EnforcerSetup

soren

Nov 3rd, 2015
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  1. Name:Skyrates
  2. Race: Assorted
  3. Color: Pink
  4.  
  5. Fluff: Every world has that group of people that just don't fit in. Some of them want to shake things up, others want to
  6. strike at what they see as a hidden injustice, and others just want to watch the world burn. Sky pirates are an eclectic
  7. mix of people who gathered together under common desires and goals. The Skyrate Nation is the closest thing to a over
  8. arching government for these various crews. Held together by tradition and ages old treaties, the Council of Captains
  9. represents the crews with the most ships, the most pull with other nations, and other proofs of cunning or strength. The
  10. Council's main goal is to avoid over piracy of any one group, to prevent the entire thing falling apart, or drawing any
  11. one other country to their home city. Every generation or so the Council elects a single Pirate Lord, a person charismatic
  12. enough to be able to bind all pirates together should there be a crisis, or a threat that could dismantle the careful
  13. balance they have worked to set up.
  14.  
  15. To this effect they have created Port of Call currently known as Skytuga, a mess of trade, airship docks, airship repairs,
  16. airship sellers, and more, the crowning piece being a large building that houses the Council and the Pirate Lord and their
  17. assorted functions.
  18.  
  19. Government Type: Kratocracy based "Council of Captains" with one overcaptain referred to as the Pirate Lord.
  20. Economy Type: Pirate Free Market
  21. Religion: Worship the God of The Sky and Storms, The Goddess of Luck, and the Goddess of Wealth.
  22. Location: Ribwall
  23. Population: (53.6) (1.2/turn)
  24. Food: (Good)
  25. Raw Currency: (170) (+9/turn)
  26. Legitimacy: (Average)
  27. Culture: (10) (+.5/turn)
  28. Industry: (21)
  29. Unique Buildings: [1 Pirate Council Hall] [1 DreadDock Super Dock] [1 Black Market Goods Trade Emporium] [1 PYU Pirate Univerity] [Technocracy Embassy] [Angle Embassy, aka Best Embassy]
  30. Defenses: Aerial Patrols [Large]
  31.  
  32. Military Units: {Unit Cap 7} 1 [SkyGalleon Formation][Epic/x8]; 1 Swashbuckler Marines[x20][Amphib]; Skycutter Formation [x27][Quick][Bombard:5]; 3 [Machine Men Marksmen*][Strong]; 2 [Transports][medium]*; 1 [Super Dread "BlackBone"][x10][Quick][Bombard][x2]
  33.  
  34. Resources/Quantity: Rum [Sustainable][x3][Market]; Iron [Sustainable][x2]; Copper [Sustainable]; Wood [Sustainable][x3]; Magicite [A Lot]; Oil/Gas [Sustainable]; Flux [Sustainable]; Sorenium [Some]; Ioun [Sustainable][x2]; Gasoline [unmined]; Truesteel [x1]
  35.  
  36. Magic/Spells: (Aero-Piratical [Average]) (spells: Summon Ghost Pirates [Simple]) (War Magic [Simple])
  37.  
  38. Technology: (Iron, Stone, Wood, Copper) Airships [Average]; Air-War [Good]; Scaled Building [Average]; Economics
  39. [Primitive]; Bombardment[Average]; Pioneering [Simple]; Standing Army [Simple]; Raiding [Average]; Magi-tek Engines [Super-Excellent]; AA [Simple]; Shot [Average]; Counterespionage [Simple]
  40.  
  41. Trade Routes: Advent[large, +3 Industry, +4 Currency/turn]; Patchwork [Small, +2 Currency/turn]; Angle Confederation [Large, +.5 culture/turn, +4 Currency/turn]
  42. Territory: (24)
  43.  
  44. Bonuses:
  45. 1. Boarding Action: You may board enemy craft and seize them. Every time you engage enemy convoys, trade routes, or
  46. opposition airships, you can roll 1d10 after defeating the craft to see if you captured some them. (If routes
  47. undefended/non-military, roll 1d10. This does not apply to creatures.)
  48. 2. Sketchy Gentlemen: Every time you recruit land units, you can reroll if you roll below 50 (once). This includes
  49. traditionally shipboard marines and boarding parties.
  50.  
  51. Eccentricities:
  52. 1. Rascals: Pirates are notorious for a variety of sketchy outright outlandish acts of villain, vice, heroism, bravery,
  53. disruption, and general scandal. Roll a 1d100 every 3rd round to see what's going on.
  54. 2. Why Is Rum Gone?: If your rum supply is damaged, you lose legitimacy.
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