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- July8th
- + Buccaneer
- - Admiral's Wings: 1.5x -> 1.7x
- + Bowmaster
- - Illusion Step: 2.3x -> 2.5x
- + Thunder Breaker
- - Seawall: 1.9x -> 1.8x
- + Evan
- - Dragon Spark: Activation increased further
- + Corsair
- - Jolly Roger: +20% ATT
- + Aran
- - Combo Recharge: +10% ATT
- + Kaiser
- - Catalyze: 1.5x -> 1.6x
- + Bishop
- - Angelic Vengeance: +10% M.ATT
- + Paladin
- - Void Elemental: 2.0x -> 1.9x
- [Quality of Life]
- + Bishop
- - Heal: Debuff duration tripled (10s -> 30s)
- + Mihile
- - Sacred Cube: Duration doubled (2 mins -> 4 mins)
- + Dual Master
- - Asura's Anger: Does not trigger damage reflect
- + Mercedes
- - Ignis' Roar: 1.9x -> 2.1x
- Multiplier buffs may not properly show on your range, but will apply properly in your final damage.
- - Critical multiplier buffs multiply both your maximum and minimum critical damage.
- - All damage is halved, but enemy HP is also halved.
- - Buff duration applies to buffs you give to party members. However, it does not work on beginner skills, runes, Hyper Skills and soul weapons.
- All
- -----------
- Booster - breaks the attack speed cap
- Epic Adventure/For Liberty/Glory of the Guardians/Princess's Vow/Heroic Memories - Changed to ATT/M.ATT % and +20 all stat
- Map warp skills (such as Elven Blessing) - Cooldown removed
- Binding skills - prevent monsters from using skills, but does not prevent attacks
- Runes - Duration is 5 minutes but have a cooldown of 30 minutes
- Dice Roll skills - Level 200+ characters cannot roll a 1 or 2, and Double Down always occurs for classes that have it, and max level characters cannot roll a 6, and if you have over 500k HP, you cannot roll a 3, and if you have over 100% critical, you cannot roll a 4
- Decent Mystic Door - Magic Rock requirement removed
- Damage over Time (DoT) skills - Includes critical rate and average critical damage in the damage
- Beginner classes
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- Every 1-5 levels from level 70 to 250, a new skill will be obtained.
- Custom Hypers are also available for these classes, and vary between the beginner classes.
- Warring States Manifesto - 7 second cooldown
- Hero
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- Panic - adjusted to take 5 orbs maximum, duration lowered, chance to activate increased to 100% at max level
- Raging Blow, Rush - Gives a darkness effect when not in Enrage
- Enrage - removed damage, critical rate and minimum critical damage buff
- Valhalla - Duration unlimited, cooldown removed, ATT removed, adds 2.0x multiplier, status resistance changed to 30%, adds 45% critical rate, 30% maximum critical damage and 50% minimum critical damage, +1 attack speed
- Booster - Gives 1 more weapon speed
- Self Recovery - Heals 1.5% HP, 2% MP at max level
- Paladin
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- After level 200, +1 mob count to skills that hit multiple enemies
- Divine Shield - ATT moved to Parashock Guard
- Element Charge - You do not have to switch charges to accumulate the count, lasts for 1 minute
- Void Elemental - Damage % changed to Attack %, added elemental reset effect, 2.0x damage
- Booster - Gives 2 more weapon speed
- Smite Shield - Cooldown changed to 30 seconds
- Blast - Duration unlimited
- Heaven's Hammer - Cooldown divided by 3
- Dark Knight
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- Nightshade Explosion - Cooldown halved
- Gungnir's Descent - Cooldown removed
- Cross Surge - 2.8x damage at max level, gives full damage at all HP levels
- Sacrifice - Doubled defense ignore, duration quadrupled, does not consume Beholder
- Booster - Gives 2 more weapon speed
- F/P Archmage
- -----------
- Flame Haze - Damage over Time, speed debuff and untouchable debuff removed, cooldown reduced to 5 seconds
- Paralyze - Damage over Time stacks twice, speed debuff and untouchable debuff added
- Infinity - Gives more Stance (100% at all levels)
- Ifrit- Infinite duration, +20% status resistance, +15% critical rate
- Booster - Gives 3 more weapon speed
- Megiddo Flame - When this is on cooldown, when using any attack, has a 50% chance to spawn Megiddo Flame on affected enemies
- Meteor Shower - When on cooldown, 100% process rate for attack
- I/L Archmage
- -----------
- After level 200, +1 mob count to skills that hit multiple enemies
- Chilling Step - +40% process rate (100% at max level) and 30 seconds duration
- Infinity - Gives more Stance (100% at all levels)
- Arcane Aim - 3.5x critical multiplier
- Elquines - Infinite duration, 40% magic attack, 40% ignore defense
- Blizzard - When on cooldown, 100% process rate for attack
- Lightning Sphere, Chain Lightning, Blizzard (final attack) - Contributes to freezing stack
- Lightning Sphere- gives 120% damage when using it.
