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- # VIP
- Command /Kit <text=select>:
- Permission: un.Kits
- Trigger:
- if arg 1 is set:
- arg 1 is "MEMBER":
- player has permission "un.Kits.MEMBER"
- set {_difference} to difference between {Member.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits ┃ &c%{_difference}%"
- stop
- set {Member.%uuid of player%} to now
- give player 4 sapling named "&7Sapling &7&l[&8MEMBER&7&l]"
- give player 32 cobblestone named "&7Cobblestone &7&l[&8MEMBER&7&l]"
- give player 32 dirt named "&7Dirt &7&l[&8MEMBER&7&l]"
- give player 32 sand named "&7Sand &7&l[&8MEMBER&7&l]"
- give player 1 leather cap named "&7Leather Cap &7&l[&8MEMBER&7&l]"
- give player 1 leather tunic named "&7Leather Tunic &7&l[&8MEMBER&7&l]"
- give player 1 leather pants named "&7Leather Pants &7&l[&8MEMBER&7&l]"
- give player 1 leather boots named "&7Leather Boots &7&l[&8MEMBER&7&l]"
- give player 1 stone sword of sharpness 1 named "&7Stone Sword &7&l[&8MEMBER&7&l]"
- give player 16 steak named "&7Steak &7&l[&8MEMBER&7&l]"
- give player 1 stone pickaxe of efficiency 1 named "&7Stone Pickaxe &7&l[&8MEMBER&7&l]"
- give player 1 stone axe of efficiency 1 named "&7Stone Axe &7&l[&8MEMBER&7&l]"
- send "&9&lKits ┃ &7Selected kit: &8&lMEMBER"
- stop
- arg 1 is "VIP":
- player has permission "un.Kits.VIP"
- set {_difference} to difference between {VIP.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits > &c%{_difference}%"
- stop
- set {VIP.%uuid of player%} to now
- give player 1 Diamond sword of sharpness 2 and fire aspect 2 named "&7Diamond Sword &7&l[&bVIP&7&l]"
- give player 1 Diamond pickaxe of fortune 2 and efficiency 2 named "&7Diamond Pickaxe &7&l[&bVIP&7&l]"
- give player 1 Diamond shovel of efficiency 2 and unbreaking 2 named "&7Diamond Shovel &7&l[&bVIP&7&l]"
- give player 4 Enchanted Golden Apple named "&7Golden Apple &7&l[&bVIP&7&l]"
- give player 12 exp bottle named "&7XP Bottle &7&l[&bVIP&7&l]"
- give player 16 steak named "&7Steak &7&l[&bVIP&7&l]"
- give player 1 bow of power 1 and punch 1 named "&7Bow &7&l[&bVIP&7&l]"
- give player 32 arrows named "&7Arrow &7&l[&bVIP&7&l]"
- give player 1 Diamond helmet of protection 2 and projectile protection 2 named "&7Diamond Helmet &7&l[&bVIP&7&l]"
- give player 1 Diamond chestplate of protection 2 and projectile protection 2 named "&7Diamond Chestplate &7&l[&bVIP&7&l]"
- give player 1 Diamond leggings of protection 2 and projectile protection 2 named "&7Diamond Leggings &7&l[&bVIP&7&l]"
- give player 1 Diamond boots of protection 2 and projectile protection 2 named "&7Diamond Boots &7&l[&bVIP&7&l]"
- send "&9&lKits > &7Selected kit: &b&lVIP"
- stop
- arg 1 is "PRO":
- player has permission "un.Kits.PRO"
- set {_difference} to difference between {PRO.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits ┃ &c%{_difference}%"
- stop
- set {PRO.%uuid of player%} to now
- give player 1 Diamond sword of sharpness 3 and fire aspect 3 named "&7Diamond Sword &7&l[&ePRO&7&l]"
- give player 1 Diamond pickaxe of fortune 3 and efficiency 3 named "&7Diamond Pickaxe &7&l[&ePRO&7&l]"
- give player 1 Diamond shovel of efficiency 3 and unbreaking 3 named "&7Diamond Shovel &7&l[&ePRO&7&l]"
- give player 8 enchanted golden apple named "&7Golden Apple &7&l[&ePRO&7&l]"
