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LanderDusty

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Aug 2nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,game,owner = owner,game
  9. local RealPlayer = Player
  10. do
  11. print("FE Compatibility code by Mokiros")
  12. local rp = RealPlayer
  13. script.Parent = rp.Character
  14.  
  15. --RemoteEvent for communicating
  16. local Event = Instance.new("RemoteEvent")
  17. Event.Name = "UserInput_Event"
  18.  
  19. --Fake event to make stuff like Mouse.KeyDown work
  20. local function fakeEvent()
  21. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  22. t.connect = t.Connect
  23. return t
  24. end
  25.  
  26. --Creating fake input objects with fake variables
  27. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  28. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  29. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  30. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  31. end}
  32. --Merged 2 functions into one by checking amount of arguments
  33. CAS.UnbindAction = CAS.BindAction
  34.  
  35. --This function will trigger the events that have been :Connect()'ed
  36. local function te(self,ev,...)
  37. local t = m[ev]
  38. if t and t._fakeEvent then
  39. for _,f in pairs(t.Functions) do
  40. f(...)
  41. end
  42. end
  43. end
  44. m.TrigEvent = te
  45. UIS.TrigEvent = te
  46.  
  47. Event.OnServerEvent:Connect(function(plr,io)
  48. if plr~=rp then return end
  49. m.Target = io.Target
  50. m.Hit = io.Hit
  51. if not io.isMouse then
  52. local b = io.UserInputState == Enum.UserInputState.Begin
  53. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  54. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  55. end
  56. for _,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = game:GetService("Players").LocalPlayer
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local Mouse = Player:GetMouse()
  72. local UIS = game:GetService("UserInputService")
  73. local input = function(io,a)
  74. if a then return end
  75. --Since InputObject is a client-side instance, we create and pass table instead
  76. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  77. end
  78. UIS.InputBegan:Connect(input)
  79. UIS.InputEnded:Connect(input)
  80.  
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90.  
  91. ----Sandboxed game object that allows the usage of client-side methods and services
  92. --Real game object
  93. local _rg = game
  94.  
  95. --Metatable for fake service
  96. local fsmt = {
  97. __index = function(self,k)
  98. local s = rawget(self,"_RealService")
  99. if s then return s[k] end
  100. end,
  101. __newindex = function(self,k,v)
  102. local s = rawget(self,"_RealService")
  103. if s then s[k]=v end
  104. end,
  105. __call = function(self,...)
  106. local s = rawget(self,"_RealService")
  107. if s then return s(...) end
  108. end
  109. }
  110. local function FakeService(t,RealService)
  111. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  112. return setmetatable(t,fsmt)
  113. end
  114.  
  115. --Fake game object
  116. local g = {
  117. GetService = function(self,s)
  118. return self[s]
  119. end,
  120. Players = FakeService({
  121. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  122. },"Players"),
  123. UserInputService = FakeService(UIS,"UserInputService"),
  124. ContextActionService = FakeService(CAS,"ContextActionService"),
  125. }
  126. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  127. g.service = g.GetService
  128.  
  129. g.RunService = FakeService({
  130. RenderStepped = _rg:GetService("RunService").Heartbeat,
  131. BindToRenderStep = function(self,name,_,fun)
  132. self._btrs[name] = self.Heartbeat:Connect(fun)
  133. end,
  134. UnbindFromRenderStep = function(self,name)
  135. self._btrs[name]:Disconnect()
  136. end,
  137. },"RunService")
  138.  
  139. setmetatable(g,{
  140. __index=function(self,s)
  141. return _rg:GetService(s) or typeof(_rg[s])=="function"
  142. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  143. end,
  144. __newindex = fsmt.__newindex,
  145. __call = fsmt.__call
  146. })
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = g,g.Players.LocalPlayer
  149. end
  150.  
  151. Player = owner
  152. PlayerGui = Player.PlayerGui
  153. Cam = workspace.CurrentCamera
  154. Backpack = Player.Backpack
  155. Character = Player.Character
  156. Humanoid = Character.Humanoid
  157. Mouse = owner:GetMouse()
  158. RootPart = Character["HumanoidRootPart"]
  159. Torso = Character["Torso"]
  160. Head = Character["Head"]
  161. RightArm = Character["Right Arm"]
  162. LeftArm = Character["Left Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LeftLeg = Character["Left Leg"]
  165. RootJoint = RootPart["RootJoint"]
  166. Neck = Torso["Neck"]
  167. RightShoulder = Torso["Right Shoulder"]
  168. LeftShoulder = Torso["Left Shoulder"]
  169. RightHip = Torso["Right Hip"]
  170. LeftHip = Torso["Left Hip"]
  171. local sick = Instance.new("Sound",Character)
  172. sick.SoundId = "rbxassetid://425521107"
  173. sick.Looped = true
  174. sick.Pitch = 1
  175. sick.Volume = 1
  176. sick:Play()
  177.  
