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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Noti?? "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("Bright yellow")
  342. RightArm.BrickColor = BrickColor.new("Bright yellow")
  343. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  344. Torso.BrickColor = BrickColor.new("Shamrock")
  345. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  346. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Destroy()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Destroy()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Shirt") then
  366. v:Destroy()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Pants") then
  371. v:Destroy()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Graphic Shirt") then
  376. v:Destroy()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("GraphicShirt") then
  381. v:Destroy()
  382. end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://0"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://0"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. local Hair = Instance.new("Part")
  400. Hair.Parent = char
  401. Hair.Name = "GreenTopHat"
  402. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  403. Hair.CFrame = char.Head.CFrame
  404. Hair:BreakJoints()
  405. Hair.CanCollide = false
  406. Hair.BrickColor = BrickColor.new("Medium Stone")
  407. Hair.TopSurface = "Smooth"
  408. Hair.BottomSurface = "Smooth"
  409. Weld = Instance.new("Weld")
  410. Weld.Name = "Weld"
  411. Weld.Part0 = char.Head
  412. Weld.Part1 = Hair
  413. Weld.Parent = char.Head
  414. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  415. Mesh = Instance.new("SpecialMesh")
  416. Mesh.Parent = Hair
  417. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  418. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  419. Mesh.Scale = Vector3.new(1, 1, 1)
  420. -------------------------------------------------------
  421. --Start Good Stuff--
  422. -------------------------------------------------------
  423. CF = CFrame.new
  424. angles = CFrame.Angles
  425. attack = false
  426. timetofly = true
  427. Euler = CFrame.fromEulerAnglesXYZ
  428. Rad = math.rad
  429. IT = Instance.new
  430. BrickC = BrickColor.new
  431. Cos = math.cos
  432. Acos = math.acos
  433. Sin = math.sin
  434. Asin = math.asin
  435. Abs = math.abs
  436. Mrandom = math.random
  437. Floor = math.floor
  438. random = math.random
  439. radian = math.rad
  440. Vec3 = Vector3.new
  441. cFrame = CFrame.new
  442. Euler = CFrame.fromEulerAnglesXYZ
  443. -------------------------------------------------------
  444. --End Good Stuff--
  445. -------------------------------------------------------
  446. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  447. RSH, LSH = nil, nil
  448. RW = Instance.new("Weld")
  449. LW = Instance.new("Weld")
  450. RH = tors["Right Hip"]
  451. LH = tors["Left Hip"]
  452. RSH = tors["Right Shoulder"]
  453. LSH = tors["Left Shoulder"]
  454. RSH.Parent = nil
  455. LSH.Parent = nil
  456. RW.Name = "RW"
  457. RW.Part0 = tors
  458. RW.C0 = CF(1.5, 0.5, 0)
  459. RW.C1 = CF(0, 0.5, 0)
  460. RW.Part1 = ra
  461. RW.Parent = tors
  462. LW.Name = "LW"
  463. LW.Part0 = tors
  464. LW.C0 = CF(-1.5, 0.5, 0)
  465. LW.C1 = CF(0, 0.5, 0)
  466. LW.Part1 = la
  467. LW.Parent = tors
  468. Effects = {}
  469.  
  470. BTAUNT = Instance.new("Sound", tors)
  471. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  472. BTAUNT.Volume = 10
  473. BTAUNT.Pitch = 1
  474. BTAUNT.Looped = false
  475. BTAUNT.TimePosition = 0.2
  476.  
  477. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  478.  
  479. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  480. bat.Size = Vector3.new(1, 1, 5)
  481. bat.CanCollide = false
  482. bat:BreakJoints()
  483.  
  484. LeDrink = it("Model")
  485. LeDrink.Parent = char
  486. LeDrink.Name = "LeDrink"
  487. RHe = it("Part")
  488. RHe.Parent = LeDrink
  489. RHe.BrickColor = BrickColor.new("Really black")
  490. RHe.Locked = true
  491. RHe.CanCollide = false
  492. RHe.Transparency = 1
  493. PMesh = it("SpecialMesh")
  494. RHe.formFactor = "Symmetric"
  495. PMesh.MeshType = "FileMesh"
  496. PMesh.MeshId = "rbxassetid://10470609"
  497. PMesh.TextureId = "rbxassetid://111405256"
  498. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  499. PMesh.Parent = RHe
  500. local RWeld = it("Weld")
  501. RWeld.Parent = RHe
  502. RWeld.Part0 = RHe
  503. RWeld.Part1 = ra
  504. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  505.  