- Chain Lightning - 400% DoT at master level, gives a 30% M.DEF debuff
- Booster - Also increases weapon speed further by 4 stages
- Freezing Crush - All stacks occur at once
- Freezing Breath - Cooldown divided by 4
- Bishop
- -----------
- Big Bang - defense ignore removed; charge removal buff duration tripled
- Infinity - Gives more Stance (100% at all levels)
- Bahamut - Infinite duration, gives 100% element reset
- Blessed Ensemble - Infinite duration, gives full buff regardless of party member amount
- Arcane Aim - 2.4x critical multiplier, gives 50% defense ignore
- Booster - Gives 5 more weapon speed
- Bowmaster
- -----------
- After level 200, +1 mob count to skills that hit multiple enemies
- Illusion Step - Evade chance is passive, 2.3x damage
- Binding Shot - Duration doubled
- Flame Surge - Duration 6x (30 seconds at max level)
- Arrow Platter (Turret) - Is now a buff, affected by buff duration, does not trigger Damage Reflect
- Enchanted Quiver - Gives all 3 effects, duration 6x, cooldown removed, Magic Arrows have doubled activation chance
- Armor Break - Effect removed, gives 7% defense ignore per failure to activate and 70% defense ignore when it does activate
- Booster - Gives 2 more weapon speed
- Concentration - Duration unlimited, cooldown removed
- Hurricane - Gives 120% damage when using it
- Focused Fury - Always gives a set amount of status resistance after it is activated once, resists a status in between cooldowns
- Marksman
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that triples your attack count, gives you 0.4x damage. It is an ON/OFF skill.
- Illusion Step - Evade chance is passive, blinds enemies at a low chance
- Vital Hunter - Removed skill
- Reckless Hunt: Crossbow - Gives 15% critical minimum damage, gives 1.6x multiplier
- Net Toss - +30% chance of success
- Bullseye - +20% attack, +20% critical rate, +40% minimum critical damage, +35% ignore defense, unlimited duration, cooldown removed
- Long Range True Shot - Cooldown halved
- Arrow Illusion - HP x50, duration tripled
- Booster - Also increases weapon speed further by 2 stages
- Night Lord
- -----------
- Shadow Stars - Only takes up 1 star
- Shadow Partner - Visual effect removed, unlimited duration, doubles lines and gives a 0.8x multiplier
- Bleed Dart - Duration multiplied by 6
- Sudden Raid - Cooldown divided by 4
- Assassin's Mark - +40% activation chance
- Death Star - Cooldown set to 2 seconds
- Booster - Increases attack speed by 1 more
- Shadower
- -----------
- Shadow Partner - Visual effect removed, unlimited duration, triples lines and gives a 0.4x multiplier
- Shadower's Instinct - Duration doubled to 240 seconds, this buff gives 1.5x per killing point
- Flip the Coin - Damage % changed to Attack %
- Sudden Raid - Cooldown divided by 4
- Assassinate - Does not remove killing points
- Booster - Increases attack speed by 1 more
- Veil of Shadow - Cooldown changed to 15 seconds
- Steal - Adds the buff automatically for bosses
- Dark Sight - Self-buffs no longer expire while in Dark Sight (they will blink forever)
- Dual Master
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill. It does not stack with Mirror Image.