  178. IT = Instance.new
  179. CF = CFrame.new
  180. VT = Vector3.new
  181. RAD = math.rad
  182. C3 = Color3.new
  183. UD2 = UDim2.new
  184. BRICKC = BrickColor.new
  185. ANGLES = CFrame.Angles
  186. EULER = CFrame.fromEulerAnglesXYZ
  187. COS = math.cos
  188. ACOS = math.acos
  189. SIN = math.sin
  190. ASIN = math.asin
  191. ABS = math.abs
  192. MRANDOM = math.random
  193. FLOOR = math.floor
  194.  
  195. --//=================================\\
  196. --|| USEFUL VALUES
  197. --\\=================================//
  198.  
  199. Animation_Speed = 3
  200. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  201. local Speed = 23
  202. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  203. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  205. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  206. local DAMAGEMULTIPLIER = 1
  207. local ANIM = "Idle"
  208. local ATTACK = false
  209. local EQUIPPED = false
  210. local HOLD = false
  211. local COMBO = 1
  212. local Rooted = false
  213. local SINE = 0
  214. local KEYHOLD = false
  215. local CHANGE = 2 / Animation_Speed
  216. local WALKINGANIM = false
  217. local VALUE1 = false
  218. local VALUE2 = false
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local Effects = IT("Folder", Character)
  226. Effects.Name = "Effects"
  227. local ANIMATOR = Humanoid.Animator
  228. local ANIMATE = Character.Animate
  229. local UNANCHOR = true
  230.  
  231. --//=================================\\
  232. --\\=================================//
  233.  
  234.  
  235. --//=================================\\
  236. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  237. --\\=================================//
  238.  
  239. ArtificialHB = Instance.new("BindableEvent", script)
  240. ArtificialHB.Name = "ArtificialHB"
  241.  
  242. script:WaitForChild("ArtificialHB")
  243.  
  244. frame = Frame_Speed
  245. tf = 0
  246. allowframeloss = false
  247. tossremainder = false
  248. lastframe = tick()
  249. script.ArtificialHB:Fire()
  250.  
  251. game:GetService("RunService").Heartbeat:connect(function(s, p)
  252. tf = tf + s
  253. if tf >= frame then
  254. if allowframeloss then
  255. script.ArtificialHB:Fire()
  256. lastframe = tick()
  257. else
  258. for i = 1, math.floor(tf / frame) do
  259. script.ArtificialHB:Fire()
  260. end
  261. lastframe = tick()
  262. end
  263. if tossremainder then
  264. tf = 0
  265. else
  266. tf = tf - frame * math.floor(tf / frame)
  267. end
  268. end
  269. end)
  270.  
  271. --//=================================\\
  272. --\\=================================//
  273.  
  274. --//=================================\\
  275. --|| SOME FUNCTIONS
  276. --\\=================================//
  277.  
  278. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  279. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  280. end
  281.  
  282. function PositiveAngle(NUMBER)
  283. if NUMBER >= 0 then
  284. NUMBER = 0
  285. end
  286. return NUMBER
  287. end
  288.  
  289. function NegativeAngle(NUMBER)
  290. if NUMBER <= 0 then
  291. NUMBER = 0
  292. end
  293. return NUMBER
  294. end
  295.  
  296. function Swait(NUMBER)
  297. if NUMBER == 0 or NUMBER == nil then
  298. ArtificialHB.Event:wait()
  299. else
  300. for i = 1, NUMBER do
  301. ArtificialHB.Event:wait()
  302. end
  303. end
  304. end
  305.  
  306. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  307. local NEWMESH = IT(MESH)
  308. if MESH == "SpecialMesh" then
  309. NEWMESH.MeshType = MESHTYPE
  310. if MESHID ~= "nil" and MESHID ~= "" then
  311. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  312. end
  313. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  314. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  315. end
  316. end
  317. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  318. NEWMESH.Scale = SCALE
  319. NEWMESH.Parent = PARENT
  320. return NEWMESH
  321. end
  322.  
  323. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  324. local NEWPART = IT("Part")
  325. NEWPART.formFactor = FORMFACTOR
  326. NEWPART.Reflectance = REFLECTANCE
  327. NEWPART.Transparency = TRANSPARENCY
  328. NEWPART.CanCollide = false
  329. NEWPART.Locked = true
  330. NEWPART.Anchored = true
  331. if ANCHOR == false then
  332. NEWPART.Anchored = false
  333. end
  334. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  335. NEWPART.Name = NAME
  336. NEWPART.Size = SIZE
  337. NEWPART.Position = Torso.Position
  338. NEWPART.Material = MATERIAL
  339. NEWPART:BreakJoints()
  340. NEWPART.Parent = PARENT
  341. return NEWPART
  342. end
  343.  