- give player 32 exp bottle named "&7XP Bottle &7&l[&ePRO&7&l]"
- give player 32 steak named "&7Steak &7&l[&ePRO&7&l]"
- give player 1 bow of power 2 and punch 2 named "&7Bow &7&l[&ePRO&7&l]"
- give player 64 arrows named "&7Arrow &7&l[&ePRO&7&l]"
- give player 1 Diamond helmet of protection 3 and projectile protection 3 named "&7Diamond Helmet &7&l[&ePRO&7&l]"
- give player 1 Diamond chestplate of protection 3 and projectile protection 3 named "&7Diamond Chestplate &7&l[&ePRO&7&l]"
- give player 1 Diamond leggings of protection 3 and projectile protection 3 named "&7Diamond Leggings &7&l[&ePRO&7&l]"
- give player 1 Diamond boots of protection 3 and projectile protection 3 named "&7Diamond Boots &7&l[&ePRO&7&l]"
- send "&9&lKits ┃ &7Selected kit: &a&lPRO"
- stop
- arg 1 is "GOD":
- player has permission "un.Kits.GOD"
- set {_difference} to difference between {GOD.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits ┃ &c%{_difference}%"
- stop
- set {GOD.%uuid of player%} to now
- give player 1 diamond sword of sharpness 4 and fire aspect 4 named "&7Diamond Sword &7&l[&aGOD&7&l]"
- give player 1 diamond pickaxe of fortune 4 and efficiency 4 named "&7Diamond Pickaxe &7&l[&aGOD&7&l]"
- give player 1 diamond shovel of efficiency 4 and unbreaking 4 named "&7Diamond Shovel &7&l[&aGOD&7&l]"
- give player 12 enchanted golden apple named "&7Golden Apple &7&l[&aGOD&7&l]"
- give player 64 exp bottle named "&7XP Bottle &7&l[&aGOD&7&l]"
- give player 64 steak named "&7Steak &7&l[&aGOD&7&l]"
- give player 1 bow of power 3 and punch 3 named "&7Bow &7&l[&aGOD&7&l]"
- give player 128 arrows named "&7Arrow &7&l[&aGOD&7&l]"
- give player 1 diamond helmet of protection 4 and projectile protection 4 named "&7Diamond Helmet &7&l[&aGOD&7&l]"
- give player 1 diamond chestplate of protection 4 and projectile protection 4 named "&7Diamond Chestplate &7&l[&aGOD&7&l]"
- give player 1 diamond leggings of protection 4 and projectile protection 4 named "&7Diamond Leggings &7&l[&aGOD&7&l]"
- give player 1 diamond boots of protection 4 and projectile protection 4 named "&7Diamond Boots &7&l[&aGOD&7&l]"
- send "&9&lKits ┃ &7Selected kit: &a&lGOD+"
- stop
- arg 1 is "BOSS":
- player has permission "un.Kits.BOSS"
- set {_difference} to difference between {BOSS.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits > &c%{_difference}%"
- stop
- set {BOSS.%uuid of player%} to now
- give player 1 diamond sword of sharpness 5 and fire aspect 5 named "&7Diamond Sword &7&l[&4BOSS7&l]"
- give player 1 diamond pickaxe of fortune 4 and efficiency 4 named "&7Diamond Pickaxe &7&l[&4BOSS&7&l]"
- give player 1 diamond shovel of efficiency 4 and unbreaking 4 named "&7Diamond Shovel &7&l[&4BOSS&7&l]"
- give player 16 enchanted golden apple named "&7Golden Apple "
- give player 64 exp bottle named "&7XP Bottle "
- give player 64 steak named "&7Steak "
- give player 32 grass named "&aGrass "
- give player 1 bow of power 3 and punch 3 named "&7Bow &7&l[&4BOSS&7&l]"
- give player 128 arrows named "&7Arrow &7&l[&4BOSS&7&l]"
- give player 1 diamond helmet of protection 4 and projectile protection 4 named "&7Diamond Helmet &7&l[&4BOSS&7&l]"
- give player 1 diamond chestplate of protection 4 and projectile protection 4 named "&7Diamond Chestplate &7&l[&4BOSS&7&l]"
