FranciscoSmitch

Include tildes

Aug 5th, 2011
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  1. /*
  2.     Include Tildes.inc creado por FranciscoSmitch para PawnoScripting
  3.     Si deseas postearlo en otro foro por favor mantengan los créditos.
  4. */
  5.  
  6. #include <a_samp>
  7.  
  8. FranTextDrawCreate(Float:x, Float:y, text[])
  9. {
  10.     new string[strlen(text)];
  11.     format(string,sizeof(string),"%s",text);
  12.     for(new i = 0; i < sizeof(string); i++)
  13.     {
  14.         if(string[i] == 'á') string[i] = '˜';
  15.         if(string[i] == 'é') string[i] = 'ž';
  16.         if(string[i] == 'í') string[i] = '¢';
  17.         if(string[i] == 'ó') string[i] = '¦';
  18.         if(string[i] == 'ú') string[i] = 'ª';
  19.         if(string[i] == 'Á') string[i] = '';
  20.         if(string[i] == 'É') string[i] = '‡';
  21.         if(string[i] == 'Í') string[i] = '‹';
  22.         if(string[i] == 'Ó') string[i] = '';
  23.         if(string[i] == 'Ú') string[i] = '“';
  24.         if(string[i] == 'ñ') string[i] = '®';
  25.         if(string[i] == 'Ñ') string[i] = '­';
  26.     }
  27.     return TextDrawCreate(x,y,string);
  28. }
  29.  
  30. FranTextDrawSetString(Text:text,texto[])
  31. {
  32.     new string[strlen(texto)];
  33.     format(string,sizeof(string),"%s",texto);
  34.     for(new i = 0; i < sizeof(string); i++)
  35.     {
  36.         if(string[i] == 'á') string[i] = '˜';
  37.         if(string[i] == 'é') string[i] = 'ž';
  38.         if(string[i] == 'í') string[i] = '¢';
  39.         if(string[i] == 'ó') string[i] = '¦';
  40.         if(string[i] == 'ú') string[i] = 'ª';
  41.         if(string[i] == 'Á') string[i] = '';
  42.         if(string[i] == 'É') string[i] = '‡';
  43.         if(string[i] == 'Í') string[i] = '‹';
  44.         if(string[i] == 'Ó') string[i] = '';
  45.         if(string[i] == 'Ú') string[i] = '“';
  46.         if(string[i] == 'ñ') string[i] = '®';
  47.         if(string[i] == 'Ñ') string[i] = '­';
  48.     }
  49.     TextDrawSetString(text,string);
  50. }
  51.  
  52. FranGameText(playerid, const texto[], time, style)
  53. {
  54.     new string[strlen(texto)];
  55.     format(string,sizeof(string),"%s",texto);
  56.     for(new i = 0; i < sizeof(string); i++)
  57.     {
  58.         if(string[i] == 'á') string[i] = '˜';
  59.         if(string[i] == 'é') string[i] = 'ž';
  60.         if(string[i] == 'í') string[i] = '¢';
  61.         if(string[i] == 'ó') string[i] = '¦';
  62.         if(string[i] == 'ú') string[i] = 'ª';
  63.         if(string[i] == 'Á') string[i] = '';
  64.         if(string[i] == 'É') string[i] = '‡';
  65.         if(string[i] == 'Í') string[i] = '‹';
  66.         if(string[i] == 'Ó') string[i] = '';
  67.         if(string[i] == 'Ú') string[i] = '“';
  68.         if(string[i] == 'ñ') string[i] = '®';
  69.         if(string[i] == 'Ñ') string[i] = '­';
  70.     }
  71.     GameTextForPlayer(playerid,string,time,style);
  72. }
  73.  
  74. FranGameTextAll(const texto[], time, style)
  75. {
  76.     new string[strlen(texto)];
  77.     format(string,sizeof(string),"%s",texto);
  78.     for(new i = 0; i < sizeof(string); i++)
  79.     {
  80.         if(string[i] == 'á') string[i] = '˜';
  81.         if(string[i] == 'é') string[i] = 'ž';
  82.         if(string[i] == 'í') string[i] = '¢';
  83.         if(string[i] == 'ó') string[i] = '¦';
  84.         if(string[i] == 'ú') string[i] = 'ª';
  85.         if(string[i] == 'Á') string[i] = '';
  86.         if(string[i] == 'É') string[i] = '‡';
  87.         if(string[i] == 'Í') string[i] = '‹';
  88.         if(string[i] == 'Ó') string[i] = '';
  89.         if(string[i] == 'Ú') string[i] = '“';
  90.         if(string[i] == 'ñ') string[i] = '®';
  91.         if(string[i] == 'Ñ') string[i] = '­';
  92.     }
  93.     GameTextForAll(string,time,style);
  94. }
  95.  
  96. #define TextDrawCreate FranTextDrawCreate
  97. #define TextDrawSetString FranTextDrawSetString
  98. #define GameTextForPlayer FranGameText
  99. #define GameTextForAll FranGameTextAll
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