  344. local function weldBetween(a, b)
  345. local weldd = Instance.new("ManualWeld")
  346. weldd.Part0 = a
  347. weldd.Part1 = b
  348. weldd.C0 = CFrame.new()
  349. weldd.C1 = b.CFrame:inverse() * a.CFrame
  350. weldd.Parent = a
  351. return weldd
  352. end
  353.  
  354.  
  355. function QuaternionFromCFrame(cf)
  356. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  357. local trace = m00 + m11 + m22
  358. if trace > 0 then
  359. local s = math.sqrt(1 + trace)
  360. local recip = 0.5 / s
  361. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  362. else
  363. local i = 0
  364. if m11 > m00 then
  365. i = 1
  366. end
  367. if m22 > (i == 0 and m00 or m11) then
  368. i = 2
  369. end
  370. if i == 0 then
  371. local s = math.sqrt(m00 - m11 - m22 + 1)
  372. local recip = 0.5 / s
  373. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  374. elseif i == 1 then
  375. local s = math.sqrt(m11 - m22 - m00 + 1)
  376. local recip = 0.5 / s
  377. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  378. elseif i == 2 then
  379. local s = math.sqrt(m22 - m00 - m11 + 1)
  380. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  381. end
  382. end
  383. end
  384.  
  385. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  386. local xs, ys, zs = x + x, y + y, z + z
  387. local wx, wy, wz = w * xs, w * ys, w * zs
  388. local xx = x * xs
  389. local xy = x * ys
  390. local xz = x * zs
  391. local yy = y * ys
  392. local yz = y * zs
  393. local zz = z * zs
  394. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  395. end
  396.  
  397. function QuaternionSlerp(a, b, t)
  398. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  399. local startInterp, finishInterp;
  400. if cosTheta >= 0.0001 then
  401. if (1 - cosTheta) > 0.0001 then
  402. local theta = ACOS(cosTheta)
  403. local invSinTheta = 1 / SIN(theta)
  404. startInterp = SIN((1 - t) * theta) * invSinTheta
  405. finishInterp = SIN(t * theta) * invSinTheta
  406. else
  407. startInterp = 1 - t
  408. finishInterp = t
  409. end
  410. else
  411. if (1 + cosTheta) > 0.0001 then
  412. local theta = ACOS(-cosTheta)
  413. local invSinTheta = 1 / SIN(theta)
  414. startInterp = SIN((t - 1) * theta) * invSinTheta
  415. finishInterp = SIN(t * theta) * invSinTheta
  416. else
  417. startInterp = t - 1
  418. finishInterp = t
  419. end
  420. end
  421. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  422. end
  423.  
  424. function Clerp(a, b, t)
  425. local qa = {QuaternionFromCFrame(a)}
  426. local qb = {QuaternionFromCFrame(b)}
  427. local ax, ay, az = a.x, a.y, a.z
  428. local bx, by, bz = b.x, b.y, b.z
  429. local _t = 1 - t
  430. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  431. end
  432.  
  433. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  434. local frame = IT("Frame")
  435. frame.BackgroundTransparency = TRANSPARENCY
  436. frame.BorderSizePixel = BORDERSIZEPIXEL
  437. frame.Position = POSITION
  438. frame.Size = SIZE
  439. frame.BackgroundColor3 = COLOR
  440. frame.BorderColor3 = BORDERCOLOR
  441. frame.Name = NAME
  442. frame.Parent = PARENT
  443. return frame
  444. end
  445.  
  446. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  447. local label = IT("TextLabel")
  448. label.BackgroundTransparency = 1
  449. label.Size = UD2(1, 0, 1, 0)
  450. label.Position = UD2(0, 0, 0, 0)
  451. label.TextColor3 = TEXTCOLOR
  452. label.TextStrokeTransparency = STROKETRANSPARENCY
  453. label.TextTransparency = TRANSPARENCY
  454. label.FontSize = TEXTFONTSIZE
  455. label.Font = TEXTFONT
  456. label.BorderSizePixel = BORDERSIZEPIXEL
  457. label.TextScaled = false
  458. label.Text = TEXT
  459. label.Name = NAME
  460. label.Parent = PARENT
  461. return label
  462. end
  463.  
  464. function NoOutlines(PART)
  465. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  466. end
  467.  
  468. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  469. local NEWWELD = IT(TYPE)
  470. NEWWELD.Part0 = PART0
  471. NEWWELD.Part1 = PART1
  472. NEWWELD.C0 = C0
  473. NEWWELD.C1 = C1
  474. NEWWELD.Parent = PARENT
  475. return NEWWELD
  476. end
  477.  
  478. local S = IT("Sound")
  479. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  480. local NEWSOUND = nil
  481. coroutine.resume(coroutine.create(function()
  482. NEWSOUND = S:Clone()
  483. NEWSOUND.Parent = PARENT
  484. NEWSOUND.Volume = VOLUME
  485. NEWSOUND.Pitch = PITCH
  486. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  487. NEWSOUND:play()
  488. if DOESLOOP == true then
  489. NEWSOUND.Looped = true
  490. else
  491. repeat Swait() until NEWSOUND.Playing == false
  492. NEWSOUND:remove()
  493. end
  494. end))
  495. return NEWSOUND
  496. end
  497.  