- After level 200, you get another nameless skill that allows you to use Mirrored Target without having Mirror Image up.
- Mirror Image - Damage halved, is now a toggle skill
- Final Cut - Duration doubled
- Sudden Raid - Cooldown divided by 4
- Advanced Dark Sight - Processes when you attack, chance to remain in Dark Sight increased to 100%, Pet buffs no longer expire while in Dark Sight (they will blink forever)
- Thorns - Gives Stance (100% at level 30), 2.0x damage
- Hidden Blade - duration unlimited, cooldown removed, +15% critical rate, damage removed and changed to 20% attack
- Mirrored Target - HP x50
- Asura's Anger - Cooldown reduced to 30 seconds
- Booster - Increases attack speed by 1 more
- Buccaneer
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage.
- Stimulating Conversation - Cooldown removed, duration tripled
- Admiral's Wings - Gives 1.5x damage, critical rate (40% at max level), ignore defense (60% at max level), also gives a Stun Mastery buff that allows you to stun monsters
- Time Leap - Cooldown changed from 1500 seconds to 600 seconds
- Stun Mastery - Removed skill
- Typhoon Crush - Removed skill
- Unity of Power - Duration tripled, gives all stacks at once
- Booster - Also increases weapon speed further by 2 stages
- Corsair
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage.
- Infinity Bullet - Takes up 1 bullet
- Jolly Roger - Gives more Stance (100% at max level), 2.2x damage, 20% minimum and maximum critical damage
- Quickdraw - Automatically processes
- Ugly Bomb - Cooldown set to 2 seconds
- Whaler's Potion - Duration doubled
- Rapid Fire - 120% damage, 30% minimum and maximum critical damage when used
- Brain Scrambler - Cooldown changed to 2 seconds
- Ahoy Mateys - All effects are on at once, but damage taken buff is removed, unlimited duration
- Broadside - Gives 120% damage when using it
- Gun Booster - Also increases weapon speed further by 2 stages
- Cannon Master
- -----------
- Pirate's Spirit - Added 2.2x damage, 50% ignore defense, 20% ATT, 30% maximum and minimum critical damage, gives more Stance (100% at level 30)
- Booster - Increases attack speed by 3 more
- Monkey Militia - Gives 15% status resistance
- Monkey Fury - Gives -20% W.DEF debuff and DoT doubled
- Buck Shot - Unlimited duration
- Barrel Roulette - Cooldown removed
- Rolling Rainbow - Duration tripled
- Jett
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- High Gravity - Gives more Stance (100% at level 30), 2.1x damage
- Planet Buster- Cooldown removed
- Starforce Salvo - Gives 120% damage, 50% ATT, 30% minimum and maximum critical damage when using it
- Turret Deployment - Duration tripled
- Slipstream Suit - Duration increased by 30 seconds
- Bionic Maximizer - Gives double the damage taken buff, double duration
- Booster - Also increases weapon speed further by 3 stages
- Dawn Warrior
- -----------
- At level 200+, you get a nameless skill in the Beginner Tab that casts fully charged Styx Crossing.
