of other creatures equal to the cypher level. They can travel up to 100 × the cypher level in miles to a location she has previously visited. The group arrives safely with anything that they can carry, either individually or as a group.";
  3649. break;
  3650. case 370:
  3651. Name = "Temporal Sheath";
  3652. Type = false;
  3653. keys["Level"] = "1d6 + 4";
  3654. keys["Wearable"] = "Belt, headband, bracelet";
  3655. keys["Usable"] = "Handheld device";
  3656. keys["Effect"] = "The user is enveloped by invisible energy for six hours. During this time, she has +1 to Armor against any type of energy attack (including those that normally ignore Armor) and is immune to any effect that would alter time, hold her in stasis, or do anything similar.";
  3657. break;
  3658. case 371:
  3659. Name = "Tendril Gloves";
  3660. keys["Level"] = "1d6 + 2";
  3661. keys["Wearable"] = "Synth gloves that glow with traceries of light";
  3662. keys["Effect"] = "When the device is activated, the wearer can produce a 10-foot (3 m) tendril of solid light from each of his palms. These tendrils are prehensile and dexterous and as strong as the wearer. They can manipulate objects; wrap around, lift, and move objects; or be used as medium weapons. The tendrils remain for ten minutes.";
  3663. break;
  3664. case 372:
  3665. Name = "Tether";
  3666. keys["Level"] = "1d6";
  3667. keys["Usable"] = "Handheld projector (short range)";
  3668. keys["Effect"] = "Fires a metal spike at a target within range that inflicts 2 points of damage. Then, as part of the same action, the spike shoots a second metal spike at a different target within immediate range of it that inflicts the same damage. The spikes are connected by a tether. Until either target uses an action to remove the spike, neither target can move away from the other.";
  3669. break;
  3670. case 373:
  3671. Name = "Third Man";
  3672. keys["Level"] = "1d6";
  3673. keys["Usable"] = "Handheld device";
  3674. keys["Effect"] = "When activated, the device creates the perception of an unseen presence among the party. This presence provides a sense of comfort and support to all members of the group (except the one who activated the device), giving them each an asset to a task of their choosing for one hour.";
  3675. break;
  3676. case 374:
  3677. Name = "Three-Part Alarm";
  3678. keys["Level"] = "1d6";
  3679. keys["Usable"] = "Handheld device";
  3680. keys["Effect"] = "When activated, three sensor pieces detach from the main device. Each piece can be placed anywhere within a half mile (1 km) of the main device. For 28 hours, if anything larger than a small dog moves within an immediate distance of one of the sensors, the main device indicates this fact and tells the user which sensor was activated.";
  3681. break;
  3682. case 375:
  3683. Name = "Time Auger";
  3684. keys["Level"] = "1d6";
  3685. keys["Usable"] = "Handheld drill-like device";
  3686. keys["Effect"] = "Allows the user to “drill” through time the way that one might drill through wood. The user doesn’t move through time, nor is he able to affect the past or the future. Instead, he creates a timehole that allows him to see thirty seconds into the future for the next ten minutes. As soon as he moves his eye away from the timehole, it collapses.";
  3687. break;
  3688. case 376:
  3689. Name = "Time Capsule";
  3690. keys["Level"] = "1d6";
  3691. keys["Usable"] = "A metallic container large enough to hold a human-sized creature";
  3692. keys["Effect"] = "Anything placed inside the container does not experience time’s passage for 1d20 years. At the end of this period, or if the contents are removed before then, the cypher becomes inert.";
  3693. break;
  3694. case 377:
  3695. Name = "Time Delay";
  3696. Type = false;
  3697. keys["Level"] = "1d6";
  3698. keys["Usable"] = "Very small nodule";
  3699. keys["Effect"] = "This device can be affixed to any other cypher and activate it by timer. The user can set the timer for up to one week";
  3700. break;
  3701. case 378:
  3702. Name = "Tranquility Pod";
  3703. keys["Level"] = "1d6";
  3704. keys["Wearable"] = "Submersion hood";
  3705. keys["Effect"] = "This device wraps around the user’s head to provide a unique sensory experience, eliminating all external sounds, smells, and sights. Instead, the wearer experiences soothing sounds, soft light, and gentle vibrations. If he wears the pod for ten minutes, the experience restores a number of points equal to the cypher level to a single Pool of his choosing.";
  3706. break;
  3707. case 379:
  3708. Name = "Transdimensional Gate";
  3709. keys["Level"] = "1d6 + 4";
  3710. keys["Wearable"] = "Belt with device, amulet, or ring";
  3711. keys["Usable"] = "Small handheld device";