  506. LeChips = it("Model")
  507. LeChips.Parent = char
  508. LeChips.Name = "LeChips"
  509. RHk = it("Part")
  510. RHk.Parent = LeChips
  511. RHk.BrickColor = BrickColor.new("Really black")
  512. RHk.Locked = true
  513. RHk.CanCollide = false
  514. RHk.Transparency = 1
  515. PMeshe = it("SpecialMesh")
  516. RHk.formFactor = "Symmetric"
  517. PMeshe.MeshType = "FileMesh"
  518. PMeshe.MeshId = "rbxassetid://19106014"
  519. PMeshe.TextureId = "rbxassetid://342435650"
  520. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  521. PMeshe.Parent = RHk
  522. local RWelds = it("Weld")
  523. RWelds.Parent = RHk
  524. RWelds.Part0 = RHk
  525. RWelds.Part1 = ra
  526. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  527.  
  528. local LeDrink = "wiplolnotyet"
  529. local LeChips = "wipaswelllol"
  530. local Sitt = false
  531.  
  532. -------------------------------------------------------
  533. --Start HeartBeat--
  534. -------------------------------------------------------
  535. ArtificialHB = Instance.new("BindableEvent", script)
  536. ArtificialHB.Name = "Heartbeat"
  537. script:WaitForChild("Heartbeat")
  538.  
  539. frame = 1 / 60
  540. tf = 0
  541. allowframeloss = false
  542. tossremainder = false
  543.  
  544.  
  545. lastframe = tick()
  546. script.Heartbeat:Fire()
  547.  
  548.  
  549. game:GetService("RunService").Heartbeat:connect(function(s, p)
  550. tf = tf + s
  551. if tf >= frame then
  552. if allowframeloss then
  553. script.Heartbeat:Fire()
  554. lastframe = tick()
  555. else
  556. for i = 1, math.floor(tf / frame) do
  557. script.Heartbeat:Fire()
  558. end
  559. lastframe = tick()
  560. end
  561. if tossremainder then
  562. tf = 0
  563. else
  564. tf = tf - frame * math.floor(tf / frame)
  565. end
  566. end
  567. end)
  568. -------------------------------------------------------
  569. --End HeartBeat--
  570. -------------------------------------------------------
  571.  
  572.  
  573. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  574. coroutine.resume(coroutine.create(function()
  575. local intensity = 1 * Intensity
  576. local rotM = 0.01 * Intensity
  577. for i = 0, Length, 0.1 do
  578. swait()
  579. intensity = intensity - 0.05 * Intensity / Length
  580. rotM = rotM - 5.0E-4 * Intensity / Length
  581. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  582. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  583. end
  584. Humanoid.CameraOffset = Vec3(0, 0, 0)
  585. end))
  586. end
  587.  
  588. local joyemoji = Instance.new('ParticleEmitter', tors)
  589. joyemoji.VelocitySpread = 2000
  590. joyemoji.Lifetime = NumberRange.new(1)
  591. joyemoji.Speed = NumberRange.new(40)
  592. joy= {}
  593. for i=0, 19 do
  594. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  595. end
  596. joyemoji.Size = NumberSequence.new(joy)
  597. joyemoji.Rate = 0
  598. joyemoji.LockedToPart = false
  599. joyemoji.LightEmission = 0
  600. joyemoji.Texture = "rbxassetid://1176402123"
  601. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  602.  
  603.  
  604. local LIT = Instance.new('ParticleEmitter', tors)
  605. LIT.VelocitySpread = 2000
  606. LIT.Lifetime = NumberRange.new(1)
  607. LIT.Speed = NumberRange.new(45)
  608. nani= {}
  609. for i=0, 19 do
  610. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  611. end
  612. LIT.Size = NumberSequence.new(nani)
  613. LIT.Rate = 0
  614. LIT.LockedToPart = false
  615. LIT.LightEmission = 0
  616. LIT.Texture = "rbxassetid://1492670151"
  617. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  618.  
  619. local toast = Instance.new('ParticleEmitter', tors)
  620. toast.VelocitySpread = 2000
  621. toast.Lifetime = NumberRange.new(1)
  622. toast.Speed = NumberRange.new(60)
  623. toasterstoasttoast= {}
  624. for i=0, 19 do
  625. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  626. end
  627. toast.Size = NumberSequence.new(toasterstoasttoast)
  628. toast.Rate = 0
  629. toast.LockedToPart = false
  630. toast.LightEmission = 0
  631. toast.Texture = "rbxassetid://436096230"
  632. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  633.  
