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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/aBJpKFPR"))();
- loadstring(game:HttpGetAsync("https://pastebin.com/raw/Ts8TSAZN", 0, true))()
- local Gamer2 = library:CreateSection("Auto-Teleport");
- Gamer2:Toggle("Anti-Afk", function(s12)
- _G.cool = s12
- if _G.cool == true then
- notify("Anti-Afk enabled", warn(":)"))
- else
- notify("Anti afk disabled", warn(":)"))
- end
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end)
- Gamer2:Toggle("Investigators auto teleport", function(s12)
- local vu = game:GetService("VirtualUser")
- loadstring(game:HttpGetAsync("https://pastebin.com/raw/Ts8TSAZN", 0, true))()
- local plr = game:service"Players".LocalPlayer;
- local tween_s = game:service"TweenService";
- local info = TweenInfo.new(20,Enum.EasingStyle.Quad);
- function tp(...)
- local tic_k = tick();
- local params = {...};
- local cframe = CFrame.new(params[1],params[2],params[3]);
- local tween,err = pcall(function()
- local tween = tween_s:Create(plr.Character["HumanoidRootPart"],info,{CFrame=cframe});
- tween:Play();
- end)
- if not tween then return err end
- end
- tp(-1525.38, 65.75, 318.09);
- notify("Preparing auto teleport. Please wait", warn(":)"))
- wait(16)
- notify("Starting", warn(":)"))
- while wait() do
- local plr = game:service"Players".LocalPlayer;
- local tween_s = game:service"TweenService";
- local info = TweenInfo.new(2,Enum.EasingStyle.Quad);
- function tp(...)
- local tic_k = tick();
- local params = {...};
- local cframe = CFrame.new(params[1],params[2],params[3]);
- local tween,err = pcall(function()
- local tween = tween_s:Create(plr.Character["HumanoidRootPart"],info,{CFrame=cframe});
- tween:Play();
- end)
- if not tween then return err end
- end
- tp(-1424.90, 65.75, 200.51);
- wait(2.3)
- tp(-1686.49, 64.75, 130.37);
- wait(2.3)
- tp(-1617.68, 64.75, 517.69);
- wait(2.3)
- tp(-1470.89, 65.75, 384.30);
- wait(2.3)
- local plr = game:service"Players".LocalPlayer;
- local tween_s = game:service"TweenService";
- local info = TweenInfo.new(5.4,Enum.EasingStyle.Quad);
- function tp(...)
- local tic_k = tick();
- local params = {...};
- local cframe = CFrame.new(params[1],params[2],params[3]);
- local tween,err = pcall(function()
- local tween = tween_s:Create(plr.Character["HumanoidRootPart"],info,{CFrame=cframe});
- tween:Play();
- end)
- if not tween then return err end
- end
- tp(-1469.33, 66.75, 1259.22);
- wait(5.4)
- local plr = game:service"Players".LocalPlayer;
- local tween_s = game:service"TweenService";
- local info = TweenInfo.new(6.3,Enum.EasingStyle.Quad);
- function tp(...)