  498. function CFrameFromTopBack(at, top, back)
  499. local right = top:Cross(back)
  500. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  501. end
  502.  
  503. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  504. function WACKYEFFECT(Table)
  505. local TYPE = (Table.EffectType or "Sphere")
  506. local SIZE = (Table.Size or VT(1,1,1))
  507. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  508. local TRANSPARENCY = (Table.Transparency or 0)
  509. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  510. local CFRAME = (Table.CFrame or Torso.CFrame)
  511. local MOVEDIRECTION = (Table.MoveToPos or nil)
  512. local ROTATION1 = (Table.RotationX or 0)
  513. local ROTATION2 = (Table.RotationY or 0)
  514. local ROTATION3 = (Table.RotationZ or 0)
  515. local MATERIAL = (Table.Material or "Neon")
  516. local COLOR = (Table.Color or C3(1,1,1))
  517. local TIME = (Table.Time or 45)
  518. local SOUNDID = (Table.SoundID or nil)
  519. local SOUNDPITCH = (Table.SoundPitch or nil)
  520. local SOUNDVOLUME = (Table.SoundVolume or nil)
  521. coroutine.resume(coroutine.create(function()
  522. local PLAYSSOUND = false
  523. local SOUND = nil
  524. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  525. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  526. PLAYSSOUND = true
  527. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  528. end
  529. EFFECT.Color = COLOR
  530. local MSH = nil
  531. if TYPE == "Sphere" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  533. elseif TYPE == "Block" then
  534. MSH = IT("BlockMesh",EFFECT)
  535. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  536. elseif TYPE == "Wave" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  538. elseif TYPE == "Ring" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  540. elseif TYPE == "Slash" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  542. elseif TYPE == "Round Slash" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  544. elseif TYPE == "Swirl" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  546. elseif TYPE == "Skull" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  548. elseif TYPE == "Crystal" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  550. end
  551. if MSH ~= nil then
  552. local MOVESPEED = nil
  553. if MOVEDIRECTION ~= nil then
  554. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  555. end
  556. local GROWTH = SIZE - ENDSIZE
  557. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  558. if TYPE == "Block" then
  559. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  560. else
  561. EFFECT.CFrame = CFRAME
  562. end
  563. for LOOP = 1, TIME do
  564. Swait()
  565. MSH.Scale = MSH.Scale - GROWTH/TIME
  566. if TYPE == "Wave" then
  567. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  568. end
  569. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  570. if TYPE == "Block" then
  571. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  572. else
  573. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  574. end
  575. if MOVEDIRECTION ~= nil then
  576. local ORI = EFFECT.Orientation
  577. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  578. EFFECT.Orientation = ORI
  579. end
  580. end
  581. if PLAYSSOUND == false then
  582. EFFECT:remove()
  583. else
  584. repeat Swait() until SOUND.Playing == false
  585. EFFECT:remove()
  586. end
  587. else
  588. if PLAYSSOUND == false then
  589. EFFECT:remove()
  590. else
  591. repeat Swait() until SOUND.Playing == false
  592. EFFECT:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function MakeForm(PART,TYPE)
  599. if TYPE == "Cyl" then
  600. local MSH = IT("CylinderMesh",PART)
  601. elseif TYPE == "Ball" then
  602. local MSH = IT("SpecialMesh",PART)
  603. MSH.MeshType = "Sphere"
  604. elseif TYPE == "Wedge" then
  605. local MSH = IT("SpecialMesh",PART)
  606. MSH.MeshType = "Wedge"
  607. end
  608. end
  609.  
  610. Debris = game:GetService("Debris")
  611.  
  612. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  613. local DIRECTION = CF(StartPos,EndPos).lookVector
  614. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  615. end
  616.  
  617. function turnto(position)
  618. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  619. end
  620.  
  621. --//=================================\\
  622. --|| WEAPON CREATION
  623. --\\=================================//
  624.  
  625. local SKILLTEXTCOLOR = BRICKC"Mulberry".Color
  626. local SKILLFONT = "Bodoni"
  627. local SKILLTEXTSIZE = 7
  628.  
  629. local naeeym2 = Instance.new("BillboardGui",Character)
  630. naeeym2.AlwaysOnTop = true
  631. naeeym2.Size = UDim2.new(5,35,2,15)
  632. naeeym2.StudsOffset = Vector3.new(0,1.2,4)
  633. naeeym2.Adornee = Character.Head
  634. naeeym2.Name = "Name"
  635. naeeym2.PlayerToHideFrom = flowerybooga
  636. local tecks2 = Instance.new("TextLabel",naeeym2)
  637. tecks2.BackgroundTransparency = 1
  638. tecks2.TextScaled = true
  639. tecks2.BorderSizePixel = 0
  640. tecks2.Text = "Darkseed"
  641. tecks2.Font = SKILLFONT
  642. tecks2.TextSize = 30
  643. tecks2.TextStrokeTransparency = 0
  644. tecks2.TextColor3 = C3(0,0,0)
  645. tecks2.TextStrokeColor3 = BRICKC"Mulberry".Color
  646. tecks2.Size = UDim2.new(1,0,0.5,0)
  647. tecks2.Parent = naeeym2
  648.  