- Nimble Finger Booster - Also increases weapon speed further by 2 stages
- Soul Forge - Unlimited duration
- Soul Pledge - Also gives 2.3x damage, +20% status resistance, +20% minimum and maximum critical damage, +10% critical rate, more Stance, unlimited duration
- Styx Crossing - Cooldown reduced to 6 seconds
- Rising Sun, Master of the Sword - Damage % changed to Attack %
- True Sight - Replaced with a buff that gives the mob debuff for any given attack you do
- Blaze Wizard
- -----------
- Blazing Extinction - Does not activate Damage Reflect
- Ignition - Gives 3.2x critical multiplier, 50% M.ATT, 20% critical rate, damage over time duration halved
- Booster - +3 attack speeds
- Flame Barrier - Duration increased to 75 seconds at max level
- Orbital Flame - Speed increased greatly
- Burning Conduit - Cooldown removed
- Phoenix Run - 100% HP recovery, unlimited duration, cooldown activates when skill activates
- Towering Inferno - Cooldown 60 seconds -> 10 seconds
- Cataclysm - Cooldown divided by 3
- Dragon Blaze - Cooldown divided by 10
- Wind Archer
- -----------
- After level 200, +1 mob count to skills that hit multiple enemies
- Trifling Whim - 60% more chance to activate
- Storm Bringer - 70% more chance to activate
- Albatross Max - 1.5x multiplier, 20% more ignore defense
- Emerald Flower - HP x50
- Monsoon - Cooldown halved
- Song of Heaven - +120% damage when used
- Night Walker
- -----------
- After level 200, +1 mob count to skills that hit multiple enemies
- Shadow Bats - Healing halved, hits the same monster if no other monsters are nearby
- Dominion - Cooldown halved, invincibility removed
- Vitality Siphon - HP and defense boosts quintupled, but only goes up to 2 stacks instead of 10
- Dark Servant - effect removed, gives 0.9x multiplier with double attack count, stacks with Shadow Illusion
- Booster - +1 attack speed
- Dark Omen - Cooldown reduced by 4 seconds
- Spirit Projection - Only takes up 1 star
- Shadow Illusion - Cooldown halved
- Thunder Breaker
- -----------
- Electric Charge - Cooldown removed, unlimited duration, effect removed and replaced with a doubling of attack count and a 0.7x multiplier
- Link Mastery - Gives 100% Stance
- Primal Bolt - Duration unlimited
- Ironclad - Damage % tripled and changed to Attack %
- Typhoon - Damage % changed to Attack %
- Booster - Increases attack speed by 1 more
- Seawall - +10% status resistance, +15% critical, 1.9x multiplier
- Aran
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that triples your attack count, gives you 0.4x damage. It is an ON/OFF skill.
- Polearm Booster - Also increases weapon speed further by 1 stage
- Might - ATT removed, unlimited duration
- Combo Recharge - gives a buff of 50 ATT, 2.2x damage, unlimited duration
- Evan
- -----------
- Flame Wheel - Gives more Damage over Time (6% -> 324% at master level)
- Onyx Will - Stance increased to 100%
- Magic Resistance- Duration doubled
- Blessing of the Onyx- Gives 3.5x critical, 50% ignore defense, 50% magic attack
- Blaze - 400% DoT at master level and -30% M.DEF debuff
- Dragon Fury - Skill removed
- Magic Booster - +2 attack speed more
- Magic Shield - Cooldown removed, duration tripled
- Summon Onyx Dragon - Duration unlimited
- Frenzied Soul - Cooldown removed, duration multiplied by 6
- Soul Stone - Cooldown halved
- Dragon Spark - Activation chance increased
- Mercedes
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- Ignis' Roar - Gives 1.9x damage and 30% defense ignore, gives all stacks at once
- Wrath of Enreal - Cooldown is 1 second and can be reduced by linking any skill; cooldown removed for level 225+ players