- give player 1 diamond leggings of protection 4 and projectile protection 4 named "&7Diamond Leggings &7&l[&4BOSS&7&l]"
- give player 1 diamond boots of protection 4 and projectile protection 4 named "&7Diamond Boots &7&l[&4BOSS&7&l]"
- send "&9&lKits ┃ &7Selected kit: &4&lBOSS"
- stop
- if arg 1 is not set:
- send "&9&lKits ┃ &7&lMEMBER&8&l, &b&lVIP&8&l, &e&lPRO&8&l, &a&lGOD&8&l, &4&lBOSS"
- if arg 1 is not set:
- send "&9&lKits ┃ &7&lMEMBER&8&l, &b&lVIP&8&l, &e&lPRO&8&l, &a&lGOD&8&l, &4&lBOSS"
- if arg 1 is not "VIP" or "PRO" or "GOD":
- send "&9&lKits ┃ &7&lMEMBER&8&l, &b&lVIP&8&l, &e&lPRO&8&l, &a&lGOD&8&l, &4&lBOSS"
- Command /Kits <text=select>:
- Permission: un.Kits
- Trigger:
- if arg 1 is set:
- arg 1 is "MEMBER":
- player has permission "un.Kits.MEMBER"
- set {_difference} to difference between {Member.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits ┃ &c%{_difference}%"
- stop
- set {Member.%uuid of player%} to now
- give player 4 sapling named "&7Sapling"
- give player 32 cobblestone named "&7Cobblestone"
- give player 32 dirt named "&7Dirt"
- give player 32 sand named "&7Sand"
- give player 1 leather cap named "&7Leather Cap &7&l[&8MEMBER&7&l]"
- give player 1 leather tunic named "&7Leather Tunic &7&l[&8MEMBER&7&l]"
- give player 1 leather pants named "&7Leather Pants &7&l[&8MEMBER&7&l]"
- give player 1 leather boots named "&7Leather Boots &7&l[&8MEMBER&7&l]"
- give player 1 stone sword of sharpness 1 named "&7Stone Sword &7&l[&8MEMBER&7&l]"
- give player 16 steak named "&7Steak &7&l[&8MEMBER&7&l]"
- give player 1 stone pickaxe of efficiency 1 named "&7Stone Pickaxe &7&l[&8MEMBER&7&l]"
- give player 1 stone axe of efficiency 1 named "&7Stone Axe &7&l[&8MEMBER&7&l]"
- send "&9&lKits ┃ &7Selected kit: &8&lMEMBER"
- stop
- arg 1 is "VIP":
- player has permission "un.Kits.VIP"
- set {_difference} to difference between {VIP.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits > &c%{_difference}%"
- stop
- set {VIP.%uuid of player%} to now
- give player 1 Diamond sword of sharpness 2 and fire aspect 2 named "&7Diamond Sword &7&l[&bVIP&7&l]"
- give player 1 Diamond pickaxe of fortune 2 and efficiency 2 named "&7Diamond Pickaxe &7&l[&bVIP&7&l]"
- give player 1 Diamond shovel of efficiency 2 and unbreaking 2 named "&7Diamond Shovel &7&l[&bVIP&7&l]"
- give player 6 golden apples named "&7Golden Apple "
- give player 12 exp bottle named "&7XP Bottle "
- give player 16 steak named "&7Steak &7&l[&bVIP&7&l]"
- give player 1 bow of power 1 and punch 1 named "&7Bow "
- give player 32 arrows named "&7Arrow "
- give player 1 Diamond helmet of protection 2 and projectile protection 2 named "&7Diamond Helmet &7&l[&bVIP&7&l]"
- give player 1 Diamond chestplate of protection 2 and projectile protection 2 named "&7Diamond Chestplate &7&l[&bVIP&7&l]"
- give player 1 Diamond leggings of protection 2 and projectile protection 2 named "&7Diamond Leggings &7&l[&bVIP&7&l]"
- give player 1 Diamond boots of protection 2 and projectile protection 2 named "&7Diamond Boots &7&l[&bVIP&7&l]"
- send "&9&lKits > &7Selected kit: &b&lVIP"
- stop
- arg 1 is "PRO":
- player has permission "un.Kits.PRO"
- set {_difference} to difference between {PRO.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits ┃ &c%{_difference}% &7left until you can use this kit again."
