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Yuri's Revenge Redux v0.06b

Feb 18th, 2022
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  1. ; =============================== YR REDUX 0.06b ===============================
  2.  
  3. [General]
  4. BuildSpeed=1.0 ;0.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
  5.  
  6. AmerParaDropInf=E1,GGI ;E1
  7. AmerParaDropNum=6,4 ;8
  8.  
  9. [CombatDamage]
  10. OpenToppedDamageMultiplier=1.0 ;1.2
  11. IronCurtainDuration=495 ;750
  12.  
  13. [AP]
  14. Verses=50%,25%,20%, 75%,100%,100%, 50%,50%,40%, 60%,0%
  15.             ;25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
  16.  
  17. [SA] ; general small arms warhead
  18. Verses=100%,80%,70%, 50%,25%,25%, 70%,30%,20%, 100%,100%
  19.             ;100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
  20.  
  21.  
  22. ; Allied -------------------------------------------------------------------------------------------
  23.  
  24. [GACNST]
  25. Power=50 ;ov not set
  26. Sight=10 ;8
  27.  
  28. [GAPOWR]
  29. TechLevel=1
  30. Cost=600 ;800
  31.  
  32. [GAPILE]
  33. Prerequisite=GACNST
  34. TechLevel=2
  35.  
  36. [GAREFN]
  37. Prerequisite=GACNST,GAPOWR
  38. TechLevel=3
  39. Cost=1750 ;2000
  40. Soylent=275 ;300
  41.  
  42. [CMIN]
  43. Cost=1000 ;1400
  44. Soylent=500 ;1400
  45. BuildTimeMultiplier=1.4 ;($1400 rate)
  46. Storage=20 ;20
  47. ThreatAvoidanceCoefficient=0 ;0.65
  48.  
  49. [GATECH]
  50. Strength=1000 ;500
  51.  
  52. [GAOREP]
  53. Cost=1750 ;2500
  54. Soylent=875 ;1250
  55. Power=-100 ;200
  56. Prerequisite=GACNST,GAREFN,GAWEAP
  57. TechLevel=4
  58.  
  59. [GAPILL]
  60. Strength=300 ;400
  61. [Vulcan2]
  62. Damage=65 ;50
  63.  
  64. [ATESLA]
  65. Strength=500 ;600
  66.  
  67. [NASAM]
  68. Strength=500 ;900
  69. Cost=800 ;1000
  70. Soylent=400 ;ov not set
  71.  
  72. [SAMWH]
  73. Verses=170%,100%,100%,100%,100%,100%,0%,0%,0%,0%,100%
  74.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  75. [Medusa]
  76. ROF=30 ;15 ;Decreased rate of firing for the Aegis Cruiser by 100% to make it less over powering to Soviet and Yuri Air.
  77.  
  78. [ADOG]
  79. Cost=150 ;200
  80. Soylent=75 ;100
  81. Strength=60 ;75 ;100
  82. ImmuneToPsionics=no ;yes
  83. Sensors=yes ;ov not set
  84. SensorsSight=3 ;ov not set
  85. Trainable=yes ;no
  86. VeteranAbilities=SELF_HEAL,FASTER
  87. EliteAbilities=STRONGER,SCATTER
  88. [YADOG]
  89. Cost=150 ;200
  90. Soylent=75 ;100
  91. Strength=60 ;75 ;100
  92. ImmuneToPsionics=no ;yes
  93. Sensors=yes ;ov not set
  94. SensorsSight=3 ;ov not set
  95. Trainable=yes ;no
  96. VeteranAbilities=SELF_HEAL,FASTER
  97. EliteAbilities=STRONGER,SCATTER
  98. [GoodTeeth]
  99. ROF=45 ;30
  100.  
  101. [E1]
  102. Cost=150 ;200
  103. Soylent=75 ;100
  104. VeteranAbilities=SELF_HEAL,FASTER
  105. EliteAbilities=STRONGER,SENSORS,SCATTER
  106. SensorsSight=5 ;ov not set
  107. [Para]
  108. Damage=20 ;25
  109. [CRM60]
  110. ROF=25 ;20 ;15
  111.  