- Unicorn Spike, Legendary Spear - Cooldown removed
- Unicorn Spike, Lightning Edge, Spikes Royale - 6x duration
- Booster - +1 attack speed
- Advanced Final Attack - Chance increased
- Elemental Knights - Cooldown removed, unlimited duration
- Elvish Blessing - ON/OFF, cooldown removed
- Ishtar's Ring - +120% total damage when used, +30% maximum/minimum critical, +50% ATT when used
- Phantom
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- Unstealable skills: Shadower Instinct, multiplier buffs
- Impeccable Memory (All) - Cooldown removed
- Judgment Draw - Auto-attacks
- Priere d'Aria - Damage % changed to Attack %, 2.6x multiplier
- Rose Carte Finale - Cooldown reduced to 30 seconds
- Milles Aiguilles - +120% total damage when used
- Booster - Increases attack speed by 1 more
- Final Judgment Draw - Duration 6x, cooldown removed
- Shade
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- After level 200, gain +50 speed, +20 jump, +30 max. speed passively
- Spirit Bond Max - Damage % changed to Attack %, cooldown removed, duration increased to 5 minutes, gives +1 more attack speed
- Spirit Ward - Effect removed, gives 1.5x damage, 45% critical rate, 25% status resistance, duration increased to 3 minutes, cooldown removed
- Critical Insight - Skill removed
- Spirit Trap - Cooldown changed to 120 seconds at max level
- Death Mark - Cooldown changed to 5 seconds
- Spirit Frenzy - Gives 120% damage to itself when used
- Fire Fox Spirits - +90% chance to activate, separate from the actual chance to activate
- Luminous
- -----------
- KMS system of Light and Darkness. There is no cooldown on changing modes, but you cannot control it; it changes modes for you when you use a certain affinity's skills.
- Increased gauge increments when you attack more enemies or when you attack bosses.
- Lunar Tide - Conditions changed (you get critical rate if you have less than 80% critical rate without the buff, damage otherwise)
- Morning Star - Cooldown removed
- Booster - Increases attack speed by 3 more
- Dark Crescendo - Increases count based on how many mobs were hit, or if you attack a boss
- Arcane Pitch - Gives 3.3x critical, 30% M.ATT and 20% critical rate
- Equilibrium - Lasts for 10 more seconds
- Armageddon - Cooldown divided by 3
- Demon Slayer
- -----------
- Gets a nameless skill at level 200 that activates Infernal Concussion's explosion.
- Insult to Injury - Skill removed (due to a bug) -- extra critical rate given to Dark Metamorphosis
- Blue Blood - ON/OFF, cooldown removed, visual effect removed, doubles lines and gives a 0.7x multiplier
- Dark Metamorphosis - Gives Damage % changed to Attack %, 2.2x damage, 20% maximum/minimum critical damage, 30% critical rate
- Carrion Breath - DoT multiplied by 2, gives +200% total damage when used
- Booster - +1 attack speed
- Leech Aura - Heals every 5 seconds instead of every 15
- Black-hearted Strength - Status resistance halved (30% at max level)
- Demon Avenger
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that triples your attack count, gives you 0.4x damage. It is an ON/OFF skill.
- After level 200, +1 mob count to skills that hit multiple enemies
- HP damage ranges from 60% to 90%, instead of 70% to 100% (i.e. if you have 90% HP, you'll do full damage)
- HP calculation for damage can go above HP cap; look at this HP in check command
- All Stat % from Flames of Reincarnation and potential as well as Link Skills also apply to HP, but only to damage.
- Sources that give more +STR than +HP (equipment, abilities, cards, etc.) will have the difference made up by giving to HP damage.