  634. local ok = Instance.new('ParticleEmitter', tors)
  635. ok.VelocitySpread = 2000
  636. ok.Lifetime = NumberRange.new(1)
  637. ok.Speed = NumberRange.new(50)
  638. cool= {}
  639. for i=0, 19 do
  640. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  641. end
  642. ok.Size = NumberSequence.new(cool)
  643. ok.Rate = 0
  644. ok.LockedToPart = false
  645. ok.LightEmission = 0
  646. ok.Texture = "rbxassetid://636768448"
  647. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  648.  
  649. maincolor = BrickC("Really red")
  650. -------------------------------------------------------
  651. --Start Kyu's shitty stuff--
  652. -------------------------------------------------------
  653. function un_fun()
  654. attack = true
  655. hum.WalkSpeed = 0
  656. BTAUNT:Play()
  657. repeat
  658. swait()
  659. BTAUNT.Parent = tors
  660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  661. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  662. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  663. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  664. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  665. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  666. until BTAUNT.Playing == false
  667. attack = false
  668. hum.WalkSpeed = 40
  669. end
  670.  
  671. function Tauntmelon()
  672. attack = true
  673. hum.WalkSpeed = 0
  674. CreateSound("1486343908", tors, 10, 1)
  675. for i = 0, 9, 0.1 do
  676. swait()
  677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  681. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  682. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  683. end
  684. attack = false
  685. hum.WalkSpeed = 40
  686. end
  687.  
  688. function fbiopenup()
  689. attack = true
  690. hum.WalkSpeed = 6
  691. CreateSound("2156386052", tors, 10, 1)
  692. Character.Head.face.Texture = "rbxassetid://12117740"
  693. for i = 0, 5.56, 0.1 do
  694. swait()
  695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  699. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  700. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  701. end
  702. for i = 0,1.57,0.1 do
  703. swait()
  704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  710. end
  711. for i = 0,1.2,0.1 do
  712. swait()
  713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  719. end
  720. for i = 0,1.2,0.1 do
  721. swait()
  722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  728. end
  729. for i = 0,1.2,0.1 do
  730. swait()
  731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  737. end
  738. for i = 0,1.2,0.1 do
  739. swait()
  740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  746. end
  747. for i = 0,1,0.1 do
  748. swait()
  749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  755. end
  756. for i = 0,1,0.1 do
  757. swait()
  758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  764. end
  765. attack = false
  766. Character.Head.face.Texture = "rbxassetid://620619801"
  767. hum.WalkSpeed = 40
  768. end
  769.  
  770. function FindNearestHead(Position, Distance, SinglePlayer)
  771. if SinglePlayer then
  772. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  773. end
  774. local List = {}
  775. for i, v in pairs(workspace:GetChildren()) do
  776. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  777. table.insert(List, v)
  778. end
  779. end
  780. return List
  781. end
  782.  
  783. function SoulSteal(dude)
  784. if dude.Name ~= char then
  785. local bgf = IT("BodyGyro", dude.Head)
  786. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  787. local val = IT("BoolValue", dude)
  788. val.Name = "IsHit"
  789. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  790. local soulst = coroutine.wrap(function()
  791. local soul = Instance.new("Part",dude)
  792. soul.Size = Vector3.new(1,1,1)
  793. soul.CanCollide = false
  794. soul.Anchored = false
  795. soul.Position = torso.Position
  796. soul.Transparency = 1
  797. local PartEmmit1 = IT("ParticleEmitter", soul)
  798. PartEmmit1.LightEmission = 1
  799. PartEmmit1.Texture = "rbxassetid://569507414"
  800. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  801. PartEmmit1.Rate = 250
  802. PartEmmit1.Lifetime = NumberRange.new(1.6)
  803. PartEmmit1.Size = NumberSequence.new({
  804. NumberSequenceKeypoint.new(0, 1, 0),
  805. NumberSequenceKeypoint.new(1, 0, 0)
  806. })
  807. PartEmmit1.Transparency = NumberSequence.new({
  808. NumberSequenceKeypoint.new(0, 0, 0),
  809. NumberSequenceKeypoint.new(1, 1, 0)
  810. })
  811. PartEmmit1.Speed = NumberRange.new(0, 0)
  812. PartEmmit1.VelocitySpread = 30000
  813. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  814. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  815. local BodPoss = IT("BodyPosition", soul)
  816. BodPoss.P = 3000
  817. BodPoss.D = 1000
  818. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  819. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  820. wait(1.6)
  821. soul.Touched:connect(function(hit)
  822. if hit.Parent == char then
  823. soul:Destroy()
  824. end
  825. end)
  826. wait(1.2)
  827. while soul do
  828. swait()
  829. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  830. BodPoss.Position = tors.Position
  831. end
  832. end)
  833. soulst()
  834. end
  835. end
  836. function FaceMouse()
  837. local Cam = workspace.CurrentCamera
  838. return {
  839. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  840. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  841. }
  842. end
  843.  
