IAmWillMore

Vincent Post Format

Nov 24th, 2015
123
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.19 KB | None | 0 0
  1. [Morph][The Vincent Empire]
  2. http://pastebin.com/wGkYEbjx
  3. -Population:(16.8)(.6/turn)
  4. -Food:(Very Stable)
  5. -Raw Currency:(25)(+5/turn)
  6. -Legitimacy:[Tyranny]
  7. -Culture: 10
  8. -Industry: 3
  9. -Unique Buildings:[Peacekeeper Factory, +P];[Northpoint Fortress][Fortress];[Sanctum Minor][Town];[Sanctum Major][Town][Capital];[Technocracy Embassy];[First Post of Vincent][Trading Post]
  10. -Defenses: [None]
  11. -Trade Routes: [none]
  12. -Territory: (15)
  13. -Military Units: 2 Loyalist Bodyguard Squads [Very Strong]; Tyrant Vincent [Epic][x6][Resilient][Flying]; 1 Peacekeeper Squadron [39x][Arm][Fly][Bombard][x8]
  14. -Magic/Spells: [Morph Pluralist: Average][Summoning: Simple] (Arche's Fist [Simple])(General Summoning [Simple])(Shielding of Arche [Simple])
  15. -Resources/Quantity:
  16. Copper[Trade]; Gems[Trade]; Iron[Trade]; Wood[Trade]; Gold[Trade]; Rubies[Some]; Steel[Sustainable]; Stone[Trade]; Silver[Trade]; Coal[Unmined]; Gas[Unmined]
  17.  
  18. -Technology:
  19. —Advanced Resource—
  20. [Steel]
  21. —Industry—
  22. [Metallurgy, Good]
  23. [Sealed Construction, Primitive]
  24. [Electricity, Primitive]
  25. [Combustion Engine, Average]
  26. —Diplomacy/Government—
  27. [Diplomacy, Average]
  28. [Communication, Simple]
  29. —Advanced Mechanics—
  30. [Walkers, Very Good]
  31. [Advanced Hulls, Simple]
  32. [Cloaking, Simple]
  33. [Shielding, Very Simple]
  34. [CMBatteries, Simple]
  35. [Mech Flight Systems Simple]
  36. —Combat/Military—
  37. [Mechanized Warfare, Primitive]
  38. [Projection Theory, Simple]
  39. [Projection Weapons, Primitive]
  40. [On-Board Weapons, Simple]
  41. [Scouting, Simple]
  42. —Economic—
  43. [Coinage, Good]
  44. [Commodities, Simple]
  45. Bonuses:
  46. 1. Resources can work differently for you. You may absorb their properties easily without a roll; this can be used to upgrade or change units in some way. This consumes the resources.
  47. 2. Adaptable: Generally, most technology can be adopted by you without penalty. Size and other considerations do not bear, and the Morph are clever enough to make modifications.
  48. 3. Tyranny: Your nation is a tyranny. Legitimacy doesn't change.
  49. Eccentricities:
  50. 1. Ice is Bad: The Morph aren't a big fan of ice, as it causes them to die. (If ice is deployed in some way in combat, you suffer -2 to combat rolls.)
  51. —–
  52. [IN PROGRESS]
  53. -
  54. -
  55. -
  56. —–
  57. [ACTIONS]
  58. 1.
  59. 2.
  60. 3.
Advertisement
Add Comment
Please, Sign In to add comment