  649. Humanoid.Died:connect(function()
  650. ATTACK = true
  651. KillChildren(Character)
  652. end)
  653.  
  654. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  655. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  656. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  657.  
  658. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkheart Spire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  659. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Darkheart Toss", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  660. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Darkseed Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  661.  
  662. --//=================================\\
  663. --|| DAMAGE FUNCTIONS
  664. --\\=================================//
  665.  
  666. function StatLabel(CFRAME, TEXT, COLOR)
  667. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  668. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  669. local BODYGYRO = IT("BodyGyro", STATPART)
  670. game:GetService("Debris"):AddItem(STATPART ,5)
  671. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  672. BILLBOARDGUI.Adornee = STATPART
  673. BILLBOARDGUI.Size = UD2(1.5, 0, 1.5 ,0)
  674. BILLBOARDGUI.StudsOffset = VT(-1, 2, 0)
  675. BILLBOARDGUI.AlwaysOnTop = false
  676. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  677. TEXTLABEL.BackgroundTransparency = 1
  678. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  679. TEXTLABEL.Text = TEXT
  680. TEXTLABEL.Font = SKILLFONT
  681. TEXTLABEL.FontSize="Size42"
  682. TEXTLABEL.TextColor3 = COLOR
  683. TEXTLABEL.TextStrokeTransparency = 0
  684. TEXTLABEL.TextScaled = true
  685. TEXTLABEL.TextWrapped = true
  686. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  687. for i = 1, 50 do
  688. Swait()
  689. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  690. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  691. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  692. end
  693. THEPART.Parent = nil
  694. end),STATPART, TEXTLABEL)
  695. end
  696.  
  697. --//=================================\\
  698. --|| DAMAGING
  699. --\\=================================//
  700.  
  701. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  702. local LOWDMG = false
  703. local defence = Instance.new("BoolValue",Humanoid.Parent)
  704. defence.Name = ("HitBy"..Player.Name)
  705. game:GetService("Debris"):AddItem(defence, 0.001)
  706. Damage = Damage * DAMAGEMULTIPLIER
  707. if Damage < 1 then
  708. LOWDMG = true
  709. end
  710. if Humanoid.Health ~= 0 then
  711. local CritChance = MRANDOM(1,100)
  712. if CritChance < CritRate + 1 then
  713. Damage = Damage*CritMultiplier
  714. end
  715. if Damage > Humanoid.Health then
  716. Damage = math.ceil(Humanoid.Health)
  717. if Damage == 0 then
  718. Damage = 0.1
  719. end
  720. end
  721. Humanoid.Health = Humanoid.Health - Damage
  722. if Humanoid.Parent:FindFirstChild("Head") then
  723. if LOWDMG == false then
  724. if CritChance < CritRate + 1 then
  725. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  726. else
  727. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  728. end
  729. elseif LOWDMG == true then
  730. if CritChance < CritRate + 1 then
  731. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//".."."..Damage*10, C3(1, 0, 0))
  732. else
  733. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "."..Damage*10, C3(0, 0, 0))
  734. end
  735. end
  736. end
  737. if Humanoid.Health == 0 then
  738. KillChildren(Humanoid.Parent)
  739. end
  740. end
  741. end
  742.  
  743. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  744. local dmg = math.random(min,max)
  745. for i,v in ipairs(workspace:GetChildren()) do
  746. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  747. local body = v:GetChildren()
  748. for part = 1, #body do
  749. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  750. if(body[part].Position - position).Magnitude < radius then
  751. if v.ClassName == "Model" then
  752. if v:FindFirstChildOfClass("Humanoid") then
  753. if CanBeDodgedByJumping == true then
  754. if body[part].Position.Y < position.Y+5 then
  755. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  756. end
  757. else
  758. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  759. end
  760. if maxstrength ~= 0 then
  761. local bv = Instance.new("BodyVelocity")
  762. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  763. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  764. bv.Parent = body[part]
  765. Debris:AddItem(bv,0.2)
  766. end
  767. end
  768. end
  769. end
  770. end
  771. end
  772. end
  773. if v:FindFirstChild("HitBy"..Player.Name) then
  774. v:FindFirstChild("HitBy"..Player.Name):remove()
  775. end
  776. end
  777. end
  778.  