- stop
- set {PRO.%uuid of player%} to now
- give player 1 Diamond sword of sharpness 3 and fire aspect 3 named "&7Diamond Sword &7&l[&ePRO&7&l]"
- give player 1 Diamond pickaxe of fortune 3 and efficiency 3 named "&7Diamond Pickaxe &7&l[&ePRO&7&l]"
- give player 1 Diamond shovel of efficiency 3 and unbreaking 3 named "&7Diamond Shovel &7&l[&ePRO&7&l]"
- give player 8 enchanted golden apple named "&7Golden Apple "
- give player 32 exp bottle named "&7XP Bottle "
- give player 32 steak named "&7Steak "
- give player 1 bow of power 2 and punch 2 named "&7Bow "
- give player 64 arrows named "&7Arrow "
- give player 1 Diamond helmet of protection 3 and projectile protection 3 named "&7Diamond Helmet &7&l[&ePRO&7&l]"
- give player 1 Diamond chestplate of protection 3 and projectile protection 3 named "&7Diamond Chestplate &7&l[&ePRO&7&l]"
- give player 1 Diamond leggings of protection 3 and projectile protection 3 named "&7Diamond Leggings &7&l[&ePRO&7&l]"
- give player 1 Diamond boots of protection 3 and projectile protection 3 named "&7Diamond Boots &7&l[&ePRO&7&l]"
- send "&9&lKits ┃ &7Selected kit: &e&lPRO"
- stop
- arg 1 is "GOD":
- player has permission "un.Kits.GOD"
- set {_difference} to difference between {GOD.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits > &c%{_difference}%"
- stop
- set {GOD.%uuid of player%} to now
- give player 1 diamond sword of sharpness 5 and fire aspect 5 named "&7Diamond Sword &7&l[&aGOD&7&l]"
- give player 1 diamond pickaxe of fortune 4 and efficiency 4 named "&7Diamond Pickaxe &7&l[&aGOD&7&l]"
- give player 1 diamond shovel of efficiency 4 and unbreaking 4 named "&7Diamond Shovel &7&l[&aGOD&7&l]"
- give player 16 enchanted golden apple named "&7Golden Apple "
- give player 64 exp bottle named "&7XP Bottle "
- give player 64 steak named "&7Steak "
- give player 1 bow of power 3 and punch 3 named "&7Bow &7&l[&aGOD&7&l]"
- give player 128 arrows named "&7Arrow &7&l[&aGOD&7&l]"
- give player 1 diamond helmet of protection 4 and projectile protection 4 named "&7Diamond Helmet &7&l[&aGOD&7&l]"
- give player 1 diamond chestplate of protection 4 and projectile protection 4 named "&7Diamond Chestplate &7&l[&aGOD&7&l]"
- give player 1 diamond leggings of protection 4 and projectile protection 4 named "&7Diamond Leggings &7&l[&aGOD&7&l]"
- give player 1 diamond boots of protection 4 and projectile protection 4 named "&7Diamond Boots &7&l[&aGOD&7&l]"
- send "&9&lKits ┃ &7Selected kit: &a&lGOD"
- stop
- arg 1 is "BOSS":
- player has permission "un.Kits.BOSS"
- set {_difference} to difference between {BOSS.%uuid of player%} and now
- if {_difference} is less than 1 days:
- set {_difference} to difference between {_difference} and 1 days
- message "&9&lKits > &c%{_difference}%"
- stop
- set {BOSS.%uuid of player%} to now
- give player 1 diamond sword of sharpness 4 and fire aspect 4 named "&7Diamond Sword &7&l[&4BOSS7&l]"
- give player 1 diamond pickaxe of fortune 4 and efficiency 4 named "&7Diamond Pickaxe &7&l[&4BOSS&7&l]"
- give player 1 diamond shovel of efficiency 4 and unbreaking 4 named "&7Diamond Shovel &7&l[&4BOSS&7&l]"
- give player 12 enchanted golden apple named "&7Golden Apple "
- give player 64 exp bottle named "&7XP Bottle "
- give player 64 steak named "&7Steak "
- give player 32 grass named "&aGrass "
- give player 1 bow of power 3 and punch 3 named "&7Bow &7&l[&4BOSS&7&l]"
- give player 128 arrows named "&7Arrow &7&l[&4BOSS&7&l]"
- give player 1 diamond helmet of protection 4 and projectile protection 4 named "&7Diamond Helmet &7&l[&4BOSS&7&l]"
- give player 1 diamond chestplate of protection 4 and projectile protection 4 named "&7Diamond Chestplate &7&l[&4BOSS&7&l]"
- give player 1 diamond leggings of protection 4 and projectile protection 4 named "&7Diamond Leggings &7&l[&4BOSS&7&l]"
- give player 1 diamond boots of protection 4 and projectile protection 4 named "&7Diamond Boots &7&l[&4BOSS&7&l]"
- send "&9&lKits ┃ &7Selected kit: &4&lBOSS"
- stop
- if arg 1 is not set:
- send "&9&lKits ┃ &7&lMEMBER&8&l, &b&lVIP&8&l, &e&lPRO&8&l, &a&lGOD&8&l, &4&lBOSS"
- if arg 1 is not "VIP" or "PRO" or "GOD":
- send "&9&lKits ┃ &7&lMEMBER&8&l, &b&lVIP&8&l, &e&lPRO&8&l, &a&lGOD&8&l, &4&lBOSS"
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