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- Wanderer:
- Type: ZOMBIE
- Display: '&aWanderer &6- Lv.<mob.level>'
- AIGoalSelectors:
- - clear
- - meleeattack
- - randomstroll
- AITargetSelectors:
- - clear
- - attacker
- Health: 40
- Damage: 12
- Nameplate:
- Enabled: true
- Equipment:
- - lsh head
- Drops:
- - GOLD_NUGGET{display="Gold Coin"} 1to2 0.5
- LevelModifiers:
- - health 5
- - damage 0.5
- KillMessages:
- - '<target.name> was beat up by a <mob.name>'
- Options:
- AlwaysShowName: true
- MovementSpeed: 0.17
- Silent: true
- Despawn: true
- Skills:
- # - skill{s=Yell} @NearestPlayer{r=20} ~onTimer:10
- - skill{s=InvisibleMob} @self ~onSpawn
- - skill{s=InvisibleMob} @self ~onTimer:3000
- - setlevel{a=set;l=3} ~onSpawn
- - randomskill{skills=Yellone,Yelltwo,Yellthree,Yellfour;} @PIR{r=20} ~onDamaged
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