  844. function Eviscerate(dude)
  845. if dude.Name ~= char then
  846. local bgf = IT("BodyGyro", dude.Head)
  847. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  848. local val = IT("BoolValue", dude)
  849. val.Name = "IsHit"
  850. local ds = coroutine.wrap(function()
  851. dude:WaitForChild("Head"):BreakJoints()
  852. wait(0.5)
  853. target = nil
  854. coroutine.resume(coroutine.create(function()
  855. for i, v in pairs(dude:GetChildren()) do
  856. if v:IsA("Accessory") then
  857. v:Destroy()
  858. end
  859. if v:IsA("Humanoid") then
  860. v:Destroy()
  861. end
  862. if v:IsA("CharacterMesh") then
  863. v:Destroy()
  864. end
  865. if v:IsA("Model") then
  866. v:Destroy()
  867. end
  868. if v:IsA("Part") or v:IsA("MeshPart") then
  869. for x, o in pairs(v:GetChildren()) do
  870. if o:IsA("Decal") then
  871. o:Destroy()
  872. end
  873. end
  874. coroutine.resume(coroutine.create(function()
  875. v.Material = "Neon"
  876. v.CanCollide = false
  877. local PartEmmit1 = IT("ParticleEmitter", v)
  878. PartEmmit1.LightEmission = 1
  879. PartEmmit1.Texture = "rbxassetid://284205403"
  880. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  881. PartEmmit1.Rate = 150
  882. PartEmmit1.Lifetime = NumberRange.new(1)
  883. PartEmmit1.Size = NumberSequence.new({
  884. NumberSequenceKeypoint.new(0, 0.75, 0),
  885. NumberSequenceKeypoint.new(1, 0, 0)
  886. })
  887. PartEmmit1.Transparency = NumberSequence.new({
  888. NumberSequenceKeypoint.new(0, 0, 0),
  889. NumberSequenceKeypoint.new(1, 1, 0)
  890. })
  891. PartEmmit1.Speed = NumberRange.new(0, 0)
  892. PartEmmit1.VelocitySpread = 30000
  893. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  894. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  895. local BodPoss = IT("BodyPosition", v)
  896. BodPoss.P = 3000
  897. BodPoss.D = 1000
  898. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  899. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  900. v.Color = maincolor.Color
  901. coroutine.resume(coroutine.create(function()
  902. for i = 0, 49 do
  903. swait(1)
  904. v.Transparency = v.Transparency + 0.08
  905. end
  906. wait(0.5)
  907. PartEmmit1.Enabled = false
  908. wait(3)
  909. v:Destroy()
  910. dude:Destroy()
  911. end))
  912. end))
  913. end
  914. end
  915. end))
  916. end)
  917. ds()
  918. end
  919. end
  920.  
  921. function ragdoll(model)
  922. local char = model
  923. torso = char.HumanoidRootPart
  924. torso2 = char.Torso
  925. LW.Parent = nil
  926. RW.Parent = nil
  927. LH.Parent = nil
  928. RH.Parent = nil
  929. if hum ~= nil then
  930. hum.PlatformStand = true
  931. end
  932.  
  933. local Head = char:FindFirstChild("Head")
  934. if Head then
  935. local Neck = Instance.new("Weld")
  936. Neck.Name = "Neck"
  937. Neck.Part0 = torso
  938. Neck.Part1 = Head
  939. Neck.C0 = CFrame.new(0, 1.5, 0)
  940. Neck.C1 = CFrame.new()
  941. Neck.Parent = torso
  942. end
  943. local Limb = char:FindFirstChild("Right Arm")
  944. if Limb then
  945.  