  3712. keys["Effect"] = "This device creates a portal that leads to a different dimension, level of existence, or reality. It is automatically keyed to a specific destination determined by the GM, but a character can attempt to reorient it to another extradimensional destination that she is aware of (task difficulty equal to the cypher level). The portal is about 5 feet (2 m) in diameter and remains open for one minute, unless the user wishes it to close earlier (closing the portal is an action).";
  3713. break;
  3714. case 380:
  3715. Name = "Transference Beam";
  3716. Type = false;
  3717. keys["Level"] = "1d6 + 3";
  3718. keys["Usable"] = "Large handheld device";
  3719. keys["Effect"] = "This device turns the user and up to six other individuals within immediate range into energy, which is then projected (at the speed of light) as a beam to a target destination that is in line of sight. When the beam reaches its destination, the travelers are turned back into matter along with their equipment, and their Might and Speed Pools are at maximum.";
  3720. break;
  3721. case 381:
  3722. Name = "Transformation Torque";
  3723. keys["Level"] = "1d6";
  3724. keys["Usable"] = "Necklace made of malleable metal and biotech elements";
  3725. keys["Effect"] = "Placing the necklace around your neck activates the device, which then sends small projections (similar to cilia) beneath the skin. These projections release a genetic compound that causes a mutation in the wearer for one hour.<br> Additionally, the necklace houses a visage changer, which allows the wearer to hide his mutation if desired. If that’s the case, the wearer gets the effects of the mutation but others cannot see, hear, or otherwise sense the mutation. Different necklaces have different effects. Roll d100: <br> To determine the specific mutation caused by the device, GMs can choose or roll randomly on the mutation tables on page 124 in the Numenera corebook.";
  3726. ifRoll = true; keys["Roll"] = "1d100";
  3727. keys["01–50"] = "Causes a beneficial mutation";
  3728. keys["51–80"] = "Causes a powerful mutation";
  3729. keys["81–90"] = "Causes a harmful mutation";
  3730. keys["91–95"] = "Causes a distinctive mutation";
  3731. keys["96–00"] = "Causes a cosmetic mutation";
  3732. break;
  3733. case 382:
  3734. Name = "Transient Inscriber";
  3735. keys["Level"] = "1d6";
  3736. keys["Usable"] = "Handheld spray device or bottle and liquid brush, filled with a swarm of tiny bioluminescent, hydroponic creatures";
  3737. keys["Effect"] = "The device allows the user to write or draw a message on any living or nonliving object, covering up to 3 feet by 3 feet (1 m by 1 m). After a few minutes, the hydroponic creatures begin to dry out and their glow fades, rending the image invisible. The message or image can be seen again by adding a drop of liquid to the general surface area. This causes the creatures to glow again for about one minute before they extinguish fully.";
  3738. break;
  3739. case 383:
  3740. Name = "Transposer";
  3741. keys["Level"] = "1d6 + 2";
  3742. keys["Wearable"] = "Belt with device, amulet, or ring";
  3743. keys["Usable"] = "Handheld device";
  3744. keys["Effect"] = "The user swaps positions with a creature of roughly similar size that it can see within long range.";
  3745. break;
  3746. case 384:
  3747. Name = "True Speak";
  3748. keys["Level"] = "1d6 + 2";
  3749. keys["Usable"] = "Injector";
  3750. keys["Effect"] = "When the solution is injected into a creature, that creature cannot knowingly speak a lie for one hour.";
  3751. break;
  3752. case 385:
  3753. Name = "Truth Inducer";
  3754. keys["Level"] = "1d6 + 2";
  3755. keys["Wearable"] = "Glove, synth finger overlay, temporary fingertip tattoo";
  3756. keys["Effect"] = "One creature touched by the device answers questions truthfully for one minute.";
  3757. break;
  3758. case 386:
  3759. Name = "Variable Tool";
  3760. keys["Level"] = "1d6";
  3761. keys["Usable"] = "Small handheld device";
  3762. keys["Effect"] = "The device becomes a mundane weapon, adventuring item, or common or rare special item for one hour.";
  3763. break;
  3764. case 387:
  3765. Name = "Verdant Nectar";
  3766. keys["Level"] = "1d6";
  3767. keys["Internal"] = "Ingestible liquid";
  3768. keys["Usable"] = "Injector";
  3769. keys["Effect"] = "Causes the user’s skin to turn green for ten days. Until the effect wears off, the user does not need to eat during a day provided that he spends at least four hours in sunlight during that day. The hours need not be consecutive.";
  3770. break;
  3771. case 388:
  3772. Name = "Vision Subjugator";
  3773. Type = false;
  3774. keys["Level"] = "1d6 + 1";
  3775. keys["Usable"] = "Handheld device";