  112. [GGI]
  113. Speed=4 ;3
  114. Strength=150 ;100
  115. VeteranAbilities=SELF_HEAL,FASTER
  116. EliteAbilities=STRONGER,SENSORS,SCATTER
  117. SensorsSight=6 ;ov not set
  118.  
  119. [MP5]
  120. Damage=125
  121. ROF=35 ;10
  122. Range=6
  123. Burst=1
  124. Warhead=HollowPoint4
  125. [MP5E]
  126. Damage=125
  127. ROF=30 ;10
  128. Range=6
  129. Burst=1
  130. Warhead=HollowPoint4
  131. [CRMP5]
  132. ROF=30
  133. [HollowPoint4]
  134. Verses=100%,100%,60%, 1%,1%,1%, 0%,0%,0%, 100%,0%
  135.             ;100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,100%
  136. [HollowPoint3] ;ifv
  137. Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,100%,0%
  138.             ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  139.  
  140. [NeutronRifle]
  141. Damage=4 ;6 ;8
  142. Range=8 ;5
  143. [NeutronRifleE]
  144. Damage=8 ;16
  145. Range=8 ;5
  146. [CRNeutronRifle]
  147. Damage=4 ;6 ;10
  148. ROF=200 ;120
  149. Range=10 ;6
  150.  
  151. [GAROBO]
  152. PowersUnit=Dummy ;ROBO
  153. TechLevel=-1 ;10
  154.  
  155. [ROBO]
  156. Cost=700 ;600
  157. Soylent=350 ;600
  158. Speed=8 ;10
  159. Prerequisite=GAWEAP,RADAR ;GAWEAP,GAROBO
  160. PoweredUnit=no ;yes
  161. BuildTimeMultiplier=1.3 ;1.3 (at $910 value rate.)
  162. [MTNK]
  163. TechLevel=-1
  164.  
  165. [FV]
  166. OpportunityFire=yes ;no
  167. Crusher=yes ;no
  168. Speed=8 ;10
  169. BuildTimeMultiplier=1.2 ;ov not set, (at $720 value rate.)
  170. VeteranAbilities=SELF_HEAL,FASTER
  171. EliteAbilities=STRONGER,SENSORS
  172. SensorsSight=8 ;ov not set
  173. [HoverMissileE]
  174. Burst=2 ;4
  175. Damage=50 ;80
  176. [HE]
  177. Verses=100%,100%,75%, 100%,50%,50%, 75%,40%,20%, 80%,100%
  178.             ;100%,100%,100%, 70%,70%,35%, 75%,40%,20%, 80%,100%
  179.  
  180. [MGTK]
  181. BuildTimeMultiplier=1.2 ;ov not set
  182.  
  183. [BFRT]
  184. Strength=800 ;600
  185. OmniCrusher=no ;yes
  186.  
  187. [ORCA]
  188. Cost=1000 ;1200
  189. [Maverick]
  190. Damage=100 ;150
  191. [MaverickE]
  192. Damage=200
  193.  
  194. [BEAG]
  195. Cost=1500 ;1200
  196. Strength=250 ;200
  197. [Maverick2]
  198. Damage=175 ;200
  199. [Maverick2E]
  200. Damage=350 ;400
  201.  
  202. [ORCAAP]
  203. CellSpread=0 ;.4
  204. Verses=125%,125%,125%,150%,100%,150%,200%,100%,100%,100%,100%
  205.             ;100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
  206.            
  207.  
  208. ; Soviets ------------------------------------------------------------------------------
  209.  
  210. [NACNST]
  211. Power=50 ;ov not set
  212. Sight=10 ;8
  213.  
  214. [NAPOWR]
  215. TechLevel=1
  216.  
  217. [NAHAND]
  218. Prerequisite=NACNST
  219. TechLevel=2
  220.  
  221. [NAREFN]
  222. Prerequisite=NACNST,NAPOWR
  223. TechLevel=3
  224. Cost=1750 ;2000
  225. Soylent=375 ;300
  226.  