  779. function KillChildren(v)
  780. local PARTS = {}
  781. coroutine.resume(coroutine.create(function()
  782. v:BreakJoints()
  783. for _, c in pairs(v:GetChildren()) do
  784. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  785. if c.Transparency < 1 then
  786. if c:FindFirstChildOfClass("Decal") then
  787. c:FindFirstChildOfClass("Decal"):remove()
  788. end
  789. c.Parent = Effects
  790. c.Material = "Neon"
  791. c.Color = C3(0,0,0)
  792. c.Transparency = 0
  793. c.CanCollide = true
  794. c.Anchored = true
  795. if c:FindFirstChildOfClass("SpecialMesh") then
  796. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  797. end
  798. if c:FindFirstChildOfClass("Part") then
  799. c:FindFirstChildOfClass("Part").Anchored = true
  800. c:FindFirstChildOfClass("Part").Color = C3(0,0,0)
  801. c:FindFirstChildOfClass("Part").Material = "Neon"
  802. c:FindFirstChildOfClass("Part").Parent = Effects
  803. table.insert(PARTS,c:FindFirstChildOfClass("Part"))
  804. end
  805. table.insert(PARTS,c)
  806. end
  807. end
  808. end
  809. wait(0.25)
  810. for e = 1, #PARTS do
  811. if PARTS[e] ~= nil then
  812. local c = PARTS[e]
  813. local bv = IT("BodyVelocity")
  814. bv.maxForce = VT(1,1,1)*1e5
  815. bv.velocity = VT(math.random()-.5, 0, math.random()-.5).unit*2*40
  816. bv.Parent = c
  817. c.Anchored = false
  818. Debris:AddItem(c,5)
  819. end
  820. end
  821. end))
  822. end
  823.  
  824. --//=================================\\
  825. --|| ATTACK FUNCTIONS AND STUFF
  826. --\\=================================//
  827.  
  828. function DarkheartSpire()
  829. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7, Character)
  830. if HITFLOOR ~= nil then
  831. ATTACK = true
  832. Rooted = false
  833. local GYRO = IT("BodyGyro",RootPart)
  834. GYRO.D = 100
  835. GYRO.P = 2000
  836. GYRO.MaxTorque = VT(0,40000000,0)
  837. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  838. for i=0, 1, 0.1 / Animation_Speed do
  839. Swait()
  840. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. end
  848. local AIMPOS = Mouse.Hit.p
  849. coroutine.resume(coroutine.create(function()
  850. local FRAME = RootPart.CFrame*CF(0,-8,-2)
  851. local SPIRE = CreatePart(3, Effects, "Neon", 0,0, "Really black", "SPIRE", VT(2,45,2))
  852. CreateSound("93724183", SPIRE, 5, 1, false)
  853. MakeForm(SPIRE,"Ball")
  854. SPIRE.Color = C3(0,0,0)
  855. for i = 1, 145 do
  856. Swait()
  857. local HITFLOOR,HITPOS,NORMAL = Raycast(SPIRE.Position+VT(0,5,0), (CF(SPIRE.Position, SPIRE.Position + VT(0, -1, 0))).lookVector, 100, Character)
  858. if HITFLOOR then
  859. SPIRE.CFrame = FRAME*CF(0,0,-i)
  860. local POS = HITPOS.Y
  861. if POS then
  862. SPIRE.CFrame = CF(VT(SPIRE.Position.X,POS-3,SPIRE.Position.Z))
  863. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CF(SPIRE.Position+VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = HITFLOOR.Material, Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  864. end
  865. AoEDamage(SPIRE.Position,7,2,3,6,2,4,false)
  866. else
  867. --break
  868. end
  869. end
  870. for i = 1, 25 do
  871. Swait()
  872. SPIRE.CFrame = SPIRE.CFrame*CF(0,-0.75,0)
  873. end
  874. SPIRE:remove()
  875. end))
  876. for i=0, 0.15, 0.1 / Animation_Speed do
  877. Swait()
  878. GYRO.cframe = CF(RootPart.Position,AIMPOS)
  879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. end
  886. for i=0, 1, 0.1 / Animation_Speed do
  887. Swait()
  888. GYRO.cframe = CF(RootPart.Position,AIMPOS)
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. end
  896. GYRO:remove()
  897. ATTACK = false
  898. Rooted = false
  899. end
  900. end
  901.  