  946. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  947. local Joint = Instance.new("Glue")
  948. Joint.Name = "RightShoulder"
  949. Joint.Part0 = torso
  950. Joint.Part1 = Limb
  951. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  952. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  953. Joint.Parent = torso
  954.  
  955. local B = Instance.new("Part")
  956. B.TopSurface = 0
  957. B.BottomSurface = 0
  958. B.formFactor = "Symmetric"
  959. B.Size = Vector3.new(1, 1, 1)
  960. B.Transparency = 1
  961. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  962. B.Parent = char
  963. local W = Instance.new("Weld")
  964. W.Part0 = Limb
  965. W.Part1 = B
  966. W.C0 = CFrame.new(0, -0.5, 0)
  967. W.Parent = Limb
  968.  
  969. end
  970. local Limb = char:FindFirstChild("Left Arm")
  971. if Limb then
  972.  
  973. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  974. local Joint = Instance.new("Glue")
  975. Joint.Name = "LeftShoulder"
  976. Joint.Part0 = torso
  977. Joint.Part1 = Limb
  978. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  979. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  980. Joint.Parent = torso
  981.  
  982. local B = Instance.new("Part")
  983. B.TopSurface = 0
  984. B.BottomSurface = 0
  985. B.formFactor = "Symmetric"
  986. B.Size = Vector3.new(1, 1, 1)
  987. B.Transparency = 1
  988. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  989. B.Parent = char
  990. local W = Instance.new("Weld")
  991. W.Part0 = Limb
  992. W.Part1 = B
  993. W.C0 = CFrame.new(0, -0.5, 0)
  994. W.Parent = Limb
  995.  
  996. end
  997. local Limb = char:FindFirstChild("Right Leg")
  998. if Limb then
  999.  
  1000. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1001. local Joint = Instance.new("Glue")
  1002. Joint.Name = "RightHip"
  1003. Joint.Part0 = torso
  1004. Joint.Part1 = Limb
  1005. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1006. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1007. Joint.Parent = torso
  1008.  
  1009. local B = Instance.new("Part")
  1010. B.TopSurface = 0
  1011. B.BottomSurface = 0
  1012. B.formFactor = "Symmetric"
  1013. B.Size = Vector3.new(1, 1, 1)
  1014. B.Transparency = 1
  1015. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1016. B.Parent = char
  1017. local W = Instance.new("Weld")
  1018. W.Part0 = Limb
  1019. W.Part1 = B
  1020. W.C0 = CFrame.new(0, -0.5, 0)
  1021. W.Parent = Limb
  1022.  
  1023. end
  1024. local Limb = char:FindFirstChild("Left Leg")
  1025. if Limb then
  1026.  
  1027. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1028. local Joint = Instance.new("Glue")
  1029. Joint.Name = "LeftHip"
  1030. Joint.Part0 = torso
  1031. Joint.Part1 = Limb
  1032. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1033. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1034. Joint.Parent = torso
  1035.  
  1036. local B = Instance.new("Part")
  1037. B.TopSurface = 0
  1038. B.BottomSurface = 0
  1039. B.formFactor = "Symmetric"
  1040. B.Size = Vector3.new(1, 1, 1)
  1041. B.Transparency = 1
  1042. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1043. B.Parent = char
  1044. local W = Instance.new("Weld")
  1045. W.Part0 = Limb
  1046. W.Part1 = B
  1047. W.C0 = CFrame.new(0, -0.5, 0)
  1048. W.Parent = Limb
  1049.  
  1050. end
  1051. --[
  1052. local Bar = Instance.new("Part")
  1053. Bar.TopSurface = 0
  1054. Bar.BottomSurface = 0
  1055. Bar.formFactor = "Symmetric"
  1056. Bar.Size = Vector3.new(1, 1, 1)
  1057. Bar.Transparency = 1
  1058. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1059. Bar.Parent = char
  1060. local Weld = Instance.new("Weld")
  1061. Weld.Part0 = torso
  1062. Weld.Part1 = Bar
  1063. Weld.C0 = CFrame.new(0, 0.5, 0)
  1064. Weld.Parent = torso
  1065. --]]
  1066.  
  1067. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1068.  
  1069. end
  1070.  
  1071. -------------------------------------------------------
  1072. --End Kyu's shitty stuff--
  1073. -------------------------------------------------------
  1074.  