- local tic_k = tick();
- local params = {...};
- local cframe = CFrame.new(params[1],params[2],params[3]);
- local tween,err = pcall(function()
- local tween = tween_s:Create(plr.Character["HumanoidRootPart"],info,{CFrame=cframe});
- tween:Play();
- end)
- if not tween then return err end
- end
- tp(-1468.73, 65.62, 275.36);
- wait(3.2)
- end
- end)
- Gamer2:Toggle("Aogiri auto teleport(soon)", function(s123)
- end)
- local Gamer1 = library:CreateSection("User");
- Gamer1:Box("Fly speed", function(hey2)
- loadstring(game:HttpGetAsync("https://pastebin.com/raw/Ts8TSAZN", 0, true))()
- notify("Press left alt to fly", warn(":)"))
- local Settings = {
- Speed = hey2,
- SprintSpeed = 30,
- ToggleKey = Enum.KeyCode.LeftAlt,
- SprintKey = Enum.KeyCode.LeftControl,
- ForwardKey = Enum.KeyCode.W,
- LeftKey = Enum.KeyCode.A,
- BackwardKey = Enum.KeyCode.S,
- RightKey = Enum.KeyCode.D,
- UpKey = Enum.KeyCode.E,
- DownKey = Enum.KeyCode.Q,
- }
- local Screen = Instance.new("ScreenGui",game.CoreGui)
- local Distance = Instance.new("TextLabel",Screen)
- Distance.BackgroundTransparency = 1
- Distance.Size = UDim2.new(0,10,0,10)
- Distance.ZIndex = 2
- Distance.Text = "0"
- Distance.TextStrokeTransparency = .5
- Distance.TextSize = 20
- Distance.TextStrokeColor3 = Color3.fromRGB(33, 33, 33)
- Distance.Font = Enum.Font.Gotham
- Distance.TextColor3 = Color3.new(1,1,1)
- Distance.TextXAlignment = Enum.TextXAlignment.Left
- Distance.TextYAlignment = Enum.TextYAlignment.Top
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Direction = Vector3.new(0,0,0)
- local InterpolatedDir = Direction
- local Tilt = 0
- local InterpolatedTilt = Tilt
- local RunService = game:GetService("RunService")
- local Toggled = false
- local Sprinting = false
- local CameraPos = game.Workspace.CurrentCamera.CFrame.Position
- pcall(function()
- game.Players.LocalPlayer.DevCameraOcclusionMode = Enum.DevCameraOcclusionMode.Invisicam
- end)
- function Lerp(a, b, t)
- return a + (b - a) * t
- end
- local LastPos = nil
- function KeyHandler(actionName, userInputState)
- if true and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- if actionName == "Toggle" and userInputState == Enum.UserInputState.Begin then
- Toggled = not Toggled
- if Toggled then
- LastPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- --game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- else
- LastPos = nil
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
- --game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- end
- elseif actionName == "Forward" then
- Tilt = userInputState == Enum.UserInputState.Begin and -20 or 0
- Direction = Vector3.new(Direction.x,Direction.y,userInputState == Enum.UserInputState.Begin and -1 or 0)
- elseif actionName == "Left" then
- Direction = Vector3.new(userInputState == Enum.UserInputState.Begin and -1 or 0,Direction.y,Direction.z)
- elseif actionName == "Backward" then
- Tilt = userInputState == Enum.UserInputState.Begin and 20 or 0
- Direction = Vector3.new(Direction.x,Direction.y,userInputState == Enum.UserInputState.Begin and 1 or 0)
- elseif actionName == "Right" then
- Direction = Vector3.new(userInputState == Enum.UserInputState.Begin and 1 or 0,Direction.y,Direction.z)
- elseif actionName == "Up" then
- Direction = Vector3.new(Direction.x,userInputState == Enum.UserInputState.Begin and 1 or 0,Direction.z)
- elseif actionName == "Down" then
- Direction = Vector3.new(Direction.x,userInputState == Enum.UserInputState.Begin and -1 or 0,Direction.z)
- elseif actionName == "Sprint" then
- Sprinting = userInputState == Enum.UserInputState.Begin
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Settings.ToggleKey then
- KeyHandler("Toggle", Enum.UserInputState.Begin, inputObject)
- elseif inputObject.KeyCode == Settings.ForwardKey then