  227. [HARV]
  228. Cost=1000 ;1400
  229. Soylent=500 ;1400
  230. BuildTimeMultiplier=1.4 ;($1400 rate)
  231. Storage=30 ;40
  232. ThreatAvoidanceCoefficient=0 ;0.65
  233.  
  234. [NATECH]
  235. Strength=1000 ;500
  236.  
  237. [NAINDP]
  238. Cost=1750 ;2500
  239. Soylent=875 ;1250
  240. Power=-100 ;200
  241. Prerequisite=NACNST,NAREFN,NAWEAP
  242. TechLevel=4
  243.  
  244. [NABNKR]
  245. Prerequisite=NACNST,NAHAND
  246. Strength=400 ;600
  247.  
  248. [NALASR]
  249. Strength=300 ;400
  250. [VulcanTower]
  251. Damage=65 ;50
  252.  
  253. [TESLA]
  254. Strength=500 ;600
  255. ; Reduced rate of fire of Tesla Coil by 20 to make it less effective vs large number of targets, like in the case of infantry mixed with tanks.
  256. [CoilBolt]
  257. ROF=100
  258. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers, reduced rate of fire by 20.
  259. [OPCoilBolt]
  260. Range=10
  261. ROF=100
  262.  
  263. [NAFLAK]
  264. Strength=500 ;900
  265. Cost=800 ;1000
  266. Soylent=400 ;ov not set
  267.  
  268. [DOG]
  269. Cost=150 ;200
  270. Soylent=75 ;100
  271. Strength=60 ;75 ;100
  272. ImmuneToPsionics=no ;yes
  273. Sensors=yes ;ov not set
  274. SensorsSight=3 ;ov not set
  275. Trainable=yes ;no
  276. VeteranAbilities=SELF_HEAL,FASTER
  277. EliteAbilities=STRONGER,SCATTER
  278. [YDOG]
  279. Cost=150 ;200
  280. Soylent=75 ;100
  281. Strength=60 ;75 ;100
  282. ImmuneToPsionics=no ;yes
  283. Sensors=yes ;ov not set
  284. SensorsSight=3 ;ov not set
  285. Trainable=yes ;no
  286. VeteranAbilities=SELF_HEAL,FASTER
  287. EliteAbilities=STRONGER,SCATTER
  288. [BadTeeth]
  289. ROF=45 ;30
  290.  
  291. [E2]
  292. Cost=75 ;100
  293. Soylent=37 ;50
  294. VeteranAbilities=SELF_HEAL,FASTER
  295. EliteAbilities=STRONGER,SENSORS,SCATTER
  296. SensorsSight=5 ;ov not set
  297.  
  298. [SHK]
  299. Cost=400 ;500
  300. Soylent=200; 250
  301. Strength=150 ;100
  302. VeteranAbilities=SELF_HEAL,FASTER
  303. EliteAbilities=STRONGER,SENSORS,SCATTER
  304. SensorsSight=6 ;ov not set
  305. [ElectricBolt]
  306. Range=4 ;3
  307.  
  308. [FlakGuyGun]
  309. Range=6 ;5
  310. [FlakGuyGunE]
  311. Range=6 ;5
  312. [FlakGuyAAGunE]
  313. Damage=25 ;8
  314.  
  315. [DRON]
  316. Cost=600 ;500
  317. Soylent=1 ;500 ;Fixes grinding terror drone infested units giving a cash bonus.
  318. Speed=8 ;10
  319.  
  320. [HTNK]
  321. BuildTimeMultiplier=1.00 ;1.3
  322. VeteranAbilities=SELF_HEAL,FASTER
  323. EliteAbilities=STRONGER,SENSORS
  324. SensorsSight=8 ;ov not set
  325. [120mmE]
  326. ROF=50 ;65
  327. Burst=1 ;2
  328. [RHINAPE]
  329. Verses=150%,75%,75%, 100%,100%,100%, 100%,100%,100%, 60%,0%
  330.             ;100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
  331.      ;AP  ;50%,25%,25%, 75%,100%,100%, 50%,50%,50%, 60%,0%
  332.  