  902. function DarkheartToss()
  903. ATTACK = true
  904. Rooted = false
  905. local GYRO = IT("BodyGyro",RootPart)
  906. GYRO.D = 100
  907. GYRO.P = 2000
  908. GYRO.MaxTorque = VT(0,40000000,0)
  909. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  910. local Darkheart = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Darkheart", VT(1,1,1),false)
  911. local SwordWeld = CreateWeldOrSnapOrMotor("Weld", Darkheart, RightArm, Darkheart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, -1.8))
  912. local MSH = IT("SpecialMesh",Darkheart)
  913. MSH.MeshId = "rbxasset://fonts/sword.mesh"
  914. Darkheart.Color = C3(0,0,0)
  915. repeat
  916. Swait()
  917. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. until HOLD == true
  925. Rooted = true
  926. CreateSound("1112042117", RightArm, 5, 1.2, false)
  927. SwordWeld:remove()
  928. coroutine.resume(coroutine.create(function()
  929. local DISTANCE = (RootPart.Position - Mouse.Hit.p).Magnitude
  930. local NoHit,HitPos,NORMAL = Raycast(RootPart.Position, RootPart.CFrame.lookVector, DISTANCE, workspace)
  931. local ThrowHit,HitPos2,NORMAL2 = Raycast(RootPart.Position, CF(RootPart.Position,VT(HitPos.X,Mouse.Hit.p.Y,HitPos.Z)).lookVector, 1000, Character)
  932. if ThrowHit then
  933. Darkheart.CFrame = CF(HitPos2,RootPart.Position)*ANGLES(RAD(0),RAD(0),RAD(180))
  934. weldBetween(ThrowHit,Darkheart)
  935. if ThrowHit.Parent:FindFirstChildOfClass("Humanoid") then
  936. CreateSound("1306077413", ThrowHit, 5, 1, false)
  937. local HUM = ThrowHit.Parent:FindFirstChildOfClass("Humanoid")
  938. if ThrowHit.Name ~= "Head" and ThrowHit.Name ~= "Torso" and ThrowHit.Name ~= "UpperTorso" then
  939. for i = 1, 15 do
  940. ApplyDamage(HUM,1,2,2)
  941. wait()
  942. end
  943. elseif ThrowHit.Name == "Head" then
  944. for i = 1, 15 do
  945. ApplyDamage(HUM,3,2,2)
  946. wait()
  947. end
  948. elseif ThrowHit.Name == "Torso" or ThrowHit.Name == "UpperTorso" then
  949. for i = 1, 15 do
  950. ApplyDamage(HUM,2,2,2)
  951. wait()
  952. end
  953. end
  954. wait(2)
  955. for i = 1, 10 do
  956. Swait()
  957. Darkheart.Transparency = i/10
  958. end
  959. Darkheart:remove()
  960. else
  961. wait(2)
  962. for i = 1, 10 do
  963. Swait()
  964. Darkheart.Transparency = i/10
  965. end
  966. Darkheart:remove()
  967. end
  968. else
  969. Darkheart:remove()
  970. end
  971. end))
  972. for i=0, 1, 0.1 / Animation_Speed do
  973. Swait()
  974. GYRO.cframe = CF(RootPart.Position,Darkheart.Position)
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(55 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-55 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -0.4) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(55 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. end
  982. GYRO:remove()
  983. ATTACK = false
  984. Rooted = false
  985. end
  986.  
  987. function DarkseedBarrage()
  988. ATTACK = true
  989. Rooted = true
  990. local GYRO = IT("BodyGyro",RootPart)
  991. GYRO.D = 100
  992. GYRO.P = 2000
  993. GYRO.MaxTorque = VT(0,4000000,0)
  994. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  995. for i=1, 35 do
  996. Swait()
  997. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-2,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  998. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. end
  1006. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Mulberry", "Lazer", VT(0,0,0))
  1007. local LOOP = CreateSound("289315275", RightArm, 5, 1.2, false)
  1008. local MSH = IT("CylinderMesh",BEAM)
  1009. local TOCH = BEAM.Touched:Connect(function(hit)
  1010. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1011. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1012. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),0.2,2,2)
  1013. end
  1014. end
  1015. end)
  1016. local I = 0
  1017. repeat
  1018. Swait()
  1019. I = I + 1
  1020. if I <= 10 then
  1021. BEAM.Transparency = BEAM.Transparency - 0.1
  1022. end
  1023. local STARTPOS = RightArm.CFrame*CF(0,-2,0).p
  1024. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1025. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1026. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1027. BEAM.Size = VT(1,DISTANCE,1)
  1028. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-2,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1029. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1030. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. if ENDHIT ~= nil then
  1038. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1039. if ENDHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1040. ApplyDamage(ENDHIT.Parent:FindFirstChildOfClass("Humanoid"),0.1,2,2)
  1041. end
  1042. end
  1043. end
  1044. until LOOP.Playing == false
  1045. BEAM:remove()
  1046. GYRO:remove()
  1047. ATTACK = false
  1048. Rooted = false
  1049. end
  1050.  
  1051. --//=================================\\
  1052. --|| ASSIGN THINGS TO KEYS
  1053. --\\=================================//
  1054.  
  1055. function MouseDown(Mouse)
  1056. HOLD = true
  1057. if ATTACK == false then
  1058. end
  1059. end
  1060.  
  1061. function MouseUp(Mouse)
  1062. HOLD = false
  1063. end
  1064.  
  1065. function KeyDown(Key)
  1066. KEYHOLD = true
  1067. if Key == "z" and ATTACK == false then
  1068. DarkheartSpire()
  1069. end
  1070.  