- KeyHandler("Forward", Enum.UserInputState.Begin, inputObject)
- elseif inputObject.KeyCode == Settings.LeftKey then
- KeyHandler("Left", Enum.UserInputState.Begin, inputObject)
- elseif inputObject.KeyCode == Settings.BackwardKey then
- KeyHandler("Backward", Enum.UserInputState.Begin, inputObject)
- elseif inputObject.KeyCode == Settings.RightKey then
- KeyHandler("Right", Enum.UserInputState.Begin, inputObject)
- elseif inputObject.KeyCode == Settings.UpKey then
- KeyHandler("Up", Enum.UserInputState.Begin, inputObject)
- elseif inputObject.KeyCode == Settings.DownKey then
- KeyHandler("Down", Enum.UserInputState.Begin, inputObject)
- elseif inputObject.KeyCode == Settings.SprintKey then
- KeyHandler("Sprint", Enum.UserInputState.Begin, inputObject)
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Settings.ToggleKey then
- KeyHandler("Toggle", Enum.UserInputState.End, inputObject)
- elseif inputObject.KeyCode == Settings.ForwardKey then
- KeyHandler("Forward", Enum.UserInputState.End, inputObject)
- elseif inputObject.KeyCode == Settings.LeftKey then
- KeyHandler("Left", Enum.UserInputState.End, inputObject)
- elseif inputObject.KeyCode == Settings.BackwardKey then
- KeyHandler("Backward", Enum.UserInputState.End, inputObject)
- elseif inputObject.KeyCode == Settings.RightKey then
- KeyHandler("Right", Enum.UserInputState.End, inputObject)
- elseif inputObject.KeyCode == Settings.UpKey then
- KeyHandler("Up", Enum.UserInputState.End, inputObject)
- elseif inputObject.KeyCode == Settings.DownKey then
- KeyHandler("Down", Enum.UserInputState.End, inputObject)
- elseif inputObject.KeyCode == Settings.SprintKey then
- KeyHandler("Sprint", Enum.UserInputState.End, inputObject)
- end
- end)
- RunService.RenderStepped:Connect(function()
- if Toggled and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Velocity = Vector3.new(0,0,0)
- end
- end
- local RootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
- if LastPos then
- Distance.Text = math.floor((LastPos-RootPart.Position).Magnitude+.5)
- if (LastPos-RootPart.Position).Magnitude >= 350 then
- Distance.TextColor3 = Color3.new(1,0,0)
- else
- Distance.TextColor3 = Color3.new(1,1,1)
- end
- else
- Distance.TextColor3 = Color3.new(1,1,1)
- Distance.Text = 0
- end
- InterpolatedDir = InterpolatedDir:Lerp((Direction * (Sprinting and Settings.SprintSpeed or Settings.Speed)),.2)
- InterpolatedTilt = Lerp(InterpolatedTilt ,Tilt* (Sprinting and 2 or 1),Tilt == 0 and .2 or .1)
- RootPart.CFrame = RootPart.CFrame:Lerp(CFrame.new(RootPart.Position,RootPart.Position + Mouse.UnitRay.Direction) * CFrame.Angles(0,math.rad(00),0) * CFrame.new(InterpolatedDir) * CFrame.Angles(math.rad(InterpolatedTilt),0,0),.2)
- else
- Distance.TextColor3 = Color3.new(1,1,1)
- Distance.Text = 0
- end
- end)
- end)
- Gamer1:Button("ClickTP", function()
- local plr=game:service"Players".LocalPlayer;
- local tween=game:service"TweenService";
- local input=game:service"UserInputService";
- local info=TweenInfo.new(11,Enum.EasingStyle.Quad);
- local mouse=plr:GetMouse();
- mouse.Button1Down:connect(function()
- if input:IsKeyDown(Enum.KeyCode.LeftControl) then
- local cframe=CFrame.new(mouse.Hit.x,mouse.Hit.y,mouse.Hit.z);
- plr.Character["Head"].Anchored=true;
- local t=tween:Create(plr.Character["HumanoidRootPart"],info,{CFrame=cframe});
- t:Play();
- t.Completed:connect(function()
- plr.Character["Head"].Anchored=false;
- end)
- end
- end)
- notify("Hold Ctrl and click(2x)", warn(":)"))
- end)
- Gamer1:Button("Infinity jump", function()
- while wait() do
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
- end
- end)
- Gamer1:Button("Give btools", function()
- loadstring(game:HttpGet("https://pastebin.com/raw/qQHiGeXA", true))()
- end)
- library:Ready();
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