  333. [HTK]
  334. Cost=600 ;500
  335. Soylent=600 ;500
  336. VeteranAbilities=SELF_HEAL,FASTER
  337. EliteAbilities=STRONGER,SENSORS
  338. SensorsSight=8 ;ov not set
  339. [FlakTrackAAGun]
  340. Damage=30 ;25 ;35
  341. ROF=35 ;25
  342. [FlakTrackAAGunE] ; TBD! Add a new animation for elite weapon.
  343. Damage=60 ;20
  344. ROF=30 ;25
  345. Range=10 ;8 ;fixed range error on elite weapon
  346. Burst=1 ;2
  347. [FlakTrackGun]
  348. Range=6 ;5
  349. ROF=35 ;25
  350. [FlakTrackGunE] ; TBD! Add a new animation for elite weapon.
  351. Burst=1 ;2
  352. Range=6 ;5
  353. Damage=50 ;25
  354. ROF=20 ;25
  355. [FlakTWH]   ; For the Flak Track's & Trooper's anti-ground weapon.
  356. Verses=150%,125%,75%, 60%,10%,10%, 50%,25%,25%, 100%,100%
  357.             ;150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100%
  358. AnimList=EXPLOSML ;HTRKPUFF
  359.  
  360. [SCHP]
  361. Cost=1200 ;1100
  362. BuildTimeMultiplier=0.84 ;ov not set
  363. Prerequisite=NAWEAP,NARADR ;NAWEAP,TECH
  364. JumpjetNoWobbles=yes ;ov not set
  365. [160mm]
  366. MinimumRange=1 ;ov  not set
  367. [SCHOPWH]
  368. Verses=175%,70%,40%, 112%,25%,25%, 60%,50%,50%, 150%,0%
  369.             ;100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
  370. AnimList=VTEXPLOD
  371. [160mmE]
  372. Burst=1 ;2
  373. Damage=180 ;90
  374. MinimumRange=1 ;ov  not set
  375. Warhead=SCHOPWHE ;SCHOPWH
  376. [SCHOPWHE] ; Added for new animation.
  377. CellSpread=1
  378. PercentAtMax=.25
  379. Wall=yes
  380. Wood=yes
  381. Verses=175%,70%,40%, 112%,25%,25%, 60%,50%,50%, 150%,0%
  382. Conventional=yes
  383. Rocker=yes
  384. InfDeath=2
  385. AnimList=KTSTLEXP
  386. Deform=15%
  387. DeformThreshhold=120
  388. Tiberium=yes
  389. Bright=yes
  390. ProneDamage=50%
  391.  
  392. [APOC]
  393. Cost=1500 ;1750
  394. Soylent=1500 ;1750
  395. OpportunityFire=yes ;no
  396. OmniCrushResistant=yes
  397. Speed=5 ;4
  398. Strength=700 ;800
  399. SelfHealing=no ;yes
  400. Soylent=875 ;1750
  401. VeteranAbilities=SELF_HEAL,FASTER
  402. EliteAbilities=STRONGER,SENSORS
  403. [120mmx]
  404. Damage=90 ;100
  405. [ApocAP]
  406. Verses=50%,25%,20%, 75%,100%,100%, 65%,50%,50%, 60%,0%
  407.             ;25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100%
  408. [120mmxE]
  409. Burst=2
  410. ROF=65 ;80
  411. [ApocAPE]
  412. Verses=150%,75%,75%, 100%,100%,100%, 100%,100%,100%, 60%,0%
  413.             ;100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
  414.  
  415. ;===  COUNTRY SPECIFIC CHANGES  ========================================================
  416.  
  417. ;===  GREAT BRITAIN  ========================================================
  418.  
  419. ; The British Sniper can now disguise itself as Terrain Objects.
  420. ; The British Sniper can no longer be crushed by normal tanks.
  421. ; The British Sniper can now garrison structures.
  422. [SNIPE]
  423. Crushable=no ;yes
  424. Occupier=yes ;no
  425. EliteOccupyWeapon=AWPE ;Has to be set as otherwise the unit defaults to Primary Weapon.
  426. VeteranAbilities=SELF_HEAL,FASTER
  427. EliteAbilities=STRONGER,SENSORS,SCATTER
  428. SensorsSight=8 ;ov not set
  429.  
