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- Name:Skyrates
- Race: Assorted
- Color: Pink
- Fluff: Every world has that group of people that just don't fit in. Some of them want to shake things up, others want to
- strike at what they see as a hidden injustice, and others just want to watch the world burn. Sky pirates are an eclectic
- mix of people who gathered together under common desires and goals. The Skyrate Nation is the closest thing to a over
- arching government for these various crews. Held together by tradition and ages old treaties, the Council of Captains
- represents the crews with the most ships, the most pull with other nations, and other proofs of cunning or strength. The
- Council's main goal is to avoid over piracy of any one group, to prevent the entire thing falling apart, or drawing any
- one other country to their home city. Every generation or so the Council elects a single Pirate Lord, a person charismatic
- enough to be able to bind all pirates together should there be a crisis, or a threat that could dismantle the careful
- balance they have worked to set up.
- To this effect they have created Port of Call currently known as Skytuga, a mess of trade, airship docks, airship repairs,
- airship sellers, and more, the crowning piece being a large building that houses the Council and the Pirate Lord and their
- assorted functions.
- Government Type: Kratocracy based "Council of Captains" with one overcaptain referred to as the Pirate Lord.
- Economy Type: Pirate Free Market
- Religion: Worship the God of The Sky and Storms, The Goddess of Luck, and the Goddess of Wealth.
- Location: Ribwall
- Population: (53.6) (1.2/turn)
- Food: (Good)
- Raw Currency: (170) (+9/turn)
- Legitimacy: (Average)
- Culture: (10) (+.5/turn)
- Industry: (21)
- Unique Buildings: [1 Pirate Council Hall] [1 DreadDock Super Dock] [1 Black Market Goods Trade Emporium] [1 PYU Pirate Univerity] [Technocracy Embassy] [Angle Embassy, aka Best Embassy]
- Defenses: Aerial Patrols [Large]
- Military Units: {Unit Cap 7} 1 [SkyGalleon Formation][Epic/x8]; 1 Swashbuckler Marines[x20][Amphib]; Skycutter Formation [x27][Quick][Bombard:5]; 3 [Machine Men Marksmen*][Strong]; 2 [Transports][medium]*; 1 [Super Dread "BlackBone"][x10][Quick][Bombard][x2]
- Resources/Quantity: Rum [Sustainable][x3][Market]; Iron [Sustainable][x2]; Copper [Sustainable]; Wood [Sustainable][x3]; Magicite [A Lot]; Oil/Gas [Sustainable]; Flux [Sustainable]; Sorenium [Some]; Ioun [Sustainable][x2]; Gasoline [unmined]; Truesteel [x1]
- Magic/Spells: (Aero-Piratical [Average]) (spells: Summon Ghost Pirates [Simple]) (War Magic [Simple])
- Technology: (Iron, Stone, Wood, Copper) Airships [Average]; Air-War [Good]; Scaled Building [Average]; Economics
- [Primitive]; Bombardment[Average]; Pioneering [Simple]; Standing Army [Simple]; Raiding [Average]; Magi-tek Engines [Super-Excellent]; AA [Simple]; Shot [Average]; Counterespionage [Simple]
- Trade Routes: Advent[large, +3 Industry, +4 Currency/turn]; Patchwork [Small, +2 Currency/turn]; Angle Confederation [Large, +.5 culture/turn, +4 Currency/turn]
- Territory: (24)
- Bonuses:
- 1. Boarding Action: You may board enemy craft and seize them. Every time you engage enemy convoys, trade routes, or
- opposition airships, you can roll 1d10 after defeating the craft to see if you captured some them. (If routes
- undefended/non-military, roll 1d10. This does not apply to creatures.)
- 2. Sketchy Gentlemen: Every time you recruit land units, you can reroll if you roll below 50 (once). This includes
- traditionally shipboard marines and boarding parties.
- Eccentricities:
- 1. Rascals: Pirates are notorious for a variety of sketchy outright outlandish acts of villain, vice, heroism, bravery,
- disruption, and general scandal. Roll a 1d100 every 3rd round to see what's going on.
- 2. Why Is Rum Gone?: If your rum supply is damaged, you lose legitimacy.
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