  3776. keys["Effect"] = "Inhibits brain function in a target within short range for one hour so that the target’s vision is affected. The user can specify one category of creatures, objects, substances, and so on that the victim cannot see. The effect is extremely specific, so that if “humans” are selected, the victim cannot see people but would still see clothing worn, objects carried, and so on. Possible categories might include (but are not limited to): metal, vapor, water, mammals, synth, weapons, numenera, the color blue, and plants. It’s worth noting that this does not grant the victim X-ray vision. If he cannot see stone and he stands next to a stone wall, his brain creates what he sees instead out of whole cloth based on the context of what he can see. This can lead to seriously delusional behavior.";
  3777. break;
  3778. case 389:
  3779. Name = "Vocal Changer";
  3780. keys["Level"] = "1d6";
  3781. keys["Internal"] = "Pill, injection";
  3782. keys["Wearable"] = "Choker collar";
  3783. keys["Effect"] = "Changes the pitch, timbre, pronunciation, and other audio characteristics of one creature to match those of another (or as desired). The change lasts for 28 hours.";
  3784. break;
  3785. case 390:
  3786. Name = "Volcanic Heart";
  3787. keys["Level"] = "10";
  3788. keys["Usable"] = "Handheld device";
  3789. keys["Effect"] = "This device does nothing upon activation or in the next two rounds. In the fourth round, it begins to create intense heat. This heat does 12 points of damage to all creatures within immediate range, 6 points of damage to all within short range, and 3 points of damage to all within long range. This effect lasts for three rounds. After that, damage within all ranges starts to fade at a rate of 1 point of damage per round.";
  3790. break;
  3791. case 391:
  3792. Name = "War Mites";
  3793. keys["Level"] = "1d6 + 1";
  3794. keys["Usable"] = "Spray canister";
  3795. keys["Effect"] = "A stream of tiny mites sprays out of the canister when this cypher is activated. They strike a single target in immediate range. The target is covered by these bioengineered mites, which immediately begin biting and stinging the target. The target takes 1 point of damage each round for a number of rounds equal to the cypher level. Further, during each of these rounds, the target is distracted, and the difficulty of all tasks it undertakes is increased by one step.";
  3796. break;
  3797. case 392:
  3798. Name = "Warming Pouch";
  3799. keys["Level"] = "1d6";
  3800. keys["Usable"] = "Cloth bag";
  3801. keys["Effect"] = "When you put an object into the cloth bag and activate the string closure, the object heats to human body temperature within one minute. If the object isn’t removed, the pouch will keep it at body temperature for 28 hours.";
  3802. break;
  3803. case 393:
  3804. Name = "Water Repellant Plates";
  3805. keys["Level"] = "1d6 + 1";
  3806. keys["Wearable"] = "Boots, shoes";
  3807. keys["Usable"] = "Metal plate";
  3808. keys["Effect"] = "When activated, this device repels water so strongly for one hour that it can force up to 200 pounds (91 kg) of pressure away from the user. If the plates were in a pair of shoes, a character could appear to walk on water. The plates could also be used to allow an object to float across the surface of the water.";
  3809. break;
  3810. case 394:
  3811. Name = "Water Weapon";
  3812. keys["Level"] = "1d6 + 2";
  3813. keys["Wearable"] = "Wrist-mounted device";
  3814. keys["Usable"] = "Handheld device";
  3815. keys["Effect"] = "Fires a bolt of energy through water at a target within long range, inflicting damage equal to the cypher level. The energy must have water to conduct it or the device will not function, so both weapon and target must be at least partially submerged.";
  3816. break;
  3817. case 395:
  3818. Name = "Way Back";
  3819. Type = false;
  3820. keys["Level"] = "1d6";
  3821. keys["Wearable"] = "Belt bag";
  3822. keys["Effect"] = "When activated and hung from the user’s belt, bag, or similar gear, the device releases contained droplets of radioluminescent light every 50 feet (15 m). The droplets stay dark for one day, then crack with light and become visible for five days.";
  3823. break;
  3824. case 396:
  3825. Name = "Weaver Drone";
  3826. Type = false;
  3827. keys["Level"] = "1d6";
  3828. keys["Internal"] = "";
  3829. keys["Wearable"] = "";
  3830. keys["Usable"] = "";
  3831. keys["Effect"] = "Responding to simple voice commands, the weaver drone can climb almost any surface, releasing the strong synth cable out behind it as it travels in a simple or complex pattern. Once the cable runs out, the drone anchors itself (and the end of the cable) to a designated place and shuts down permanently. As long as the cable is anchored by the drone, it can sustain the weight of up to two average-sized people at a time.";