  1071. if Key == "b" and ATTACK == false then
  1072. DarkheartToss()
  1073. end
  1074.  
  1075. if Key == "c" and ATTACK == false then
  1076. DarkseedBarrage()
  1077. end
  1078. end
  1079.  
  1080. function KeyUp(Key)
  1081. KEYHOLD = false
  1082. end
  1083.  
  1084. Mouse.Button1Down:connect(function(NEWKEY)
  1085. MouseDown(NEWKEY)
  1086. end)
  1087. Mouse.Button1Up:connect(function(NEWKEY)
  1088. MouseUp(NEWKEY)
  1089. end)
  1090. Mouse.KeyDown:connect(function(NEWKEY)
  1091. KeyDown(NEWKEY)
  1092. end)
  1093. Mouse.KeyUp:connect(function(NEWKEY)
  1094. KeyUp(NEWKEY)
  1095. end)
  1096.  
  1097. --//=================================\\
  1098. --\\=================================//
  1099.  
  1100.  
  1101. function unanchor()
  1102. if UNANCHOR == true then
  1103. g = Character:GetChildren()
  1104. for i = 1, #g do
  1105. if g[i].ClassName == "Part" then
  1106. g[i].Anchored = false
  1107. end
  1108. end
  1109. end
  1110. end
  1111.  
  1112.  
  1113. --//=================================\\
  1114. --|| WRAP THE WHOLE SCRIPT UP
  1115. --\\=================================//
  1116.  
  1117. Humanoid.Changed:connect(function(Jump)
  1118. if Jump == "Jump" and (Disable_Jump == true) then
  1119. Humanoid.Jump = false
  1120. end
  1121. end)
  1122.  
  1123. local top = Instance.new("Shirt")
  1124. top.ShirtTemplate = "rbxassetid://131708604"
  1125. top.Parent = Character
  1126. top.Name = "DarkseedClothes"
  1127. local bottom = Instance.new("Pants")
  1128. bottom.PantsTemplate = "rbxassetid://131708657"
  1129. bottom.Parent = Character
  1130. bottom.Name = "DarkseedClothes"
  1131.  
  1132. Humanoid.HipHeight = 1
  1133.  
  1134. while true do
  1135. Swait()
  1136. Character.Parent = workspace
  1137. Humanoid.Parent = Character
  1138. script.Parent = WEAPONGUI
  1139. ANIMATE.Parent = nil
  1140. if Humanoid then
  1141. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1142. IDLEANIMATION:Play()
  1143. end
  1144. SINE = SINE + CHANGE
  1145. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1146. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1147. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1148. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1149. if ATTACK == false then
  1150. if TORSOVELOCITY < 1 then
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 0.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. elseif TORSOVELOCITY > 1 then
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(Speed/3 + 0.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-Speed/3 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. end
  1166. unanchor()
  1167. Humanoid.MaxHealth = "inf"
  1168. Humanoid.Health = "inf"
  1169. if Rooted == false then
  1170. Disable_Jump = false
  1171. Humanoid.WalkSpeed = Speed
  1172. elseif Rooted == true then
  1173. Disable_Jump = true
  1174. Humanoid.WalkSpeed = 0
  1175. end
  1176. Humanoid.DisplayDistanceType = "None"
  1177. for _, c in pairs(Character:GetChildren()) do
  1178. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1179. c.Material = "Neon"
  1180. if c:FindFirstChildOfClass("ParticleEmitter") then
  1181. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1182. end
  1183. c.Color = C3(0,0,0)
  1184. if c == Head then
  1185. if c:FindFirstChild("Pumpkin") == nil then
  1186. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1158007", "5162958", VT(1,1,1)*0.45, VT(0,0.25,0))
  1187. M.Name = "Pumpkin"
  1188. local FIRE = CreatePart(3, Head, "Neon", 0, 0, "Mulberry", "Fire", VT(1,1,1)*1.7,false)
  1189. MakeForm(FIRE,"Ball")
  1190. FIRE.CFrame = Head.CFrame*CF(0,0.1,0)
  1191. weldBetween(Head,FIRE)
  1192. end
  1193. if c:FindFirstChild("face") then
  1194. c.face:remove()
  1195. end
  1196. end
  1197. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1198. c:remove()
  1199. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "DarkseedClothes" then
  1200. c:remove()
  1201. end
  1202. end
  1203. sick.Parent = Character
  1204. sick.Playing = true
  1205. AoEDamage(Torso.Position,5,1,1,0,0,2,false)
  1206. if Head:FindFirstChildOfClass("Sound") then
  1207. Head:FindFirstChildOfClass("Sound"):remove()
  1208. end
  1209. end
  1210.  
  1211. --//=================================\\
  1212. --\\=================================//
  1213.  
  1214.  
  1215.  
  1216.  
  1217.  
  1218. --//====================================================\\--
  1219. --|| END OF SCRIPT
  1220. --\\====================================================//--
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