  430. ; Restored the original Sniper IFV weapon that was bugged.
  431. [FV]
  432. Weapon6=CRAWP2
  433. EliteWeapon6=CRAWP2
  434.  
  435. ; Sniper IFV will now be able to 1 shot Terror Drones.
  436. ; Sniper IFV will now be able to 1 shot Brutes.
  437. ; Increased Sniper IFV firing delay from 60 frames to 150 frames.
  438. [CRAWP2]
  439. Damage=250 ;125
  440. ROF=150 ;60
  441. Range=14
  442. Projectile=InvisibleLow
  443. Speed=100
  444. Report=SniperAttack
  445. Warhead=HollowPoint3
  446. RevealOnFire=no
  447.  
  448.  
  449. ;===  FRANCE  ========================================================
  450.  
  451. ; Reduced the health of the Grand Cannon from 900 to 600, same as a Prism Tower.
  452. [GTGCAN]
  453. Strength=600 ;900
  454.  
  455. ; Reduced Grand Cannon weapon range from 15 to 12.
  456. ; Increased minimum firing range restriction from 3 to 4.
  457. [GrandCannonWeapon]
  458. Range=12 ;15
  459. MinimumRange=4 ;3
  460.  
  461.  
  462. ;===  GERMANY  ========================================================
  463.  
  464. ; Increased price of the Allied Tank Destroyer from 900 to 1000.
  465. ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
  466. ; Increased health of the Allied Tank Destroyer from 400 to 500.
  467. ; Increased the build time of the Tank Destroyer by 25%.
  468. [TNKD]
  469. Cost=1000 ;900
  470. Speed=6 ;5
  471. Strength=500 ;400
  472. BuildTimeMultiplier=1.25
  473.  
  474. ; Increased attack range of the Allied Tank Destroyer from 5 to 6.
  475. ; Increased the speed of the Tank Destroyer's weapon projectile from 60 to 100.
  476. ; Reduced the shots fired by the Elite Tank Destroyer from 2 to 1.
  477. ; Increased the rate of fire of the Elite Tank Destroyer from every 60f to 50f.
  478. [SABOT]
  479. Range=6 ;5
  480. Speed=100 ;60
  481. [SABOTE]
  482. Speed=100 ;60
  483. Burst=1 ;2
  484. ROF=50 ;60
  485.  
  486. ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
  487. ; Increased Tank Destroyer damage vs infantry none armor by 13%.
  488. ; Increased Tank Destroyer damage vs infantry flak armor by 8%.
  489. ; Increased Tank Destroyer damage vs infantry plate armor by 8%.
  490. ; Increased Tank Destroyer damage vs vehicle medium armor by 20%. ;(60%, v1.57)
  491. ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 40%. ;(26%, v1.57)
  492. ; Increased Tank Destroyer damage vs structure wood armor by 23%.
  493. ; Increased Tank Destroyer damage vs structure steel armor by 23%.
  494. ; Increased Tank Destroyer damage vs structure concrete armor by 18%.
  495. [UltraAP]
  496. Verses=15%,10%,10%,100%,60%,60%,25%,25%,20%,100%,0%
  497.             ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
  498.  
  499.  
  500. ;===  CUBA  ========================================================
  501.  
  502. ; Increased Cuban Terrorist health from 75 to 125.
  503. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
  504. ; The Cuban Terrorist can no longer be crushed by tanks.
  505. ; The Cuban Terrorist can now disguise itself as other infantry.
  506. ; Terrorists can now take shelter in garrisonable structures.
  507. [TERROR]
  508. Strength=125 ;75
  509. CanPassiveAquire=yes ;no
  510. DefaultToGuardArea=yes ;not set
  511. Crushable=no ;yes
  512. CanDisguise=yes ;not set
  513. PermaDisguise=yes ;not set
  514. Occupier=yes ;no
  515. OccupyWeapon=GarrisonHideOnly ;Can only take shelter in garrisons and not attack from inside.
  516. EliteOccupyWeapon=GarrisonHideOnly ;Can only take shelter in garrisons and not attack from inside.
  517.  
