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1.0008 changelog and mod compability

a guest Jun 26th, 2014 3,465 Never
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  1. CONFIRMED WORKING:
  2. >ZRP
  3. >AA2
  4. >DMM:AE
  5.  
  6. CONFIRMED NOT WORKING:
  7. >ZoA
  8. >AMK
  9.  
  10. Changes in 1.0008b:
  11. >added menu_fps_cap cvar, default value 60, 0 to disable fps cap (pls let me know how it goes)
  12. >some initial groundwork for R3, change your user.ltx file to use "renderer renderer_r3" to see a nice error box because the R3 dll isn't ready yet :^)
  13.  
  14. Changes in 1.0008a:
  15. >expose hud_adjust_mode and hud_adjust_value cvars
  16. >allow using numkeys for conversation replies
  17. >enable using sprint_toggle key to open trade window
  18.  
  19. Changes in 1.0008:
  20. >exposed fov and hud_fov commands to change fov ingame
  21. >updated r__detail_density to allow increased grass density
  22. >added r__detail_radius variable to change grass distance
  23. >added non-toggle sprint (add bind sprint kLSHIFT in user.ltx, sprint_toggle still works fine too)
  24. >added take all hotkey in inventories (same button as sprint_toggle, default X)
  25. >update r__detail_density and r__detail_radius to take effect without needing engine restart
  26. >updated r*_tf_mipbias and r__geometry_lod to allow for more values
  27. >increased stack/heap size (less chance of crashes)
  28. >increased DVB/DIB size (graphics buffers) and exposed rs_vb_size/rs_ib_size commands to allow changing them
  29. >fixed splash screen to remove that gray border shit
  30. >allow network support with 1.0006 game servers
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