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Dec 15th, 2017
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  1. if (GameUtils::Iszeus(pWeapon))
  2. {
  3.  
  4. Menu::Window.RageBotTab.AccuracyHitchance.SetValue((float)0());
  5. Menu::Window.RageBotTab.AccuracyMinimumDamage.SetValue((float)100);
  6. }
  7.  
  8.  
  9.  
  10.  
  11.  
  12. bool GameUtils::Iszeus(void* weapon)
  13. {
  14. bigdick125555555();
  15. bigdick11231243423365t555();
  16. if (weapon == nullptr) return false;
  17. C_BaseCombatWeapon pWeapon = (C_BaseCombatWeapon)weapon;
  18. int id = *pWeapon->m_AttributeManager()->m_Item()->ItemDefinitionIndex();
  19. static const std::vector<int> v = { WEAPON_TASER };
  20. return (std::find(v.begin(), v.end(), id) != v.end());
  21. }
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