- Ward Evil - Status resistance halved (30% at max level)
- Overload Release - Unlimited duration, gives 15% max and min. critical damage
- Booster - +2 attack speed
- Thousand Sword - Cooldown halved
- Blood Prison - Cooldown divided by 3
- Nether Shield - At any time, your other Exceed attacks have an 25% chance to spawn two Nether Shields only on affected enemies
- Battle Mage
- -----------
- After level 200, +1 mob count to skills that hit multiple enemies
- Condemnation - Every hit on a boss increases the counter, cooldown between hits removed
- Battle Rage - Does not lower amount of mobs hit
- Battle Master - Gives 1.5x critical, 90% element reset, +8 attack count to Blow skills, duration unlimited
- Booster - +1 more attack speed
- Finishing Blow, Battle King Bar - Gives Dark Shock orbs
- Draining Aura - Passively heals 1% HP per 4 seconds at max level
- Draining, Dark, Hasty, Weakening Aura - If Blue Aura is active before using these, these stack but without a visual effect
- Battle King Bar - Cooldown divided by 3
- Wild Hunter
- -----------
- Summon Jaguar - +50% stance
- Wild Arrow Blast - +120% total damage when used
- Jaguar Rampage - Cooldown divided by 3
- Sonic Roar - Cooldown halved
- Extended Magazine - Gives 1.6x damage
- Silent Rampage - Cooldown removed, unlimited duration
- Mechanic
- -----------
- After level 200, +1 mob count to skills that hit multiple enemies
- Overclocking - Gives 1.9x damage, duration increased to 5 minutes
- Booster - +1 attack speed
- Humanoid Mech - +15% critical rate
- Enhanced Support Unit H-EX - Range quadrupled, duration tripled
- Xenon
- -----------
- Offensive Matrix - Gives 10% more stance, gives 2.4x damage, duration 240 seconds at max level
- Booster - Gives 2 more weapon speeds
- Emergency Resupply - Gives twice the amount of energy
- Efficiency Streamline - duration 240 seconds at max level
- Virtual Projection - Visual effect removed, does not have an HP counter, doubles lines and gives a 0.7x multiplier
- OOPArts Code - Duration x8, Damage % changed to Attack %, +30% minimum and maximum critical damage
- Amaranth Generator - Duration changed to 30 seconds; when active, your attacks activate Pinpoint Salvo on affected enemies
- Hayato
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- At level 200, a skill is gained: Ice Dragon Strike
- Hitokiri Strike - Gives Falcon Dive's status effect
- Willow Dodge - Does all stacks at once
- Tornado Spin - Cooldown removed
- Booster - Increases attack speed by 1 more
- Summer Rain - Duration multiplied by 5, gives attack % instead of damage %
- God of Blades - Duration unlimited, cooldown removed, ATT removed, status resistance changed to 30%, adds 20% ATT, adds 45% critical rate, 20% maximum critical damage and 40% minimum critical damage, 1.6x damage
- Kanna
- -----------
- At level 200, a skill is gained: Frozen Advent, with 7 seconds of cooldown.
- After level 200, +1 mob count to skills that hit multiple enemies
- Mana regeneration 8x for level 200+ characters. Max MP is equal to four times level at level 200+.
- Fans are equipped in the secondary weapon slot and have all their potentials working.
- Haku's Blessing (4th) - Gives M. Attack for both your fan and Haku's fan, grants additional 35% M.ATT, 20% critical rate, 3.0x critical, +25% status resistance, +100% element reset
- Wrath of the Unseen - Gives 20% more Stance (100% total)
- Booster - Gives 2 more attack speeds
- Mighty Shikigami Blessing - Duration unlimited
- Blossom Barrier - +50 seconds of duration
- Veritable Pandemonium - Cooldown divided by 3
- Shikigami Charm, Falling Sakura, Blossom Barrier, Demon's Fury - Cooldown removed
- Orochi- Cooldown halved
- Nimbus Curse - Cooldown at 10 seconds, not affected by cooldown reduction
- Nine-tailed Fury - Duration multiplied by 5, damage % changed to M. Attack %
- Vanquisher's Charm - +150% total damage, +50% M.ATT, +30% minimum/maximum critical damage when used
- Binding Tempest - Cooldown removed, immobilizing removed
- Ayame
- -----------
- A Warrior-Pirate hybrid that wields common weapons, two-handed axes or two-handed blunt weapons, as well as shields.
