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- [Morph][The Vincent Empire]
- http://pastebin.com/wGkYEbjx
- -Population:(16.8)(.6/turn)
- -Food:(Very Stable)
- -Raw Currency:(25)(+5/turn)
- -Legitimacy:[Tyranny]
- -Culture: 10
- -Industry: 3
- -Unique Buildings:[Peacekeeper Factory, +P];[Northpoint Fortress][Fortress];[Sanctum Minor][Town];[Sanctum Major][Town][Capital];[Technocracy Embassy];[First Post of Vincent][Trading Post]
- -Defenses: [None]
- -Trade Routes: [none]
- -Territory: (15)
- -Military Units: 2 Loyalist Bodyguard Squads [Very Strong]; Tyrant Vincent [Epic][x6][Resilient][Flying]; 1 Peacekeeper Squadron [39x][Arm][Fly][Bombard][x8]
- -Magic/Spells: [Morph Pluralist: Average][Summoning: Simple] (Arche's Fist [Simple])(General Summoning [Simple])(Shielding of Arche [Simple])
- -Resources/Quantity:
- Copper[Trade]; Gems[Trade]; Iron[Trade]; Wood[Trade]; Gold[Trade]; Rubies[Some]; Steel[Sustainable]; Stone[Trade]; Silver[Trade]; Coal[Unmined]; Gas[Unmined]
- -Technology:
- —Advanced Resource—
- [Steel]
- —Industry—
- [Metallurgy, Good]
- [Sealed Construction, Primitive]
- [Electricity, Primitive]
- [Combustion Engine, Average]
- —Diplomacy/Government—
- [Diplomacy, Average]
- [Communication, Simple]
- —Advanced Mechanics—
- [Walkers, Very Good]
- [Advanced Hulls, Simple]
- [Cloaking, Simple]
- [Shielding, Very Simple]
- [CMBatteries, Simple]
- [Mech Flight Systems Simple]
- —Combat/Military—
- [Mechanized Warfare, Primitive]
- [Projection Theory, Simple]
- [Projection Weapons, Primitive]
- [On-Board Weapons, Simple]
- [Scouting, Simple]
- —Economic—
- [Coinage, Good]
- [Commodities, Simple]
- Bonuses:
- 1. Resources can work differently for you. You may absorb their properties easily without a roll; this can be used to upgrade or change units in some way. This consumes the resources.
- 2. Adaptable: Generally, most technology can be adopted by you without penalty. Size and other considerations do not bear, and the Morph are clever enough to make modifications.
- 3. Tyranny: Your nation is a tyranny. Legitimacy doesn't change.
- Eccentricities:
- 1. Ice is Bad: The Morph aren't a big fan of ice, as it causes them to die. (If ice is deployed in some way in combat, you suffer -2 to combat rolls.)
- —–
- [IN PROGRESS]
- -
- -
- -
- —–
- [ACTIONS]
- 1.
- 2.
- 3.
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