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- /*
- Include Tildes.inc creado por FranciscoSmitch para PawnoScripting
- Si deseas postearlo en otro foro por favor mantengan los créditos.
- */
- #include <a_samp>
- FranTextDrawCreate(Float:x, Float:y, text[])
- {
- new string[strlen(text)];
- format(string,sizeof(string),"%s",text);
- for(new i = 0; i < sizeof(string); i++)
- {
- if(string[i] == 'á') string[i] = '˜';
- if(string[i] == 'é') string[i] = 'ž';
- if(string[i] == 'í') string[i] = '¢';
- if(string[i] == 'ó') string[i] = '¦';
- if(string[i] == 'ú') string[i] = 'ª';
- if(string[i] == 'Á') string[i] = '';
- if(string[i] == 'É') string[i] = '‡';
- if(string[i] == 'Í') string[i] = '‹';
- if(string[i] == 'Ó') string[i] = '';
- if(string[i] == 'Ú') string[i] = '“';
- if(string[i] == 'ñ') string[i] = '®';
- if(string[i] == 'Ñ') string[i] = '';
- }
- return TextDrawCreate(x,y,string);
- }
- FranTextDrawSetString(Text:text,texto[])
- {
- new string[strlen(texto)];
- format(string,sizeof(string),"%s",texto);
- for(new i = 0; i < sizeof(string); i++)
- {
- if(string[i] == 'á') string[i] = '˜';
- if(string[i] == 'é') string[i] = 'ž';
- if(string[i] == 'í') string[i] = '¢';
- if(string[i] == 'ó') string[i] = '¦';
- if(string[i] == 'ú') string[i] = 'ª';
- if(string[i] == 'Á') string[i] = '';
- if(string[i] == 'É') string[i] = '‡';
- if(string[i] == 'Í') string[i] = '‹';
- if(string[i] == 'Ó') string[i] = '';
- if(string[i] == 'Ú') string[i] = '“';
- if(string[i] == 'ñ') string[i] = '®';
- if(string[i] == 'Ñ') string[i] = '';
- }
- TextDrawSetString(text,string);
- }
- FranGameText(playerid, const texto[], time, style)
- {
- new string[strlen(texto)];
- format(string,sizeof(string),"%s",texto);
- for(new i = 0; i < sizeof(string); i++)
- {
- if(string[i] == 'á') string[i] = '˜';
- if(string[i] == 'é') string[i] = 'ž';
- if(string[i] == 'í') string[i] = '¢';
- if(string[i] == 'ó') string[i] = '¦';
- if(string[i] == 'ú') string[i] = 'ª';
- if(string[i] == 'Á') string[i] = '';
- if(string[i] == 'É') string[i] = '‡';
- if(string[i] == 'Í') string[i] = '‹';
- if(string[i] == 'Ó') string[i] = '';
- if(string[i] == 'Ú') string[i] = '“';
- if(string[i] == 'ñ') string[i] = '®';
- if(string[i] == 'Ñ') string[i] = '';
- }
- GameTextForPlayer(playerid,string,time,style);
- }
- FranGameTextAll(const texto[], time, style)
- {
- new string[strlen(texto)];
- format(string,sizeof(string),"%s",texto);
- for(new i = 0; i < sizeof(string); i++)
- {
- if(string[i] == 'á') string[i] = '˜';
- if(string[i] == 'é') string[i] = 'ž';
- if(string[i] == 'í') string[i] = '¢';
- if(string[i] == 'ó') string[i] = '¦';
- if(string[i] == 'ú') string[i] = 'ª';
- if(string[i] == 'Á') string[i] = '';
- if(string[i] == 'É') string[i] = '‡';
- if(string[i] == 'Í') string[i] = '‹';
- if(string[i] == 'Ó') string[i] = '';
- if(string[i] == 'Ú') string[i] = '“';
- if(string[i] == 'ñ') string[i] = '®';
- if(string[i] == 'Ñ') string[i] = '';
- }
- GameTextForAll(string,time,style);
- }
- #define TextDrawCreate FranTextDrawCreate
- #define TextDrawSetString FranTextDrawSetString
- #define GameTextForPlayer FranGameText
- #define GameTextForAll FranGameTextAll
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