- You get 1 SP per 5 levels, but that 1 SP is enough to max a skill.
- You can view skills, link skills and Hyper Skills by allocating SP to any skill. All active skills will be in the Beginner Tab.
- Gunflower Blossom - Ultimate Range - cooldown divided by 3
- Gunflower Blossom - Ice - cooldown set to 7 seconds
- Iron Flower Gun - Mysterious Burst - cooldown removed, is now a toggle skill, damage halved when using this skill, delay every 10 hits
- Cleansing Ring - Cooldown decreased every level (180 sec, 135 sec, 108 sec, 90 sec)
- Overdrive Ring - Duration increased every level (9 sec, 14 sec, 21 sec, 30 sec)
- Mihile
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- After level 200, you get two skills in the Beginner Tab: Empress's Prayer and Empress's Will
- Knight's Watch - Cooldown changed (90 seconds for level 2, 0 for level 3), duration changed (135 seconds for level 2, unlimited for level 3)
- Stance - Gives more Stance (100% at level 30)
- Roiling Soul - Unlimited duration, cooldown removed, hits 10 monsters, +20% critical rate more, increased minimum critical to 30%, also gives 30% maximum critical damage
- Radiant Charge - 2.1x damage, unlimited duration, +3 attack speed
- Four-Point Assault - Chance to debuff tripled
- Final Attack - Chance to occur increased
- Radiant Blast - Gives darkness effect at the same rate as Stun, chance to debuff tripled
- Self Recovery - Heals 3% HP, 0.9% MP at max level
- Sacred Light - Cooldown divided by 12
- Righteous Indignation - Skill removed, buffs moved to Sacred Cube
- Sacred Cube - Duration doubled, +30% damage, +20% critical rate
- Kaiser
- -----------
- Final Form - Booster effect increased, duration increased, damage removed, critical rate given to Catalyze
- Catalyze - Damage % changed to Attack %, gives 100% stance, gives 1.5x damage
- Angelic Buster
- -----------
- After level 200, you get a nameless skill in your Beginner Tab. This skill gives a buff that doubles your attack count, gives you 0.7x damage. It is an ON/OFF skill.
- Iron Blossom - Gives 100% stance
- Pretty Exaltation - Allows you to bypass Damage Reflection
- Affinity Heart IV - Gives 1.3x multiplier, Damage % changed to Attack %
- Trinity - Stacks damage twice as much, first hit has a doubled chance to activate Soul Seeker Expert
- Finale Ribbon - Cooldown decreased by 15 seconds
- Supernova - Cooldown decreased by 30 seconds
- Melody Cross - Gives 3 more attack speeds
- Soul Seeker - Delay removed, increased success rate to recreate
- Soul Seeker Expert - Does not have a damage reduction
- Soul Resonance - +120% damage when using
- Final Contract - +10% ATT and +20 all stat
- Zero
- -----------
- The character starts at level 10 (instead of 100) and is able to use a red, weaker version of the Moon Strike combo (as either character) with the basic attack, for no cost. You get 280 STR at level 10 but you don't gain any AP until level 54.
- Alpha/Beta gets half the status resistance from Solid Body, but it will say otherwise in the stats window.