  3832. break;
  3833. case 397:
  3834. Name = "Wing Symbiote";
  3835. keys["Level"] = "1d6 + 2";
  3836. keys["Wearable"] = "A large winged insect that attaches to the user’s spine";
  3837. keys["Effect"] = "The device inflicts 2 points of damage to the user as it digs its claws into her spine and uses a tendril to burrow into her brain stem. For the next 28 hours, the user can fly by making a Speed roll (level 1) each round. In combat, she moves a short distance each round, but on extended trips, she can move up to 40 miles (64 km) per hour.";
  3838. break;
  3839. case 398:
  3840. Name = "Wish Disk";
  3841. Type = false;
  3842. keys["Level"] = "10";
  3843. keys["Usable"] = "A set of metal disks nested within each other";
  3844. keys["Effect"] = "The user states a change in reality that she wishes to have happen, and it—or something very like it—occurs. This warping of reality can affect matter, energy, and time. Objects can be created or destroyed, creatures can be slain, and events from the past can be undone. Reality can be altered so that dead beings are still alive (because they never died). However, the minds of most users are insufficient to fully comprehend the vast implications of the reality they change. This means that the wish fulfillment may not be entirely what they thought it would be. The repercussions are too varied to list, but here are a few examples: <br>• A complex object created is brittle, of poor quality, or made of a substance that turns out to be dangerous. <br>• A significant change to the past results in a “bubble” of space-time in which the change occurred, trapping the user in a sort of limited closed dimension, even while normal, unchanged reality continues outside the bubble. <br>• Creatures altered by the change develop health issues ranging from new allergies or minor ailments to cancer or mutations. <br>• Minds altered by the change suffer from long-term trauma, confusion, memory loss, or brain damage.<br> Using a wish disk is taxing. The user moves two steps down the damage track.";
  3845. break;
  3846. case 399:
  3847. Name = "Witless Powder";
  3848. keys["Level"] = "1d6";
  3849. keys["Usable"] = "A thin metal tube with a fragile powder cartridge in the center";
  3850. keys["Effect"] = "To activate the device, the user blows through one end of the tube to propel the cartridge’s contents out the other at a creature within immediate range. If the creature is hit by the powder, and its level is equal to or lower than the cypher level, it becomes stunned for one minute. During this time, if the user speaks to the target in a language the target can understand, she can implant a suggestion in the target’s mind. This suggestion is a course of activity the target must follow under the specific conditions the user describes. The course of activity can be anything she chooses, though it cannot be anything that poses a significant risk to the target’s life, property, or loved ones. The conditions can be as general or as specific as the user decides. If the described conditions happen during the next 28 hours, the target behaves as instructed.";
  3851. break;
  3852. case 400:
  3853. Name = "Wrist-mounted device";
  3854. keys["Level"] = "1d6";
  3855. keys["Wearable"] = "Wrist-mounted device";
  3856. keys["Effect"] = "Launches a small object (such as a dart, a stone, or a detonation cypher) up to long range. If the object is hard (preferably pointed), it inflicts 4 points of damage. A detonation inflicts its own explosive damage.";
  3857. break;
  3858. case 401:
  3859. Name = "X-ray Extractor";
  3860. keys["Level"] = "1d6 + 4";
  3861. keys["Internal"] = "";
  3862. keys["Wearable"] = "";
  3863. keys["Usable"] = "Glass panel with selection of dials";
  3864. keys["Effect"] = "When held up against a solid surface, this panel allows the user to see through up to 2 feet (0.6 m) of material. The selection of dials allows him to discriminate between various items within the material, permitting him to see buried objects, supports in walls, or organs in a body. A successful difficulty 4 Intellect roll vaporizes a visualized discrete object or a portion of it. An unsuccessful roll disintegrates a random chunk of material, gouging a hole in the solid surface. The device operates for one minute, and it works only if the cypher’s level is higher than the material’s level.";
  3865. break;
  3866. default:
  3867. Name = "Cypher Didn't exist";
  3868. keys["Problem"] = "You might have entered a number to high on the list, or the script did something erronous";
  3869. break;
  3870. }
  3871. return [Name, Type, ifRoll, keys];
  3872. }
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