  1075. -------------------------------------------------------
  1076. --Start Important Functions--
  1077. -------------------------------------------------------
  1078. function swait(num)
  1079. if num == 0 or num == nil then
  1080. game:service("RunService").Stepped:wait(0)
  1081. else
  1082. for i = 0, num do
  1083. game:service("RunService").Stepped:wait(0)
  1084. end
  1085. end
  1086. end
  1087. function thread(f)
  1088. coroutine.resume(coroutine.create(f))
  1089. end
  1090. function clerp(a, b, t)
  1091. local qa = {
  1092. QuaternionFromCFrame(a)
  1093. }
  1094. local qb = {
  1095. QuaternionFromCFrame(b)
  1096. }
  1097. local ax, ay, az = a.x, a.y, a.z
  1098. local bx, by, bz = b.x, b.y, b.z
  1099. local _t = 1 - t
  1100. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1101. end
  1102. function QuaternionFromCFrame(cf)
  1103. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1104. local trace = m00 + m11 + m22
  1105. if trace > 0 then
  1106. local s = math.sqrt(1 + trace)
  1107. local recip = 0.5 / s
  1108. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1109. else
  1110. local i = 0
  1111. if m00 < m11 then
  1112. i = 1
  1113. end
  1114. if m22 > (i == 0 and m00 or m11) then
  1115. i = 2
  1116. end
  1117. if i == 0 then
  1118. local s = math.sqrt(m00 - m11 - m22 + 1)
  1119. local recip = 0.5 / s
  1120. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1121. elseif i == 1 then
  1122. local s = math.sqrt(m11 - m22 - m00 + 1)
  1123. local recip = 0.5 / s
  1124. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1125. elseif i == 2 then
  1126. local s = math.sqrt(m22 - m00 - m11 + 1)
  1127. local recip = 0.5 / s
  1128. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1129. end
  1130. end
  1131. end
  1132. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1133. local xs, ys, zs = x + x, y + y, z + z
  1134. local wx, wy, wz = w * xs, w * ys, w * zs
  1135. local xx = x * xs
  1136. local xy = x * ys
  1137. local xz = x * zs
  1138. local yy = y * ys
  1139. local yz = y * zs
  1140. local zz = z * zs
  1141. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1142. end
  1143. function QuaternionSlerp(a, b, t)
  1144. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1145. local startInterp, finishInterp
  1146. if cosTheta >= 1.0E-4 then
  1147. if 1 - cosTheta > 1.0E-4 then
  1148. local theta = math.acos(cosTheta)
  1149. local invSinTheta = 1 / Sin(theta)
  1150. startInterp = Sin((1 - t) * theta) * invSinTheta
  1151. finishInterp = Sin(t * theta) * invSinTheta
  1152. else
  1153. startInterp = 1 - t
  1154. finishInterp = t
  1155. end
  1156. elseif 1 + cosTheta > 1.0E-4 then
  1157. local theta = math.acos(-cosTheta)
  1158. local invSinTheta = 1 / Sin(theta)
  1159. startInterp = Sin((t - 1) * theta) * invSinTheta
  1160. finishInterp = Sin(t * theta) * invSinTheta
  1161. else
  1162. startInterp = t - 1
  1163. finishInterp = t
  1164. end
  1165. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1166. end
  1167. function rayCast(Position, Direction, Range, Ignore)
  1168. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1169. end
  1170. local RbxUtility = LoadLibrary("RbxUtility")
  1171. local Create = RbxUtility.Create
  1172. local insta = true
  1173.  
  1174. MERKIO = Instance.new("Sound", tors) --why
  1175. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1176. MERKIO.Volume = 10
  1177. MERKIO.Pitch = 1
  1178. MERKIO.Looped = false
  1179. MERKIO.TimePosition = 0
  1180.  
  1181. function DANCEFORME()
  1182. Character.Head.face.Texture = "rbxassetid://1676553712"
  1183. fattt = 0
  1184. MERKIO:Play()
  1185. repeat
  1186. for i = 0,0.37,0.03 do
  1187. swait()
  1188. MERKIO.Parent = tors
  1189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1191. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1192. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1193. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1195. end
  1196. for i = 0,0.37,0.03 do
  1197. swait()
  1198. MERKIO.Parent = tors
  1199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1205. end
  1206. fattt = fattt + 1
  1207. until fattt == 99999
  1208. MERKIO:Stop()
  1209. Character.Head.face.Texture = "rbxassetid://620619801"
  1210. hum.WalkSpeed = 40
  1211. end
  1212.  
  1213. DANCEFORME()
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