- Immune Barrier, Rhinne's Blessing (Link Skill) - Does not protect against OHKO skills
- Immune Barrier, Divine Leer, Critical Bind, Armor Split, Time Generator - EXTERNAL EFFECTS are applicable as both characters, but has half chance to activate (passive effects are NOT shared)
- Critical Bind - Bind effect removed, but critical rate and critical damage debuff on monsters applies for both Alpha and Beta
- Divine Speed, Divine Force - Now stack with each other, +4 attack speeds, +10% critical rate
- Doubletime - 1.2x multiplier, duration doubled
- Beast Tamer
- -----------
- Beast Tamers get +4 SP per level (level 10-200) and +7 SP per level (level 201-250)
- Majestic Trumpet - Can be stacked up to 6 times in one spot
- Purr Zone - Duration doubled
- Thunder Trail - Can be stacked 6 times in one spot, duration 5x
- Meow Card (all) - Once you have points in Gold Meow Card, this activates Gold Meow Card instead, duration tripled
- Bear Assault - Hits 10 monsters, gives 100% stance, lasts for unlimited duration, not removed upon changing animals, gives 3.0x critical, gives attack speed boost, +30% status resistance, +100% element reset
- Razor Beak, Hawk Flock, Bird's Eye View, Raptor Talons - Not removed when you change animals, lasts for 15 minutes each
- Three Point Pounce, Tornado Flight, Fishy Slap, Meow Card - Cooldown removed
- Bro Attack - Changed to an ON/OFF skill, affects bosses, does not go away when changing form, tripled duration for summons, gives 2% total damage per leopard
- Monster changes
- -----------
- - All monsters have increased defenses
- - Pierce system: You can do additional damage to level 201-250 mobs and receive less damage from them if you increase your "Pierce" stat in check by accomplishing various things or accumulating certain bonuses. (Find out how to increase it in the Tips board in FM)
- General information
- -----------
- Zero's Link Skill: 115, 140, 165, 190, 215
- Wild Hunter, Battle Mage, Mechanic: 110, 130, 150, 170, 190, 210
- Ayame's Link Skills: 100, 140, 180, 230
- Others: 100, 160, 210
- Also, there is no limit of 12 link skills; you can have as many as you like on one character. Linking also gives (or removes, if already given) the skill to all characters on the account.
- Ultimate Explorers are available. Talk to Neinheart as a level 150+ revamped Cygnus Knight or Mihile.
- Pierce system: You can do additional damage to level 201-250 mobs and receive less damage from them if you increase your "Pierce" stat by accomplishing various things or accumulating certain bonuses. (Find out how to increase it in the Tips board in FM)
- All jobs require mastery books (except Beast Tamer and Ayame). Maple Warrior is not available within Epic Mastery Books or Mastery Book 20/30, and must be hunted. (You can use Maple Warrior 20/30 on any job except Novas who have their own Nova Warrior book)
- #1Khaini, Jul 8, 2017 Last edited: Jul 8, 2017
- September 19th, 2017
- Angelic Buster:
- - Now gets a nameless skill at Lv. 255 that triples your attack count, gives you 0.3x damage.
- Corsair:
- - Now gets a nameless skill at Lv. 255 that triples your attack count, gives you 0.3x damage.
- Ayame:
- - Ayame's charge buff now loses half of it's current charge per death (instead of dropping down to 100 charge every death)
- Demon Avenger:
- - Overload Release: Critical damage removed
- - Nether Shield: At any time, your other Exceed attacks have an 15% chance to spawn one Nether Shield, and a 10% chance to spawn two Nether Shields, only on affected enemies
- Dark Knight:
- - Sacrifice: +15% min & max critical damage
- Blaze Wizard:
- - Ignition: 3.2x -> 2.9x
- Shade:
- - Spirit Frenzy: +15% min & max critical damage when used
- Zero:
- - Doubletime: 1.2x -> 1.3x
- Bowmaster:
- - Enchanted Quiver: Magic Arrow activation chance increased to 100%
- - Illusion Step: 2.5x -> 2.1x
- November 19th, 2017
- + Evan
- - Dragon Spark: Activation proc. -> 100%
- + Wind Archer
- - Song of Heaven: 15% min & crit. dmg when used
- + Shade
- - Spirit Ward: 1.5x -> 1.6%
- + Demon Avenger
- - Overload Release: 15% min & max crit. dmg -> 0%
- + Mechanic
- - Humanoid Mech: 20% min & max crit. dmg
- + Mercedes
- - Ignis Roar: 2.1x -> 2.2x
- + Hayato
- - 1.6x -> 2.0x, 10% crit. and 20% att. removed
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