  518. ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
  519. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
  520. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%.
  521. ; Reduced Terrorist's explosion  damage vs wood structure armour by 40%.
  522. [TerrorBombWH]
  523. Verses=150%,100%,100%, 130%,100%,90%, 60%,150%,30%, 100%,0%
  524.             ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  525.  
  526.  
  527. ;===  RUSSIA  ========================================================
  528.  
  529. ; Tesla Tank is now able to shoot while moving.
  530. [TTNK]
  531. OpportunityFire=yes ;no
  532. Soylent=600 ;1200
  533.  
  534. ; Increased Tesla Tank's firing range from 4 to 7.
  535. ; Tesla Tank's weapon now deals splash damage to two other targets.
  536. ; Reduced Tesla Tank weapon damage from 135 to 50.
  537. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
  538. [TankBolt]
  539. Damage=50 ;135
  540. Range=7 ;4
  541. ROF=90 ;75
  542. Projectile=Electricbounce ;InvisibleHigh
  543.  
  544. ; Increased Elite Tesla Tank's firing range from 6 to 8.
  545. ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
  546. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
  547. [TankBoltE]
  548. Damage=70 ;150
  549. Range=7 ;6
  550. ROF=90 ;60
  551.  
  552. ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
  553. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
  554. [Electric]
  555. Verses=80%,80%,80%, 85%,100%,100%, 50%,50%,50%, 200%,0%
  556.             ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  557.  
  558.  
  559. ;===  LYBIA  ========================================================
  560.  
  561. ; Reduced the price of the Demolition Truck from 1500 to 1200.
  562. ; All vehicles grinding refund reduced to 50% of cost.
  563. ; Increased Demolition Truck health from 150 to 200.
  564. [DTRUCK]
  565. Cost=1200 ;1500
  566. Soylent=600 ;1500
  567. Strength=200 ;150
  568.  
  569. ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
  570. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
  571. ; Decreased Demolition Truck damge vs light structure armor by 50%.
  572. ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
  573. [DemobombWH]
  574. Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
  575.             ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
  576.  
  577. ; Increased the radiation released by the Demolition Truck from 100 to 500.
  578. [Demobomb]
  579. RadLevel=500 ;100
  580.  
  581.  
  582. ;===  IRAQ  ========================================================
  583.  
  584. ; The Iraqi Desolator no longer self-heals by default.
  585. ; The Iraqi Desolator can now be garrisoned in structures.
  586. [DESO]
  587. SelfHealing=no ;yes
  588. Occupier=yes ;no
  589. EliteOccupyWeapon=RadBeamWeaponE ;Has to be set as otherwise the unit defaults to Primary Weapon.
  590. VeteranAbilities=SELF_HEAL,FASTER
  591. EliteAbilities=STRONGER,SENSORS,SCATTER
  592. SensorsSight=6 ;ov not set
  593.  
  594. ; Increased the Desolator Radiation Beam weapon damage from 125 to 200.
  595. [RadBeamWeapon]
  596. Damage=200 ;125
  597.  
  598. ; Reduced the Elite Desolator Radiation Beam weapon range from 8 to 6.
  599. [RadBeamWeaponE]
  600. Range=6 ;8
  601.  
  602. [CRRadBeamWeapon]
  603. Damage=300 ;175
  604.  
  605. ; Increased Desolator Radiation Beam weapon damage to light vehicle armour from 20% to 50%.
  606. ; Increased Desolator Radiation Beam weapon damage to heavy vehicle armour from 10% to 12%.
  607. [RadBeamWarhead]
  608. Verses=100%,100%,100%,50%,15%,12%,0%,0%,0%,100%,0%
  609.             ;100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
  610.  
  611.  ; Reduced radiation damage to all infantry and light vehicles.
  612.  ; Increased Radiation damage to heavy vehicles by 2%.
  613.  ; Radiation no longer affects spawned missile types, such as Drednought, Boomer and V3 missiles.
  614. [RadSite]
  615. Verses=23%,22%,20%, 23%,0%,12%, 0%,0%,0%, 0%,0%
  616.             ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  617.  
  618. ; =============================== END OF MOD ===============================
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